2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 /* Shader handle functions */
40 static shader_handle
*alloc_shader_handle(IDirect3DDevice8Impl
*This
) {
41 if (This
->free_shader_handles
) {
42 /* Use a free handle */
43 shader_handle
*handle
= This
->free_shader_handles
;
44 This
->free_shader_handles
= *handle
;
47 if (!(This
->allocated_shader_handles
< This
->shader_handle_table_size
)) {
49 DWORD new_size
= This
->shader_handle_table_size
+ (This
->shader_handle_table_size
>> 1);
50 shader_handle
*new_handles
= HeapReAlloc(GetProcessHeap(), 0, This
->shader_handles
, new_size
* sizeof(shader_handle
));
51 if (!new_handles
) return NULL
;
52 This
->shader_handles
= new_handles
;
53 This
->shader_handle_table_size
= new_size
;
56 return &This
->shader_handles
[This
->allocated_shader_handles
++];
59 static void free_shader_handle(IDirect3DDevice8Impl
*This
, shader_handle
*handle
) {
60 *handle
= This
->free_shader_handles
;
61 This
->free_shader_handles
= handle
;
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID riid
,LPVOID
*ppobj
)
67 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
69 if (IsEqualGUID(riid
, &IID_IUnknown
)
70 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
71 IUnknown_AddRef(iface
);
76 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
81 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
) {
82 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
83 ULONG ref
= InterlockedIncrement(&This
->ref
);
85 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
90 static ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
) {
91 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
94 if (This
->inDestruction
) return 0;
95 ref
= InterlockedDecrement(&This
->ref
);
97 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
100 TRACE("Releasing wined3d device %p\n", This
->WineD3DDevice
);
101 This
->inDestruction
= TRUE
;
102 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D8CB_DestroyDepthStencilSurface
, D3D8CB_DestroySwapChain
);
103 IWineD3DDevice_Release(This
->WineD3DDevice
);
104 HeapFree(GetProcessHeap(), 0, This
->shader_handles
);
105 HeapFree(GetProcessHeap(), 0, This
);
110 /* IDirect3DDevice Interface follow: */
111 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
) {
112 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
114 TRACE("(%p) : Relay\n", This
);
115 return IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
118 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
) {
119 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
121 TRACE("(%p) Relay\n", This
);
122 return IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
125 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
) {
126 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
128 TRACE("(%p) : Relay bytes(%d)\n", This
, Bytes
);
129 return IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
132 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
) {
133 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
137 TRACE("(%p) Relay\n", This
);
139 if (NULL
== ppD3D8
) {
140 return D3DERR_INVALIDCALL
;
142 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
143 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
145 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D8
);
146 IWineD3D_Release(pWineD3D
);
148 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
151 TRACE("(%p) returning %p\n",This
, *ppD3D8
);
155 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
) {
156 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
157 HRESULT hrc
= D3D_OK
;
158 WINED3DCAPS
*pWineCaps
;
160 TRACE("(%p) : Relay pCaps %p\n", This
, pCaps
);
162 return D3DERR_INVALIDCALL
;
164 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
165 if(pWineCaps
== NULL
){
166 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
169 D3D8CAPSTOWINECAPS(pCaps
, pWineCaps
)
170 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
171 HeapFree(GetProcessHeap(), 0, pWineCaps
);
173 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
174 if(pCaps
->PixelShaderVersion
> D3DPS_VERSION(1,4)){
175 pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
177 if(pCaps
->VertexShaderVersion
> D3DVS_VERSION(1,1)){
178 pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
181 TRACE("Returning %p %p\n", This
, pCaps
);
185 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
) {
186 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
187 TRACE("(%p) Relay\n", This
);
188 return IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, 0, (WINED3DDISPLAYMODE
*) pMode
);
191 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
192 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
193 TRACE("(%p) Relay\n", This
);
194 return IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
197 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) {
198 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
199 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
200 TRACE("(%p) Relay\n", This
);
202 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
203 return WINED3DERR_INVALIDCALL
;
205 return IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,(IWineD3DSurface
*)pSurface
->wineD3DSurface
);
208 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
) {
209 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
210 TRACE("(%p) Relay\n", This
);
211 return IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
214 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
) {
215 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
216 TRACE("(%p) Relay\n", This
);
218 return IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
221 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
) {
222 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
223 IDirect3DSwapChain8Impl
* object
;
224 HRESULT hrc
= D3D_OK
;
225 WINED3DPRESENT_PARAMETERS localParameters
;
227 TRACE("(%p) Relay\n", This
);
229 /* Fix the back buffer count */
230 if(pPresentationParameters
->BackBufferCount
== 0) {
231 pPresentationParameters
->BackBufferCount
= 1;
234 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
235 if (NULL
== object
) {
236 FIXME("Allocation of memory failed\n");
238 return D3DERR_OUTOFVIDEOMEMORY
;
241 object
->lpVtbl
= &Direct3DSwapChain8_Vtbl
;
243 /* Allocate an associated WineD3DDevice object */
244 localParameters
.BackBufferWidth
= &pPresentationParameters
->BackBufferWidth
;
245 localParameters
.BackBufferHeight
= &pPresentationParameters
->BackBufferHeight
;
246 localParameters
.BackBufferFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->BackBufferFormat
;
247 localParameters
.BackBufferCount
= &pPresentationParameters
->BackBufferCount
;
248 localParameters
.MultiSampleType
= (WINED3DMULTISAMPLE_TYPE
*) &pPresentationParameters
->MultiSampleType
;
249 localParameters
.MultiSampleQuality
= NULL
; /* d3d9 only */
250 localParameters
.SwapEffect
= (WINED3DSWAPEFFECT
*) &pPresentationParameters
->SwapEffect
;
251 localParameters
.hDeviceWindow
= &pPresentationParameters
->hDeviceWindow
;
252 localParameters
.Windowed
= &pPresentationParameters
->Windowed
;
253 localParameters
.EnableAutoDepthStencil
= &pPresentationParameters
->EnableAutoDepthStencil
;
254 localParameters
.AutoDepthStencilFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->AutoDepthStencilFormat
;
255 localParameters
.Flags
= &pPresentationParameters
->Flags
;
256 localParameters
.FullScreen_RefreshRateInHz
= &pPresentationParameters
->FullScreen_RefreshRateInHz
;
257 localParameters
.PresentationInterval
= &pPresentationParameters
->FullScreen_PresentationInterval
;
260 hrc
= IWineD3DDevice_CreateAdditionalSwapChain(This
->WineD3DDevice
, &localParameters
, &object
->wineD3DSwapChain
, (IUnknown
*)object
, D3D8CB_CreateRenderTarget
, D3D8CB_CreateDepthStencilSurface
);
262 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This
);
263 HeapFree(GetProcessHeap(), 0 , object
);
266 IUnknown_AddRef(iface
);
267 object
->parentDevice
= iface
;
268 *pSwapChain
= (IDirect3DSwapChain8
*)object
;
270 TRACE("(%p) returning %p\n", This
, *pSwapChain
);
274 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
275 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
276 WINED3DPRESENT_PARAMETERS localParameters
;
277 TRACE("(%p) Relay pPresentationParameters(%p)\n", This
, pPresentationParameters
);
279 localParameters
.BackBufferWidth
= &pPresentationParameters
->BackBufferWidth
;
280 localParameters
.BackBufferHeight
= &pPresentationParameters
->BackBufferHeight
;
281 localParameters
.BackBufferFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->BackBufferFormat
;
282 localParameters
.BackBufferCount
= &pPresentationParameters
->BackBufferCount
;
283 localParameters
.MultiSampleType
= (WINED3DMULTISAMPLE_TYPE
*) &pPresentationParameters
->MultiSampleType
;
284 localParameters
.MultiSampleQuality
= NULL
; /* D3d9 only */
285 localParameters
.SwapEffect
= (WINED3DSWAPEFFECT
*) &pPresentationParameters
->SwapEffect
;
286 localParameters
.hDeviceWindow
= &pPresentationParameters
->hDeviceWindow
;
287 localParameters
.Windowed
= &pPresentationParameters
->Windowed
;
288 localParameters
.EnableAutoDepthStencil
= &pPresentationParameters
->EnableAutoDepthStencil
;
289 localParameters
.AutoDepthStencilFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->AutoDepthStencilFormat
;
290 localParameters
.Flags
= &pPresentationParameters
->Flags
;
291 localParameters
.FullScreen_RefreshRateInHz
= &pPresentationParameters
->FullScreen_RefreshRateInHz
;
292 localParameters
.PresentationInterval
= &pPresentationParameters
->FullScreen_PresentationInterval
;
293 return IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
296 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) {
297 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
298 TRACE("(%p) Relay\n", This
);
299 return IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
302 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
) {
303 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
304 IWineD3DSurface
*retSurface
= NULL
;
307 TRACE("(%p) Relay\n", This
);
309 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, 0, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, (IWineD3DSurface
**)&retSurface
);
310 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
311 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
312 IWineD3DSurface_Release(retSurface
);
317 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
) {
318 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
319 TRACE("(%p) Relay\n", This
);
321 return IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, 0, (WINED3DRASTER_STATUS
*) pRasterStatus
);
324 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
325 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
326 TRACE("(%p) Relay\n", This
);
328 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
329 return IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, 0, Flags
, (CONST WINED3DGAMMARAMP
*) pRamp
);
332 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
) {
333 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
334 TRACE("(%p) Relay\n", This
);
336 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
337 return IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, 0, (WINED3DGAMMARAMP
*) pRamp
);
340 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
341 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture8
**ppTexture
) {
342 IDirect3DTexture8Impl
*object
;
343 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
344 HRESULT hrc
= D3D_OK
;
346 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This
, Width
, Height
, Levels
, Usage
, Format
, Pool
);
348 /* Allocate the storage for the device */
349 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture8Impl
));
351 if (NULL
== object
) {
352 FIXME("Allocation of memory failed\n");
353 /* *ppTexture = NULL; */
354 return D3DERR_OUTOFVIDEOMEMORY
;
357 object
->lpVtbl
= &Direct3DTexture8_Vtbl
;
359 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
& WINED3DUSAGE_MASK
,
360 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DTexture
, NULL
, (IUnknown
*)object
, D3D8CB_CreateSurface
);
364 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
365 HeapFree(GetProcessHeap(), 0, object
);
366 /* *ppTexture = NULL; */
368 IUnknown_AddRef(iface
);
369 object
->parentDevice
= iface
;
370 *ppTexture
= (LPDIRECT3DTEXTURE8
) object
;
373 TRACE("(%p) Created Texture %p, %p\n",This
,object
,object
->wineD3DTexture
);
377 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
,
378 UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
,
379 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture8
** ppVolumeTexture
) {
381 IDirect3DVolumeTexture8Impl
*object
;
382 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
383 HRESULT hrc
= D3D_OK
;
385 TRACE("(%p) Relay\n", This
);
387 /* Allocate the storage for the device */
388 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVolumeTexture8Impl
));
389 if (NULL
== object
) {
390 FIXME("(%p) allocation of memory failed\n", This
);
391 *ppVolumeTexture
= NULL
;
392 return D3DERR_OUTOFVIDEOMEMORY
;
395 object
->lpVtbl
= &Direct3DVolumeTexture8_Vtbl
;
397 hrc
= IWineD3DDevice_CreateVolumeTexture(This
->WineD3DDevice
, Width
, Height
, Depth
, Levels
, Usage
& WINED3DUSAGE_MASK
,
398 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DVolumeTexture
, NULL
,
399 (IUnknown
*)object
, D3D8CB_CreateVolume
);
404 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This
);
405 HeapFree(GetProcessHeap(), 0, object
);
406 *ppVolumeTexture
= NULL
;
408 IUnknown_AddRef(iface
);
409 object
->parentDevice
= iface
;
410 *ppVolumeTexture
= (LPDIRECT3DVOLUMETEXTURE8
) object
;
412 TRACE("(%p) returning %p\n", This
, *ppVolumeTexture
);
416 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
,
417 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture8
** ppCubeTexture
) {
419 IDirect3DCubeTexture8Impl
*object
;
420 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
423 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This
, EdgeLength
, Levels
, Usage
, Format
, Pool
);
425 /* Allocate the storage for the device */
426 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
428 if (NULL
== object
) {
429 FIXME("(%p) allocation of CubeTexture failed\n", This
);
430 *ppCubeTexture
= NULL
;
431 return D3DERR_OUTOFVIDEOMEMORY
;
434 object
->lpVtbl
= &Direct3DCubeTexture8_Vtbl
;
436 hr
= IWineD3DDevice_CreateCubeTexture(This
->WineD3DDevice
, EdgeLength
, Levels
, Usage
& WINED3DUSAGE_MASK
,
437 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DCubeTexture
, NULL
, (IUnknown
*)object
,
438 D3D8CB_CreateSurface
);
443 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This
);
444 HeapFree(GetProcessHeap(), 0, object
);
445 *ppCubeTexture
= NULL
;
447 IUnknown_AddRef(iface
);
448 object
->parentDevice
= iface
;
449 *ppCubeTexture
= (LPDIRECT3DCUBETEXTURE8
) object
;
452 TRACE("(%p) returning %p\n",This
, *ppCubeTexture
);
456 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Size
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer8
** ppVertexBuffer
) {
457 IDirect3DVertexBuffer8Impl
*object
;
458 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
459 HRESULT hrc
= D3D_OK
;
461 TRACE("(%p) Relay\n", This
);
462 /* Allocate the storage for the device */
463 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexBuffer8Impl
));
464 if (NULL
== object
) {
465 FIXME("Allocation of memory failed\n");
466 *ppVertexBuffer
= NULL
;
467 return D3DERR_OUTOFVIDEOMEMORY
;
470 object
->lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
472 hrc
= IWineD3DDevice_CreateVertexBuffer(This
->WineD3DDevice
, Size
, Usage
& WINED3DUSAGE_MASK
, FVF
, (WINED3DPOOL
) Pool
, &(object
->wineD3DVertexBuffer
), NULL
, (IUnknown
*)object
);
477 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This
);
478 HeapFree(GetProcessHeap(), 0, object
);
479 *ppVertexBuffer
= NULL
;
481 IUnknown_AddRef(iface
);
482 object
->parentDevice
= iface
;
483 *ppVertexBuffer
= (LPDIRECT3DVERTEXBUFFER8
) object
;
488 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer8
** ppIndexBuffer
) {
489 IDirect3DIndexBuffer8Impl
*object
;
490 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
491 HRESULT hrc
= D3D_OK
;
493 TRACE("(%p) Relay\n", This
);
494 /* Allocate the storage for the device */
495 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
496 if (NULL
== object
) {
497 FIXME("Allocation of memory failed\n");
498 *ppIndexBuffer
= NULL
;
499 return D3DERR_OUTOFVIDEOMEMORY
;
502 object
->lpVtbl
= &Direct3DIndexBuffer8_Vtbl
;
504 TRACE("Calling wined3d create index buffer\n");
505 hrc
= IWineD3DDevice_CreateIndexBuffer(This
->WineD3DDevice
, Length
, Usage
& WINED3DUSAGE_MASK
, Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DIndexBuffer
, NULL
, (IUnknown
*)object
);
510 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This
);
511 HeapFree(GetProcessHeap(), 0, object
);
512 *ppIndexBuffer
= NULL
;
514 IUnknown_AddRef(iface
);
515 object
->parentDevice
= iface
;
516 *ppIndexBuffer
= (LPDIRECT3DINDEXBUFFER8
)object
;
521 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface8
**ppSurface
,D3DRESOURCETYPE Type
, UINT Usage
,D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
) {
523 IDirect3DSurface8Impl
*object
;
524 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
525 TRACE("(%p) Relay\n", This
);
526 if(MultisampleQuality
< 0) {
527 FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality
);
528 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
529 MultisampleQuality
=0;
532 if(MultisampleQuality
> 0){
533 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality
);
536 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
538 MultisampleQuality
=0;
540 /*FIXME: Check MAX bounds of MultisampleQuality*/
542 /* Allocate the storage for the device */
543 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
544 if (NULL
== object
) {
545 FIXME("Allocation of memory failed\n");
547 return D3DERR_OUTOFVIDEOMEMORY
;
550 object
->lpVtbl
= &Direct3DSurface8_Vtbl
;
553 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This
, Width
, Height
, Format
, *ppSurface
);
555 hrc
= IWineD3DDevice_CreateSurface(This
->WineD3DDevice
, Width
, Height
, Format
, Lockable
, Discard
, Level
, &object
->wineD3DSurface
, Type
, Usage
& WINED3DUSAGE_MASK
, (WINED3DPOOL
) Pool
,MultiSample
,MultisampleQuality
, NULL
, SURFACE_OPENGL
, (IUnknown
*)object
);
556 if (hrc
!= D3D_OK
|| NULL
== object
->wineD3DSurface
) {
558 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This
);
559 HeapFree(GetProcessHeap(), 0, object
);
562 IUnknown_AddRef(iface
);
563 object
->parentDevice
= iface
;
564 *ppSurface
= (LPDIRECT3DSURFACE8
) object
;
569 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
) {
572 return IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */, 0 /* Level */ , ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, 0);
575 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
) {
577 /* TODO: Verify that Discard is false */
578 return IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
, 0 /* Level */
579 ,ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_DEPTHSTENCIL
,
580 D3DPOOL_DEFAULT
, MultiSample
, 0);
583 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
) {
586 return IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Loackable */ , FALSE
/*Discard*/ , 0 /* Level */ , ppSurface
, D3DRTYPE_SURFACE
, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
589 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
*pSourceSurface
, CONST RECT
*pSourceRects
, UINT cRects
, IDirect3DSurface8
*pDestinationSurface
, CONST POINT
*pDestPoints
) {
590 IDirect3DSurface8Impl
*Source
= (IDirect3DSurface8Impl
*) pSourceSurface
;
591 IDirect3DSurface8Impl
*Dest
= (IDirect3DSurface8Impl
*) pDestinationSurface
;
593 HRESULT hr
= WINED3D_OK
;
594 WINED3DFORMAT srcFormat
, destFormat
;
595 UINT srcWidth
, destWidth
;
596 UINT srcHeight
, destHeight
;
598 WINED3DSURFACE_DESC winedesc
;
600 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface
,
601 pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
604 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
605 memset(&winedesc
, 0, sizeof(winedesc
));
607 winedesc
.Format
= &srcFormat
;
608 winedesc
.Width
= &srcWidth
;
609 winedesc
.Height
= &srcHeight
;
610 winedesc
.Size
= &srcSize
;
611 IWineD3DSurface_GetDesc(Source
->wineD3DSurface
, &winedesc
);
613 winedesc
.Format
= &destFormat
;
614 winedesc
.Width
= &destWidth
;
615 winedesc
.Height
= &destHeight
;
616 winedesc
.Size
= NULL
;
617 IWineD3DSurface_GetDesc(Dest
->wineD3DSurface
, &winedesc
);
619 /* Check that the source and destination formats match */
620 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
) {
621 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface
, pSourceSurface
, pDestinationSurface
);
622 return WINED3DERR_INVALIDCALL
;
623 } else if (WINED3DFMT_UNKNOWN
== destFormat
) {
624 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
625 IWineD3DSurface_SetFormat(Dest
->wineD3DSurface
, srcFormat
);
626 destFormat
= srcFormat
;
629 /* Quick if complete copy ... */
630 if (cRects
== 0 && pSourceRects
== NULL
&& pDestPoints
== NULL
) {
631 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, NULL
, DDBLTFAST_NOCOLORKEY
);
634 /* Copy rect by rect */
635 if (NULL
!= pSourceRects
&& NULL
!= pDestPoints
) {
636 for (i
= 0; i
< cRects
; ++i
) {
637 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
, Source
->wineD3DSurface
, (RECT
*) &pSourceRects
[i
], DDBLTFAST_NOCOLORKEY
);
640 for (i
= 0; i
< cRects
; ++i
) {
641 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, (RECT
*) &pSourceRects
[i
], DDBLTFAST_NOCOLORKEY
);
649 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
) {
650 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
651 TRACE("(%p) Relay\n" , This
);
653 return IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture8Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture8Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
656 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
) {
657 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
658 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
660 TRACE("(%p) Relay\n" , This
);
662 if (pDestSurface
== NULL
) {
663 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
664 return D3DERR_INVALIDCALL
;
667 return IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, 0, destSurface
->wineD3DSurface
);
670 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
) {
671 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
672 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
673 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
674 TRACE("(%p) Relay\n" , This
);
676 IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, NULL
== pZSurface
? NULL
: (IWineD3DSurface
*)pZSurface
->wineD3DSurface
);
678 return IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, 0, pSurface
? (IWineD3DSurface
*)pSurface
->wineD3DSurface
: NULL
);
681 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
) {
682 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
684 IWineD3DSurface
*pRenderTarget
;
686 TRACE("(%p) Relay\n" , This
);
688 if (ppRenderTarget
== NULL
) {
689 return D3DERR_INVALIDCALL
;
691 hr
= IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
, 0, &pRenderTarget
);
693 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
694 IWineD3DSurface_GetParent(pRenderTarget
,(IUnknown
**)ppRenderTarget
);
695 IWineD3DSurface_Release(pRenderTarget
);
697 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
698 *ppRenderTarget
= NULL
;
704 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
) {
705 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
707 IWineD3DSurface
*pZStencilSurface
;
709 TRACE("(%p) Relay\n" , This
);
710 if(ppZStencilSurface
== NULL
){
711 return D3DERR_INVALIDCALL
;
714 hr
=IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
715 if(hr
== D3D_OK
&& pZStencilSurface
!= NULL
){
716 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
717 IWineD3DSurface_Release(pZStencilSurface
);
719 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
720 *ppZStencilSurface
= NULL
;
726 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
) {
727 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
728 return IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
731 static HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
) {
732 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
733 TRACE("(%p) Relay\n" , This
);
735 return IWineD3DDevice_EndScene(This
->WineD3DDevice
);
738 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
739 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
740 TRACE("(%p) Relay\n" , This
);
742 /* Note: D3DRECT is compatible with WINED3DRECT */
743 return IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
746 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
747 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
748 TRACE("(%p) Relay\n" , This
);
750 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
751 return IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
754 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) {
755 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
756 TRACE("(%p) Relay\n" , This
);
758 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
759 return IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
762 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
763 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
764 TRACE("(%p) Relay\n" , This
);
766 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
767 return IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
770 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
) {
771 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
772 TRACE("(%p) Relay\n" , This
);
774 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
775 return IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
778 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
) {
779 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
780 TRACE("(%p) Relay\n" , This
);
782 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
783 return IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
786 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
) {
787 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
788 TRACE("(%p) Relay\n" , This
);
790 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
791 return IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
794 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
) {
795 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
796 TRACE("(%p) Relay\n" , This
);
798 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
799 return IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
802 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
) {
803 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
804 TRACE("(%p) Relay\n" , This
);
806 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
807 return IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
810 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
) {
811 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
812 TRACE("(%p) Relay\n" , This
);
814 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
815 return IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
818 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
) {
819 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
820 TRACE("(%p) Relay\n" , This
);
822 return IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
825 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
) {
826 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
827 TRACE("(%p) Relay\n" , This
);
829 return IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
832 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
) {
833 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
834 TRACE("(%p) Relay\n" , This
);
836 return IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
839 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
) {
840 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
841 TRACE("(%p) Relay\n" , This
);
843 return IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
846 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
) {
847 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
848 TRACE("(%p) Relay\n" , This
);
850 return IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
853 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
) {
854 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
855 TRACE("(%p) Relay\n" , This
);
857 return IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
860 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
) {
861 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
863 TRACE("(%p)\n", This
);
865 return IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
868 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
) {
869 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
871 IWineD3DStateBlock
* wineD3DStateBlock
;
872 IDirect3DStateBlock8Impl
* object
;
874 TRACE("(%p) Relay\n", This
);
876 /* Tell wineD3D to endstatablock before anything else (in case we run out
877 * of memory later and cause locking problems)
879 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &wineD3DStateBlock
);
881 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
885 /* allocate a new IDirectD3DStateBlock */
886 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,sizeof(IDirect3DStateBlock8Impl
));
888 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
890 object
->wineD3DStateBlock
= wineD3DStateBlock
;
892 *pToken
= (DWORD
)object
;
893 TRACE("(%p)Returning %p %p\n", This
, object
, wineD3DStateBlock
);
898 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
899 IDirect3DStateBlock8Impl
*pSB
= (IDirect3DStateBlock8Impl
*) Token
;
900 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
902 TRACE("(%p) %p Relay\n", This
, pSB
);
904 return IWineD3DStateBlock_Apply(pSB
->wineD3DStateBlock
);
907 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
908 IDirect3DStateBlock8Impl
* pSB
= (IDirect3DStateBlock8Impl
*)Token
;
909 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
911 TRACE("(%p) %p Relay\n", This
, pSB
);
913 return IWineD3DStateBlock_Capture(pSB
->wineD3DStateBlock
);
916 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
917 IDirect3DStateBlock8Impl
* pSB
= (IDirect3DStateBlock8Impl
*)Token
;
918 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
920 TRACE("(%p) Relay\n", This
);
922 while(IUnknown_Release((IUnknown
*)pSB
));
927 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface
, D3DSTATEBLOCKTYPE Type
, DWORD
* pToken
) {
928 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
929 IDirect3DStateBlock8Impl
*object
;
930 HRESULT hrc
= D3D_OK
;
932 TRACE("(%p) Relay\n", This
);
934 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DStateBlock8Impl
));
935 if (NULL
== object
) {
937 return E_OUTOFMEMORY
;
939 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
942 hrc
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
, &object
->wineD3DStateBlock
, (IUnknown
*)object
);
944 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This
);
945 HeapFree(GetProcessHeap(), 0, object
);
948 *pToken
= (DWORD
)object
;
950 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This
, object
);
955 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
) {
956 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
957 TRACE("(%p) Relay\n" , This
);
958 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
959 return IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
962 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
) {
963 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
964 TRACE("(%p) Relay\n" , This
);
966 return IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
969 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
) {
970 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
971 IWineD3DBaseTexture
*retTexture
= NULL
;
974 TRACE("(%p) Relay\n" , This
);
976 if(ppTexture
== NULL
){
977 return D3DERR_INVALIDCALL
;
980 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, (IWineD3DBaseTexture
**)&retTexture
);
981 if (rc
== D3D_OK
&& NULL
!= retTexture
) {
982 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
983 IWineD3DBaseTexture_Release(retTexture
);
985 FIXME("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
992 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
) {
993 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
994 TRACE("(%p) Relay %d %p\n" , This
, Stage
, pTexture
);
996 return IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
997 pTexture
==NULL
? NULL
: ((IDirect3DBaseTexture8Impl
*)pTexture
)->wineD3DBaseTexture
);
1000 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
) {
1001 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1002 TRACE("(%p) Relay\n" , This
);
1005 case D3DTSS_ADDRESSU
:
1006 Type
= WINED3DSAMP_ADDRESSU
;
1008 case D3DTSS_ADDRESSV
:
1009 Type
= WINED3DSAMP_ADDRESSV
;
1011 case D3DTSS_ADDRESSW
:
1012 Type
= WINED3DSAMP_ADDRESSW
;
1014 case D3DTSS_BORDERCOLOR
:
1015 Type
= WINED3DSAMP_BORDERCOLOR
;
1017 case D3DTSS_MAGFILTER
:
1018 Type
= WINED3DSAMP_MAGFILTER
;
1020 case D3DTSS_MAXANISOTROPY
:
1021 Type
= WINED3DSAMP_MAXANISOTROPY
;
1023 case D3DTSS_MAXMIPLEVEL
:
1024 Type
= WINED3DSAMP_MAXMIPLEVEL
;
1026 case D3DTSS_MINFILTER
:
1027 Type
= WINED3DSAMP_MINFILTER
;
1029 case D3DTSS_MIPFILTER
:
1030 Type
= WINED3DSAMP_MIPFILTER
;
1032 case D3DTSS_MIPMAPLODBIAS
:
1033 Type
= WINED3DSAMP_MIPMAPLODBIAS
;
1036 return IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, pValue
);
1039 return IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Stage
, Type
, pValue
);
1042 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1043 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1044 TRACE("(%p) Relay\n" , This
);
1047 case D3DTSS_ADDRESSU
:
1048 Type
= WINED3DSAMP_ADDRESSU
;
1050 case D3DTSS_ADDRESSV
:
1051 Type
= WINED3DSAMP_ADDRESSV
;
1053 case D3DTSS_ADDRESSW
:
1054 Type
= WINED3DSAMP_ADDRESSW
;
1056 case D3DTSS_BORDERCOLOR
:
1057 Type
= WINED3DSAMP_BORDERCOLOR
;
1059 case D3DTSS_MAGFILTER
:
1060 Type
= WINED3DSAMP_MAGFILTER
;
1062 case D3DTSS_MAXANISOTROPY
:
1063 Type
= WINED3DSAMP_MAXANISOTROPY
;
1065 case D3DTSS_MAXMIPLEVEL
:
1066 Type
= WINED3DSAMP_MAXMIPLEVEL
;
1068 case D3DTSS_MINFILTER
:
1069 Type
= WINED3DSAMP_MINFILTER
;
1071 case D3DTSS_MIPFILTER
:
1072 Type
= WINED3DSAMP_MIPFILTER
;
1074 case D3DTSS_MIPMAPLODBIAS
:
1075 Type
= WINED3DSAMP_MIPMAPLODBIAS
;
1078 return IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, Value
);
1081 return IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Stage
, Type
, Value
);
1084 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
) {
1085 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1086 TRACE("(%p) Relay\n" , This
);
1088 return IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1091 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
, void* pDevInfoStruct
, DWORD DevInfoStructSize
) {
1092 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1093 FIXME("(%p) : stub\n", This
);
1097 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1098 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1099 TRACE("(%p) Relay\n" , This
);
1101 return IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1104 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1105 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1106 TRACE("(%p) Relay\n" , This
);
1108 return IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1111 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
) {
1112 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1113 TRACE("(%p) Relay\n" , This
);
1115 return IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1118 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
) {
1119 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1120 TRACE("(%p) Relay\n" , This
);
1122 return IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1125 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
) {
1126 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1127 TRACE("(%p) Relay\n" , This
);
1129 return IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1132 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,
1133 UINT MinVertexIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) {
1134 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1135 TRACE("(%p) Relay\n" , This
);
1137 return IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, PrimitiveType
, This
->baseVertexIndex
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1140 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
) {
1141 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1142 TRACE("(%p) Relay\n" , This
);
1144 return IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1147 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,
1148 UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,
1149 D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,
1150 UINT VertexStreamZeroStride
) {
1151 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1152 TRACE("(%p) Relay\n" , This
);
1154 return IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1155 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1158 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) {
1159 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1160 TRACE("(%p) Relay\n" , This
);
1162 return IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, ((IDirect3DVertexBuffer8Impl
*)pDestBuffer
)->wineD3DVertexBuffer
, NULL
, Flags
);
1165 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
, CONST DWORD
* pFunction
, DWORD
* ppShader
, DWORD Usage
) {
1166 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1167 HRESULT hrc
= D3D_OK
;
1168 IDirect3DVertexShader8Impl
*object
;
1170 /* Setup a stub object for now */
1171 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1172 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1173 if (NULL
== object
) {
1174 FIXME("Allocation of memory failed\n");
1176 return D3DERR_OUTOFVIDEOMEMORY
;
1180 object
->lpVtbl
= &Direct3DVertexShader8_Vtbl
;
1181 /* Usage is missing ..*/
1182 hrc
= IWineD3DDevice_CreateVertexShader(This
->WineD3DDevice
, pDeclaration
, pFunction
, &object
->wineD3DVertexShader
, (IUnknown
*)object
);
1185 /* free up object */
1186 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1187 HeapFree(GetProcessHeap(), 0, object
);
1190 /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
1191 shader_handle
*handle
= alloc_shader_handle(This
);
1193 ERR("Failed to allocate shader handle\n");
1194 IDirect3DVertexShader8_Release((IUnknown
*)object
);
1195 hrc
= E_OUTOFMEMORY
;
1197 object
->handle
= handle
;
1199 *ppShader
= (handle
- This
->shader_handles
) + VS_HIGHESTFIXEDFXF
+ 1;
1202 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
1207 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1208 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1209 HRESULT hrc
= D3D_OK
;
1211 TRACE("(%p) : Relay\n", This
);
1212 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
1213 TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF
, pShader
);
1214 IWineD3DDevice_SetFVF(This
->WineD3DDevice
, pShader
);
1216 /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
1217 IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
1219 TRACE("Setting shader\n");
1220 if (This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1221 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This
);
1222 hrc
= D3DERR_INVALIDCALL
;
1224 IDirect3DVertexShader8Impl
*shader
= This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1225 hrc
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, 0 == shader
? NULL
: shader
->wineD3DVertexShader
);
1228 TRACE("(%p) : returning hr(%u)\n", This
, hrc
);
1233 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1234 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1235 IWineD3DVertexShader
*pShader
;
1236 HRESULT hrc
= D3D_OK
;
1238 TRACE("(%p) : Relay device@%p\n", This
, This
->WineD3DDevice
);
1239 hrc
= IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &pShader
);
1240 if (D3D_OK
== hrc
) {
1242 IDirect3DVertexShader8Impl
*d3d8_shader
;
1243 hrc
= IWineD3DVertexShader_GetParent(pShader
, (IUnknown
**)&d3d8_shader
);
1244 IWineD3DVertexShader_Release(pShader
);
1245 *ppShader
= (d3d8_shader
->handle
- This
->shader_handles
) + (VS_HIGHESTFIXEDFXF
+ 1);
1247 WARN("(%p) : The shader has been set to NULL\n", This
);
1249 /* TODO: Find out what should be returned, e.g. the FVF */
1251 hrc
= D3DERR_INVALIDCALL
;
1254 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This
, hrc
, This
->WineD3DDevice
);
1256 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1261 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1262 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1264 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1266 if (pShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1267 ERR("(%p) : Trying to delete an invalid handle\n", This
);
1268 return D3DERR_INVALIDCALL
;
1270 shader_handle
*handle
= &This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1271 IDirect3DVertexShader8Impl
*shader
= *handle
;
1272 while(IUnknown_Release((IUnknown
*)shader
));
1273 free_shader_handle(This
, handle
);
1279 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
1280 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1281 TRACE("(%p) : Relay\n", This
);
1283 return IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, (CONST
float *)pConstantData
, ConstantCount
);
1286 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
1287 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1288 TRACE("(%p) : Relay\n", This
);
1290 return IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, (float *)pConstantData
, ConstantCount
);
1293 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
1294 IDirect3DVertexShader8Impl
*This
= (IDirect3DVertexShader8Impl
*)pVertexShader
;
1296 TRACE("(%p) : Relay\n", This
);
1297 /* return IWineD3DVertexShader_GetDeclaration(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); */
1298 return D3DERR_INVALIDCALL
;
1300 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
1301 IDirect3DVertexShader8Impl
*This
= (IDirect3DVertexShader8Impl
*)pVertexShader
;
1303 TRACE("(%p) : Relay\n", This
);
1304 return IWineD3DVertexShader_GetFunction(This
->wineD3DVertexShader
, pData
, (UINT
*)pSizeOfData
);
1307 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
, UINT baseVertexIndex
) {
1308 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1309 TRACE("(%p) Relay\n", This
);
1310 /* FIXME: store base vertex index properly */
1311 This
->baseVertexIndex
= baseVertexIndex
;
1312 return IWineD3DDevice_SetIndices(This
->WineD3DDevice
,
1313 NULL
== pIndexData
? NULL
: ((IDirect3DIndexBuffer8Impl
*)pIndexData
)->wineD3DIndexBuffer
,
1317 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
) {
1318 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1319 IWineD3DIndexBuffer
*retIndexData
= NULL
;
1320 HRESULT rc
= D3D_OK
;
1323 TRACE("(%p) Relay\n", This
);
1325 if(ppIndexData
== NULL
){
1326 return D3DERR_INVALIDCALL
;
1329 rc
= IWineD3DDevice_GetIndices(This
->WineD3DDevice
, &retIndexData
, &tmp
);
1330 if (D3D_OK
== rc
&& NULL
!= retIndexData
) {
1331 IWineD3DIndexBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
1332 IWineD3DIndexBuffer_Release(retIndexData
);
1334 if(rc
!= D3D_OK
) FIXME("Call to GetIndices failed\n");
1335 *ppIndexData
= NULL
;
1337 /* FIXME: store base vertex index properly */
1338 *pBaseVertexIndex
= This
->baseVertexIndex
;
1341 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
, DWORD
* ppShader
) {
1342 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1343 IDirect3DPixelShader8Impl
*object
;
1344 HRESULT hrc
= D3D_OK
;
1346 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1348 if (NULL
== ppShader
) {
1349 TRACE("(%p) Invalid call\n", This
);
1350 return D3DERR_INVALIDCALL
;
1352 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1354 if (NULL
== object
) {
1355 return E_OUTOFMEMORY
;
1359 object
->lpVtbl
= &Direct3DPixelShader8_Vtbl
;
1360 hrc
= IWineD3DDevice_CreatePixelShader(This
->WineD3DDevice
, pFunction
, &object
->wineD3DPixelShader
, (IUnknown
*)object
);
1361 if (D3D_OK
!= hrc
) {
1362 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This
);
1363 HeapFree(GetProcessHeap(), 0 , object
);
1366 shader_handle
*handle
= alloc_shader_handle(This
);
1368 ERR("Failed to allocate shader handle\n");
1369 IDirect3DVertexShader8_Release((IUnknown
*)object
);
1370 hrc
= E_OUTOFMEMORY
;
1372 object
->handle
= handle
;
1374 *ppShader
= (handle
- This
->shader_handles
) + VS_HIGHESTFIXEDFXF
+ 1;
1380 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
1384 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1385 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1386 IDirect3DPixelShader8Impl
*shader
= NULL
;
1388 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1390 if (pShader
> VS_HIGHESTFIXEDFXF
&& This
->allocated_shader_handles
> pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1391 shader
= This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1392 } else if (pShader
) {
1393 ERR("Trying to set an invalid handle.\n");
1396 TRACE("(%p) : Setting shader %p\n", This
, shader
);
1397 return IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
== NULL
? NULL
:shader
->wineD3DPixelShader
);
1400 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1401 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1402 IWineD3DPixelShader
*object
;
1404 HRESULT hrc
= D3D_OK
;
1405 TRACE("(%p) Relay\n", This
);
1406 if (NULL
== ppShader
) {
1407 TRACE("(%p) Invalid call\n", This
);
1408 return D3DERR_INVALIDCALL
;
1411 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
1412 if (D3D_OK
== hrc
&& NULL
!= object
) {
1413 IDirect3DPixelShader8Impl
*d3d8_shader
;
1414 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)&d3d8_shader
);
1415 IWineD3DPixelShader_Release(object
);
1416 *ppShader
= (d3d8_shader
->handle
- This
->shader_handles
) + (VS_HIGHESTFIXEDFXF
+ 1);
1418 *ppShader
= (DWORD
)NULL
;
1421 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1425 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1426 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1428 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1430 if (pShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1431 ERR("(%p) : Trying to delete an invalid handle\n", This
);
1432 return D3DERR_INVALIDCALL
;
1434 shader_handle
*handle
= &This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1435 IDirect3DPixelShader8Impl
*shader
= *handle
;
1436 while(IUnknown_Release((IUnknown
*)shader
));
1437 free_shader_handle(This
, handle
);
1443 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
1444 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1445 TRACE("(%p) Relay\n", This
);
1447 return IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, (CONST
float *)pConstantData
, ConstantCount
);
1450 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
1451 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1452 TRACE("(%p) Relay\n", This
);
1454 return IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, (float *)pConstantData
, ConstantCount
);
1457 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pPixelShader
, void* pData
, DWORD
* pSizeOfData
) {
1458 IDirect3DPixelShader8Impl
*This
= (IDirect3DPixelShader8Impl
*)pPixelShader
;
1460 TRACE("(%p) : Relay\n", This
);
1461 return IWineD3DPixelShader_GetFunction(This
->wineD3DPixelShader
, pData
, (UINT
*)pSizeOfData
);
1464 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
1465 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1466 TRACE("(%p) Relay\n", This
);
1468 return IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
1471 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
1472 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1473 TRACE("(%p) Relay\n", This
);
1475 return IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
1478 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
) {
1479 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1480 TRACE("(%p) Relay\n", This
);
1482 return IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
1485 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) {
1486 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1487 TRACE("(%p) Relay\n" , This
);
1489 return IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
1490 NULL
== pStreamData
? NULL
: ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
,
1491 0/* Offset in bytes */, Stride
);
1494 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** pStream
,UINT
* pStride
) {
1495 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1496 IWineD3DVertexBuffer
*retStream
= NULL
;
1497 HRESULT rc
= D3D_OK
;
1499 TRACE("(%p) Relay\n" , This
);
1501 if(pStream
== NULL
){
1502 return D3DERR_INVALIDCALL
;
1505 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, (IWineD3DVertexBuffer
**)&retStream
, 0 /* Offset in bytes */, pStride
);
1506 if (rc
== D3D_OK
&& NULL
!= retStream
) {
1507 IWineD3DVertexBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
1508 IWineD3DVertexBuffer_Release(retStream
);
1511 FIXME("Call to GetStreamSource failed %p\n", pStride
);
1520 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
1522 IDirect3DDevice8Impl_QueryInterface
,
1523 IDirect3DDevice8Impl_AddRef
,
1524 IDirect3DDevice8Impl_Release
,
1525 IDirect3DDevice8Impl_TestCooperativeLevel
,
1526 IDirect3DDevice8Impl_GetAvailableTextureMem
,
1527 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
1528 IDirect3DDevice8Impl_GetDirect3D
,
1529 IDirect3DDevice8Impl_GetDeviceCaps
,
1530 IDirect3DDevice8Impl_GetDisplayMode
,
1531 IDirect3DDevice8Impl_GetCreationParameters
,
1532 IDirect3DDevice8Impl_SetCursorProperties
,
1533 IDirect3DDevice8Impl_SetCursorPosition
,
1534 IDirect3DDevice8Impl_ShowCursor
,
1535 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
1536 IDirect3DDevice8Impl_Reset
,
1537 IDirect3DDevice8Impl_Present
,
1538 IDirect3DDevice8Impl_GetBackBuffer
,
1539 IDirect3DDevice8Impl_GetRasterStatus
,
1540 IDirect3DDevice8Impl_SetGammaRamp
,
1541 IDirect3DDevice8Impl_GetGammaRamp
,
1542 IDirect3DDevice8Impl_CreateTexture
,
1543 IDirect3DDevice8Impl_CreateVolumeTexture
,
1544 IDirect3DDevice8Impl_CreateCubeTexture
,
1545 IDirect3DDevice8Impl_CreateVertexBuffer
,
1546 IDirect3DDevice8Impl_CreateIndexBuffer
,
1547 IDirect3DDevice8Impl_CreateRenderTarget
,
1548 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
1549 IDirect3DDevice8Impl_CreateImageSurface
,
1550 IDirect3DDevice8Impl_CopyRects
,
1551 IDirect3DDevice8Impl_UpdateTexture
,
1552 IDirect3DDevice8Impl_GetFrontBuffer
,
1553 IDirect3DDevice8Impl_SetRenderTarget
,
1554 IDirect3DDevice8Impl_GetRenderTarget
,
1555 IDirect3DDevice8Impl_GetDepthStencilSurface
,
1556 IDirect3DDevice8Impl_BeginScene
,
1557 IDirect3DDevice8Impl_EndScene
,
1558 IDirect3DDevice8Impl_Clear
,
1559 IDirect3DDevice8Impl_SetTransform
,
1560 IDirect3DDevice8Impl_GetTransform
,
1561 IDirect3DDevice8Impl_MultiplyTransform
,
1562 IDirect3DDevice8Impl_SetViewport
,
1563 IDirect3DDevice8Impl_GetViewport
,
1564 IDirect3DDevice8Impl_SetMaterial
,
1565 IDirect3DDevice8Impl_GetMaterial
,
1566 IDirect3DDevice8Impl_SetLight
,
1567 IDirect3DDevice8Impl_GetLight
,
1568 IDirect3DDevice8Impl_LightEnable
,
1569 IDirect3DDevice8Impl_GetLightEnable
,
1570 IDirect3DDevice8Impl_SetClipPlane
,
1571 IDirect3DDevice8Impl_GetClipPlane
,
1572 IDirect3DDevice8Impl_SetRenderState
,
1573 IDirect3DDevice8Impl_GetRenderState
,
1574 IDirect3DDevice8Impl_BeginStateBlock
,
1575 IDirect3DDevice8Impl_EndStateBlock
,
1576 IDirect3DDevice8Impl_ApplyStateBlock
,
1577 IDirect3DDevice8Impl_CaptureStateBlock
,
1578 IDirect3DDevice8Impl_DeleteStateBlock
,
1579 IDirect3DDevice8Impl_CreateStateBlock
,
1580 IDirect3DDevice8Impl_SetClipStatus
,
1581 IDirect3DDevice8Impl_GetClipStatus
,
1582 IDirect3DDevice8Impl_GetTexture
,
1583 IDirect3DDevice8Impl_SetTexture
,
1584 IDirect3DDevice8Impl_GetTextureStageState
,
1585 IDirect3DDevice8Impl_SetTextureStageState
,
1586 IDirect3DDevice8Impl_ValidateDevice
,
1587 IDirect3DDevice8Impl_GetInfo
,
1588 IDirect3DDevice8Impl_SetPaletteEntries
,
1589 IDirect3DDevice8Impl_GetPaletteEntries
,
1590 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
1591 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
1592 IDirect3DDevice8Impl_DrawPrimitive
,
1593 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
1594 IDirect3DDevice8Impl_DrawPrimitiveUP
,
1595 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
1596 IDirect3DDevice8Impl_ProcessVertices
,
1597 IDirect3DDevice8Impl_CreateVertexShader
,
1598 IDirect3DDevice8Impl_SetVertexShader
,
1599 IDirect3DDevice8Impl_GetVertexShader
,
1600 IDirect3DDevice8Impl_DeleteVertexShader
,
1601 IDirect3DDevice8Impl_SetVertexShaderConstant
,
1602 IDirect3DDevice8Impl_GetVertexShaderConstant
,
1603 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
1604 IDirect3DDevice8Impl_GetVertexShaderFunction
,
1605 IDirect3DDevice8Impl_SetStreamSource
,
1606 IDirect3DDevice8Impl_GetStreamSource
,
1607 IDirect3DDevice8Impl_SetIndices
,
1608 IDirect3DDevice8Impl_GetIndices
,
1609 IDirect3DDevice8Impl_CreatePixelShader
,
1610 IDirect3DDevice8Impl_SetPixelShader
,
1611 IDirect3DDevice8Impl_GetPixelShader
,
1612 IDirect3DDevice8Impl_DeletePixelShader
,
1613 IDirect3DDevice8Impl_SetPixelShaderConstant
,
1614 IDirect3DDevice8Impl_GetPixelShaderConstant
,
1615 IDirect3DDevice8Impl_GetPixelShaderFunction
,
1616 IDirect3DDevice8Impl_DrawRectPatch
,
1617 IDirect3DDevice8Impl_DrawTriPatch
,
1618 IDirect3DDevice8Impl_DeletePatch
1621 /* Internal function called back during the CreateDevice to create a render target */
1622 HRESULT WINAPI
D3D8CB_CreateSurface(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
1623 WINED3DFORMAT Format
, DWORD Usage
, WINED3DPOOL Pool
, UINT Level
,
1624 IWineD3DSurface
**ppSurface
, HANDLE
*pSharedHandle
) {
1626 HRESULT res
= D3D_OK
;
1627 IDirect3DSurface8Impl
*d3dSurface
= NULL
;
1628 BOOL Lockable
= TRUE
;
1630 if((WINED3DPOOL_DEFAULT
== Pool
&& WINED3DUSAGE_DYNAMIC
!= Usage
))
1634 res
= IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8
*)device
, Width
, Height
, (D3DFORMAT
)Format
, Lockable
, FALSE
/*Discard*/, Level
, (IDirect3DSurface8
**)&d3dSurface
, D3DRTYPE_SURFACE
, Usage
, Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
1636 if (SUCCEEDED(res
)) {
1637 *ppSurface
= d3dSurface
->wineD3DSurface
;
1638 d3dSurface
->container
= pSuperior
;
1639 IUnknown_Release(d3dSurface
->parentDevice
);
1640 d3dSurface
->parentDevice
= NULL
;
1641 d3dSurface
->forwardReference
= pSuperior
;
1643 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device
);
1648 ULONG WINAPI
D3D8CB_DestroySurface(IWineD3DSurface
*pSurface
) {
1649 IDirect3DSurface8Impl
* surfaceParent
;
1650 TRACE("(%p) call back\n", pSurface
);
1652 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
1653 /* GetParent's AddRef was forwarded to an object in destruction.
1654 * Releasing it here again would cause an endless recursion. */
1655 surfaceParent
->forwardReference
= NULL
;
1656 return IDirect3DSurface8_Release((IDirect3DSurface8
*) surfaceParent
);