wined3d: read_from_framebuffer_texture() isn't suitable for readback of onscreen...
[wine/testsucceed.git] / dlls / msvcr100 / msvcr100.c
blob735092e4a5688de095bb90aca4d047c6cba87ee7
1 /*
2 * msvcr100 specific functions
4 * Copyright 2010 Detlef Riekenberg
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include <stdarg.h>
23 #include "stdlib.h"
24 #include "windef.h"
25 #include "winbase.h"
26 #include "wine/debug.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(msvcr100);
30 /*********************************************************************
31 * DllMain (MSVCR100.@)
33 BOOL WINAPI DllMain(HINSTANCE hdll, DWORD reason, LPVOID reserved)
35 switch (reason)
37 case DLL_WINE_PREATTACH:
38 return FALSE; /* prefer native version */
40 case DLL_PROCESS_ATTACH:
41 DisableThreadLibraryCalls(hdll);
43 return TRUE;