2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006-2007 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DViewport2.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
29 /*****************************************************************************
31 *****************************************************************************/
33 /*****************************************************************************
36 * activates the viewport using IDirect3DDevice7::SetViewport
38 *****************************************************************************/
39 void viewport_activate(IDirect3DViewportImpl
*This
, BOOL ignore_lights
)
45 IDirect3DLightImpl
*light
;
47 /* Activate all the lights associated with this context */
48 LIST_FOR_EACH_ENTRY(light
, &This
->light_list
, IDirect3DLightImpl
, entry
)
50 light_activate(light
);
54 /* And copy the values in the structure used by the device */
57 vp
.dwX
= This
->viewports
.vp2
.dwX
;
58 vp
.dwY
= This
->viewports
.vp2
.dwY
;
59 vp
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
60 vp
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
61 vp
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
62 vp
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
66 vp
.dwX
= This
->viewports
.vp1
.dwX
;
67 vp
.dwY
= This
->viewports
.vp1
.dwY
;
68 vp
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
69 vp
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
70 vp
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
71 vp
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
74 /* And also set the viewport */
75 IDirect3DDevice7_SetViewport((IDirect3DDevice7
*)This
->active_device
, &vp
);
78 /*****************************************************************************
79 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
81 * Writes viewport information to TRACE
83 *****************************************************************************/
84 static void _dump_D3DVIEWPORT(const D3DVIEWPORT
*lpvp
)
86 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
87 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
88 TRACE(" - dwWidth = %d dwHeight = %d\n",
89 lpvp
->dwWidth
, lpvp
->dwHeight
);
90 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
91 lpvp
->dvScaleX
, lpvp
->dvScaleY
);
92 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
93 lpvp
->dvMaxX
, lpvp
->dvMaxY
);
94 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
95 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
98 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2
*lpvp
)
100 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
101 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
102 TRACE(" - dwWidth = %d dwHeight = %d\n",
103 lpvp
->dwWidth
, lpvp
->dwHeight
);
104 TRACE(" - dvClipX = %f dvClipY = %f\n",
105 lpvp
->dvClipX
, lpvp
->dvClipY
);
106 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
107 lpvp
->dvClipWidth
, lpvp
->dvClipHeight
);
108 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
109 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
112 static inline IDirect3DViewportImpl
*impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
)
114 return CONTAINING_RECORD(iface
, IDirect3DViewportImpl
, IDirect3DViewport3_iface
);
117 /*****************************************************************************
119 *****************************************************************************/
121 /*****************************************************************************
122 * IDirect3DViewport3::QueryInterface
124 * A normal QueryInterface. Can query all interface versions and the
125 * IUnknown interface. The VTables of the different versions
129 * refiid: Interface id queried for
130 * obj: Address to write the interface pointer to
134 * E_NOINTERFACE if the requested interface wasn't found
136 *****************************************************************************/
137 static HRESULT WINAPI
IDirect3DViewportImpl_QueryInterface(IDirect3DViewport3
*iface
, REFIID riid
, void **object
)
139 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
141 if (IsEqualGUID(&IID_IDirect3DViewport3
, riid
)
142 || IsEqualGUID(&IID_IDirect3DViewport2
, riid
)
143 || IsEqualGUID(&IID_IDirect3DViewport
, riid
)
144 || IsEqualGUID(&IID_IUnknown
, riid
))
146 IDirect3DViewport3_AddRef(iface
);
151 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
154 return E_NOINTERFACE
;
157 /*****************************************************************************
158 * IDirect3DViewport3::AddRef
160 * Increases the refcount.
165 *****************************************************************************/
167 IDirect3DViewportImpl_AddRef(IDirect3DViewport3
*iface
)
169 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
170 ULONG ref
= InterlockedIncrement(&This
->ref
);
172 TRACE("%p increasing refcount to %u.\n", This
, ref
);
177 /*****************************************************************************
178 * IDirect3DViewport3::Release
180 * Reduces the refcount. If it falls to 0, the interface is released
185 *****************************************************************************/
187 IDirect3DViewportImpl_Release(IDirect3DViewport3
*iface
)
189 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
190 ULONG ref
= InterlockedDecrement(&This
->ref
);
192 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
195 HeapFree(GetProcessHeap(), 0, This
);
201 /*****************************************************************************
202 * IDirect3DViewport Methods.
203 *****************************************************************************/
205 /*****************************************************************************
206 * IDirect3DViewport3::Initialize
208 * No-op initialization.
211 * Direct3D: The direct3D device this viewport is assigned to
214 * DDERR_ALREADYINITIALIZED
216 *****************************************************************************/
217 static HRESULT WINAPI
218 IDirect3DViewportImpl_Initialize(IDirect3DViewport3
*iface
,
221 TRACE("iface %p, d3d %p.\n", iface
, Direct3D
);
223 return DDERR_ALREADYINITIALIZED
;
226 /*****************************************************************************
227 * IDirect3DViewport3::GetViewport
229 * Returns the viewport data assigned to this viewport interface
232 * Data: Address to store the data
236 * DDERR_INVALIDPARAMS if Data is NULL
238 *****************************************************************************/
239 static HRESULT WINAPI
240 IDirect3DViewportImpl_GetViewport(IDirect3DViewport3
*iface
,
243 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
246 TRACE("iface %p, data %p.\n", iface
, lpData
);
248 EnterCriticalSection(&ddraw_cs
);
249 dwSize
= lpData
->dwSize
;
250 memset(lpData
, 0, dwSize
);
252 memcpy(lpData
, &(This
->viewports
.vp1
), dwSize
);
255 vp1
.dwSize
= sizeof(vp1
);
256 vp1
.dwX
= This
->viewports
.vp2
.dwX
;
257 vp1
.dwY
= This
->viewports
.vp2
.dwY
;
258 vp1
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
259 vp1
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
264 vp1
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
265 vp1
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
266 memcpy(lpData
, &vp1
, dwSize
);
271 TRACE(" returning D3DVIEWPORT :\n");
272 _dump_D3DVIEWPORT(lpData
);
274 LeaveCriticalSection(&ddraw_cs
);
279 /*****************************************************************************
280 * IDirect3DViewport3::SetViewport
282 * Sets the viewport information for this interface
285 * lpData: Viewport to set
289 * DDERR_INVALIDPARAMS if Data is NULL
291 *****************************************************************************/
292 static HRESULT WINAPI
293 IDirect3DViewportImpl_SetViewport(IDirect3DViewport3
*iface
,
296 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
297 IDirect3DViewport3
*current_viewport
;
299 TRACE("iface %p, data %p.\n", iface
, lpData
);
303 TRACE(" getting D3DVIEWPORT :\n");
304 _dump_D3DVIEWPORT(lpData
);
307 EnterCriticalSection(&ddraw_cs
);
309 memset(&(This
->viewports
.vp1
), 0, sizeof(This
->viewports
.vp1
));
310 memcpy(&(This
->viewports
.vp1
), lpData
, lpData
->dwSize
);
312 /* Tests on two games show that these values are never used properly so override
313 them with proper ones :-)
315 This
->viewports
.vp1
.dvMinZ
= 0.0;
316 This
->viewports
.vp1
.dvMaxZ
= 1.0;
318 if (This
->active_device
) {
319 IDirect3DDevice3
*d3d_device3
= (IDirect3DDevice3
*)&This
->active_device
->IDirect3DDevice3_vtbl
;
320 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
321 if (current_viewport
)
323 if (current_viewport
== iface
) viewport_activate(This
, FALSE
);
324 IDirect3DViewport3_Release(current_viewport
);
327 LeaveCriticalSection(&ddraw_cs
);
332 /*****************************************************************************
333 * IDirect3DViewport3::TransformVertices
335 * Transforms vertices by the transformation matrix.
337 * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
338 * so it's tempting to forward it to there. However, there are some
339 * tiny differences. First, the lpOffscreen flag that is reported back,
340 * then there is the homogeneous vertex that is generated. Also there's a lack
341 * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
342 * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
343 * ProcessVertices doesn't pay of in terms of wrapper code needed and code
347 * dwVertexCount: The number of vertices to be transformed
348 * lpData: Pointer to the vertex data
349 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
350 * lpOffScreen: Set to the clipping plane clipping the vertex, if only one
351 * vertex is transformed and clipping is on. 0 otherwise
355 * D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
356 * DDERR_INVALIDPARAMS if no clipping flag is specified
358 *****************************************************************************/
359 static HRESULT WINAPI
360 IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3
*iface
,
362 D3DTRANSFORMDATA
*lpData
,
366 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
367 D3DMATRIX view_mat
, world_mat
, proj_mat
, mat
;
372 D3DVIEWPORT vp
= This
->viewports
.vp1
;
375 TRACE("iface %p, vertex_count %u, vertex_data %p, flags %#x, clip_plane %p.\n",
376 iface
, dwVertexCount
, lpData
, dwFlags
, lpOffScreen
);
378 /* Tests on windows show that Windows crashes when this occurs,
379 * so don't return the (intuitive) return value
380 if(!This->active_device)
382 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
383 return D3DERR_VIEWPORTHASNODEVICE;
387 if(!(dwFlags
& (D3DTRANSFORM_UNCLIPPED
| D3DTRANSFORM_CLIPPED
)))
389 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
390 return DDERR_INVALIDPARAMS
;
394 EnterCriticalSection(&ddraw_cs
);
395 wined3d_device_get_transform(This
->active_device
->wined3d_device
,
396 D3DTRANSFORMSTATE_VIEW
, (WINED3DMATRIX
*)&view_mat
);
397 wined3d_device_get_transform(This
->active_device
->wined3d_device
,
398 D3DTRANSFORMSTATE_PROJECTION
, (WINED3DMATRIX
*)&proj_mat
);
399 wined3d_device_get_transform(This
->active_device
->wined3d_device
,
400 WINED3DTS_WORLDMATRIX(0), (WINED3DMATRIX
*)&world_mat
);
401 multiply_matrix(&mat
,&view_mat
,&world_mat
);
402 multiply_matrix(&mat
,&proj_mat
,&mat
);
406 outH
= lpData
->lpHOut
;
407 for(i
= 0; i
< dwVertexCount
; i
++)
409 x
= (in
[0] * mat
._11
) + (in
[1] * mat
._21
) + (in
[2] * mat
._31
) + (1.0 * mat
._41
);
410 y
= (in
[0] * mat
._12
) + (in
[1] * mat
._22
) + (in
[2] * mat
._32
) + (1.0 * mat
._42
);
411 z
= (in
[0] * mat
._13
) + (in
[1] * mat
._23
) + (in
[2] * mat
._33
) + (1.0 * mat
._43
);
412 w
= (in
[0] * mat
._14
) + (in
[1] * mat
._24
) + (in
[2] * mat
._34
) + (1.0 * mat
._44
);
414 if(dwFlags
& D3DTRANSFORM_CLIPPED
)
416 /* If clipping is enabled, Windows assumes that outH is
419 outH
[i
].u1
.hx
= x
; outH
[i
].u2
.hy
= y
; outH
[i
].u3
.hz
= z
;
422 if(x
* vp
.dvScaleX
> ((float) vp
.dwWidth
* 0.5))
423 outH
[i
].dwFlags
|= D3DCLIP_RIGHT
;
424 if(x
* vp
.dvScaleX
<= -((float) vp
.dwWidth
) * 0.5)
425 outH
[i
].dwFlags
|= D3DCLIP_LEFT
;
426 if(y
* vp
.dvScaleY
> ((float) vp
.dwHeight
* 0.5))
427 outH
[i
].dwFlags
|= D3DCLIP_TOP
;
428 if(y
* vp
.dvScaleY
<= -((float) vp
.dwHeight
) * 0.5)
429 outH
[i
].dwFlags
|= D3DCLIP_BOTTOM
;
431 outH
[i
].dwFlags
|= D3DCLIP_FRONT
;
433 outH
[i
].dwFlags
|= D3DCLIP_BACK
;
437 /* Looks like native just drops the vertex, leaves whatever data
438 * it has in the output buffer and goes on with the next vertex.
439 * The exact scheme hasn't been figured out yet, but windows
440 * definitely writes something there.
446 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
447 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
453 x
*= w
; y
*= w
; z
*= w
;
455 out
[0] = vp
.dwWidth
/ 2 + vp
.dwX
+ x
* vp
.dvScaleX
;
456 out
[1] = vp
.dwHeight
/ 2 + vp
.dwY
- y
* vp
.dvScaleY
;
459 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
460 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
463 /* According to the d3d test, the offscreen flag is set only
464 * if exactly one vertex is transformed. Its not documented,
465 * but the test shows that the lpOffscreen flag is set to the
466 * flag combination of clipping planes that clips the vertex.
468 * If clipping is requested, Windows assumes that the offscreen
469 * param is a valid pointer.
471 if(dwVertexCount
== 1 && dwFlags
& D3DTRANSFORM_CLIPPED
)
473 *lpOffScreen
= outH
[0].dwFlags
;
475 else if(*lpOffScreen
)
479 LeaveCriticalSection(&ddraw_cs
);
485 /*****************************************************************************
486 * IDirect3DViewport3::LightElements
488 * The DirectX 5.0 sdk says that it's not implemented
496 *****************************************************************************/
497 static HRESULT WINAPI
498 IDirect3DViewportImpl_LightElements(IDirect3DViewport3
*iface
,
499 DWORD dwElementCount
,
500 LPD3DLIGHTDATA lpData
)
502 TRACE("iface %p, element_count %u, data %p.\n", iface
, dwElementCount
, lpData
);
504 return DDERR_UNSUPPORTED
;
507 /*****************************************************************************
508 * IDirect3DViewport3::SetBackground
510 * Sets tje background material
513 * hMat: Handle from a IDirect3DMaterial interface
518 *****************************************************************************/
519 static HRESULT WINAPI
520 IDirect3DViewportImpl_SetBackground(IDirect3DViewport3
*iface
,
521 D3DMATERIALHANDLE hMat
)
523 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
524 IDirect3DMaterialImpl
*m
;
526 TRACE("iface %p, material %#x.\n", iface
, hMat
);
528 EnterCriticalSection(&ddraw_cs
);
532 This
->background
= NULL
;
533 TRACE("Setting background to NULL\n");
534 LeaveCriticalSection(&ddraw_cs
);
538 m
= ddraw_get_object(&This
->ddraw
->d3ddevice
->handle_table
, hMat
- 1, DDRAW_HANDLE_MATERIAL
);
541 WARN("Invalid material handle.\n");
542 LeaveCriticalSection(&ddraw_cs
);
543 return DDERR_INVALIDPARAMS
;
546 TRACE("Setting background color : %.8e %.8e %.8e %.8e.\n",
547 m
->mat
.u
.diffuse
.u1
.r
, m
->mat
.u
.diffuse
.u2
.g
,
548 m
->mat
.u
.diffuse
.u3
.b
, m
->mat
.u
.diffuse
.u4
.a
);
549 This
->background
= m
;
551 LeaveCriticalSection(&ddraw_cs
);
555 /*****************************************************************************
556 * IDirect3DViewport3::GetBackground
558 * Returns the material handle assigned to the background of the viewport
561 * lphMat: Address to store the handle
562 * lpValid: is set to FALSE if no background is set, TRUE if one is set
567 *****************************************************************************/
568 static HRESULT WINAPI
569 IDirect3DViewportImpl_GetBackground(IDirect3DViewport3
*iface
,
570 D3DMATERIALHANDLE
*lphMat
,
573 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
575 TRACE("iface %p, material %p, valid %p.\n", iface
, lphMat
, lpValid
);
577 EnterCriticalSection(&ddraw_cs
);
580 *lpValid
= This
->background
!= NULL
;
586 *lphMat
= This
->background
->Handle
;
593 LeaveCriticalSection(&ddraw_cs
);
598 /*****************************************************************************
599 * IDirect3DViewport3::SetBackgroundDepth
601 * Sets a surface that represents the background depth. It's contents are
602 * used to set the depth buffer in IDirect3DViewport3::Clear
605 * lpDDSurface: Surface to set
607 * Returns: D3D_OK, because it's a stub
609 *****************************************************************************/
610 static HRESULT WINAPI
611 IDirect3DViewportImpl_SetBackgroundDepth(IDirect3DViewport3
*iface
,
612 IDirectDrawSurface
*lpDDSurface
)
614 FIXME("iface %p, surface %p stub!\n", iface
, lpDDSurface
);
619 /*****************************************************************************
620 * IDirect3DViewport3::GetBackgroundDepth
622 * Returns the surface that represents the depth field
625 * lplpDDSurface: Address to store the interface pointer
626 * lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
629 * D3D_OK, because it's a stub
630 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
632 *****************************************************************************/
633 static HRESULT WINAPI
634 IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3
*iface
,
635 IDirectDrawSurface
**lplpDDSurface
,
638 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, lplpDDSurface
, lpValid
);
643 /*****************************************************************************
644 * IDirect3DViewport3::Clear
646 * Clears the render target and / or the z buffer
649 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
651 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
652 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
656 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
657 * The return value of IDirect3DDevice7::Clear
659 *****************************************************************************/
660 static HRESULT WINAPI
IDirect3DViewportImpl_Clear(IDirect3DViewport3
*iface
,
661 DWORD dwCount
, D3DRECT
*lpRects
, DWORD dwFlags
)
663 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
664 DWORD color
= 0x00000000;
666 IDirect3DViewport3
*current_viewport
;
667 IDirect3DDevice3
*d3d_device3
;
669 TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface
, dwCount
, lpRects
, dwFlags
);
671 if (This
->active_device
== NULL
) {
672 ERR(" Trying to clear a viewport not attached to a device !\n");
673 return D3DERR_VIEWPORTHASNODEVICE
;
675 d3d_device3
= (IDirect3DDevice3
*)&This
->active_device
->IDirect3DDevice3_vtbl
;
677 EnterCriticalSection(&ddraw_cs
);
678 if (dwFlags
& D3DCLEAR_TARGET
) {
679 if (This
->background
== NULL
) {
680 ERR(" Trying to clear the color buffer without background material !\n");
684 color
= ((int)((This
->background
->mat
.u
.diffuse
.u1
.r
) * 255) << 16)
685 | ((int) ((This
->background
->mat
.u
.diffuse
.u2
.g
) * 255) << 8)
686 | ((int) ((This
->background
->mat
.u
.diffuse
.u3
.b
) * 255) << 0)
687 | ((int) ((This
->background
->mat
.u
.diffuse
.u4
.a
) * 255) << 24);
691 /* Need to temporarily activate viewport to clear it. Previously active one will be restored
693 viewport_activate(This
, TRUE
);
695 hr
= IDirect3DDevice7_Clear((IDirect3DDevice7
*)This
->active_device
, dwCount
, lpRects
,
696 dwFlags
& (D3DCLEAR_ZBUFFER
| D3DCLEAR_TARGET
), color
, 1.0, 0x00000000);
698 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
699 if(current_viewport
) {
700 IDirect3DViewportImpl
*vp
= impl_from_IDirect3DViewport3(current_viewport
);
701 viewport_activate(vp
, TRUE
);
702 IDirect3DViewport3_Release(current_viewport
);
705 LeaveCriticalSection(&ddraw_cs
);
709 /*****************************************************************************
710 * IDirect3DViewport3::AddLight
712 * Adds an light to the viewport
715 * lpDirect3DLight: Interface of the light to add
719 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
720 * DDERR_INVALIDPARAMS if there are 8 lights or more
722 *****************************************************************************/
723 static HRESULT WINAPI
IDirect3DViewportImpl_AddLight(IDirect3DViewport3
*iface
,
724 IDirect3DLight
*lpDirect3DLight
)
726 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
727 IDirect3DLightImpl
*lpDirect3DLightImpl
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
729 DWORD map
= This
->map_lights
;
731 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
733 EnterCriticalSection(&ddraw_cs
);
734 if (This
->num_lights
>= 8)
736 LeaveCriticalSection(&ddraw_cs
);
737 return DDERR_INVALIDPARAMS
;
740 /* Find a light number and update both light and viewports objects accordingly */
746 lpDirect3DLightImpl
->dwLightIndex
= i
;
748 This
->map_lights
|= 1<<i
;
750 /* Add the light in the 'linked' chain */
751 list_add_head(&This
->light_list
, &lpDirect3DLightImpl
->entry
);
752 IDirect3DLight_AddRef(lpDirect3DLight
);
754 /* Attach the light to the viewport */
755 lpDirect3DLightImpl
->active_viewport
= This
;
757 /* If active, activate the light */
758 if (This
->active_device
)
759 light_activate(lpDirect3DLightImpl
);
761 LeaveCriticalSection(&ddraw_cs
);
765 /*****************************************************************************
766 * IDirect3DViewport3::DeleteLight
768 * Deletes a light from the viewports' light list
771 * lpDirect3DLight: Light to delete
775 * DDERR_INVALIDPARAMS if the light wasn't found
777 *****************************************************************************/
778 static HRESULT WINAPI
IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3
*iface
,
779 IDirect3DLight
*lpDirect3DLight
)
781 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
782 IDirect3DLightImpl
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
784 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
786 EnterCriticalSection(&ddraw_cs
);
788 if (l
->active_viewport
!= This
)
790 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
791 LeaveCriticalSection(&ddraw_cs
);
792 return DDERR_INVALIDPARAMS
;
796 list_remove(&l
->entry
);
797 l
->active_viewport
= NULL
;
798 IDirect3DLight_Release(lpDirect3DLight
);
800 This
->map_lights
&= ~(1 << l
->dwLightIndex
);
802 LeaveCriticalSection(&ddraw_cs
);
807 /*****************************************************************************
808 * IDirect3DViewport::NextLight
810 * Enumerates the lights associated with the viewport
813 * lpDirect3DLight: Light to start with
814 * lplpDirect3DLight: Address to store the successor to
817 * D3D_OK, because it's a stub
819 *****************************************************************************/
820 static HRESULT WINAPI
IDirect3DViewportImpl_NextLight(IDirect3DViewport3
*iface
,
821 IDirect3DLight
*lpDirect3DLight
, IDirect3DLight
**lplpDirect3DLight
, DWORD dwFlags
)
823 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
824 IDirect3DLightImpl
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
828 TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
829 iface
, lpDirect3DLight
, lplpDirect3DLight
, dwFlags
);
831 if (!lplpDirect3DLight
)
832 return DDERR_INVALIDPARAMS
;
834 EnterCriticalSection(&ddraw_cs
);
839 if (!l
|| l
->active_viewport
!= This
)
842 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
846 entry
= list_next(&This
->light_list
, &l
->entry
);
850 entry
= list_head(&This
->light_list
);
854 entry
= list_tail(&This
->light_list
);
859 WARN("Invalid flags %#x.\n", dwFlags
);
865 *lplpDirect3DLight
= (IDirect3DLight
*)LIST_ENTRY(entry
, IDirect3DLightImpl
, entry
);
866 IDirect3DLight_AddRef(*lplpDirect3DLight
);
871 *lplpDirect3DLight
= NULL
;
872 hr
= DDERR_INVALIDPARAMS
;
875 LeaveCriticalSection(&ddraw_cs
);
880 /*****************************************************************************
881 * IDirect3DViewport2 Methods.
882 *****************************************************************************/
884 /*****************************************************************************
885 * IDirect3DViewport3::GetViewport2
887 * Returns the currently set viewport in a D3DVIEWPORT2 structure.
888 * Similar to IDirect3DViewport3::GetViewport
891 * lpData: Pointer to the structure to fill
895 * DDERR_INVALIDPARAMS if the viewport was set with
896 * IDirect3DViewport3::SetViewport
897 * DDERR_INVALIDPARAMS if Data is NULL
899 *****************************************************************************/
900 static HRESULT WINAPI
901 IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3
*iface
,
902 D3DVIEWPORT2
*lpData
)
904 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
907 TRACE("iface %p, data %p.\n", iface
, lpData
);
909 EnterCriticalSection(&ddraw_cs
);
910 dwSize
= lpData
->dwSize
;
911 memset(lpData
, 0, dwSize
);
913 memcpy(lpData
, &(This
->viewports
.vp2
), dwSize
);
916 vp2
.dwSize
= sizeof(vp2
);
917 vp2
.dwX
= This
->viewports
.vp1
.dwX
;
918 vp2
.dwY
= This
->viewports
.vp1
.dwY
;
919 vp2
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
920 vp2
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
923 vp2
.dvClipWidth
= 0.0;
924 vp2
.dvClipHeight
= 0.0;
925 vp2
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
926 vp2
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
927 memcpy(lpData
, &vp2
, dwSize
);
932 TRACE(" returning D3DVIEWPORT2 :\n");
933 _dump_D3DVIEWPORT2(lpData
);
936 LeaveCriticalSection(&ddraw_cs
);
940 /*****************************************************************************
941 * IDirect3DViewport3::SetViewport2
943 * Sets the viewport from a D3DVIEWPORT2 structure
946 * lpData: Viewport to set
951 *****************************************************************************/
952 static HRESULT WINAPI
953 IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3
*iface
,
954 D3DVIEWPORT2
*lpData
)
956 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
957 IDirect3DViewport3
*current_viewport
;
959 TRACE("iface %p, data %p.\n", iface
, lpData
);
963 TRACE(" getting D3DVIEWPORT2 :\n");
964 _dump_D3DVIEWPORT2(lpData
);
967 EnterCriticalSection(&ddraw_cs
);
969 memset(&(This
->viewports
.vp2
), 0, sizeof(This
->viewports
.vp2
));
970 memcpy(&(This
->viewports
.vp2
), lpData
, lpData
->dwSize
);
972 if (This
->active_device
) {
973 IDirect3DDevice3
*d3d_device3
= (IDirect3DDevice3
*)&This
->active_device
->IDirect3DDevice3_vtbl
;
974 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
975 if (current_viewport
)
977 if (current_viewport
== iface
) viewport_activate(This
, FALSE
);
978 IDirect3DViewport3_Release(current_viewport
);
981 LeaveCriticalSection(&ddraw_cs
);
986 /*****************************************************************************
987 * IDirect3DViewport3 Methods.
988 *****************************************************************************/
990 /*****************************************************************************
991 * IDirect3DViewport3::SetBackgroundDepth2
993 * Sets a IDirectDrawSurface4 surface as the background depth surface
996 * lpDDS: Surface to set
999 * D3D_OK, because it's stub
1001 *****************************************************************************/
1002 static HRESULT WINAPI
1003 IDirect3DViewportImpl_SetBackgroundDepth2(IDirect3DViewport3
*iface
,
1004 IDirectDrawSurface4
*lpDDS
)
1006 FIXME("iface %p, surface %p stub!\n", iface
, lpDDS
);
1011 /*****************************************************************************
1012 * IDirect3DViewport3::GetBackgroundDepth2
1014 * Returns the IDirect3DSurface4 interface to the background depth surface
1017 * lplpDDS: Address to store the interface pointer at
1018 * lpValid: Set to true if a surface is assigned
1021 * D3D_OK because it's a stub
1023 *****************************************************************************/
1024 static HRESULT WINAPI
1025 IDirect3DViewportImpl_GetBackgroundDepth2(IDirect3DViewport3
*iface
,
1026 IDirectDrawSurface4
**lplpDDS
,
1029 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, lplpDDS
, lpValid
);
1034 /*****************************************************************************
1035 * IDirect3DViewport3::Clear2
1037 * Another clearing method
1040 * Count: Number of rectangles to clear
1041 * Rects: Rectangle array to clear
1042 * Flags: Some flags :)
1043 * Color: Color to fill the render target with
1044 * Z: Value to fill the depth buffer with
1045 * Stencil: Value to fill the stencil bits with
1049 *****************************************************************************/
1050 static HRESULT WINAPI
1051 IDirect3DViewportImpl_Clear2(IDirect3DViewport3
*iface
,
1059 IDirect3DViewportImpl
*This
= impl_from_IDirect3DViewport3(iface
);
1061 IDirect3DViewport3
*current_viewport
;
1062 IDirect3DDevice3
*d3d_device3
;
1064 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
1065 iface
, dwCount
, lpRects
, dwFlags
, dwColor
, dvZ
, dwStencil
);
1067 EnterCriticalSection(&ddraw_cs
);
1068 if (This
->active_device
== NULL
) {
1069 ERR(" Trying to clear a viewport not attached to a device !\n");
1070 LeaveCriticalSection(&ddraw_cs
);
1071 return D3DERR_VIEWPORTHASNODEVICE
;
1073 d3d_device3
= (IDirect3DDevice3
*)&This
->active_device
->IDirect3DDevice3_vtbl
;
1074 /* Need to temporarily activate viewport to clear it. Previously active
1075 * one will be restored afterwards. */
1076 viewport_activate(This
, TRUE
);
1078 hr
= IDirect3DDevice7_Clear((IDirect3DDevice7
*)This
->active_device
,
1079 dwCount
, lpRects
, dwFlags
, dwColor
, dvZ
, dwStencil
);
1080 IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
);
1081 if(current_viewport
) {
1082 IDirect3DViewportImpl
*vp
= impl_from_IDirect3DViewport3(current_viewport
);
1083 viewport_activate(vp
, TRUE
);
1084 IDirect3DViewport3_Release(current_viewport
);
1086 LeaveCriticalSection(&ddraw_cs
);
1090 /*****************************************************************************
1092 *****************************************************************************/
1094 static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl
=
1096 /*** IUnknown Methods ***/
1097 IDirect3DViewportImpl_QueryInterface
,
1098 IDirect3DViewportImpl_AddRef
,
1099 IDirect3DViewportImpl_Release
,
1100 /*** IDirect3DViewport Methods */
1101 IDirect3DViewportImpl_Initialize
,
1102 IDirect3DViewportImpl_GetViewport
,
1103 IDirect3DViewportImpl_SetViewport
,
1104 IDirect3DViewportImpl_TransformVertices
,
1105 IDirect3DViewportImpl_LightElements
,
1106 IDirect3DViewportImpl_SetBackground
,
1107 IDirect3DViewportImpl_GetBackground
,
1108 IDirect3DViewportImpl_SetBackgroundDepth
,
1109 IDirect3DViewportImpl_GetBackgroundDepth
,
1110 IDirect3DViewportImpl_Clear
,
1111 IDirect3DViewportImpl_AddLight
,
1112 IDirect3DViewportImpl_DeleteLight
,
1113 IDirect3DViewportImpl_NextLight
,
1114 /*** IDirect3DViewport2 Methods ***/
1115 IDirect3DViewportImpl_GetViewport2
,
1116 IDirect3DViewportImpl_SetViewport2
,
1117 /*** IDirect3DViewport3 Methods ***/
1118 IDirect3DViewportImpl_SetBackgroundDepth2
,
1119 IDirect3DViewportImpl_GetBackgroundDepth2
,
1120 IDirect3DViewportImpl_Clear2
,
1123 IDirect3DViewportImpl
*unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
)
1125 if (!iface
) return NULL
;
1126 assert(iface
->lpVtbl
== &d3d_viewport_vtbl
);
1127 return CONTAINING_RECORD(iface
, IDirect3DViewportImpl
, IDirect3DViewport3_iface
);
1130 IDirect3DViewportImpl
*unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2
*iface
)
1132 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1133 if (!iface
) return NULL
;
1134 assert(iface
->lpVtbl
== (IDirect3DViewport2Vtbl
*)&d3d_viewport_vtbl
);
1135 return CONTAINING_RECORD(iface
, IDirect3DViewportImpl
, IDirect3DViewport3_iface
);
1138 IDirect3DViewportImpl
*unsafe_impl_from_IDirect3DViewport(IDirect3DViewport
*iface
)
1140 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1141 if (!iface
) return NULL
;
1142 assert(iface
->lpVtbl
== (IDirect3DViewportVtbl
*)&d3d_viewport_vtbl
);
1143 return CONTAINING_RECORD(iface
, IDirect3DViewportImpl
, IDirect3DViewport3_iface
);
1146 void d3d_viewport_init(IDirect3DViewportImpl
*viewport
, IDirectDrawImpl
*ddraw
)
1148 viewport
->IDirect3DViewport3_iface
.lpVtbl
= &d3d_viewport_vtbl
;
1150 viewport
->ddraw
= ddraw
;
1151 viewport
->use_vp2
= 0xff;
1152 list_init(&viewport
->light_list
);