No need to go through the heavy duty rect computation when in OWNERDRAW.
[wine/testsucceed.git] / dlls / d3d8 / volumetexture.c
blobc94d7bb5d3494fc66c859490143134c87e668161
1 /*
2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "windef.h"
23 #include "winbase.h"
24 #include "winuser.h"
25 #include "wingdi.h"
26 #include "wine/debug.h"
28 #include "d3d8_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
33 HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
35 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
37 TRACE("(%p) : QueryInterface\n", This);
38 if (IsEqualGUID(riid, &IID_IUnknown)
39 || IsEqualGUID(riid, &IID_IClassFactory)) {
40 IDirect3DVolumeTexture8Impl_AddRef(iface);
41 *ppobj = This;
42 return D3D_OK;
45 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
46 return E_NOINTERFACE;
49 ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
50 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
51 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
52 return ++(This->ref);
55 ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
56 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
57 ULONG ref = --This->ref;
58 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
59 if (ref == 0)
60 HeapFree(GetProcessHeap(), 0, This);
61 return ref;
64 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
65 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
66 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
67 TRACE("(%p) : returning %p\n", This, This->Device);
68 *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
69 return D3D_OK;
71 HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
72 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
73 FIXME("(%p) : stub\n", This); return D3D_OK;
75 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
76 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
77 FIXME("(%p) : stub\n", This); return D3D_OK;
79 HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
80 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
81 FIXME("(%p) : stub\n", This); return D3D_OK;
83 DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
84 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
85 FIXME("(%p) : stub\n", This); return D3D_OK;
87 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
88 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
89 FIXME("(%p) : stub\n", This); return D3D_OK;
91 void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
92 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
93 FIXME("(%p) : stub\n", This);
95 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
96 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
97 TRACE("(%p) : returning %d\n", This, This->ResourceType);
98 return This->ResourceType;
101 /* IDirect3DVolumeTexture8 (Inherited from IDirect3DBaseTexture8) */
102 DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
103 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
104 FIXME("(%p) : stub\n", This); return D3D_OK;
106 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
107 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
108 FIXME("(%p) : stub\n", This); return D3D_OK;
110 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
111 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
112 FIXME("(%p) : stub\n", This); return D3D_OK;
115 /* IDirect3DVolumeTexture8 */
116 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc) {
117 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
118 FIXME("(%p) : stub\n", This); return D3D_OK;
120 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,IDirect3DVolume8** ppVolumeLevel) {
121 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
122 FIXME("(%p) : stub\n", This); return D3D_OK;
124 HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) {
125 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
126 FIXME("(%p) : stub\n", This); return D3D_OK;
128 HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
129 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
130 FIXME("(%p) : stub\n", This); return D3D_OK;
132 HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox) {
133 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
134 FIXME("(%p) : stub\n", This); return D3D_OK;
138 ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl =
140 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
141 IDirect3DVolumeTexture8Impl_QueryInterface,
142 IDirect3DVolumeTexture8Impl_AddRef,
143 IDirect3DVolumeTexture8Impl_Release,
144 IDirect3DVolumeTexture8Impl_GetDevice,
145 IDirect3DVolumeTexture8Impl_SetPrivateData,
146 IDirect3DVolumeTexture8Impl_GetPrivateData,
147 IDirect3DVolumeTexture8Impl_FreePrivateData,
148 IDirect3DVolumeTexture8Impl_SetPriority,
149 IDirect3DVolumeTexture8Impl_GetPriority,
150 IDirect3DVolumeTexture8Impl_PreLoad,
151 IDirect3DVolumeTexture8Impl_GetType,
152 IDirect3DVolumeTexture8Impl_SetLOD,
153 IDirect3DVolumeTexture8Impl_GetLOD,
154 IDirect3DVolumeTexture8Impl_GetLevelCount,
155 IDirect3DVolumeTexture8Impl_GetLevelDesc,
156 IDirect3DVolumeTexture8Impl_GetVolumeLevel,
157 IDirect3DVolumeTexture8Impl_LockBox,
158 IDirect3DVolumeTexture8Impl_UnlockBox,
159 IDirect3DVolumeTexture8Impl_AddDirtyBox