wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
[wine/testsucceed.git] / dlls / wined3d / swapchain_gdi.c
blobf4909bc41669ad99a600bb78f2a3610392e8afd7
1 /*
2 *IDirect3DSwapChain9 implementation
4 *Copyright 2002-2003 Jason Edmeades
5 *Copyright 2002-2003 Raphael Junqueira
6 *Copyright 2005 Oliver Stieber
7 *Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 *This library is free software; you can redistribute it and/or
10 *modify it under the terms of the GNU Lesser General Public
11 *License as published by the Free Software Foundation; either
12 *version 2.1 of the License, or (at your option) any later version.
14 *This library is distributed in the hope that it will be useful,
15 *but WITHOUT ANY WARRANTY; without even the implied warranty of
16 *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 *Lesser General Public License for more details.
19 *You should have received a copy of the GNU Lesser General Public
20 *License along with this library; if not, write to the Free Software
21 *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 WINE_DECLARE_DEBUG_CHANNEL(fps);
30 static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
32 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
33 WINED3DDISPLAYMODE mode;
35 TRACE("Destroying swapchain %p\n", iface);
37 IWineD3DSwapChain_SetGammaRamp(iface, 0, &This->orig_gamma);
39 /* release the ref to the front and back buffer parents */
40 if(This->frontBuffer) {
41 IWineD3DSurface_SetContainer(This->frontBuffer, 0);
42 if (IWineD3DSurface_Release(This->frontBuffer) > 0)
44 WARN("(%p) Something's still holding the front buffer\n",This);
48 if(This->backBuffer) {
49 UINT i;
50 for(i = 0; i < This->presentParms.BackBufferCount; i++) {
51 IWineD3DSurface_SetContainer(This->backBuffer[i], 0);
52 if (IWineD3DSurface_Release(This->backBuffer[i]) > 0)
54 WARN("(%p) Something's still holding the back buffer\n",This);
57 HeapFree(GetProcessHeap(), 0, This->backBuffer);
60 /* Restore the screen resolution if we rendered in fullscreen
61 * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
62 * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
63 * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
65 if(This->presentParms.Windowed == FALSE && This->presentParms.AutoRestoreDisplayMode) {
66 mode.Width = This->orig_width;
67 mode.Height = This->orig_height;
68 mode.RefreshRate = 0;
69 mode.Format = This->orig_fmt;
70 IWineD3DDevice_SetDisplayMode((IWineD3DDevice *) This->wineD3DDevice, 0, &mode);
73 HeapFree(GetProcessHeap(), 0, This);
76 /*****************************************************************************
77 * x11_copy_to_screen
79 * Helper function that blts the front buffer contents to the target window
81 * Params:
82 * This: Surface to copy from
83 * rc: Rectangle to copy
85 *****************************************************************************/
86 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc)
88 IWineD3DSurfaceImpl *front = (IWineD3DSurfaceImpl *) This->frontBuffer;
90 if(front->resource.usage & WINED3DUSAGE_RENDERTARGET) {
91 POINT offset = {0,0};
92 HWND hDisplayWnd;
93 HDC hDisplayDC;
94 HDC hSurfaceDC = 0;
95 RECT drawrect;
96 TRACE("(%p)->(%p): Copying to screen\n", front, rc);
98 hSurfaceDC = front->hDC;
100 hDisplayWnd = This->win_handle;
101 hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
102 if(rc) {
103 TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
104 rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y);
107 /* Front buffer coordinates are screen coordinates. Map them to the destination
108 * window if not fullscreened
110 if(This->presentParms.Windowed) {
111 ClientToScreen(hDisplayWnd, &offset);
113 #if 0
114 /* FIXME: This doesn't work... if users really want to run
115 * X in 8bpp, then we need to call directly into display.drv
116 * (or Wine's equivalent), and force a private colormap
117 * without default entries. */
118 if (front->palette) {
119 SelectPalette(hDisplayDC, front->palette->hpal, FALSE);
120 RealizePalette(hDisplayDC); /* sends messages => deadlocks */
122 #endif
123 drawrect.left = 0;
124 drawrect.right = front->currentDesc.Width;
125 drawrect.top = 0;
126 drawrect.bottom = front->currentDesc.Height;
128 #if 0
129 /* TODO: Support clippers */
130 if (front->clipper)
132 RECT xrc;
133 HWND hwnd = ((IWineD3DClipperImpl *) front->clipper)->hWnd;
134 if (hwnd && GetClientRect(hwnd,&xrc))
136 OffsetRect(&xrc,offset.x,offset.y);
137 IntersectRect(&drawrect,&drawrect,&xrc);
140 #endif
141 if (rc) {
142 IntersectRect(&drawrect,&drawrect,rc);
144 else {
145 /* Only use this if the caller did not pass a rectangle, since
146 * due to double locking this could be the wrong one ...
148 if (front->lockedRect.left != front->lockedRect.right) {
149 IntersectRect(&drawrect,&drawrect,&front->lockedRect);
153 BitBlt(hDisplayDC,
154 drawrect.left-offset.x, drawrect.top-offset.y,
155 drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
156 hSurfaceDC,
157 drawrect.left, drawrect.top,
158 SRCCOPY);
159 ReleaseDC(hDisplayWnd, hDisplayDC);
163 static HRESULT WINAPI IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain *iface, HWND window) {
164 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
166 This->win_handle = window;
167 return WINED3D_OK;
170 static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
171 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
172 IWineD3DSurfaceImpl *front, *back;
174 if(!This->backBuffer) {
175 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
176 return WINED3DERR_INVALIDCALL;
178 front = (IWineD3DSurfaceImpl *) This->frontBuffer;
179 back = (IWineD3DSurfaceImpl *) This->backBuffer[0];
181 /* Flip the DC */
183 HDC tmp;
184 tmp = front->hDC;
185 front->hDC = back->hDC;
186 back->hDC = tmp;
189 /* Flip the DIBsection */
191 HBITMAP tmp;
192 tmp = front->dib.DIBsection;
193 front->dib.DIBsection = back->dib.DIBsection;
194 back->dib.DIBsection = tmp;
197 /* Flip the surface data */
199 void* tmp;
201 tmp = front->dib.bitmap_data;
202 front->dib.bitmap_data = back->dib.bitmap_data;
203 back->dib.bitmap_data = tmp;
205 tmp = front->resource.allocatedMemory;
206 front->resource.allocatedMemory = back->resource.allocatedMemory;
207 back->resource.allocatedMemory = tmp;
209 if(front->resource.heapMemory) {
210 ERR("GDI Surface %p has heap memory allocated\n", front);
212 if(back->resource.heapMemory) {
213 ERR("GDI Surface %p has heap memory allocated\n", back);
217 /* client_memory should not be different, but just in case */
219 BOOL tmp;
220 tmp = front->dib.client_memory;
221 front->dib.client_memory = back->dib.client_memory;
222 back->dib.client_memory = tmp;
225 /* FPS support */
226 if (TRACE_ON(fps))
228 static long prev_time, frames;
230 DWORD time = GetTickCount();
231 frames++;
232 /* every 1.5 seconds */
233 if (time - prev_time > 1500) {
234 TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time));
235 prev_time = time;
236 frames = 0;
240 x11_copy_to_screen(This, NULL);
242 return WINED3D_OK;
245 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl =
247 /* IUnknown */
248 IWineD3DBaseSwapChainImpl_QueryInterface,
249 IWineD3DBaseSwapChainImpl_AddRef,
250 IWineD3DBaseSwapChainImpl_Release,
251 /* IWineD3DSwapChain */
252 IWineD3DBaseSwapChainImpl_GetParent,
253 IWineGDISwapChainImpl_Destroy,
254 IWineD3DBaseSwapChainImpl_GetDevice,
255 IWineGDISwapChainImpl_Present,
256 IWineGDISwapChainImpl_SetDestWindowOverride,
257 IWineD3DBaseSwapChainImpl_GetFrontBufferData,
258 IWineD3DBaseSwapChainImpl_GetBackBuffer,
259 IWineD3DBaseSwapChainImpl_GetRasterStatus,
260 IWineD3DBaseSwapChainImpl_GetDisplayMode,
261 IWineD3DBaseSwapChainImpl_GetPresentParameters,
262 IWineD3DBaseSwapChainImpl_SetGammaRamp,
263 IWineD3DBaseSwapChainImpl_GetGammaRamp