2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps
);
31 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
33 /* The driver names reflect the lowest GPU supported
34 * by a certain driver, so DRIVER_AMD_R300 supports
35 * R3xx, R4xx and R5xx GPUs. */
36 enum wined3d_display_driver
38 DRIVER_AMD_RAGE_128PRO
,
47 DRIVER_NVIDIA_GEFORCE2MX
,
48 DRIVER_NVIDIA_GEFORCEFX
,
49 DRIVER_NVIDIA_GEFORCE6
,
53 enum wined3d_driver_model
61 enum wined3d_gl_vendor
71 /* The d3d device ID */
72 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
74 /* Extension detection */
77 const char *extension_string
;
78 enum wined3d_gl_extension extension
;
84 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE
, 0 },
85 {"GL_APPLE_fence", APPLE_FENCE
, 0 },
86 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
, 0 },
87 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
, 0 },
88 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER
, 0 },
89 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
, 0 },
92 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
, 0 },
93 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
, 0 },
94 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
, 0 },
95 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
, 0 },
96 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
, 0 },
97 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
, 0 },
98 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
, 0 },
99 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
, 0 },
100 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
, 0 },
101 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
, 0 },
102 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
, 0 },
103 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
, 0 },
104 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
, 0 },
105 {"GL_ARB_multisample", ARB_MULTISAMPLE
, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
106 {"GL_ARB_multitexture", ARB_MULTITEXTURE
, 0 },
107 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
, 0 },
108 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
, 0 },
109 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
, 0 },
110 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
, 0 },
111 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
, 0 },
112 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS
, 0 },
113 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
, 0 },
114 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
, 0 },
115 {"GL_ARB_shadow", ARB_SHADOW
, 0 },
116 {"GL_ARB_sync", ARB_SYNC
, 0 },
117 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
, 0 },
118 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
, 0 },
119 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
, 0 },
120 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
, 0 },
121 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD
, 0 },
122 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
, 0 },
123 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
, 0 },
124 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
, 0 },
125 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
, 0 },
126 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
, MAKEDWORD_VERSION(2, 0) },
127 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
, 0 },
128 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
, 0 },
129 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
, 0 },
130 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
, 0 },
131 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
, 0 },
132 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
, 0 },
133 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
, 0 },
136 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
, 0 },
137 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
, 0 },
138 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
, 0 },
139 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
, 0 },
140 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
, 0 },
143 {"GL_EXT_blend_color", EXT_BLEND_COLOR
, 0 },
144 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
, 0 },
145 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
, 0 },
146 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
, 0 },
147 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
, 0 },
148 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
, 0 },
149 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
, 0 },
150 {"GL_EXT_fog_coord", EXT_FOG_COORD
, 0 },
151 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
, 0 },
152 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
, 0 },
153 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
, 0 },
154 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
, 0 },
155 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
, 0 },
156 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
, 0 },
157 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE
, 0 },
158 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
, 0 },
159 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
, 0 },
160 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
, 0 },
161 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
, 0 },
162 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
, 0 },
163 {"GL_EXT_texture3D", EXT_TEXTURE3D
, MAKEDWORD_VERSION(1, 2) },
164 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
, 0 },
165 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
, 0 },
166 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD
, 0 },
167 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
, 0 },
168 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
, 0 },
169 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
, 0 },
170 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
, 0 },
171 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
, 0 },
172 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
, 0 },
173 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
, 0 },
176 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP
, 0 },
177 {"GL_NV_fence", NV_FENCE
, 0 },
178 {"GL_NV_fog_distance", NV_FOG_DISTANCE
, 0 },
179 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
, 0 },
180 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
, 0 },
181 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
, 0 },
182 {"GL_NV_half_float", NV_HALF_FLOAT
, 0 },
183 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
, 0 },
184 {"GL_NV_point_sprite", NV_POINT_SPRITE
, 0 },
185 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
, 0 },
186 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
, 0 },
187 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
, 0 },
188 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
, 0 },
189 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
, 0 },
190 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
, 0 },
191 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
, 0 },
192 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
, 0 },
193 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
, 0 },
194 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
, 0 },
195 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
, 0 },
198 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
, 0 },
201 /**********************************************************
202 * Utility functions follow
203 **********************************************************/
205 const struct min_lookup minMipLookup
[] =
207 /* NONE POINT LINEAR */
208 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
209 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
210 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
213 const struct min_lookup minMipLookup_noFilter
[] =
215 /* NONE POINT LINEAR */
216 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
217 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
218 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* LINEAR */
221 const struct min_lookup minMipLookup_noMip
[] =
223 /* NONE POINT LINEAR */
224 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
225 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
226 {{GL_LINEAR
, GL_LINEAR
, GL_LINEAR
}}, /* LINEAR */
229 const GLenum magLookup
[] =
231 /* NONE POINT LINEAR */
232 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
235 const GLenum magLookup_noFilter
[] =
237 /* NONE POINT LINEAR */
238 GL_NEAREST
, GL_NEAREST
, GL_NEAREST
,
241 /* drawStridedSlow attributes */
242 glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
243 glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
244 glAttribFunc specular_func_3ubv
;
245 glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
246 glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
247 glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
250 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
251 * i.e., there is no GL Context - Get a default rendering context to enable the
252 * function query some info from GL.
255 struct wined3d_fake_gl_ctx
261 HGLRC restore_gl_ctx
;
264 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx
*ctx
)
266 TRACE_(d3d_caps
)("Destroying fake GL context.\n");
268 if (!pwglMakeCurrent(NULL
, NULL
))
270 ERR_(d3d_caps
)("Failed to disable fake GL context.\n");
273 if (!pwglDeleteContext(ctx
->gl_ctx
))
275 DWORD err
= GetLastError();
276 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
279 ReleaseDC(ctx
->wnd
, ctx
->dc
);
280 DestroyWindow(ctx
->wnd
);
282 if (ctx
->restore_gl_ctx
&& !pwglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
284 ERR_(d3d_caps
)("Failed to restore previous GL context.\n");
288 /* Do not call while under the GL lock. */
289 static BOOL
WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx
*ctx
)
291 PIXELFORMATDESCRIPTOR pfd
;
294 TRACE("getting context...\n");
296 ctx
->restore_dc
= pwglGetCurrentDC();
297 ctx
->restore_gl_ctx
= pwglGetCurrentContext();
299 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
300 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
301 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
304 ERR_(d3d_caps
)("Failed to create a window.\n");
308 ctx
->dc
= GetDC(ctx
->wnd
);
311 ERR_(d3d_caps
)("Failed to get a DC.\n");
315 /* PixelFormat selection */
316 ZeroMemory(&pfd
, sizeof(pfd
));
317 pfd
.nSize
= sizeof(pfd
);
319 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
320 pfd
.iPixelType
= PFD_TYPE_RGBA
;
322 pfd
.iLayerType
= PFD_MAIN_PLANE
;
324 iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
);
327 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
328 ERR_(d3d_caps
)("Can't find a suitable iPixelFormat.\n");
331 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
332 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
334 /* Create a GL context. */
335 ctx
->gl_ctx
= pwglCreateContext(ctx
->dc
);
338 WARN_(d3d_caps
)("Error creating default context for capabilities initialization.\n");
342 /* Make it the current GL context. */
343 if (!context_set_current(NULL
))
345 ERR_(d3d_caps
)("Failed to clear current D3D context.\n");
348 if (!pwglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
350 ERR_(d3d_caps
)("Failed to make fake GL context current.\n");
357 if (ctx
->gl_ctx
) pwglDeleteContext(ctx
->gl_ctx
);
359 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
361 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
363 if (ctx
->restore_gl_ctx
&& !pwglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
365 ERR_(d3d_caps
)("Failed to restore previous GL context.\n");
371 /* Adjust the amount of used texture memory */
372 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
)
374 adapter
->UsedTextureRam
+= amount
;
375 TRACE("Adjusted adapter memory by %d to %d.\n", amount
, adapter
->UsedTextureRam
);
376 return adapter
->UsedTextureRam
;
379 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
381 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
382 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
385 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
387 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
389 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
394 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
396 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
398 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
404 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
406 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
408 HeapFree(GetProcessHeap(), 0, wined3d
);
414 /* GL locking is done by the caller */
415 static inline BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
419 const char *testcode
=
421 "PARAM C[66] = { program.env[0..65] };\n"
423 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
424 "ARL A0.x, zero.x;\n"
425 "MOV result.position, C[A0.x + 65];\n"
429 GL_EXTCALL(glGenProgramsARB(1, &prog
));
431 ERR("Failed to create an ARB offset limit test program\n");
433 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
434 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
435 strlen(testcode
), testcode
));
438 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
439 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
441 } else TRACE("OpenGL implementation allows offsets > 63\n");
443 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
444 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
445 checkGLcall("ARB vp offset limit test cleanup");
450 static DWORD
ver_for_ext(enum wined3d_gl_extension ext
)
453 for (i
= 0; i
< (sizeof(EXTENSION_MAP
) / sizeof(*EXTENSION_MAP
)); ++i
) {
454 if(EXTENSION_MAP
[i
].extension
== ext
) {
455 return EXTENSION_MAP
[i
].version
;
461 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
462 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
464 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
465 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
466 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
467 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
471 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
472 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
474 if (card_vendor
== HW_VENDOR_NVIDIA
)
476 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
477 device
== CARD_NVIDIA_GEFORCEFX_5600
||
478 device
== CARD_NVIDIA_GEFORCEFX_5800
)
486 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
487 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
489 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
490 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
491 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
493 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
494 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
495 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
496 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
497 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
498 * the chance that other implementations support them is rather small since Win32 QuickTime uses
499 * DirectDraw, not OpenGL.
501 * This test has been moved into wined3d_guess_gl_vendor()
503 if (gl_vendor
== GL_VENDOR_APPLE
)
510 /* Context activation is done by the caller. */
511 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
513 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
514 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
515 * all the texture. This function detects this bug by its symptom and disables PBOs
518 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
519 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
520 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
521 * read back is compared to the original. If they are equal PBOs are assumed to work,
522 * otherwise the PBO extension is disabled. */
524 static const unsigned int pattern
[] =
526 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
527 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
528 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
529 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
531 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
533 /* No PBO -> No point in testing them. */
534 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
538 while (glGetError());
539 glGenTextures(1, &texture
);
540 glBindTexture(GL_TEXTURE_2D
, texture
);
542 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
543 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
544 checkGLcall("Specifying the PBO test texture");
546 GL_EXTCALL(glGenBuffersARB(1, &pbo
));
547 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, pbo
));
548 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB
, sizeof(pattern
), pattern
, GL_STREAM_DRAW_ARB
));
549 checkGLcall("Specifying the PBO test pbo");
551 glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
552 checkGLcall("Loading the PBO test texture");
554 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
557 wglFinish(); /* just to be sure */
559 memset(check
, 0, sizeof(check
));
561 glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
562 checkGLcall("Reading back the PBO test texture");
564 glDeleteTextures(1, &texture
);
565 GL_EXTCALL(glDeleteBuffersARB(1, &pbo
));
566 checkGLcall("PBO test cleanup");
570 if (memcmp(check
, pattern
, sizeof(check
)))
572 WARN_(d3d_caps
)("PBO test failed, read back data doesn't match original.\n");
573 WARN_(d3d_caps
)("Disabling PBOs. This may result in slower performance.\n");
574 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
578 TRACE_(d3d_caps
)("PBO test successful.\n");
582 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
583 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
585 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
588 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
589 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
591 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
592 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
593 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
597 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
598 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
600 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
601 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
602 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
603 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
606 * dx10 cards usually have 64 varyings */
607 return gl_info
->limits
.glsl_varyings
> 44;
610 /* A GL context is provided by the caller */
611 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
612 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
617 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
]) return FALSE
;
621 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
622 error
= glGetError();
625 if(error
== GL_NO_ERROR
)
627 TRACE("GL Implementation accepts 4 component specular color pointers\n");
632 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
633 debug_glerror(error
));
638 static BOOL
match_apple_nvts(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
639 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
641 if (!match_apple(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) return FALSE
;
642 return gl_info
->supported
[NV_TEXTURE_SHADER
];
645 /* A GL context is provided by the caller */
646 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
647 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
652 const char *testcode
=
654 "OPTION NV_vertex_program2;\n"
655 "MOV result.clip[0], 0.0;\n"
656 "MOV result.position, 0.0;\n"
659 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
664 GL_EXTCALL(glGenProgramsARB(1, &prog
));
667 ERR("Failed to create the NVvp clip test program\n");
671 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
672 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
673 strlen(testcode
), testcode
));
674 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
677 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
678 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
682 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
684 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
685 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
686 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
692 /* Context activation is done by the caller. */
693 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
694 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
696 char data
[4 * 4 * 4];
700 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
702 memset(data
, 0xcc, sizeof(data
));
706 glGenTextures(1, &tex
);
707 glBindTexture(GL_TEXTURE_2D
, tex
);
708 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
709 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
710 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
711 checkGLcall("glTexImage2D");
713 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
714 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
715 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
716 checkGLcall("glFramebufferTexture2D");
718 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
719 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
720 checkGLcall("glCheckFramebufferStatus");
722 memset(data
, 0x11, sizeof(data
));
723 glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
724 checkGLcall("glTexSubImage2D");
726 glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
727 glClear(GL_COLOR_BUFFER_BIT
);
728 checkGLcall("glClear");
730 glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
731 checkGLcall("glGetTexImage");
733 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
734 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
735 glBindTexture(GL_TEXTURE_2D
, 0);
736 checkGLcall("glBindTexture");
738 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
739 glDeleteTextures(1, &tex
);
740 checkGLcall("glDeleteTextures");
744 return *(DWORD
*)data
== 0x11111111;
747 /* Context activation is done by the caller. */
748 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
749 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
751 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
752 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
758 glGenTextures(1, &tex
);
759 glBindTexture(GL_TEXTURE_2D
, tex
);
760 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
761 checkGLcall("glTexImage2D");
763 glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
764 checkGLcall("glGetTexLevelParameteriv");
765 TRACE("Real color depth is %d\n", size
);
767 glBindTexture(GL_TEXTURE_2D
, 0);
768 checkGLcall("glBindTexture");
769 glDeleteTextures(1, &tex
);
770 checkGLcall("glDeleteTextures");
777 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
778 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
780 return gl_vendor
== GL_VENDOR_FGLRX
;
783 static BOOL
match_limited_vtf(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
784 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
786 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
787 selected texture formats. As they are apparently the only DX9 class GPUs
788 supporting VTF, the check can be very simple. */
789 return gl_info
->limits
.vertex_samplers
&&
790 !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
793 static void quirk_arb_constants(struct wined3d_gl_info
*gl_info
)
795 TRACE_(d3d_caps
)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info
->limits
.arb_vs_native_constants
);
796 gl_info
->limits
.glsl_vs_float_constants
= gl_info
->limits
.arb_vs_native_constants
;
797 TRACE_(d3d_caps
)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info
->limits
.arb_ps_native_constants
);
798 gl_info
->limits
.glsl_ps_float_constants
= gl_info
->limits
.arb_ps_native_constants
;
801 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
803 quirk_arb_constants(gl_info
);
804 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
805 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
806 * allow 48 different offsets or other helper immediate values. */
807 TRACE_(d3d_caps
)("Reserving 12 GLSL constants for compiler private use.\n");
808 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
811 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
813 quirk_arb_constants(gl_info
);
815 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
816 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
817 * If real NP2 textures are used, the driver falls back to software. We could just remove the
818 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
819 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
820 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
821 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
823 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
824 * has this extension promoted to core. The extension loading code sets this extension supported
825 * due to that, so this code works on fglrx as well. */
826 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
828 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
829 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
830 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
833 /* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although
834 * it is generally more efficient. Reserve just 8 constants. */
835 TRACE_(d3d_caps
)("Reserving 8 GLSL constants for compiler private use.\n");
836 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 8);
839 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
841 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
842 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
843 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
844 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
845 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
846 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
848 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
849 * triggering the software fallback. There is not much we can do here apart from disabling the
850 * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
851 * in wined3d_adapter_init_gl_caps).
852 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
853 * post-processing effects in the game "Max Payne 2").
854 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
855 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
856 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
857 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
860 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
862 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
863 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
864 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
865 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
866 * according to the spec.
868 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
869 * makes the shader slower and eats instruction slots which should be available to the d3d app.
871 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
872 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
873 * this workaround is activated on cards that do not need it, it won't break things, just affect
874 * performance negatively. */
875 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
876 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
879 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
881 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
884 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
886 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
889 static void quirk_apple_nvts(struct wined3d_gl_info
*gl_info
)
891 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
892 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
895 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
897 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
900 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
902 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
905 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
907 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
910 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
912 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
915 static void quirk_limited_vtf(struct wined3d_gl_info
*gl_info
)
917 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_VTF
;
922 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
923 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
924 void (*apply
)(struct wined3d_gl_info
*gl_info
);
925 const char *description
;
928 static const struct driver_quirk quirk_table
[] =
931 match_amd_r300_to_500
,
933 "AMD GLSL constant and normalized texrect quirk"
935 /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
936 * used it falls back to software. While the compiler can detect if the shader uses all declared
937 * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
938 * using relative addressing falls back to software.
940 * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
943 quirk_apple_glsl_constants
,
944 "Apple GLSL uniform override"
949 "Geforce 5 NP2 disable"
954 "Init texcoord .w for Apple Intel GPU driver"
957 match_apple_nonr500ati
,
959 "Init texcoord .w for Apple ATI >= r600 GPU driver"
964 "Reserved varying for gl_ClipPos"
967 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
968 * GL implementations accept it. The Mac GL is the only implementation known to
971 * If we can pass 4 component specular colors, do it, because (a) we don't have
972 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
973 * passes specular alpha to the pixel shader if any is used. Otherwise the
974 * specular alpha is used to pass the fog coordinate, which we pass to opengl
975 * via GL_EXT_fog_coord.
977 match_allows_spec_alpha
,
978 quirk_allows_specular_alpha
,
979 "Allow specular alpha quirk"
982 /* The pixel formats provided by GL_NV_texture_shader are broken on OSX
987 "Apple NV_texture_shader disable"
990 match_broken_nv_clip
,
991 quirk_disable_nvvp_clip
,
992 "Apple NV_vertex_program clip bug quirk"
995 match_fbo_tex_update
,
996 quirk_fbo_tex_update
,
997 "FBO rebind for attachment updates"
1000 match_broken_rgba16
,
1001 quirk_broken_rgba16
,
1002 "True RGBA16 is not available"
1007 "Not printing GLSL infolog"
1012 "Vertex textures support is limited"
1016 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1017 * reporting a driver version is moot because we are not the Windows driver, and we have different
1018 * bugs, features, etc.
1020 * The driver version has the form "x.y.z.w".
1022 * "x" is the Windows version the driver is meant for:
1029 * "y" is the maximum Direct3D version the driver supports.
1030 * y -> d3d version mapping:
1039 * "z" is the subversion number.
1041 * "w" is the vendor specific driver build number.
1044 struct driver_version_information
1046 enum wined3d_display_driver driver
;
1047 enum wined3d_driver_model driver_model
;
1048 const char *driver_name
; /* name of Windows driver */
1049 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1050 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1051 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1054 /* The driver version table contains driver information for different devices on several OS versions. */
1055 static const struct driver_version_information driver_version_table
[] =
1058 * - Radeon HD2x00 (R600) and up supported by current drivers.
1059 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1060 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1061 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1062 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1063 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1064 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1065 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 8681},
1066 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1067 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1070 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1071 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1072 * igxprd32.dll but the GMA800 driver was never updated. */
1073 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1074 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1075 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1076 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1077 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1078 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1081 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1082 * - GeforceFX support is up to 173.x on <= XP
1083 * - Geforce2MX/3/4 up to 96.x on <= XP
1084 * - TNT/Geforce1/2 up to 71.x on <= XP
1085 * All version numbers used below are from the Linux nvidia drivers. */
1086 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1087 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1088 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1089 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 15, 12, 6658},
1090 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 15, 12, 6658},
1093 struct gpu_description
1095 WORD vendor
; /* reported PCI card vendor ID */
1096 WORD card
; /* reported PCI card device ID */
1097 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1098 enum wined3d_display_driver driver
;
1099 unsigned int vidmem
;
1102 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1103 * found on a board containing a specific GPU. */
1104 static const struct gpu_description gpu_description_table
[] =
1107 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1108 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1109 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1110 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1111 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1112 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1113 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1114 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1115 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1116 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1117 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1118 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1119 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1120 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1121 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1122 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1123 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1124 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1125 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1126 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1127 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1128 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1129 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6
, 320 },
1130 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6
, 768 },
1131 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6
, 256 },
1132 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1133 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1134 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6
, 384 },
1135 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1136 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6
, 512 },
1137 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6
, 512 },
1138 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6
, 512 },
1139 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6
, 1024},
1140 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6
, 896 },
1141 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6
, 1024},
1142 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1143 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1144 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6
, 1024},
1145 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1146 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6
, 2048},
1147 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6
, 1024},
1148 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6
, 1024},
1149 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6
, 1024},
1150 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6
, 768 },
1151 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6
, 1536},
1152 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6
, 1024},
1153 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6
, 1280},
1154 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6
, 1536},
1155 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1156 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1157 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1158 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6
, 1280},
1159 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6
, 1536},
1162 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1163 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1164 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1165 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1166 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1167 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1168 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1169 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1170 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1171 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1172 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1173 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1174 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1175 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1176 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1177 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1178 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1179 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1180 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1181 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1182 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1183 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1184 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1185 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1186 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1188 {HW_VENDOR_INTEL
, CARD_INTEL_I830G
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1189 {HW_VENDOR_INTEL
, CARD_INTEL_I855G
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1190 {HW_VENDOR_INTEL
, CARD_INTEL_I865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1191 {HW_VENDOR_INTEL
, CARD_INTEL_I915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1192 {HW_VENDOR_INTEL
, CARD_INTEL_I915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1193 {HW_VENDOR_INTEL
, CARD_INTEL_I945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1194 {HW_VENDOR_INTEL
, CARD_INTEL_X3100
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1195 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512}
1198 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1199 enum wined3d_driver_model driver_model
)
1203 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1204 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1206 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1208 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1210 TRACE_(d3d_caps
)("Found driver '%s' version=%d subversion=%d build=%d\n",
1211 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1219 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1220 enum wined3d_pci_vendor vendor
, enum wined3d_pci_device device
)
1222 OSVERSIONINFOW os_version
;
1223 WORD driver_os_version
;
1225 enum wined3d_display_driver driver
= DRIVER_UNKNOWN
;
1226 enum wined3d_driver_model driver_model
;
1227 const struct driver_version_information
*version_info
;
1229 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
1231 TRACE_(d3d_caps
)("Overriding PCI vendor ID with: %04x\n", wined3d_settings
.pci_vendor_id
);
1232 vendor
= wined3d_settings
.pci_vendor_id
;
1234 driver_info
->vendor
= vendor
;
1236 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
1238 TRACE_(d3d_caps
)("Overriding PCI device ID with: %04x\n", wined3d_settings
.pci_device_id
);
1239 device
= wined3d_settings
.pci_device_id
;
1241 driver_info
->device
= device
;
1243 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1244 * overrides the pci ids to a card which is not in our database. */
1245 driver_info
->vidmem
= WINE_DEFAULT_VIDMEM
;
1247 memset(&os_version
, 0, sizeof(os_version
));
1248 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1249 if (!GetVersionExW(&os_version
))
1251 ERR("Failed to get OS version, reporting 2000/XP.\n");
1252 driver_os_version
= 6;
1253 driver_model
= DRIVER_MODEL_NT5X
;
1257 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1258 switch (os_version
.dwMajorVersion
)
1261 /* If needed we could distinguish between 9x and NT4, but this code won't make
1262 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1264 driver_os_version
= 4;
1265 driver_model
= DRIVER_MODEL_WIN9X
;
1269 driver_os_version
= 6;
1270 driver_model
= DRIVER_MODEL_NT5X
;
1274 if (os_version
.dwMinorVersion
== 0)
1276 driver_os_version
= 7;
1277 driver_model
= DRIVER_MODEL_NT6X
;
1281 if (os_version
.dwMinorVersion
> 1)
1283 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1284 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1286 driver_os_version
= 8;
1287 driver_model
= DRIVER_MODEL_NT6X
;
1292 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1293 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1294 driver_os_version
= 6;
1295 driver_model
= DRIVER_MODEL_NT5X
;
1300 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1301 * This means that unless the ids are overriden, we will always find a GPU description. */
1302 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(gpu_description_table
[0])); i
++)
1304 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1306 TRACE_(d3d_caps
)("Found card %04x:%04x in driver DB.\n", vendor
, device
);
1308 driver_info
->description
= gpu_description_table
[i
].description
;
1309 driver_info
->vidmem
= gpu_description_table
[i
].vidmem
* 1024*1024;
1310 driver
= gpu_description_table
[i
].driver
;
1315 if (wined3d_settings
.emulated_textureram
)
1317 TRACE_(d3d_caps
)("Overriding amount of video memory with: %d byte\n", wined3d_settings
.emulated_textureram
);
1318 driver_info
->vidmem
= wined3d_settings
.emulated_textureram
;
1321 /* Try to obtain driver version information for the current Windows version. This fails in
1323 * - the gpu is not available on the currently selected OS version:
1324 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1325 * version information for the current Windows version is returned instead of faked info.
1326 * We do the same and assume the default Windows version to emulate is WinXP.
1328 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1329 * For now return the XP driver info. Perhaps later on we should return VESA.
1331 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1332 * This could be an indication that our database is not up to date, so this should be fixed.
1334 version_info
= get_driver_version_info(driver
, driver_model
);
1337 driver_info
->name
= version_info
->driver_name
;
1338 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1339 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1343 version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
);
1346 driver_info
->name
= version_info
->driver_name
;
1347 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1348 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1352 driver_info
->description
= "Direct3D HAL";
1353 driver_info
->name
= "Display";
1354 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1355 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1357 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1358 vendor
, device
, driver_model
);
1362 TRACE_(d3d_caps
)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1363 driver_info
->version_high
, driver_info
->version_low
);
1366 /* Context activation is done by the caller. */
1367 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1368 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1372 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1374 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1375 TRACE_(d3d_caps
)("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1376 quirk_table
[i
].apply(gl_info
);
1379 /* Find out if PBOs work as they are supposed to. */
1380 test_pbo_functionality(gl_info
);
1383 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1385 const char *ptr
= gl_version
;
1389 if (major
<= 0) ERR_(d3d_caps
)("Invalid opengl major version: %d.\n", major
);
1391 while (isdigit(*ptr
)) ++ptr
;
1392 if (*ptr
++ != '.') ERR_(d3d_caps
)("Invalid opengl version string: %s.\n", debugstr_a(gl_version
));
1396 TRACE_(d3d_caps
)("Found OpenGL version: %d.%d.\n", major
, minor
);
1398 return MAKEDWORD_VERSION(major
, minor
);
1401 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1402 const char *gl_vendor_string
, const char *gl_renderer
)
1405 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1406 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1407 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1409 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1410 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1411 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1412 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1413 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1414 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1415 * DirectDraw, not OpenGL. */
1416 if (gl_info
->supported
[APPLE_FENCE
]
1417 && gl_info
->supported
[APPLE_CLIENT_STORAGE
]
1418 && gl_info
->supported
[APPLE_FLUSH_RENDER
]
1419 && gl_info
->supported
[APPLE_YCBCR_422
])
1420 return GL_VENDOR_APPLE
;
1422 if (strstr(gl_vendor_string
, "NVIDIA"))
1423 return GL_VENDOR_NVIDIA
;
1425 if (strstr(gl_vendor_string
, "ATI"))
1426 return GL_VENDOR_FGLRX
;
1428 if (strstr(gl_vendor_string
, "Intel(R)")
1429 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1430 || strstr(gl_renderer
, "Intel")
1431 || strstr(gl_vendor_string
, "Intel Inc."))
1432 return GL_VENDOR_INTEL
;
1434 if (strstr(gl_vendor_string
, "Mesa")
1435 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1436 || strstr(gl_vendor_string
, "DRI R300 Project")
1437 || strstr(gl_vendor_string
, "X.Org R300 Project")
1438 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1439 || strstr(gl_vendor_string
, "VMware, Inc.")
1440 || strstr(gl_renderer
, "Mesa")
1441 || strstr(gl_renderer
, "Gallium"))
1442 return GL_VENDOR_MESA
;
1444 FIXME_(d3d_caps
)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1445 debugstr_a(gl_vendor_string
));
1447 return GL_VENDOR_UNKNOWN
;
1450 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1452 if (strstr(gl_vendor_string
, "NVIDIA")
1453 || strstr(gl_vendor_string
, "nouveau"))
1454 return HW_VENDOR_NVIDIA
;
1456 if (strstr(gl_vendor_string
, "ATI")
1457 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1458 || strstr(gl_vendor_string
, "X.Org R300 Project")
1459 || strstr(gl_renderer
, "AMD")
1460 || strstr(gl_renderer
, "R100")
1461 || strstr(gl_renderer
, "R200")
1462 || strstr(gl_renderer
, "R300")
1463 || strstr(gl_renderer
, "R600")
1464 || strstr(gl_renderer
, "R700"))
1465 return HW_VENDOR_AMD
;
1467 if (strstr(gl_vendor_string
, "Intel(R)")
1468 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1469 || strstr(gl_renderer
, "Intel")
1470 || strstr(gl_vendor_string
, "Intel Inc."))
1471 return HW_VENDOR_INTEL
;
1473 if (strstr(gl_vendor_string
, "Mesa")
1474 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1475 || strstr(gl_vendor_string
, "VMware, Inc."))
1476 return HW_VENDOR_SOFTWARE
;
1478 FIXME_(d3d_caps
)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1480 return HW_VENDOR_NVIDIA
;
1483 static UINT
d3d_level_from_gl_info(const struct wined3d_gl_info
*gl_info
)
1487 if (gl_info
->supported
[ARB_MULTITEXTURE
])
1489 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION
]
1490 && gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
]
1491 && gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
])
1493 if (level
== 7 && gl_info
->supported
[ARB_MULTISAMPLE
]
1494 && gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
1496 if (level
== 8 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
1497 && gl_info
->supported
[ARB_VERTEX_SHADER
])
1499 if (level
== 9 && gl_info
->supported
[EXT_GPU_SHADER4
])
1505 static enum wined3d_pci_device
select_card_nvidia_binary(const struct wined3d_gl_info
*gl_info
,
1506 const char *gl_renderer
)
1508 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1511 if (d3d_level
>= 10)
1515 const char *renderer
;
1516 enum wined3d_pci_device id
;
1520 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1521 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1522 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1523 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1524 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1525 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1526 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1527 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1528 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1529 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1530 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1531 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1532 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1533 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1534 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1535 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1536 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1537 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1538 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1539 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1540 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1541 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1542 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1543 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1544 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1545 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1546 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1547 {"Geforce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1548 {"Geforce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1549 {"Geforce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1550 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1551 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1552 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1553 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1554 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1555 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1556 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1557 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1558 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1559 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1560 {"9300", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1561 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1562 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1563 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1564 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1565 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1566 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1567 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1568 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1569 {"8500", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1570 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1571 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1572 {"8200", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1573 {"8100", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1576 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1578 if (strstr(gl_renderer
, cards
[i
].renderer
))
1582 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1583 return CARD_NVIDIA_GEFORCE_8300GS
;
1586 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1587 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1589 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
1593 const char *renderer
;
1594 enum wined3d_pci_device id
;
1598 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1599 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1600 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1601 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1602 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1603 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1604 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1605 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1606 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1607 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1608 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1609 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1610 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1613 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1615 if (strstr(gl_renderer
, cards
[i
].renderer
))
1619 /* Geforce 6/7 - lowend */
1620 return CARD_NVIDIA_GEFORCE_6200
; /* Geforce 6100/6150/6200/7300/7400/7500 */
1625 /* GeforceFX - highend */
1626 if (strstr(gl_renderer
, "5800")
1627 || strstr(gl_renderer
, "5900")
1628 || strstr(gl_renderer
, "5950")
1629 || strstr(gl_renderer
, "Quadro FX"))
1631 return CARD_NVIDIA_GEFORCEFX_5800
;
1634 /* GeforceFX - midend */
1635 if (strstr(gl_renderer
, "5600")
1636 || strstr(gl_renderer
, "5650")
1637 || strstr(gl_renderer
, "5700")
1638 || strstr(gl_renderer
, "5750"))
1640 return CARD_NVIDIA_GEFORCEFX_5600
;
1643 /* GeforceFX - lowend */
1644 return CARD_NVIDIA_GEFORCEFX_5200
; /* GeforceFX 5100/5200/5250/5300/5500 */
1649 if (strstr(gl_renderer
, "GeForce4 Ti") || strstr(gl_renderer
, "Quadro4"))
1651 return CARD_NVIDIA_GEFORCE4_TI4200
; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1654 return CARD_NVIDIA_GEFORCE3
; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1659 if (strstr(gl_renderer
, "GeForce4 MX"))
1661 return CARD_NVIDIA_GEFORCE4_MX
; /* MX420/MX440/MX460/MX4000 */
1664 if (strstr(gl_renderer
, "GeForce2 MX") || strstr(gl_renderer
, "Quadro2 MXR"))
1666 return CARD_NVIDIA_GEFORCE2_MX
; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1669 if (strstr(gl_renderer
, "GeForce2") || strstr(gl_renderer
, "Quadro2"))
1671 return CARD_NVIDIA_GEFORCE2
; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1674 return CARD_NVIDIA_GEFORCE
; /* Geforce 256/DDR, Quadro */
1677 if (strstr(gl_renderer
, "TNT2"))
1679 return CARD_NVIDIA_RIVA_TNT2
; /* Riva TNT2 standard/M64/Pro/Ultra */
1682 return CARD_NVIDIA_RIVA_TNT
; /* Riva TNT, Vanta */
1685 static enum wined3d_pci_device
select_card_amd_binary(const struct wined3d_gl_info
*gl_info
,
1686 const char *gl_renderer
)
1688 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1690 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1692 * Beware: renderer string do not match exact card model,
1693 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1694 if (d3d_level
>= 10)
1700 const char *renderer
;
1701 enum wined3d_pci_device id
;
1706 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1707 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1708 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1709 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1710 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1711 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1712 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1713 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1714 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1715 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1717 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1718 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1719 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1720 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1721 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1722 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1723 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1724 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1725 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1726 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1727 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1728 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1729 /* R600/R700 integrated */
1730 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1731 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1732 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1734 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1735 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1736 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1737 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1738 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1739 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1740 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1741 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1742 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1743 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1744 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1745 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1746 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1749 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1751 if (strstr(gl_renderer
, cards
[i
].renderer
))
1755 /* Default for when no GPU has been found */
1756 return CARD_AMD_RADEON_HD3200
;
1762 if (strstr(gl_renderer
, "X1600")
1763 || strstr(gl_renderer
, "X1650")
1764 || strstr(gl_renderer
, "X1800")
1765 || strstr(gl_renderer
, "X1900")
1766 || strstr(gl_renderer
, "X1950"))
1768 return CARD_AMD_RADEON_X1600
;
1771 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1772 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1773 if (strstr(gl_renderer
, "X700")
1774 || strstr(gl_renderer
, "X800")
1775 || strstr(gl_renderer
, "X850")
1776 || strstr(gl_renderer
, "X1300")
1777 || strstr(gl_renderer
, "X1400")
1778 || strstr(gl_renderer
, "X1450")
1779 || strstr(gl_renderer
, "X1550")
1780 || strstr(gl_renderer
, "X2300")
1781 || strstr(gl_renderer
, "X2500")
1782 || strstr(gl_renderer
, "HD 2300")
1785 return CARD_AMD_RADEON_X700
;
1788 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1789 if (strstr(gl_renderer
, "Radeon Xpress"))
1791 return CARD_AMD_RADEON_XPRESS_200M
;
1795 return CARD_AMD_RADEON_9500
; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1799 return CARD_AMD_RADEON_8500
; /* Radeon 8500/9000/9100/9200/9300 */
1802 return CARD_AMD_RADEON_7200
; /* Radeon 7000/7100/7200/7500 */
1804 return CARD_AMD_RAGE_128PRO
;
1807 static enum wined3d_pci_device
select_card_intel(const struct wined3d_gl_info
*gl_info
,
1808 const char *gl_renderer
)
1810 if (strstr(gl_renderer
, "GM45")) return CARD_INTEL_GM45
;
1811 if (strstr(gl_renderer
, "X3100") || strstr(gl_renderer
, "965GM"))
1813 /* MacOS calls the card GMA X3100, otherwise known as GM965/GL960 */
1814 return CARD_INTEL_X3100
;
1817 if (strstr(gl_renderer
, "GMA 950") || strstr(gl_renderer
, "945GM"))
1819 /* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */
1820 return CARD_INTEL_I945GM
;
1823 if (strstr(gl_renderer
, "915GM")) return CARD_INTEL_I915GM
;
1824 if (strstr(gl_renderer
, "915G")) return CARD_INTEL_I915G
;
1825 if (strstr(gl_renderer
, "865G")) return CARD_INTEL_I865G
;
1826 if (strstr(gl_renderer
, "855G")) return CARD_INTEL_I855G
;
1827 if (strstr(gl_renderer
, "830G")) return CARD_INTEL_I830G
;
1828 return CARD_INTEL_I915G
;
1832 static enum wined3d_pci_device
select_card_amd_mesa(const struct wined3d_gl_info
*gl_info
,
1833 const char *gl_renderer
)
1838 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1840 * Beware: renderer string do not match exact card model,
1841 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1842 if (strstr(gl_renderer
, "Gallium"))
1844 /* 20101109 - These are never returned by current Gallium radeon
1845 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1847 * These are returned but not handled: RC410, RV380. */
1850 const char *renderer
;
1851 enum wined3d_pci_device id
;
1855 /* Northern Islands */
1856 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
1857 {"BARTS", CARD_AMD_RADEON_HD6800
},
1858 {"TURKS", CARD_AMD_RADEON_HD6600
},
1859 {"CAICOS", CARD_AMD_RADEON_HD6400
},
1860 {"PALM", CARD_AMD_RADEON_HD6300
},
1862 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
1863 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
1864 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
1865 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
1866 {"CEDAR", CARD_AMD_RADEON_HD5400
},
1868 {"R700", CARD_AMD_RADEON_HD4800
}, /* HD4800 - highend */
1869 {"RV790", CARD_AMD_RADEON_HD4800
},
1870 {"RV770", CARD_AMD_RADEON_HD4800
},
1871 {"RV740", CARD_AMD_RADEON_HD4700
}, /* HD4700 - midend */
1872 {"RV730", CARD_AMD_RADEON_HD4600
}, /* HD4600 - midend */
1873 {"RV710", CARD_AMD_RADEON_HD4350
}, /* HD4500/HD4350 - lowend */
1874 /* R600/R700 integrated */
1875 {"RS880", CARD_AMD_RADEON_HD3200
},
1876 {"RS780", CARD_AMD_RADEON_HD3200
},
1878 {"R680", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1879 {"R600", CARD_AMD_RADEON_HD2900
},
1880 {"RV670", CARD_AMD_RADEON_HD2900
},
1881 {"RV635", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1882 {"RV630", CARD_AMD_RADEON_HD2600
},
1883 {"RV620", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1884 {"RV610", CARD_AMD_RADEON_HD2350
},
1886 {"R580", CARD_AMD_RADEON_X1600
},
1887 {"R520", CARD_AMD_RADEON_X1600
},
1888 {"RV570", CARD_AMD_RADEON_X1600
},
1889 {"RV560", CARD_AMD_RADEON_X1600
},
1890 {"RV535", CARD_AMD_RADEON_X1600
},
1891 {"RV530", CARD_AMD_RADEON_X1600
},
1892 {"RV516", CARD_AMD_RADEON_X700
}, /* X700 is actually R400. */
1893 {"RV515", CARD_AMD_RADEON_X700
},
1895 {"R481", CARD_AMD_RADEON_X700
},
1896 {"R480", CARD_AMD_RADEON_X700
},
1897 {"R430", CARD_AMD_RADEON_X700
},
1898 {"R423", CARD_AMD_RADEON_X700
},
1899 {"R420", CARD_AMD_RADEON_X700
},
1900 {"R410", CARD_AMD_RADEON_X700
},
1901 {"RV410", CARD_AMD_RADEON_X700
},
1902 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1903 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
1904 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
1905 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
1906 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
1907 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
1908 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
1909 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
1911 {"R360", CARD_AMD_RADEON_9500
},
1912 {"R350", CARD_AMD_RADEON_9500
},
1913 {"R300", CARD_AMD_RADEON_9500
},
1914 {"RV370", CARD_AMD_RADEON_9500
},
1915 {"RV360", CARD_AMD_RADEON_9500
},
1916 {"RV351", CARD_AMD_RADEON_9500
},
1917 {"RV350", CARD_AMD_RADEON_9500
},
1920 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1922 if (strstr(gl_renderer
, cards
[i
].renderer
))
1927 d3d_level
= d3d_level_from_gl_info(gl_info
);
1932 const char *renderer
;
1933 enum wined3d_pci_device id
;
1938 {"(R700", CARD_AMD_RADEON_HD4800
}, /* HD4800 - highend */
1939 {"(RV790", CARD_AMD_RADEON_HD4800
},
1940 {"(RV770", CARD_AMD_RADEON_HD4800
},
1941 {"(RV740", CARD_AMD_RADEON_HD4700
}, /* HD4700 - midend */
1942 {"(RV730", CARD_AMD_RADEON_HD4600
}, /* HD4600 - midend */
1943 {"(RV710", CARD_AMD_RADEON_HD4350
}, /* HD4500/HD4350 - lowend */
1944 /* R600/R700 integrated */
1945 {"RS880", CARD_AMD_RADEON_HD3200
},
1946 {"RS780", CARD_AMD_RADEON_HD3200
},
1948 {"(R680", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1949 {"(R600", CARD_AMD_RADEON_HD2900
},
1950 {"(RV670", CARD_AMD_RADEON_HD2900
},
1951 {"(RV635", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1952 {"(RV630", CARD_AMD_RADEON_HD2600
},
1953 {"(RV620", CARD_AMD_RADEON_HD2350
}, /* HD2300/HD2400/HD3400 - lowend */
1954 {"(RV610", CARD_AMD_RADEON_HD2350
},
1957 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1959 if (strstr(gl_renderer
, cards
[i
].renderer
))
1965 return CARD_AMD_RADEON_8500
; /* Radeon 8500/9000/9100/9200/9300 */
1968 return CARD_AMD_RADEON_7200
; /* Radeon 7000/7100/7200/7500 */
1970 return CARD_AMD_RAGE_128PRO
;
1973 static enum wined3d_pci_device
select_card_nvidia_mesa(const struct wined3d_gl_info
*gl_info
,
1974 const char *gl_renderer
)
1978 if (strstr(gl_renderer
, "Gallium"))
1984 const char *renderer
;
1985 enum wined3d_pci_device id
;
1989 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
1990 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
1991 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
1992 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
1993 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
1994 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
1995 {"NVAA", CARD_NVIDIA_GEFORCE_8200
},
1996 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
1997 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
1998 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
1999 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2000 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2001 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2002 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2003 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2004 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2005 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2006 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2007 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2008 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2009 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2010 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2011 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2012 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2013 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2014 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2015 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2016 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2017 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2018 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2019 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2020 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2021 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2022 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2023 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2024 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2025 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2026 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2027 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2028 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2029 {"NV28", CARD_NVIDIA_GEFORCE4_TI4200
},
2030 {"NV25", CARD_NVIDIA_GEFORCE4_TI4200
},
2031 {"NV20", CARD_NVIDIA_GEFORCE3
},
2032 {"NV1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2033 {"NV1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2034 {"NV18", CARD_NVIDIA_GEFORCE4_MX
},
2035 {"NV17", CARD_NVIDIA_GEFORCE4_MX
},
2036 {"NV16", CARD_NVIDIA_GEFORCE2
},
2037 {"NV15", CARD_NVIDIA_GEFORCE2
},
2038 {"NV11", CARD_NVIDIA_GEFORCE2_MX
},
2039 {"NV10", CARD_NVIDIA_GEFORCE
},
2040 {"NV05", CARD_NVIDIA_RIVA_TNT2
},
2041 {"NV04", CARD_NVIDIA_RIVA_TNT
},
2042 {"NV03", CARD_NVIDIA_RIVA_128
},
2045 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2047 if (strstr(gl_renderer
, cards
[i
].renderer
))
2052 FIXME_(d3d_caps
)("Unknown renderer %s.\n", debugstr_a(gl_renderer
));
2054 d3d_level
= d3d_level_from_gl_info(gl_info
);
2056 return CARD_NVIDIA_GEFORCEFX_5600
;
2058 return CARD_NVIDIA_GEFORCE3
;
2060 return CARD_NVIDIA_GEFORCE
;
2062 return CARD_NVIDIA_RIVA_TNT
;
2063 return CARD_NVIDIA_RIVA_128
;
2067 struct vendor_card_selection
2069 enum wined3d_gl_vendor gl_vendor
;
2070 enum wined3d_pci_vendor card_vendor
;
2071 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2072 enum wined3d_pci_device (*select_card
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
);
2075 static const struct vendor_card_selection vendor_card_select_table
[] =
2077 {GL_VENDOR_NVIDIA
, HW_VENDOR_NVIDIA
, "Nvidia binary driver", select_card_nvidia_binary
},
2078 {GL_VENDOR_APPLE
, HW_VENDOR_NVIDIA
, "Apple OSX NVidia binary driver", select_card_nvidia_binary
},
2079 {GL_VENDOR_APPLE
, HW_VENDOR_AMD
, "Apple OSX AMD/ATI binary driver", select_card_amd_binary
},
2080 {GL_VENDOR_APPLE
, HW_VENDOR_INTEL
, "Apple OSX Intel binary driver", select_card_intel
},
2081 {GL_VENDOR_FGLRX
, HW_VENDOR_AMD
, "AMD/ATI binary driver", select_card_amd_binary
},
2082 {GL_VENDOR_MESA
, HW_VENDOR_AMD
, "Mesa AMD/ATI driver", select_card_amd_mesa
},
2083 {GL_VENDOR_MESA
, HW_VENDOR_NVIDIA
, "Mesa Nouveau driver", select_card_nvidia_mesa
},
2084 {GL_VENDOR_MESA
, HW_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel
},
2085 {GL_VENDOR_INTEL
, HW_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel
}
2089 static enum wined3d_pci_device
wined3d_guess_card(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
2090 enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2094 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2095 * different GPUs with roughly the same features. In most cases GPUs from a
2096 * certain family differ in clockspeeds, the amount of video memory and the
2097 * number of shader pipelines.
2099 * A Direct3D device object contains the PCI id (vendor + device) of the
2100 * videocard which is used for rendering. Various applications use this
2101 * information to get a rough estimation of the features of the card and
2102 * some might use it for enabling 3d effects only on certain types of
2103 * videocards. In some cases games might even use it to work around bugs
2104 * which happen on certain videocards/driver combinations. The problem is
2105 * that OpenGL only exposes a rendering string containing the name of the
2106 * videocard and not the PCI id.
2108 * Various games depend on the PCI id, so somehow we need to provide one.
2109 * A simple option is to parse the renderer string and translate this to
2110 * the right PCI id. This is a lot of work because there are more than 200
2111 * GPUs just for Nvidia. Various cards share the same renderer string, so
2112 * the amount of code might be 'small' but there are quite a number of
2113 * exceptions which would make this a pain to maintain. Another way would
2114 * be to query the PCI id from the operating system (assuming this is the
2115 * videocard which is used for rendering which is not always the case).
2116 * This would work but it is not very portable. Second it would not work
2117 * well in, let's say, a remote X situation in which the amount of 3d
2118 * features which can be used is limited.
2120 * As said most games only use the PCI id to get an indication of the
2121 * capabilities of the card. It doesn't really matter if the given id is
2122 * the correct one if we return the id of a card with similar 3d features.
2124 * The code below checks the OpenGL capabilities of a videocard and matches
2125 * that to a certain level of Direct3D functionality. Once a card passes
2126 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2127 * least a GeforceFX. To give a better estimate we do a basic check on the
2128 * renderer string but if that won't pass we return a default card. This
2129 * way is better than maintaining a full card database as even without a
2130 * full database we can return a card with similar features. Second the
2131 * size of the database can be made quite small because when you know what
2132 * type of 3d functionality a card has, you know to which GPU family the
2133 * GPU must belong. Because of this you only have to check a small part of
2134 * the renderer string to distinguishes between different models from that
2137 * The code also selects a default amount of video memory which we will
2138 * use for an estimation of the amount of free texture memory. In case of
2139 * real D3D the amount of texture memory includes video memory and system
2140 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2141 * HyperMemory). We don't know how much system memory can be addressed by
2142 * the system but we can make a reasonable estimation about the amount of
2143 * video memory. If the value is slightly wrong it doesn't matter as we
2144 * didn't include AGP-like memory which makes the amount of addressable
2145 * memory higher and second OpenGL isn't that critical it moves to system
2146 * memory behind our backs if really needed. Note that the amount of video
2147 * memory can be overruled using a registry setting. */
2151 for (i
= 0; i
< (sizeof(vendor_card_select_table
) / sizeof(*vendor_card_select_table
)); ++i
)
2153 if ((vendor_card_select_table
[i
].gl_vendor
!= *gl_vendor
)
2154 || (vendor_card_select_table
[i
].card_vendor
!= *card_vendor
))
2156 TRACE_(d3d_caps
)("Applying card_selector \"%s\".\n", vendor_card_select_table
[i
].description
);
2157 return vendor_card_select_table
[i
].select_card(gl_info
, gl_renderer
);
2160 FIXME_(d3d_caps
)("No card selector available for GL vendor %d and card vendor %04x.\n",
2161 *gl_vendor
, *card_vendor
);
2163 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2164 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2165 * them a good generic choice. */
2166 *card_vendor
= HW_VENDOR_NVIDIA
;
2167 d3d_level
= d3d_level_from_gl_info(gl_info
);
2169 return CARD_NVIDIA_GEFORCEFX_5600
;
2171 return CARD_NVIDIA_GEFORCE3
;
2173 return CARD_NVIDIA_GEFORCE
;
2175 return CARD_NVIDIA_RIVA_TNT
;
2176 return CARD_NVIDIA_RIVA_128
;
2179 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
)
2181 int vs_selected_mode
, ps_selected_mode
;
2183 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2184 if ((ps_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_GLSL
)
2185 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]) return &arbfp_fragment_pipeline
;
2186 else if (ps_selected_mode
== SHADER_ATI
) return &atifs_fragment_pipeline
;
2187 else if (gl_info
->supported
[NV_REGISTER_COMBINERS
]
2188 && gl_info
->supported
[NV_TEXTURE_SHADER2
]) return &nvts_fragment_pipeline
;
2189 else if (gl_info
->supported
[NV_REGISTER_COMBINERS
]) return &nvrc_fragment_pipeline
;
2190 else return &ffp_fragment_pipeline
;
2193 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2195 int vs_selected_mode
, ps_selected_mode
;
2197 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2198 if (vs_selected_mode
== SHADER_GLSL
|| ps_selected_mode
== SHADER_GLSL
) return &glsl_shader_backend
;
2199 if (vs_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_ARB
) return &arb_program_shader_backend
;
2200 return &none_shader_backend
;
2203 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
)
2205 int vs_selected_mode
, ps_selected_mode
;
2207 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2208 if ((ps_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_GLSL
)
2209 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]) return &arbfp_blit
;
2210 else return &ffp_blit
;
2213 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
, DWORD gl_version
)
2217 #define USE_GL_FUNC(type, pfn, ext, replace) \
2218 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2219 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2220 else gl_info->pfn = NULL;
2225 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2230 /* Context activation is done by the caller. */
2231 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
)
2233 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
2234 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2235 const char *GL_Extensions
= NULL
;
2236 const char *WGL_Extensions
= NULL
;
2237 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
2238 struct fragment_caps fragment_caps
;
2239 enum wined3d_gl_vendor gl_vendor
;
2240 enum wined3d_pci_vendor card_vendor
;
2241 enum wined3d_pci_device device
;
2243 GLfloat gl_floatv
[2];
2249 TRACE_(d3d_caps
)("(%p)\n", gl_info
);
2253 gl_renderer_str
= (const char *)glGetString(GL_RENDERER
);
2254 TRACE_(d3d_caps
)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
2255 if (!gl_renderer_str
)
2258 ERR_(d3d_caps
)("Received a NULL GL_RENDERER.\n");
2262 gl_vendor_str
= (const char *)glGetString(GL_VENDOR
);
2263 TRACE_(d3d_caps
)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
2267 ERR_(d3d_caps
)("Received a NULL GL_VENDOR.\n");
2271 /* Parse the GL_VERSION field into major and minor information */
2272 gl_version_str
= (const char *)glGetString(GL_VERSION
);
2273 TRACE_(d3d_caps
)("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
2274 if (!gl_version_str
)
2277 ERR_(d3d_caps
)("Received a NULL GL_VERSION.\n");
2280 gl_version
= wined3d_parse_gl_version(gl_version_str
);
2283 * Initialize openGL extension related variables
2284 * with Default values
2286 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
2287 gl_info
->limits
.blends
= 1;
2288 gl_info
->limits
.buffers
= 1;
2289 gl_info
->limits
.textures
= 1;
2290 gl_info
->limits
.texture_coords
= 1;
2291 gl_info
->limits
.fragment_samplers
= 1;
2292 gl_info
->limits
.vertex_samplers
= 0;
2293 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
2294 gl_info
->limits
.sampler_stages
= 1;
2295 gl_info
->limits
.vertex_attribs
= 16;
2296 gl_info
->limits
.glsl_vs_float_constants
= 0;
2297 gl_info
->limits
.glsl_ps_float_constants
= 0;
2298 gl_info
->limits
.arb_vs_float_constants
= 0;
2299 gl_info
->limits
.arb_vs_native_constants
= 0;
2300 gl_info
->limits
.arb_vs_instructions
= 0;
2301 gl_info
->limits
.arb_vs_temps
= 0;
2302 gl_info
->limits
.arb_ps_float_constants
= 0;
2303 gl_info
->limits
.arb_ps_local_constants
= 0;
2304 gl_info
->limits
.arb_ps_instructions
= 0;
2305 gl_info
->limits
.arb_ps_temps
= 0;
2307 /* Retrieve opengl defaults */
2308 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
2309 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
2310 TRACE_(d3d_caps
)("ClipPlanes support - num Planes=%d\n", gl_max
);
2312 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2313 gl_info
->limits
.lights
= gl_max
;
2314 TRACE_(d3d_caps
)("Lights support - max lights=%d\n", gl_max
);
2316 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2317 gl_info
->limits
.texture_size
= gl_max
;
2318 TRACE_(d3d_caps
)("Maximum texture size support - max texture size=%d\n", gl_max
);
2320 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
2321 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
2322 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
2323 TRACE_(d3d_caps
)("Maximum point size support - max point size=%f\n", gl_floatv
[1]);
2325 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2326 GL_Extensions
= (const char *)glGetString(GL_EXTENSIONS
);
2330 ERR_(d3d_caps
)("Received a NULL GL_EXTENSIONS.\n");
2336 TRACE_(d3d_caps
)("GL_Extensions reported:\n");
2338 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
2340 while (*GL_Extensions
)
2344 while (isspace(*GL_Extensions
)) ++GL_Extensions
;
2345 start
= GL_Extensions
;
2346 while (!isspace(*GL_Extensions
) && *GL_Extensions
) ++GL_Extensions
;
2348 len
= GL_Extensions
- start
;
2351 TRACE_(d3d_caps
)("- %s\n", debugstr_an(start
, len
));
2353 for (i
= 0; i
< (sizeof(EXTENSION_MAP
) / sizeof(*EXTENSION_MAP
)); ++i
)
2355 if (len
== strlen(EXTENSION_MAP
[i
].extension_string
)
2356 && !memcmp(start
, EXTENSION_MAP
[i
].extension_string
, len
))
2358 TRACE_(d3d_caps
)(" FOUND: %s support.\n", EXTENSION_MAP
[i
].extension_string
);
2359 gl_info
->supported
[EXTENSION_MAP
[i
].extension
] = TRUE
;
2365 /* Now work out what GL support this card really has */
2366 load_gl_funcs( gl_info
, gl_version
);
2370 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2371 * loading the functions, otherwise the code above will load the extension entry points instead of the
2372 * core functions, which may not work. */
2373 for (i
= 0; i
< (sizeof(EXTENSION_MAP
) / sizeof(*EXTENSION_MAP
)); ++i
)
2375 if (!gl_info
->supported
[EXTENSION_MAP
[i
].extension
]
2376 && EXTENSION_MAP
[i
].version
<= gl_version
&& EXTENSION_MAP
[i
].version
)
2378 TRACE_(d3d_caps
)(" GL CORE: %s support.\n", EXTENSION_MAP
[i
].extension_string
);
2379 gl_info
->supported
[EXTENSION_MAP
[i
].extension
] = TRUE
;
2383 if (gl_version
>= MAKEDWORD_VERSION(2, 0)) gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
2385 if (gl_info
->supported
[APPLE_FENCE
])
2387 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2388 * The apple extension interacts with some other apple exts. Disable the NV
2389 * extension if the apple one is support to prevent confusion in other parts
2391 gl_info
->supported
[NV_FENCE
] = FALSE
;
2393 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
2395 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2397 * The enums are the same:
2398 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2399 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2400 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2401 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2402 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2404 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2406 TRACE_(d3d_caps
)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2407 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
2409 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
2411 TRACE_(d3d_caps
)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2412 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
2415 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
2417 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2418 * functionality. Prefer the ARB extension */
2419 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
2421 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2423 TRACE_(d3d_caps
)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2424 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
2426 if (!gl_info
->supported
[ARB_DEPTH_CLAMP
] && gl_info
->supported
[NV_DEPTH_CLAMP
])
2428 TRACE_(d3d_caps
)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2429 gl_info
->supported
[ARB_DEPTH_CLAMP
] = TRUE
;
2431 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
2433 TRACE_(d3d_caps
)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2434 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
2436 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
2438 TRACE_(d3d_caps
)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2439 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
2441 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
2443 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2445 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2446 * are supported. The nv extensions provide the same functionality as the
2447 * ATI one, and a bit more(signed pixelformats). */
2448 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
2452 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2454 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2455 gl_info
->limits
.general_combiners
= gl_max
;
2456 TRACE_(d3d_caps
)("Max general combiners: %d.\n", gl_max
);
2458 if (gl_info
->supported
[ARB_DRAW_BUFFERS
])
2460 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
2461 gl_info
->limits
.buffers
= gl_max
;
2462 TRACE_(d3d_caps
)("Max draw buffers: %u.\n", gl_max
);
2464 if (gl_info
->supported
[ARB_MULTITEXTURE
])
2466 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
2467 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
2468 TRACE_(d3d_caps
)("Max textures: %d.\n", gl_info
->limits
.textures
);
2469 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
2470 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
2471 TRACE_(d3d_caps
)("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
2473 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2476 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2477 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
2481 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
2483 TRACE_(d3d_caps
)("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
2485 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2488 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2489 gl_info
->limits
.vertex_samplers
= tmp
;
2490 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2491 gl_info
->limits
.combined_samplers
= tmp
;
2492 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
2493 gl_info
->limits
.vertex_attribs
= tmp
;
2495 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2496 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2497 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2498 * shader is used with fixed function vertex processing we're fine too because fixed function
2499 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2500 * used we have to make sure that all vertex sampler setups are valid together with all
2501 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2502 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2503 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2504 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2505 * a fixed function pipeline anymore.
2507 * So this is just a check to check that our assumption holds true. If not, write a warning
2508 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2509 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
2510 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
2512 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2513 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
2514 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2515 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
2516 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
2518 gl_info
->limits
.vertex_samplers
= 0;
2523 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
2525 TRACE_(d3d_caps
)("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
2526 TRACE_(d3d_caps
)("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
2528 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
2530 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
2531 gl_info
->limits
.blends
= gl_max
;
2532 TRACE_(d3d_caps
)("Max blends: %u.\n", gl_info
->limits
.blends
);
2534 if (gl_info
->supported
[EXT_TEXTURE3D
])
2536 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
2537 gl_info
->limits
.texture3d_size
= gl_max
;
2538 TRACE_(d3d_caps
)("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
2540 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
2542 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
2543 gl_info
->limits
.anisotropy
= gl_max
;
2544 TRACE_(d3d_caps
)("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
2546 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2548 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2549 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
2550 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
2551 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2552 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
2553 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2554 gl_info
->limits
.arb_ps_native_constants
);
2555 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2556 gl_info
->limits
.arb_ps_temps
= gl_max
;
2557 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
2558 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2559 gl_info
->limits
.arb_ps_instructions
= gl_max
;
2560 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2561 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
2562 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
2563 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2565 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
2567 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2568 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
2569 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
2570 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2571 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
2572 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2573 gl_info
->limits
.arb_vs_native_constants
);
2574 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2575 gl_info
->limits
.arb_vs_temps
= gl_max
;
2576 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
2577 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2578 gl_info
->limits
.arb_vs_instructions
= gl_max
;
2579 TRACE_(d3d_caps
)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
2581 if (test_arb_vs_offset_limit(gl_info
)) gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
2583 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2585 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2586 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
2587 TRACE_(d3d_caps
)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
2589 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2591 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2592 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
2593 TRACE_(d3d_caps
)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
2594 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
2595 gl_info
->limits
.glsl_varyings
= gl_max
;
2596 TRACE_(d3d_caps
)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
2598 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
2600 const char *str
= (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
2601 unsigned int major
, minor
;
2603 TRACE_(d3d_caps
)("GLSL version string: %s.\n", debugstr_a(str
));
2605 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2606 sscanf(str
, "%u.%u", &major
, &minor
);
2607 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
2609 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
2611 glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
2615 gl_info
->limits
.shininess
= 128.0f
;
2617 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2619 /* If we have full NP2 texture support, disable
2620 * GL_ARB_texture_rectangle because we will never use it.
2621 * This saves a few redundant glDisable calls. */
2622 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
2624 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2626 /* Disable NV_register_combiners and fragment shader if this is supported.
2627 * generally the NV extensions are preferred over the ATI ones, and this
2628 * extension is disabled if register_combiners and texture_shader2 are both
2629 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2630 * fragment processing support. */
2631 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
2632 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
2633 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
2634 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
2636 if (gl_info
->supported
[NV_HALF_FLOAT
])
2638 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2639 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
2641 checkGLcall("extension detection");
2645 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
);
2646 adapter
->shader_backend
= select_shader_backend(gl_info
);
2647 adapter
->blitter
= select_blit_implementation(gl_info
);
2649 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2650 gl_info
->limits
.texture_stages
= fragment_caps
.MaxTextureBlendStages
;
2651 TRACE_(d3d_caps
)("Max texture stages: %u.\n", gl_info
->limits
.texture_stages
);
2653 /* In some cases the number of texture stages can be larger than the number
2654 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2655 * shaders), but 8 texture stages (register combiners). */
2656 gl_info
->limits
.sampler_stages
= max(gl_info
->limits
.fragment_samplers
, gl_info
->limits
.texture_stages
);
2658 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
2660 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->glIsRenderbuffer
;
2661 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->glBindRenderbuffer
;
2662 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->glDeleteRenderbuffers
;
2663 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->glGenRenderbuffers
;
2664 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->glRenderbufferStorage
;
2665 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->glRenderbufferStorageMultisample
;
2666 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->glGetRenderbufferParameteriv
;
2667 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->glIsFramebuffer
;
2668 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->glBindFramebuffer
;
2669 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->glDeleteFramebuffers
;
2670 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->glGenFramebuffers
;
2671 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->glCheckFramebufferStatus
;
2672 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->glFramebufferTexture1D
;
2673 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->glFramebufferTexture2D
;
2674 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->glFramebufferTexture3D
;
2675 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->glFramebufferRenderbuffer
;
2676 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
= gl_info
->glGetFramebufferAttachmentParameteriv
;
2677 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->glBlitFramebuffer
;
2678 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->glGenerateMipmap
;
2679 if (wined3d_settings
.allow_multisampling
)
2681 glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2682 gl_info
->limits
.samples
= gl_max
;
2687 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
2689 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->glIsRenderbufferEXT
;
2690 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->glBindRenderbufferEXT
;
2691 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->glDeleteRenderbuffersEXT
;
2692 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->glGenRenderbuffersEXT
;
2693 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->glRenderbufferStorageEXT
;
2694 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->glGetRenderbufferParameterivEXT
;
2695 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->glIsFramebufferEXT
;
2696 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->glBindFramebufferEXT
;
2697 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->glDeleteFramebuffersEXT
;
2698 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->glGenFramebuffersEXT
;
2699 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->glCheckFramebufferStatusEXT
;
2700 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->glFramebufferTexture1DEXT
;
2701 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->glFramebufferTexture2DEXT
;
2702 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->glFramebufferTexture3DEXT
;
2703 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->glFramebufferRenderbufferEXT
;
2704 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
= gl_info
->glGetFramebufferAttachmentParameterivEXT
;
2705 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->glGenerateMipmapEXT
;
2707 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2709 WARN_(d3d_caps
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2710 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
2712 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
2714 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->glBlitFramebufferEXT
;
2716 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2718 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->glRenderbufferStorageMultisampleEXT
;
2719 if (wined3d_settings
.allow_multisampling
)
2721 glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2722 gl_info
->limits
.samples
= gl_max
;
2727 /* MRTs are currently only supported when FBOs are used. */
2728 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
2730 gl_info
->limits
.buffers
= 1;
2733 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
2734 card_vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
2735 TRACE_(d3d_caps
)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str
), gl_vendor
, card_vendor
);
2737 device
= wined3d_guess_card(gl_info
, gl_renderer_str
, &gl_vendor
, &card_vendor
);
2738 TRACE_(d3d_caps
)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor
, device
);
2740 gl_info
->wrap_lookup
[WINED3DTADDRESS_WRAP
- WINED3DTADDRESS_WRAP
] = GL_REPEAT
;
2741 gl_info
->wrap_lookup
[WINED3DTADDRESS_MIRROR
- WINED3DTADDRESS_WRAP
] =
2742 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
2743 gl_info
->wrap_lookup
[WINED3DTADDRESS_CLAMP
- WINED3DTADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
2744 gl_info
->wrap_lookup
[WINED3DTADDRESS_BORDER
- WINED3DTADDRESS_WRAP
] =
2745 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
2746 gl_info
->wrap_lookup
[WINED3DTADDRESS_MIRRORONCE
- WINED3DTADDRESS_WRAP
] =
2747 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] ? GL_MIRROR_CLAMP_TO_EDGE_ATI
: GL_REPEAT
;
2749 /* Make sure there's an active HDC else the WGL extensions will fail */
2750 hdc
= pwglGetCurrentDC();
2752 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
2753 if(GL_EXTCALL(wglGetExtensionsStringARB
))
2754 WGL_Extensions
= GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
2756 if (!WGL_Extensions
)
2758 ERR(" WGL_Extensions returns NULL\n");
2762 TRACE_(d3d_caps
)("WGL_Extensions reported:\n");
2763 while (*WGL_Extensions
)
2768 while (isspace(*WGL_Extensions
)) WGL_Extensions
++;
2769 Start
= WGL_Extensions
;
2770 while (!isspace(*WGL_Extensions
) && *WGL_Extensions
) ++WGL_Extensions
;
2772 len
= WGL_Extensions
- Start
;
2773 if (!len
|| len
>= sizeof(ThisExtn
))
2776 memcpy(ThisExtn
, Start
, len
);
2777 ThisExtn
[len
] = '\0';
2778 TRACE_(d3d_caps
)("- %s\n", debugstr_a(ThisExtn
));
2780 if (!strcmp(ThisExtn
, "WGL_ARB_pixel_format")) {
2781 gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
] = TRUE
;
2782 TRACE_(d3d_caps
)("FOUND: WGL_ARB_pixel_format support\n");
2784 if (!strcmp(ThisExtn
, "WGL_EXT_swap_control")) {
2785 gl_info
->supported
[WGL_EXT_SWAP_CONTROL
] = TRUE
;
2786 TRACE_(d3d_caps
)("FOUND: WGL_EXT_swap_control support\n");
2788 if (!strcmp(ThisExtn
, "WGL_WINE_pixel_format_passthrough")) {
2789 gl_info
->supported
[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
] = TRUE
;
2790 TRACE_(d3d_caps
)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
2796 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, card_vendor
, device
);
2797 init_driver_info(driver_info
, card_vendor
, device
);
2798 add_gl_compat_wrappers(gl_info
);
2803 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
2805 TRACE_(d3d_caps
)("wined3d %p, reporting %u adapters.\n",
2806 wined3d
, wined3d
->adapter_count
);
2808 return wined3d
->adapter_count
;
2811 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
2813 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
2818 HMONITOR CDECL
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
)
2820 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u.\n", wined3d
, adapter_idx
);
2822 if (adapter_idx
>= wined3d
->adapter_count
)
2825 return MonitorFromPoint(wined3d
->adapters
[adapter_idx
].monitorPoint
, MONITOR_DEFAULTTOPRIMARY
);
2828 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2829 of the same bpp but different resolutions */
2831 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2832 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
2833 enum wined3d_format_id format_id
)
2835 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, format %s.\n", wined3d
, adapter_idx
, debug_d3dformat(format_id
));
2837 if (adapter_idx
>= wined3d
->adapter_count
)
2840 /* TODO: Store modes per adapter and read it from the adapter structure */
2843 const struct wined3d_format
*format
= wined3d_get_format(&wined3d
->adapters
[adapter_idx
].gl_info
, format_id
);
2844 UINT format_bits
= format
->byte_count
* CHAR_BIT
;
2849 memset(&mode
, 0, sizeof(mode
));
2850 mode
.dmSize
= sizeof(mode
);
2852 while (EnumDisplaySettingsExW(NULL
, j
, &mode
, 0))
2856 if (format_id
== WINED3DFMT_UNKNOWN
)
2858 /* This is for D3D8, do not enumerate P8 here */
2859 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
2861 else if (mode
.dmBitsPerPel
== format_bits
)
2867 TRACE_(d3d_caps
)("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
2873 FIXME_(d3d_caps
)("Adapter not primary display.\n");
2879 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2880 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
2881 enum wined3d_format_id format_id
, UINT mode_idx
, WINED3DDISPLAYMODE
*mode
)
2883 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2884 wined3d
, adapter_idx
, debug_d3dformat(format_id
), mode_idx
, mode
);
2886 /* Validate the parameters as much as possible */
2887 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
2888 || mode_idx
>= wined3d_get_adapter_mode_count(wined3d
, adapter_idx
, format_id
))
2890 return WINED3DERR_INVALIDCALL
;
2893 /* TODO: Store modes per adapter and read it from the adapter structure */
2896 const struct wined3d_format
*format
= wined3d_get_format(&wined3d
->adapters
[adapter_idx
].gl_info
, format_id
);
2897 UINT format_bits
= format
->byte_count
* CHAR_BIT
;
2903 ZeroMemory(&DevModeW
, sizeof(DevModeW
));
2904 DevModeW
.dmSize
= sizeof(DevModeW
);
2906 /* If we are filtering to a specific format (D3D9), then need to skip
2907 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2908 just count through the ones with valid bit depths */
2909 while (i
<= mode_idx
&& EnumDisplaySettingsExW(NULL
, j
++, &DevModeW
, 0))
2911 if (format_id
== WINED3DFMT_UNKNOWN
)
2913 /* This is for D3D8, do not enumerate P8 here */
2914 if (DevModeW
.dmBitsPerPel
== 32 || DevModeW
.dmBitsPerPel
== 16) ++i
;
2916 else if (DevModeW
.dmBitsPerPel
== format_bits
)
2924 TRACE_(d3d_caps
)("No modes found for format (%x - %s)\n", format_id
, debug_d3dformat(format_id
));
2925 return WINED3DERR_INVALIDCALL
;
2929 /* Now get the display mode via the calculated index */
2930 if (EnumDisplaySettingsExW(NULL
, ModeIdx
, &DevModeW
, 0))
2932 mode
->Width
= DevModeW
.dmPelsWidth
;
2933 mode
->Height
= DevModeW
.dmPelsHeight
;
2934 mode
->RefreshRate
= DEFAULT_REFRESH_RATE
;
2935 if (DevModeW
.dmFields
& DM_DISPLAYFREQUENCY
)
2936 mode
->RefreshRate
= DevModeW
.dmDisplayFrequency
;
2938 if (format_id
== WINED3DFMT_UNKNOWN
)
2939 mode
->Format
= pixelformat_for_depth(DevModeW
.dmBitsPerPel
);
2941 mode
->Format
= format_id
;
2945 TRACE_(d3d_caps
)("Requested mode %u out of range.\n", mode_idx
);
2946 return WINED3DERR_INVALIDCALL
;
2949 TRACE_(d3d_caps
)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
2950 mode
->Width
, mode
->Height
, mode
->RefreshRate
, mode
->Format
,
2951 debug_d3dformat(mode
->Format
), DevModeW
.dmBitsPerPel
);
2955 FIXME_(d3d_caps
)("Adapter not primary display\n");
2961 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
2962 WINED3DDISPLAYMODE
*mode
)
2964 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d
, adapter_idx
, mode
);
2966 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
2967 return WINED3DERR_INVALIDCALL
;
2974 ZeroMemory(&DevModeW
, sizeof(DevModeW
));
2975 DevModeW
.dmSize
= sizeof(DevModeW
);
2977 EnumDisplaySettingsExW(NULL
, ENUM_CURRENT_SETTINGS
, &DevModeW
, 0);
2978 mode
->Width
= DevModeW
.dmPelsWidth
;
2979 mode
->Height
= DevModeW
.dmPelsHeight
;
2980 bpp
= DevModeW
.dmBitsPerPel
;
2981 mode
->RefreshRate
= DEFAULT_REFRESH_RATE
;
2982 if (DevModeW
.dmFields
&DM_DISPLAYFREQUENCY
)
2983 mode
->RefreshRate
= DevModeW
.dmDisplayFrequency
;
2984 mode
->Format
= pixelformat_for_depth(bpp
);
2988 FIXME_(d3d_caps
)("Adapter not primary display\n");
2991 TRACE_(d3d_caps
)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode
->Width
,
2992 mode
->Height
, mode
->RefreshRate
, debug_d3dformat(mode
->Format
));
2996 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
2997 and fields being inserted in the middle, a new structure is used in place */
2998 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
2999 UINT adapter_idx
, DWORD flags
, WINED3DADAPTER_IDENTIFIER
*identifier
)
3001 const struct wined3d_adapter
*adapter
;
3004 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, flags %#x, indentifier %p.\n",
3005 wined3d
, adapter_idx
, flags
, identifier
);
3007 if (adapter_idx
>= wined3d
->adapter_count
)
3008 return WINED3DERR_INVALIDCALL
;
3010 adapter
= &wined3d
->adapters
[adapter_idx
];
3012 /* Return the information requested */
3013 TRACE_(d3d_caps
)("device/Vendor Name and Version detection using FillGLCaps\n");
3015 if (identifier
->driver_size
)
3017 const char *name
= adapter
->driver_info
.name
;
3018 len
= min(strlen(name
), identifier
->driver_size
- 1);
3019 memcpy(identifier
->driver
, name
, len
);
3020 identifier
->driver
[len
] = '\0';
3023 if (identifier
->description_size
)
3025 const char *description
= adapter
->driver_info
.description
;
3026 len
= min(strlen(description
), identifier
->description_size
- 1);
3027 memcpy(identifier
->description
, description
, len
);
3028 identifier
->description
[len
] = '\0';
3031 /* Note that d3d8 doesn't supply a device name. */
3032 if (identifier
->device_name_size
)
3034 static const char *device_name
= "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3036 len
= strlen(device_name
);
3037 if (len
>= identifier
->device_name_size
)
3039 ERR("Device name size too small.\n");
3040 return WINED3DERR_INVALIDCALL
;
3043 memcpy(identifier
->device_name
, device_name
, len
);
3044 identifier
->device_name
[len
] = '\0';
3047 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
3048 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
3049 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
3050 identifier
->device_id
= adapter
->driver_info
.device
;
3051 identifier
->subsystem_id
= 0;
3052 identifier
->revision
= 0;
3053 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
3054 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
3055 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
3056 identifier
->video_memory
= adapter
->TextureRam
;
3061 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
3062 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3064 BYTE redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
3066 /* Float formats need FBOs. If FBOs are used this function isn't called */
3067 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3069 if(cfg
->iPixelType
== WGL_TYPE_RGBA_ARB
) { /* Integer RGBA formats */
3070 if (!getColorBits(format
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
3072 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3076 if(cfg
->redSize
< redSize
)
3079 if(cfg
->greenSize
< greenSize
)
3082 if(cfg
->blueSize
< blueSize
)
3085 if(cfg
->alphaSize
< alphaSize
)
3091 /* Probably a RGBA_float or color index mode */
3095 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
3096 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3098 BYTE depthSize
, stencilSize
;
3099 BOOL lockable
= FALSE
;
3101 if (!getDepthStencilBits(format
, &depthSize
, &stencilSize
))
3103 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3107 /* Float formats need FBOs. If FBOs are used this function isn't called */
3108 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3110 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
3113 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3114 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3115 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3116 if(!(cfg
->depthSize
== depthSize
|| (!lockable
&& cfg
->depthSize
> depthSize
)))
3119 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3120 * allow more stencil bits than requested. */
3121 if(cfg
->stencilSize
< stencilSize
)
3127 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
3128 UINT adapter_idx
, WINED3DDEVTYPE device_type
, enum wined3d_format_id adapter_format_id
,
3129 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
3131 const struct wined3d_format
*rt_format
;
3132 const struct wined3d_format
*ds_format
;
3133 const struct wined3d_adapter
*adapter
;
3135 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, device_type %s,\n"
3136 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3137 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3138 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
3140 if (adapter_idx
>= wined3d
->adapter_count
)
3141 return WINED3DERR_INVALIDCALL
;
3143 adapter
= &wined3d
->adapters
[adapter_idx
];
3144 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
3145 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
3146 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3148 if ((rt_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)
3149 && (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3151 TRACE_(d3d_caps
)("Formats match.\n");
3157 const struct wined3d_pixel_format
*cfgs
;
3158 unsigned int cfg_count
;
3161 cfgs
= adapter
->cfgs
;
3162 cfg_count
= adapter
->nCfgs
;
3163 for (i
= 0; i
< cfg_count
; ++i
)
3165 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
3166 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
3168 TRACE_(d3d_caps
)("Formats match.\n");
3174 TRACE_(d3d_caps
)("Unsupported format pair: %s and %s.\n",
3175 debug_d3dformat(render_target_format_id
),
3176 debug_d3dformat(depth_stencil_format_id
));
3178 return WINED3DERR_NOTAVAILABLE
;
3181 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3182 WINED3DDEVTYPE device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
3183 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD
*quality_levels
)
3185 const struct wined3d_gl_info
*gl_info
;
3187 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3188 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3189 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
3190 windowed
, multisample_type
, quality_levels
);
3192 if (adapter_idx
>= wined3d
->adapter_count
)
3193 return WINED3DERR_INVALIDCALL
;
3195 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
3197 if (multisample_type
> gl_info
->limits
.samples
)
3199 TRACE("Returning not supported.\n");
3201 *quality_levels
= 0;
3203 return WINED3DERR_NOTAVAILABLE
;
3208 if (multisample_type
== WINED3DMULTISAMPLE_NONMASKABLE
)
3209 /* FIXME: This is probably wrong. */
3210 *quality_levels
= gl_info
->limits
.samples
;
3212 *quality_levels
= 1;
3218 /* Check if we support bumpmapping for a format */
3219 static BOOL
CheckBumpMapCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3221 /* Ask the fixed function pipeline implementation if it can deal
3222 * with the conversion. If we've got a GL extension giving native
3223 * support this will be an identity conversion. */
3224 return (format
->flags
& WINED3DFMT_FLAG_BUMPMAP
)
3225 && adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
);
3228 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3229 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
3230 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
)
3234 /* Only allow depth/stencil formats */
3235 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
3237 /* Blacklist formats not supported on Windows */
3238 switch (ds_format
->id
)
3240 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
3241 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3242 TRACE_(d3d_caps
)("[FAILED] - not supported on windows\n");
3249 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3251 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3252 if (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) return TRUE
;
3256 /* Walk through all WGL pixel formats to find a match */
3257 for (it
= 0; it
< adapter
->nCfgs
; ++it
)
3259 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[it
];
3260 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
3261 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
3269 static BOOL
CheckFilterCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3271 /* The flags entry of a format contains the filtering capability */
3272 if (format
->flags
& WINED3DFMT_FLAG_FILTERING
) return TRUE
;
3277 /* Check the render target capabilities of a format */
3278 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
3279 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
)
3281 /* Filter out non-RT formats */
3282 if (!(check_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)) return FALSE
;
3283 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
3285 BYTE AdapterRed
, AdapterGreen
, AdapterBlue
, AdapterAlpha
, AdapterTotalSize
;
3286 BYTE CheckRed
, CheckGreen
, CheckBlue
, CheckAlpha
, CheckTotalSize
;
3287 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
3290 getColorBits(adapter_format
, &AdapterRed
, &AdapterGreen
, &AdapterBlue
, &AdapterAlpha
, &AdapterTotalSize
);
3291 getColorBits(check_format
, &CheckRed
, &CheckGreen
, &CheckBlue
, &CheckAlpha
, &CheckTotalSize
);
3293 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3294 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3295 if(!((AdapterRed
== CheckRed
) && (AdapterGreen
== CheckGreen
) && (AdapterBlue
== CheckBlue
))) {
3296 TRACE_(d3d_caps
)("[FAILED]\n");
3300 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3301 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3302 for (it
= 0; it
< adapter
->nCfgs
; ++it
)
3304 if (cfgs
[it
].windowDrawable
3305 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[it
], check_format
))
3307 TRACE_(d3d_caps
)("Pixel format %d is compatible with format %s.\n",
3308 cfgs
[it
].iPixelFormat
, debug_d3dformat(check_format
->id
));
3313 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3315 /* For now return TRUE for FBOs until we have some proper checks.
3316 * Note that this function will only be called when the format is around for texturing. */
3322 static BOOL
CheckSrgbReadCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3324 return format
->flags
& WINED3DFMT_FLAG_SRGB_READ
;
3327 static BOOL
CheckSrgbWriteCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3329 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3330 * doing the color fixup in shaders.
3331 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3332 if (format
->flags
& WINED3DFMT_FLAG_SRGB_WRITE
)
3334 int vs_selected_mode
;
3335 int ps_selected_mode
;
3336 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
3338 if((ps_selected_mode
== SHADER_ARB
) || (ps_selected_mode
== SHADER_GLSL
)) {
3339 TRACE_(d3d_caps
)("[OK]\n");
3344 TRACE_(d3d_caps
)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format
->id
));
3348 /* Check if a format support blending in combination with pixel shaders */
3349 static BOOL
CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter
*adapter
,
3350 const struct wined3d_format
*format
)
3352 /* The flags entry of a format contains the post pixel shader blending capability */
3353 if (format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
) return TRUE
;
3358 static BOOL
CheckWrapAndMipCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3360 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3361 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3362 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3363 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3364 * capability anyway.
3366 * For now lets report this on all formats, but in the future we may want to
3367 * restrict it to some should games need that
3372 /* Check if a texture format is supported on the given adapter */
3373 static BOOL
CheckTextureCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3375 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3380 * supported: RGB(A) formats
3382 case WINED3DFMT_B8G8R8_UNORM
: /* Enable for dx7, blacklisted for 8 and 9 above */
3383 case WINED3DFMT_B8G8R8A8_UNORM
:
3384 case WINED3DFMT_B8G8R8X8_UNORM
:
3385 case WINED3DFMT_B5G6R5_UNORM
:
3386 case WINED3DFMT_B5G5R5X1_UNORM
:
3387 case WINED3DFMT_B5G5R5A1_UNORM
:
3388 case WINED3DFMT_B4G4R4A4_UNORM
:
3389 case WINED3DFMT_A8_UNORM
:
3390 case WINED3DFMT_B4G4R4X4_UNORM
:
3391 case WINED3DFMT_R8G8B8A8_UNORM
:
3392 case WINED3DFMT_R8G8B8X8_UNORM
:
3393 case WINED3DFMT_B10G10R10A2_UNORM
:
3394 case WINED3DFMT_R10G10B10A2_UNORM
:
3395 case WINED3DFMT_R16G16_UNORM
:
3396 TRACE_(d3d_caps
)("[OK]\n");
3399 case WINED3DFMT_B2G3R3_UNORM
:
3400 TRACE_(d3d_caps
)("[FAILED] - Not supported on Windows\n");
3404 * Not supported: Palettized
3405 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3406 * Since it is not widely available, don't offer it. Further no Windows driver offers
3407 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3409 case WINED3DFMT_P8_UINT
:
3410 case WINED3DFMT_P8_UINT_A8_UNORM
:
3414 * Supported: (Alpha)-Luminance
3416 case WINED3DFMT_L8_UNORM
:
3417 case WINED3DFMT_L8A8_UNORM
:
3418 case WINED3DFMT_L16_UNORM
:
3419 TRACE_(d3d_caps
)("[OK]\n");
3422 /* Not supported on Windows, thus disabled */
3423 case WINED3DFMT_L4A4_UNORM
:
3424 TRACE_(d3d_caps
)("[FAILED] - not supported on windows\n");
3428 * Supported: Depth/Stencil formats
3430 case WINED3DFMT_D16_LOCKABLE
:
3431 case WINED3DFMT_D16_UNORM
:
3432 case WINED3DFMT_X8D24_UNORM
:
3433 case WINED3DFMT_D24_UNORM_S8_UINT
:
3434 case WINED3DFMT_S8_UINT_D24_FLOAT
:
3435 case WINED3DFMT_D32_UNORM
:
3436 case WINED3DFMT_D32_FLOAT
:
3439 case WINED3DFMT_INTZ
:
3440 if (gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
]
3441 || gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3445 /* Not supported on Windows */
3446 case WINED3DFMT_S1_UINT_D15_UNORM
:
3447 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3448 TRACE_(d3d_caps
)("[FAILED] - not supported on windows\n");
3452 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3453 * GL_NV_texture_shader). Emulated by shaders
3455 case WINED3DFMT_R8G8_SNORM
:
3456 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
3457 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
3458 case WINED3DFMT_R8G8B8A8_SNORM
:
3459 case WINED3DFMT_R16G16_SNORM
:
3460 /* Ask the shader backend if it can deal with the conversion. If
3461 * we've got a GL extension giving native support this will be an
3462 * identity conversion. */
3463 if (adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
))
3465 TRACE_(d3d_caps
)("[OK]\n");
3468 TRACE_(d3d_caps
)("[FAILED]\n");
3471 case WINED3DFMT_DXT1
:
3472 case WINED3DFMT_DXT2
:
3473 case WINED3DFMT_DXT3
:
3474 case WINED3DFMT_DXT4
:
3475 case WINED3DFMT_DXT5
:
3476 if (gl_info
->supported
[EXT_TEXTURE_COMPRESSION_S3TC
])
3478 TRACE_(d3d_caps
)("[OK]\n");
3481 TRACE_(d3d_caps
)("[FAILED]\n");
3486 * Odd formats - not supported
3488 case WINED3DFMT_VERTEXDATA
:
3489 case WINED3DFMT_R16_UINT
:
3490 case WINED3DFMT_R32_UINT
:
3491 case WINED3DFMT_R16G16B16A16_SNORM
:
3492 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
:
3493 case WINED3DFMT_R10G11B11_SNORM
:
3494 case WINED3DFMT_R16
:
3495 case WINED3DFMT_AL16
:
3496 TRACE_(d3d_caps
)("[FAILED]\n"); /* Enable when implemented */
3500 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3502 case WINED3DFMT_R8G8_SNORM_Cx
:
3503 TRACE_(d3d_caps
)("[FAILED]\n"); /* Enable when implemented */
3507 case WINED3DFMT_UYVY
:
3508 case WINED3DFMT_YUY2
:
3509 if (gl_info
->supported
[APPLE_YCBCR_422
])
3511 TRACE_(d3d_caps
)("[OK]\n");
3514 TRACE_(d3d_caps
)("[FAILED]\n");
3516 case WINED3DFMT_YV12
:
3517 TRACE_(d3d_caps
)("[FAILED]\n");
3520 case WINED3DFMT_R16G16B16A16_UNORM
:
3521 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3523 TRACE_(d3d_caps
)("[FAILED]\n");
3526 TRACE_(d3d_caps
)("[OK]\n");
3530 case WINED3DFMT_B2G3R3A8_UNORM
:
3531 TRACE_(d3d_caps
)("[FAILED]\n"); /* Enable when implemented */
3534 /* Floating point formats */
3535 case WINED3DFMT_R16_FLOAT
:
3536 case WINED3DFMT_R16G16_FLOAT
:
3537 case WINED3DFMT_R16G16B16A16_FLOAT
:
3538 if (gl_info
->supported
[ARB_TEXTURE_FLOAT
] && gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3540 TRACE_(d3d_caps
)("[OK]\n");
3543 TRACE_(d3d_caps
)("[FAILED]\n");
3546 case WINED3DFMT_R32_FLOAT
:
3547 case WINED3DFMT_R32G32_FLOAT
:
3548 case WINED3DFMT_R32G32B32A32_FLOAT
:
3549 if (gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3551 TRACE_(d3d_caps
)("[OK]\n");
3554 TRACE_(d3d_caps
)("[FAILED]\n");
3557 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3558 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3559 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3560 * We can do instancing with all shader versions, but we need vertex shaders.
3562 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3563 * to enable instancing. WineD3D doesn't need that and just ignores it.
3565 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3567 case WINED3DFMT_INST
:
3568 TRACE("ATI Instancing check hack\n");
3569 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3571 TRACE_(d3d_caps
)("[OK]\n");
3574 TRACE_(d3d_caps
)("[FAILED]\n");
3577 /* Some weird FOURCC formats */
3578 case WINED3DFMT_R8G8_B8G8
:
3579 case WINED3DFMT_G8R8_G8B8
:
3580 case WINED3DFMT_MULTI2_ARGB8
:
3581 TRACE_(d3d_caps
)("[FAILED]\n");
3584 /* Vendor specific formats */
3585 case WINED3DFMT_ATI2N
:
3586 if (gl_info
->supported
[ATI_TEXTURE_COMPRESSION_3DC
]
3587 || gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
])
3589 if (adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
)
3590 && adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
))
3592 TRACE_(d3d_caps
)("[OK]\n");
3596 TRACE_(d3d_caps
)("[OK]\n");
3599 TRACE_(d3d_caps
)("[FAILED]\n");
3602 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3603 * format MAKEFOURCC('N','V','D','B') is used.
3604 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3605 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3608 case WINED3DFMT_NVDB
:
3609 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3611 TRACE_(d3d_caps
)("[OK]\n");
3614 TRACE_(d3d_caps
)("[FAILED]\n");
3617 case WINED3DFMT_NVHU
:
3618 case WINED3DFMT_NVHS
:
3619 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3620 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3621 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3622 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3623 * Applications have to deal with not having NVHS and NVHU.
3625 TRACE_(d3d_caps
)("[FAILED]\n");
3628 case WINED3DFMT_NULL
:
3629 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3633 case WINED3DFMT_UNKNOWN
:
3637 ERR("Unhandled format %s.\n", debug_d3dformat(format
->id
));
3643 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
3644 const struct wined3d_format
*adapter_format
,
3645 const struct wined3d_format
*check_format
,
3646 WINED3DSURFTYPE SurfaceType
)
3648 if (SurfaceType
== SURFACE_GDI
)
3650 switch (check_format
->id
)
3652 case WINED3DFMT_B8G8R8_UNORM
:
3653 case WINED3DFMT_B8G8R8A8_UNORM
:
3654 case WINED3DFMT_B8G8R8X8_UNORM
:
3655 case WINED3DFMT_B5G6R5_UNORM
:
3656 case WINED3DFMT_B5G5R5X1_UNORM
:
3657 case WINED3DFMT_B5G5R5A1_UNORM
:
3658 case WINED3DFMT_B4G4R4A4_UNORM
:
3659 case WINED3DFMT_B2G3R3_UNORM
:
3660 case WINED3DFMT_A8_UNORM
:
3661 case WINED3DFMT_B2G3R3A8_UNORM
:
3662 case WINED3DFMT_B4G4R4X4_UNORM
:
3663 case WINED3DFMT_R10G10B10A2_UNORM
:
3664 case WINED3DFMT_R8G8B8A8_UNORM
:
3665 case WINED3DFMT_R8G8B8X8_UNORM
:
3666 case WINED3DFMT_R16G16_UNORM
:
3667 case WINED3DFMT_B10G10R10A2_UNORM
:
3668 case WINED3DFMT_R16G16B16A16_UNORM
:
3669 case WINED3DFMT_P8_UINT
:
3670 TRACE_(d3d_caps
)("[OK]\n");
3673 TRACE_(d3d_caps
)("[FAILED] - not available on GDI surfaces\n");
3678 /* All format that are supported for textures are supported for surfaces as well */
3679 if (CheckTextureCapability(adapter
, check_format
)) return TRUE
;
3680 /* All depth stencil formats are supported on surfaces */
3681 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
)) return TRUE
;
3683 /* If opengl can't process the format natively, the blitter may be able to convert it */
3684 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, WINED3D_BLIT_OP_COLOR_BLIT
,
3685 NULL
, WINED3DPOOL_DEFAULT
, 0, check_format
,
3686 NULL
, WINED3DPOOL_DEFAULT
, 0, adapter_format
))
3688 TRACE_(d3d_caps
)("[OK]\n");
3692 /* Reject other formats */
3693 TRACE_(d3d_caps
)("[FAILED]\n");
3697 static BOOL
CheckVertexTextureCapability(const struct wined3d_adapter
*adapter
,
3698 const struct wined3d_format
*format
)
3700 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3702 if (!gl_info
->limits
.vertex_samplers
|| !(format
->flags
& WINED3DFMT_FLAG_VTF
))
3707 case WINED3DFMT_R32G32B32A32_FLOAT
:
3708 case WINED3DFMT_R32_FLOAT
:
3711 return !(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_VTF
);
3715 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
3716 WINED3DDEVTYPE device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
3717 WINED3DRESOURCETYPE resource_type
, enum wined3d_format_id check_format_id
, WINED3DSURFTYPE surface_type
)
3719 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
3720 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3721 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
3722 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
3723 DWORD usage_caps
= 0;
3725 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3726 "resource_type %s, check_format %s, surface_type %#x.\n",
3727 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3728 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
3729 debug_d3dformat(check_format_id
), surface_type
);
3731 if (adapter_idx
>= wined3d
->adapter_count
)
3732 return WINED3DERR_INVALIDCALL
;
3734 switch (resource_type
)
3736 case WINED3DRTYPE_CUBETEXTURE
:
3737 /* Cubetexture allows:
3738 * - WINED3DUSAGE_AUTOGENMIPMAP
3739 * - WINED3DUSAGE_DEPTHSTENCIL
3740 * - WINED3DUSAGE_DYNAMIC
3741 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3742 * - WINED3DUSAGE_RENDERTARGET
3743 * - WINED3DUSAGE_SOFTWAREPROCESSING
3744 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3746 if (surface_type
!= SURFACE_OPENGL
)
3748 TRACE_(d3d_caps
)("[FAILED]\n");
3749 return WINED3DERR_NOTAVAILABLE
;
3752 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3754 TRACE_(d3d_caps
)("[FAILED] - No cube texture support\n");
3755 return WINED3DERR_NOTAVAILABLE
;
3758 if (!CheckTextureCapability(adapter
, format
))
3760 TRACE_(d3d_caps
)("[FAILED] - Cube texture format not supported\n");
3761 return WINED3DERR_NOTAVAILABLE
;
3764 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
3766 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3767 /* When autogenmipmap isn't around continue and return
3768 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3769 TRACE_(d3d_caps
)("[FAILED] - No autogenmipmap support, but continuing\n");
3771 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
3774 /* Always report dynamic locking. */
3775 if (usage
& WINED3DUSAGE_DYNAMIC
)
3776 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
3778 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3780 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3782 TRACE_(d3d_caps
)("[FAILED] - No rendertarget support\n");
3783 return WINED3DERR_NOTAVAILABLE
;
3785 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3788 /* Always report software processing. */
3789 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
3790 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
3792 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3794 if (!CheckFilterCapability(adapter
, format
))
3796 TRACE_(d3d_caps
)("[FAILED] - No query filter support\n");
3797 return WINED3DERR_NOTAVAILABLE
;
3799 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
3802 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3804 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
3806 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
3807 return WINED3DERR_NOTAVAILABLE
;
3809 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3812 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3814 if (!CheckSrgbReadCapability(adapter
, format
))
3816 TRACE_(d3d_caps
)("[FAILED] - No query srgbread support\n");
3817 return WINED3DERR_NOTAVAILABLE
;
3819 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
3822 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3824 if (!CheckSrgbWriteCapability(adapter
, format
))
3826 TRACE_(d3d_caps
)("[FAILED] - No query srgbwrite support\n");
3827 return WINED3DERR_NOTAVAILABLE
;
3829 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
3832 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
3834 if (!CheckVertexTextureCapability(adapter
, format
))
3836 TRACE_(d3d_caps
)("[FAILED] - No query vertextexture support\n");
3837 return WINED3DERR_NOTAVAILABLE
;
3839 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
3842 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
3844 if (!CheckWrapAndMipCapability(adapter
, format
))
3846 TRACE_(d3d_caps
)("[FAILED] - No wrapping and mipmapping support\n");
3847 return WINED3DERR_NOTAVAILABLE
;
3849 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
3853 case WINED3DRTYPE_SURFACE
:
3855 * - WINED3DUSAGE_DEPTHSTENCIL
3856 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3857 * - WINED3DUSAGE_RENDERTARGET
3859 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, surface_type
))
3861 TRACE_(d3d_caps
)("[FAILED] - Not supported for plain surfaces\n");
3862 return WINED3DERR_NOTAVAILABLE
;
3865 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
3867 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
3869 TRACE_(d3d_caps
)("[FAILED] - No depthstencil support\n");
3870 return WINED3DERR_NOTAVAILABLE
;
3872 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
3875 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3877 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3879 TRACE_(d3d_caps
)("[FAILED] - No rendertarget support\n");
3880 return WINED3DERR_NOTAVAILABLE
;
3882 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3885 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3887 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
3889 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
3890 return WINED3DERR_NOTAVAILABLE
;
3892 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3896 case WINED3DRTYPE_TEXTURE
:
3898 * - WINED3DUSAGE_AUTOGENMIPMAP
3899 * - WINED3DUSAGE_DEPTHSTENCIL
3900 * - WINED3DUSAGE_DMAP
3901 * - WINED3DUSAGE_DYNAMIC
3902 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3903 * - WINED3DUSAGE_RENDERTARGET
3904 * - WINED3DUSAGE_SOFTWAREPROCESSING
3905 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3906 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3908 if (surface_type
!= SURFACE_OPENGL
)
3910 TRACE_(d3d_caps
)("[FAILED]\n");
3911 return WINED3DERR_NOTAVAILABLE
;
3914 if (!CheckTextureCapability(adapter
, format
))
3916 TRACE_(d3d_caps
)("[FAILED] - Texture format not supported\n");
3917 return WINED3DERR_NOTAVAILABLE
;
3920 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
3922 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3923 /* When autogenmipmap isn't around continue and return
3924 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3925 TRACE_(d3d_caps
)("[FAILED] - No autogenmipmap support, but continuing\n");
3927 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
3930 /* Always report dynamic locking. */
3931 if (usage
& WINED3DUSAGE_DYNAMIC
)
3932 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
3934 if (usage
& WINED3DUSAGE_RENDERTARGET
)
3936 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3938 TRACE_(d3d_caps
)("[FAILED] - No rendertarget support\n");
3939 return WINED3DERR_NOTAVAILABLE
;
3941 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
3944 /* Always report software processing. */
3945 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
3946 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
3948 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3950 if (!CheckFilterCapability(adapter
, format
))
3952 TRACE_(d3d_caps
)("[FAILED] - No query filter support\n");
3953 return WINED3DERR_NOTAVAILABLE
;
3955 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
3958 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
3960 if (!CheckBumpMapCapability(adapter
, format
))
3962 TRACE_(d3d_caps
)("[FAILED] - No legacy bumpmap support\n");
3963 return WINED3DERR_NOTAVAILABLE
;
3965 usage_caps
|= WINED3DUSAGE_QUERY_LEGACYBUMPMAP
;
3968 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3970 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
3972 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
3973 return WINED3DERR_NOTAVAILABLE
;
3975 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3978 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3980 if (!CheckSrgbReadCapability(adapter
, format
))
3982 TRACE_(d3d_caps
)("[FAILED] - No query srgbread support\n");
3983 return WINED3DERR_NOTAVAILABLE
;
3985 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
3988 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3990 if (!CheckSrgbWriteCapability(adapter
, format
))
3992 TRACE_(d3d_caps
)("[FAILED] - No query srgbwrite support\n");
3993 return WINED3DERR_NOTAVAILABLE
;
3995 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
3998 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4000 if (!CheckVertexTextureCapability(adapter
, format
))
4002 TRACE_(d3d_caps
)("[FAILED] - No query vertextexture support\n");
4003 return WINED3DERR_NOTAVAILABLE
;
4005 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4008 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4010 if (!CheckWrapAndMipCapability(adapter
, format
))
4012 TRACE_(d3d_caps
)("[FAILED] - No wrapping and mipmapping support\n");
4013 return WINED3DERR_NOTAVAILABLE
;
4015 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4018 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
4020 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
4022 TRACE_(d3d_caps
)("[FAILED] - No depth stencil support\n");
4023 return WINED3DERR_NOTAVAILABLE
;
4025 if ((format
->flags
& WINED3DFMT_FLAG_SHADOW
) && !gl_info
->supported
[ARB_SHADOW
])
4027 TRACE_(d3d_caps
)("[FAILED] - No shadow sampler support.\n");
4028 return WINED3DERR_NOTAVAILABLE
;
4030 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
4034 case WINED3DRTYPE_VOLUMETEXTURE
:
4035 case WINED3DRTYPE_VOLUME
:
4036 /* Volume is to VolumeTexture what Surface is to Texture, but its
4037 * usage caps are not documented. Most driver seem to offer
4038 * (nearly) the same on Volume and VolumeTexture, so do that too.
4040 * Volumetexture allows:
4041 * - D3DUSAGE_DYNAMIC
4042 * - D3DUSAGE_NONSECURE (d3d9ex)
4043 * - D3DUSAGE_SOFTWAREPROCESSING
4044 * - D3DUSAGE_QUERY_WRAPANDMIP
4046 if (surface_type
!= SURFACE_OPENGL
)
4048 TRACE_(d3d_caps
)("[FAILED]\n");
4049 return WINED3DERR_NOTAVAILABLE
;
4052 if (!gl_info
->supported
[EXT_TEXTURE3D
])
4054 TRACE_(d3d_caps
)("[FAILED] - No volume texture support\n");
4055 return WINED3DERR_NOTAVAILABLE
;
4058 if (!CheckTextureCapability(adapter
, format
))
4060 TRACE_(d3d_caps
)("[FAILED] - Format not supported\n");
4061 return WINED3DERR_NOTAVAILABLE
;
4064 /* Filter formats that need conversion; For one part, this
4065 * conversion is unimplemented, and volume textures are huge, so
4066 * it would be a big performance hit. Unless we hit an application
4067 * needing one of those formats, don't advertize them to avoid
4068 * leading applications into temptation. The windows drivers don't
4069 * support most of those formats on volumes anyway, except for
4070 * WINED3DFMT_R32_FLOAT. */
4071 switch (check_format_id
)
4073 case WINED3DFMT_P8_UINT
:
4074 case WINED3DFMT_L4A4_UNORM
:
4075 case WINED3DFMT_R32_FLOAT
:
4076 case WINED3DFMT_R16_FLOAT
:
4077 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
4078 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
4079 case WINED3DFMT_R16G16_UNORM
:
4080 TRACE_(d3d_caps
)("[FAILED] - No converted formats on volumes\n");
4081 return WINED3DERR_NOTAVAILABLE
;
4083 case WINED3DFMT_R8G8B8A8_SNORM
:
4084 case WINED3DFMT_R16G16_SNORM
:
4085 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
4087 TRACE_(d3d_caps
)("[FAILED] - No converted formats on volumes\n");
4088 return WINED3DERR_NOTAVAILABLE
;
4092 case WINED3DFMT_R8G8_SNORM
:
4093 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
4095 TRACE_(d3d_caps
)("[FAILED] - No converted formats on volumes\n");
4096 return WINED3DERR_NOTAVAILABLE
;
4100 case WINED3DFMT_DXT1
:
4101 case WINED3DFMT_DXT2
:
4102 case WINED3DFMT_DXT3
:
4103 case WINED3DFMT_DXT4
:
4104 case WINED3DFMT_DXT5
:
4105 /* The GL_EXT_texture_compression_s3tc spec requires that
4106 * loading an s3tc compressed texture results in an error.
4107 * While the D3D refrast does support s3tc volumes, at
4108 * least the nvidia windows driver does not, so we're free
4109 * not to support this format. */
4110 TRACE_(d3d_caps
)("[FAILED] - DXTn does not support 3D textures\n");
4111 return WINED3DERR_NOTAVAILABLE
;
4114 /* Do nothing, continue with checking the format below */
4118 /* Always report dynamic locking. */
4119 if (usage
& WINED3DUSAGE_DYNAMIC
)
4120 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
4122 /* Always report software processing. */
4123 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
4124 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
4126 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
4128 if (!CheckFilterCapability(adapter
, format
))
4130 TRACE_(d3d_caps
)("[FAILED] - No query filter support\n");
4131 return WINED3DERR_NOTAVAILABLE
;
4133 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
4136 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4138 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
4140 TRACE_(d3d_caps
)("[FAILED] - No query post pixelshader blending support\n");
4141 return WINED3DERR_NOTAVAILABLE
;
4143 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4146 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4148 if (!CheckSrgbReadCapability(adapter
, format
))
4150 TRACE_(d3d_caps
)("[FAILED] - No query srgbread support\n");
4151 return WINED3DERR_NOTAVAILABLE
;
4153 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
4156 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4158 if (!CheckSrgbWriteCapability(adapter
, format
))
4160 TRACE_(d3d_caps
)("[FAILED] - No query srgbwrite support\n");
4161 return WINED3DERR_NOTAVAILABLE
;
4163 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4166 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4168 if (!CheckVertexTextureCapability(adapter
, format
))
4170 TRACE_(d3d_caps
)("[FAILED] - No query vertextexture support\n");
4171 return WINED3DERR_NOTAVAILABLE
;
4173 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4176 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4178 if (!CheckWrapAndMipCapability(adapter
, format
))
4180 TRACE_(d3d_caps
)("[FAILED] - No wrapping and mipmapping support\n");
4181 return WINED3DERR_NOTAVAILABLE
;
4183 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4188 FIXME_(d3d_caps
)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
4189 return WINED3DERR_NOTAVAILABLE
;
4192 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4193 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4194 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4195 if (usage_caps
== usage
)
4197 if (usage_caps
== (usage
& ~WINED3DUSAGE_AUTOGENMIPMAP
))
4198 return WINED3DOK_NOAUTOGEN
;
4200 TRACE_(d3d_caps
)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4201 usage
, debug_d3dformat(check_format_id
), debug_d3dresourcetype(resource_type
), usage_caps
);
4203 return WINED3DERR_NOTAVAILABLE
;
4206 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
4207 WINED3DDEVTYPE device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
4209 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4210 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
4211 debug_d3dformat(dst_format
));
4216 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
, WINED3DDEVTYPE device_type
,
4217 enum wined3d_format_id display_format
, enum wined3d_format_id backbuffer_format
, BOOL windowed
)
4222 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4223 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
4224 debug_d3dformat(backbuffer_format
), windowed
);
4226 if (adapter_idx
>= wined3d
->adapter_count
)
4227 return WINED3DERR_INVALIDCALL
;
4229 /* The task of this function is to check whether a certain display / backbuffer format
4230 * combination is available on the given adapter. In fullscreen mode microsoft specified
4231 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4232 * and display format should match exactly.
4233 * In windowed mode format conversion can occur and this depends on the driver. When format
4234 * conversion is done, this function should nevertheless fail and applications need to use
4235 * CheckDeviceFormatConversion.
4236 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4238 /* There are only 4 display formats. */
4239 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
4240 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
4241 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
4242 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
4244 TRACE_(d3d_caps
)("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
4245 return WINED3DERR_NOTAVAILABLE
;
4248 /* If the requested display format is not available, don't continue. */
4249 mode_count
= wined3d_get_adapter_mode_count(wined3d
, adapter_idx
, display_format
);
4252 TRACE_(d3d_caps
)("No available modes for display format %s.\n", debug_d3dformat(display_format
));
4253 return WINED3DERR_NOTAVAILABLE
;
4256 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4257 * it means 'reuse' the display format for the backbuffer. */
4258 if (!windowed
&& backbuffer_format
== WINED3DFMT_UNKNOWN
)
4260 TRACE_(d3d_caps
)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4261 return WINED3DERR_NOTAVAILABLE
;
4264 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4265 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4266 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
4268 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4269 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4270 return WINED3DERR_NOTAVAILABLE
;
4273 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4274 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4275 * WINED3DFMT_B5G5R5A1_UNORM. */
4276 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
4277 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
4279 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4280 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4281 return WINED3DERR_NOTAVAILABLE
;
4284 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4285 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4286 * WINED3DFMT_B8G8R8A8_UNORM. */
4287 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
4288 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
4290 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4291 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4292 return WINED3DERR_NOTAVAILABLE
;
4295 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4296 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4297 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
4298 && (backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
|| windowed
))
4300 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4301 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4302 return WINED3DERR_NOTAVAILABLE
;
4305 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4306 hr
= wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
4307 WINED3DUSAGE_RENDERTARGET
, WINED3DRTYPE_SURFACE
, backbuffer_format
, SURFACE_OPENGL
);
4309 TRACE_(d3d_caps
)("Unsupported display/backbuffer format combination %s / %s.\n",
4310 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4315 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
4316 subset of a D3DCAPS9 structure. However, it has to come via a void *
4317 as the d3d8 interface cannot import the d3d9 header */
4318 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
4319 WINED3DDEVTYPE device_type
, WINED3DCAPS
*caps
)
4321 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4322 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4323 int vs_selected_mode
;
4324 int ps_selected_mode
;
4325 struct shader_caps shader_caps
;
4326 struct fragment_caps fragment_caps
;
4327 DWORD ckey_caps
, blit_caps
, fx_caps
, pal_caps
;
4329 TRACE_(d3d_caps
)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4330 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
4332 if (adapter_idx
>= wined3d
->adapter_count
)
4333 return WINED3DERR_INVALIDCALL
;
4335 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
4337 /* ------------------------------------------------
4338 The following fields apply to both d3d8 and d3d9
4339 ------------------------------------------------ */
4340 /* Not quite true, but use h/w supported by opengl I suppose */
4341 caps
->DeviceType
= (device_type
== WINED3DDEVTYPE_HAL
) ? WINED3DDEVTYPE_HAL
: WINED3DDEVTYPE_REF
;
4342 caps
->AdapterOrdinal
= adapter_idx
;
4345 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4346 WINED3DCAPS2_FULLSCREENGAMMA
|
4347 WINED3DCAPS2_DYNAMICTEXTURES
;
4348 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4349 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4351 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4352 WINED3DCAPS3_COPY_TO_VIDMEM
|
4353 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4355 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4356 WINED3DPRESENT_INTERVAL_ONE
;
4358 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
4359 WINED3DCURSORCAPS_LOWRES
;
4361 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
4362 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
4363 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
4364 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
4365 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
4366 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
4367 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4368 WINED3DDEVCAPS_PUREDEVICE
|
4369 WINED3DDEVCAPS_HWRASTERIZATION
|
4370 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
4371 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4372 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
4373 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
4374 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
|
4375 WINED3DDEVCAPS_RTPATCHES
;
4377 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
4378 WINED3DPMISCCAPS_CULLCCW
|
4379 WINED3DPMISCCAPS_CULLCW
|
4380 WINED3DPMISCCAPS_COLORWRITEENABLE
|
4381 WINED3DPMISCCAPS_CLIPTLVERTS
|
4382 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
4383 WINED3DPMISCCAPS_MASKZ
|
4384 WINED3DPMISCCAPS_BLENDOP
|
4385 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
4387 WINED3DPMISCCAPS_NULLREFERENCE
4388 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4389 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4390 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4392 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4393 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4394 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4395 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4397 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
4398 WINED3DPRASTERCAPS_PAT
|
4399 WINED3DPRASTERCAPS_WFOG
|
4400 WINED3DPRASTERCAPS_ZFOG
|
4401 WINED3DPRASTERCAPS_FOGVERTEX
|
4402 WINED3DPRASTERCAPS_FOGTABLE
|
4403 WINED3DPRASTERCAPS_STIPPLE
|
4404 WINED3DPRASTERCAPS_SUBPIXEL
|
4405 WINED3DPRASTERCAPS_ZTEST
|
4406 WINED3DPRASTERCAPS_SCISSORTEST
|
4407 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
4408 WINED3DPRASTERCAPS_DEPTHBIAS
;
4410 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4412 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
4413 WINED3DPRASTERCAPS_ZBIAS
|
4414 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4416 if (gl_info
->supported
[NV_FOG_DISTANCE
])
4418 caps
->RasterCaps
|= WINED3DPRASTERCAPS_FOGRANGE
;
4421 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4422 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4423 WINED3DPRASTERCAPS_ANTIALIASEDGES
4424 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4425 WINED3DPRASTERCAPS_WBUFFER */
4427 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4428 WINED3DPCMPCAPS_EQUAL
|
4429 WINED3DPCMPCAPS_GREATER
|
4430 WINED3DPCMPCAPS_GREATEREQUAL
|
4431 WINED3DPCMPCAPS_LESS
|
4432 WINED3DPCMPCAPS_LESSEQUAL
|
4433 WINED3DPCMPCAPS_NEVER
|
4434 WINED3DPCMPCAPS_NOTEQUAL
;
4436 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
4437 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
4438 WINED3DPBLENDCAPS_DESTALPHA
|
4439 WINED3DPBLENDCAPS_DESTCOLOR
|
4440 WINED3DPBLENDCAPS_INVDESTALPHA
|
4441 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4442 WINED3DPBLENDCAPS_INVSRCALPHA
|
4443 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4444 WINED3DPBLENDCAPS_ONE
|
4445 WINED3DPBLENDCAPS_SRCALPHA
|
4446 WINED3DPBLENDCAPS_SRCALPHASAT
|
4447 WINED3DPBLENDCAPS_SRCCOLOR
|
4448 WINED3DPBLENDCAPS_ZERO
;
4450 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
4451 WINED3DPBLENDCAPS_DESTCOLOR
|
4452 WINED3DPBLENDCAPS_INVDESTALPHA
|
4453 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4454 WINED3DPBLENDCAPS_INVSRCALPHA
|
4455 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4456 WINED3DPBLENDCAPS_ONE
|
4457 WINED3DPBLENDCAPS_SRCALPHA
|
4458 WINED3DPBLENDCAPS_SRCCOLOR
|
4459 WINED3DPBLENDCAPS_ZERO
;
4460 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4461 * according to the glBlendFunc manpage
4463 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4464 * legacy settings for srcblend only
4467 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4469 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4470 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4474 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4475 WINED3DPCMPCAPS_EQUAL
|
4476 WINED3DPCMPCAPS_GREATER
|
4477 WINED3DPCMPCAPS_GREATEREQUAL
|
4478 WINED3DPCMPCAPS_LESS
|
4479 WINED3DPCMPCAPS_LESSEQUAL
|
4480 WINED3DPCMPCAPS_NEVER
|
4481 WINED3DPCMPCAPS_NOTEQUAL
;
4483 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
4484 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
4485 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
4486 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4487 WINED3DPSHADECAPS_COLORFLATRGB
|
4488 WINED3DPSHADECAPS_FOGFLAT
|
4489 WINED3DPSHADECAPS_FOGGOURAUD
|
4490 WINED3DPSHADECAPS_SPECULARFLATRGB
;
4492 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
4493 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
4494 WINED3DPTEXTURECAPS_TRANSPARENCY
|
4495 WINED3DPTEXTURECAPS_BORDER
|
4496 WINED3DPTEXTURECAPS_MIPMAP
|
4497 WINED3DPTEXTURECAPS_PROJECTED
|
4498 WINED3DPTEXTURECAPS_PERSPECTIVE
;
4500 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4502 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
|
4503 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4506 if (gl_info
->supported
[EXT_TEXTURE3D
])
4508 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
4509 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
4510 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4512 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4516 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4518 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
4519 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
4520 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4522 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4526 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4527 WINED3DPTFILTERCAPS_MAGFPOINT
|
4528 WINED3DPTFILTERCAPS_MINFLINEAR
|
4529 WINED3DPTFILTERCAPS_MINFPOINT
|
4530 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4531 WINED3DPTFILTERCAPS_MIPFPOINT
|
4532 WINED3DPTFILTERCAPS_LINEAR
|
4533 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4534 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4535 WINED3DPTFILTERCAPS_MIPLINEAR
|
4536 WINED3DPTFILTERCAPS_MIPNEAREST
|
4537 WINED3DPTFILTERCAPS_NEAREST
;
4539 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4541 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4542 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4545 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4547 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4548 WINED3DPTFILTERCAPS_MAGFPOINT
|
4549 WINED3DPTFILTERCAPS_MINFLINEAR
|
4550 WINED3DPTFILTERCAPS_MINFPOINT
|
4551 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4552 WINED3DPTFILTERCAPS_MIPFPOINT
|
4553 WINED3DPTFILTERCAPS_LINEAR
|
4554 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4555 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4556 WINED3DPTFILTERCAPS_MIPLINEAR
|
4557 WINED3DPTFILTERCAPS_MIPNEAREST
|
4558 WINED3DPTFILTERCAPS_NEAREST
;
4560 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4562 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4563 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4568 caps
->CubeTextureFilterCaps
= 0;
4571 if (gl_info
->supported
[EXT_TEXTURE3D
])
4573 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4574 WINED3DPTFILTERCAPS_MAGFPOINT
|
4575 WINED3DPTFILTERCAPS_MINFLINEAR
|
4576 WINED3DPTFILTERCAPS_MINFPOINT
|
4577 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4578 WINED3DPTFILTERCAPS_MIPFPOINT
|
4579 WINED3DPTFILTERCAPS_LINEAR
|
4580 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4581 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4582 WINED3DPTFILTERCAPS_MIPLINEAR
|
4583 WINED3DPTFILTERCAPS_MIPNEAREST
|
4584 WINED3DPTFILTERCAPS_NEAREST
;
4588 caps
->VolumeTextureFilterCaps
= 0;
4591 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4592 WINED3DPTADDRESSCAPS_CLAMP
|
4593 WINED3DPTADDRESSCAPS_WRAP
;
4595 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4597 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4599 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4601 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4603 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4605 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4608 if (gl_info
->supported
[EXT_TEXTURE3D
])
4610 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4611 WINED3DPTADDRESSCAPS_CLAMP
|
4612 WINED3DPTADDRESSCAPS_WRAP
;
4613 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4615 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4617 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4619 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4621 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4623 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4628 caps
->VolumeTextureAddressCaps
= 0;
4631 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
4632 WINED3DLINECAPS_ZTEST
|
4633 WINED3DLINECAPS_BLEND
|
4634 WINED3DLINECAPS_ALPHACMP
|
4635 WINED3DLINECAPS_FOG
;
4636 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4637 * idea how generating the smoothing alpha values works; the result is different
4640 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
4641 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
4643 if (gl_info
->supported
[EXT_TEXTURE3D
])
4644 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
4646 caps
->MaxVolumeExtent
= 0;
4648 caps
->MaxTextureRepeat
= 32768;
4649 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
4650 caps
->MaxVertexW
= 1.0f
;
4652 caps
->GuardBandLeft
= 0.0f
;
4653 caps
->GuardBandTop
= 0.0f
;
4654 caps
->GuardBandRight
= 0.0f
;
4655 caps
->GuardBandBottom
= 0.0f
;
4657 caps
->ExtentsAdjust
= 0.0f
;
4659 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
4660 WINED3DSTENCILCAPS_INCRSAT
|
4661 WINED3DSTENCILCAPS_INVERT
|
4662 WINED3DSTENCILCAPS_KEEP
|
4663 WINED3DSTENCILCAPS_REPLACE
|
4664 WINED3DSTENCILCAPS_ZERO
;
4665 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
4667 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
4668 WINED3DSTENCILCAPS_INCR
;
4670 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
4672 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
4675 caps
->FVFCaps
= WINED3DFVFCAPS_PSIZE
| 0x0008; /* 8 texture coords */
4677 caps
->MaxUserClipPlanes
= gl_info
->limits
.clipplanes
;
4678 caps
->MaxActiveLights
= gl_info
->limits
.lights
;
4680 caps
->MaxVertexBlendMatrices
= gl_info
->limits
.blends
;
4681 caps
->MaxVertexBlendMatrixIndex
= 0;
4683 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
4684 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
4687 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4688 caps
->VertexProcessingCaps
= WINED3DVTXPCAPS_DIRECTIONALLIGHTS
|
4689 WINED3DVTXPCAPS_MATERIALSOURCE7
|
4690 WINED3DVTXPCAPS_POSITIONALLIGHTS
|
4691 WINED3DVTXPCAPS_LOCALVIEWER
|
4692 WINED3DVTXPCAPS_VERTEXFOG
|
4693 WINED3DVTXPCAPS_TEXGEN
;
4695 caps
->MaxPrimitiveCount
= 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4696 caps
->MaxVertexIndex
= 0xFFFFF;
4697 caps
->MaxStreams
= MAX_STREAMS
;
4698 caps
->MaxStreamStride
= 1024;
4700 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4701 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
4702 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
4703 caps
->MaxNpatchTessellationLevel
= 0;
4704 caps
->MasterAdapterOrdinal
= 0;
4705 caps
->AdapterOrdinalInGroup
= 0;
4706 caps
->NumberOfAdaptersInGroup
= 1;
4708 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
4710 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
4711 WINED3DPTFILTERCAPS_MAGFPOINT
|
4712 WINED3DPTFILTERCAPS_MINFLINEAR
|
4713 WINED3DPTFILTERCAPS_MAGFLINEAR
;
4714 caps
->VertexTextureFilterCaps
= 0;
4716 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
4717 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
4719 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4720 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
4722 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4723 * Ignore shader model capabilities if disabled in config
4725 if (vs_selected_mode
== SHADER_NONE
)
4727 TRACE_(d3d_caps
)("Vertex shader disabled in config, reporting version 0.0\n");
4728 caps
->VertexShaderVersion
= WINED3DVS_VERSION(0,0);
4729 caps
->MaxVertexShaderConst
= 0;
4733 caps
->VertexShaderVersion
= shader_caps
.VertexShaderVersion
;
4734 caps
->MaxVertexShaderConst
= shader_caps
.MaxVertexShaderConst
;
4737 if (ps_selected_mode
== SHADER_NONE
)
4739 TRACE_(d3d_caps
)("Pixel shader disabled in config, reporting version 0.0\n");
4740 caps
->PixelShaderVersion
= WINED3DPS_VERSION(0,0);
4741 caps
->PixelShader1xMaxValue
= 0.0f
;
4743 caps
->PixelShaderVersion
= shader_caps
.PixelShaderVersion
;
4744 caps
->PixelShader1xMaxValue
= shader_caps
.PixelShader1xMaxValue
;
4747 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
4748 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
4749 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
4751 /* The following caps are shader specific, but they are things we cannot detect, or which
4752 * are the same among all shader models. So to avoid code duplication set the shader version
4753 * specific, but otherwise constant caps here
4755 if (caps
->VertexShaderVersion
== WINED3DVS_VERSION(3,0))
4757 /* Where possible set the caps based on OpenGL extensions and if they
4758 * aren't set (in case of software rendering) use the VS 3.0 from
4759 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4761 caps
->VS20Caps
.Caps
= WINED3DVS20CAPS_PREDICATION
;
4762 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4763 caps
->VS20Caps
.DynamicFlowControlDepth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4764 caps
->VS20Caps
.NumTemps
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
4765 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4766 caps
->VS20Caps
.StaticFlowControlDepth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
4768 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4769 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
4771 else if (caps
->VertexShaderVersion
== WINED3DVS_VERSION(2,0))
4773 caps
->VS20Caps
.Caps
= 0;
4774 caps
->VS20Caps
.DynamicFlowControlDepth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
4775 caps
->VS20Caps
.NumTemps
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
4776 caps
->VS20Caps
.StaticFlowControlDepth
= 1;
4778 caps
->MaxVShaderInstructionsExecuted
= 65535;
4779 caps
->MaxVertexShader30InstructionSlots
= 0;
4783 caps
->VS20Caps
.Caps
= 0;
4784 caps
->VS20Caps
.DynamicFlowControlDepth
= 0;
4785 caps
->VS20Caps
.NumTemps
= 0;
4786 caps
->VS20Caps
.StaticFlowControlDepth
= 0;
4788 caps
->MaxVShaderInstructionsExecuted
= 0;
4789 caps
->MaxVertexShader30InstructionSlots
= 0;
4792 if (caps
->PixelShaderVersion
== WINED3DPS_VERSION(3,0))
4794 /* Where possible set the caps based on OpenGL extensions and if they
4795 * aren't set (in case of software rendering) use the PS 3.0 from
4796 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4799 /* Caps is more or less undocumented on MSDN but it appears to be
4800 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4801 * cards from Windows */
4802 caps
->PS20Caps
.Caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
4803 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
4804 WINED3DPS20CAPS_PREDICATION
|
4805 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
4806 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
4807 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4808 caps
->PS20Caps
.DynamicFlowControlDepth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4809 caps
->PS20Caps
.NumTemps
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
4810 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4811 caps
->PS20Caps
.StaticFlowControlDepth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
4812 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4813 caps
->PS20Caps
.NumInstructionSlots
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
4815 caps
->MaxPShaderInstructionsExecuted
= 65535;
4816 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
4817 adapter
->gl_info
.limits
.arb_ps_instructions
);
4819 else if(caps
->PixelShaderVersion
== WINED3DPS_VERSION(2,0))
4821 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4822 caps
->PS20Caps
.Caps
= 0;
4823 caps
->PS20Caps
.DynamicFlowControlDepth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4824 caps
->PS20Caps
.NumTemps
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
4825 caps
->PS20Caps
.StaticFlowControlDepth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
4826 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4827 caps
->PS20Caps
.NumInstructionSlots
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
4829 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
4830 caps
->MaxPixelShader30InstructionSlots
= 0;
4834 caps
->PS20Caps
.Caps
= 0;
4835 caps
->PS20Caps
.DynamicFlowControlDepth
= 0;
4836 caps
->PS20Caps
.NumTemps
= 0;
4837 caps
->PS20Caps
.StaticFlowControlDepth
= 0;
4838 caps
->PS20Caps
.NumInstructionSlots
= 0;
4840 caps
->MaxPShaderInstructionsExecuted
= 0;
4841 caps
->MaxPixelShader30InstructionSlots
= 0;
4844 if (caps
->VertexShaderVersion
>= WINED3DVS_VERSION(2,0))
4846 /* OpenGL supports all the formats below, perhaps not always
4847 * without conversion, but it supports them.
4848 * Further GLSL doesn't seem to have an official unsigned type so
4849 * don't advertise it yet as I'm not sure how we handle it.
4850 * We might need to add some clamping in the shader engine to
4852 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4853 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
4854 WINED3DDTCAPS_UBYTE4N
|
4855 WINED3DDTCAPS_SHORT2N
|
4856 WINED3DDTCAPS_SHORT4N
;
4857 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
4859 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
4860 WINED3DDTCAPS_FLOAT16_4
;
4865 caps
->DeclTypes
= 0;
4868 /* Set DirectDraw helper Caps */
4869 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
4870 WINEDDCKEYCAPS_SRCBLT
;
4871 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
4872 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
4873 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
4874 WINEDDFXCAPS_BLTROTATION90
|
4875 WINEDDFXCAPS_BLTSHRINKX
|
4876 WINEDDFXCAPS_BLTSHRINKXN
|
4877 WINEDDFXCAPS_BLTSHRINKY
|
4878 WINEDDFXCAPS_BLTSHRINKXN
|
4879 WINEDDFXCAPS_BLTSTRETCHX
|
4880 WINEDDFXCAPS_BLTSTRETCHXN
|
4881 WINEDDFXCAPS_BLTSTRETCHY
|
4882 WINEDDFXCAPS_BLTSTRETCHYN
;
4883 blit_caps
= WINEDDCAPS_BLT
|
4884 WINEDDCAPS_BLTCOLORFILL
|
4885 WINEDDCAPS_BLTDEPTHFILL
|
4886 WINEDDCAPS_BLTSTRETCH
|
4887 WINEDDCAPS_CANBLTSYSMEM
|
4888 WINEDDCAPS_CANCLIP
|
4889 WINEDDCAPS_CANCLIPSTRETCHED
|
4890 WINEDDCAPS_COLORKEY
|
4891 WINEDDCAPS_COLORKEYHWASSIST
|
4892 WINEDDCAPS_ALIGNBOUNDARYSRC
;
4893 pal_caps
= WINEDDPCAPS_8BIT
|
4894 WINEDDPCAPS_PRIMARYSURFACE
;
4896 /* Fill the ddraw caps structure */
4897 caps
->DirectDrawCaps
.Caps
= WINEDDCAPS_GDI
|
4898 WINEDDCAPS_PALETTE
|
4900 caps
->DirectDrawCaps
.Caps2
= WINEDDCAPS2_CERTIFIED
|
4901 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
4902 WINEDDCAPS2_PRIMARYGAMMA
|
4903 WINEDDCAPS2_WIDESURFACES
|
4904 WINEDDCAPS2_CANRENDERWINDOWED
;
4905 caps
->DirectDrawCaps
.CKeyCaps
= ckey_caps
;
4906 caps
->DirectDrawCaps
.FXCaps
= fx_caps
;
4907 caps
->DirectDrawCaps
.PalCaps
= pal_caps
;
4908 caps
->DirectDrawCaps
.SVBCaps
= blit_caps
;
4909 caps
->DirectDrawCaps
.SVBCKeyCaps
= ckey_caps
;
4910 caps
->DirectDrawCaps
.SVBFXCaps
= fx_caps
;
4911 caps
->DirectDrawCaps
.VSBCaps
= blit_caps
;
4912 caps
->DirectDrawCaps
.VSBCKeyCaps
= ckey_caps
;
4913 caps
->DirectDrawCaps
.VSBFXCaps
= fx_caps
;
4914 caps
->DirectDrawCaps
.SSBCaps
= blit_caps
;
4915 caps
->DirectDrawCaps
.SSBCKeyCaps
= ckey_caps
;
4916 caps
->DirectDrawCaps
.SSBFXCaps
= fx_caps
;
4918 caps
->DirectDrawCaps
.ddsCaps
= WINEDDSCAPS_ALPHA
|
4919 WINEDDSCAPS_BACKBUFFER
|
4921 WINEDDSCAPS_FRONTBUFFER
|
4922 WINEDDSCAPS_OFFSCREENPLAIN
|
4923 WINEDDSCAPS_PALETTE
|
4924 WINEDDSCAPS_PRIMARYSURFACE
|
4925 WINEDDSCAPS_SYSTEMMEMORY
|
4926 WINEDDSCAPS_VIDEOMEMORY
|
4927 WINEDDSCAPS_VISIBLE
;
4928 caps
->DirectDrawCaps
.StrideAlign
= DDRAW_PITCH_ALIGNMENT
;
4930 /* Set D3D caps if OpenGL is available. */
4931 if (adapter
->opengl
)
4933 caps
->DirectDrawCaps
.ddsCaps
|= WINEDDSCAPS_3DDEVICE
|
4934 WINEDDSCAPS_MIPMAP
|
4935 WINEDDSCAPS_TEXTURE
|
4936 WINEDDSCAPS_ZBUFFER
;
4937 caps
->DirectDrawCaps
.Caps
|= WINEDDCAPS_3D
;
4943 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, WINED3DDEVTYPE device_type
,
4944 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
4945 struct wined3d_device
**device
)
4947 struct wined3d_device
*object
;
4950 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4951 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, device_parent
, device
);
4953 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4954 * number and create a device without a 3D adapter for 2D only operation. */
4955 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
4956 return WINED3DERR_INVALIDCALL
;
4958 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4961 ERR("Failed to allocate device memory.\n");
4962 return E_OUTOFMEMORY
;
4965 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
4966 focus_window
, flags
, surface_alignment
, device_parent
);
4969 WARN("Failed to initialize device, hr %#x.\n", hr
);
4970 HeapFree(GetProcessHeap(), 0, object
);
4974 TRACE("Created device %p.\n", object
);
4977 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
4982 void * CDECL
wined3d_get_parent(const struct wined3d
*wined3d
)
4984 TRACE("wined3d %p.\n", wined3d
);
4986 return wined3d
->parent
;
4989 static void WINE_GLAPI
invalid_func(const void *data
)
4991 ERR("Invalid vertex attribute function called\n");
4995 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
4997 ERR("Invalid texcoord function called\n");
5001 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5002 * the extension detection and are used in drawStridedSlow
5004 static void WINE_GLAPI
position_d3dcolor(const void *data
)
5006 DWORD pos
= *((const DWORD
*)data
);
5008 FIXME("Add a test for fixed function position from d3dcolor type\n");
5009 glVertex4s(D3DCOLOR_B_R(pos
),
5015 static void WINE_GLAPI
position_float4(const void *data
)
5017 const GLfloat
*pos
= data
;
5019 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
5021 float w
= 1.0f
/ pos
[3];
5023 glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
5031 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
5033 DWORD diffuseColor
= *((const DWORD
*)data
);
5035 glColor4ub(D3DCOLOR_B_R(diffuseColor
),
5036 D3DCOLOR_B_G(diffuseColor
),
5037 D3DCOLOR_B_B(diffuseColor
),
5038 D3DCOLOR_B_A(diffuseColor
));
5041 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
5043 DWORD specularColor
= *((const DWORD
*)data
);
5044 GLbyte d
[] = {D3DCOLOR_B_R(specularColor
),
5045 D3DCOLOR_B_G(specularColor
),
5046 D3DCOLOR_B_B(specularColor
)};
5048 specular_func_3ubv(d
);
5051 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
5053 WARN("GL_EXT_secondary_color not supported\n");
5056 static void fillGLAttribFuncs(const struct wined3d_gl_info
*gl_info
)
5058 position_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5059 position_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5060 position_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glVertex3fv
;
5061 position_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
5062 position_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
5063 position_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5064 position_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5065 position_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glAttribFunc
)glVertex2sv
;
5066 position_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5067 position_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5068 position_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5069 position_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5070 position_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5071 position_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5072 position_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5073 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5074 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5076 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5077 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5078 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glColor3fv
;
5079 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)glColor4fv
;
5080 diffuse_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
5081 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5082 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5083 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5084 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = (glAttribFunc
)glColor4ubv
;
5085 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5086 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = (glAttribFunc
)glColor4sv
;
5087 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5088 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = (glAttribFunc
)glColor4usv
;
5089 diffuse_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5090 diffuse_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5091 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5092 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5094 /* No 4 component entry points here */
5095 specular_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5096 specular_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5097 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5099 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)GL_EXTCALL(glSecondaryColor3fvEXT
);
5103 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
5105 specular_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
5106 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5108 specular_func_3ubv
= (glAttribFunc
)GL_EXTCALL(glSecondaryColor3ubvEXT
);
5109 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
5113 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
5115 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5116 specular_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5117 specular_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5118 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5119 specular_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5120 specular_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5121 specular_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5122 specular_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5123 specular_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5124 specular_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5125 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5126 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5128 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5129 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5131 normal_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5132 normal_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5133 normal_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)glNormal3fv
;
5134 normal_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)glNormal3fv
; /* Just ignore the 4th value */
5135 normal_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
5136 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5137 normal_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5138 normal_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5139 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5140 normal_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5141 normal_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5142 normal_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5143 normal_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5144 normal_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5145 normal_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5146 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5147 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5149 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord1fvARB
);
5150 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2fvARB
);
5151 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord3fvARB
);
5152 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4fvARB
);
5153 multi_texcoord_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
5154 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
5155 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2svARB
);
5156 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4svARB
);
5157 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
5158 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
5159 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
5160 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
5161 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
5162 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
5163 multi_texcoord_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
5164 if (gl_info
->supported
[NV_HALF_FLOAT
])
5166 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5167 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2hvNV
);
5168 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4hvNV
);
5170 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
5171 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
5175 /* Do not call while under the GL lock. */
5176 static BOOL
InitAdapters(struct wined3d
*wined3d
)
5178 static HMODULE mod_gl
;
5180 int ps_selected_mode
, vs_selected_mode
;
5182 /* No need to hold any lock. The calling library makes sure only one thread calls
5183 * wined3d simultaneously
5186 TRACE("Initializing adapters\n");
5189 #ifdef USE_WIN32_OPENGL
5190 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5191 mod_gl
= LoadLibraryA("opengl32.dll");
5193 ERR("Can't load opengl32.dll!\n");
5197 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5198 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5199 mod_gl
= GetModuleHandleA("gdi32.dll");
5203 /* Load WGL core functions from opengl32.dll */
5204 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5208 if(!pwglGetProcAddress
) {
5209 ERR("Unable to load wglGetProcAddress!\n");
5213 /* Dynamically load all GL core functions */
5217 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5218 * otherwise because we have to use winex11.drv's override
5220 #ifdef USE_WIN32_OPENGL
5221 wglFinish
= (void*)GetProcAddress(mod_gl
, "glFinish");
5222 wglFlush
= (void*)GetProcAddress(mod_gl
, "glFlush");
5224 wglFinish
= (void*)pwglGetProcAddress("wglFinish");
5225 wglFlush
= (void*)pwglGetProcAddress("wglFlush");
5228 glEnableWINE
= glEnable
;
5229 glDisableWINE
= glDisable
;
5231 /* For now only one default adapter */
5233 struct wined3d_adapter
*adapter
= &wined3d
->adapters
[0];
5234 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5235 struct wined3d_fake_gl_ctx fake_gl_ctx
= {0};
5236 struct wined3d_pixel_format
*cfgs
;
5240 DISPLAY_DEVICEW DisplayDevice
;
5243 TRACE("Initializing default adapter\n");
5244 adapter
->ordinal
= 0;
5245 adapter
->monitorPoint
.x
= -1;
5246 adapter
->monitorPoint
.y
= -1;
5248 if (!AllocateLocallyUniqueId(&adapter
->luid
))
5250 DWORD err
= GetLastError();
5251 ERR("Failed to set adapter LUID (%#x).\n", err
);
5254 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5255 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
);
5257 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx
))
5259 ERR("Failed to get a gl context for default adapter\n");
5263 ret
= wined3d_adapter_init_gl_caps(adapter
);
5265 ERR("Failed to initialize gl caps for default adapter\n");
5266 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5269 ret
= initPixelFormats(&adapter
->gl_info
, adapter
->driver_info
.vendor
);
5271 ERR("Failed to init gl formats\n");
5272 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5276 hdc
= fake_gl_ctx
.dc
;
5278 adapter
->TextureRam
= adapter
->driver_info
.vidmem
;
5279 adapter
->UsedTextureRam
= 0;
5280 TRACE("Emulating %dMB of texture ram\n", adapter
->TextureRam
/(1024*1024));
5282 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5283 DisplayDevice
.cb
= sizeof(DisplayDevice
);
5284 EnumDisplayDevicesW(NULL
, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice
, 0);
5285 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice
.DeviceName
));
5286 strcpyW(adapter
->DeviceName
, DisplayDevice
.DeviceName
);
5288 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
5295 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
5296 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, 0, 0, 1, &attribute
, &adapter
->nCfgs
));
5298 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, adapter
->nCfgs
* sizeof(*adapter
->cfgs
));
5299 cfgs
= adapter
->cfgs
;
5300 attribs
[nAttribs
++] = WGL_RED_BITS_ARB
;
5301 attribs
[nAttribs
++] = WGL_GREEN_BITS_ARB
;
5302 attribs
[nAttribs
++] = WGL_BLUE_BITS_ARB
;
5303 attribs
[nAttribs
++] = WGL_ALPHA_BITS_ARB
;
5304 attribs
[nAttribs
++] = WGL_COLOR_BITS_ARB
;
5305 attribs
[nAttribs
++] = WGL_DEPTH_BITS_ARB
;
5306 attribs
[nAttribs
++] = WGL_STENCIL_BITS_ARB
;
5307 attribs
[nAttribs
++] = WGL_DRAW_TO_WINDOW_ARB
;
5308 attribs
[nAttribs
++] = WGL_PIXEL_TYPE_ARB
;
5309 attribs
[nAttribs
++] = WGL_DOUBLE_BUFFER_ARB
;
5310 attribs
[nAttribs
++] = WGL_AUX_BUFFERS_ARB
;
5312 for (iPixelFormat
=1; iPixelFormat
<= adapter
->nCfgs
; ++iPixelFormat
)
5314 res
= GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, iPixelFormat
, 0, nAttribs
, attribs
, values
));
5319 /* Cache the pixel format */
5320 cfgs
->iPixelFormat
= iPixelFormat
;
5321 cfgs
->redSize
= values
[0];
5322 cfgs
->greenSize
= values
[1];
5323 cfgs
->blueSize
= values
[2];
5324 cfgs
->alphaSize
= values
[3];
5325 cfgs
->colorSize
= values
[4];
5326 cfgs
->depthSize
= values
[5];
5327 cfgs
->stencilSize
= values
[6];
5328 cfgs
->windowDrawable
= values
[7];
5329 cfgs
->iPixelType
= values
[8];
5330 cfgs
->doubleBuffer
= values
[9];
5331 cfgs
->auxBuffers
= values
[10];
5333 cfgs
->numSamples
= 0;
5334 /* Check multisample support */
5335 if (gl_info
->supported
[ARB_MULTISAMPLE
])
5337 int attrib
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
5339 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, iPixelFormat
, 0, 2, attrib
, value
))) {
5340 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5341 * value[1] = number of multi sample buffers*/
5343 cfgs
->numSamples
= value
[1];
5347 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5348 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5349 cfgs
->iPixelFormat
, cfgs
->iPixelType
, cfgs
->doubleBuffer
,
5350 cfgs
->redSize
, cfgs
->greenSize
, cfgs
->blueSize
, cfgs
->alphaSize
,
5351 cfgs
->depthSize
, cfgs
->stencilSize
, cfgs
->numSamples
, cfgs
->windowDrawable
);
5357 int nCfgs
= DescribePixelFormat(hdc
, 0, 0, 0);
5358 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, nCfgs
* sizeof(*adapter
->cfgs
));
5359 adapter
->nCfgs
= 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5361 cfgs
= adapter
->cfgs
;
5362 for(iPixelFormat
=1; iPixelFormat
<=nCfgs
; iPixelFormat
++)
5364 PIXELFORMATDESCRIPTOR ppfd
;
5366 res
= DescribePixelFormat(hdc
, iPixelFormat
, sizeof(PIXELFORMATDESCRIPTOR
), &ppfd
);
5370 /* We only want HW acceleration using an OpenGL ICD driver.
5371 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5372 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5374 if(ppfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
5376 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat
);
5380 cfgs
->iPixelFormat
= iPixelFormat
;
5381 cfgs
->redSize
= ppfd
.cRedBits
;
5382 cfgs
->greenSize
= ppfd
.cGreenBits
;
5383 cfgs
->blueSize
= ppfd
.cBlueBits
;
5384 cfgs
->alphaSize
= ppfd
.cAlphaBits
;
5385 cfgs
->colorSize
= ppfd
.cColorBits
;
5386 cfgs
->depthSize
= ppfd
.cDepthBits
;
5387 cfgs
->stencilSize
= ppfd
.cStencilBits
;
5388 cfgs
->windowDrawable
= (ppfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
5389 cfgs
->iPixelType
= (ppfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
5390 cfgs
->doubleBuffer
= (ppfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
5391 cfgs
->auxBuffers
= ppfd
.cAuxBuffers
;
5392 cfgs
->numSamples
= 0;
5394 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5395 "depth=%d, stencil=%d, windowDrawable=%d\n",
5396 cfgs
->iPixelFormat
, cfgs
->iPixelType
, cfgs
->doubleBuffer
,
5397 cfgs
->redSize
, cfgs
->greenSize
, cfgs
->blueSize
, cfgs
->alphaSize
,
5398 cfgs
->depthSize
, cfgs
->stencilSize
, cfgs
->windowDrawable
);
5403 /* Yikes we haven't found any suitable formats. This should only happen in case of GDI software rendering which we can't use anyway as its 3D functionality is very, very limited */
5406 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5408 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5409 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5414 /* D16, D24X8 and D24S8 are common depth / depth+stencil formats. All drivers support them though this doesn't
5415 * mean that the format is offered in hardware. For instance Geforce8 cards don't have offer D16 in hardware
5416 * but just fake it using D24(X8?) which is fine. D3D also allows that.
5417 * Some display drivers (i915 on Linux) only report mixed depth+stencil formats like D24S8. MSDN clearly mentions
5418 * that only on lockable formats (e.g. D16_locked) the bit order is guaranteed and that on other formats the
5419 * driver is allowed to consume more bits EXCEPT for stencil bits.
5421 * Mark an adapter with this broken stencil behavior.
5423 adapter
->brokenStencil
= TRUE
;
5424 for (i
= 0, cfgs
= adapter
->cfgs
; i
< adapter
->nCfgs
; ++i
)
5426 /* Nearly all drivers offer depth formats without stencil, only on i915 this if-statement won't be entered. */
5427 if(cfgs
[i
].depthSize
&& !cfgs
[i
].stencilSize
) {
5428 adapter
->brokenStencil
= FALSE
;
5433 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5435 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
5436 fillGLAttribFuncs(&adapter
->gl_info
);
5437 adapter
->opengl
= TRUE
;
5439 wined3d
->adapter_count
= 1;
5440 TRACE("%u adapters successfully initialized.\n", wined3d
->adapter_count
);
5445 /* Initialize an adapter for ddraw-only memory counting */
5446 memset(wined3d
->adapters
, 0, sizeof(wined3d
->adapters
));
5447 wined3d
->adapters
[0].ordinal
= 0;
5448 wined3d
->adapters
[0].opengl
= FALSE
;
5449 wined3d
->adapters
[0].monitorPoint
.x
= -1;
5450 wined3d
->adapters
[0].monitorPoint
.y
= -1;
5452 wined3d
->adapters
[0].driver_info
.name
= "Display";
5453 wined3d
->adapters
[0].driver_info
.description
= "WineD3D DirectDraw Emulation";
5454 if (wined3d_settings
.emulated_textureram
)
5455 wined3d
->adapters
[0].TextureRam
= wined3d_settings
.emulated_textureram
;
5457 wined3d
->adapters
[0].TextureRam
= 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5459 initPixelFormatsNoGL(&wined3d
->adapters
[0].gl_info
);
5461 wined3d
->adapter_count
= 1;
5465 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
5467 const struct wined3d_parent_ops wined3d_null_parent_ops
=
5469 wined3d_null_wined3d_object_destroyed
,
5472 /* Do not call while under the GL lock. */
5473 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
, void *parent
)
5475 wined3d
->dxVersion
= version
;
5477 wined3d
->parent
= parent
;
5478 wined3d
->flags
= flags
;
5480 if (!InitAdapters(wined3d
))
5482 WARN("Failed to initialize adapters.\n");
5485 MESSAGE("Direct3D%u is not available without OpenGL.\n", version
);