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No need to go through the heavy duty rect computation when in OWNERDRAW.
[wine/testsucceed.git]
/
dlls
/
d3d8
/
d3d8.spec
blob
7c6b0c1ffc455d46557760ed929e83a3af3c2590
1
init D3D8_DllMain
2
3
@ stdcall D3D8GetSWInfo
()
D3D8GetSWInfo
4
@ stdcall DebugSetMute
()
DebugSetMute
5
@ stdcall Direct3DCreate8
(
long
)
Direct3DCreate8
6
@ stdcall ValidatePixelShader
()
ValidatePixelShader
7
@ stdcall ValidateVertexShader
()
ValidateVertexShader