Release 1.6-rc2.
[wine/testsucceed.git] / dlls / d3d9 / tests / d3d9ex.c
blob2deef76218289b702c5812c2817b6bfc3a6a06b8
1 /*
2 * Copyright (C) 2008 Stefan Dösinger(for CodeWeavers)
3 * Copyright (C) 2010 Louis Lenders
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 /* This file contains tests specific to IDirect3D9Ex and IDirect3DDevice9Ex, like
21 * how to obtain them. For testing rendering with extended functions use visual.c
24 #define COBJMACROS
25 #include "wine/test.h"
26 #include "winuser.h"
27 #include "wingdi.h"
28 #include <initguid.h>
29 #include <d3d9.h>
31 static HMODULE d3d9_handle = 0;
33 static BOOL (WINAPI *pEnumDisplaySettingsExA)(LPCSTR, DWORD, DEVMODEA *, DWORD);
34 static LONG (WINAPI *pChangeDisplaySettingsExA)(LPCSTR, LPDEVMODE, HWND, DWORD, LPVOID);
36 static IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT SDKVersion);
37 static HRESULT (WINAPI *pDirect3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **d3d9ex);
39 static HWND create_window(void)
41 WNDCLASS wc = {0};
42 HWND ret;
43 wc.lpfnWndProc = DefWindowProc;
44 wc.lpszClassName = "d3d9_test_wc";
45 RegisterClass(&wc);
47 ret = CreateWindow("d3d9_test_wc", "d3d9_test",
48 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
49 return ret;
52 static IDirect3DDevice9Ex *create_device(HWND device_window, HWND focus_window, BOOL windowed)
54 D3DPRESENT_PARAMETERS present_parameters = {0};
55 IDirect3DDevice9Ex *device;
56 D3DDISPLAYMODEEX mode, *m;
57 IDirect3D9Ex *d3d9;
59 if (FAILED(pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9)))
60 return NULL;
62 present_parameters.Windowed = windowed;
63 present_parameters.hDeviceWindow = device_window;
64 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
65 present_parameters.BackBufferWidth = 640;
66 present_parameters.BackBufferHeight = 480;
67 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
68 present_parameters.EnableAutoDepthStencil = TRUE;
69 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
71 mode.Size = sizeof(mode);
72 mode.Width = 640;
73 mode.Height = 480;
74 mode.RefreshRate = 0;
75 mode.Format = D3DFMT_A8R8G8B8;
76 mode.ScanLineOrdering = 0;
78 m = windowed ? NULL : &mode;
79 if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
80 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, m, &device))) goto done;
82 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
83 if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
84 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, m, &device))) goto done;
86 if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
87 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, m, &device))) goto done;
89 device = NULL;
91 done:
92 IDirect3D9Ex_Release(d3d9);
93 return device;
96 static HRESULT reset_device(IDirect3DDevice9Ex *device, HWND device_window, BOOL windowed)
98 D3DPRESENT_PARAMETERS present_parameters = {0};
100 present_parameters.Windowed = windowed;
101 present_parameters.hDeviceWindow = device_window;
102 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
103 present_parameters.BackBufferWidth = 1024;
104 present_parameters.BackBufferHeight = 768;
105 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
106 present_parameters.EnableAutoDepthStencil = TRUE;
107 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
109 return IDirect3DDevice9_Reset(device, &present_parameters);
112 static ULONG getref(IUnknown *obj) {
113 IUnknown_AddRef(obj);
114 return IUnknown_Release(obj);
117 static void test_qi_base_to_ex(void)
119 IDirect3D9 *d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
120 IDirect3D9Ex *d3d9ex = (void *) 0xdeadbeef;
121 IDirect3DDevice9 *device;
122 IDirect3DDevice9Ex *deviceEx = (void *) 0xdeadbeef;
123 HRESULT hr;
124 HWND window = create_window();
125 D3DPRESENT_PARAMETERS present_parameters;
127 if (!d3d9)
129 skip("Direct3D9 is not available\n");
130 return;
133 hr = IDirect3D9_QueryInterface(d3d9, &IID_IDirect3D9Ex, (void **) &d3d9ex);
134 ok(hr == E_NOINTERFACE,
135 "IDirect3D9::QueryInterface for IID_IDirect3D9Ex returned %08x, expected E_NOINTERFACE\n",
136 hr);
137 ok(d3d9ex == NULL, "QueryInterface returned interface %p, expected NULL\n", d3d9ex);
138 if(d3d9ex) IDirect3D9Ex_Release(d3d9ex);
140 memset(&present_parameters, 0, sizeof(present_parameters));
141 present_parameters.Windowed = TRUE;
142 present_parameters.hDeviceWindow = window;
143 present_parameters.SwapEffect = D3DSWAPEFFECT_COPY;
144 present_parameters.BackBufferWidth = 640;
145 present_parameters.BackBufferHeight = 480;
146 present_parameters.EnableAutoDepthStencil = FALSE;
147 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
148 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
149 if(FAILED(hr)) {
150 skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n");
151 goto out;
154 hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx);
155 ok(hr == E_NOINTERFACE,
156 "IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected E_NOINTERFACE\n",
157 hr);
158 ok(deviceEx == NULL, "QueryInterface returned interface %p, expected NULL\n", deviceEx);
159 if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx);
161 IDirect3DDevice9_Release(device);
163 out:
164 IDirect3D9_Release(d3d9);
165 DestroyWindow(window);
168 static void test_qi_ex_to_base(void)
170 IDirect3D9 *d3d9 = (void *) 0xdeadbeef;
171 IDirect3D9Ex *d3d9ex;
172 IDirect3DDevice9 *device;
173 IDirect3DDevice9Ex *deviceEx = (void *) 0xdeadbeef;
174 HRESULT hr;
175 HWND window = create_window();
176 D3DPRESENT_PARAMETERS present_parameters;
177 ULONG ref;
179 hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
180 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Direct3DCreate9Ex returned %08x\n", hr);
181 if(FAILED(hr)) {
182 skip("Direct3D9Ex is not available\n");
183 goto out;
186 hr = IDirect3D9Ex_QueryInterface(d3d9ex, &IID_IDirect3D9, (void **) &d3d9);
187 ok(hr == D3D_OK,
188 "IDirect3D9Ex::QueryInterface for IID_IDirect3D9 returned %08x, expected D3D_OK\n",
189 hr);
190 ok(d3d9 != NULL && d3d9 != (void *) 0xdeadbeef,
191 "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", d3d9);
192 ref = getref((IUnknown *) d3d9ex);
193 ok(ref == 2, "IDirect3D9Ex refcount is %d, expected 2\n", ref);
194 ref = getref((IUnknown *) d3d9);
195 ok(ref == 2, "IDirect3D9 refcount is %d, expected 2\n", ref);
197 memset(&present_parameters, 0, sizeof(present_parameters));
198 present_parameters.Windowed = TRUE;
199 present_parameters.hDeviceWindow = window;
200 present_parameters.SwapEffect = D3DSWAPEFFECT_COPY;
201 present_parameters.BackBufferWidth = 640;
202 present_parameters.BackBufferHeight = 480;
203 present_parameters.EnableAutoDepthStencil = FALSE;
204 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
206 /* First, try to create a normal device with IDirect3D9Ex::CreateDevice and QI it for IDirect3DDevice9Ex */
207 hr = IDirect3D9Ex_CreateDevice(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
208 if(FAILED(hr)) {
209 skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n");
210 goto out;
213 hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx);
214 ok(hr == D3D_OK,
215 "IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected D3D_OK\n",
216 hr);
217 ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef,
218 "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx);
219 ref = getref((IUnknown *) device);
220 ok(ref == 2, "IDirect3DDevice9 refcount is %d, expected 2\n", ref);
221 ref = getref((IUnknown *) deviceEx);
222 ok(ref == 2, "IDirect3DDevice9Ex refcount is %d, expected 2\n", ref);
223 if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx);
224 IDirect3DDevice9_Release(device);
226 /* Next, try to create a normal device with IDirect3D9::CreateDevice(non-ex) and QI it */
227 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
228 if(FAILED(hr)) {
229 skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n");
230 goto out;
233 hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx);
234 ok(hr == D3D_OK,
235 "IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected D3D_OK\n",
236 hr);
237 ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef,
238 "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx);
239 ref = getref((IUnknown *) device);
240 ok(ref == 2, "IDirect3DDevice9 refcount is %d, expected 2\n", ref);
241 ref = getref((IUnknown *) deviceEx);
242 ok(ref == 2, "IDirect3DDevice9Ex refcount is %d, expected 2\n", ref);
243 if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx);
244 IDirect3DDevice9_Release(device);
246 IDirect3D9_Release(d3d9);
247 IDirect3D9Ex_Release(d3d9ex);
249 out:
250 DestroyWindow(window);
253 static void test_get_adapter_luid(void)
255 HWND window = create_window();
256 IDirect3D9Ex *d3d9ex;
257 UINT count;
258 HRESULT hr;
259 LUID luid;
261 hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
262 if (FAILED(hr))
264 skip("Direct3D9Ex is not available.\n");
265 DestroyWindow(window);
266 return;
269 count = IDirect3D9Ex_GetAdapterCount(d3d9ex);
270 if (!count)
272 skip("No adapters available.\n");
273 IDirect3D9Ex_Release(d3d9ex);
274 DestroyWindow(window);
275 return;
278 hr = IDirect3D9Ex_GetAdapterLUID(d3d9ex, D3DADAPTER_DEFAULT, &luid);
279 ok(SUCCEEDED(hr), "GetAdapterLUID failed, hr %#x.\n", hr);
280 trace("adapter luid: %08x:%08x.\n", luid.HighPart, luid.LowPart);
282 IDirect3D9Ex_Release(d3d9ex);
285 static void test_get_adapter_displaymode_ex(void)
287 HWND window = create_window();
288 IDirect3D9 *d3d9 = (void *) 0xdeadbeef;
289 IDirect3D9Ex *d3d9ex;
290 UINT count;
291 HRESULT hr;
292 D3DDISPLAYMODE mode;
293 D3DDISPLAYMODEEX mode_ex;
294 D3DDISPLAYROTATION rotation;
295 HANDLE hdll;
296 DEVMODEA startmode;
297 LONG retval;
299 hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
300 if (FAILED(hr))
302 skip("Direct3D9Ex is not available (%#x)\n", hr);
303 DestroyWindow(window);
304 return;
307 count = IDirect3D9Ex_GetAdapterCount(d3d9ex);
308 if (!count)
310 skip("No adapters available.\n");
311 IDirect3D9Ex_Release(d3d9ex);
312 DestroyWindow(window);
313 return;
316 hr = IDirect3D9Ex_QueryInterface(d3d9ex, &IID_IDirect3D9, (void **) &d3d9);
317 ok(hr == D3D_OK,
318 "IDirect3D9Ex::QueryInterface for IID_IDirect3D9 returned %08x, expected D3D_OK\n",
319 hr);
320 ok(d3d9 != NULL && d3d9 != (void *) 0xdeadbeef,
321 "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", d3d9);
322 /* change displayorientation*/
323 hdll = GetModuleHandleA("user32.dll");
324 pEnumDisplaySettingsExA = (void*)GetProcAddress(hdll, "EnumDisplaySettingsExA");
325 pChangeDisplaySettingsExA = (void*)GetProcAddress(hdll, "ChangeDisplaySettingsExA");
327 if (!pEnumDisplaySettingsExA || !pChangeDisplaySettingsExA) goto out;
329 memset(&startmode, 0, sizeof(startmode));
330 startmode.dmSize = sizeof(startmode);
331 retval = pEnumDisplaySettingsExA(NULL, ENUM_CURRENT_SETTINGS, &startmode, 0);
332 ok(retval, "Failed to retrieve current display mode, retval %d.\n", retval);
333 if (!retval) goto out;
335 startmode.dmFields = DM_DISPLAYORIENTATION | DM_PELSWIDTH | DM_PELSHEIGHT;
336 S2(U1(startmode)).dmDisplayOrientation = DMDO_180;
337 retval = pChangeDisplaySettingsExA(NULL, &startmode, NULL, 0, NULL);
339 if(retval == DISP_CHANGE_BADMODE)
341 trace(" Test skipped: graphics mode is not supported\n");
342 goto out;
345 ok(retval == DISP_CHANGE_SUCCESSFUL,"ChangeDisplaySettingsEx failed with %d\n", retval);
346 /* try retrieve orientation info with EnumDisplaySettingsEx*/
347 startmode.dmFields = 0;
348 S2(U1(startmode)).dmDisplayOrientation = 0;
349 ok(pEnumDisplaySettingsExA(NULL, ENUM_CURRENT_SETTINGS, &startmode, EDS_ROTATEDMODE), "EnumDisplaySettingsEx failed\n");
351 /*now that orientation has changed start tests for GetAdapterDisplayModeEx: invalid Size*/
352 memset(&mode_ex, 0, sizeof(mode_ex));
353 hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, &rotation);
354 ok(hr == D3DERR_INVALIDCALL, "GetAdapterDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL\n", hr);
356 mode_ex.Size = sizeof(D3DDISPLAYMODEEX);
357 /* invalid count*/
358 hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, count + 1, &mode_ex, &rotation);
359 ok(hr == D3DERR_INVALIDCALL, "GetAdapterDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL\n", hr);
360 /*valid count and valid Size*/
361 hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, &rotation);
362 ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr);
364 /* Compare what GetAdapterDisplayMode returns with what GetAdapterDisplayModeEx returns*/
365 hr = IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &mode);
366 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
368 ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "size is %d\n", mode_ex.Size);
369 ok(mode_ex.Width == mode.Width, "width is %d instead of %d\n", mode_ex.Width, mode.Width);
370 ok(mode_ex.Height == mode.Height, "height is %d instead of %d\n", mode_ex.Height, mode.Height);
371 ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d\n",
372 mode_ex.RefreshRate, mode.RefreshRate);
373 ok(mode_ex.Format == mode.Format, "format is %x instead of %x\n", mode_ex.Format, mode.Format);
374 /* Don't know yet how to test for ScanLineOrdering, just testing that it
375 * is set to a value by GetAdapterDisplayModeEx(). */
376 ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0\n");
377 /* Check that orientation is returned correctly by GetAdapterDisplayModeEx
378 * and EnumDisplaySettingsEx(). */
379 todo_wine ok(S2(U1(startmode)).dmDisplayOrientation == DMDO_180 && rotation == D3DDISPLAYROTATION_180,
380 "rotation is %d instead of %d\n", rotation, S2(U1(startmode)).dmDisplayOrientation);
382 trace("GetAdapterDisplayModeEx returned Width = %d,Height = %d, RefreshRate = %d, Format = %x, ScanLineOrdering = %x, rotation = %d\n",
383 mode_ex.Width, mode_ex.Height, mode_ex.RefreshRate, mode_ex.Format, mode_ex.ScanLineOrdering, rotation);
385 /* test GetAdapterDisplayModeEx with null pointer for D3DDISPLAYROTATION */
386 memset(&mode_ex, 0, sizeof(mode_ex));
387 mode_ex.Size = sizeof(D3DDISPLAYMODEEX);
389 hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, NULL);
390 ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr);
392 ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "size is %d\n", mode_ex.Size);
393 ok(mode_ex.Width == mode.Width, "width is %d instead of %d\n", mode_ex.Width, mode.Width);
394 ok(mode_ex.Height == mode.Height, "height is %d instead of %d\n", mode_ex.Height, mode.Height);
395 ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d\n",
396 mode_ex.RefreshRate, mode.RefreshRate);
397 ok(mode_ex.Format == mode.Format, "format is %x instead of %x\n", mode_ex.Format, mode.Format);
398 /* Don't know yet how to test for ScanLineOrdering, just testing that it
399 * is set to a value by GetAdapterDisplayModeEx(). */
400 ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0\n");
402 /* return to the default mode */
403 pChangeDisplaySettingsExA(NULL, NULL, NULL, 0, NULL);
404 out:
405 IDirect3D9_Release(d3d9);
406 IDirect3D9Ex_Release(d3d9ex);
409 static void test_texture_sysmem_create(void)
411 IDirect3DDevice9Ex *device;
412 IDirect3DTexture9 *texture;
413 D3DLOCKED_RECT locked_rect;
414 UINT refcount;
415 HWND window;
416 HRESULT hr;
417 void *mem;
419 window = create_window();
420 if (!(device = create_device(window, window, TRUE)))
422 skip("Failed to create a D3D device, skipping tests.\n");
423 goto done;
426 mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * 128 * 4);
427 hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A8R8G8B8,
428 D3DPOOL_SYSTEMMEM, &texture, &mem);
429 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
430 hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8,
431 D3DPOOL_SYSTEMMEM, &texture, &mem);
432 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
433 hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0);
434 ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr);
435 ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch);
436 ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem);
437 hr = IDirect3DTexture9_UnlockRect(texture, 0);
438 ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
439 IDirect3DTexture9_Release(texture);
440 HeapFree(GetProcessHeap(), 0, mem);
442 refcount = IDirect3DDevice9Ex_Release(device);
443 ok(!refcount, "Device has %u references left.\n", refcount);
445 done:
446 DestroyWindow(window);
449 static void test_reset(void)
451 static const DWORD simple_vs[] =
453 0xfffe0101, /* vs_1_1 */
454 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
455 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
456 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
457 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
458 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
459 0x0000ffff, /* end */
462 DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
463 DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
464 IDirect3DVertexShader9 *shader;
465 IDirect3DSwapChain9 *swapchain;
466 D3DDISPLAYMODE d3ddm, d3ddm2;
467 D3DPRESENT_PARAMETERS d3dpp;
468 IDirect3DDevice9Ex *device;
469 IDirect3DSurface9 *surface;
470 UINT i, adapter_mode_count;
471 IDirect3D9 *d3d9;
472 D3DVIEWPORT9 vp;
473 D3DCAPS9 caps;
474 UINT refcount;
475 DWORD value;
476 HWND window;
477 HRESULT hr;
478 RECT rect;
479 struct
481 UINT w;
482 UINT h;
483 } *modes = NULL;
484 UINT mode_count = 0;
486 window = create_window();
487 if (!(device = create_device(window, window, TRUE)))
489 skip("Failed to create a D3D device, skipping test.\n");
490 DestroyWindow(window);
491 return;
494 hr = IDirect3DDevice9Ex_GetDirect3D(device, &d3d9);
495 ok(SUCCEEDED(hr), "Failed to get d3d9, hr %#x.\n", hr);
496 hr = IDirect3DDevice9Ex_GetDeviceCaps(device, &caps);
497 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
499 IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &d3ddm);
500 adapter_mode_count = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, d3ddm.Format);
501 modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
502 for (i = 0; i < adapter_mode_count; ++i)
504 UINT j;
506 hr = IDirect3D9_EnumAdapterModes(d3d9, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
507 ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
509 for (j = 0; j < mode_count; ++j)
511 if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
512 break;
514 if (j == mode_count)
516 modes[j].w = d3ddm2.Width;
517 modes[j].h = d3ddm2.Height;
518 ++mode_count;
521 /* We use them as invalid modes. */
522 if ((d3ddm2.Width == 801 && d3ddm2.Height == 600)
523 || (d3ddm2.Width == 32 && d3ddm2.Height == 32))
525 skip("This system supports a screen resolution of %dx%d, not running mode tests.\n",
526 d3ddm2.Width, d3ddm2.Height);
527 goto cleanup;
531 if (mode_count < 2)
533 skip("Less than 2 modes supported, skipping mode tests.\n");
534 goto cleanup;
537 i = 0;
538 if (modes[i].w == orig_width && modes[i].h == orig_height)
539 ++i;
541 memset(&d3dpp, 0, sizeof(d3dpp));
542 d3dpp.Windowed = FALSE;
543 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
544 d3dpp.BackBufferWidth = modes[i].w;
545 d3dpp.BackBufferHeight = modes[i].h;
546 d3dpp.BackBufferFormat = d3ddm.Format;
547 d3dpp.EnableAutoDepthStencil = TRUE;
548 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
549 hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
550 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
551 hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
552 ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
554 width = GetSystemMetrics(SM_CXSCREEN);
555 height = GetSystemMetrics(SM_CYSCREEN);
556 ok(width == modes[i].w, "Got screen width %u, expected %u.\n", width, modes[i].w);
557 ok(height == modes[i].h, "Got screen height %u, expected %u.\n", height, modes[i].h);
559 hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
560 ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
561 ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h,
562 "Got unexpected scissor rect {%d, %d, %d, %d}.\n",
563 rect.left, rect.top, rect.right, rect.bottom);
565 hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
566 ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
567 ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
568 ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
569 ok(vp.Width == modes[i].w, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].w);
570 ok(vp.Height == modes[i].h, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].h);
571 ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
572 ok(vp.MaxZ == 1.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ);
574 i = 1;
575 vp.X = 10;
576 vp.Y = 20;
577 vp.MinZ = 2.0f;
578 vp.MaxZ = 3.0f;
579 hr = IDirect3DDevice9Ex_SetViewport(device, &vp);
580 ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
582 SetRect(&rect, 10, 20, 30, 40);
583 hr = IDirect3DDevice9Ex_SetScissorRect(device, &rect);
584 ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr);
586 hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
587 ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
588 ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
589 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
590 ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
592 memset(&d3dpp, 0, sizeof(d3dpp));
593 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
594 d3dpp.Windowed = FALSE;
595 d3dpp.BackBufferWidth = modes[i].w;
596 d3dpp.BackBufferHeight = modes[i].h;
597 d3dpp.BackBufferFormat = d3ddm.Format;
598 hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
599 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
600 hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
601 ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
603 /* Render states are preserved in d3d9ex. */
604 hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
605 ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
606 ok(!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
608 hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
609 ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
610 ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h,
611 "Got unexpected scissor rect {%d, %d, %d, %d}.\n",
612 rect.left, rect.top, rect.right, rect.bottom);
614 hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
615 ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
616 ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
617 ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
618 ok(vp.Width == modes[i].w, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].w);
619 ok(vp.Height == modes[i].h, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].h);
620 ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
621 ok(vp.MaxZ == 3.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ);
623 width = GetSystemMetrics(SM_CXSCREEN);
624 height = GetSystemMetrics(SM_CYSCREEN);
625 ok(width == modes[i].w, "Got screen width %u, expected %u.\n", width, modes[i].w);
626 ok(height == modes[i].h, "Got screen height %u, expected %u.\n", height, modes[i].h);
628 hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
629 ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
630 hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
631 ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
632 ok(d3dpp.BackBufferWidth == modes[i].w, "Got backbuffer width %u, expected %u.\n",
633 d3dpp.BackBufferWidth, modes[i].w);
634 ok(d3dpp.BackBufferHeight == modes[i].h, "Got backbuffer height %u, expected %u.\n",
635 d3dpp.BackBufferHeight, modes[i].h);
636 IDirect3DSwapChain9_Release(swapchain);
638 memset(&d3dpp, 0, sizeof(d3dpp));
639 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
640 d3dpp.Windowed = TRUE;
641 d3dpp.BackBufferWidth = 400;
642 d3dpp.BackBufferHeight = 300;
643 hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
644 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
645 hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
646 ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
648 width = GetSystemMetrics(SM_CXSCREEN);
649 height = GetSystemMetrics(SM_CYSCREEN);
650 ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width);
651 ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height);
653 hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
654 ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
655 ok(rect.left == 0 && rect.top == 0 && rect.right == 400 && rect.bottom == 300,
656 "Got unexpected scissor rect {%d, %d, %d, %d}.\n",
657 rect.left, rect.top, rect.right, rect.bottom);
659 hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
660 ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
661 ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
662 ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
663 ok(vp.Width == 400, "Got unexpected vp.Width %u.\n", vp.Width);
664 ok(vp.Height == 300, "Got unexpected vp.Height %u.\n", vp.Height);
665 ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
666 ok(vp.MaxZ == 3.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ);
668 hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
669 ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
670 hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
671 ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
672 ok(d3dpp.BackBufferWidth == 400, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth);
673 ok(d3dpp.BackBufferHeight == 300, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight);
674 IDirect3DSwapChain9_Release(swapchain);
676 SetRect(&rect, 0, 0, 200, 150);
677 ok(AdjustWindowRect(&rect, GetWindowLongW(window, GWL_STYLE), FALSE), "Failed to adjust window rect.\n");
678 ok(SetWindowPos(window, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top,
679 SWP_NOMOVE | SWP_NOZORDER), "Failed to set window position.\n");
681 memset(&d3dpp, 0, sizeof(d3dpp));
682 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
683 d3dpp.Windowed = TRUE;
684 d3dpp.BackBufferWidth = 0;
685 d3dpp.BackBufferHeight = 0;
686 hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
687 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
688 hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
689 ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
691 hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
692 ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
693 ok(rect.left == 0 && rect.top == 0 && rect.right == 200 && rect.bottom == 150,
694 "Got unexpected scissor rect {%d, %d, %d, %d}.\n",
695 rect.left, rect.top, rect.right, rect.bottom);
697 hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
698 ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
699 ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
700 ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
701 ok(vp.Width == 200, "Got unexpected vp.Width %u.\n", vp.Width);
702 ok(vp.Height == 150, "Got unexpected vp.Height %u.\n", vp.Height);
703 ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
704 ok(vp.MaxZ == 3.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ);
706 hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
707 ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
708 hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
709 ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
710 ok(d3dpp.BackBufferWidth == 200, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth);
711 ok(d3dpp.BackBufferHeight == 150, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight);
712 IDirect3DSwapChain9_Release(swapchain);
714 memset(&d3dpp, 0, sizeof(d3dpp));
715 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
716 d3dpp.Windowed = TRUE;
717 d3dpp.BackBufferWidth = 400;
718 d3dpp.BackBufferHeight = 300;
720 /* Reset with resources in the default pool succeeds in d3d9ex. */
721 hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
722 D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
723 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
724 hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
725 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
726 hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
727 ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
728 IDirect3DSurface9_Release(surface);
730 if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
732 IDirect3DVolumeTexture9 *volume_texture;
734 hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 16, 16, 4, 1, 0,
735 D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture, NULL);
736 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
737 hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
738 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
739 hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
740 ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
741 IDirect3DVolumeTexture9_Release(volume_texture);
743 else
745 skip("Volume textures not supported.\n");
748 /* Scratch and sysmem pools are fine too. */
749 hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
750 D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
751 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
752 hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
753 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
754 hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
755 ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
756 IDirect3DSurface9_Release(surface);
758 hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
759 D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
760 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
761 hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
762 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
763 hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
764 ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
765 IDirect3DSurface9_Release(surface);
767 /* The depth stencil should get reset to the auto depth stencil when present. */
768 hr = IDirect3DDevice9Ex_SetDepthStencilSurface(device, NULL);
769 ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
771 d3dpp.EnableAutoDepthStencil = TRUE;
772 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
773 hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
774 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
775 hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &surface);
776 ok(SUCCEEDED(hr), "Failed to get depth/stencil surface, hr %#x.\n", hr);
777 ok(!!surface, "Depth/stencil surface should not be NULL.\n");
778 IDirect3DSurface9_Release(surface);
780 d3dpp.EnableAutoDepthStencil = FALSE;
781 hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
782 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
783 hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &surface);
784 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
785 ok(!surface, "Depth/stencil surface should be NULL.\n");
787 /* References to implicit surfaces are allowed in d3d9ex. */
788 hr = IDirect3DDevice9Ex_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
789 ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
790 hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
791 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
792 hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
793 ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
794 IDirect3DSurface9_Release(surface);
796 /* Shaders are fine. */
797 hr = IDirect3DDevice9Ex_CreateVertexShader(device, simple_vs, &shader);
798 ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
799 hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
800 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
801 IDirect3DVertexShader9_Release(shader);
803 /* Try setting invalid modes. */
804 memset(&d3dpp, 0, sizeof(d3dpp));
805 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
806 d3dpp.Windowed = FALSE;
807 d3dpp.BackBufferWidth = 32;
808 d3dpp.BackBufferHeight = 32;
809 hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
810 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
811 hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
812 ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
814 memset(&d3dpp, 0, sizeof(d3dpp));
815 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
816 d3dpp.Windowed = FALSE;
817 d3dpp.BackBufferWidth = 801;
818 d3dpp.BackBufferHeight = 600;
819 hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
820 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
821 hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
822 ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
824 hr = IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &d3ddm);
825 ok(SUCCEEDED(hr), "Failed to get display mode, hr %#x.\n", hr);
827 memset(&d3dpp, 0, sizeof(d3dpp));
828 d3dpp.Windowed = TRUE;
829 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
830 d3dpp.BackBufferFormat = d3ddm.Format;
831 d3dpp.EnableAutoDepthStencil = FALSE;
832 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
834 cleanup:
835 HeapFree(GetProcessHeap(), 0, modes);
836 IDirect3D9_Release(d3d9);
837 refcount = IDirect3DDevice9Ex_Release(device);
838 ok(!refcount, "Device has %u references left.\n", refcount);
839 DestroyWindow(window);
842 static void test_reset_resources(void)
844 IDirect3DSurface9 *surface, *rt;
845 IDirect3DTexture9 *texture;
846 IDirect3DDevice9Ex *device;
847 unsigned int i;
848 D3DCAPS9 caps;
849 HWND window;
850 HRESULT hr;
851 ULONG ref;
853 window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
854 0, 0, 640, 480, 0, 0, 0, 0);
855 if (!(device = create_device(window, window, TRUE)))
857 skip("Failed to create a D3D device, skipping tests.\n");
858 goto done;
861 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
862 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
864 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL,
865 D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture, NULL);
866 ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr);
867 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
868 ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
869 IDirect3DTexture9_Release(texture);
870 hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface);
871 ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
872 IDirect3DSurface9_Release(surface);
874 for (i = 0; i < caps.NumSimultaneousRTs; ++i)
876 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
877 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
878 ok(SUCCEEDED(hr), "Failed to create render target texture %u, hr %#x.\n", i, hr);
879 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
880 ok(SUCCEEDED(hr), "Failed to get surface %u, hr %#x.\n", i, hr);
881 IDirect3DTexture9_Release(texture);
882 hr = IDirect3DDevice9_SetRenderTarget(device, i, surface);
883 ok(SUCCEEDED(hr), "Failed to set render target surface %u, hr %#x.\n", i, hr);
884 IDirect3DSurface9_Release(surface);
887 hr = reset_device(device, window, TRUE);
888 ok(SUCCEEDED(hr), "Failed to reset device.\n");
890 hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &rt);
891 ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
892 hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface);
893 ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
894 ok(surface == rt, "Got unexpected surface %p for render target.\n", surface);
895 IDirect3DSurface9_Release(surface);
896 IDirect3DSurface9_Release(rt);
898 for (i = 1; i < caps.NumSimultaneousRTs; ++i)
900 hr = IDirect3DDevice9_GetRenderTarget(device, i, &surface);
901 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
904 ref = IDirect3DDevice9_Release(device);
905 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
907 done:
908 DestroyWindow(window);
911 static void test_vidmem_accounting(void)
913 IDirect3DDevice9Ex *device;
914 unsigned int i;
915 HWND window;
916 HRESULT hr = D3D_OK;
917 ULONG ref;
918 UINT vidmem_start, vidmem_end;
919 INT diff;
920 IDirect3DTexture9 *textures[20];
922 window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
923 0, 0, 640, 480, 0, 0, 0, 0);
924 if (!(device = create_device(window, window, TRUE)))
926 skip("Failed to create a D3D device, skipping tests.\n");
927 goto done;
930 vidmem_start = IDirect3DDevice9_GetAvailableTextureMem(device);
931 memset(textures, 0, sizeof(textures));
932 for (i = 0; i < 20 && SUCCEEDED(hr); i++)
934 hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 1, D3DUSAGE_RENDERTARGET,
935 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &textures[i], NULL);
936 /* No D3DERR_OUTOFVIDEOMEMORY in d3d9ex */
937 ok(SUCCEEDED(hr) || hr == E_OUTOFMEMORY, "Failed to create texture, hr %#x.\n", hr);
939 vidmem_end = IDirect3DDevice9_GetAvailableTextureMem(device);
941 diff = vidmem_start - vidmem_end;
942 diff = abs(diff);
943 ok(diff < 1024 * 1024, "Expected a video memory difference of less than 1 MB, got %u MB.\n",
944 diff / 1024 / 1024);
946 for (i = 0; i < 20; i++)
948 if (textures[i])
949 IDirect3DTexture9_Release(textures[i]);
952 ref = IDirect3DDevice9_Release(device);
953 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
955 done:
956 DestroyWindow(window);
959 START_TEST(d3d9ex)
961 d3d9_handle = LoadLibraryA("d3d9.dll");
962 if (!d3d9_handle)
964 skip("Could not load d3d9.dll\n");
965 return;
967 pDirect3DCreate9 = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
968 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
969 if(!pDirect3DCreate9) {
970 return;
973 pDirect3DCreate9Ex = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9Ex");
974 if (!pDirect3DCreate9Ex) {
975 win_skip("Failed to get address of Direct3DCreate9Ex\n");
976 return;
979 test_qi_base_to_ex();
980 test_qi_ex_to_base();
981 test_get_adapter_luid();
982 test_get_adapter_displaymode_ex();
983 test_texture_sysmem_create();
984 test_reset();
985 test_reset_resources();
986 test_vidmem_accounting();