quartz: Free two assert calls from having side effects.
[wine/testsucceed.git] / dlls / d3d9 / swapchain.c
blobf3160588d47182149b9ea6c5d7b6d4eb8d646145
1 /*
2 * IDirect3DSwapChain9 implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 /* IDirect3DSwapChain IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID riid, LPVOID* ppobj)
31 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
33 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
35 if (IsEqualGUID(riid, &IID_IUnknown)
36 || IsEqualGUID(riid, &IID_IDirect3DSwapChain9)) {
37 IDirect3DSwapChain9_AddRef(iface);
38 *ppobj = This;
39 return S_OK;
42 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
43 *ppobj = NULL;
44 return E_NOINTERFACE;
47 static ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface) {
48 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
49 ULONG ref = InterlockedIncrement(&This->ref);
51 TRACE("%p increasing refcount to %u.\n", iface, ref);
53 if (ref == 1)
55 if (This->parentDevice)
56 IDirect3DDevice9Ex_AddRef(This->parentDevice);
58 wined3d_mutex_lock();
59 wined3d_swapchain_incref(This->wined3d_swapchain);
60 wined3d_mutex_unlock();
63 return ref;
66 static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface) {
67 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
68 ULONG ref = InterlockedDecrement(&This->ref);
70 TRACE("%p decreasing refcount to %u.\n", iface, ref);
72 if (ref == 0) {
73 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
75 wined3d_mutex_lock();
76 wined3d_swapchain_decref(This->wined3d_swapchain);
77 wined3d_mutex_unlock();
79 /* Release the device last, as it may cause the device to be destroyed. */
80 if (parentDevice) IDirect3DDevice9Ex_Release(parentDevice);
82 return ref;
85 /* IDirect3DSwapChain9 parts follow: */
86 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) {
87 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
88 HRESULT hr;
90 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x.\n",
91 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
93 wined3d_mutex_lock();
94 hr = wined3d_swapchain_present(This->wined3d_swapchain, pSourceRect,
95 pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
96 wined3d_mutex_unlock();
98 return hr;
101 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(IDirect3DSwapChain9 *iface,
102 IDirect3DSurface9 *pDestSurface)
104 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
105 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
106 HRESULT hr;
108 TRACE("iface %p, surface %p.\n", iface, pDestSurface);
110 wined3d_mutex_lock();
111 hr = wined3d_swapchain_get_front_buffer_data(This->wined3d_swapchain, dst->wined3d_surface);
112 wined3d_mutex_unlock();
114 return hr;
117 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(IDirect3DSwapChain9 *iface,
118 UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
120 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
121 struct wined3d_surface *wined3d_surface = NULL;
122 HRESULT hr;
124 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
125 iface, iBackBuffer, Type, ppBackBuffer);
127 wined3d_mutex_lock();
128 hr = wined3d_swapchain_get_back_buffer(This->wined3d_swapchain,
129 iBackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &wined3d_surface);
130 if (SUCCEEDED(hr) && wined3d_surface)
132 *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
133 IDirect3DSurface9_AddRef(*ppBackBuffer);
134 wined3d_surface_decref(wined3d_surface);
136 wined3d_mutex_unlock();
138 /* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
139 return hr;
142 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus) {
143 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
144 HRESULT hr;
146 TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
148 wined3d_mutex_lock();
149 hr = wined3d_swapchain_get_raster_status(This->wined3d_swapchain, (WINED3DRASTER_STATUS *)pRasterStatus);
150 wined3d_mutex_unlock();
152 return hr;
155 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode) {
156 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
157 HRESULT hr;
159 TRACE("iface %p, mode %p.\n", iface, pMode);
161 wined3d_mutex_lock();
162 hr = wined3d_swapchain_get_display_mode(This->wined3d_swapchain, (WINED3DDISPLAYMODE *)pMode);
163 wined3d_mutex_unlock();
165 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
167 return hr;
170 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(IDirect3DSwapChain9 *iface, IDirect3DDevice9 **device)
172 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
174 TRACE("iface %p, device %p.\n", iface, device);
176 *device = (IDirect3DDevice9 *)This->parentDevice;
177 IDirect3DDevice9_AddRef(*device);
179 TRACE("Returning device %p.\n", *device);
181 return D3D_OK;
184 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
185 IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
186 WINED3DPRESENT_PARAMETERS winePresentParameters;
187 HRESULT hr;
189 TRACE("iface %p, parameters %p.\n", iface, pPresentationParameters);
191 wined3d_mutex_lock();
192 hr = wined3d_swapchain_get_present_parameters(This->wined3d_swapchain, &winePresentParameters);
193 wined3d_mutex_unlock();
195 pPresentationParameters->BackBufferWidth = winePresentParameters.BackBufferWidth;
196 pPresentationParameters->BackBufferHeight = winePresentParameters.BackBufferHeight;
197 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(winePresentParameters.BackBufferFormat);
198 pPresentationParameters->BackBufferCount = winePresentParameters.BackBufferCount;
199 pPresentationParameters->MultiSampleType = winePresentParameters.MultiSampleType;
200 pPresentationParameters->MultiSampleQuality = winePresentParameters.MultiSampleQuality;
201 pPresentationParameters->SwapEffect = winePresentParameters.SwapEffect;
202 pPresentationParameters->hDeviceWindow = winePresentParameters.hDeviceWindow;
203 pPresentationParameters->Windowed = winePresentParameters.Windowed;
204 pPresentationParameters->EnableAutoDepthStencil = winePresentParameters.EnableAutoDepthStencil;
205 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(winePresentParameters.AutoDepthStencilFormat);
206 pPresentationParameters->Flags = winePresentParameters.Flags;
207 pPresentationParameters->FullScreen_RefreshRateInHz = winePresentParameters.FullScreen_RefreshRateInHz;
208 pPresentationParameters->PresentationInterval = winePresentParameters.PresentationInterval;
210 return hr;
214 static const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl =
216 IDirect3DSwapChain9Impl_QueryInterface,
217 IDirect3DSwapChain9Impl_AddRef,
218 IDirect3DSwapChain9Impl_Release,
219 IDirect3DSwapChain9Impl_Present,
220 IDirect3DSwapChain9Impl_GetFrontBufferData,
221 IDirect3DSwapChain9Impl_GetBackBuffer,
222 IDirect3DSwapChain9Impl_GetRasterStatus,
223 IDirect3DSwapChain9Impl_GetDisplayMode,
224 IDirect3DSwapChain9Impl_GetDevice,
225 IDirect3DSwapChain9Impl_GetPresentParameters
228 static void STDMETHODCALLTYPE d3d9_swapchain_wined3d_object_released(void *parent)
230 HeapFree(GetProcessHeap(), 0, parent);
233 static const struct wined3d_parent_ops d3d9_swapchain_wined3d_parent_ops =
235 d3d9_swapchain_wined3d_object_released,
238 HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
239 D3DPRESENT_PARAMETERS *present_parameters)
241 WINED3DPRESENT_PARAMETERS wined3d_parameters;
242 HRESULT hr;
244 swapchain->ref = 1;
245 swapchain->lpVtbl = &Direct3DSwapChain9_Vtbl;
247 wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
248 wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
249 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
250 wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
251 wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
252 wined3d_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
253 wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
254 wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
255 wined3d_parameters.Windowed = present_parameters->Windowed;
256 wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
257 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
258 wined3d_parameters.Flags = present_parameters->Flags;
259 wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
260 wined3d_parameters.PresentationInterval = present_parameters->PresentationInterval;
261 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
263 wined3d_mutex_lock();
264 hr = wined3d_swapchain_create(device->wined3d_device, &wined3d_parameters,
265 SURFACE_OPENGL, swapchain, &d3d9_swapchain_wined3d_parent_ops,
266 &swapchain->wined3d_swapchain);
267 wined3d_mutex_unlock();
269 present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
270 present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
271 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
272 present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
273 present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
274 present_parameters->MultiSampleQuality = wined3d_parameters.MultiSampleQuality;
275 present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
276 present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
277 present_parameters->Windowed = wined3d_parameters.Windowed;
278 present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
279 present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
280 present_parameters->Flags = wined3d_parameters.Flags;
281 present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
282 present_parameters->PresentationInterval = wined3d_parameters.PresentationInterval;
284 if (FAILED(hr))
286 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
287 return hr;
290 swapchain->parentDevice = &device->IDirect3DDevice9Ex_iface;
291 IDirect3DDevice9Ex_AddRef(swapchain->parentDevice);
293 return D3D_OK;