No need to go through the heavy duty rect computation when in OWNERDRAW.
[wine/testsucceed.git] / dlls / d3d8 / d3d8.spec
blob7c6b0c1ffc455d46557760ed929e83a3af3c2590
1 init D3D8_DllMain
3 @ stdcall D3D8GetSWInfo() D3D8GetSWInfo
4 @ stdcall DebugSetMute() DebugSetMute
5 @ stdcall Direct3DCreate8(long) Direct3DCreate8
6 @ stdcall ValidatePixelShader() ValidatePixelShader
7 @ stdcall ValidateVertexShader() ValidateVertexShader