wined3d: read_from_framebuffer_texture() isn't suitable for readback of onscreen...
[wine/testsucceed.git] / dlls / xinput1_2 / xinput1_2_main.c
blob18cde9e6652bb5032b135af457092691b0d82d29
1 /*
2 * The Wine project - Xinput Joystick Library
3 * Copyright 2008 Andrew Fenn
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include <stdarg.h>
23 #include "windef.h"
24 #include "winbase.h"
26 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
28 switch(reason)
30 case DLL_WINE_PREATTACH:
31 return FALSE; /* prefer native version */
32 case DLL_PROCESS_ATTACH:
33 DisableThreadLibraryCalls(inst);
34 break;
35 case DLL_PROCESS_DETACH:
36 break;
38 return TRUE;