quartz: Free two assert calls from having side effects.
[wine/testsucceed.git] / dlls / d3d9 / tests / stateblock.c
blobe33c7b40888806f0dbd1a7d5769e1e4efad78e11
1 /*
2 * Copyright (C) 2005 Henri Verbeet
3 * Copyright (C) 2006 Ivan Gyurdiev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define COBJMACROS
21 #include <d3d9.h>
22 #include "wine/test.h"
24 static HMODULE d3d9_handle = 0;
26 static DWORD texture_stages;
28 static HWND create_window(void)
30 WNDCLASS wc = {0};
31 wc.lpfnWndProc = DefWindowProc;
32 wc.lpszClassName = "d3d9_test_wc";
33 RegisterClass(&wc);
35 return CreateWindow("d3d9_test_wc", "d3d9_test",
36 0, 0, 0, 0, 0, 0, 0, 0, 0);
39 static HRESULT init_d3d9(
40 IDirect3DDevice9** device,
41 D3DPRESENT_PARAMETERS* device_pparams)
43 IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
44 IDirect3D9 *d3d9_ptr = 0;
45 HRESULT hres;
46 HWND window;
48 d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
49 ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
50 if (!d3d9_create) return E_FAIL;
52 d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
53 if (!d3d9_ptr)
55 skip("could not create D3D9\n");
56 return E_FAIL;
59 window = create_window();
61 ZeroMemory(device_pparams, sizeof(D3DPRESENT_PARAMETERS));
62 device_pparams->Windowed = TRUE;
63 device_pparams->hDeviceWindow = window;
64 device_pparams->SwapEffect = D3DSWAPEFFECT_DISCARD;
66 hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
67 D3DCREATE_SOFTWARE_VERTEXPROCESSING, device_pparams, device);
68 ok(hres == D3D_OK || hres == D3DERR_NOTAVAILABLE,
69 "IDirect3D_CreateDevice returned: 0x%x\n", hres);
70 return hres;
73 static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr)
75 HRESULT hret = 0;
76 IDirect3DStateBlock9 *state_block_ptr = 0;
78 /* Should succeed */
79 hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
80 ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3D_OK);
81 if (hret != D3D_OK) return;
83 /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */
84 hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
85 ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3DERR_INVALIDCALL);
86 if (hret != D3DERR_INVALIDCALL) return;
88 /* Should succeed */
89 state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
90 hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
91 ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef,
92 "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
93 "Expected hret 0x%x, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL);
94 IDirect3DStateBlock9_Release(state_block_ptr);
96 /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */
97 state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
98 hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
99 ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef,
100 "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
101 "Expected hret 0x%x, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL);
104 /* ============================ State Testing Framework ========================== */
106 struct state_test
108 const char* test_name;
110 /* The initial data is usually the same
111 * as the default data, but a write can have side effects.
112 * The initial data is tested first, before any writes take place
113 * The default data can be tested after a write */
114 const void* initial_data;
116 /* The default data is the standard state to compare
117 * against, and restore to */
118 const void* default_data;
120 /* The test data is the experiment data to try
121 * in - what we want to write
122 * out - what windows will actually write (not necessarily the same) */
123 const void *test_data_in;
124 const void *test_data_out_all;
125 const void *test_data_out_vertex;
126 const void *test_data_out_pixel;
128 HRESULT (*init)(IDirect3DDevice9 *device, struct state_test *test);
129 void (*cleanup)(IDirect3DDevice9 *device, struct state_test *test);
130 void (*apply_data)(IDirect3DDevice9 *device, const struct state_test *test,
131 const void *data);
132 void (*check_data)(IDirect3DDevice9 *device, const struct state_test *test,
133 const void *expected_data, unsigned int chain_stage, DWORD quirk);
135 /* Test arguments */
136 const void* test_arg;
138 /* Test-specific context data */
139 void* test_context;
142 #define EVENT_OK 0
143 #define EVENT_ERROR -1
145 /* Apparently recorded stateblocks record and apply vertex declarations,
146 * but don't capture them */
147 #define SB_QUIRK_RECORDED_VDECL_CAPTURE 0x00000001
149 struct event_data
151 IDirect3DStateBlock9 *stateblock;
152 IDirect3DSurface9 *original_render_target;
153 IDirect3DSwapChain9 *new_swap_chain;
156 enum stateblock_data
158 SB_DATA_NONE = 0,
159 SB_DATA_DEFAULT,
160 SB_DATA_INITIAL,
161 SB_DATA_TEST_IN,
162 SB_DATA_TEST_ALL,
163 SB_DATA_TEST_VERTEX,
164 SB_DATA_TEST_PIXEL,
167 struct event
169 int (*event_fn)(IDirect3DDevice9 *device, struct event_data *event_data);
170 enum stateblock_data check;
171 enum stateblock_data apply;
172 DWORD quirk;
175 static const void *get_event_data(const struct state_test *test, enum stateblock_data data)
177 switch (data)
179 case SB_DATA_DEFAULT:
180 return test->default_data;
182 case SB_DATA_INITIAL:
183 return test->initial_data;
185 case SB_DATA_TEST_IN:
186 return test->test_data_in;
188 case SB_DATA_TEST_ALL:
189 return test->test_data_out_all;
191 case SB_DATA_TEST_VERTEX:
192 return test->test_data_out_vertex;
194 case SB_DATA_TEST_PIXEL:
195 return test->test_data_out_pixel;
197 default:
198 return NULL;
202 /* This is an event-machine, which tests things.
203 * It tests get and set operations for a batch of states, based on
204 * results from the event function, which directs what's to be done */
206 static void execute_test_chain(IDirect3DDevice9 *device, struct state_test *test,
207 unsigned int ntests, struct event *event, unsigned int nevents, struct event_data *event_data)
209 unsigned int i, j;
211 /* For each queued event */
212 for (j = 0; j < nevents; ++j)
214 const void *data;
216 /* Execute the next event handler (if available). */
217 if (event[j].event_fn)
219 if (event[j].event_fn(device, event_data) == EVENT_ERROR)
221 trace("Stage %u in error state, aborting.\n", j);
222 break;
226 if (event[j].check != SB_DATA_NONE)
228 for (i = 0; i < ntests; ++i)
230 data = get_event_data(&test[i], event[j].check);
231 test[i].check_data(device, &test[i], data, j, event[j].quirk);
235 if (event[j].apply != SB_DATA_NONE)
237 for (i = 0; i < ntests; ++i)
239 data = get_event_data(&test[i], event[j].apply);
240 test[i].apply_data(device, &test[i], data);
245 /* Attempt to reset any changes made. */
246 for (i = 0; i < ntests; ++i)
248 test[i].apply_data(device, &test[i], test[i].default_data);
252 static int switch_render_target(IDirect3DDevice9 *device, struct event_data *event_data)
254 HRESULT hret;
255 D3DPRESENT_PARAMETERS present_parameters;
256 IDirect3DSwapChain9* swapchain = NULL;
257 IDirect3DSurface9* backbuffer = NULL;
259 /* Parameters for new swapchain */
260 ZeroMemory(&present_parameters, sizeof(present_parameters));
261 present_parameters.Windowed = TRUE;
262 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
264 /* Create new swapchain */
265 hret = IDirect3DDevice9_CreateAdditionalSwapChain(device, &present_parameters, &swapchain);
266 ok (hret == D3D_OK, "CreateAdditionalSwapChain returned %#x.\n", hret);
267 if (hret != D3D_OK) goto error;
269 /* Get its backbuffer */
270 hret = IDirect3DSwapChain9_GetBackBuffer(swapchain, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
271 ok (hret == D3D_OK, "GetBackBuffer returned %#x.\n", hret);
272 if (hret != D3D_OK) goto error;
274 /* Save the current render target */
275 hret = IDirect3DDevice9_GetRenderTarget(device, 0, &event_data->original_render_target);
276 ok (hret == D3D_OK, "GetRenderTarget returned %#x.\n", hret);
277 if (hret != D3D_OK) goto error;
279 /* Set the new swapchain's backbuffer as a render target */
280 hret = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
281 ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
282 if (hret != D3D_OK) goto error;
284 IUnknown_Release(backbuffer);
285 event_data->new_swap_chain = swapchain;
286 return EVENT_OK;
288 error:
289 if (backbuffer) IUnknown_Release(backbuffer);
290 if (swapchain) IUnknown_Release(swapchain);
291 return EVENT_ERROR;
294 static int revert_render_target(IDirect3DDevice9 *device, struct event_data *event_data)
296 HRESULT hret;
298 /* Reset the old render target */
299 hret = IDirect3DDevice9_SetRenderTarget(device, 0, event_data->original_render_target);
300 ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
301 if (hret != D3D_OK) {
302 IUnknown_Release(event_data->original_render_target);
303 return EVENT_ERROR;
306 IUnknown_Release(event_data->original_render_target);
307 IUnknown_Release(event_data->new_swap_chain);
309 return EVENT_OK;
312 static int create_stateblock_all(IDirect3DDevice9 *device, struct event_data *event_data)
314 HRESULT hr;
316 hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_ALL, &event_data->stateblock);
317 ok(SUCCEEDED(hr), "CreateStateBlock returned %#x.\n", hr);
318 if (FAILED(hr)) return EVENT_ERROR;
319 return EVENT_OK;
322 static int create_stateblock_vertex(IDirect3DDevice9 *device, struct event_data *event_data)
324 HRESULT hr;
326 hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_VERTEXSTATE, &event_data->stateblock);
327 ok(SUCCEEDED(hr), "CreateStateBlock returned %#x.\n", hr);
328 if (FAILED(hr)) return EVENT_ERROR;
329 return EVENT_OK;
332 static int create_stateblock_pixel(IDirect3DDevice9 *device, struct event_data *event_data)
334 HRESULT hr;
336 hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_PIXELSTATE, &event_data->stateblock);
337 ok(SUCCEEDED(hr), "CreateStateBlock returned %#x.\n", hr);
338 if (FAILED(hr)) return EVENT_ERROR;
339 return EVENT_OK;
342 static int begin_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
344 HRESULT hret;
346 hret = IDirect3DDevice9_BeginStateBlock(device);
347 ok(hret == D3D_OK, "BeginStateBlock returned %#x.\n", hret);
348 if (hret != D3D_OK) return EVENT_ERROR;
349 return EVENT_OK;
352 static int end_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
354 HRESULT hret;
356 hret = IDirect3DDevice9_EndStateBlock(device, &event_data->stateblock);
357 ok(hret == D3D_OK, "EndStateBlock returned %#x.\n", hret);
358 if (hret != D3D_OK) return EVENT_ERROR;
359 return EVENT_OK;
362 static int release_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
364 IUnknown_Release(event_data->stateblock);
365 return EVENT_OK;
368 static int apply_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
370 HRESULT hret;
372 hret = IDirect3DStateBlock9_Apply(event_data->stateblock);
373 ok(hret == D3D_OK, "Apply returned %#x.\n", hret);
374 if (hret != D3D_OK) {
375 IUnknown_Release(event_data->stateblock);
376 return EVENT_ERROR;
379 IUnknown_Release(event_data->stateblock);
381 return EVENT_OK;
384 static int capture_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
386 HRESULT hret;
388 hret = IDirect3DStateBlock9_Capture(event_data->stateblock);
389 ok(hret == D3D_OK, "Capture returned %#x.\n", hret);
390 if (hret != D3D_OK)
391 return EVENT_ERROR;
393 return EVENT_OK;
396 static void execute_test_chain_all(IDirect3DDevice9 *device, struct state_test *test, unsigned int ntests)
398 struct event_data arg;
399 unsigned int i;
400 HRESULT hr;
402 struct event read_events[] =
404 {NULL, SB_DATA_INITIAL, SB_DATA_NONE},
407 struct event write_read_events[] =
409 {NULL, SB_DATA_NONE, SB_DATA_TEST_IN},
410 {NULL, SB_DATA_TEST_ALL, SB_DATA_NONE},
413 struct event abort_stateblock_events[] =
415 {begin_stateblock, SB_DATA_NONE, SB_DATA_TEST_IN},
416 {end_stateblock, SB_DATA_NONE, SB_DATA_NONE},
417 {release_stateblock, SB_DATA_DEFAULT, SB_DATA_NONE},
420 struct event apply_stateblock_events[] =
422 {begin_stateblock, SB_DATA_NONE, SB_DATA_TEST_IN},
423 {end_stateblock, SB_DATA_NONE, SB_DATA_NONE},
424 {apply_stateblock, SB_DATA_TEST_ALL, SB_DATA_NONE},
427 struct event capture_reapply_stateblock_events[] =
429 {begin_stateblock, SB_DATA_NONE, SB_DATA_TEST_IN},
430 {end_stateblock, SB_DATA_NONE, SB_DATA_NONE},
431 {capture_stateblock, SB_DATA_DEFAULT, SB_DATA_TEST_IN},
432 {apply_stateblock, SB_DATA_DEFAULT, SB_DATA_NONE, SB_QUIRK_RECORDED_VDECL_CAPTURE},
435 struct event create_stateblock_capture_apply_all_events[] =
437 {create_stateblock_all, SB_DATA_DEFAULT, SB_DATA_TEST_IN},
438 {capture_stateblock, SB_DATA_TEST_ALL, SB_DATA_DEFAULT},
439 {apply_stateblock, SB_DATA_TEST_ALL, SB_DATA_NONE},
442 struct event create_stateblock_apply_all_events[] =
444 {NULL, SB_DATA_DEFAULT, SB_DATA_TEST_IN},
445 {create_stateblock_all, SB_DATA_TEST_ALL, SB_DATA_DEFAULT},
446 {apply_stateblock, SB_DATA_TEST_ALL, SB_DATA_NONE},
449 struct event create_stateblock_capture_apply_vertex_events[] =
451 {create_stateblock_vertex, SB_DATA_DEFAULT, SB_DATA_TEST_IN},
452 {capture_stateblock, SB_DATA_TEST_ALL, SB_DATA_DEFAULT},
453 {apply_stateblock, SB_DATA_TEST_VERTEX, SB_DATA_NONE},
456 struct event create_stateblock_apply_vertex_events[] =
458 {NULL, SB_DATA_DEFAULT, SB_DATA_TEST_IN},
459 {create_stateblock_vertex, SB_DATA_TEST_ALL, SB_DATA_DEFAULT},
460 {apply_stateblock, SB_DATA_TEST_VERTEX, SB_DATA_NONE},
463 struct event create_stateblock_capture_apply_pixel_events[] =
465 {create_stateblock_pixel, SB_DATA_DEFAULT, SB_DATA_TEST_IN},
466 {capture_stateblock, SB_DATA_TEST_ALL, SB_DATA_DEFAULT},
467 {apply_stateblock, SB_DATA_TEST_PIXEL, SB_DATA_NONE},
470 struct event create_stateblock_apply_pixel_events[] =
472 {NULL, SB_DATA_DEFAULT, SB_DATA_TEST_IN},
473 {create_stateblock_pixel, SB_DATA_TEST_ALL, SB_DATA_DEFAULT},
474 {apply_stateblock, SB_DATA_TEST_PIXEL, SB_DATA_NONE},
477 struct event rendertarget_switch_events[] =
479 {NULL, SB_DATA_NONE, SB_DATA_TEST_IN},
480 {switch_render_target, SB_DATA_TEST_ALL, SB_DATA_NONE},
481 {revert_render_target, SB_DATA_NONE, SB_DATA_NONE},
484 struct event rendertarget_stateblock_events[] =
486 {begin_stateblock, SB_DATA_NONE, SB_DATA_TEST_IN},
487 {switch_render_target, SB_DATA_DEFAULT, SB_DATA_NONE},
488 {end_stateblock, SB_DATA_NONE, SB_DATA_NONE},
489 {revert_render_target, SB_DATA_NONE, SB_DATA_NONE},
490 {apply_stateblock, SB_DATA_TEST_ALL, SB_DATA_NONE},
493 /* Setup each test for execution */
494 for (i = 0; i < ntests; ++i)
496 hr = test[i].init(device, &test[i]);
497 ok(SUCCEEDED(hr), "Test \"%s\" failed setup, aborting\n", test[i].test_name);
498 if (FAILED(hr)) return;
501 trace("Running initial read state tests\n");
502 execute_test_chain(device, test, ntests, read_events, 1, NULL);
504 trace("Running write-read state tests\n");
505 execute_test_chain(device, test, ntests, write_read_events, 2, NULL);
507 trace("Running stateblock abort state tests\n");
508 execute_test_chain(device, test, ntests, abort_stateblock_events, 3, &arg);
510 trace("Running stateblock apply state tests\n");
511 execute_test_chain(device, test, ntests, apply_stateblock_events, 3, &arg);
513 trace("Running stateblock capture/reapply state tests\n");
514 execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg);
516 trace("Running create stateblock capture/apply all state tests\n");
517 execute_test_chain(device, test, ntests, create_stateblock_capture_apply_all_events, 3, &arg);
519 trace("Running create stateblock apply state all tests\n");
520 execute_test_chain(device, test, ntests, create_stateblock_apply_all_events, 3, &arg);
522 trace("Running create stateblock capture/apply vertex state tests\n");
523 execute_test_chain(device, test, ntests, create_stateblock_capture_apply_vertex_events, 3, &arg);
525 trace("Running create stateblock apply vertex state tests\n");
526 execute_test_chain(device, test, ntests, create_stateblock_apply_vertex_events, 3, &arg);
528 trace("Running create stateblock capture/apply pixel state tests\n");
529 execute_test_chain(device, test, ntests, create_stateblock_capture_apply_pixel_events, 3, &arg);
531 trace("Running create stateblock apply pixel state tests\n");
532 execute_test_chain(device, test, ntests, create_stateblock_apply_pixel_events, 3, &arg);
534 trace("Running rendertarget switch state tests\n");
535 execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg);
537 trace("Running stateblock apply over rendertarget switch interrupt tests\n");
538 execute_test_chain(device, test, ntests, rendertarget_stateblock_events, 5, &arg);
540 /* Cleanup resources */
541 for (i = 0; i < ntests; ++i)
543 if (test[i].cleanup) test[i].cleanup(device, &test[i]);
547 /* =================== State test: Pixel and Vertex Shader constants ============ */
549 struct shader_constant_data
551 int int_constant[4]; /* 1x4 integer constant */
552 float float_constant[4]; /* 1x4 float constant */
553 BOOL bool_constant[4]; /* 4x1 boolean constants */
556 struct shader_constant_arg
558 unsigned int idx;
559 BOOL pshader;
562 static const struct shader_constant_data shader_constant_poison_data =
564 {0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de},
565 {1.0f, 2.0f, 3.0f, 4.0f},
566 {FALSE, TRUE, FALSE, TRUE},
569 static const struct shader_constant_data shader_constant_default_data =
571 {0, 0, 0, 0},
572 {0.0f, 0.0f, 0.0f, 0.0f},
573 {0, 0, 0, 0},
576 static const struct shader_constant_data shader_constant_test_data =
578 {0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003},
579 {5.0f, 6.0f, 7.0f, 8.0f},
580 {TRUE, FALSE, FALSE, TRUE},
583 static void shader_constant_apply_data(IDirect3DDevice9 *device, const struct state_test *test, const void *data)
585 const struct shader_constant_arg *scarg = test->test_arg;
586 const struct shader_constant_data *scdata = data;
587 HRESULT hret;
588 unsigned int index = scarg->idx;
590 if (!scarg->pshader) {
591 hret = IDirect3DDevice9_SetVertexShaderConstantI(device, index, scdata->int_constant, 1);
592 ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#x.\n", hret);
593 hret = IDirect3DDevice9_SetVertexShaderConstantF(device, index, scdata->float_constant, 1);
594 ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#x.\n", hret);
595 hret = IDirect3DDevice9_SetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
596 ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#x.\n", hret);
598 } else {
599 hret = IDirect3DDevice9_SetPixelShaderConstantI(device, index, scdata->int_constant, 1);
600 ok(hret == D3D_OK, "SetPixelShaderConstantI returned %#x.\n", hret);
601 hret = IDirect3DDevice9_SetPixelShaderConstantF(device, index, scdata->float_constant, 1);
602 ok(hret == D3D_OK, "SetPixelShaderConstantF returned %#x.\n", hret);
603 hret = IDirect3DDevice9_SetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
604 ok(hret == D3D_OK, "SetPixelShaderConstantB returned %#x.\n", hret);
608 static void shader_constant_check_data(IDirect3DDevice9 *device, const struct state_test *test,
609 const void *expected_data, unsigned int chain_stage, DWORD quirk)
611 struct shader_constant_data value = shader_constant_poison_data;
612 const struct shader_constant_data *scdata = expected_data;
613 const struct shader_constant_arg *scarg = test->test_arg;
614 HRESULT hr;
616 if (!scarg->pshader)
618 hr = IDirect3DDevice9_GetVertexShaderConstantI(device, scarg->idx, value.int_constant, 1);
619 ok(SUCCEEDED(hr), "GetVertexShaderConstantI returned %#x.\n", hr);
620 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, scarg->idx, value.float_constant, 1);
621 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x.\n", hr);
622 hr = IDirect3DDevice9_GetVertexShaderConstantB(device, scarg->idx, value.bool_constant, 4);
623 ok(SUCCEEDED(hr), "GetVertexShaderConstantB returned %#x.\n", hr);
625 else
627 hr = IDirect3DDevice9_GetPixelShaderConstantI(device, scarg->idx, value.int_constant, 1);
628 ok(SUCCEEDED(hr), "GetPixelShaderConstantI returned %#x.\n", hr);
629 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, scarg->idx, value.float_constant, 1);
630 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x.\n", hr);
631 hr = IDirect3DDevice9_GetPixelShaderConstantB(device, scarg->idx, value.bool_constant, 4);
632 ok(SUCCEEDED(hr), "GetPixelShaderConstantB returned %#x.\n", hr);
635 ok(!memcmp(scdata->int_constant, value.int_constant, sizeof(scdata->int_constant)),
636 "Chain stage %u, %s integer constant:\n"
637 "\t{%#x, %#x, %#x, %#x} expected\n"
638 "\t{%#x, %#x, %#x, %#x} received\n",
639 chain_stage, scarg->pshader ? "pixel shader" : "vertex_shader",
640 scdata->int_constant[0], scdata->int_constant[1],
641 scdata->int_constant[2], scdata->int_constant[3],
642 value.int_constant[0], value.int_constant[1],
643 value.int_constant[2], value.int_constant[3]);
645 ok(!memcmp(scdata->float_constant, value.float_constant, sizeof(scdata->float_constant)),
646 "Chain stage %u, %s float constant:\n"
647 "\t{%.8e, %.8e, %.8e, %.8e} expected\n"
648 "\t{%.8e, %.8e, %.8e, %.8e} received\n",
649 chain_stage, scarg->pshader ? "pixel shader" : "vertex_shader",
650 scdata->float_constant[0], scdata->float_constant[1],
651 scdata->float_constant[2], scdata->float_constant[3],
652 value.float_constant[0], value.float_constant[1],
653 value.float_constant[2], value.float_constant[3]);
655 ok(!memcmp(scdata->bool_constant, value.bool_constant, sizeof(scdata->bool_constant)),
656 "Chain stage %u, %s boolean constant:\n"
657 "\t{%#x, %#x, %#x, %#x} expected\n"
658 "\t{%#x, %#x, %#x, %#x} received\n",
659 chain_stage, scarg->pshader ? "pixel shader" : "vertex_shader",
660 scdata->bool_constant[0], scdata->bool_constant[1],
661 scdata->bool_constant[2], scdata->bool_constant[3],
662 value.bool_constant[0], value.bool_constant[1],
663 value.bool_constant[2], value.bool_constant[3]);
666 static HRESULT shader_constant_test_init(IDirect3DDevice9 *device, struct state_test *test)
668 const struct shader_constant_arg *test_arg = test->test_arg;
670 test->test_context = NULL;
671 test->test_data_in = &shader_constant_test_data;
672 test->test_data_out_all = &shader_constant_test_data;
673 if (test_arg->pshader)
675 test->test_data_out_vertex = &shader_constant_default_data;
676 test->test_data_out_pixel = &shader_constant_test_data;
678 else
680 test->test_data_out_vertex = &shader_constant_test_data;
681 test->test_data_out_pixel = &shader_constant_default_data;
683 test->default_data = &shader_constant_default_data;
684 test->initial_data = &shader_constant_default_data;
686 return D3D_OK;
689 static void shader_constants_queue_test(struct state_test *test, const struct shader_constant_arg *test_arg)
691 test->init = shader_constant_test_init;
692 test->cleanup = NULL;
693 test->apply_data = shader_constant_apply_data;
694 test->check_data = shader_constant_check_data;
695 test->test_name = test_arg->pshader ? "set_get_pshader_constants" : "set_get_vshader_constants";
696 test->test_arg = test_arg;
699 /* =================== State test: Lights ===================================== */
701 struct light_data
703 D3DLIGHT9 light;
704 BOOL enabled;
705 HRESULT get_light_result;
706 HRESULT get_enabled_result;
709 struct light_arg
711 unsigned int idx;
714 static const struct light_data light_poison_data =
717 0x1337c0de,
718 {7.0f, 4.0f, 2.0f, 1.0f},
719 {7.0f, 4.0f, 2.0f, 1.0f},
720 {7.0f, 4.0f, 2.0f, 1.0f},
721 {3.3f, 4.4f, 5.5f},
722 {6.6f, 7.7f, 8.8f},
723 12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f,
725 TRUE,
726 0x1337c0de,
727 0x1337c0de,
730 static const struct light_data light_default_data =
733 D3DLIGHT_DIRECTIONAL,
734 {1.0f, 1.0f, 1.0f, 0.0f},
735 {0.0f, 0.0f, 0.0f, 0.0f},
736 {0.0f, 0.0f, 0.0f, 0.0f},
737 {0.0f, 0.0f, 0.0f},
738 {0.0f, 0.0f, 1.0f},
739 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
741 FALSE,
742 D3D_OK,
743 D3D_OK,
746 /* This is used for the initial read state (before a write causes side effects).
747 * The proper return status is D3DERR_INVALIDCALL. */
748 static const struct light_data light_initial_data =
751 0x1337c0de,
752 {7.0f, 4.0f, 2.0f, 1.0f},
753 {7.0f, 4.0f, 2.0f, 1.0f},
754 {7.0f, 4.0f, 2.0f, 1.0f},
755 {3.3f, 4.4f, 5.5f},
756 {6.6f, 7.7f, 8.8f},
757 12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f,
759 TRUE,
760 D3DERR_INVALIDCALL,
761 D3DERR_INVALIDCALL,
764 static const struct light_data light_test_data_in =
768 {2.0f, 2.0f, 2.0f, 2.0f},
769 {3.0f, 3.0f, 3.0f, 3.0f},
770 {4.0f, 4.0f, 4.0f, 4.0f},
771 {5.0f, 5.0f, 5.0f},
772 {6.0f, 6.0f, 6.0f},
773 7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f,
775 TRUE,
776 D3D_OK,
777 D3D_OK
780 /* SetLight will use 128 as the "enabled" value */
781 static const struct light_data light_test_data_out =
785 {2.0f, 2.0f, 2.0f, 2.0f},
786 {3.0f, 3.0f, 3.0f, 3.0f},
787 {4.0f, 4.0f, 4.0f, 4.0f},
788 {5.0f, 5.0f, 5.0f},
789 {6.0f, 6.0f, 6.0f},
790 7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f,
792 128,
793 D3D_OK,
794 D3D_OK,
797 static void light_apply_data(IDirect3DDevice9 *device, const struct state_test *test, const void *data)
799 const struct light_arg *larg = test->test_arg;
800 const struct light_data *ldata = data;
801 HRESULT hret;
802 unsigned int index = larg->idx;
804 hret = IDirect3DDevice9_SetLight(device, index, &ldata->light);
805 ok(hret == D3D_OK, "SetLight returned %#x.\n", hret);
807 hret = IDirect3DDevice9_LightEnable(device, index, ldata->enabled);
808 ok(hret == D3D_OK, "SetLightEnable returned %#x.\n", hret);
811 static void light_check_data(IDirect3DDevice9 *device, const struct state_test *test,
812 const void *expected_data, unsigned int chain_stage, DWORD quirk)
814 const struct light_arg *larg = test->test_arg;
815 const struct light_data *ldata = expected_data;
816 struct light_data value;
818 value = light_poison_data;
820 value.get_enabled_result = IDirect3DDevice9_GetLightEnable(device, larg->idx, &value.enabled);
821 value.get_light_result = IDirect3DDevice9_GetLight(device, larg->idx, &value.light);
823 ok(value.get_enabled_result == ldata->get_enabled_result,
824 "Chain stage %u: expected get_enabled_result %#x, got %#x.\n",
825 chain_stage, ldata->get_enabled_result, value.get_enabled_result);
826 ok(value.get_light_result == ldata->get_light_result,
827 "Chain stage %u: expected get_light_result %#x, got %#x.\n",
828 chain_stage, ldata->get_light_result, value.get_light_result);
830 ok(value.enabled == ldata->enabled,
831 "Chain stage %u: expected enabled %#x, got %#x.\n",
832 chain_stage, ldata->enabled, value.enabled);
833 ok(value.light.Type == ldata->light.Type,
834 "Chain stage %u: expected light.Type %#x, got %#x.\n",
835 chain_stage, ldata->light.Type, value.light.Type);
836 ok(!memcmp(&value.light.Diffuse, &ldata->light.Diffuse, sizeof(value.light.Diffuse)),
837 "Chain stage %u, light.Diffuse:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n"
838 "\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage,
839 ldata->light.Diffuse.r, ldata->light.Diffuse.g,
840 ldata->light.Diffuse.b, ldata->light.Diffuse.a,
841 value.light.Diffuse.r, value.light.Diffuse.g,
842 value.light.Diffuse.b, value.light.Diffuse.a);
843 ok(!memcmp(&value.light.Specular, &ldata->light.Specular, sizeof(value.light.Specular)),
844 "Chain stage %u, light.Specular:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n"
845 "\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage,
846 ldata->light.Specular.r, ldata->light.Specular.g,
847 ldata->light.Specular.b, ldata->light.Specular.a,
848 value.light.Specular.r, value.light.Specular.g,
849 value.light.Specular.b, value.light.Specular.a);
850 ok(!memcmp(&value.light.Ambient, &ldata->light.Ambient, sizeof(value.light.Ambient)),
851 "Chain stage %u, light.Ambient:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n"
852 "\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage,
853 ldata->light.Ambient.r, ldata->light.Ambient.g,
854 ldata->light.Ambient.b, ldata->light.Ambient.a,
855 value.light.Ambient.r, value.light.Ambient.g,
856 value.light.Ambient.b, value.light.Ambient.a);
857 ok(!memcmp(&value.light.Position, &ldata->light.Position, sizeof(value.light.Position)),
858 "Chain stage %u, light.Position:\n\t{%.8e, %.8e, %.8e} expected\n\t{%.8e, %.8e, %.8e} received.\n",
859 chain_stage, ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z,
860 value.light.Position.x, value.light.Position.y, value.light.Position.z);
861 ok(!memcmp(&value.light.Direction, &ldata->light.Direction, sizeof(value.light.Direction)),
862 "Chain stage %u, light.Direction:\n\t{%.8e, %.8e, %.8e} expected\n\t{%.8e, %.8e, %.8e} received.\n",
863 chain_stage, ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z,
864 value.light.Direction.x, value.light.Direction.y, value.light.Direction.z);
865 ok(value.light.Range == ldata->light.Range,
866 "Chain stage %u: expected light.Range %.8e, got %.8e.\n",
867 chain_stage, ldata->light.Range, value.light.Range);
868 ok(value.light.Falloff == ldata->light.Falloff,
869 "Chain stage %u: expected light.Falloff %.8e, got %.8e.\n",
870 chain_stage, ldata->light.Falloff, value.light.Falloff);
871 ok(value.light.Attenuation0 == ldata->light.Attenuation0,
872 "Chain stage %u: expected light.Attenuation0 %.8e, got %.8e.\n",
873 chain_stage, ldata->light.Attenuation0, value.light.Attenuation0);
874 ok(value.light.Attenuation1 == ldata->light.Attenuation1,
875 "Chain stage %u: expected light.Attenuation1 %.8e, got %.8e.\n",
876 chain_stage, ldata->light.Attenuation1, value.light.Attenuation1);
877 ok(value.light.Attenuation2 == ldata->light.Attenuation2,
878 "Chain stage %u: expected light.Attenuation2 %.8e, got %.8e.\n",
879 chain_stage, ldata->light.Attenuation2, value.light.Attenuation2);
880 ok(value.light.Theta == ldata->light.Theta,
881 "Chain stage %u: expected light.Theta %.8e, got %.8e.\n",
882 chain_stage, ldata->light.Theta, value.light.Theta);
883 ok(value.light.Phi == ldata->light.Phi,
884 "Chain stage %u: expected light.Phi %.8e, got %.8e.\n",
885 chain_stage, ldata->light.Phi, value.light.Phi);
888 static HRESULT light_test_init(IDirect3DDevice9 *device, struct state_test *test)
890 test->test_context = NULL;
891 test->test_data_in = &light_test_data_in;
892 test->test_data_out_all = &light_test_data_out;
893 test->test_data_out_vertex = &light_test_data_out;
894 test->test_data_out_pixel = &light_default_data;
895 test->default_data = &light_default_data;
896 test->initial_data = &light_initial_data;
898 return D3D_OK;
901 static void lights_queue_test(struct state_test *test, const struct light_arg *test_arg)
903 test->init = light_test_init;
904 test->cleanup = NULL;
905 test->apply_data = light_apply_data;
906 test->check_data = light_check_data;
907 test->test_name = "set_get_light";
908 test->test_arg = test_arg;
911 /* =================== State test: Transforms ===================================== */
913 struct transform_data
915 D3DMATRIX view;
916 D3DMATRIX projection;
917 D3DMATRIX texture0;
918 D3DMATRIX texture7;
919 D3DMATRIX world0;
920 D3DMATRIX world255;
923 static const struct transform_data transform_default_data =
926 1.0f, 0.0f, 0.0f, 0.0f,
927 0.0f, 1.0f, 0.0f, 0.0f,
928 0.0f, 0.0f, 1.0f, 0.0f,
929 0.0f, 0.0f, 0.0f, 1.0f,
930 }}},
932 1.0f, 0.0f, 0.0f, 0.0f,
933 0.0f, 1.0f, 0.0f, 0.0f,
934 0.0f, 0.0f, 1.0f, 0.0f,
935 0.0f, 0.0f, 0.0f, 1.0f,
936 }}},
938 1.0f, 0.0f, 0.0f, 0.0f,
939 0.0f, 1.0f, 0.0f, 0.0f,
940 0.0f, 0.0f, 1.0f, 0.0f,
941 0.0f, 0.0f, 0.0f, 1.0f,
942 }}},
944 1.0f, 0.0f, 0.0f, 0.0f,
945 0.0f, 1.0f, 0.0f, 0.0f,
946 0.0f, 0.0f, 1.0f, 0.0f,
947 0.0f, 0.0f, 0.0f, 1.0f,
948 }}},
950 1.0f, 0.0f, 0.0f, 0.0f,
951 0.0f, 1.0f, 0.0f, 0.0f,
952 0.0f, 0.0f, 1.0f, 0.0f,
953 0.0f, 0.0f, 0.0f, 1.0f,
954 }}},
956 1.0f, 0.0f, 0.0f, 0.0f,
957 0.0f, 1.0f, 0.0f, 0.0f,
958 0.0f, 0.0f, 1.0f, 0.0f,
959 0.0f, 0.0f, 0.0f, 1.0f,
960 }}},
963 static const struct transform_data transform_poison_data =
966 1.0f, 2.0f, 3.0f, 4.0f,
967 5.0f, 6.0f, 7.0f, 8.0f,
968 9.0f, 10.0f, 11.0f, 12.0f,
969 13.0f, 14.0f, 15.0f, 16.0f,
970 }}},
972 17.0f, 18.0f, 19.0f, 20.0f,
973 21.0f, 22.0f, 23.0f, 24.0f,
974 25.0f, 26.0f, 27.0f, 28.0f,
975 29.0f, 30.0f, 31.0f, 32.0f,
976 }}},
978 33.0f, 34.0f, 35.0f, 36.0f,
979 37.0f, 38.0f, 39.0f, 40.0f,
980 41.0f, 42.0f, 43.0f, 44.0f,
981 45.0f, 46.0f, 47.0f, 48.0f
982 }}},
984 49.0f, 50.0f, 51.0f, 52.0f,
985 53.0f, 54.0f, 55.0f, 56.0f,
986 57.0f, 58.0f, 59.0f, 60.0f,
987 61.0f, 62.0f, 63.0f, 64.0f,
988 }}},
990 64.0f, 66.0f, 67.0f, 68.0f,
991 69.0f, 70.0f, 71.0f, 72.0f,
992 73.0f, 74.0f, 75.0f, 76.0f,
993 77.0f, 78.0f, 79.0f, 80.0f,
994 }}},
996 81.0f, 82.0f, 83.0f, 84.0f,
997 85.0f, 86.0f, 87.0f, 88.0f,
998 89.0f, 90.0f, 91.0f, 92.0f,
999 93.0f, 94.0f, 95.0f, 96.0f,
1000 }}},
1003 static const struct transform_data transform_test_data =
1006 1.2f, 3.4f, -5.6f, 7.2f,
1007 10.11f, -12.13f, 14.15f, -1.5f,
1008 23.56f, 12.89f, 44.56f, -1.0f,
1009 2.3f, 0.0f, 4.4f, 5.5f,
1010 }}},
1012 9.2f, 38.7f, -6.6f, 7.2f,
1013 10.11f, -12.13f, 77.15f, -1.5f,
1014 23.56f, 12.89f, 14.56f, -1.0f,
1015 12.3f, 0.0f, 4.4f, 5.5f,
1016 }}},
1018 10.2f, 3.4f, 0.6f, 7.2f,
1019 10.11f, -12.13f, 14.15f, -1.5f,
1020 23.54f, 12.9f, 44.56f, -1.0f,
1021 2.3f, 0.0f, 4.4f, 5.5f,
1022 }}},
1024 1.2f, 3.4f, -5.6f, 7.2f,
1025 10.11f, -12.13f, -14.5f, -1.5f,
1026 2.56f, 12.89f, 23.56f, -1.0f,
1027 112.3f, 0.0f, 4.4f, 2.5f,
1028 }}},
1030 1.2f, 31.41f, 58.6f, 7.2f,
1031 10.11f, -12.13f, -14.5f, -1.5f,
1032 2.56f, 12.89f, 11.56f, -1.0f,
1033 112.3f, 0.0f, 44.4f, 2.5f,
1034 }}},
1036 1.20f, 3.4f, -5.6f, 7.0f,
1037 10.11f, -12.156f, -14.5f, -1.5f,
1038 2.56f, 1.829f, 23.6f, -1.0f,
1039 112.3f, 0.0f, 41.4f, 2.5f,
1040 }}},
1043 static void transform_apply_data(IDirect3DDevice9 *device, const struct state_test *test, const void *data)
1045 const struct transform_data *tdata = data;
1046 HRESULT hret;
1048 hret = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &tdata->view);
1049 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
1051 hret = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &tdata->projection);
1052 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
1054 hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
1055 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
1057 hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
1058 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
1060 hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &tdata->world0);
1061 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
1063 hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
1064 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
1067 static void compare_matrix(const char *name, unsigned int chain_stage,
1068 const D3DMATRIX *received, const D3DMATRIX *expected)
1070 ok(!memcmp(expected, received, sizeof(*expected)),
1071 "Chain stage %u, matrix %s:\n"
1072 "\t{\n"
1073 "\t\t%.8e, %.8e, %.8e, %.8e,\n"
1074 "\t\t%.8e, %.8e, %.8e, %.8e,\n"
1075 "\t\t%.8e, %.8e, %.8e, %.8e,\n"
1076 "\t\t%.8e, %.8e, %.8e, %.8e,\n"
1077 "\t} expected\n"
1078 "\t{\n"
1079 "\t\t%.8e, %.8e, %.8e, %.8e,\n"
1080 "\t\t%.8e, %.8e, %.8e, %.8e,\n"
1081 "\t\t%.8e, %.8e, %.8e, %.8e,\n"
1082 "\t\t%.8e, %.8e, %.8e, %.8e,\n"
1083 "\t} received\n",
1084 chain_stage, name,
1085 U(*expected).m[0][0], U(*expected).m[1][0], U(*expected).m[2][0], U(*expected).m[3][0],
1086 U(*expected).m[0][1], U(*expected).m[1][1], U(*expected).m[2][1], U(*expected).m[3][1],
1087 U(*expected).m[0][2], U(*expected).m[1][2], U(*expected).m[2][2], U(*expected).m[3][2],
1088 U(*expected).m[0][3], U(*expected).m[1][3], U(*expected).m[2][3], U(*expected).m[3][3],
1089 U(*received).m[0][0], U(*received).m[1][0], U(*received).m[2][0], U(*received).m[3][0],
1090 U(*received).m[0][1], U(*received).m[1][1], U(*received).m[2][1], U(*received).m[3][1],
1091 U(*received).m[0][2], U(*received).m[1][2], U(*received).m[2][2], U(*received).m[3][2],
1092 U(*received).m[0][3], U(*received).m[1][3], U(*received).m[2][3], U(*received).m[3][3]);
1095 static void transform_check_data(IDirect3DDevice9 *device, const struct state_test *test,
1096 const void *expected_data, unsigned int chain_stage, DWORD quirk)
1098 const struct transform_data *tdata = expected_data;
1099 D3DMATRIX value;
1100 HRESULT hr;
1102 value = transform_poison_data.view;
1103 hr = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &value);
1104 ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
1105 compare_matrix("View", chain_stage, &value, &tdata->view);
1107 value = transform_poison_data.projection;
1108 hr = IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &value);
1109 ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
1110 compare_matrix("Projection", chain_stage, &value, &tdata->projection);
1112 value = transform_poison_data.texture0;
1113 hr = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0, &value);
1114 ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
1115 compare_matrix("Texture0", chain_stage, &value, &tdata->texture0);
1117 value = transform_poison_data.texture7;
1118 hr = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &value);
1119 ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
1120 compare_matrix("Texture7", chain_stage, &value, &tdata->texture7);
1122 value = transform_poison_data.world0;
1123 hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &value);
1124 ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
1125 compare_matrix("World0", chain_stage, &value, &tdata->world0);
1127 value = transform_poison_data.world255;
1128 hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(255), &value);
1129 ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
1130 compare_matrix("World255", chain_stage, &value, &tdata->world255);
1133 static HRESULT transform_test_init(IDirect3DDevice9 *device, struct state_test *test)
1135 test->test_context = NULL;
1136 test->test_data_in = &transform_test_data;
1137 test->test_data_out_all = &transform_test_data;
1138 test->test_data_out_vertex = &transform_default_data;
1139 test->test_data_out_pixel = &transform_default_data;
1140 test->default_data = &transform_default_data;
1141 test->initial_data = &transform_default_data;
1143 return D3D_OK;
1146 static void transform_queue_test(struct state_test *test)
1148 test->init = transform_test_init;
1149 test->cleanup = NULL;
1150 test->apply_data = transform_apply_data;
1151 test->check_data = transform_check_data;
1152 test->test_name = "set_get_transforms";
1153 test->test_arg = NULL;
1156 /* =================== State test: Render States ===================================== */
1158 const D3DRENDERSTATETYPE render_state_indices[] =
1160 D3DRS_ZENABLE,
1161 D3DRS_FILLMODE,
1162 D3DRS_SHADEMODE,
1163 D3DRS_ZWRITEENABLE,
1164 D3DRS_ALPHATESTENABLE,
1165 D3DRS_LASTPIXEL,
1166 D3DRS_SRCBLEND,
1167 D3DRS_DESTBLEND,
1168 D3DRS_CULLMODE,
1169 D3DRS_ZFUNC,
1170 D3DRS_ALPHAREF,
1171 D3DRS_ALPHAFUNC,
1172 D3DRS_DITHERENABLE,
1173 D3DRS_ALPHABLENDENABLE,
1174 D3DRS_FOGENABLE,
1175 D3DRS_SPECULARENABLE,
1176 D3DRS_FOGCOLOR,
1177 D3DRS_FOGTABLEMODE,
1178 D3DRS_FOGSTART,
1179 D3DRS_FOGEND,
1180 D3DRS_FOGDENSITY,
1181 D3DRS_RANGEFOGENABLE,
1182 D3DRS_STENCILENABLE,
1183 D3DRS_STENCILFAIL,
1184 D3DRS_STENCILZFAIL,
1185 D3DRS_STENCILPASS,
1186 D3DRS_STENCILFUNC,
1187 D3DRS_STENCILREF,
1188 D3DRS_STENCILMASK,
1189 D3DRS_STENCILWRITEMASK,
1190 D3DRS_TEXTUREFACTOR,
1191 D3DRS_WRAP0,
1192 D3DRS_WRAP1,
1193 D3DRS_WRAP2,
1194 D3DRS_WRAP3,
1195 D3DRS_WRAP4,
1196 D3DRS_WRAP5,
1197 D3DRS_WRAP6,
1198 D3DRS_WRAP7,
1199 D3DRS_CLIPPING,
1200 D3DRS_LIGHTING,
1201 D3DRS_AMBIENT,
1202 D3DRS_FOGVERTEXMODE,
1203 D3DRS_COLORVERTEX,
1204 D3DRS_LOCALVIEWER,
1205 D3DRS_NORMALIZENORMALS,
1206 D3DRS_DIFFUSEMATERIALSOURCE,
1207 D3DRS_SPECULARMATERIALSOURCE,
1208 D3DRS_AMBIENTMATERIALSOURCE,
1209 D3DRS_EMISSIVEMATERIALSOURCE,
1210 D3DRS_VERTEXBLEND,
1211 D3DRS_CLIPPLANEENABLE,
1212 #if 0 /* Driver dependent */
1213 D3DRS_POINTSIZE,
1214 #endif
1215 D3DRS_POINTSIZE_MIN,
1216 D3DRS_POINTSPRITEENABLE,
1217 D3DRS_POINTSCALEENABLE,
1218 D3DRS_POINTSCALE_A,
1219 D3DRS_POINTSCALE_B,
1220 D3DRS_POINTSCALE_C,
1221 D3DRS_MULTISAMPLEANTIALIAS,
1222 D3DRS_MULTISAMPLEMASK,
1223 D3DRS_PATCHEDGESTYLE,
1224 #if 0 /* Apparently not recorded in the stateblock */
1225 D3DRS_DEBUGMONITORTOKEN,
1226 #endif
1227 D3DRS_POINTSIZE_MAX,
1228 D3DRS_INDEXEDVERTEXBLENDENABLE,
1229 D3DRS_COLORWRITEENABLE,
1230 D3DRS_TWEENFACTOR,
1231 D3DRS_BLENDOP,
1232 D3DRS_POSITIONDEGREE,
1233 D3DRS_NORMALDEGREE,
1234 D3DRS_SCISSORTESTENABLE,
1235 D3DRS_SLOPESCALEDEPTHBIAS,
1236 D3DRS_ANTIALIASEDLINEENABLE,
1237 D3DRS_MINTESSELLATIONLEVEL,
1238 D3DRS_MAXTESSELLATIONLEVEL,
1239 D3DRS_ADAPTIVETESS_X,
1240 D3DRS_ADAPTIVETESS_Y,
1241 D3DRS_ADAPTIVETESS_Z,
1242 D3DRS_ADAPTIVETESS_W,
1243 D3DRS_ENABLEADAPTIVETESSELLATION,
1244 D3DRS_TWOSIDEDSTENCILMODE,
1245 D3DRS_CCW_STENCILFAIL,
1246 D3DRS_CCW_STENCILZFAIL,
1247 D3DRS_CCW_STENCILPASS,
1248 D3DRS_CCW_STENCILFUNC,
1249 D3DRS_COLORWRITEENABLE1,
1250 D3DRS_COLORWRITEENABLE2,
1251 D3DRS_COLORWRITEENABLE3,
1252 D3DRS_BLENDFACTOR,
1253 D3DRS_SRGBWRITEENABLE,
1254 D3DRS_DEPTHBIAS,
1255 D3DRS_WRAP8,
1256 D3DRS_WRAP9,
1257 D3DRS_WRAP10,
1258 D3DRS_WRAP11,
1259 D3DRS_WRAP12,
1260 D3DRS_WRAP13,
1261 D3DRS_WRAP14,
1262 D3DRS_WRAP15,
1263 D3DRS_SEPARATEALPHABLENDENABLE,
1264 D3DRS_SRCBLENDALPHA,
1265 D3DRS_DESTBLENDALPHA,
1266 D3DRS_BLENDOPALPHA,
1269 struct render_state_data
1271 DWORD states[sizeof(render_state_indices) / sizeof(*render_state_indices)];
1274 struct render_state_arg
1276 D3DPRESENT_PARAMETERS *device_pparams;
1277 float pointsize_max;
1280 struct render_state_context
1282 struct render_state_data default_data_buffer;
1283 struct render_state_data test_data_all_buffer;
1284 struct render_state_data test_data_vertex_buffer;
1285 struct render_state_data test_data_pixel_buffer;
1286 struct render_state_data poison_data_buffer;
1289 static void render_state_apply_data(IDirect3DDevice9 *device, const struct state_test *test, const void *data)
1291 const struct render_state_data *rsdata = data;
1292 HRESULT hret;
1293 unsigned int i;
1295 for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
1297 hret = IDirect3DDevice9_SetRenderState(device, render_state_indices[i], rsdata->states[i]);
1298 ok(hret == D3D_OK, "SetRenderState returned %#x.\n", hret);
1302 static void render_state_check_data(IDirect3DDevice9 *device, const struct state_test *test,
1303 const void *expected_data, unsigned int chain_stage, DWORD quirk)
1305 const struct render_state_context *ctx = test->test_context;
1306 const struct render_state_data *rsdata = expected_data;
1307 unsigned int i;
1308 HRESULT hr;
1310 for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
1312 DWORD value = ctx->poison_data_buffer.states[i];
1313 hr = IDirect3DDevice9_GetRenderState(device, render_state_indices[i], &value);
1314 ok(SUCCEEDED(hr), "GetRenderState returned %#x.\n", hr);
1315 ok(value == rsdata->states[i], "Chain stage %u, render state %#x: expected %#x, got %#x.\n",
1316 chain_stage, render_state_indices[i], rsdata->states[i], value);
1320 static inline DWORD to_dword(float fl) {
1321 return *((DWORD*) &fl);
1324 static void render_state_default_data_init(const struct render_state_arg *rsarg, struct render_state_data *data)
1326 DWORD zenable = rsarg->device_pparams->EnableAutoDepthStencil ? D3DZB_TRUE : D3DZB_FALSE;
1327 unsigned int idx = 0;
1329 data->states[idx++] = zenable; /* ZENABLE */
1330 data->states[idx++] = D3DFILL_SOLID; /* FILLMODE */
1331 data->states[idx++] = D3DSHADE_GOURAUD; /* SHADEMODE */
1332 data->states[idx++] = TRUE; /* ZWRITEENABLE */
1333 data->states[idx++] = FALSE; /* ALPHATESTENABLE */
1334 data->states[idx++] = TRUE; /* LASTPIXEL */
1335 data->states[idx++] = D3DBLEND_ONE; /* SRCBLEND */
1336 data->states[idx++] = D3DBLEND_ZERO; /* DESTBLEND */
1337 data->states[idx++] = D3DCULL_CCW; /* CULLMODE */
1338 data->states[idx++] = D3DCMP_LESSEQUAL; /* ZFUNC */
1339 data->states[idx++] = 0; /* ALPHAREF */
1340 data->states[idx++] = D3DCMP_ALWAYS; /* ALPHAFUNC */
1341 data->states[idx++] = FALSE; /* DITHERENABLE */
1342 data->states[idx++] = FALSE; /* ALPHABLENDENABLE */
1343 data->states[idx++] = FALSE; /* FOGENABLE */
1344 data->states[idx++] = FALSE; /* SPECULARENABLE */
1345 data->states[idx++] = 0; /* FOGCOLOR */
1346 data->states[idx++] = D3DFOG_NONE; /* FOGTABLEMODE */
1347 data->states[idx++] = to_dword(0.0f); /* FOGSTART */
1348 data->states[idx++] = to_dword(1.0f); /* FOGEND */
1349 data->states[idx++] = to_dword(1.0f); /* FOGDENSITY */
1350 data->states[idx++] = FALSE; /* RANGEFOGENABLE */
1351 data->states[idx++] = FALSE; /* STENCILENABLE */
1352 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILFAIL */
1353 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILZFAIL */
1354 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILPASS */
1355 data->states[idx++] = D3DCMP_ALWAYS; /* STENCILFUNC */
1356 data->states[idx++] = 0; /* STENCILREF */
1357 data->states[idx++] = 0xFFFFFFFF; /* STENCILMASK */
1358 data->states[idx++] = 0xFFFFFFFF; /* STENCILWRITEMASK */
1359 data->states[idx++] = 0xFFFFFFFF; /* TEXTUREFACTOR */
1360 data->states[idx++] = 0; /* WRAP 0 */
1361 data->states[idx++] = 0; /* WRAP 1 */
1362 data->states[idx++] = 0; /* WRAP 2 */
1363 data->states[idx++] = 0; /* WRAP 3 */
1364 data->states[idx++] = 0; /* WRAP 4 */
1365 data->states[idx++] = 0; /* WRAP 5 */
1366 data->states[idx++] = 0; /* WRAP 6 */
1367 data->states[idx++] = 0; /* WRAP 7 */
1368 data->states[idx++] = TRUE; /* CLIPPING */
1369 data->states[idx++] = TRUE; /* LIGHTING */
1370 data->states[idx++] = 0; /* AMBIENT */
1371 data->states[idx++] = D3DFOG_NONE; /* FOGVERTEXMODE */
1372 data->states[idx++] = TRUE; /* COLORVERTEX */
1373 data->states[idx++] = TRUE; /* LOCALVIEWER */
1374 data->states[idx++] = FALSE; /* NORMALIZENORMALS */
1375 data->states[idx++] = D3DMCS_COLOR1; /* DIFFUSEMATERIALSOURCE */
1376 data->states[idx++] = D3DMCS_COLOR2; /* SPECULARMATERIALSOURCE */
1377 data->states[idx++] = D3DMCS_MATERIAL; /* AMBIENTMATERIALSOURCE */
1378 data->states[idx++] = D3DMCS_MATERIAL; /* EMISSIVEMATERIALSOURCE */
1379 data->states[idx++] = D3DVBF_DISABLE; /* VERTEXBLEND */
1380 data->states[idx++] = 0; /* CLIPPLANEENABLE */
1381 #if 0 /* Driver dependent, increase array size to enable */
1382 data->states[idx++] = to_dword(1.0f); /* POINTSIZE */
1383 #endif
1384 data->states[idx++] = to_dword(1.0f); /* POINTSIZEMIN */
1385 data->states[idx++] = FALSE; /* POINTSPRITEENABLE */
1386 data->states[idx++] = FALSE; /* POINTSCALEENABLE */
1387 data->states[idx++] = to_dword(1.0f); /* POINTSCALE_A */
1388 data->states[idx++] = to_dword(0.0f); /* POINTSCALE_B */
1389 data->states[idx++] = to_dword(0.0f); /* POINTSCALE_C */
1390 data->states[idx++] = TRUE; /* MULTISAMPLEANTIALIAS */
1391 data->states[idx++] = 0xFFFFFFFF; /* MULTISAMPLEMASK */
1392 data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */
1393 if (0) data->states[idx++] = 0xbaadcafe; /* DEBUGMONITORTOKEN, not recorded in the stateblock */
1394 data->states[idx++] = to_dword(rsarg->pointsize_max); /* POINTSIZE_MAX */
1395 data->states[idx++] = FALSE; /* INDEXEDVERTEXBLENDENABLE */
1396 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE */
1397 data->states[idx++] = to_dword(0.0f); /* TWEENFACTOR */
1398 data->states[idx++] = D3DBLENDOP_ADD; /* BLENDOP */
1399 data->states[idx++] = D3DDEGREE_CUBIC; /* POSITIONDEGREE */
1400 data->states[idx++] = D3DDEGREE_LINEAR; /* NORMALDEGREE */
1401 data->states[idx++] = FALSE; /* SCISSORTESTENABLE */
1402 data->states[idx++] = to_dword(0.0f); /* SLOPESCALEDEPTHBIAS */
1403 data->states[idx++] = FALSE; /* ANTIALIASEDLINEENABLE */
1404 data->states[idx++] = to_dword(1.0f); /* MINTESSELATIONLEVEL */
1405 data->states[idx++] = to_dword(1.0f); /* MAXTESSELATIONLEVEL */
1406 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_X */
1407 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_Y */
1408 data->states[idx++] = to_dword(1.0f); /* ADAPTIVETESS_Z */
1409 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_W */
1410 data->states[idx++] = FALSE; /* ENABLEADAPTIVETESSELATION */
1411 data->states[idx++] = FALSE; /* TWOSIDEDSTENCILMODE */
1412 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILFAIL */
1413 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILZFAIL */
1414 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILPASS */
1415 data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */
1416 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE1 */
1417 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE2 */
1418 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE3 */
1419 data->states[idx++] = 0xFFFFFFFF; /* BLENDFACTOR */
1420 data->states[idx++] = 0; /* SRGBWRITEENABLE */
1421 data->states[idx++] = to_dword(0.0f); /* DEPTHBIAS */
1422 data->states[idx++] = 0; /* WRAP8 */
1423 data->states[idx++] = 0; /* WRAP9 */
1424 data->states[idx++] = 0; /* WRAP10 */
1425 data->states[idx++] = 0; /* WRAP11 */
1426 data->states[idx++] = 0; /* WRAP12 */
1427 data->states[idx++] = 0; /* WRAP13 */
1428 data->states[idx++] = 0; /* WRAP14 */
1429 data->states[idx++] = 0; /* WRAP15 */
1430 data->states[idx++] = FALSE; /* SEPARATEALPHABLENDENABLE */
1431 data->states[idx++] = D3DBLEND_ONE; /* SRCBLENDALPHA */
1432 data->states[idx++] = D3DBLEND_ZERO; /* DESTBLENDALPHA */
1433 data->states[idx++] = TRUE; /* BLENDOPALPHA */
1436 static void render_state_poison_data_init(struct render_state_data *data)
1438 unsigned int i;
1440 for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
1442 data->states[i] = 0x1337c0de;
1446 static void render_state_test_data_init(struct render_state_data *data)
1448 unsigned int idx = 0;
1449 data->states[idx++] = D3DZB_USEW; /* ZENABLE */
1450 data->states[idx++] = D3DFILL_WIREFRAME; /* FILLMODE */
1451 data->states[idx++] = D3DSHADE_PHONG; /* SHADEMODE */
1452 data->states[idx++] = FALSE; /* ZWRITEENABLE */
1453 data->states[idx++] = TRUE; /* ALPHATESTENABLE */
1454 data->states[idx++] = FALSE; /* LASTPIXEL */
1455 data->states[idx++] = D3DBLEND_SRCALPHASAT; /* SRCBLEND */
1456 data->states[idx++] = D3DBLEND_INVDESTALPHA; /* DESTBLEND */
1457 data->states[idx++] = D3DCULL_CW; /* CULLMODE */
1458 data->states[idx++] = D3DCMP_NOTEQUAL; /* ZFUNC */
1459 data->states[idx++] = 10; /* ALPHAREF */
1460 data->states[idx++] = D3DCMP_GREATER; /* ALPHAFUNC */
1461 data->states[idx++] = TRUE; /* DITHERENABLE */
1462 data->states[idx++] = TRUE; /* ALPHABLENDENABLE */
1463 data->states[idx++] = TRUE; /* FOGENABLE */
1464 data->states[idx++] = TRUE; /* SPECULARENABLE */
1465 data->states[idx++] = 1 << 31; /* FOGCOLOR */
1466 data->states[idx++] = D3DFOG_EXP; /* FOGTABLEMODE */
1467 data->states[idx++] = to_dword(0.1f); /* FOGSTART */
1468 data->states[idx++] = to_dword(0.8f); /* FOGEND */
1469 data->states[idx++] = to_dword(0.5f); /* FOGDENSITY */
1470 data->states[idx++] = TRUE; /* RANGEFOGENABLE */
1471 data->states[idx++] = TRUE; /* STENCILENABLE */
1472 data->states[idx++] = D3DSTENCILOP_INCRSAT; /* STENCILFAIL */
1473 data->states[idx++] = D3DSTENCILOP_REPLACE; /* STENCILZFAIL */
1474 data->states[idx++] = D3DSTENCILOP_INVERT; /* STENCILPASS */
1475 data->states[idx++] = D3DCMP_LESS; /* STENCILFUNC */
1476 data->states[idx++] = 10; /* STENCILREF */
1477 data->states[idx++] = 0xFF00FF00; /* STENCILMASK */
1478 data->states[idx++] = 0x00FF00FF; /* STENCILWRITEMASK */
1479 data->states[idx++] = 0xF0F0F0F0; /* TEXTUREFACTOR */
1480 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 0 */
1481 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 1 */
1482 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 2 */
1483 data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 4 */
1484 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 5 */
1485 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 6 */
1486 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 7 */
1487 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 8 */
1488 data->states[idx++] = FALSE; /* CLIPPING */
1489 data->states[idx++] = FALSE; /* LIGHTING */
1490 data->states[idx++] = 255 << 16; /* AMBIENT */
1491 data->states[idx++] = D3DFOG_EXP2; /* FOGVERTEXMODE */
1492 data->states[idx++] = FALSE; /* COLORVERTEX */
1493 data->states[idx++] = FALSE; /* LOCALVIEWER */
1494 data->states[idx++] = TRUE; /* NORMALIZENORMALS */
1495 data->states[idx++] = D3DMCS_COLOR2; /* DIFFUSEMATERIALSOURCE */
1496 data->states[idx++] = D3DMCS_MATERIAL; /* SPECULARMATERIALSOURCE */
1497 data->states[idx++] = D3DMCS_COLOR1; /* AMBIENTMATERIALSOURCE */
1498 data->states[idx++] = D3DMCS_COLOR2; /* EMISSIVEMATERIALSOURCE */
1499 data->states[idx++] = D3DVBF_3WEIGHTS; /* VERTEXBLEND */
1500 data->states[idx++] = 0xf1f1f1f1; /* CLIPPLANEENABLE */
1501 #if 0 /* Driver dependent, increase array size to enable */
1502 data->states[idx++] = to_dword(32.0f); /* POINTSIZE */
1503 #endif
1504 data->states[idx++] = to_dword(0.7f); /* POINTSIZEMIN */
1505 data->states[idx++] = TRUE; /* POINTSPRITEENABLE */
1506 data->states[idx++] = TRUE; /* POINTSCALEENABLE */
1507 data->states[idx++] = to_dword(0.7f); /* POINTSCALE_A */
1508 data->states[idx++] = to_dword(0.5f); /* POINTSCALE_B */
1509 data->states[idx++] = to_dword(0.4f); /* POINTSCALE_C */
1510 data->states[idx++] = FALSE; /* MULTISAMPLEANTIALIAS */
1511 data->states[idx++] = 0xABCDDBCA; /* MULTISAMPLEMASK */
1512 data->states[idx++] = D3DPATCHEDGE_CONTINUOUS; /* PATCHEDGESTYLE */
1513 if (0) data->states[idx++] = D3DDMT_DISABLE; /* DEBUGMONITORTOKEN, not recorded in the stateblock */
1514 data->states[idx++] = to_dword(77.0f); /* POINTSIZE_MAX */
1515 data->states[idx++] = TRUE; /* INDEXEDVERTEXBLENDENABLE */
1516 data->states[idx++] = 0x00000009; /* COLORWRITEENABLE */
1517 data->states[idx++] = to_dword(0.2f); /* TWEENFACTOR */
1518 data->states[idx++] = D3DBLENDOP_REVSUBTRACT;/* BLENDOP */
1519 data->states[idx++] = D3DDEGREE_LINEAR; /* POSITIONDEGREE */
1520 data->states[idx++] = D3DDEGREE_CUBIC; /* NORMALDEGREE */
1521 data->states[idx++] = TRUE; /* SCISSORTESTENABLE */
1522 data->states[idx++] = to_dword(0.33f); /* SLOPESCALEDEPTHBIAS */
1523 data->states[idx++] = TRUE; /* ANTIALIASEDLINEENABLE */
1524 data->states[idx++] = to_dword(0.8f); /* MINTESSELATIONLEVEL */
1525 data->states[idx++] = to_dword(0.8f); /* MAXTESSELATIONLEVEL */
1526 data->states[idx++] = to_dword(0.2f); /* ADAPTIVETESS_X */
1527 data->states[idx++] = to_dword(0.3f); /* ADAPTIVETESS_Y */
1528 data->states[idx++] = to_dword(0.6f); /* ADAPTIVETESS_Z */
1529 data->states[idx++] = to_dword(0.4f); /* ADAPTIVETESS_W */
1530 data->states[idx++] = TRUE; /* ENABLEADAPTIVETESSELATION */
1531 data->states[idx++] = TRUE; /* TWOSIDEDSTENCILMODE */
1532 data->states[idx++] = D3DSTENCILOP_ZERO; /* CCW_STENCILFAIL */
1533 data->states[idx++] = D3DSTENCILOP_DECR; /* CCW_STENCILZFAIL */
1534 data->states[idx++] = D3DSTENCILOP_INCR; /* CCW_STENCILPASS */
1535 data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */
1536 data->states[idx++] = 0x00000007; /* COLORWRITEENABLE1 */
1537 data->states[idx++] = 0x00000008; /* COLORWRITEENABLE2 */
1538 data->states[idx++] = 0x00000004; /* COLORWRITEENABLE3 */
1539 data->states[idx++] = 0xF0F1F2F3; /* BLENDFACTOR */
1540 data->states[idx++] = 1; /* SRGBWRITEENABLE */
1541 data->states[idx++] = to_dword(0.3f); /* DEPTHBIAS */
1542 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 8 */
1543 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 9 */
1544 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 10 */
1545 data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 11 */
1546 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 12 */
1547 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 13 */
1548 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 14 */
1549 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 15 */
1550 data->states[idx++] = TRUE; /* SEPARATEALPHABLENDENABLE */
1551 data->states[idx++] = D3DBLEND_ZERO; /* SRCBLENDALPHA */
1552 data->states[idx++] = D3DBLEND_ONE; /* DESTBLENDALPHA */
1553 data->states[idx++] = FALSE; /* BLENDOPALPHA */
1556 static HRESULT render_state_test_init(IDirect3DDevice9 *device, struct state_test *test)
1558 static const DWORD states_vertex[] =
1560 D3DRS_ADAPTIVETESS_W,
1561 D3DRS_ADAPTIVETESS_X,
1562 D3DRS_ADAPTIVETESS_Y,
1563 D3DRS_ADAPTIVETESS_Z,
1564 D3DRS_AMBIENT,
1565 D3DRS_AMBIENTMATERIALSOURCE,
1566 D3DRS_CLIPPING,
1567 D3DRS_CLIPPLANEENABLE,
1568 D3DRS_COLORVERTEX,
1569 D3DRS_CULLMODE,
1570 D3DRS_DIFFUSEMATERIALSOURCE,
1571 D3DRS_EMISSIVEMATERIALSOURCE,
1572 D3DRS_ENABLEADAPTIVETESSELLATION,
1573 D3DRS_FOGCOLOR,
1574 D3DRS_FOGDENSITY,
1575 D3DRS_FOGENABLE,
1576 D3DRS_FOGEND,
1577 D3DRS_FOGSTART,
1578 D3DRS_FOGTABLEMODE,
1579 D3DRS_FOGVERTEXMODE,
1580 D3DRS_INDEXEDVERTEXBLENDENABLE,
1581 D3DRS_LIGHTING,
1582 D3DRS_LOCALVIEWER,
1583 D3DRS_MAXTESSELLATIONLEVEL,
1584 D3DRS_MINTESSELLATIONLEVEL,
1585 D3DRS_MULTISAMPLEANTIALIAS,
1586 D3DRS_MULTISAMPLEMASK,
1587 D3DRS_NORMALDEGREE,
1588 D3DRS_NORMALIZENORMALS,
1589 D3DRS_PATCHEDGESTYLE,
1590 D3DRS_POINTSCALE_A,
1591 D3DRS_POINTSCALE_B,
1592 D3DRS_POINTSCALE_C,
1593 D3DRS_POINTSCALEENABLE,
1594 D3DRS_POINTSIZE,
1595 D3DRS_POINTSIZE_MAX,
1596 D3DRS_POINTSIZE_MIN,
1597 D3DRS_POINTSPRITEENABLE,
1598 D3DRS_POSITIONDEGREE,
1599 D3DRS_RANGEFOGENABLE,
1600 D3DRS_SHADEMODE,
1601 D3DRS_SPECULARENABLE,
1602 D3DRS_SPECULARMATERIALSOURCE,
1603 D3DRS_TWEENFACTOR,
1604 D3DRS_VERTEXBLEND,
1607 static const DWORD states_pixel[] =
1609 D3DRS_ALPHABLENDENABLE,
1610 D3DRS_ALPHAFUNC,
1611 D3DRS_ALPHAREF,
1612 D3DRS_ALPHATESTENABLE,
1613 D3DRS_ANTIALIASEDLINEENABLE,
1614 D3DRS_BLENDFACTOR,
1615 D3DRS_BLENDOP,
1616 D3DRS_BLENDOPALPHA,
1617 D3DRS_CCW_STENCILFAIL,
1618 D3DRS_CCW_STENCILPASS,
1619 D3DRS_CCW_STENCILZFAIL,
1620 D3DRS_COLORWRITEENABLE,
1621 D3DRS_COLORWRITEENABLE1,
1622 D3DRS_COLORWRITEENABLE2,
1623 D3DRS_COLORWRITEENABLE3,
1624 D3DRS_DEPTHBIAS,
1625 D3DRS_DESTBLEND,
1626 D3DRS_DESTBLENDALPHA,
1627 D3DRS_DITHERENABLE,
1628 D3DRS_FILLMODE,
1629 D3DRS_FOGDENSITY,
1630 D3DRS_FOGEND,
1631 D3DRS_FOGSTART,
1632 D3DRS_LASTPIXEL,
1633 D3DRS_SCISSORTESTENABLE,
1634 D3DRS_SEPARATEALPHABLENDENABLE,
1635 D3DRS_SHADEMODE,
1636 D3DRS_SLOPESCALEDEPTHBIAS,
1637 D3DRS_SRCBLEND,
1638 D3DRS_SRCBLENDALPHA,
1639 D3DRS_SRGBWRITEENABLE,
1640 D3DRS_STENCILENABLE,
1641 D3DRS_STENCILFAIL,
1642 D3DRS_STENCILFUNC,
1643 D3DRS_STENCILMASK,
1644 D3DRS_STENCILPASS,
1645 D3DRS_STENCILREF,
1646 D3DRS_STENCILWRITEMASK,
1647 D3DRS_STENCILZFAIL,
1648 D3DRS_TEXTUREFACTOR,
1649 D3DRS_TWOSIDEDSTENCILMODE,
1650 D3DRS_WRAP0,
1651 D3DRS_WRAP1,
1652 D3DRS_WRAP10,
1653 D3DRS_WRAP11,
1654 D3DRS_WRAP12,
1655 D3DRS_WRAP13,
1656 D3DRS_WRAP14,
1657 D3DRS_WRAP15,
1658 D3DRS_WRAP2,
1659 D3DRS_WRAP3,
1660 D3DRS_WRAP4,
1661 D3DRS_WRAP5,
1662 D3DRS_WRAP6,
1663 D3DRS_WRAP7,
1664 D3DRS_WRAP8,
1665 D3DRS_WRAP9,
1666 D3DRS_ZENABLE,
1667 D3DRS_ZFUNC,
1668 D3DRS_ZWRITEENABLE,
1671 const struct render_state_arg *rsarg = test->test_arg;
1672 unsigned int i, j;
1674 struct render_state_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
1675 if (ctx == NULL) return E_FAIL;
1676 test->test_context = ctx;
1678 test->default_data = &ctx->default_data_buffer;
1679 test->initial_data = &ctx->default_data_buffer;
1680 test->test_data_in = &ctx->test_data_all_buffer;
1681 test->test_data_out_all = &ctx->test_data_all_buffer;
1682 test->test_data_out_vertex = &ctx->test_data_vertex_buffer;
1683 test->test_data_out_pixel = &ctx->test_data_pixel_buffer;
1685 render_state_default_data_init(rsarg, &ctx->default_data_buffer);
1686 render_state_test_data_init(&ctx->test_data_all_buffer);
1687 render_state_poison_data_init(&ctx->poison_data_buffer);
1689 for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
1691 ctx->test_data_vertex_buffer.states[i] = ctx->default_data_buffer.states[i];
1692 for (j = 0; j < sizeof(states_vertex) / sizeof(*states_vertex); ++j)
1694 if (render_state_indices[i] == states_vertex[j])
1696 ctx->test_data_vertex_buffer.states[i] = ctx->test_data_all_buffer.states[i];
1697 break;
1701 ctx->test_data_pixel_buffer.states[i] = ctx->default_data_buffer.states[i];
1702 for (j = 0; j < sizeof(states_pixel) / sizeof(*states_pixel); ++j)
1704 if (render_state_indices[i] == states_pixel[j])
1706 ctx->test_data_pixel_buffer.states[i] = ctx->test_data_all_buffer.states[i];
1707 break;
1712 return D3D_OK;
1715 static void render_state_test_cleanup(IDirect3DDevice9 *device, struct state_test *test)
1717 HeapFree(GetProcessHeap(), 0, test->test_context);
1720 static void render_states_queue_test(struct state_test *test, const struct render_state_arg *test_arg)
1722 test->init = render_state_test_init;
1723 test->cleanup = render_state_test_cleanup;
1724 test->apply_data = render_state_apply_data;
1725 test->check_data = render_state_check_data;
1726 test->test_name = "set_get_render_states";
1727 test->test_arg = test_arg;
1730 /* resource tests */
1732 struct resource_test_arg
1734 DWORD vs_version;
1735 DWORD ps_version;
1736 UINT stream_count;
1737 UINT tex_count;
1740 struct resource_test_data
1742 IDirect3DVertexDeclaration9 *decl;
1743 IDirect3DVertexShader9 *vs;
1744 IDirect3DPixelShader9 *ps;
1745 IDirect3DIndexBuffer9 *ib;
1746 IDirect3DVertexBuffer9 **vb;
1747 IDirect3DTexture9 **tex;
1750 struct resource_test_context
1752 struct resource_test_data default_data;
1753 struct resource_test_data test_data_all;
1754 struct resource_test_data test_data_vertex;
1755 struct resource_test_data test_data_pixel;
1756 struct resource_test_data poison_data;
1759 static void resource_apply_data(IDirect3DDevice9 *device, const struct state_test *test, const void *data)
1761 const struct resource_test_arg *arg = test->test_arg;
1762 const struct resource_test_data *d = data;
1763 unsigned int i;
1764 HRESULT hr;
1766 hr = IDirect3DDevice9_SetVertexDeclaration(device, d->decl);
1767 ok(SUCCEEDED(hr), "SetVertexDeclaration (%p) returned %#x.\n", d->decl, hr);
1769 hr = IDirect3DDevice9_SetVertexShader(device, d->vs);
1770 ok(SUCCEEDED(hr), "SetVertexShader (%p) returned %#x.\n", d->vs, hr);
1772 hr = IDirect3DDevice9_SetPixelShader(device, d->ps);
1773 ok(SUCCEEDED(hr), "SetPixelShader (%p) returned %#x.\n", d->ps, hr);
1775 hr = IDirect3DDevice9_SetIndices(device, d->ib);
1776 ok(SUCCEEDED(hr), "SetIndices (%p) returned %#x.\n", d->ib, hr);
1778 for (i = 0; i < arg->stream_count; ++i)
1780 hr = IDirect3DDevice9_SetStreamSource(device, i, d->vb[i], 0, 64);
1781 ok(SUCCEEDED(hr), "SetStreamSource (%u, %p, 0, 64) returned %#x.\n",
1782 i, d->vb[i], hr);
1785 for (i = 0; i < arg->tex_count; ++i)
1787 hr = IDirect3DDevice9_SetTexture(device, i, (IDirect3DBaseTexture9 *)d->tex[i]);
1788 ok(SUCCEEDED(hr), "SetTexture (%u, %p) returned %#x.\n", i, d->tex[i], hr);
1792 static void resource_check_data(IDirect3DDevice9 *device, const struct state_test *test,
1793 const void *expected_data, unsigned int chain_stage, DWORD quirk)
1795 const struct resource_test_context *ctx = test->test_context;
1796 const struct resource_test_data *poison = &ctx->poison_data;
1797 const struct resource_test_arg *arg = test->test_arg;
1798 const struct resource_test_data *d = expected_data;
1799 unsigned int i;
1800 HRESULT hr;
1801 void *ptr;
1802 DWORD v, w;
1804 ptr = poison->decl;
1805 hr = IDirect3DDevice9_GetVertexDeclaration(device, (IDirect3DVertexDeclaration9 **)&ptr);
1806 ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x.\n", hr);
1807 if (quirk & SB_QUIRK_RECORDED_VDECL_CAPTURE)
1809 ok(ptr == ctx->test_data_all.decl, "Chain stage %u, expected vertex declaration %p, received %p.\n",
1810 chain_stage, ctx->test_data_all.decl, ptr);
1812 else
1814 ok(ptr == d->decl, "Chain stage %u, expected vertex declaration %p, received %p.\n",
1815 chain_stage, d->decl, ptr);
1817 if (SUCCEEDED(hr) && ptr)
1819 IDirect3DVertexDeclaration9_Release((IDirect3DVertexDeclaration9 *)ptr);
1822 ptr = poison->vs;
1823 hr = IDirect3DDevice9_GetVertexShader(device, (IDirect3DVertexShader9 **)&ptr);
1824 ok(SUCCEEDED(hr), "GetVertexShader returned %#x.\n", hr);
1825 ok(ptr == d->vs, "Chain stage %u, expected vertex shader %p, received %p.\n",
1826 chain_stage, d->vs, ptr);
1827 if (SUCCEEDED(hr) && ptr)
1829 IDirect3DVertexShader9_Release((IDirect3DVertexShader9 *)ptr);
1832 ptr = poison->ps;
1833 hr = IDirect3DDevice9_GetPixelShader(device, (IDirect3DPixelShader9 **)&ptr);
1834 ok(SUCCEEDED(hr), "GetPixelShader returned %#x.\n", hr);
1835 ok(ptr == d->ps, "Chain stage %u, expected pixel shader %p, received %p.\n",
1836 chain_stage, d->ps, ptr);
1837 if (SUCCEEDED(hr) && ptr)
1839 IDirect3DPixelShader9_Release((IDirect3DPixelShader9 *)ptr);
1842 ptr = poison->ib;
1843 hr = IDirect3DDevice9_GetIndices(device, (IDirect3DIndexBuffer9 **)&ptr);
1844 ok(SUCCEEDED(hr), "GetIndices returned %#x.\n", hr);
1845 ok(ptr == d->ib, "Chain stage %u, expected index buffer %p, received %p.\n",
1846 chain_stage, d->ib, ptr);
1847 if (SUCCEEDED(hr) && ptr)
1849 IDirect3DIndexBuffer9_Release((IDirect3DIndexBuffer9 *)ptr);
1852 for (i = 0; i < arg->stream_count; ++i)
1854 ptr = poison->vb[i];
1855 hr = IDirect3DDevice9_GetStreamSource(device, i, (IDirect3DVertexBuffer9 **)&ptr, &v, &w);
1856 ok(SUCCEEDED(hr), "GetStreamSource (%u) returned %#x.\n", i, hr);
1857 ok(ptr == d->vb[i], "Chain stage %u, stream %u, expected vertex buffer %p, received %p.\n",
1858 chain_stage, i, d->vb[i], ptr);
1859 if (SUCCEEDED(hr) && ptr)
1861 IDirect3DIndexBuffer9_Release((IDirect3DVertexBuffer9 *)ptr);
1865 for (i = 0; i < arg->tex_count; ++i)
1867 ptr = poison->tex[i];
1868 hr = IDirect3DDevice9_GetTexture(device, i, (IDirect3DBaseTexture9 **)&ptr);
1869 ok(SUCCEEDED(hr), "SetTexture (%u) returned %#x.\n", i, hr);
1870 ok(ptr == d->tex[i], "Chain stage %u, texture stage %u, expected texture %p, received %p.\n",
1871 chain_stage, i, d->tex[i], ptr);
1872 if (SUCCEEDED(hr) && ptr)
1874 IDirect3DBaseTexture9_Release((IDirect3DBaseTexture9 *)ptr);
1879 static void resource_default_data_init(struct resource_test_data *data, const struct resource_test_arg *arg)
1881 unsigned int i;
1883 data->decl = NULL;
1884 data->vs = NULL;
1885 data->ps = NULL;
1886 data->ib = NULL;
1887 data->vb = HeapAlloc(GetProcessHeap(), 0, arg->stream_count * sizeof(*data->vb));
1888 for (i = 0; i < arg->stream_count; ++i)
1890 data->vb[i] = NULL;
1892 data->tex = HeapAlloc(GetProcessHeap(), 0, arg->tex_count * sizeof(*data->tex));
1893 for (i = 0; i < arg->tex_count; ++i)
1895 data->tex[i] = NULL;
1899 static void resource_test_data_init(IDirect3DDevice9 *device,
1900 struct resource_test_data *data, const struct resource_test_arg *arg)
1902 static const DWORD vs_code[] =
1904 0xfffe0101, /* vs_1_1 */
1905 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
1906 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
1907 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
1908 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
1909 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
1910 0x0000ffff, /* END */
1912 static const DWORD ps_code[] =
1914 0xffff0101, /* ps_1_1 */
1915 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
1916 0x00000042, 0xb00f0000, /* tex t0 */
1917 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
1918 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
1919 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
1920 0x0000ffff, /* END */
1922 static const D3DVERTEXELEMENT9 decl[] =
1924 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1925 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1926 D3DDECL_END(),
1929 unsigned int i;
1930 HRESULT hr;
1932 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl, &data->decl);
1933 ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x.\n", hr);
1935 if (arg->vs_version)
1937 hr = IDirect3DDevice9_CreateVertexShader(device, vs_code, &data->vs);
1938 ok(SUCCEEDED(hr), "CreateVertexShader returned %#x.\n", hr);
1940 else
1942 data->vs = NULL;
1945 if (arg->ps_version)
1947 hr = IDirect3DDevice9_CreatePixelShader(device, ps_code, &data->ps);
1948 ok(SUCCEEDED(hr), "CreatePixelShader returned %#x.\n", hr);
1950 else
1952 data->ps = NULL;
1955 hr = IDirect3DDevice9_CreateIndexBuffer(device, 64, D3DUSAGE_DYNAMIC,
1956 D3DFMT_INDEX32, D3DPOOL_DEFAULT, &data->ib, NULL);
1957 ok(SUCCEEDED(hr), "CreateIndexBuffer returned %#x.\n", hr);
1959 data->vb = HeapAlloc(GetProcessHeap(), 0, arg->stream_count * sizeof(*data->vb));
1960 for (i = 0; i < arg->stream_count; ++i)
1962 hr = IDirect3DDevice9_CreateVertexBuffer(device, 64, D3DUSAGE_DYNAMIC,
1963 0, D3DPOOL_DEFAULT, &data->vb[i], NULL);
1964 ok(SUCCEEDED(hr), "CreateVertexBuffer (%u) returned %#x.\n", i, hr);
1966 data->tex = HeapAlloc(GetProcessHeap(), 0, arg->tex_count * sizeof(*data->tex));
1967 for (i = 0; i < arg->tex_count; ++i)
1969 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, 0,
1970 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &data->tex[i], NULL);
1971 ok(SUCCEEDED(hr), "CreateTexture (%u) returned %#x.\n", i, hr);
1975 static void resource_poison_data_init(struct resource_test_data *data, const struct resource_test_arg *arg)
1977 DWORD_PTR poison = 0xdeadbeef;
1978 unsigned int i;
1980 data->decl = (IDirect3DVertexDeclaration9 *)poison++;
1981 data->vs = (IDirect3DVertexShader9 *)poison++;
1982 data->ps = (IDirect3DPixelShader9 *)poison++;
1983 data->ib = (IDirect3DIndexBuffer9 *)poison++;
1984 data->vb = HeapAlloc(GetProcessHeap(), 0, arg->stream_count * sizeof(*data->vb));
1985 for (i = 0; i < arg->stream_count; ++i)
1987 data->vb[i] = (IDirect3DVertexBuffer9 *)poison++;
1989 data->tex = HeapAlloc(GetProcessHeap(), 0, arg->tex_count * sizeof(*data->tex));
1990 for (i = 0; i < arg->tex_count; ++i)
1992 data->tex[i] = (IDirect3DTexture9 *)poison++;
1996 static HRESULT resource_test_init(IDirect3DDevice9 *device, struct state_test *test)
1998 const struct resource_test_arg *arg = test->test_arg;
1999 struct resource_test_context *ctx;
2001 ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
2002 if (!ctx) return E_OUTOFMEMORY;
2004 test->test_context = ctx;
2005 test->test_data_in = &ctx->test_data_all;
2006 test->test_data_out_all = &ctx->test_data_all;
2007 test->test_data_out_vertex = &ctx->test_data_vertex;
2008 test->test_data_out_pixel = &ctx->test_data_pixel;
2009 test->default_data = &ctx->default_data;
2010 test->initial_data = &ctx->default_data;
2012 resource_default_data_init(&ctx->default_data, arg);
2013 resource_test_data_init(device, &ctx->test_data_all, arg);
2014 resource_default_data_init(&ctx->test_data_vertex, arg);
2015 resource_default_data_init(&ctx->test_data_pixel, arg);
2016 resource_poison_data_init(&ctx->poison_data, arg);
2018 ctx->test_data_vertex.decl = ctx->test_data_all.decl;
2019 ctx->test_data_vertex.vs = ctx->test_data_all.vs;
2020 ctx->test_data_pixel.ps = ctx->test_data_all.ps;
2022 return D3D_OK;
2025 static void resource_test_cleanup(IDirect3DDevice9 *device, struct state_test *test)
2027 struct resource_test_context *ctx = test->test_context;
2028 const struct resource_test_arg *arg = test->test_arg;
2029 unsigned int i;
2031 resource_apply_data(device, test, &ctx->default_data);
2033 IDirect3DVertexDeclaration9_Release(ctx->test_data_all.decl);
2034 if (ctx->test_data_all.vs) IDirect3DVertexShader9_Release(ctx->test_data_all.vs);
2035 if (ctx->test_data_all.ps) IDirect3DPixelShader9_Release(ctx->test_data_all.ps);
2036 IDirect3DIndexBuffer9_Release(ctx->test_data_all.ib);
2037 for (i = 0; i < arg->stream_count; ++i)
2039 IDirect3DVertexBuffer9_Release(ctx->test_data_all.vb[i]);
2042 for (i = 0; i < arg->tex_count; ++i)
2044 IDirect3DBaseTexture9_Release(ctx->test_data_all.tex[i]);
2047 HeapFree(GetProcessHeap(), 0, ctx->default_data.vb);
2048 HeapFree(GetProcessHeap(), 0, ctx->default_data.tex);
2049 HeapFree(GetProcessHeap(), 0, ctx->test_data_all.vb);
2050 HeapFree(GetProcessHeap(), 0, ctx->test_data_all.tex);
2051 HeapFree(GetProcessHeap(), 0, ctx->test_data_vertex.vb);
2052 HeapFree(GetProcessHeap(), 0, ctx->test_data_vertex.tex);
2053 HeapFree(GetProcessHeap(), 0, ctx->test_data_pixel.vb);
2054 HeapFree(GetProcessHeap(), 0, ctx->test_data_pixel.tex);
2055 HeapFree(GetProcessHeap(), 0, ctx->poison_data.vb);
2056 HeapFree(GetProcessHeap(), 0, ctx->poison_data.tex);
2057 HeapFree(GetProcessHeap(), 0, ctx);
2060 static void resource_test_queue(struct state_test *test, const struct resource_test_arg *test_arg)
2062 test->init = resource_test_init;
2063 test->cleanup = resource_test_cleanup;
2064 test->apply_data = resource_apply_data;
2065 test->check_data = resource_check_data;
2066 test->test_name = "set_get_resources";
2067 test->test_arg = test_arg;
2070 /* =================== Main state tests function =============================== */
2072 static void test_state_management(IDirect3DDevice9 *device, D3DPRESENT_PARAMETERS *device_pparams)
2074 struct shader_constant_arg pshader_constant_arg;
2075 struct shader_constant_arg vshader_constant_arg;
2076 struct resource_test_arg resource_test_arg;
2077 struct render_state_arg render_state_arg;
2078 struct light_arg light_arg;
2079 HRESULT hret;
2080 D3DCAPS9 caps;
2082 /* Test count: 2 for shader constants
2083 1 for lights
2084 1 for transforms
2085 1 for render states
2086 1 for resources
2088 struct state_test tests[6];
2089 unsigned int tcount = 0;
2091 hret = IDirect3DDevice9_GetDeviceCaps(device, &caps);
2092 ok(hret == D3D_OK, "GetDeviceCaps returned %#x.\n", hret);
2093 if (hret != D3D_OK) return;
2095 texture_stages = caps.MaxTextureBlendStages;
2097 /* Zero test memory */
2098 memset(tests, 0, sizeof(tests));
2100 if (caps.VertexShaderVersion & 0xffff) {
2101 vshader_constant_arg.idx = 0;
2102 vshader_constant_arg.pshader = FALSE;
2103 shader_constants_queue_test(&tests[tcount], &vshader_constant_arg);
2104 tcount++;
2107 if (caps.PixelShaderVersion & 0xffff) {
2108 pshader_constant_arg.idx = 0;
2109 pshader_constant_arg.pshader = TRUE;
2110 shader_constants_queue_test(&tests[tcount], &pshader_constant_arg);
2111 tcount++;
2114 light_arg.idx = 0;
2115 lights_queue_test(&tests[tcount], &light_arg);
2116 tcount++;
2118 transform_queue_test(&tests[tcount]);
2119 tcount++;
2121 render_state_arg.device_pparams = device_pparams;
2122 render_state_arg.pointsize_max = caps.MaxPointSize;
2123 render_states_queue_test(&tests[tcount], &render_state_arg);
2124 tcount++;
2126 resource_test_arg.vs_version = caps.VertexShaderVersion & 0xffff;
2127 resource_test_arg.ps_version = caps.PixelShaderVersion & 0xffff;
2128 resource_test_arg.stream_count = caps.MaxStreams;
2129 resource_test_arg.tex_count = caps.MaxTextureBlendStages;
2130 resource_test_queue(&tests[tcount], &resource_test_arg);
2131 tcount++;
2133 execute_test_chain_all(device, tests, tcount);
2136 static void test_shader_constant_apply(IDirect3DDevice9 *device)
2138 static const float initial[] = {0.0f, 0.0f, 0.0f, 0.0f};
2139 static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f};
2140 static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f};
2141 IDirect3DStateBlock9 *stateblock;
2142 DWORD vs_version, ps_version;
2143 D3DCAPS9 caps;
2144 float ret[4];
2145 HRESULT hr;
2147 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
2148 ok(SUCCEEDED(hr), "GetDeviceCaps returned %#x.\n", hr);
2149 vs_version = caps.VertexShaderVersion & 0xffff;
2150 ps_version = caps.PixelShaderVersion & 0xffff;
2152 if (vs_version)
2154 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, initial, 1);
2155 ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
2156 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, initial, 1);
2157 ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
2159 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
2160 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
2161 ok(!memcmp(ret, initial, sizeof(initial)),
2162 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
2163 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
2164 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
2165 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
2166 ok(!memcmp(ret, initial, sizeof(initial)),
2167 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
2168 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
2170 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, vs_const, 1);
2171 ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
2173 if (ps_version)
2175 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, initial, 1);
2176 ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
2177 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, initial, 1);
2178 ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
2180 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
2181 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
2182 ok(!memcmp(ret, initial, sizeof(initial)),
2183 "GetpixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
2184 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
2185 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
2186 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
2187 ok(!memcmp(ret, initial, sizeof(initial)),
2188 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
2189 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
2191 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, ps_const, 1);
2192 ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
2195 hr = IDirect3DDevice9_BeginStateBlock(device);
2196 ok(SUCCEEDED(hr), "BeginStateBlock returned %#x\n", hr);
2198 if (vs_version)
2200 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, vs_const, 1);
2201 ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
2203 if (ps_version)
2205 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, ps_const, 1);
2206 ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
2209 hr = IDirect3DDevice9_EndStateBlock(device, &stateblock);
2210 ok(SUCCEEDED(hr), "EndStateBlock returned %#x\n", hr);
2212 if (vs_version)
2214 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
2215 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
2216 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
2217 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
2218 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
2219 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
2220 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
2221 ok(!memcmp(ret, initial, sizeof(initial)),
2222 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
2223 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
2225 if (ps_version)
2227 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
2228 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
2229 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
2230 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
2231 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
2232 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
2233 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
2234 ok(!memcmp(ret, initial, sizeof(initial)),
2235 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
2236 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
2239 /* Apply doesn't overwrite constants that aren't explicitly set on the source stateblock. */
2240 hr = IDirect3DStateBlock9_Apply(stateblock);
2241 ok(SUCCEEDED(hr), "Apply returned %#x\n", hr);
2243 if (vs_version)
2245 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
2246 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
2247 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
2248 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
2249 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
2250 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
2251 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
2252 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
2253 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
2254 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
2256 if (ps_version)
2258 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
2259 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
2260 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
2261 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
2262 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
2263 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
2264 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
2265 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
2266 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
2267 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
2270 IDirect3DStateBlock9_Release(stateblock);
2273 static void test_vdecl_apply(IDirect3DDevice9 *device)
2275 static const D3DVERTEXELEMENT9 decl1[] =
2277 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
2278 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
2279 D3DDECL_END(),
2282 static const D3DVERTEXELEMENT9 decl2[] =
2284 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
2285 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
2286 {0, 16, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
2287 D3DDECL_END(),
2290 IDirect3DVertexDeclaration9 *declaration, *declaration1, *declaration2;
2291 IDirect3DStateBlock9 *stateblock;
2292 HRESULT hr;
2294 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl1, &declaration1);
2295 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed, hr %#x.\n", hr);
2297 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl2, &declaration2);
2298 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed, hr %#x.\n", hr);
2300 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
2301 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2302 hr = IDirect3DDevice9_BeginStateBlock(device);
2303 ok(SUCCEEDED(hr), "BeginStateBlock failed, hr %#x.\n", hr);
2304 hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration1);
2305 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2306 hr = IDirect3DDevice9_EndStateBlock(device, &stateblock);
2307 ok(SUCCEEDED(hr), "EndStateBlock failed, hr %#x.\n", hr);
2308 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
2309 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2310 hr = IDirect3DStateBlock9_Apply(stateblock);
2311 ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
2312 hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
2313 ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
2314 ok(declaration == declaration1, "Expected vertex declaration %p, received %p.\n",
2315 declaration1, declaration);
2316 IDirect3DVertexDeclaration9_Release(declaration);
2318 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
2319 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2320 hr = IDirect3DStateBlock9_Capture(stateblock);
2321 ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
2322 hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
2323 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2324 hr = IDirect3DStateBlock9_Apply(stateblock);
2325 ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
2326 hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
2327 ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
2328 ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n",
2329 declaration2, declaration);
2330 IDirect3DVertexDeclaration9_Release(declaration);
2332 hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
2333 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2334 hr = IDirect3DStateBlock9_Capture(stateblock);
2335 ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
2336 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
2337 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2338 hr = IDirect3DStateBlock9_Apply(stateblock);
2339 ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
2340 hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
2341 ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
2342 ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n",
2343 declaration2, declaration);
2344 IDirect3DVertexDeclaration9_Release(declaration);
2346 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
2347 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2348 hr = IDirect3DStateBlock9_Capture(stateblock);
2349 ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
2350 hr = IDirect3DStateBlock9_Apply(stateblock);
2351 ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
2352 hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
2353 ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
2354 ok(declaration == NULL, "Expected vertex declaration %p, received %p.\n",
2355 NULL, declaration);
2357 hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
2358 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2359 hr = IDirect3DStateBlock9_Capture(stateblock);
2360 ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
2361 hr = IDirect3DStateBlock9_Apply(stateblock);
2362 ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
2363 hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
2364 ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
2365 ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n",
2366 declaration2, declaration);
2367 IDirect3DVertexDeclaration9_Release(declaration);
2369 IDirect3DStateBlock9_Release(stateblock);
2370 hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration1);
2371 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2372 hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_VERTEXSTATE, &stateblock);
2373 ok(SUCCEEDED(hr), "CreateStateBlock failed, hr %#x.\n", hr);
2374 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
2375 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2376 hr = IDirect3DStateBlock9_Apply(stateblock);
2377 ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
2378 hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
2379 ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
2380 ok(declaration == declaration1, "Expected vertex declaration %p, received %p.\n",
2381 declaration1, declaration);
2382 IDirect3DVertexDeclaration9_Release(declaration);
2384 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
2385 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2386 hr = IDirect3DStateBlock9_Capture(stateblock);
2387 ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
2388 hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
2389 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2390 hr = IDirect3DStateBlock9_Apply(stateblock);
2391 ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
2392 hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
2393 ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
2394 ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n",
2395 declaration2, declaration);
2396 IDirect3DVertexDeclaration9_Release(declaration);
2398 hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
2399 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2400 hr = IDirect3DStateBlock9_Capture(stateblock);
2401 ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
2402 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
2403 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2404 hr = IDirect3DStateBlock9_Apply(stateblock);
2405 ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
2406 hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
2407 ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
2408 ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n",
2409 declaration2, declaration);
2410 IDirect3DVertexDeclaration9_Release(declaration);
2412 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
2413 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2414 hr = IDirect3DStateBlock9_Capture(stateblock);
2415 ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
2416 hr = IDirect3DStateBlock9_Apply(stateblock);
2417 ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
2418 hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
2419 ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
2420 ok(declaration == NULL, "Expected vertex declaration %p, received %p.\n",
2421 NULL, declaration);
2423 hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
2424 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2425 hr = IDirect3DStateBlock9_Capture(stateblock);
2426 ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
2427 hr = IDirect3DStateBlock9_Apply(stateblock);
2428 ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
2429 hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
2430 ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
2431 ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n",
2432 declaration2, declaration);
2433 IDirect3DVertexDeclaration9_Release(declaration);
2435 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
2436 ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
2437 IDirect3DVertexDeclaration9_Release(declaration1);
2438 IDirect3DVertexDeclaration9_Release(declaration2);
2439 IDirect3DStateBlock9_Release(stateblock);
2442 START_TEST(stateblock)
2444 IDirect3DDevice9 *device_ptr = NULL;
2445 D3DPRESENT_PARAMETERS device_pparams;
2446 HRESULT hret;
2447 ULONG refcount;
2449 d3d9_handle = LoadLibraryA("d3d9.dll");
2450 if (!d3d9_handle)
2452 skip("Could not load d3d9.dll\n");
2453 return;
2456 hret = init_d3d9(&device_ptr, &device_pparams);
2457 if (hret != D3D_OK) return;
2459 test_begin_end_state_block(device_ptr);
2460 test_state_management(device_ptr, &device_pparams);
2461 test_shader_constant_apply(device_ptr);
2462 test_vdecl_apply(device_ptr);
2464 refcount = IDirect3DDevice9_Release(device_ptr);
2465 ok(!refcount, "Device has %u references left\n", refcount);