2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
6 * Copyright (C) 2008 Rico Schüller
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/test.h"
27 static INT screen_width
;
28 static INT screen_height
;
30 static IDirect3D9
*(WINAPI
*pDirect3DCreate9
)(UINT
);
32 static int get_refcount(IUnknown
*object
)
34 IUnknown_AddRef( object
);
35 return IUnknown_Release( object
);
38 /* try to make sure pending X events have been processed before continuing */
39 static void flush_events(void)
43 int min_timeout
= 100;
44 DWORD time
= GetTickCount() + diff
;
48 if (MsgWaitForMultipleObjects( 0, NULL
, FALSE
, min_timeout
, QS_ALLINPUT
) == WAIT_TIMEOUT
) break;
49 while (PeekMessage( &msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessage( &msg
);
50 diff
= time
- GetTickCount();
54 static IDirect3DDevice9
*create_device(IDirect3D9
*d3d9
, HWND device_window
, HWND focus_window
, BOOL windowed
)
56 D3DPRESENT_PARAMETERS present_parameters
= {0};
57 IDirect3DDevice9
*device
;
59 present_parameters
.Windowed
= windowed
;
60 present_parameters
.hDeviceWindow
= device_window
;
61 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
62 present_parameters
.BackBufferWidth
= screen_width
;
63 present_parameters
.BackBufferHeight
= screen_height
;
64 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
65 present_parameters
.EnableAutoDepthStencil
= TRUE
;
66 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
68 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
69 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
71 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D16
;
72 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
73 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
75 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
76 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
81 static HRESULT
reset_device(IDirect3DDevice9
*device
, HWND device_window
, BOOL windowed
)
83 D3DPRESENT_PARAMETERS present_parameters
= {0};
85 present_parameters
.Windowed
= windowed
;
86 present_parameters
.hDeviceWindow
= device_window
;
87 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
88 present_parameters
.BackBufferWidth
= screen_width
;
89 present_parameters
.BackBufferHeight
= screen_height
;
90 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
91 present_parameters
.EnableAutoDepthStencil
= TRUE
;
92 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
94 return IDirect3DDevice9_Reset(device
, &present_parameters
);
97 #define CHECK_CALL(r,c,d,rc) \
99 int tmp1 = get_refcount( (IUnknown *)d ); \
101 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
103 trace("%s failed: %08x\n", c, r); \
106 #define CHECK_RELEASE(obj,d,rc) \
108 int tmp1, rc_new = rc; \
109 IUnknown_Release( obj ); \
110 tmp1 = get_refcount( (IUnknown *)d ); \
111 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
114 #define CHECK_REFCOUNT(obj,rc) \
117 int count = get_refcount( (IUnknown *)obj ); \
118 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
121 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
124 int count = IUnknown_Release( (IUnknown *)obj ); \
125 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
128 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
131 int count = IUnknown_AddRef( (IUnknown *)obj ); \
132 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
135 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
137 void *container_ptr = (void *)0x1337c0d3; \
138 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
139 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
140 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
141 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
144 static void check_mipmap_levels(IDirect3DDevice9
*device
, UINT width
, UINT height
, UINT count
)
146 IDirect3DBaseTexture9
* texture
= NULL
;
147 HRESULT hr
= IDirect3DDevice9_CreateTexture( device
, width
, height
, 0, 0,
148 D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, (IDirect3DTexture9
**) &texture
, NULL
);
151 DWORD levels
= IDirect3DBaseTexture9_GetLevelCount(texture
);
152 ok(levels
== count
, "Invalid level count. Expected %d got %u\n", count
, levels
);
154 trace("CreateTexture failed: %08x\n", hr
);
156 if (texture
) IUnknown_Release( texture
);
159 static void test_mipmap_levels(void)
165 IDirect3D9
*pD3d
= NULL
;
166 IDirect3DDevice9
*pDevice
= NULL
;
167 D3DPRESENT_PARAMETERS d3dpp
;
168 D3DDISPLAYMODE d3ddm
;
170 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
171 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
172 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
173 ok(hwnd
!= NULL
, "Failed to create window\n");
174 if (!pD3d
|| !hwnd
) goto cleanup
;
176 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
177 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
178 d3dpp
.Windowed
= TRUE
;
179 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
180 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
182 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_NULLREF
, hwnd
,
183 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
184 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "Failed to create IDirect3D9Device (%08x)\n", hr
);
186 skip("failed to create a d3d device\n");
190 check_mipmap_levels(pDevice
, 32, 32, 6);
191 check_mipmap_levels(pDevice
, 256, 1, 9);
192 check_mipmap_levels(pDevice
, 1, 256, 9);
193 check_mipmap_levels(pDevice
, 1, 1, 1);
198 UINT refcount
= IUnknown_Release( pDevice
);
199 ok(!refcount
, "Device has %u references left.\n", refcount
);
201 if (pD3d
) IUnknown_Release( pD3d
);
202 DestroyWindow( hwnd
);
205 static void test_checkdevicemultisampletype(void)
211 IDirect3D9
*pD3d
= NULL
;
212 IDirect3DDevice9
*pDevice
= NULL
;
213 D3DPRESENT_PARAMETERS d3dpp
;
214 D3DDISPLAYMODE d3ddm
;
217 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
218 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
219 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
220 ok(hwnd
!= NULL
, "Failed to create window\n");
221 if (!pD3d
|| !hwnd
) goto cleanup
;
223 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
224 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
225 d3dpp
.Windowed
= TRUE
;
226 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
227 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
229 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_NULLREF
, hwnd
,
230 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
231 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "Failed to create IDirect3D9Device (%08x)\n", hr
);
233 skip("failed to create a d3d device\n");
239 hr
= IDirect3D9_CheckDeviceMultiSampleType(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
, TRUE
,
240 D3DMULTISAMPLE_NONE
, &qualityLevels
);
241 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "CheckDeviceMultiSampleType failed with (%08x)\n", hr
);
242 if(hr
== D3DERR_NOTAVAILABLE
)
244 skip("IDirect3D9_CheckDeviceMultiSampleType not available\n");
247 ok(qualityLevels
== 1,"qualitylevel is not 1 but %d\n",qualityLevels
);
249 hr
= IDirect3D9_CheckDeviceMultiSampleType(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
, FALSE
,
250 D3DMULTISAMPLE_NONE
, &qualityLevels
);
251 ok(SUCCEEDED(hr
), "CheckDeviceMultiSampleType failed with (%08x)\n", hr
);
252 ok(qualityLevels
== 1,"qualitylevel is not 1 but %d\n",qualityLevels
);
257 UINT refcount
= IUnknown_Release( pDevice
);
258 ok(!refcount
, "Device has %u references left.\n", refcount
);
260 if (pD3d
) IUnknown_Release( pD3d
);
261 DestroyWindow( hwnd
);
264 static void test_swapchain(void)
268 IDirect3D9
*pD3d
= NULL
;
269 IDirect3DDevice9
*pDevice
= NULL
;
270 IDirect3DSwapChain9
*swapchain0
= NULL
;
271 IDirect3DSwapChain9
*swapchain1
= NULL
;
272 IDirect3DSwapChain9
*swapchain2
= NULL
;
273 IDirect3DSwapChain9
*swapchain3
= NULL
;
274 IDirect3DSwapChain9
*swapchainX
= NULL
;
275 IDirect3DSurface9
*backbuffer
= NULL
;
276 D3DPRESENT_PARAMETERS d3dpp
;
277 D3DDISPLAYMODE d3ddm
;
279 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
280 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
281 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
282 ok(hwnd
!= NULL
, "Failed to create window\n");
283 if (!pD3d
|| !hwnd
) goto cleanup
;
285 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
286 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
287 d3dpp
.Windowed
= TRUE
;
288 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
289 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
290 d3dpp
.BackBufferCount
= 0;
292 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
293 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
294 ok(hr
== S_OK
|| hr
== D3DERR_NOTAVAILABLE
,
295 "Failed to create IDirect3D9Device (%08x)\n", hr
);
296 if (FAILED(hr
)) goto cleanup
;
298 /* Check if the back buffer count was modified */
299 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
301 /* Get the implicit swapchain */
302 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &swapchain0
);
303 ok(SUCCEEDED(hr
), "Failed to get the implicit swapchain (%08x)\n", hr
);
304 if(swapchain0
) IDirect3DSwapChain9_Release(swapchain0
);
306 /* Check if there is a back buffer */
307 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain0
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
308 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
309 ok(backbuffer
!= NULL
, "The back buffer is NULL\n");
310 if(backbuffer
) IDirect3DSurface9_Release(backbuffer
);
312 /* Try to get a nonexistent swapchain */
313 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 1, &swapchainX
);
314 ok(hr
== D3DERR_INVALIDCALL
, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr
);
315 ok(swapchainX
== NULL
, "Swapchain 1 is %p\n", swapchainX
);
316 if(swapchainX
) IDirect3DSwapChain9_Release(swapchainX
);
318 /* Create a bunch of swapchains */
319 d3dpp
.BackBufferCount
= 0;
320 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain1
);
321 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%08x)\n", hr
);
322 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
324 d3dpp
.BackBufferCount
= 1;
325 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain2
);
326 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%08x)\n", hr
);
328 d3dpp
.BackBufferCount
= 2;
329 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain3
);
330 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%08x)\n", hr
);
332 /* Swapchain 3, created with backbuffercount 2 */
333 backbuffer
= (void *) 0xdeadbeef;
334 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 0, 0, &backbuffer
);
335 ok(SUCCEEDED(hr
), "Failed to get the 1st back buffer (%08x)\n", hr
);
336 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
337 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
339 backbuffer
= (void *) 0xdeadbeef;
340 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 1, 0, &backbuffer
);
341 ok(SUCCEEDED(hr
), "Failed to get the 2nd back buffer (%08x)\n", hr
);
342 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
343 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
345 backbuffer
= (void *) 0xdeadbeef;
346 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 2, 0, &backbuffer
);
347 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %08x\n", hr
);
348 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
349 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
351 backbuffer
= (void *) 0xdeadbeef;
352 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 3, 0, &backbuffer
);
353 ok(FAILED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
354 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
355 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
358 /* Check the back buffers of the swapchains */
359 /* Swapchain 1, created with backbuffercount 0 */
360 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain1
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
361 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
362 ok(backbuffer
!= NULL
, "The back buffer is NULL (%08x)\n", hr
);
363 if(backbuffer
) IDirect3DSurface9_Release(backbuffer
);
365 backbuffer
= (void *) 0xdeadbeef;
366 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain1
, 1, 0, &backbuffer
);
367 ok(FAILED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
368 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
369 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
371 /* Swapchain 2 - created with backbuffercount 1 */
372 backbuffer
= (void *) 0xdeadbeef;
373 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 0, 0, &backbuffer
);
374 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
375 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
376 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
378 backbuffer
= (void *) 0xdeadbeef;
379 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 1, 0, &backbuffer
);
380 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %08x\n", hr
);
381 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
382 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
384 backbuffer
= (void *) 0xdeadbeef;
385 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 2, 0, &backbuffer
);
386 ok(FAILED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
387 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
388 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
390 /* Try getSwapChain on a manually created swapchain
391 * it should fail, apparently GetSwapChain only returns implicit swapchains
393 swapchainX
= (void *) 0xdeadbeef;
394 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 1, &swapchainX
);
395 ok(hr
== D3DERR_INVALIDCALL
, "Failed to get the second swapchain (%08x)\n", hr
);
396 ok(swapchainX
== NULL
, "The swapchain pointer is %p\n", swapchainX
);
397 if(swapchainX
&& swapchainX
!= (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX
);
400 if(swapchain1
) IDirect3DSwapChain9_Release(swapchain1
);
401 if(swapchain2
) IDirect3DSwapChain9_Release(swapchain2
);
402 if(swapchain3
) IDirect3DSwapChain9_Release(swapchain3
);
405 UINT refcount
= IDirect3DDevice9_Release(pDevice
);
406 ok(!refcount
, "Device has %u references left.\n", refcount
);
408 if (pD3d
) IDirect3D9_Release(pD3d
);
409 DestroyWindow( hwnd
);
412 /* Shared between two functions */
413 static const DWORD simple_vs
[] = {0xFFFE0101, /* vs_1_1 */
414 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
415 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
416 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
417 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
418 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
419 0x0000FFFF}; /* END */
421 static void test_refcount(void)
425 IDirect3D9
*pD3d
= NULL
;
426 IDirect3D9
*pD3d2
= NULL
;
427 IDirect3DDevice9
*pDevice
= NULL
;
428 IDirect3DVertexBuffer9
*pVertexBuffer
= NULL
;
429 IDirect3DIndexBuffer9
*pIndexBuffer
= NULL
;
430 IDirect3DVertexDeclaration9
*pVertexDeclaration
= NULL
;
431 IDirect3DVertexShader9
*pVertexShader
= NULL
;
432 IDirect3DPixelShader9
*pPixelShader
= NULL
;
433 IDirect3DCubeTexture9
*pCubeTexture
= NULL
;
434 IDirect3DTexture9
*pTexture
= NULL
;
435 IDirect3DVolumeTexture9
*pVolumeTexture
= NULL
;
436 IDirect3DVolume9
*pVolumeLevel
= NULL
;
437 IDirect3DSurface9
*pStencilSurface
= NULL
;
438 IDirect3DSurface9
*pOffscreenSurface
= NULL
;
439 IDirect3DSurface9
*pRenderTarget
= NULL
;
440 IDirect3DSurface9
*pRenderTarget2
= NULL
;
441 IDirect3DSurface9
*pRenderTarget3
= NULL
;
442 IDirect3DSurface9
*pTextureLevel
= NULL
;
443 IDirect3DSurface9
*pBackBuffer
= NULL
;
444 IDirect3DStateBlock9
*pStateBlock
= NULL
;
445 IDirect3DStateBlock9
*pStateBlock1
= NULL
;
446 IDirect3DSwapChain9
*pSwapChain
= NULL
;
447 IDirect3DQuery9
*pQuery
= NULL
;
448 D3DPRESENT_PARAMETERS d3dpp
;
449 D3DDISPLAYMODE d3ddm
;
450 int refcount
= 0, tmp
;
452 D3DVERTEXELEMENT9 decl
[] =
456 static DWORD simple_ps
[] = {0xFFFF0101, /* ps_1_1 */
457 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
458 0x00000042, 0xB00F0000, /* tex t0 */
459 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
460 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
461 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
462 0x0000FFFF}; /* END */
465 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
466 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
467 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
468 ok(hwnd
!= NULL
, "Failed to create window\n");
469 if (!pD3d
|| !hwnd
) goto cleanup
;
471 CHECK_REFCOUNT( pD3d
, 1 );
473 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
474 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
475 d3dpp
.Windowed
= TRUE
;
476 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
477 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
478 d3dpp
.EnableAutoDepthStencil
= TRUE
;
479 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
481 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
482 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
483 ok(hr
== S_OK
|| hr
== D3DERR_NOTAVAILABLE
,
484 "Failed to create IDirect3D9Device (%08x)\n", hr
);
485 if (FAILED(hr
)) goto cleanup
;
487 refcount
= get_refcount( (IUnknown
*)pDevice
);
488 ok(refcount
== 1, "Invalid device RefCount %d\n", refcount
);
490 CHECK_REFCOUNT( pD3d
, 2 );
492 hr
= IDirect3DDevice9_GetDirect3D(pDevice
, &pD3d2
);
493 CHECK_CALL( hr
, "GetDirect3D", pDevice
, refcount
);
495 ok(pD3d2
== pD3d
, "Expected IDirect3D9 pointers to be equal\n");
496 CHECK_REFCOUNT( pD3d
, 3 );
497 CHECK_RELEASE_REFCOUNT( pD3d
, 2 );
500 * Check refcount of implicit surfaces and implicit swapchain. Findings:
501 * - the container is the device OR swapchain
502 * - they hold a reference to the device
503 * - they are created with a refcount of 0 (Get/Release returns original refcount)
504 * - they are not freed if refcount reaches 0.
505 * - the refcount is not forwarded to the container.
507 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &pSwapChain
);
508 CHECK_CALL( hr
, "GetSwapChain", pDevice
, ++refcount
);
511 CHECK_REFCOUNT( pSwapChain
, 1);
513 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget
);
514 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
515 CHECK_REFCOUNT( pSwapChain
, 1);
518 CHECK_SURFACE_CONTAINER( pRenderTarget
, IID_IDirect3DSwapChain9
, pSwapChain
);
519 CHECK_REFCOUNT( pRenderTarget
, 1);
521 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 2);
522 CHECK_REFCOUNT(pDevice
, refcount
);
523 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 1);
524 CHECK_REFCOUNT(pDevice
, refcount
);
526 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget
);
527 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, refcount
);
528 CHECK_REFCOUNT( pRenderTarget
, 2);
529 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 1);
530 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 0);
531 CHECK_REFCOUNT( pDevice
, --refcount
);
533 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
534 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 1);
535 CHECK_REFCOUNT(pDevice
, ++refcount
);
536 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 0);
537 CHECK_REFCOUNT(pDevice
, --refcount
);
540 /* Render target and back buffer are identical. */
541 hr
= IDirect3DDevice9_GetBackBuffer(pDevice
, 0, 0, 0, &pBackBuffer
);
542 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
545 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
546 ok(pRenderTarget
== pBackBuffer
, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
547 pRenderTarget
, pBackBuffer
);
550 CHECK_REFCOUNT( pDevice
, --refcount
);
552 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pStencilSurface
);
553 CHECK_CALL( hr
, "GetDepthStencilSurface", pDevice
, ++refcount
);
554 CHECK_REFCOUNT( pSwapChain
, 1);
557 CHECK_SURFACE_CONTAINER( pStencilSurface
, IID_IDirect3DDevice9
, pDevice
);
558 CHECK_REFCOUNT( pStencilSurface
, 1);
560 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 2);
561 CHECK_REFCOUNT(pDevice
, refcount
);
562 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 1);
563 CHECK_REFCOUNT(pDevice
, refcount
);
565 CHECK_RELEASE_REFCOUNT( pStencilSurface
, 0);
566 CHECK_REFCOUNT( pDevice
, --refcount
);
568 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
569 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 1);
570 CHECK_REFCOUNT(pDevice
, ++refcount
);
571 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 0);
572 CHECK_REFCOUNT(pDevice
, --refcount
);
573 pStencilSurface
= NULL
;
576 CHECK_RELEASE_REFCOUNT( pSwapChain
, 0);
577 CHECK_REFCOUNT( pDevice
, --refcount
);
579 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
580 CHECK_ADDREF_REFCOUNT(pSwapChain
, 1);
581 CHECK_REFCOUNT(pDevice
, ++refcount
);
582 CHECK_RELEASE_REFCOUNT(pSwapChain
, 0);
583 CHECK_REFCOUNT(pDevice
, --refcount
);
588 hr
= IDirect3DDevice9_CreateIndexBuffer( pDevice
, 16, 0, D3DFMT_INDEX32
, D3DPOOL_DEFAULT
, &pIndexBuffer
, NULL
);
589 CHECK_CALL( hr
, "CreateIndexBuffer", pDevice
, ++refcount
);
592 tmp
= get_refcount( (IUnknown
*)pIndexBuffer
);
594 hr
= IDirect3DDevice9_SetIndices(pDevice
, pIndexBuffer
);
595 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
596 hr
= IDirect3DDevice9_SetIndices(pDevice
, NULL
);
597 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
600 hr
= IDirect3DDevice9_CreateVertexBuffer( pDevice
, 16, 0, D3DFVF_XYZ
, D3DPOOL_DEFAULT
, &pVertexBuffer
, NULL
);
601 CHECK_CALL( hr
, "CreateVertexBuffer", pDevice
, ++refcount
);
604 IDirect3DVertexBuffer9
*pVBuf
= (void*)~0;
608 tmp
= get_refcount( (IUnknown
*)pVertexBuffer
);
610 hr
= IDirect3DDevice9_SetStreamSource(pDevice
, 0, pVertexBuffer
, 0, 3 * sizeof(float));
611 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
612 hr
= IDirect3DDevice9_SetStreamSource(pDevice
, 0, NULL
, 0, 0);
613 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
615 hr
= IDirect3DDevice9_GetStreamSource(pDevice
, 0, &pVBuf
, &offset
, &stride
);
616 ok(SUCCEEDED(hr
), "GetStreamSource did not succeed with NULL stream!\n");
617 ok(pVBuf
==NULL
, "pVBuf not NULL (%p)!\n", pVBuf
);
618 ok(stride
==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride
);
619 ok(offset
==0, "offset not 0 (got %u)!\n", offset
);
622 hr
= IDirect3DDevice9_CreateVertexDeclaration( pDevice
, decl
, &pVertexDeclaration
);
623 CHECK_CALL( hr
, "CreateVertexDeclaration", pDevice
, ++refcount
);
624 hr
= IDirect3DDevice9_CreateVertexShader( pDevice
, simple_vs
, &pVertexShader
);
625 CHECK_CALL( hr
, "CreateVertexShader", pDevice
, ++refcount
);
626 hr
= IDirect3DDevice9_CreatePixelShader( pDevice
, simple_ps
, &pPixelShader
);
627 CHECK_CALL( hr
, "CreatePixelShader", pDevice
, ++refcount
);
629 hr
= IDirect3DDevice9_CreateTexture( pDevice
, 32, 32, 3, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pTexture
, NULL
);
630 CHECK_CALL( hr
, "CreateTexture", pDevice
, ++refcount
);
633 tmp
= get_refcount( (IUnknown
*)pTexture
);
635 /* SetTexture should not increase refcounts */
636 hr
= IDirect3DDevice9_SetTexture(pDevice
, 0, (IDirect3DBaseTexture9
*) pTexture
);
637 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
638 hr
= IDirect3DDevice9_SetTexture(pDevice
, 0, NULL
);
639 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
641 /* This should not increment device refcount */
642 hr
= IDirect3DTexture9_GetSurfaceLevel( pTexture
, 1, &pTextureLevel
);
643 CHECK_CALL( hr
, "GetSurfaceLevel", pDevice
, refcount
);
644 /* But should increment texture's refcount */
645 CHECK_REFCOUNT( pTexture
, tmp
+1 );
646 /* Because the texture and surface refcount are identical */
649 CHECK_REFCOUNT ( pTextureLevel
, tmp
+1 );
650 CHECK_ADDREF_REFCOUNT ( pTextureLevel
, tmp
+2 );
651 CHECK_REFCOUNT ( pTexture
, tmp
+2 );
652 CHECK_RELEASE_REFCOUNT( pTextureLevel
, tmp
+1 );
653 CHECK_REFCOUNT ( pTexture
, tmp
+1 );
654 CHECK_RELEASE_REFCOUNT( pTexture
, tmp
);
655 CHECK_REFCOUNT ( pTextureLevel
, tmp
);
658 hr
= IDirect3DDevice9_CreateCubeTexture( pDevice
, 32, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pCubeTexture
, NULL
);
659 CHECK_CALL( hr
, "CreateCubeTexture", pDevice
, ++refcount
);
660 hr
= IDirect3DDevice9_CreateVolumeTexture( pDevice
, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pVolumeTexture
, NULL
);
661 CHECK_CALL( hr
, "CreateVolumeTexture", pDevice
, ++refcount
);
664 tmp
= get_refcount( (IUnknown
*)pVolumeTexture
);
666 /* This should not increment device refcount */
667 hr
= IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture
, 0, &pVolumeLevel
);
668 CHECK_CALL( hr
, "GetVolumeLevel", pDevice
, refcount
);
669 /* But should increment volume texture's refcount */
670 CHECK_REFCOUNT( pVolumeTexture
, tmp
+1 );
671 /* Because the volume texture and volume refcount are identical */
674 CHECK_REFCOUNT ( pVolumeLevel
, tmp
+1 );
675 CHECK_ADDREF_REFCOUNT ( pVolumeLevel
, tmp
+2 );
676 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+2 );
677 CHECK_RELEASE_REFCOUNT( pVolumeLevel
, tmp
+1 );
678 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+1 );
679 CHECK_RELEASE_REFCOUNT( pVolumeTexture
, tmp
);
680 CHECK_REFCOUNT ( pVolumeLevel
, tmp
);
684 hr
= IDirect3DDevice9_CreateDepthStencilSurface( pDevice
, 32, 32, D3DFMT_D24S8
, D3DMULTISAMPLE_NONE
, 0, TRUE
, &pStencilSurface
, NULL
);
685 CHECK_CALL( hr
, "CreateDepthStencilSurface", pDevice
, ++refcount
);
686 CHECK_REFCOUNT( pStencilSurface
, 1 );
687 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pOffscreenSurface
, NULL
);
688 CHECK_CALL( hr
, "CreateOffscreenPlainSurface", pDevice
, ++refcount
);
689 CHECK_REFCOUNT( pOffscreenSurface
, 1 );
690 hr
= IDirect3DDevice9_CreateRenderTarget( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_NONE
, 0, TRUE
, &pRenderTarget3
, NULL
);
691 CHECK_CALL( hr
, "CreateRenderTarget", pDevice
, ++refcount
);
692 CHECK_REFCOUNT( pRenderTarget3
, 1 );
694 hr
= IDirect3DDevice9_CreateStateBlock( pDevice
, D3DSBT_ALL
, &pStateBlock
);
695 CHECK_CALL( hr
, "CreateStateBlock", pDevice
, ++refcount
);
696 hr
= IDirect3DDevice9_CreateAdditionalSwapChain( pDevice
, &d3dpp
, &pSwapChain
);
697 CHECK_CALL( hr
, "CreateAdditionalSwapChain", pDevice
, ++refcount
);
700 /* check implicit back buffer */
701 hr
= IDirect3DSwapChain9_GetBackBuffer(pSwapChain
, 0, 0, &pBackBuffer
);
702 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
703 CHECK_REFCOUNT( pSwapChain
, 1);
706 CHECK_SURFACE_CONTAINER( pBackBuffer
, IID_IDirect3DSwapChain9
, pSwapChain
);
707 CHECK_REFCOUNT( pBackBuffer
, 1);
708 CHECK_RELEASE_REFCOUNT( pBackBuffer
, 0);
709 CHECK_REFCOUNT( pDevice
, --refcount
);
711 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
712 CHECK_ADDREF_REFCOUNT(pBackBuffer
, 1);
713 CHECK_REFCOUNT(pDevice
, ++refcount
);
714 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
715 CHECK_REFCOUNT(pDevice
, --refcount
);
718 CHECK_REFCOUNT( pSwapChain
, 1);
720 hr
= IDirect3DDevice9_CreateQuery( pDevice
, D3DQUERYTYPE_EVENT
, &pQuery
);
721 CHECK_CALL( hr
, "CreateQuery", pDevice
, ++refcount
);
723 hr
= IDirect3DDevice9_BeginStateBlock( pDevice
);
724 CHECK_CALL( hr
, "BeginStateBlock", pDevice
, refcount
);
725 hr
= IDirect3DDevice9_EndStateBlock( pDevice
, &pStateBlock1
);
726 CHECK_CALL( hr
, "EndStateBlock", pDevice
, ++refcount
);
728 /* The implicit render target is not freed if refcount reaches 0.
729 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
730 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget2
);
731 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
734 CHECK_RELEASE_REFCOUNT(pRenderTarget2
, 0);
735 ok(pRenderTarget
== pRenderTarget2
, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
736 pRenderTarget
, pRenderTarget2
);
737 CHECK_REFCOUNT( pDevice
, --refcount
);
738 pRenderTarget2
= NULL
;
740 pRenderTarget
= NULL
;
743 CHECK_RELEASE(pDevice
, pDevice
, --refcount
);
746 CHECK_RELEASE(pVertexBuffer
, pDevice
, --refcount
);
747 CHECK_RELEASE(pIndexBuffer
, pDevice
, --refcount
);
749 CHECK_RELEASE(pVertexDeclaration
, pDevice
, --refcount
);
750 CHECK_RELEASE(pVertexShader
, pDevice
, --refcount
);
751 CHECK_RELEASE(pPixelShader
, pDevice
, --refcount
);
753 CHECK_RELEASE(pTextureLevel
, pDevice
, --refcount
);
754 CHECK_RELEASE(pCubeTexture
, pDevice
, --refcount
);
755 CHECK_RELEASE(pVolumeTexture
, pDevice
, --refcount
);
757 CHECK_RELEASE(pStencilSurface
, pDevice
, --refcount
);
758 CHECK_RELEASE(pOffscreenSurface
, pDevice
, --refcount
);
759 CHECK_RELEASE(pRenderTarget3
, pDevice
, --refcount
);
761 CHECK_RELEASE(pStateBlock
, pDevice
, --refcount
);
762 CHECK_RELEASE(pSwapChain
, pDevice
, --refcount
);
763 CHECK_RELEASE(pQuery
, pDevice
, --refcount
);
764 /* This will destroy device - cannot check the refcount here */
765 if (pStateBlock1
) CHECK_RELEASE_REFCOUNT( pStateBlock1
, 0);
767 if (pD3d
) CHECK_RELEASE_REFCOUNT( pD3d
, 0);
769 DestroyWindow( hwnd
);
772 static void test_cursor(void)
776 IDirect3D9
*pD3d
= NULL
;
777 IDirect3DDevice9
*pDevice
= NULL
;
778 D3DPRESENT_PARAMETERS d3dpp
;
779 D3DDISPLAYMODE d3ddm
;
781 IDirect3DSurface9
*cursor
= NULL
;
784 memset(&info
, 0, sizeof(info
));
785 info
.cbSize
= sizeof(info
);
786 ok(GetCursorInfo(&info
), "GetCursorInfo failed\n");
789 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
790 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
791 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
792 ok(hwnd
!= NULL
, "Failed to create window\n");
793 if (!pD3d
|| !hwnd
) goto cleanup
;
795 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
796 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
797 d3dpp
.Windowed
= TRUE
;
798 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
799 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
801 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
802 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
803 ok(hr
== S_OK
|| hr
== D3DERR_NOTAVAILABLE
,
804 "Failed to create IDirect3D9Device (%08x)\n", hr
);
805 if (FAILED(hr
)) goto cleanup
;
807 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 32, 32, D3DFMT_A8R8G8B8
, D3DPOOL_SCRATCH
, &cursor
, 0);
808 ok(cursor
!= NULL
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr
);
810 /* Initially hidden */
811 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
812 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
814 /* Not enabled without a surface*/
815 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
816 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
819 hr
= IDirect3DDevice9_SetCursorProperties(pDevice
, 0, 0, NULL
);
820 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr
);
822 hr
= IDirect3DDevice9_SetCursorProperties(pDevice
, 0, 0, cursor
);
823 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr
);
825 IDirect3DSurface9_Release(cursor
);
827 memset(&info
, 0, sizeof(info
));
828 info
.cbSize
= sizeof(info
);
829 ok(GetCursorInfo(&info
), "GetCursorInfo failed\n");
830 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
831 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
834 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
835 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
838 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
839 ok(hr
== TRUE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
841 /* GDI cursor unchanged */
842 memset(&info
, 0, sizeof(info
));
843 info
.cbSize
= sizeof(info
);
844 ok(GetCursorInfo(&info
), "GetCursorInfo failed\n");
845 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
846 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
851 UINT refcount
= IDirect3DDevice9_Release(pDevice
);
852 ok(!refcount
, "Device has %u references left.\n", refcount
);
854 if (pD3d
) IDirect3D9_Release(pD3d
);
855 DestroyWindow( hwnd
);
858 static void test_reset(void)
862 IDirect3D9
*pD3d
= NULL
;
863 D3DPRESENT_PARAMETERS d3dpp
;
864 D3DDISPLAYMODE d3ddm
, d3ddm2
;
866 DWORD width
, orig_width
= GetSystemMetrics(SM_CXSCREEN
);
867 DWORD height
, orig_height
= GetSystemMetrics(SM_CYSCREEN
);
868 IDirect3DSwapChain9
*pSwapchain
;
869 IDirect3DSurface9
*surface
;
870 IDirect3DTexture9
*texture
;
871 IDirect3DVertexShader9
*shader
;
872 UINT i
, adapter_mode_count
;
873 D3DLOCKED_RECT lockrect
;
874 IDirect3DDevice9
*device1
= NULL
;
875 IDirect3DDevice9
*device2
= NULL
;
884 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
885 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
886 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
887 ok(hwnd
!= NULL
, "Failed to create window\n");
888 if (!pD3d
|| !hwnd
) goto cleanup
;
890 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
891 adapter_mode_count
= IDirect3D9_GetAdapterModeCount(pD3d
, D3DADAPTER_DEFAULT
, d3ddm
.Format
);
892 modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(*modes
) * adapter_mode_count
);
893 for(i
= 0; i
< adapter_mode_count
; ++i
)
896 ZeroMemory( &d3ddm2
, sizeof(d3ddm2
) );
897 hr
= IDirect3D9_EnumAdapterModes(pD3d
, D3DADAPTER_DEFAULT
, d3ddm
.Format
, i
, &d3ddm2
);
898 ok(hr
== D3D_OK
, "IDirect3D9_EnumAdapterModes returned %#x\n", hr
);
900 for (j
= 0; j
< mode_count
; ++j
)
902 if (modes
[j
].w
== d3ddm2
.Width
&& modes
[j
].h
== d3ddm2
.Height
)
907 modes
[j
].w
= d3ddm2
.Width
;
908 modes
[j
].h
= d3ddm2
.Height
;
912 /* We use them as invalid modes */
913 if((d3ddm2
.Width
== 801 && d3ddm2
.Height
== 600) ||
914 (d3ddm2
.Width
== 32 && d3ddm2
.Height
== 32)) {
915 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
916 d3ddm2
.Width
, d3ddm2
.Height
);
923 skip("Less than 2 modes supported, skipping mode tests\n");
928 if (modes
[i
].w
== orig_width
&& modes
[i
].h
== orig_height
) ++i
;
930 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
931 d3dpp
.Windowed
= FALSE
;
932 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
933 d3dpp
.BackBufferWidth
= modes
[i
].w
;
934 d3dpp
.BackBufferHeight
= modes
[i
].h
;
935 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
936 d3dpp
.EnableAutoDepthStencil
= TRUE
;
937 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
939 hr
= IDirect3D9_CreateDevice(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
940 hwnd
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &device1
);
943 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr
);
946 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
947 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr
);
949 hr
= IDirect3DDevice9_GetDeviceCaps(device1
, &caps
);
950 ok(SUCCEEDED(hr
), "GetDeviceCaps failed, hr %#x.\n", hr
);
952 width
= GetSystemMetrics(SM_CXSCREEN
);
953 height
= GetSystemMetrics(SM_CYSCREEN
);
954 ok(width
== modes
[i
].w
, "Screen width is %u, expected %u\n", width
, modes
[i
].w
);
955 ok(height
== modes
[i
].h
, "Screen height is %u, expected %u\n", height
, modes
[i
].h
);
957 hr
= IDirect3DDevice9_GetViewport(device1
, &vp
);
958 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %08x\n", hr
);
961 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
962 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d\n", vp
.Y
);
963 ok(vp
.Width
== modes
[i
].w
, "D3DVIEWPORT->Width = %u, expected %u\n", vp
.Width
, modes
[i
].w
);
964 ok(vp
.Height
== modes
[i
].h
, "D3DVIEWPORT->Height = %u, expected %u\n", vp
.Height
, modes
[i
].h
);
965 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f\n", vp
.MinZ
);
966 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f\n", vp
.MaxZ
);
974 hr
= IDirect3DDevice9_SetViewport(device1
, &vp
);
975 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetViewport failed with %08x\n", hr
);
977 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
978 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
979 d3dpp
.Windowed
= FALSE
;
980 d3dpp
.BackBufferWidth
= modes
[i
].w
;
981 d3dpp
.BackBufferHeight
= modes
[i
].h
;
982 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
983 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
984 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
985 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
986 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
988 ZeroMemory(&vp
, sizeof(vp
));
989 hr
= IDirect3DDevice9_GetViewport(device1
, &vp
);
990 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %08x\n", hr
);
993 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
994 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d\n", vp
.Y
);
995 ok(vp
.Width
== modes
[i
].w
, "D3DVIEWPORT->Width = %u, expected %u\n", vp
.Width
, modes
[i
].w
);
996 ok(vp
.Height
== modes
[i
].h
, "D3DVIEWPORT->Height = %u, expected %u\n", vp
.Height
, modes
[i
].h
);
997 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f\n", vp
.MinZ
);
998 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f\n", vp
.MaxZ
);
1001 width
= GetSystemMetrics(SM_CXSCREEN
);
1002 height
= GetSystemMetrics(SM_CYSCREEN
);
1003 ok(width
== modes
[i
].w
, "Screen width is %u, expected %u\n", width
, modes
[i
].w
);
1004 ok(height
== modes
[i
].h
, "Screen height is %u, expected %u\n", height
, modes
[i
].h
);
1006 hr
= IDirect3DDevice9_GetSwapChain(device1
, 0, &pSwapchain
);
1007 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr
);
1010 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
1011 hr
= IDirect3DSwapChain9_GetPresentParameters(pSwapchain
, &d3dpp
);
1012 ok(hr
== D3D_OK
, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr
);
1015 ok(d3dpp
.BackBufferWidth
== modes
[i
].w
, "Back buffer width is %u, expected %u\n",
1016 d3dpp
.BackBufferWidth
, modes
[i
].w
);
1017 ok(d3dpp
.BackBufferHeight
== modes
[i
].h
, "Back buffer height is %u, expected %u\n",
1018 d3dpp
.BackBufferHeight
, modes
[i
].h
);
1020 IDirect3DSwapChain9_Release(pSwapchain
);
1023 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1024 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1025 d3dpp
.Windowed
= TRUE
;
1026 d3dpp
.BackBufferWidth
= 400;
1027 d3dpp
.BackBufferHeight
= 300;
1028 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1029 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1030 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1031 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1033 width
= GetSystemMetrics(SM_CXSCREEN
);
1034 height
= GetSystemMetrics(SM_CYSCREEN
);
1035 ok(width
== orig_width
, "Screen width is %d\n", width
);
1036 ok(height
== orig_height
, "Screen height is %d\n", height
);
1038 ZeroMemory(&vp
, sizeof(vp
));
1039 hr
= IDirect3DDevice9_GetViewport(device1
, &vp
);
1040 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %08x\n", hr
);
1043 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
1044 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d\n", vp
.Y
);
1045 ok(vp
.Width
== 400, "D3DVIEWPORT->Width = %d\n", vp
.Width
);
1046 ok(vp
.Height
== 300, "D3DVIEWPORT->Height = %d\n", vp
.Height
);
1047 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f\n", vp
.MinZ
);
1048 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f\n", vp
.MaxZ
);
1051 hr
= IDirect3DDevice9_GetSwapChain(device1
, 0, &pSwapchain
);
1052 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr
);
1055 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
1056 hr
= IDirect3DSwapChain9_GetPresentParameters(pSwapchain
, &d3dpp
);
1057 ok(hr
== D3D_OK
, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr
);
1060 ok(d3dpp
.BackBufferWidth
== 400, "Back buffer width is %d\n", d3dpp
.BackBufferWidth
);
1061 ok(d3dpp
.BackBufferHeight
== 300, "Back buffer height is %d\n", d3dpp
.BackBufferHeight
);
1063 IDirect3DSwapChain9_Release(pSwapchain
);
1066 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1067 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1068 d3dpp
.Windowed
= TRUE
;
1069 d3dpp
.BackBufferWidth
= 400;
1070 d3dpp
.BackBufferHeight
= 300;
1072 /* _Reset fails if there is a resource in the default pool */
1073 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(device1
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_DEFAULT
, &surface
, NULL
);
1074 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1075 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1076 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1077 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1078 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
1079 IDirect3DSurface9_Release(surface
);
1080 /* Reset again to get the device out of the lost state */
1081 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1082 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1083 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1084 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1086 if (caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
)
1088 IDirect3DVolumeTexture9
*volume_texture
;
1090 hr
= IDirect3DDevice9_CreateVolumeTexture(device1
, 16, 16, 4, 1, 0,
1091 D3DFMT_R5G6B5
, D3DPOOL_DEFAULT
, &volume_texture
, NULL
);
1092 ok(SUCCEEDED(hr
), "CreateVolumeTexture failed, hr %#x.\n", hr
);
1093 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1094 ok(hr
== D3DERR_INVALIDCALL
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1095 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1096 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n",
1097 hr
, D3DERR_DEVICENOTRESET
);
1098 IDirect3DVolumeTexture9_Release(volume_texture
);
1099 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1100 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1101 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1102 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1106 skip("Volume textures not supported.\n");
1109 /* Scratch, sysmem and managed pools are fine */
1110 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(device1
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &surface
, NULL
);
1111 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1112 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1113 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1114 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1115 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1116 IDirect3DSurface9_Release(surface
);
1118 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(device1
, 16, 16,
1119 D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &surface
, NULL
);
1120 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1121 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1122 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1123 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1124 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1125 IDirect3DSurface9_Release(surface
);
1127 /* The depth stencil should get reset to the auto depth stencil when present. */
1128 hr
= IDirect3DDevice9_SetDepthStencilSurface(device1
, NULL
);
1129 ok(hr
== D3D_OK
, "SetDepthStencilSurface failed with 0x%08x\n", hr
);
1131 hr
= IDirect3DDevice9_GetDepthStencilSurface(device1
, &surface
);
1132 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
1133 ok(surface
== NULL
, "Depth stencil should be NULL\n");
1135 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1136 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1137 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1138 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr
);
1140 hr
= IDirect3DDevice9_GetDepthStencilSurface(device1
, &surface
);
1141 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
1142 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
1143 if (surface
) IDirect3DSurface9_Release(surface
);
1145 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1146 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1147 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr
);
1149 hr
= IDirect3DDevice9_GetDepthStencilSurface(device1
, &surface
);
1150 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
1151 ok(surface
== NULL
, "Depth stencil should be NULL\n");
1153 /* Will a sysmem or scratch survive while locked */
1154 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(device1
, 16, 16,
1155 D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &surface
, NULL
);
1156 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1157 hr
= IDirect3DSurface9_LockRect(surface
, &lockrect
, NULL
, D3DLOCK_DISCARD
);
1158 ok(hr
== D3D_OK
, "IDirect3DSurface9_LockRect returned %08x\n", hr
);
1159 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1160 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1161 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1162 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1163 IDirect3DSurface9_UnlockRect(surface
);
1164 IDirect3DSurface9_Release(surface
);
1166 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(device1
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &surface
, NULL
);
1167 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1168 hr
= IDirect3DSurface9_LockRect(surface
, &lockrect
, NULL
, D3DLOCK_DISCARD
);
1169 ok(hr
== D3D_OK
, "IDirect3DSurface9_LockRect returned %08x\n", hr
);
1170 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1171 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1172 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1173 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1174 IDirect3DSurface9_UnlockRect(surface
);
1175 IDirect3DSurface9_Release(surface
);
1177 hr
= IDirect3DDevice9_CreateTexture(device1
, 16, 16, 0, 0, D3DFMT_R5G6B5
, D3DPOOL_MANAGED
, &texture
, NULL
);
1178 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateTexture returned %08x\n", hr
);
1179 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1180 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1181 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1182 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1183 IDirect3DTexture9_Release(texture
);
1185 /* A reference held to an implicit surface causes failures as well */
1186 hr
= IDirect3DDevice9_GetBackBuffer(device1
, 0, 0, D3DBACKBUFFER_TYPE_MONO
, &surface
);
1187 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr
);
1188 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1189 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1190 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1191 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
1192 IDirect3DSurface9_Release(surface
);
1193 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1194 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1195 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1196 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1198 /* Shaders are fine as well */
1199 hr
= IDirect3DDevice9_CreateVertexShader(device1
, simple_vs
, &shader
);
1200 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr
);
1201 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1202 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1203 IDirect3DVertexShader9_Release(shader
);
1205 /* Try setting invalid modes */
1206 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1207 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1208 d3dpp
.Windowed
= FALSE
;
1209 d3dpp
.BackBufferWidth
= 32;
1210 d3dpp
.BackBufferHeight
= 32;
1211 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1212 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr
);
1213 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1214 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
1216 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1217 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1218 d3dpp
.Windowed
= FALSE
;
1219 d3dpp
.BackBufferWidth
= 801;
1220 d3dpp
.BackBufferHeight
= 600;
1221 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1222 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr
);
1223 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1224 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
1226 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1228 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1229 d3dpp
.Windowed
= TRUE
;
1230 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1231 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1232 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1233 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1235 hr
= IDirect3D9_CreateDevice(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
1236 hwnd
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &device2
);
1239 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr
);
1243 hr
= IDirect3DDevice9_TestCooperativeLevel(device2
);
1244 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr
);
1246 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1247 d3dpp
.Windowed
= TRUE
;
1248 d3dpp
.BackBufferWidth
= 400;
1249 d3dpp
.BackBufferHeight
= 300;
1250 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1251 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1253 hr
= IDirect3DDevice9_Reset(device2
, &d3dpp
);
1254 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr
);
1256 if (FAILED(hr
)) goto cleanup
;
1258 hr
= IDirect3DDevice9_GetDepthStencilSurface(device2
, &surface
);
1259 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
1260 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
1261 if (surface
) IDirect3DSurface9_Release(surface
);
1264 HeapFree(GetProcessHeap(), 0, modes
);
1267 UINT refcount
= IDirect3DDevice9_Release(device2
);
1268 ok(!refcount
, "Device has %u references left.\n", refcount
);
1272 UINT refcount
= IDirect3DDevice9_Release(device1
);
1273 ok(!refcount
, "Device has %u references left.\n", refcount
);
1275 if (pD3d
) IDirect3D9_Release(pD3d
);
1276 if (hwnd
) DestroyWindow(hwnd
);
1279 /* Test adapter display modes */
1280 static void test_display_modes(void)
1282 D3DDISPLAYMODE dmode
;
1285 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1286 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1289 #define TEST_FMT(x,r) do { \
1290 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1291 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1294 TEST_FMT(D3DFMT_R8G8B8
, D3DERR_INVALIDCALL
);
1295 TEST_FMT(D3DFMT_A8R8G8B8
, D3DERR_INVALIDCALL
);
1296 TEST_FMT(D3DFMT_X8B8G8R8
, D3DERR_INVALIDCALL
);
1298 TEST_FMT(D3DFMT_X1R5G5B5
, D3DERR_INVALIDCALL
);
1299 TEST_FMT(D3DFMT_A1R5G5B5
, D3DERR_INVALIDCALL
);
1300 TEST_FMT(D3DFMT_A4R4G4B4
, D3DERR_INVALIDCALL
);
1301 TEST_FMT(D3DFMT_R3G3B2
, D3DERR_INVALIDCALL
);
1302 TEST_FMT(D3DFMT_A8
, D3DERR_INVALIDCALL
);
1303 TEST_FMT(D3DFMT_A8R3G3B2
, D3DERR_INVALIDCALL
);
1304 TEST_FMT(D3DFMT_X4R4G4B4
, D3DERR_INVALIDCALL
);
1305 TEST_FMT(D3DFMT_A2B10G10R10
, D3DERR_INVALIDCALL
);
1306 TEST_FMT(D3DFMT_A8B8G8R8
, D3DERR_INVALIDCALL
);
1307 TEST_FMT(D3DFMT_X8B8G8R8
, D3DERR_INVALIDCALL
);
1308 TEST_FMT(D3DFMT_G16R16
, D3DERR_INVALIDCALL
);
1309 TEST_FMT(D3DFMT_A16B16G16R16
, D3DERR_INVALIDCALL
);
1311 TEST_FMT(D3DFMT_A8P8
, D3DERR_INVALIDCALL
);
1312 TEST_FMT(D3DFMT_P8
, D3DERR_INVALIDCALL
);
1314 TEST_FMT(D3DFMT_L8
, D3DERR_INVALIDCALL
);
1315 TEST_FMT(D3DFMT_A8L8
, D3DERR_INVALIDCALL
);
1316 TEST_FMT(D3DFMT_A4L4
, D3DERR_INVALIDCALL
);
1318 TEST_FMT(D3DFMT_V8U8
, D3DERR_INVALIDCALL
);
1319 TEST_FMT(D3DFMT_L6V5U5
, D3DERR_INVALIDCALL
);
1320 TEST_FMT(D3DFMT_X8L8V8U8
, D3DERR_INVALIDCALL
);
1321 TEST_FMT(D3DFMT_Q8W8V8U8
, D3DERR_INVALIDCALL
);
1322 TEST_FMT(D3DFMT_V16U16
, D3DERR_INVALIDCALL
);
1323 TEST_FMT(D3DFMT_A2W10V10U10
, D3DERR_INVALIDCALL
);
1325 TEST_FMT(D3DFMT_UYVY
, D3DERR_INVALIDCALL
);
1326 TEST_FMT(D3DFMT_YUY2
, D3DERR_INVALIDCALL
);
1327 TEST_FMT(D3DFMT_DXT1
, D3DERR_INVALIDCALL
);
1328 TEST_FMT(D3DFMT_DXT2
, D3DERR_INVALIDCALL
);
1329 TEST_FMT(D3DFMT_DXT3
, D3DERR_INVALIDCALL
);
1330 TEST_FMT(D3DFMT_DXT4
, D3DERR_INVALIDCALL
);
1331 TEST_FMT(D3DFMT_DXT5
, D3DERR_INVALIDCALL
);
1332 TEST_FMT(D3DFMT_MULTI2_ARGB8
, D3DERR_INVALIDCALL
);
1333 TEST_FMT(D3DFMT_G8R8_G8B8
, D3DERR_INVALIDCALL
);
1334 TEST_FMT(D3DFMT_R8G8_B8G8
, D3DERR_INVALIDCALL
);
1336 TEST_FMT(D3DFMT_D16_LOCKABLE
, D3DERR_INVALIDCALL
);
1337 TEST_FMT(D3DFMT_D32
, D3DERR_INVALIDCALL
);
1338 TEST_FMT(D3DFMT_D15S1
, D3DERR_INVALIDCALL
);
1339 TEST_FMT(D3DFMT_D24S8
, D3DERR_INVALIDCALL
);
1340 TEST_FMT(D3DFMT_D24X8
, D3DERR_INVALIDCALL
);
1341 TEST_FMT(D3DFMT_D24X4S4
, D3DERR_INVALIDCALL
);
1342 TEST_FMT(D3DFMT_D16
, D3DERR_INVALIDCALL
);
1343 TEST_FMT(D3DFMT_L16
, D3DERR_INVALIDCALL
);
1344 TEST_FMT(D3DFMT_D32F_LOCKABLE
, D3DERR_INVALIDCALL
);
1345 TEST_FMT(D3DFMT_D24FS8
, D3DERR_INVALIDCALL
);
1347 TEST_FMT(D3DFMT_VERTEXDATA
, D3DERR_INVALIDCALL
);
1348 TEST_FMT(D3DFMT_INDEX16
, D3DERR_INVALIDCALL
);
1349 TEST_FMT(D3DFMT_INDEX32
, D3DERR_INVALIDCALL
);
1350 TEST_FMT(D3DFMT_Q16W16V16U16
, D3DERR_INVALIDCALL
);
1351 /* Floating point formats */
1352 TEST_FMT(D3DFMT_R16F
, D3DERR_INVALIDCALL
);
1353 TEST_FMT(D3DFMT_G16R16F
, D3DERR_INVALIDCALL
);
1354 TEST_FMT(D3DFMT_A16B16G16R16F
, D3DERR_INVALIDCALL
);
1357 TEST_FMT(D3DFMT_R32F
, D3DERR_INVALIDCALL
);
1358 TEST_FMT(D3DFMT_G32R32F
, D3DERR_INVALIDCALL
);
1359 TEST_FMT(D3DFMT_A32B32G32R32F
, D3DERR_INVALIDCALL
);
1361 TEST_FMT(D3DFMT_CxV8U8
, D3DERR_INVALIDCALL
);
1363 TEST_FMT(0, D3DERR_INVALIDCALL
);
1365 IDirect3D9_Release(pD3d
);
1368 static void test_scene(void)
1372 IDirect3D9
*pD3d
= NULL
;
1373 IDirect3DDevice9
*pDevice
= NULL
;
1374 D3DPRESENT_PARAMETERS d3dpp
;
1375 D3DDISPLAYMODE d3ddm
;
1376 IDirect3DSurface9
*pSurface1
= NULL
, *pSurface2
= NULL
, *pSurface3
= NULL
, *pRenderTarget
= NULL
;
1377 IDirect3DSurface9
*pBackBuffer
= NULL
, *pDepthStencil
= NULL
;
1378 RECT rect
= {0, 0, 128, 128};
1381 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1382 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1383 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1384 ok(hwnd
!= NULL
, "Failed to create window\n");
1385 if (!pD3d
|| !hwnd
) goto cleanup
;
1387 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1388 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1389 d3dpp
.Windowed
= TRUE
;
1390 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1391 d3dpp
.BackBufferWidth
= 800;
1392 d3dpp
.BackBufferHeight
= 600;
1393 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1394 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1395 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1397 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1398 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1399 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1402 skip("Failed to create a d3d device\n");
1406 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1407 memset(&caps
, 0, sizeof(caps
));
1408 hr
= IDirect3DDevice9_GetDeviceCaps(pDevice
, &caps
);
1409 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetCaps failed with %08x\n", hr
);
1410 if(FAILED(hr
)) goto cleanup
;
1412 /* Test an EndScene without BeginScene. Should return an error */
1413 hr
= IDirect3DDevice9_EndScene(pDevice
);
1414 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %08x\n", hr
);
1416 /* Test a normal BeginScene / EndScene pair, this should work */
1417 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1418 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %08x\n", hr
);
1421 hr
= IDirect3DDevice9_EndScene(pDevice
);
1422 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %08x\n", hr
);
1425 /* Test another EndScene without having begun a new scene. Should return an error */
1426 hr
= IDirect3DDevice9_EndScene(pDevice
);
1427 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %08x\n", hr
);
1429 /* Two nested BeginScene and EndScene calls */
1430 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1431 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %08x\n", hr
);
1432 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1433 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_BeginScene returned %08x\n", hr
);
1434 hr
= IDirect3DDevice9_EndScene(pDevice
);
1435 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %08x\n", hr
);
1436 hr
= IDirect3DDevice9_EndScene(pDevice
);
1437 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %08x\n", hr
);
1439 /* Create some surfaces to test stretchrect between the scenes */
1440 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 128, 128, D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &pSurface1
, NULL
);
1441 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr
);
1442 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 128, 128, D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &pSurface2
, NULL
);
1443 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr
);
1444 hr
= IDirect3DDevice9_CreateDepthStencilSurface(pDevice
, 800, 600, D3DFMT_D16
, D3DMULTISAMPLE_NONE
, 0, FALSE
, &pSurface3
, NULL
);
1445 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr
);
1446 hr
= IDirect3DDevice9_CreateRenderTarget(pDevice
, 128, 128, d3ddm
.Format
, D3DMULTISAMPLE_NONE
, 0, FALSE
, &pRenderTarget
, NULL
);
1447 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr
);
1449 hr
= IDirect3DDevice9_GetBackBuffer(pDevice
, 0, 0, D3DBACKBUFFER_TYPE_MONO
, &pBackBuffer
);
1450 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr
);
1451 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1452 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr
);
1454 /* First make sure a simple StretchRect call works */
1455 if(pSurface1
&& pSurface2
) {
1456 hr
= IDirect3DDevice9_StretchRect(pDevice
, pSurface1
, NULL
, pSurface2
, NULL
, 0);
1457 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %08x\n", hr
);
1459 if(pBackBuffer
&& pRenderTarget
) {
1460 hr
= IDirect3DDevice9_StretchRect(pDevice
, pBackBuffer
, &rect
, pRenderTarget
, NULL
, 0);
1461 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %08x\n", hr
);
1463 if(pDepthStencil
&& pSurface3
) {
1465 if(0) /* Disabled for now because it crashes in wine */ {
1466 expected
= caps
.DevCaps2
& D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
? D3D_OK
: D3DERR_INVALIDCALL
;
1467 hr
= IDirect3DDevice9_StretchRect(pDevice
, pDepthStencil
, NULL
, pSurface3
, NULL
, 0);
1468 ok( hr
== expected
, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr
, expected
);
1472 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1473 * width normal surfaces, render targets and depth stencil surfaces.
1475 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1476 ok( hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %08x\n", hr
);
1478 if(pSurface1
&& pSurface2
)
1480 hr
= IDirect3DDevice9_StretchRect(pDevice
, pSurface1
, NULL
, pSurface2
, NULL
, 0);
1481 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %08x\n", hr
);
1483 if(pBackBuffer
&& pRenderTarget
)
1485 hr
= IDirect3DDevice9_StretchRect(pDevice
, pBackBuffer
, &rect
, pRenderTarget
, NULL
, 0);
1486 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %08x\n", hr
);
1488 if(pDepthStencil
&& pSurface3
)
1490 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1491 hr
= IDirect3DDevice9_StretchRect(pDevice
, pDepthStencil
, NULL
, pSurface3
, NULL
, 0);
1492 ok( hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr
);
1495 hr
= IDirect3DDevice9_EndScene(pDevice
);
1496 ok( hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %08x\n", hr
);
1498 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1499 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1500 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1502 hr
= IDirect3DDevice9_SetRenderTarget(pDevice
, 0, pRenderTarget
);
1503 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr
);
1504 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1505 ok( hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %08x\n", hr
);
1506 hr
= IDirect3DDevice9_SetRenderTarget(pDevice
, 0, pBackBuffer
);
1507 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr
);
1508 hr
= IDirect3DDevice9_EndScene(pDevice
);
1509 ok( hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %08x\n", hr
);
1512 if(pRenderTarget
) IDirect3DSurface9_Release(pRenderTarget
);
1513 if(pDepthStencil
) IDirect3DSurface9_Release(pDepthStencil
);
1514 if(pBackBuffer
) IDirect3DSurface9_Release(pBackBuffer
);
1515 if(pSurface1
) IDirect3DSurface9_Release(pSurface1
);
1516 if(pSurface2
) IDirect3DSurface9_Release(pSurface2
);
1517 if(pSurface3
) IDirect3DSurface9_Release(pSurface3
);
1520 UINT refcount
= IDirect3DDevice9_Release(pDevice
);
1521 ok(!refcount
, "Device has %u references left.\n", refcount
);
1523 if (pD3d
) IDirect3D9_Release(pD3d
);
1524 if(hwnd
) DestroyWindow(hwnd
);
1527 static void test_limits(void)
1531 IDirect3D9
*pD3d
= NULL
;
1532 IDirect3DDevice9
*pDevice
= NULL
;
1533 D3DPRESENT_PARAMETERS d3dpp
;
1534 D3DDISPLAYMODE d3ddm
;
1535 IDirect3DTexture9
*pTexture
= NULL
;
1538 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1539 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1540 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1541 ok(hwnd
!= NULL
, "Failed to create window\n");
1542 if (!pD3d
|| !hwnd
) goto cleanup
;
1544 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1545 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1546 d3dpp
.Windowed
= TRUE
;
1547 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1548 d3dpp
.BackBufferWidth
= 800;
1549 d3dpp
.BackBufferHeight
= 600;
1550 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1551 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1552 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1554 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1555 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1556 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1559 skip("Failed to create a d3d device\n");
1563 hr
= IDirect3DDevice9_CreateTexture(pDevice
, 16, 16, 1, 0, D3DFMT_A8R8G8B8
, D3DPOOL_MANAGED
, &pTexture
, NULL
);
1564 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr
);
1565 if(!pTexture
) goto cleanup
;
1567 /* There are 16 pixel samplers. We should be able to access all of them */
1568 for(i
= 0; i
< 16; i
++) {
1569 hr
= IDirect3DDevice9_SetTexture(pDevice
, i
, (IDirect3DBaseTexture9
*) pTexture
);
1570 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i
, hr
);
1571 hr
= IDirect3DDevice9_SetTexture(pDevice
, i
, NULL
);
1572 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i
, hr
);
1573 hr
= IDirect3DDevice9_SetSamplerState(pDevice
, i
, D3DSAMP_SRGBTEXTURE
, TRUE
);
1574 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i
, hr
);
1577 /* Now test all 8 textures stage states */
1578 for(i
= 0; i
< 8; i
++) {
1579 hr
= IDirect3DDevice9_SetTextureStageState(pDevice
, i
, D3DTSS_COLOROP
, D3DTOP_ADD
);
1580 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i
, hr
);
1583 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1584 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1585 * but how do I test that?
1588 if(pTexture
) IDirect3DTexture9_Release(pTexture
);
1591 UINT refcount
= IDirect3D9_Release(pDevice
);
1592 ok(!refcount
, "Device has %u references left.\n", refcount
);
1594 if (pD3d
) IDirect3D9_Release(pD3d
);
1595 if(hwnd
) DestroyWindow(hwnd
);
1598 static void test_depthstenciltest(void)
1602 IDirect3D9
*pD3d
= NULL
;
1603 IDirect3DDevice9
*pDevice
= NULL
;
1604 D3DPRESENT_PARAMETERS d3dpp
;
1605 D3DDISPLAYMODE d3ddm
;
1606 IDirect3DSurface9
*pDepthStencil
= NULL
;
1607 IDirect3DSurface9
*pDepthStencil2
= NULL
;
1610 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1611 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1612 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1613 ok(hwnd
!= NULL
, "Failed to create window\n");
1614 if (!pD3d
|| !hwnd
) goto cleanup
;
1616 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1617 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1618 d3dpp
.Windowed
= TRUE
;
1619 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1620 d3dpp
.BackBufferWidth
= 800;
1621 d3dpp
.BackBufferHeight
= 600;
1622 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1623 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1624 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1626 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1627 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1628 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1631 skip("Failed to create a d3d device\n");
1635 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1636 ok(hr
== D3D_OK
&& pDepthStencil
!= NULL
, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr
);
1639 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1640 ok(hr
== D3D_OK
, "IDirect3DDevice9_Clear failed with %08x\n", hr
);
1642 hr
= IDirect3DDevice9_SetDepthStencilSurface(pDevice
, NULL
);
1643 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr
);
1645 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1646 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil2
);
1647 ok(hr
== D3DERR_NOTFOUND
&& pDepthStencil2
== NULL
, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr
);
1648 if(pDepthStencil2
) IDirect3DSurface9_Release(pDepthStencil2
);
1650 /* This left the render states untouched! */
1651 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1652 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1653 ok(state
== D3DZB_TRUE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1654 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZWRITEENABLE
, &state
);
1655 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1656 ok(state
== TRUE
, "D3DRS_ZWRITEENABLE is %s\n", state
? "TRUE" : "FALSE");
1657 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_STENCILENABLE
, &state
);
1658 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1659 ok(state
== FALSE
, "D3DRS_STENCILENABLE is %s\n", state
? "TRUE" : "FALSE");
1660 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_STENCILWRITEMASK
, &state
);
1661 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1662 ok(state
== 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state
);
1664 /* This is supposed to fail now */
1665 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1666 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Clear failed with %08x\n", hr
);
1668 hr
= IDirect3DDevice9_SetRenderState(pDevice
, D3DRS_ZENABLE
, D3DZB_FALSE
);
1669 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr
);
1671 hr
= IDirect3DDevice9_SetDepthStencilSurface(pDevice
, pDepthStencil
);
1672 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr
);
1674 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1675 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1676 ok(state
== D3DZB_FALSE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1678 /* Now it works again */
1679 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1680 ok(hr
== D3D_OK
, "IDirect3DDevice9_Clear failed with %08x\n", hr
);
1682 if(pDepthStencil
) IDirect3DSurface9_Release(pDepthStencil
);
1683 if(pDevice
) IDirect3D9_Release(pDevice
);
1685 /* Now see if autodepthstencil disable is honored. First, without a format set */
1686 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1687 d3dpp
.Windowed
= TRUE
;
1688 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1689 d3dpp
.BackBufferWidth
= 800;
1690 d3dpp
.BackBufferHeight
= 600;
1691 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1692 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1693 d3dpp
.AutoDepthStencilFormat
= D3DFMT_UNKNOWN
;
1695 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1696 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1697 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1700 skip("Failed to create a d3d device\n");
1704 pDepthStencil
= NULL
;
1705 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1706 ok(hr
== D3DERR_NOTFOUND
&& pDepthStencil
== NULL
, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr
, pDepthStencil
);
1708 IDirect3DSurface9_Release(pDepthStencil
);
1709 pDepthStencil
= NULL
;
1712 /* Check the depth test state */
1713 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1714 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1715 ok(state
== D3DZB_FALSE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1717 if(pDevice
) IDirect3D9_Release(pDevice
);
1719 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1720 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1721 d3dpp
.Windowed
= TRUE
;
1722 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1723 d3dpp
.BackBufferWidth
= 800;
1724 d3dpp
.BackBufferHeight
= 600;
1725 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1726 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1727 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1729 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1730 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1731 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1734 skip("Failed to create a d3d device\n");
1738 pDepthStencil
= NULL
;
1739 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1740 ok(hr
== D3DERR_NOTFOUND
&& pDepthStencil
== NULL
, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr
, pDepthStencil
);
1742 IDirect3DSurface9_Release(pDepthStencil
);
1743 pDepthStencil
= NULL
;
1746 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1747 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1748 ok(state
== D3DZB_FALSE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1751 if(pDepthStencil
) IDirect3DSurface9_Release(pDepthStencil
);
1754 UINT refcount
= IDirect3D9_Release(pDevice
);
1755 ok(!refcount
, "Device has %u references left.\n", refcount
);
1757 if (pD3d
) IDirect3D9_Release(pD3d
);
1758 if(hwnd
) DestroyWindow(hwnd
);
1761 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1762 static void test_draw_indexed(void)
1764 static const struct {
1768 {{-1.0f
, -1.0f
, 0.0f
}, 0xffff0000},
1769 {{-1.0f
, 1.0f
, 0.0f
}, 0xffff0000},
1770 {{ 1.0f
, 1.0f
, 0.0f
}, 0xffff0000},
1771 {{ 1.0f
, -1.0f
, 0.0f
}, 0xffff0000},
1773 WORD indices
[] = {0, 1, 2, 3, 0, 2};
1775 static const D3DVERTEXELEMENT9 decl_elements
[] = {
1776 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1777 {0, 12, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
1781 IDirect3DVertexDeclaration9
*vertex_declaration
= NULL
;
1782 IDirect3DVertexBuffer9
*vertex_buffer
= NULL
;
1783 IDirect3DIndexBuffer9
*index_buffer
= NULL
;
1784 D3DPRESENT_PARAMETERS present_parameters
;
1785 IDirect3DDevice9
*device
= NULL
;
1791 hwnd
= CreateWindow("d3d9_test_wc", "d3d9_test",
1792 0, 0, 0, 10, 10, 0, 0, 0, 0);
1795 skip("Failed to create window\n");
1799 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
1802 skip("Failed to create IDirect3D9 object\n");
1806 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1807 present_parameters
.Windowed
= TRUE
;
1808 present_parameters
.hDeviceWindow
= hwnd
;
1809 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1811 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
1812 NULL
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1813 if (FAILED(hr
) || !device
)
1815 skip("Failed to create device\n");
1819 hr
= IDirect3DDevice9_CreateVertexDeclaration(device
, decl_elements
, &vertex_declaration
);
1820 ok(SUCCEEDED(hr
), "CreateVertexDeclaration failed (0x%08x)\n", hr
);
1821 hr
= IDirect3DDevice9_SetVertexDeclaration(device
, NULL
);
1822 ok(SUCCEEDED(hr
), "SetVertexDeclaration failed (0x%08x)\n", hr
);
1824 hr
= IDirect3DDevice9_CreateVertexBuffer(device
, sizeof(quad
), 0, 0, D3DPOOL_DEFAULT
, &vertex_buffer
, NULL
);
1825 ok(SUCCEEDED(hr
), "CreateVertexBuffer failed (0x%08x)\n", hr
);
1826 hr
= IDirect3DVertexBuffer9_Lock(vertex_buffer
, 0, 0, &ptr
, D3DLOCK_DISCARD
);
1827 ok(SUCCEEDED(hr
), "Lock failed (0x%08x)\n", hr
);
1828 memcpy(ptr
, quad
, sizeof(quad
));
1829 hr
= IDirect3DVertexBuffer9_Unlock(vertex_buffer
);
1830 ok(SUCCEEDED(hr
), "Unlock failed (0x%08x)\n", hr
);
1831 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, vertex_buffer
, 0, sizeof(*quad
));
1832 ok(SUCCEEDED(hr
), "SetStreamSource failed (0x%08x)\n", hr
);
1834 hr
= IDirect3DDevice9_CreateIndexBuffer(device
, sizeof(indices
), 0, D3DFMT_INDEX16
, D3DPOOL_DEFAULT
, &index_buffer
, NULL
);
1835 ok(SUCCEEDED(hr
), "CreateIndexBuffer failed (0x%08x)\n", hr
);
1836 hr
= IDirect3DIndexBuffer9_Lock(index_buffer
, 0, 0, &ptr
, D3DLOCK_DISCARD
);
1837 ok(SUCCEEDED(hr
), "Lock failed (0x%08x)\n", hr
);
1838 memcpy(ptr
, indices
, sizeof(indices
));
1839 hr
= IDirect3DIndexBuffer9_Unlock(index_buffer
);
1840 ok(SUCCEEDED(hr
), "Unlock failed (0x%08x)\n", hr
);
1841 hr
= IDirect3DDevice9_SetRenderState(device
, D3DRS_LIGHTING
, FALSE
);
1842 ok(SUCCEEDED(hr
), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr
);
1843 hr
= IDirect3DDevice9_BeginScene(device
);
1844 ok(SUCCEEDED(hr
), "BeginScene failed (0x%08x)\n", hr
);
1846 /* NULL index buffer. Should fail */
1847 hr
= IDirect3DDevice9_SetIndices(device
, NULL
);
1848 ok(SUCCEEDED(hr
), "SetIndices failed (0x%08x)\n", hr
);
1849 hr
= IDirect3DDevice9_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1850 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1851 ok(hr
== D3DERR_INVALIDCALL
, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1852 hr
, D3DERR_INVALIDCALL
);
1854 /* Valid index buffer, NULL vertex declaration. Should fail */
1855 hr
= IDirect3DDevice9_SetIndices(device
, index_buffer
);
1856 ok(SUCCEEDED(hr
), "SetIndices failed (0x%08x)\n", hr
);
1857 hr
= IDirect3DDevice9_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1858 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1859 ok(hr
== D3DERR_INVALIDCALL
, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1860 hr
, D3DERR_INVALIDCALL
);
1862 /* Valid index buffer and vertex declaration. Should succeed */
1863 hr
= IDirect3DDevice9_SetVertexDeclaration(device
, vertex_declaration
);
1864 ok(SUCCEEDED(hr
), "SetVertexDeclaration failed (0x%08x)\n", hr
);
1865 hr
= IDirect3DDevice9_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1866 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1867 ok(SUCCEEDED(hr
), "DrawIndexedPrimitive failed (0x%08x)\n", hr
);
1869 hr
= IDirect3DDevice9_EndScene(device
);
1870 ok(SUCCEEDED(hr
), "EndScene failed (0x%08x)\n", hr
);
1872 hr
= IDirect3DDevice9_Present(device
, NULL
, NULL
, NULL
, NULL
);
1873 ok(SUCCEEDED(hr
), "Present failed (0x%08x)\n", hr
);
1875 IDirect3DVertexBuffer9_Release(vertex_buffer
);
1876 IDirect3DIndexBuffer9_Release(index_buffer
);
1877 IDirect3DVertexDeclaration9_Release(vertex_declaration
);
1882 UINT refcount
= IDirect3DDevice9_Release(device
);
1883 ok(!refcount
, "Device has %u references left.\n", refcount
);
1885 if (d3d9
) IDirect3D9_Release(d3d9
);
1886 if (hwnd
) DestroyWindow(hwnd
);
1889 static void test_null_stream(void)
1891 IDirect3DVertexBuffer9
*buffer
= NULL
;
1892 D3DPRESENT_PARAMETERS present_parameters
;
1893 IDirect3DDevice9
*device
= NULL
;
1897 IDirect3DVertexShader9
*shader
= NULL
;
1898 IDirect3DVertexDeclaration9
*decl
= NULL
;
1899 DWORD shader_code
[] = {
1900 0xfffe0101, /* vs_1_1 */
1901 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1902 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1903 0x0000ffff /* end */
1905 static const D3DVERTEXELEMENT9 decl_elements
[] = {
1906 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1907 {1, 0, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
1911 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
1912 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
1913 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1914 ok(hwnd
!= NULL
, "Failed to create window\n");
1915 if (!d3d9
|| !hwnd
) goto cleanup
;
1917 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1918 present_parameters
.Windowed
= TRUE
;
1919 present_parameters
.hDeviceWindow
= hwnd
;
1920 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1922 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1923 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1924 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1927 skip("Failed to create a d3d device\n");
1931 hr
= IDirect3DDevice9_CreateVertexShader(device
, shader_code
, &shader
);
1933 skip("No vertex shader support\n");
1936 hr
= IDirect3DDevice9_CreateVertexDeclaration(device
, decl_elements
, &decl
);
1937 ok(SUCCEEDED(hr
), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr
);
1939 skip("Vertex declaration handling not possible.\n");
1942 hr
= IDirect3DDevice9_CreateVertexBuffer(device
, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED
, &buffer
, NULL
);
1943 ok(SUCCEEDED(hr
), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr
);
1945 skip("Vertex buffer handling not possible.\n");
1949 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, buffer
, 0, sizeof(float) * 3);
1950 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr
);
1951 hr
= IDirect3DDevice9_SetStreamSource(device
, 1, NULL
, 0, 0);
1952 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr
);
1953 hr
= IDirect3DDevice9_SetVertexShader(device
, shader
);
1954 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr
);
1955 hr
= IDirect3DDevice9_SetVertexDeclaration(device
, decl
);
1956 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr
);
1958 hr
= IDirect3DDevice9_BeginScene(device
);
1959 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr
);
1961 hr
= IDirect3DDevice9_DrawPrimitive(device
, D3DPT_POINTLIST
, 0, 1);
1962 ok(SUCCEEDED(hr
), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr
);
1964 hr
= IDirect3DDevice9_EndScene(device
);
1965 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr
);
1968 IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 0, 0);
1969 IDirect3DDevice9_SetVertexShader(device
, NULL
);
1970 IDirect3DDevice9_SetVertexDeclaration(device
, NULL
);
1973 if (buffer
) IDirect3DVertexBuffer9_Release(buffer
);
1974 if(decl
) IDirect3DVertexDeclaration9_Release(decl
);
1975 if(shader
) IDirect3DVertexShader9_Release(shader
);
1978 UINT refcount
= IDirect3DDevice9_Release(device
);
1979 ok(!refcount
, "Device has %u references left.\n", refcount
);
1981 if(d3d9
) IDirect3D9_Release(d3d9
);
1984 static void test_lights(void)
1986 D3DPRESENT_PARAMETERS present_parameters
;
1987 IDirect3DDevice9
*device
= NULL
;
1995 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
1996 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
1997 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1998 ok(hwnd
!= NULL
, "Failed to create window\n");
1999 if (!d3d9
|| !hwnd
) goto cleanup
;
2001 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
2002 present_parameters
.Windowed
= TRUE
;
2003 present_parameters
.hDeviceWindow
= hwnd
;
2004 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2006 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
2007 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2008 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
2009 "IDirect3D9_CreateDevice failed with %08x\n", hr
);
2012 skip("Failed to create a d3d device\n");
2016 memset(&caps
, 0, sizeof(caps
));
2017 hr
= IDirect3DDevice9_GetDeviceCaps(device
, &caps
);
2018 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr
);
2020 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
2021 hr
= IDirect3DDevice9_LightEnable(device
, i
, TRUE
);
2022 ok(hr
== D3D_OK
, "Enabling light %u failed with %08x\n", i
, hr
);
2023 hr
= IDirect3DDevice9_GetLightEnable(device
, i
, &enabled
);
2024 ok(hr
== D3D_OK
, "GetLightEnable on light %u failed with %08x\n", i
, hr
);
2025 ok(enabled
, "Light %d is %s\n", i
, enabled
? "enabled" : "disabled");
2028 /* TODO: Test the rendering results in this situation */
2029 hr
= IDirect3DDevice9_LightEnable(device
, i
+ 1, TRUE
);
2030 ok(hr
== D3D_OK
, "Enabling one light more than supported returned %08x\n", hr
);
2031 hr
= IDirect3DDevice9_GetLightEnable(device
, i
+ 1, &enabled
);
2032 ok(hr
== D3D_OK
, "GetLightEnable on light %u failed with %08x\n", i
+ 1, hr
);
2033 ok(enabled
, "Light %d is %s\n", i
+ 1, enabled
? "enabled" : "disabled");
2034 hr
= IDirect3DDevice9_LightEnable(device
, i
+ 1, FALSE
);
2035 ok(hr
== D3D_OK
, "Disabling the additional returned %08x\n", hr
);
2037 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
2038 hr
= IDirect3DDevice9_LightEnable(device
, i
, FALSE
);
2039 ok(hr
== D3D_OK
, "Disabling light %u failed with %08x\n", i
, hr
);
2045 UINT refcount
= IDirect3DDevice9_Release(device
);
2046 ok(!refcount
, "Device has %u references left.\n", refcount
);
2048 if(d3d9
) IDirect3D9_Release(d3d9
);
2051 static void test_set_stream_source(void)
2053 D3DPRESENT_PARAMETERS present_parameters
;
2054 IDirect3DDevice9
*device
= NULL
;
2058 IDirect3DVertexBuffer9
*pVertexBuffer
= NULL
;
2060 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
2061 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
2062 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2063 ok(hwnd
!= NULL
, "Failed to create window\n");
2064 if (!d3d9
|| !hwnd
) goto cleanup
;
2066 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
2067 present_parameters
.Windowed
= TRUE
;
2068 present_parameters
.hDeviceWindow
= hwnd
;
2069 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2071 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
2072 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2073 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
2074 "IDirect3D9_CreateDevice failed with %08x\n", hr
);
2077 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_REF
, hwnd
,
2078 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2079 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
2080 "IDirect3D9_CreateDevice failed with %08x\n", hr
);
2083 skip("Failed to create a d3d device\n");
2088 hr
= IDirect3DDevice9_CreateVertexBuffer( device
, 512, 0, 0, D3DPOOL_DEFAULT
, &pVertexBuffer
, NULL
);
2089 ok(hr
== D3D_OK
, "Failed to create a vertex buffer, hr = %08x\n", hr
);
2090 if (SUCCEEDED(hr
)) {
2091 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
2092 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
2095 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 0, 32);
2096 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 0, hr = %08x\n", hr
);
2097 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 1, 32);
2098 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr
);
2099 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 2, 32);
2100 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr
);
2101 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 3, 32);
2102 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr
);
2103 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 4, 32);
2104 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 4, hr = %08x\n", hr
);
2106 /* Try to set the NULL buffer with an offset and stride 0 */
2107 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 0, 0);
2108 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 0, hr = %08x\n", hr
);
2109 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 1, 0);
2110 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr
);
2111 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 2, 0);
2112 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr
);
2113 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 3, 0);
2114 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr
);
2115 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 4, 0);
2116 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 4, hr = %08x\n", hr
);
2118 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 0, 0);
2119 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 4, hr = %08x\n", hr
);
2122 if (pVertexBuffer
) IDirect3DVertexBuffer9_Release(pVertexBuffer
);
2125 UINT refcount
= IDirect3DDevice9_Release(device
);
2126 ok(!refcount
, "Device has %u references left.\n", refcount
);
2128 if(d3d9
) IDirect3D9_Release(d3d9
);
2132 D3DFORMAT DisplayFormat
;
2133 D3DFORMAT BackBufferFormat
;
2137 static const struct formats r5g6b5_format_list
[] =
2139 { D3DFMT_R5G6B5
, D3DFMT_R5G6B5
, TRUE
},
2140 { D3DFMT_R5G6B5
, D3DFMT_X1R5G5B5
, FALSE
},
2141 { D3DFMT_R5G6B5
, D3DFMT_A1R5G5B5
, FALSE
},
2142 { D3DFMT_R5G6B5
, D3DFMT_X8R8G8B8
, FALSE
},
2143 { D3DFMT_R5G6B5
, D3DFMT_A8R8G8B8
, FALSE
},
2147 static const struct formats x1r5g5b5_format_list
[] =
2149 { D3DFMT_X1R5G5B5
, D3DFMT_R5G6B5
, FALSE
},
2150 { D3DFMT_X1R5G5B5
, D3DFMT_X1R5G5B5
, TRUE
},
2151 { D3DFMT_X1R5G5B5
, D3DFMT_A1R5G5B5
, TRUE
},
2152 { D3DFMT_X1R5G5B5
, D3DFMT_X8R8G8B8
, FALSE
},
2153 { D3DFMT_X1R5G5B5
, D3DFMT_A8R8G8B8
, FALSE
},
2155 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
2156 { D3DFMT_A1R5G5B5
, D3DFMT_R5G6B5
, FALSE
},
2157 { D3DFMT_A1R5G5B5
, D3DFMT_X1R5G5B5
, FALSE
},
2158 { D3DFMT_A1R5G5B5
, D3DFMT_A1R5G5B5
, FALSE
},
2159 { D3DFMT_A1R5G5B5
, D3DFMT_X8R8G8B8
, FALSE
},
2160 { D3DFMT_A1R5G5B5
, D3DFMT_A8R8G8B8
, FALSE
},
2164 static const struct formats x8r8g8b8_format_list
[] =
2166 { D3DFMT_X8R8G8B8
, D3DFMT_R5G6B5
, FALSE
},
2167 { D3DFMT_X8R8G8B8
, D3DFMT_X1R5G5B5
, FALSE
},
2168 { D3DFMT_X8R8G8B8
, D3DFMT_A1R5G5B5
, FALSE
},
2169 { D3DFMT_X8R8G8B8
, D3DFMT_X8R8G8B8
, TRUE
},
2170 { D3DFMT_X8R8G8B8
, D3DFMT_A8R8G8B8
, TRUE
},
2172 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
2173 { D3DFMT_A8R8G8B8
, D3DFMT_R5G6B5
, FALSE
},
2174 { D3DFMT_A8R8G8B8
, D3DFMT_X1R5G5B5
, FALSE
},
2175 { D3DFMT_A8R8G8B8
, D3DFMT_A1R5G5B5
, FALSE
},
2176 { D3DFMT_A8R8G8B8
, D3DFMT_X8R8G8B8
, FALSE
},
2177 { D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
, FALSE
},
2181 static void test_display_formats(void)
2183 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
2184 * Next to these there are 6 different backbuffer formats. Only a fixed number of
2185 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
2186 * allowed due to depth conversion and this is likely driver dependent.
2187 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
2188 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
2190 UINT Adapter
= D3DADAPTER_DEFAULT
;
2191 D3DDEVTYPE DeviceType
= D3DDEVTYPE_HAL
;
2195 IDirect3D9
*d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
2196 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
2199 nmodes
= IDirect3D9_GetAdapterModeCount(d3d9
, D3DADAPTER_DEFAULT
, D3DFMT_R5G6B5
);
2201 skip("Display format R5G6B5 not supported, skipping\n");
2203 trace("Testing display format R5G6B5\n");
2204 for(i
=0; r5g6b5_format_list
[i
].DisplayFormat
!= 0; i
++)
2206 hr
= IDirect3D9_CheckDeviceType(d3d9
, Adapter
, DeviceType
, r5g6b5_format_list
[i
].DisplayFormat
, r5g6b5_format_list
[i
].BackBufferFormat
, FALSE
);
2208 if(r5g6b5_format_list
[i
].shouldPass
)
2210 broken(hr
== D3DERR_NOTAVAILABLE
),
2211 "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list
[i
].DisplayFormat
, r5g6b5_format_list
[i
].BackBufferFormat
, hr
);
2213 ok(hr
!= D3D_OK
, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list
[i
].DisplayFormat
, r5g6b5_format_list
[i
].BackBufferFormat
);
2217 nmodes
= IDirect3D9_GetAdapterModeCount(d3d9
, D3DADAPTER_DEFAULT
, D3DFMT_X1R5G5B5
);
2219 skip("Display format X1R5G5B5 not supported, skipping\n");
2221 trace("Testing display format X1R5G5B5\n");
2222 for(i
=0; x1r5g5b5_format_list
[i
].DisplayFormat
!= 0; i
++)
2224 hr
= IDirect3D9_CheckDeviceType(d3d9
, Adapter
, DeviceType
, x1r5g5b5_format_list
[i
].DisplayFormat
, x1r5g5b5_format_list
[i
].BackBufferFormat
, FALSE
);
2226 if(x1r5g5b5_format_list
[i
].shouldPass
)
2227 ok(hr
== D3D_OK
, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list
[i
].DisplayFormat
, x1r5g5b5_format_list
[i
].BackBufferFormat
, hr
);
2229 ok(hr
!= D3D_OK
, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list
[i
].DisplayFormat
, x1r5g5b5_format_list
[i
].BackBufferFormat
);
2233 nmodes
= IDirect3D9_GetAdapterModeCount(d3d9
, D3DADAPTER_DEFAULT
, D3DFMT_X8R8G8B8
);
2235 skip("Display format X8R8G8B8 not supported, skipping\n");
2237 trace("Testing display format X8R8G8B8\n");
2238 for(i
=0; x8r8g8b8_format_list
[i
].DisplayFormat
!= 0; i
++)
2240 hr
= IDirect3D9_CheckDeviceType(d3d9
, Adapter
, DeviceType
, x8r8g8b8_format_list
[i
].DisplayFormat
, x8r8g8b8_format_list
[i
].BackBufferFormat
, FALSE
);
2242 if(x8r8g8b8_format_list
[i
].shouldPass
)
2244 broken(hr
== D3DERR_NOTAVAILABLE
),
2245 "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list
[i
].DisplayFormat
, x8r8g8b8_format_list
[i
].BackBufferFormat
, hr
);
2247 ok(hr
!= D3D_OK
, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list
[i
].DisplayFormat
, x8r8g8b8_format_list
[i
].BackBufferFormat
);
2251 if(d3d9
) IDirect3D9_Release(d3d9
);
2254 static void test_scissor_size(void)
2256 IDirect3D9
*d3d9_ptr
= 0;
2259 int winx
; int winy
; int backx
; int backy
; BOOL window
;
2260 } scts
[] = { /* scissor tests */
2261 {800, 600, 640, 480, TRUE
},
2262 {800, 600, 640, 480, FALSE
},
2263 {640, 480, 800, 600, TRUE
},
2264 {640, 480, 800, 600, FALSE
},
2267 d3d9_ptr
= pDirect3DCreate9(D3D_SDK_VERSION
);
2268 ok(d3d9_ptr
!= NULL
, "Failed to create IDirect3D9 object\n");
2270 skip("Failed to create IDirect3D9 object\n");
2274 for(i
=0; i
<sizeof(scts
)/sizeof(scts
[0]); i
++) {
2275 IDirect3DDevice9
*device_ptr
= 0;
2276 D3DPRESENT_PARAMETERS present_parameters
;
2281 hwnd
= CreateWindow("d3d9_test_wc", "d3d9_test",
2282 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, scts
[i
].winx
, scts
[i
].winy
, 0, 0, 0, 0);
2284 if (!scts
[i
].window
)
2286 scts
[i
].backx
= screen_width
;
2287 scts
[i
].backy
= screen_height
;
2290 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
2291 present_parameters
.Windowed
= scts
[i
].window
;
2292 present_parameters
.hDeviceWindow
= hwnd
;
2293 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2294 present_parameters
.BackBufferWidth
= scts
[i
].backx
;
2295 present_parameters
.BackBufferHeight
= scts
[i
].backy
;
2296 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
2297 present_parameters
.EnableAutoDepthStencil
= TRUE
;
2298 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
2300 hr
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, present_parameters
.hDeviceWindow
, D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
2302 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D16
;
2303 hr
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, present_parameters
.hDeviceWindow
, D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
2305 hr
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, present_parameters
.hDeviceWindow
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
2308 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D_CreateDevice returned: %08x\n", hr
);
2312 DestroyWindow(hwnd
);
2313 skip("Creating the device failed\n");
2317 /* Check for the default scissor rect size */
2318 hr
= IDirect3DDevice9_GetScissorRect(device_ptr
, &scissorrect
);
2319 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr
);
2320 ok(scissorrect
.right
== scts
[i
].backx
&& scissorrect
.bottom
== scts
[i
].backy
&& scissorrect
.top
== 0 && scissorrect
.left
== 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect
.right
, scissorrect
.bottom
, scts
[i
].backx
, scts
[i
].backy
);
2322 /* check the scissorrect values after a reset */
2323 present_parameters
.BackBufferWidth
= screen_width
;
2324 present_parameters
.BackBufferHeight
= screen_height
;
2325 hr
= IDirect3DDevice9_Reset(device_ptr
, &present_parameters
);
2326 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
2327 hr
= IDirect3DDevice9_TestCooperativeLevel(device_ptr
);
2328 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
2330 hr
= IDirect3DDevice9_GetScissorRect(device_ptr
, &scissorrect
);
2331 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr
);
2332 ok(scissorrect
.right
== screen_width
&& scissorrect
.bottom
== screen_height
&& scissorrect
.top
== 0 && scissorrect
.left
== 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect
.right
, scissorrect
.bottom
, screen_width
, screen_height
);
2337 ref
= IDirect3DDevice9_Release(device_ptr
);
2338 DestroyWindow(hwnd
);
2339 ok(ref
== 0, "The device was not properly freed: refcount %u\n", ref
);
2344 if(d3d9_ptr
) IDirect3D9_Release(d3d9_ptr
);
2348 static void test_multi_device(void)
2350 IDirect3DDevice9
*device1
= NULL
, *device2
= NULL
;
2351 D3DPRESENT_PARAMETERS present_parameters
;
2352 HWND hwnd1
= NULL
, hwnd2
= NULL
;
2357 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
2358 ok(d3d9
!= NULL
, "Failed to create a d3d9 object.\n");
2359 if (!d3d9
) goto fail
;
2361 hwnd1
= CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2362 ok(hwnd1
!= NULL
, "Failed to create a window.\n");
2363 if (!hwnd1
) goto fail
;
2365 memset(&present_parameters
, 0, sizeof(present_parameters
));
2366 present_parameters
.Windowed
= TRUE
;
2367 present_parameters
.hDeviceWindow
= hwnd1
;
2368 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2370 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd1
,
2371 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device1
);
2372 IDirect3D9_Release(d3d9
);
2375 skip("Failed to create a device\n");
2379 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
2380 ok(d3d9
!= NULL
, "Failed to create a d3d9 object.\n");
2381 if (!d3d9
) goto fail
;
2383 hwnd2
= CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2384 ok(hwnd2
!= NULL
, "Failed to create a window.\n");
2385 if (!hwnd2
) goto fail
;
2387 memset(&present_parameters
, 0, sizeof(present_parameters
));
2388 present_parameters
.Windowed
= TRUE
;
2389 present_parameters
.hDeviceWindow
= hwnd2
;
2390 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2392 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd2
,
2393 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device2
);
2394 ok(SUCCEEDED(hr
), "Failed to create a device, hr %#x\n", hr
);
2395 IDirect3D9_Release(d3d9
);
2397 if (FAILED(hr
)) goto fail
;
2400 if (d3d9
) IDirect3D9_Release(d3d9
);
2403 refcount
= IDirect3DDevice9_Release(device1
);
2404 ok(!refcount
, "Device has %u references left.\n", refcount
);
2408 refcount
= IDirect3DDevice9_Release(device2
);
2409 ok(!refcount
, "Device has %u references left.\n", refcount
);
2411 if (hwnd1
) DestroyWindow(hwnd1
);
2412 if (hwnd2
) DestroyWindow(hwnd2
);
2415 static HWND filter_messages
;
2426 enum message_window window
;
2429 static const struct message
*expect_messages
;
2430 static HWND device_window
, focus_window
;
2432 struct wndproc_thread_param
2435 HANDLE window_created
;
2436 HANDLE test_finished
;
2437 BOOL running_in_foreground
;
2440 static LRESULT CALLBACK
test_proc(HWND hwnd
, UINT message
, WPARAM wparam
, LPARAM lparam
)
2442 if (filter_messages
&& filter_messages
== hwnd
)
2444 if (message
!= WM_DISPLAYCHANGE
&& message
!= WM_IME_NOTIFY
)
2445 todo_wine
ok( 0, "Received unexpected message %#x for window %p.\n", message
, hwnd
);
2448 if (expect_messages
)
2452 switch (expect_messages
->window
)
2467 if (hwnd
== w
&& expect_messages
->message
== message
) ++expect_messages
;
2470 return DefWindowProcA(hwnd
, message
, wparam
, lparam
);
2473 static DWORD WINAPI
wndproc_thread(void *param
)
2475 struct wndproc_thread_param
*p
= param
;
2479 p
->dummy_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2480 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2481 p
->running_in_foreground
= SetForegroundWindow(p
->dummy_window
);
2483 ret
= SetEvent(p
->window_created
);
2484 ok(ret
, "SetEvent failed, last error %#x.\n", GetLastError());
2490 while (PeekMessage(&msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessage(&msg
);
2491 res
= WaitForSingleObject(p
->test_finished
, 100);
2492 if (res
== WAIT_OBJECT_0
) break;
2493 if (res
!= WAIT_TIMEOUT
)
2495 ok(0, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2500 DestroyWindow(p
->dummy_window
);
2505 static void test_wndproc(void)
2507 struct wndproc_thread_param thread_params
;
2508 IDirect3DDevice9
*device
;
2517 static const struct message messages
[] =
2519 {WM_WINDOWPOSCHANGING
, FOCUS_WINDOW
},
2520 {WM_ACTIVATE
, FOCUS_WINDOW
},
2521 {WM_SETFOCUS
, FOCUS_WINDOW
},
2525 if (!(d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
)))
2527 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2531 wc
.lpfnWndProc
= test_proc
;
2532 wc
.lpszClassName
= "d3d9_test_wndproc_wc";
2533 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
2535 thread_params
.window_created
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2536 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
2537 thread_params
.test_finished
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2538 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
2540 focus_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2541 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2542 device_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2543 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2544 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
2545 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
2547 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
2548 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2550 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2551 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2552 (LONG_PTR
)test_proc
, proc
);
2553 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2554 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2555 (LONG_PTR
)test_proc
, proc
);
2557 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2558 device_window
, focus_window
, thread_params
.dummy_window
);
2561 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2562 if (thread_params
.running_in_foreground
)
2564 tmp
= GetForegroundWindow();
2565 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2566 thread_params
.dummy_window
, tmp
);
2569 skip("Not running in foreground, skip foreground window test\n");
2573 expect_messages
= messages
;
2575 device
= create_device(d3d9
, device_window
, focus_window
, FALSE
);
2578 skip("Failed to create a D3D device, skipping tests.\n");
2582 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2583 expect_messages
->message
, expect_messages
->window
);
2584 expect_messages
= NULL
;
2586 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2589 ok(tmp
== focus_window
, "Expected focus %p, got %p.\n", focus_window
, tmp
);
2590 tmp
= GetForegroundWindow();
2591 ok(tmp
== focus_window
, "Expected foreground window %p, got %p.\n", focus_window
, tmp
);
2593 SetForegroundWindow(focus_window
);
2596 filter_messages
= focus_window
;
2598 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2599 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2600 (LONG_PTR
)test_proc
, proc
);
2602 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2603 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx, got %#lx.\n",
2604 (LONG_PTR
)test_proc
, proc
);
2606 ref
= IDirect3DDevice9_Release(device
);
2607 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2609 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2610 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2611 (LONG_PTR
)test_proc
, proc
);
2613 device
= create_device(d3d9
, focus_window
, focus_window
, FALSE
);
2616 skip("Failed to create a D3D device, skipping tests.\n");
2620 ref
= IDirect3DDevice9_Release(device
);
2621 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2623 device
= create_device(d3d9
, device_window
, focus_window
, FALSE
);
2626 skip("Failed to create a D3D device, skipping tests.\n");
2630 proc
= SetWindowLongPtrA(focus_window
, GWLP_WNDPROC
, (LONG_PTR
)DefWindowProcA
);
2631 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx, got %#lx.\n",
2632 (LONG_PTR
)test_proc
, proc
);
2634 ref
= IDirect3DDevice9_Release(device
);
2635 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2637 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2638 ok(proc
== (LONG_PTR
)DefWindowProcA
, "Expected wndproc %#lx, got %#lx.\n",
2639 (LONG_PTR
)DefWindowProcA
, proc
);
2642 filter_messages
= NULL
;
2643 IDirect3D9_Release(d3d9
);
2645 SetEvent(thread_params
.test_finished
);
2646 WaitForSingleObject(thread
, INFINITE
);
2647 CloseHandle(thread_params
.test_finished
);
2648 CloseHandle(thread_params
.window_created
);
2649 CloseHandle(thread
);
2651 DestroyWindow(device_window
);
2652 DestroyWindow(focus_window
);
2653 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL
));
2656 static void test_wndproc_windowed(void)
2658 struct wndproc_thread_param thread_params
;
2659 IDirect3DDevice9
*device
;
2669 if (!(d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
)))
2671 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2675 wc
.lpfnWndProc
= test_proc
;
2676 wc
.lpszClassName
= "d3d9_test_wndproc_wc";
2677 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
2679 thread_params
.window_created
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2680 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
2681 thread_params
.test_finished
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2682 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
2684 focus_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2685 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2686 device_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2687 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2688 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
2689 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
2691 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
2692 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2694 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2695 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2696 (LONG_PTR
)test_proc
, proc
);
2697 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2698 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2699 (LONG_PTR
)test_proc
, proc
);
2701 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2702 device_window
, focus_window
, thread_params
.dummy_window
);
2705 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2706 if (thread_params
.running_in_foreground
)
2708 tmp
= GetForegroundWindow();
2709 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2710 thread_params
.dummy_window
, tmp
);
2713 skip("Not running in foreground, skip foreground window test\n");
2715 filter_messages
= focus_window
;
2717 device
= create_device(d3d9
, device_window
, focus_window
, TRUE
);
2720 skip("Failed to create a D3D device, skipping tests.\n");
2725 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2726 tmp
= GetForegroundWindow();
2727 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2728 thread_params
.dummy_window
, tmp
);
2730 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2731 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2732 (LONG_PTR
)test_proc
, proc
);
2734 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2735 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2736 (LONG_PTR
)test_proc
, proc
);
2738 filter_messages
= NULL
;
2740 hr
= reset_device(device
, device_window
, FALSE
);
2741 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2743 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2744 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2745 (LONG_PTR
)test_proc
, proc
);
2747 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2748 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2749 (LONG_PTR
)test_proc
, proc
);
2751 hr
= reset_device(device
, device_window
, TRUE
);
2752 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2754 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2755 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2756 (LONG_PTR
)test_proc
, proc
);
2758 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2759 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2760 (LONG_PTR
)test_proc
, proc
);
2762 filter_messages
= focus_window
;
2764 ref
= IDirect3DDevice9_Release(device
);
2765 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2767 filter_messages
= device_window
;
2769 device
= create_device(d3d9
, focus_window
, focus_window
, TRUE
);
2772 skip("Failed to create a D3D device, skipping tests.\n");
2776 filter_messages
= NULL
;
2778 hr
= reset_device(device
, focus_window
, FALSE
);
2779 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2781 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2782 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2783 (LONG_PTR
)test_proc
, proc
);
2785 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2786 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2787 (LONG_PTR
)test_proc
, proc
);
2789 hr
= reset_device(device
, focus_window
, TRUE
);
2790 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2792 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2793 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2794 (LONG_PTR
)test_proc
, proc
);
2796 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2797 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2798 (LONG_PTR
)test_proc
, proc
);
2800 filter_messages
= device_window
;
2802 ref
= IDirect3DDevice9_Release(device
);
2803 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2805 device
= create_device(d3d9
, device_window
, focus_window
, TRUE
);
2808 skip("Failed to create a D3D device, skipping tests.\n");
2812 filter_messages
= NULL
;
2814 hr
= reset_device(device
, device_window
, FALSE
);
2815 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2817 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2818 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2819 (LONG_PTR
)test_proc
, proc
);
2821 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2822 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2823 (LONG_PTR
)test_proc
, proc
);
2825 hr
= reset_device(device
, device_window
, TRUE
);
2826 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2828 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2829 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2830 (LONG_PTR
)test_proc
, proc
);
2832 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2833 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2834 (LONG_PTR
)test_proc
, proc
);
2836 filter_messages
= device_window
;
2838 ref
= IDirect3DDevice9_Release(device
);
2839 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2842 filter_messages
= NULL
;
2843 IDirect3D9_Release(d3d9
);
2845 SetEvent(thread_params
.test_finished
);
2846 WaitForSingleObject(thread
, INFINITE
);
2847 CloseHandle(thread_params
.test_finished
);
2848 CloseHandle(thread_params
.window_created
);
2849 CloseHandle(thread
);
2851 DestroyWindow(device_window
);
2852 DestroyWindow(focus_window
);
2853 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL
));
2856 static void test_reset_fullscreen(void)
2858 WNDCLASSEX wc
= {0};
2859 IDirect3DDevice9
*device
= NULL
;
2860 IDirect3D9
*d3d
= NULL
;
2862 static const struct message messages
[] =
2864 {WM_ACTIVATEAPP
, FOCUS_WINDOW
},
2868 d3d
= pDirect3DCreate9(D3D_SDK_VERSION
);
2869 ok(d3d
!= NULL
, "Failed to create an IDirect3D object.\n");
2870 expect_messages
= messages
;
2872 wc
.cbSize
= sizeof(WNDCLASSEX
);
2873 wc
.lpfnWndProc
= test_proc
;
2874 wc
.lpszClassName
= "test_reset_fullscreen";
2876 atom
= RegisterClassEx(&wc
);
2877 ok(atom
, "Failed to register a new window class. GetLastError:%d\n", GetLastError());
2879 device_window
= focus_window
= CreateWindowEx(0, wc
.lpszClassName
, "Test Reset Fullscreen", 0, 0, 0, screen_width
, screen_height
, NULL
, NULL
, NULL
, NULL
);
2880 ok(device_window
!= NULL
, "Failed to create a window. GetLastError:%d\n", GetLastError());
2883 * Create a device in windowed mode.
2884 * Since the device is windowed and we haven't called any methods that
2885 * could show the window (such as ShowWindow or SetWindowPos) yet,
2886 * WM_ACTIVATEAPP will not have been sent.
2888 device
= create_device(d3d
, device_window
, focus_window
, TRUE
);
2891 skip("Unable to create device. Skipping test.\n");
2896 * Switch to fullscreen mode.
2897 * This will force the window to be shown and will cause the WM_ACTIVATEAPP
2898 * message to be sent.
2900 ok(SUCCEEDED(reset_device(device
, device_window
, FALSE
)), "Failed to reset device.\n");
2903 ok(expect_messages
->message
== 0, "Expected to receive message %#x.\n", expect_messages
->message
);
2904 expect_messages
= NULL
;
2907 if (device
) IDirect3DDevice9_Release(device
);
2908 if (d3d
) IDirect3D9_Release(d3d
);
2909 DestroyWindow(device_window
);
2910 device_window
= focus_window
= NULL
;
2911 UnregisterClass(wc
.lpszClassName
, GetModuleHandle(NULL
));
2915 static inline void set_fpu_cw(WORD cw
)
2917 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2918 #define D3D9_TEST_SET_FPU_CW 1
2919 __asm__
volatile ("fnclex");
2920 __asm__
volatile ("fldcw %0" : : "m" (cw
));
2921 #elif defined(__i386__) && defined(_MSC_VER)
2922 #define D3D9_TEST_SET_FPU_CW 1
2928 static inline WORD
get_fpu_cw(void)
2931 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2932 #define D3D9_TEST_GET_FPU_CW 1
2933 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
2934 #elif defined(__i386__) && defined(_MSC_VER)
2935 #define D3D9_TEST_GET_FPU_CW 1
2941 static void test_fpu_setup(void)
2943 #if defined(D3D9_TEST_SET_FPU_CW) && defined(D3D9_TEST_GET_FPU_CW)
2944 D3DPRESENT_PARAMETERS present_parameters
;
2945 IDirect3DDevice9
*device
;
2951 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
2952 ok(!!d3d9
, "Failed to create a d3d9 object.\n");
2955 window
= CreateWindowA("d3d9_test_wc", "d3d9_test", WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2956 ok(!!window
, "Failed to create a window.\n");
2957 if (!window
) goto done
;
2959 memset(&present_parameters
, 0, sizeof(present_parameters
));
2960 present_parameters
.Windowed
= TRUE
;
2961 present_parameters
.hDeviceWindow
= window
;
2962 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2966 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
2968 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
2969 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2972 skip("Failed to create a device, hr %#x.\n", hr
);
2978 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
2980 IDirect3DDevice9_Release(device
);
2983 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
2986 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
2988 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
2989 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_FPU_PRESERVE
, &present_parameters
, &device
);
2990 ok(SUCCEEDED(hr
), "CreateDevice failed, hr %#x.\n", hr
);
2993 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
2996 IDirect3DDevice9_Release(device
);
2999 if (window
) DestroyWindow(window
);
3000 if (d3d9
) IDirect3D9_Release(d3d9
);
3004 static void test_window_style(void)
3006 RECT focus_rect
, fullscreen_rect
, r
;
3007 LONG device_style
, device_exstyle
;
3008 LONG focus_style
, focus_exstyle
;
3009 LONG style
, expected_style
;
3010 IDirect3DDevice9
*device
;
3015 if (!(d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
)))
3017 skip("Failed to create IDirect3D9 object, skipping tests.\n");
3021 focus_window
= CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
,
3022 0, 0, screen_width
/ 2, screen_height
/ 2, 0, 0, 0, 0);
3023 device_window
= CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
,
3024 0, 0, screen_width
/ 2, screen_height
/ 2, 0, 0, 0, 0);
3026 device_style
= GetWindowLongA(device_window
, GWL_STYLE
);
3027 device_exstyle
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3028 focus_style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3029 focus_exstyle
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3031 SetRect(&fullscreen_rect
, 0, 0, screen_width
, screen_height
);
3032 GetWindowRect(focus_window
, &focus_rect
);
3034 device
= create_device(d3d9
, device_window
, focus_window
, FALSE
);
3037 skip("Failed to create a D3D device, skipping tests.\n");
3041 style
= GetWindowLongA(device_window
, GWL_STYLE
);
3042 expected_style
= device_style
| WS_VISIBLE
;
3043 todo_wine
ok(style
== expected_style
, "Expected device window style %#x, got %#x.\n",
3044 expected_style
, style
);
3045 style
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3046 expected_style
= device_exstyle
| WS_EX_TOPMOST
;
3047 todo_wine
ok(style
== expected_style
, "Expected device window extended style %#x, got %#x.\n",
3048 expected_style
, style
);
3050 style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3051 ok(style
== focus_style
, "Expected focus window style %#x, got %#x.\n",
3052 focus_style
, style
);
3053 style
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3054 ok(style
== focus_exstyle
, "Expected focus window extended style %#x, got %#x.\n",
3055 focus_exstyle
, style
);
3057 GetWindowRect(device_window
, &r
);
3058 ok(EqualRect(&r
, &fullscreen_rect
), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3059 fullscreen_rect
.left
, fullscreen_rect
.top
, fullscreen_rect
.right
, fullscreen_rect
.bottom
,
3060 r
.left
, r
.top
, r
.right
, r
.bottom
);
3061 GetClientRect(device_window
, &r
);
3062 todo_wine
ok(!EqualRect(&r
, &fullscreen_rect
), "Client rect and window rect are equal.\n");
3063 GetWindowRect(focus_window
, &r
);
3064 ok(EqualRect(&r
, &focus_rect
), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3065 focus_rect
.left
, focus_rect
.top
, focus_rect
.right
, focus_rect
.bottom
,
3066 r
.left
, r
.top
, r
.right
, r
.bottom
);
3068 ref
= IDirect3DDevice9_Release(device
);
3069 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3072 IDirect3D9_Release(d3d9
);
3074 DestroyWindow(device_window
);
3075 DestroyWindow(focus_window
);
3080 HMODULE d3d9_handle
= LoadLibraryA( "d3d9.dll" );
3083 wc
.lpfnWndProc
= DefWindowProc
;
3084 wc
.lpszClassName
= "d3d9_test_wc";
3089 skip("Could not load d3d9.dll\n");
3093 pDirect3DCreate9
= (void *)GetProcAddress( d3d9_handle
, "Direct3DCreate9" );
3094 ok(pDirect3DCreate9
!= NULL
, "Failed to get address of Direct3DCreate9\n");
3095 if (pDirect3DCreate9
)
3097 IDirect3D9
*d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
3100 skip("could not create D3D9 object\n");
3103 IDirect3D9_Release(d3d9
);
3105 screen_width
= GetSystemMetrics(SM_CXSCREEN
);
3106 screen_height
= GetSystemMetrics(SM_CYSCREEN
);
3109 test_multi_device();
3110 test_display_formats();
3111 test_display_modes();
3114 test_mipmap_levels();
3115 test_checkdevicemultisampletype();
3117 test_reset_fullscreen();
3121 test_depthstenciltest();
3122 test_draw_indexed();
3125 test_set_stream_source();
3126 test_scissor_size();
3128 test_wndproc_windowed();
3129 test_window_style();
3133 UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL
));