wined3d: read_from_framebuffer_texture() isn't suitable for readback of onscreen...
[wine/testsucceed.git] / dlls / loadperf / loadperf.spec
blob06e78918d1bc243bd6ca9b6767b2e21cc0a98b50
1 @ stub BackupPerfRegistryToFileW
2 @ stdcall InstallPerfDllA(str str ptr)
3 @ stdcall InstallPerfDllW(wstr wstr ptr)
4 @ stub LoadMofFromInstalledServiceA
5 @ stub LoadMofFromInstalledServiceW
6 @ stdcall LoadPerfCounterTextStringsA(str long)
7 @ stdcall LoadPerfCounterTextStringsW(wstr long)
8 @ stub RestorePerfRegistryFromFileW
9 @ stub SetServiceAsTrustedA
10 @ stub SetServiceAsTrustedW
11 @ stdcall UnloadPerfCounterTextStringsA(str long)
12 @ stdcall UnloadPerfCounterTextStringsW(wstr long)
13 @ stub UpdatePerfNameFilesA
14 @ stub UpdatePerfNameFilesW