2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
41 BYTE
*c
= (BYTE
*)&format
;
43 /* Don't translate FOURCC formats */
44 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
48 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
49 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
50 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
51 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
52 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
53 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
54 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
55 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
56 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
57 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
58 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
59 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
60 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
61 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
74 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
75 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
76 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
77 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
78 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
80 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
81 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
82 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
83 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 FIXME("Unhandled wined3d format %#x.\n", format
);
86 return D3DFMT_UNKNOWN
;
90 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
92 BYTE
*c
= (BYTE
*)&format
;
94 /* Don't translate FOURCC formats */
95 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
99 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
100 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
101 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
102 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
103 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
104 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
105 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
106 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
107 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
108 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
109 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
110 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
111 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
112 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
113 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
114 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
115 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
116 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
117 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
118 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
119 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
120 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
121 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
122 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
123 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
124 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
125 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
126 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
127 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
128 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
129 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
130 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
131 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
132 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
133 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
134 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
136 FIXME("Unhandled D3DFORMAT %#x\n", format
);
137 return WINED3DFMT_UNKNOWN
;
141 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
143 switch(primitive_type
)
145 case D3DPT_POINTLIST
:
146 return primitive_count
;
149 return primitive_count
* 2;
151 case D3DPT_LINESTRIP
:
152 return primitive_count
+ 1;
154 case D3DPT_TRIANGLELIST
:
155 return primitive_count
* 3;
157 case D3DPT_TRIANGLESTRIP
:
158 case D3DPT_TRIANGLEFAN
:
159 return primitive_count
+ 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type
);
167 /* Handle table functions */
168 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
170 struct d3d8_handle_entry
*entry
;
174 DWORD index
= t
->free_entries
- t
->entries
;
175 /* Use a free handle */
176 entry
= t
->free_entries
;
177 if (entry
->type
!= D3D8_HANDLE_FREE
)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
180 return D3D8_INVALID_HANDLE
;
182 t
->free_entries
= entry
->object
;
183 entry
->object
= object
;
189 if (!(t
->entry_count
< t
->table_size
))
192 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
193 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
194 0, t
->entries
, new_size
* sizeof(*t
->entries
));
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE
;
200 t
->entries
= new_entries
;
201 t
->table_size
= new_size
;
204 entry
= &t
->entries
[t
->entry_count
];
205 entry
->object
= object
;
208 return t
->entry_count
++;
211 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
213 struct d3d8_handle_entry
*entry
;
216 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
218 WARN("Invalid handle %u passed.\n", handle
);
222 entry
= &t
->entries
[handle
];
223 if (entry
->type
!= type
)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
229 object
= entry
->object
;
230 entry
->object
= t
->free_entries
;
231 entry
->type
= D3D8_HANDLE_FREE
;
232 t
->free_entries
= entry
;
237 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
239 struct d3d8_handle_entry
*entry
;
241 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
243 WARN("Invalid handle %u passed.\n", handle
);
247 entry
= &t
->entries
[handle
];
248 if (entry
->type
!= type
)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
254 return entry
->object
;
257 static inline IDirect3DDevice8Impl
*impl_from_IDirect3DDevice8(IDirect3DDevice8
*iface
)
259 return CONTAINING_RECORD(iface
, IDirect3DDevice8Impl
, IDirect3DDevice8_iface
);
262 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
,
265 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
267 TRACE("iface %p, riid %s, object %p.\n",
268 iface
, debugstr_guid(riid
), ppobj
);
270 if (IsEqualGUID(riid
, &IID_IUnknown
)
271 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
272 IUnknown_AddRef(iface
);
277 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
279 return E_NOINTERFACE
;
282 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(IDirect3DDevice8
*iface
)
284 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
285 ULONG ref
= InterlockedIncrement(&This
->ref
);
287 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
292 static ULONG WINAPI
IDirect3DDevice8Impl_Release(IDirect3DDevice8
*iface
)
294 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
297 if (This
->inDestruction
) return 0;
298 ref
= InterlockedDecrement(&This
->ref
);
300 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
304 IDirect3D8
*parent
= This
->d3d_parent
;
306 TRACE("Releasing wined3d device %p.\n", This
->wined3d_device
);
308 wined3d_mutex_lock();
310 This
->inDestruction
= TRUE
;
312 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
313 IDirect3DVertexDeclaration8_Release(This
->decls
[i
].decl
);
315 HeapFree(GetProcessHeap(), 0, This
->decls
);
317 wined3d_device_uninit_3d(This
->wined3d_device
);
318 wined3d_device_release_focus_window(This
->wined3d_device
);
319 wined3d_device_decref(This
->wined3d_device
);
320 HeapFree(GetProcessHeap(), 0, This
->handle_table
.entries
);
321 HeapFree(GetProcessHeap(), 0, This
);
323 wined3d_mutex_unlock();
325 IDirect3D8_Release(parent
);
330 /* IDirect3DDevice Interface follow: */
331 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8
*iface
)
333 IDirect3DDevice8Impl
*device
= impl_from_IDirect3DDevice8(iface
);
335 TRACE("iface %p.\n", iface
);
339 TRACE("Device is lost.\n");
340 return D3DERR_DEVICENOTRESET
;
346 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
348 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
351 TRACE("iface %p.\n", iface
);
353 wined3d_mutex_lock();
354 hr
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
355 wined3d_mutex_unlock();
360 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
,
363 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
366 TRACE("iface %p, byte_count %u.\n", iface
, Bytes
);
367 if (Bytes
) FIXME("Byte count ignored.\n");
369 wined3d_mutex_lock();
370 hr
= wined3d_device_evict_managed_resources(This
->wined3d_device
);
371 wined3d_mutex_unlock();
376 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**ppD3D8
)
378 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
380 TRACE("iface %p, d3d8 %p.\n", iface
, ppD3D8
);
382 if (NULL
== ppD3D8
) {
383 return D3DERR_INVALIDCALL
;
386 return IDirect3D8_QueryInterface(This
->d3d_parent
, &IID_IDirect3D8
, (void **)ppD3D8
);
389 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*pCaps
)
391 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
392 HRESULT hrc
= D3D_OK
;
393 WINED3DCAPS
*pWineCaps
;
395 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
398 return D3DERR_INVALIDCALL
;
400 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
401 if(pWineCaps
== NULL
){
402 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
405 wined3d_mutex_lock();
406 hrc
= wined3d_device_get_device_caps(This
->wined3d_device
, pWineCaps
);
407 wined3d_mutex_unlock();
409 fixup_caps(pWineCaps
);
410 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
411 HeapFree(GetProcessHeap(), 0, pWineCaps
);
413 TRACE("Returning %p %p\n", This
, pCaps
);
417 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8
*iface
,
418 D3DDISPLAYMODE
*pMode
)
420 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
423 TRACE("iface %p, mode %p.\n", iface
, pMode
);
425 wined3d_mutex_lock();
426 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, 0, (WINED3DDISPLAYMODE
*)pMode
);
427 wined3d_mutex_unlock();
429 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
434 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8
*iface
,
435 D3DDEVICE_CREATION_PARAMETERS
*pParameters
)
437 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
440 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
442 wined3d_mutex_lock();
443 hr
= wined3d_device_get_creation_parameters(This
->wined3d_device
,
444 (WINED3DDEVICE_CREATION_PARAMETERS
*)pParameters
);
445 wined3d_mutex_unlock();
450 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8
*iface
,
451 UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
*pCursorBitmap
)
453 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
454 IDirect3DSurface8Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface8(pCursorBitmap
);
457 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
458 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
462 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
463 return D3DERR_INVALIDCALL
;
466 wined3d_mutex_lock();
467 hr
= wined3d_device_set_cursor_properties(This
->wined3d_device
, XHotSpot
, YHotSpot
, pSurface
->wined3d_surface
);
468 wined3d_mutex_unlock();
473 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8
*iface
,
474 UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
)
476 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
478 TRACE("iface %p, x %u, y %u, flags %#x.\n",
479 iface
, XScreenSpace
, YScreenSpace
, Flags
);
481 wined3d_mutex_lock();
482 wined3d_device_set_cursor_position(This
->wined3d_device
, XScreenSpace
, YScreenSpace
, Flags
);
483 wined3d_mutex_unlock();
486 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8
*iface
, BOOL bShow
)
488 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
491 TRACE("iface %p, show %#x.\n", iface
, bShow
);
493 wined3d_mutex_lock();
494 ret
= wined3d_device_show_cursor(This
->wined3d_device
, bShow
);
495 wined3d_mutex_unlock();
500 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
501 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
503 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
504 IDirect3DSwapChain8Impl
*object
;
507 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
508 iface
, present_parameters
, swapchain
);
510 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
513 ERR("Failed to allocate swapchain memory.\n");
514 return E_OUTOFMEMORY
;
517 hr
= swapchain_init(object
, This
, present_parameters
);
520 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
521 HeapFree(GetProcessHeap(), 0, object
);
525 TRACE("Created swapchain %p.\n", object
);
526 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
531 static HRESULT WINAPI
reset_enum_callback(struct wined3d_resource
*resource
, void *data
)
533 struct wined3d_resource_desc desc
;
534 BOOL
*resources_ok
= data
;
536 wined3d_resource_get_desc(resource
, &desc
);
537 if (desc
.pool
== WINED3DPOOL_DEFAULT
)
539 IDirect3DSurface8
*surface
;
541 if (desc
.resource_type
!= WINED3DRTYPE_SURFACE
)
543 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
544 *resources_ok
= FALSE
;
548 surface
= wined3d_resource_get_parent(resource
);
550 IDirect3DSurface8_AddRef(surface
);
551 if (IDirect3DSurface8_Release(surface
))
553 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
554 *resources_ok
= FALSE
;
558 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
564 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(IDirect3DDevice8
*iface
,
565 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
567 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
568 WINED3DPRESENT_PARAMETERS localParameters
;
569 BOOL resources_ok
= TRUE
;
573 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
575 wined3d_mutex_lock();
576 wined3d_device_set_index_buffer(This
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
577 for (i
= 0; i
< 16; ++i
)
579 wined3d_device_set_stream_source(This
->wined3d_device
, i
, NULL
, 0, 0);
581 for (i
= 0; i
< 16; ++i
)
583 wined3d_device_set_texture(This
->wined3d_device
, i
, NULL
);
586 wined3d_device_enum_resources(This
->wined3d_device
, reset_enum_callback
, &resources_ok
);
589 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset.\n");
591 wined3d_mutex_unlock();
593 return D3DERR_DEVICELOST
;
596 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
597 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
598 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
599 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
600 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
601 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
602 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
603 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
604 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
605 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
606 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
607 localParameters
.Flags
= pPresentationParameters
->Flags
;
608 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
609 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
610 localParameters
.AutoRestoreDisplayMode
= TRUE
;
612 hr
= wined3d_device_reset(This
->wined3d_device
, &localParameters
);
615 hr
= wined3d_device_set_render_state(This
->wined3d_device
, WINED3DRS_POINTSIZE_MIN
, 0);
622 wined3d_mutex_unlock();
624 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
625 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
626 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
627 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
628 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
629 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
630 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
631 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
632 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
633 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
634 pPresentationParameters
->Flags
= localParameters
.Flags
;
635 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
636 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
641 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(IDirect3DDevice8
*iface
, const RECT
*pSourceRect
,
642 const RECT
*pDestRect
, HWND hDestWindowOverride
, const RGNDATA
*pDirtyRegion
)
644 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
647 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
648 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
650 wined3d_mutex_lock();
651 hr
= wined3d_device_present(This
->wined3d_device
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
652 wined3d_mutex_unlock();
657 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8
*iface
,
658 UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
**ppBackBuffer
)
660 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
661 struct wined3d_surface
*wined3d_surface
= NULL
;
664 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
665 iface
, BackBuffer
, Type
, ppBackBuffer
);
667 wined3d_mutex_lock();
668 hr
= wined3d_device_get_back_buffer(This
->wined3d_device
, 0,
669 BackBuffer
, (WINED3DBACKBUFFER_TYPE
)Type
, &wined3d_surface
);
670 if (SUCCEEDED(hr
) && wined3d_surface
&& ppBackBuffer
)
672 *ppBackBuffer
= wined3d_surface_get_parent(wined3d_surface
);
673 IDirect3DSurface8_AddRef(*ppBackBuffer
);
674 wined3d_surface_decref(wined3d_surface
);
676 wined3d_mutex_unlock();
681 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8
*iface
,
682 D3DRASTER_STATUS
*pRasterStatus
)
684 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
687 TRACE("iface %p, raster_status %p.\n", iface
, pRasterStatus
);
689 wined3d_mutex_lock();
690 hr
= wined3d_device_get_raster_status(This
->wined3d_device
, 0, (WINED3DRASTER_STATUS
*)pRasterStatus
);
691 wined3d_mutex_unlock();
696 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD Flags
,
697 const D3DGAMMARAMP
*pRamp
)
699 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
701 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, Flags
, pRamp
);
703 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
704 wined3d_mutex_lock();
705 wined3d_device_set_gamma_ramp(This
->wined3d_device
, 0, Flags
, (const WINED3DGAMMARAMP
*)pRamp
);
706 wined3d_mutex_unlock();
709 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*pRamp
)
711 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
713 TRACE("iface %p, ramp %p.\n", iface
, pRamp
);
715 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
716 wined3d_mutex_lock();
717 wined3d_device_get_gamma_ramp(This
->wined3d_device
, 0, (WINED3DGAMMARAMP
*)pRamp
);
718 wined3d_mutex_unlock();
721 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8
*iface
,
722 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
723 D3DPOOL pool
, IDirect3DTexture8
**texture
)
725 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
726 IDirect3DTexture8Impl
*object
;
729 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
730 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
732 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
735 ERR("Failed to allocate texture memory.\n");
736 return D3DERR_OUTOFVIDEOMEMORY
;
739 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
742 WARN("Failed to initialize texture, hr %#x.\n", hr
);
743 HeapFree(GetProcessHeap(), 0, object
);
747 TRACE("Created texture %p.\n", object
);
748 *texture
= &object
->IDirect3DTexture8_iface
;
753 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
*iface
,
754 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
755 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
757 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
758 IDirect3DVolumeTexture8Impl
*object
;
761 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
762 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
764 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
767 ERR("Failed to allocate volume texture memory.\n");
768 return D3DERR_OUTOFVIDEOMEMORY
;
771 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
774 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
775 HeapFree(GetProcessHeap(), 0, object
);
779 TRACE("Created volume texture %p.\n", object
);
780 *texture
= &object
->IDirect3DVolumeTexture8_iface
;
785 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
786 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
788 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
789 IDirect3DCubeTexture8Impl
*object
;
792 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
793 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
795 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
798 ERR("Failed to allocate cube texture memory.\n");
799 return D3DERR_OUTOFVIDEOMEMORY
;
802 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
805 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
806 HeapFree(GetProcessHeap(), 0, object
);
810 TRACE("Created cube texture %p.\n", object
);
811 *texture
= &object
->IDirect3DCubeTexture8_iface
;
816 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
817 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
819 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
820 IDirect3DVertexBuffer8Impl
*object
;
823 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
824 iface
, size
, usage
, fvf
, pool
, buffer
);
826 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
829 ERR("Failed to allocate buffer memory.\n");
830 return D3DERR_OUTOFVIDEOMEMORY
;
833 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
836 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
837 HeapFree(GetProcessHeap(), 0, object
);
841 TRACE("Created vertex buffer %p.\n", object
);
842 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
847 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
848 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
850 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
851 IDirect3DIndexBuffer8Impl
*object
;
854 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
855 iface
, size
, usage
, format
, pool
, buffer
);
857 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
860 ERR("Failed to allocate buffer memory.\n");
861 return D3DERR_OUTOFVIDEOMEMORY
;
864 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
867 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
868 HeapFree(GetProcessHeap(), 0, object
);
872 TRACE("Created index buffer %p.\n", object
);
873 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
878 static HRESULT
IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl
*device
, UINT Width
,
879 UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
,
880 IDirect3DSurface8
**ppSurface
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
,
881 DWORD MultisampleQuality
)
883 IDirect3DSurface8Impl
*object
;
886 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
887 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
888 device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
,
889 Usage
, Pool
, MultiSample
, MultisampleQuality
);
891 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
894 FIXME("Failed to allocate surface memory.\n");
895 return D3DERR_OUTOFVIDEOMEMORY
;
898 hr
= surface_init(object
, device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, Usage
,
899 Pool
, MultiSample
, MultisampleQuality
);
902 WARN("Failed to initialize surface, hr %#x.\n", hr
);
903 HeapFree(GetProcessHeap(), 0, object
);
907 TRACE("Created surface %p.\n", object
);
908 *ppSurface
= &object
->IDirect3DSurface8_iface
;
913 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT Width
,
914 UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
,
915 IDirect3DSurface8
**ppSurface
)
917 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
920 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
921 iface
, Width
, Height
, Format
, MultiSample
, Lockable
, ppSurface
);
923 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, Lockable
,
924 FALSE
/* Discard */, 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
,
930 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
931 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
932 IDirect3DSurface8
**ppSurface
)
934 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
937 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
938 iface
, Width
, Height
, Format
, MultiSample
, ppSurface
);
940 /* TODO: Verify that Discard is false */
941 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
,
942 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, 0);
947 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
948 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8
*iface
, UINT Width
,
949 UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
**ppSurface
)
951 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
954 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
955 iface
, Width
, Height
, Format
, ppSurface
);
957 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
958 FALSE
/* Discard */, 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */,
959 D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
964 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8
*iface
,
965 IDirect3DSurface8
*pSourceSurface
, const RECT
*pSourceRects
, UINT cRects
,
966 IDirect3DSurface8
*pDestinationSurface
, const POINT
*pDestPoints
)
968 IDirect3DSurface8Impl
*Source
= unsafe_impl_from_IDirect3DSurface8(pSourceSurface
);
969 IDirect3DSurface8Impl
*Dest
= unsafe_impl_from_IDirect3DSurface8(pDestinationSurface
);
970 enum wined3d_format_id srcFormat
, destFormat
;
971 struct wined3d_resource_desc wined3d_desc
;
972 struct wined3d_resource
*wined3d_resource
;
974 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
975 iface
, pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
977 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
978 * destination texture is in WINED3DPOOL_DEFAULT. */
980 wined3d_mutex_lock();
981 wined3d_resource
= wined3d_surface_get_resource(Source
->wined3d_surface
);
982 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
983 srcFormat
= wined3d_desc
.format
;
985 wined3d_resource
= wined3d_surface_get_resource(Dest
->wined3d_surface
);
986 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
987 destFormat
= wined3d_desc
.format
;
989 /* Check that the source and destination formats match */
990 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
)
992 WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
993 pSourceSurface
, pDestinationSurface
);
994 wined3d_mutex_unlock();
995 return D3DERR_INVALIDCALL
;
997 else if (WINED3DFMT_UNKNOWN
== destFormat
)
999 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
1000 wined3d_surface_set_format(Dest
->wined3d_surface
, srcFormat
);
1003 /* Quick if complete copy ... */
1004 if (!cRects
&& !pSourceRects
&& !pDestPoints
)
1006 wined3d_surface_bltfast(Dest
->wined3d_surface
, 0, 0,
1007 Source
->wined3d_surface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
1012 /* Copy rect by rect */
1013 if (pSourceRects
&& pDestPoints
)
1015 for (i
= 0; i
< cRects
; ++i
)
1017 wined3d_surface_bltfast(Dest
->wined3d_surface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
,
1018 Source
->wined3d_surface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
1023 for (i
= 0; i
< cRects
; ++i
)
1025 wined3d_surface_bltfast(Dest
->wined3d_surface
, 0, 0,
1026 Source
->wined3d_surface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
1030 wined3d_mutex_unlock();
1035 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8
*iface
,
1036 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1038 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1041 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1043 wined3d_mutex_lock();
1044 hr
= wined3d_device_update_texture(This
->wined3d_device
,
1045 ((IDirect3DBaseTexture8Impl
*)src_texture
)->wined3d_texture
,
1046 ((IDirect3DBaseTexture8Impl
*)dst_texture
)->wined3d_texture
);
1047 wined3d_mutex_unlock();
1052 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8
*iface
,
1053 IDirect3DSurface8
*pDestSurface
)
1055 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1056 IDirect3DSurface8Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface8(pDestSurface
);
1059 TRACE("iface %p, dst_surface %p.\n", iface
, pDestSurface
);
1061 if (pDestSurface
== NULL
) {
1062 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
1063 return D3DERR_INVALIDCALL
;
1066 wined3d_mutex_lock();
1067 hr
= wined3d_device_get_front_buffer_data(This
->wined3d_device
, 0, destSurface
->wined3d_surface
);
1068 wined3d_mutex_unlock();
1073 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8
*iface
,
1074 IDirect3DSurface8
*pRenderTarget
, IDirect3DSurface8
*pNewZStencil
)
1076 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1077 IDirect3DSurface8Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface8(pRenderTarget
);
1078 IDirect3DSurface8Impl
*pZSurface
= unsafe_impl_from_IDirect3DSurface8(pNewZStencil
);
1079 struct wined3d_surface
*original_ds
= NULL
;
1082 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, pRenderTarget
, pNewZStencil
);
1084 wined3d_mutex_lock();
1088 struct wined3d_resource_desc ds_desc
, rt_desc
;
1089 struct wined3d_resource
*wined3d_resource
;
1090 struct wined3d_surface
*original_rt
= NULL
;
1092 /* If no render target is passed in check the size against the current RT */
1095 hr
= wined3d_device_get_render_target(This
->wined3d_device
, 0, &original_rt
);
1096 if (FAILED(hr
) || !original_rt
)
1098 wined3d_mutex_unlock();
1101 wined3d_resource
= wined3d_surface_get_resource(original_rt
);
1102 wined3d_surface_decref(original_rt
);
1105 wined3d_resource
= wined3d_surface_get_resource(pSurface
->wined3d_surface
);
1106 wined3d_resource_get_desc(wined3d_resource
, &rt_desc
);
1108 wined3d_resource
= wined3d_surface_get_resource(pZSurface
->wined3d_surface
);
1109 wined3d_resource_get_desc(wined3d_resource
, &ds_desc
);
1111 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1113 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1114 wined3d_mutex_unlock();
1115 return D3DERR_INVALIDCALL
;
1119 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &original_ds
);
1120 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
1122 hr
= wined3d_device_set_depth_stencil(This
->wined3d_device
, pZSurface
? pZSurface
->wined3d_surface
: NULL
);
1123 if (SUCCEEDED(hr
) && pRenderTarget
)
1125 hr
= wined3d_device_set_render_target(This
->wined3d_device
, 0, pSurface
->wined3d_surface
, TRUE
);
1127 wined3d_device_set_depth_stencil(This
->wined3d_device
, original_ds
);
1131 wined3d_surface_decref(original_ds
);
1133 wined3d_mutex_unlock();
1138 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8
*iface
,
1139 IDirect3DSurface8
**ppRenderTarget
)
1141 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1142 struct wined3d_surface
*wined3d_surface
;
1145 TRACE("iface %p, render_target %p.\n", iface
, ppRenderTarget
);
1147 if (ppRenderTarget
== NULL
) {
1148 return D3DERR_INVALIDCALL
;
1151 wined3d_mutex_lock();
1152 hr
= wined3d_device_get_render_target(This
->wined3d_device
, 0, &wined3d_surface
);
1153 if (SUCCEEDED(hr
) && wined3d_surface
)
1155 *ppRenderTarget
= wined3d_surface_get_parent(wined3d_surface
);
1156 IDirect3DSurface8_AddRef(*ppRenderTarget
);
1157 wined3d_surface_decref(wined3d_surface
);
1161 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1162 *ppRenderTarget
= NULL
;
1164 wined3d_mutex_unlock();
1169 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8
*iface
,
1170 IDirect3DSurface8
**ppZStencilSurface
)
1172 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1173 struct wined3d_surface
*wined3d_surface
;
1176 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1178 if(ppZStencilSurface
== NULL
){
1179 return D3DERR_INVALIDCALL
;
1182 wined3d_mutex_lock();
1183 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &wined3d_surface
);
1186 *ppZStencilSurface
= wined3d_surface_get_parent(wined3d_surface
);
1187 IDirect3DSurface8_AddRef(*ppZStencilSurface
);
1188 wined3d_surface_decref(wined3d_surface
);
1192 if (hr
!= WINED3DERR_NOTFOUND
)
1193 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1194 *ppZStencilSurface
= NULL
;
1196 wined3d_mutex_unlock();
1201 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8
*iface
)
1203 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1206 TRACE("iface %p.\n", iface
);
1208 wined3d_mutex_lock();
1209 hr
= wined3d_device_begin_scene(This
->wined3d_device
);
1210 wined3d_mutex_unlock();
1215 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice8Impl_EndScene(IDirect3DDevice8
*iface
)
1217 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1220 TRACE("iface %p.\n", iface
);
1222 wined3d_mutex_lock();
1223 hr
= wined3d_device_end_scene(This
->wined3d_device
);
1224 wined3d_mutex_unlock();
1229 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(IDirect3DDevice8
*iface
, DWORD Count
,
1230 const D3DRECT
*pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
)
1232 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1235 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1236 iface
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1238 wined3d_mutex_lock();
1239 hr
= wined3d_device_clear(This
->wined3d_device
, Count
, (const RECT
*)pRects
, Flags
, Color
, Z
, Stencil
);
1240 wined3d_mutex_unlock();
1245 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8
*iface
,
1246 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*lpMatrix
)
1248 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1251 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1253 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1254 wined3d_mutex_lock();
1255 hr
= wined3d_device_set_transform(This
->wined3d_device
, State
, (const WINED3DMATRIX
*)lpMatrix
);
1256 wined3d_mutex_unlock();
1261 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8
*iface
,
1262 D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
)
1264 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1267 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1269 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1270 wined3d_mutex_lock();
1271 hr
= wined3d_device_get_transform(This
->wined3d_device
, State
, (WINED3DMATRIX
*)pMatrix
);
1272 wined3d_mutex_unlock();
1277 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8
*iface
,
1278 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
)
1280 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1283 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1285 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1286 wined3d_mutex_lock();
1287 hr
= wined3d_device_multiply_transform(This
->wined3d_device
, State
, (const WINED3DMATRIX
*)pMatrix
);
1288 wined3d_mutex_unlock();
1293 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8
*iface
,
1294 const D3DVIEWPORT8
*pViewport
)
1296 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1299 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1301 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1302 wined3d_mutex_lock();
1303 hr
= wined3d_device_set_viewport(This
->wined3d_device
, (const WINED3DVIEWPORT
*)pViewport
);
1304 wined3d_mutex_unlock();
1309 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8
*iface
,
1310 D3DVIEWPORT8
*pViewport
)
1312 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1315 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1317 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1318 wined3d_mutex_lock();
1319 hr
= wined3d_device_get_viewport(This
->wined3d_device
, (WINED3DVIEWPORT
*)pViewport
);
1320 wined3d_mutex_unlock();
1325 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8
*iface
,
1326 const D3DMATERIAL8
*pMaterial
)
1328 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1331 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1333 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1334 wined3d_mutex_lock();
1335 hr
= wined3d_device_set_material(This
->wined3d_device
, (const WINED3DMATERIAL
*)pMaterial
);
1336 wined3d_mutex_unlock();
1341 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8
*iface
,
1342 D3DMATERIAL8
*pMaterial
)
1344 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1347 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1349 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1350 wined3d_mutex_lock();
1351 hr
= wined3d_device_get_material(This
->wined3d_device
, (WINED3DMATERIAL
*)pMaterial
);
1352 wined3d_mutex_unlock();
1357 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(IDirect3DDevice8
*iface
, DWORD Index
,
1358 const D3DLIGHT8
*pLight
)
1360 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1363 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1365 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1366 wined3d_mutex_lock();
1367 hr
= wined3d_device_set_light(This
->wined3d_device
, Index
, (const WINED3DLIGHT
*)pLight
);
1368 wined3d_mutex_unlock();
1373 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(IDirect3DDevice8
*iface
, DWORD Index
,
1376 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1379 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1381 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1382 wined3d_mutex_lock();
1383 hr
= wined3d_device_get_light(This
->wined3d_device
, Index
, (WINED3DLIGHT
*)pLight
);
1384 wined3d_mutex_unlock();
1389 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8
*iface
, DWORD Index
,
1392 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1395 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1397 wined3d_mutex_lock();
1398 hr
= wined3d_device_set_light_enable(This
->wined3d_device
, Index
, Enable
);
1399 wined3d_mutex_unlock();
1404 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8
*iface
, DWORD Index
,
1407 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1410 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1412 wined3d_mutex_lock();
1413 hr
= wined3d_device_get_light_enable(This
->wined3d_device
, Index
, pEnable
);
1414 wined3d_mutex_unlock();
1419 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8
*iface
, DWORD Index
,
1420 const float *pPlane
)
1422 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1425 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1427 wined3d_mutex_lock();
1428 hr
= wined3d_device_set_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1429 wined3d_mutex_unlock();
1434 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8
*iface
, DWORD Index
,
1437 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1440 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1442 wined3d_mutex_lock();
1443 hr
= wined3d_device_get_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1444 wined3d_mutex_unlock();
1449 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8
*iface
,
1450 D3DRENDERSTATETYPE State
, DWORD Value
)
1452 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1455 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1457 wined3d_mutex_lock();
1461 hr
= wined3d_device_set_render_state(This
->wined3d_device
, WINED3DRS_DEPTHBIAS
, Value
);
1465 hr
= wined3d_device_set_render_state(This
->wined3d_device
, State
, Value
);
1467 wined3d_mutex_unlock();
1472 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8
*iface
,
1473 D3DRENDERSTATETYPE State
, DWORD
*pValue
)
1475 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1478 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1480 wined3d_mutex_lock();
1484 hr
= wined3d_device_get_render_state(This
->wined3d_device
, WINED3DRS_DEPTHBIAS
, pValue
);
1488 hr
= wined3d_device_get_render_state(This
->wined3d_device
, State
, pValue
);
1490 wined3d_mutex_unlock();
1495 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8
*iface
)
1497 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1500 TRACE("iface %p.\n", iface
);
1502 wined3d_mutex_lock();
1503 hr
= wined3d_device_begin_stateblock(This
->wined3d_device
);
1504 wined3d_mutex_unlock();
1509 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*pToken
)
1511 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1512 struct wined3d_stateblock
*stateblock
;
1515 TRACE("iface %p, token %p.\n", iface
, pToken
);
1517 /* Tell wineD3D to endstateblock before anything else (in case we run out
1518 * of memory later and cause locking problems)
1520 wined3d_mutex_lock();
1521 hr
= wined3d_device_end_stateblock(This
->wined3d_device
, &stateblock
);
1524 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1525 wined3d_mutex_unlock();
1529 *pToken
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1530 wined3d_mutex_unlock();
1532 if (*pToken
== D3D8_INVALID_HANDLE
)
1534 ERR("Failed to create a handle\n");
1535 wined3d_mutex_lock();
1536 wined3d_stateblock_decref(stateblock
);
1537 wined3d_mutex_unlock();
1542 TRACE("Returning %#x (%p).\n", *pToken
, stateblock
);
1547 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1549 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1550 struct wined3d_stateblock
*stateblock
;
1553 TRACE("iface %p, token %#x.\n", iface
, Token
);
1555 if (!Token
) return D3D_OK
;
1557 wined3d_mutex_lock();
1558 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1561 WARN("Invalid handle (%#x) passed.\n", Token
);
1562 wined3d_mutex_unlock();
1563 return D3DERR_INVALIDCALL
;
1565 hr
= wined3d_stateblock_apply(stateblock
);
1566 wined3d_mutex_unlock();
1571 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1573 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1574 struct wined3d_stateblock
*stateblock
;
1577 TRACE("iface %p, token %#x.\n", iface
, Token
);
1579 wined3d_mutex_lock();
1580 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1583 WARN("Invalid handle (%#x) passed.\n", Token
);
1584 wined3d_mutex_unlock();
1585 return D3DERR_INVALIDCALL
;
1587 hr
= wined3d_stateblock_capture(stateblock
);
1588 wined3d_mutex_unlock();
1593 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1595 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1596 struct wined3d_stateblock
*stateblock
;
1598 TRACE("iface %p, token %#x.\n", iface
, Token
);
1600 wined3d_mutex_lock();
1601 stateblock
= d3d8_free_handle(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1605 WARN("Invalid handle (%#x) passed.\n", Token
);
1606 wined3d_mutex_unlock();
1607 return D3DERR_INVALIDCALL
;
1610 if (wined3d_stateblock_decref(stateblock
))
1612 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1614 wined3d_mutex_unlock();
1619 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8
*iface
,
1620 D3DSTATEBLOCKTYPE Type
, DWORD
*handle
)
1622 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1623 struct wined3d_stateblock
*stateblock
;
1626 TRACE("iface %p, type %#x, handle %p.\n", iface
, Type
, handle
);
1628 if (Type
!= D3DSBT_ALL
1629 && Type
!= D3DSBT_PIXELSTATE
1630 && Type
!= D3DSBT_VERTEXSTATE
)
1632 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1633 return D3DERR_INVALIDCALL
;
1636 wined3d_mutex_lock();
1637 hr
= wined3d_stateblock_create(This
->wined3d_device
, (WINED3DSTATEBLOCKTYPE
)Type
, &stateblock
);
1640 wined3d_mutex_unlock();
1641 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1645 *handle
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1646 wined3d_mutex_unlock();
1648 if (*handle
== D3D8_INVALID_HANDLE
)
1650 ERR("Failed to allocate a handle.\n");
1651 wined3d_mutex_lock();
1652 wined3d_stateblock_decref(stateblock
);
1653 wined3d_mutex_unlock();
1658 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1663 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8
*iface
,
1664 const D3DCLIPSTATUS8
*pClipStatus
)
1666 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1669 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1670 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1672 wined3d_mutex_lock();
1673 hr
= wined3d_device_set_clip_status(This
->wined3d_device
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1674 wined3d_mutex_unlock();
1679 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8
*iface
,
1680 D3DCLIPSTATUS8
*pClipStatus
)
1682 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1685 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1687 wined3d_mutex_lock();
1688 hr
= wined3d_device_get_clip_status(This
->wined3d_device
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1689 wined3d_mutex_unlock();
1694 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8
*iface
,
1695 DWORD Stage
, IDirect3DBaseTexture8
**ppTexture
)
1697 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1698 struct wined3d_texture
*wined3d_texture
;
1701 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1703 if(ppTexture
== NULL
){
1704 return D3DERR_INVALIDCALL
;
1707 wined3d_mutex_lock();
1708 hr
= wined3d_device_get_texture(This
->wined3d_device
, Stage
, &wined3d_texture
);
1711 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage
, hr
);
1712 wined3d_mutex_unlock();
1717 if (wined3d_texture
)
1719 *ppTexture
= wined3d_texture_get_parent(wined3d_texture
);
1720 IDirect3DBaseTexture8_AddRef(*ppTexture
);
1721 wined3d_texture_decref(wined3d_texture
);
1727 wined3d_mutex_unlock();
1732 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8
*iface
, DWORD Stage
,
1733 IDirect3DBaseTexture8
*pTexture
)
1735 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1738 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, pTexture
);
1740 wined3d_mutex_lock();
1741 hr
= wined3d_device_set_texture(This
->wined3d_device
, Stage
,
1742 pTexture
? ((IDirect3DBaseTexture8Impl
*)pTexture
)->wined3d_texture
: NULL
);
1743 wined3d_mutex_unlock();
1748 static const struct tss_lookup
1755 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 0, unused */
1756 {FALSE
, WINED3DTSS_COLOROP
}, /* 1, D3DTSS_COLOROP */
1757 {FALSE
, WINED3DTSS_COLORARG1
}, /* 2, D3DTSS_COLORARG1 */
1758 {FALSE
, WINED3DTSS_COLORARG2
}, /* 3, D3DTSS_COLORARG2 */
1759 {FALSE
, WINED3DTSS_ALPHAOP
}, /* 4, D3DTSS_ALPHAOP */
1760 {FALSE
, WINED3DTSS_ALPHAARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1761 {FALSE
, WINED3DTSS_ALPHAARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1762 {FALSE
, WINED3DTSS_BUMPENVMAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1763 {FALSE
, WINED3DTSS_BUMPENVMAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1764 {FALSE
, WINED3DTSS_BUMPENVMAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1765 {FALSE
, WINED3DTSS_BUMPENVMAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1766 {FALSE
, WINED3DTSS_TEXCOORDINDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1767 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 12, unused */
1768 {TRUE
, WINED3DSAMP_ADDRESSU
}, /* 13, D3DTSS_ADDRESSU */
1769 {TRUE
, WINED3DSAMP_ADDRESSV
}, /* 14, D3DTSS_ADDRESSV */
1770 {TRUE
, WINED3DSAMP_BORDERCOLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1771 {TRUE
, WINED3DSAMP_MAGFILTER
}, /* 16, D3DTSS_MAGFILTER */
1772 {TRUE
, WINED3DSAMP_MINFILTER
}, /* 17, D3DTSS_MINFILTER */
1773 {TRUE
, WINED3DSAMP_MIPFILTER
}, /* 18, D3DTSS_MIPFILTER */
1774 {TRUE
, WINED3DSAMP_MIPMAPLODBIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1775 {TRUE
, WINED3DSAMP_MAXMIPLEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1776 {TRUE
, WINED3DSAMP_MAXANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1777 {FALSE
, WINED3DTSS_BUMPENVLSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1778 {FALSE
, WINED3DTSS_BUMPENVLOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1779 {FALSE
, WINED3DTSS_TEXTURETRANSFORMFLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1780 {TRUE
, WINED3DSAMP_ADDRESSW
}, /* 25, D3DTSS_ADDRESSW */
1781 {FALSE
, WINED3DTSS_COLORARG0
}, /* 26, D3DTSS_COLORARG0 */
1782 {FALSE
, WINED3DTSS_ALPHAARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1783 {FALSE
, WINED3DTSS_RESULTARG
}, /* 28, D3DTSS_RESULTARG */
1786 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8
*iface
,
1787 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1789 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1790 const struct tss_lookup
*l
;
1793 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1795 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1797 WARN("Invalid Type %#x passed.\n", Type
);
1801 l
= &tss_lookup
[Type
];
1803 wined3d_mutex_lock();
1804 if (l
->sampler_state
)
1805 hr
= wined3d_device_get_sampler_state(This
->wined3d_device
, Stage
, l
->state
, pValue
);
1807 hr
= wined3d_device_get_texture_stage_state(This
->wined3d_device
, Stage
, l
->state
, pValue
);
1808 wined3d_mutex_unlock();
1813 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8
*iface
,
1814 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1816 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1817 const struct tss_lookup
*l
;
1820 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1822 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1824 WARN("Invalid Type %#x passed.\n", Type
);
1828 l
= &tss_lookup
[Type
];
1830 wined3d_mutex_lock();
1831 if (l
->sampler_state
)
1832 hr
= wined3d_device_set_sampler_state(This
->wined3d_device
, Stage
, l
->state
, Value
);
1834 hr
= wined3d_device_set_texture_stage_state(This
->wined3d_device
, Stage
, l
->state
, Value
);
1835 wined3d_mutex_unlock();
1840 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8
*iface
,
1843 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1846 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1848 wined3d_mutex_lock();
1849 hr
= wined3d_device_validate_device(This
->wined3d_device
, pNumPasses
);
1850 wined3d_mutex_unlock();
1855 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8
*iface
,
1856 DWORD info_id
, void *info
, DWORD info_size
)
1858 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1863 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8
*iface
,
1864 UINT PaletteNumber
, const PALETTEENTRY
*pEntries
)
1866 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1869 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1871 wined3d_mutex_lock();
1872 hr
= wined3d_device_set_palette_entries(This
->wined3d_device
, PaletteNumber
, pEntries
);
1873 wined3d_mutex_unlock();
1878 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8
*iface
,
1879 UINT PaletteNumber
, PALETTEENTRY
*pEntries
)
1881 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1884 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1886 wined3d_mutex_lock();
1887 hr
= wined3d_device_get_palette_entries(This
->wined3d_device
, PaletteNumber
, pEntries
);
1888 wined3d_mutex_unlock();
1893 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8
*iface
,
1896 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1899 TRACE("iface %p, palette_idx %u.\n", iface
, PaletteNumber
);
1901 wined3d_mutex_lock();
1902 hr
= wined3d_device_set_current_texture_palette(This
->wined3d_device
, PaletteNumber
);
1903 wined3d_mutex_unlock();
1908 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8
*iface
,
1909 UINT
*PaletteNumber
)
1911 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1914 TRACE("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1916 wined3d_mutex_lock();
1917 hr
= wined3d_device_get_current_texture_palette(This
->wined3d_device
, PaletteNumber
);
1918 wined3d_mutex_unlock();
1923 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8
*iface
,
1924 D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
)
1926 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1929 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1930 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1932 wined3d_mutex_lock();
1933 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1934 hr
= wined3d_device_draw_primitive(This
->wined3d_device
, StartVertex
,
1935 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1936 wined3d_mutex_unlock();
1941 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
1942 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
,
1945 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1948 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1949 iface
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1951 wined3d_mutex_lock();
1952 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1953 hr
= wined3d_device_draw_indexed_primitive(This
->wined3d_device
, startIndex
,
1954 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1955 wined3d_mutex_unlock();
1960 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
1961 D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
,
1962 UINT VertexStreamZeroStride
)
1964 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1967 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1968 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1970 wined3d_mutex_lock();
1971 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1972 hr
= wined3d_device_draw_primitive_up(This
->wined3d_device
,
1973 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1974 pVertexStreamZeroData
, VertexStreamZeroStride
);
1975 wined3d_mutex_unlock();
1980 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
1981 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
,
1982 UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
,
1983 const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
1985 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1988 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1989 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1990 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1991 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1993 wined3d_mutex_lock();
1994 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1995 hr
= wined3d_device_draw_indexed_primitive_up(This
->wined3d_device
,
1996 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1997 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1998 wined3d_mutex_unlock();
2003 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8
*iface
,
2004 UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer8
*pDestBuffer
,
2007 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2008 IDirect3DVertexBuffer8Impl
*dest
= unsafe_impl_from_IDirect3DVertexBuffer8(pDestBuffer
);
2011 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2012 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, Flags
);
2014 wined3d_mutex_lock();
2015 hr
= wined3d_device_process_vertices(This
->wined3d_device
, SrcStartIndex
, DestIndex
,
2016 VertexCount
, dest
->wineD3DVertexBuffer
, NULL
, Flags
, dest
->fvf
);
2017 wined3d_mutex_unlock();
2022 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8
*iface
,
2023 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2025 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2026 IDirect3DVertexShader8Impl
*object
;
2027 DWORD shader_handle
;
2031 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2032 iface
, declaration
, byte_code
, shader
, usage
);
2034 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2037 ERR("Failed to allocate vertex shader memory.\n");
2039 return E_OUTOFMEMORY
;
2042 wined3d_mutex_lock();
2043 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_VS
);
2044 wined3d_mutex_unlock();
2045 if (handle
== D3D8_INVALID_HANDLE
)
2047 ERR("Failed to allocate vertex shader handle.\n");
2048 HeapFree(GetProcessHeap(), 0, object
);
2050 return E_OUTOFMEMORY
;
2053 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2055 hr
= vertexshader_init(object
, This
, declaration
, byte_code
, shader_handle
, usage
);
2058 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2059 wined3d_mutex_lock();
2060 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_VS
);
2061 wined3d_mutex_unlock();
2062 HeapFree(GetProcessHeap(), 0, object
);
2067 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2068 *shader
= shader_handle
;
2073 static IDirect3DVertexDeclaration8Impl
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
2075 IDirect3DVertexDeclaration8Impl
*d3d8_declaration
;
2077 int p
, low
, high
; /* deliberately signed */
2078 struct FvfToDecl
*convertedDecls
= This
->decls
;
2080 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2083 high
= This
->numConvertedDecls
- 1;
2084 while(low
<= high
) {
2085 p
= (low
+ high
) >> 1;
2087 if(convertedDecls
[p
].fvf
== fvf
) {
2088 TRACE("found %p\n", convertedDecls
[p
].decl
);
2089 return (IDirect3DVertexDeclaration8Impl
*)convertedDecls
[p
].decl
;
2090 } else if(convertedDecls
[p
].fvf
< fvf
) {
2096 TRACE("not found. Creating and inserting at position %d.\n", low
);
2098 d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
));
2099 if (!d3d8_declaration
)
2101 ERR("Memory allocation failed.\n");
2105 hr
= vertexdeclaration_init_fvf(d3d8_declaration
, This
, fvf
);
2108 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2109 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
2113 if(This
->declArraySize
== This
->numConvertedDecls
) {
2114 int grow
= This
->declArraySize
/ 2;
2115 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2116 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
2117 if(!convertedDecls
) {
2118 /* This will destroy it */
2119 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8
*)d3d8_declaration
);
2122 This
->decls
= convertedDecls
;
2123 This
->declArraySize
+= grow
;
2126 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
2127 convertedDecls
[low
].decl
= (IDirect3DVertexDeclaration8
*)d3d8_declaration
;
2128 convertedDecls
[low
].fvf
= fvf
;
2129 This
->numConvertedDecls
++;
2131 TRACE("Returning %p. %u decls in array\n", d3d8_declaration
, This
->numConvertedDecls
);
2132 return d3d8_declaration
;
2135 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2137 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2138 IDirect3DVertexShader8Impl
*shader
;
2141 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2143 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
2144 TRACE("Setting FVF, %#x\n", pShader
);
2146 wined3d_mutex_lock();
2147 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2148 IDirect3DDevice8Impl_FindDecl(This
, pShader
)->wined3d_vertex_declaration
);
2149 wined3d_device_set_vertex_shader(This
->wined3d_device
, NULL
);
2150 wined3d_mutex_unlock();
2155 TRACE("Setting shader\n");
2157 wined3d_mutex_lock();
2158 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2161 WARN("Invalid handle (%#x) passed.\n", pShader
);
2162 wined3d_mutex_unlock();
2164 return D3DERR_INVALIDCALL
;
2167 hr
= wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2168 ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
);
2170 hr
= wined3d_device_set_vertex_shader(This
->wined3d_device
, shader
->wined3d_shader
);
2171 wined3d_mutex_unlock();
2173 TRACE("Returning hr %#x\n", hr
);
2178 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*ppShader
)
2180 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2181 struct wined3d_vertex_declaration
*wined3d_declaration
;
2182 IDirect3DVertexDeclaration8
*d3d8_declaration
;
2185 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2187 wined3d_mutex_lock();
2188 hr
= wined3d_device_get_vertex_declaration(This
->wined3d_device
, &wined3d_declaration
);
2191 wined3d_mutex_unlock();
2192 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2193 This
, hr
, This
->wined3d_device
);
2197 if (!wined3d_declaration
)
2199 wined3d_mutex_unlock();
2204 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2205 wined3d_vertex_declaration_decref(wined3d_declaration
);
2206 wined3d_mutex_unlock();
2207 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)d3d8_declaration
)->shader_handle
;
2209 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2214 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2216 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2217 IDirect3DVertexShader8Impl
*shader
;
2218 struct wined3d_shader
*cur
;
2220 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2222 wined3d_mutex_lock();
2223 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2226 WARN("Invalid handle (%#x) passed.\n", pShader
);
2227 wined3d_mutex_unlock();
2229 return D3DERR_INVALIDCALL
;
2232 cur
= wined3d_device_get_vertex_shader(This
->wined3d_device
);
2235 if (cur
== shader
->wined3d_shader
)
2236 IDirect3DDevice8_SetVertexShader(iface
, 0);
2237 wined3d_shader_decref(cur
);
2240 wined3d_mutex_unlock();
2242 if (IDirect3DVertexShader8_Release(&shader
->IDirect3DVertexShader8_iface
))
2244 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2250 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2251 DWORD Register
, const void *pConstantData
, DWORD ConstantCount
)
2253 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2256 TRACE("iface %p, register %u, data %p, count %u.\n",
2257 iface
, Register
, pConstantData
, ConstantCount
);
2259 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2260 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2261 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2262 return D3DERR_INVALIDCALL
;
2265 wined3d_mutex_lock();
2266 hr
= wined3d_device_set_vs_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2267 wined3d_mutex_unlock();
2272 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2273 DWORD Register
, void *pConstantData
, DWORD ConstantCount
)
2275 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2278 TRACE("iface %p, register %u, data %p, count %u.\n",
2279 iface
, Register
, pConstantData
, ConstantCount
);
2281 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2282 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2283 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2284 return D3DERR_INVALIDCALL
;
2287 wined3d_mutex_lock();
2288 hr
= wined3d_device_get_vs_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2289 wined3d_mutex_unlock();
2294 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2295 DWORD pVertexShader
, void *pData
, DWORD
*pSizeOfData
)
2297 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2298 IDirect3DVertexDeclaration8Impl
*declaration
;
2299 IDirect3DVertexShader8Impl
*shader
;
2301 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2302 iface
, pVertexShader
, pData
, pSizeOfData
);
2304 wined3d_mutex_lock();
2305 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2306 wined3d_mutex_unlock();
2310 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2311 return D3DERR_INVALIDCALL
;
2313 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
2315 /* If pData is NULL, we just return the required size of the buffer. */
2317 *pSizeOfData
= declaration
->elements_size
;
2321 /* MSDN claims that if *pSizeOfData is smaller than the required size
2322 * we should write the required size and return D3DERR_MOREDATA.
2323 * That's not actually true. */
2324 if (*pSizeOfData
< declaration
->elements_size
) {
2325 return D3DERR_INVALIDCALL
;
2328 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
2333 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2334 DWORD pVertexShader
, void *pData
, DWORD
*pSizeOfData
)
2336 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2337 IDirect3DVertexShader8Impl
*shader
= NULL
;
2340 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2341 iface
, pVertexShader
, pData
, pSizeOfData
);
2343 wined3d_mutex_lock();
2344 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2347 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2348 wined3d_mutex_unlock();
2350 return D3DERR_INVALIDCALL
;
2353 if (!shader
->wined3d_shader
)
2355 wined3d_mutex_unlock();
2360 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, pData
, pSizeOfData
);
2361 wined3d_mutex_unlock();
2366 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8
*iface
,
2367 IDirect3DIndexBuffer8
*pIndexData
, UINT baseVertexIndex
)
2369 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2370 IDirect3DIndexBuffer8Impl
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(pIndexData
);
2373 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, pIndexData
, baseVertexIndex
);
2375 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2376 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2377 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2378 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2381 wined3d_mutex_lock();
2382 wined3d_device_set_base_vertex_index(This
->wined3d_device
, baseVertexIndex
);
2383 hr
= wined3d_device_set_index_buffer(This
->wined3d_device
,
2384 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2385 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2386 wined3d_mutex_unlock();
2391 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8
*iface
,
2392 IDirect3DIndexBuffer8
**ppIndexData
, UINT
*pBaseVertexIndex
)
2394 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2395 struct wined3d_buffer
*retIndexData
= NULL
;
2398 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, ppIndexData
, pBaseVertexIndex
);
2400 if(ppIndexData
== NULL
){
2401 return D3DERR_INVALIDCALL
;
2404 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2405 wined3d_mutex_lock();
2406 *pBaseVertexIndex
= wined3d_device_get_base_vertex_index(This
->wined3d_device
);
2407 hr
= wined3d_device_get_index_buffer(This
->wined3d_device
, &retIndexData
);
2408 if (SUCCEEDED(hr
) && retIndexData
)
2410 *ppIndexData
= wined3d_buffer_get_parent(retIndexData
);
2411 IDirect3DIndexBuffer8_AddRef(*ppIndexData
);
2412 wined3d_buffer_decref(retIndexData
);
2414 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2415 *ppIndexData
= NULL
;
2417 wined3d_mutex_unlock();
2422 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8
*iface
,
2423 const DWORD
*byte_code
, DWORD
*shader
)
2425 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2426 IDirect3DPixelShader8Impl
*object
;
2427 DWORD shader_handle
;
2431 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2435 TRACE("(%p) Invalid call\n", This
);
2436 return D3DERR_INVALIDCALL
;
2439 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2442 ERR("Failed to allocate pixel shader memmory.\n");
2443 return E_OUTOFMEMORY
;
2446 wined3d_mutex_lock();
2447 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_PS
);
2448 wined3d_mutex_unlock();
2449 if (handle
== D3D8_INVALID_HANDLE
)
2451 ERR("Failed to allocate pixel shader handle.\n");
2452 HeapFree(GetProcessHeap(), 0, object
);
2453 return E_OUTOFMEMORY
;
2456 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2458 hr
= pixelshader_init(object
, This
, byte_code
, shader_handle
);
2461 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2462 wined3d_mutex_lock();
2463 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_PS
);
2464 wined3d_mutex_unlock();
2465 HeapFree(GetProcessHeap(), 0, object
);
2470 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2471 *shader
= shader_handle
;
2476 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2478 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2479 IDirect3DPixelShader8Impl
*shader
;
2482 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2484 wined3d_mutex_lock();
2488 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
, NULL
);
2489 wined3d_mutex_unlock();
2493 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2496 WARN("Invalid handle (%#x) passed.\n", pShader
);
2497 wined3d_mutex_unlock();
2498 return D3DERR_INVALIDCALL
;
2501 TRACE("(%p) : Setting shader %p\n", This
, shader
);
2502 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
, shader
->wined3d_shader
);
2503 wined3d_mutex_unlock();
2508 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*ppShader
)
2510 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2511 struct wined3d_shader
*object
;
2513 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2515 if (NULL
== ppShader
) {
2516 TRACE("(%p) Invalid call\n", This
);
2517 return D3DERR_INVALIDCALL
;
2520 wined3d_mutex_lock();
2521 object
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2524 IDirect3DPixelShader8Impl
*d3d8_shader
;
2525 d3d8_shader
= wined3d_shader_get_parent(object
);
2526 wined3d_shader_decref(object
);
2527 *ppShader
= d3d8_shader
->handle
;
2533 wined3d_mutex_unlock();
2535 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2540 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2542 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2543 IDirect3DPixelShader8Impl
*shader
;
2544 struct wined3d_shader
*cur
;
2546 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2548 wined3d_mutex_lock();
2550 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2553 WARN("Invalid handle (%#x) passed.\n", pShader
);
2554 wined3d_mutex_unlock();
2555 return D3DERR_INVALIDCALL
;
2558 cur
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2561 if (cur
== shader
->wined3d_shader
)
2562 IDirect3DDevice8_SetPixelShader(iface
, 0);
2563 wined3d_shader_decref(cur
);
2566 wined3d_mutex_unlock();
2568 if (IDirect3DPixelShader8_Release(&shader
->IDirect3DPixelShader8_iface
))
2570 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2576 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2577 DWORD Register
, const void *pConstantData
, DWORD ConstantCount
)
2579 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2582 TRACE("iface %p, register %u, data %p, count %u.\n",
2583 iface
, Register
, pConstantData
, ConstantCount
);
2585 wined3d_mutex_lock();
2586 hr
= wined3d_device_set_ps_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2587 wined3d_mutex_unlock();
2592 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2593 DWORD Register
, void *pConstantData
, DWORD ConstantCount
)
2595 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2598 TRACE("iface %p, register %u, data %p, count %u.\n",
2599 iface
, Register
, pConstantData
, ConstantCount
);
2601 wined3d_mutex_lock();
2602 hr
= wined3d_device_get_ps_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2603 wined3d_mutex_unlock();
2608 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2609 DWORD pPixelShader
, void *pData
, DWORD
*pSizeOfData
)
2611 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2612 IDirect3DPixelShader8Impl
*shader
= NULL
;
2615 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2616 iface
, pPixelShader
, pData
, pSizeOfData
);
2618 wined3d_mutex_lock();
2619 shader
= d3d8_get_object(&This
->handle_table
, pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2622 WARN("Invalid handle (%#x) passed.\n", pPixelShader
);
2623 wined3d_mutex_unlock();
2625 return D3DERR_INVALIDCALL
;
2628 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, pData
, pSizeOfData
);
2629 wined3d_mutex_unlock();
2634 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8
*iface
, UINT Handle
,
2635 const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
)
2637 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2640 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2641 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2643 wined3d_mutex_lock();
2644 hr
= wined3d_device_draw_rect_patch(This
->wined3d_device
, Handle
,
2645 pNumSegs
, (const WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2646 wined3d_mutex_unlock();
2651 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8
*iface
, UINT Handle
,
2652 const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
)
2654 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2657 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2658 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2660 wined3d_mutex_lock();
2661 hr
= wined3d_device_draw_tri_patch(This
->wined3d_device
, Handle
,
2662 pNumSegs
, (const WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2663 wined3d_mutex_unlock();
2668 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8
*iface
, UINT Handle
)
2670 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2673 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2675 wined3d_mutex_lock();
2676 hr
= wined3d_device_delete_patch(This
->wined3d_device
, Handle
);
2677 wined3d_mutex_unlock();
2682 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8
*iface
,
2683 UINT StreamNumber
, IDirect3DVertexBuffer8
*pStreamData
, UINT Stride
)
2685 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2686 IDirect3DVertexBuffer8Impl
*streamdata
= unsafe_impl_from_IDirect3DVertexBuffer8(pStreamData
);
2689 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2690 iface
, StreamNumber
, pStreamData
, Stride
);
2692 wined3d_mutex_lock();
2693 hr
= wined3d_device_set_stream_source(This
->wined3d_device
, StreamNumber
,
2694 streamdata
? streamdata
->wineD3DVertexBuffer
: NULL
, 0/* Offset in bytes */, Stride
);
2695 wined3d_mutex_unlock();
2700 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8
*iface
,
2701 UINT StreamNumber
, IDirect3DVertexBuffer8
**pStream
, UINT
*pStride
)
2703 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2704 struct wined3d_buffer
*retStream
= NULL
;
2707 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2708 iface
, StreamNumber
, pStream
, pStride
);
2710 if(pStream
== NULL
){
2711 return D3DERR_INVALIDCALL
;
2714 wined3d_mutex_lock();
2715 hr
= wined3d_device_get_stream_source(This
->wined3d_device
, StreamNumber
,
2716 &retStream
, 0 /* Offset in bytes */, pStride
);
2717 if (SUCCEEDED(hr
) && retStream
)
2719 *pStream
= wined3d_buffer_get_parent(retStream
);
2720 IDirect3DVertexBuffer8_AddRef(*pStream
);
2721 wined3d_buffer_decref(retStream
);
2725 if (FAILED(hr
)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr
);
2728 wined3d_mutex_unlock();
2733 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2735 IDirect3DDevice8Impl_QueryInterface
,
2736 IDirect3DDevice8Impl_AddRef
,
2737 IDirect3DDevice8Impl_Release
,
2738 IDirect3DDevice8Impl_TestCooperativeLevel
,
2739 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2740 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2741 IDirect3DDevice8Impl_GetDirect3D
,
2742 IDirect3DDevice8Impl_GetDeviceCaps
,
2743 IDirect3DDevice8Impl_GetDisplayMode
,
2744 IDirect3DDevice8Impl_GetCreationParameters
,
2745 IDirect3DDevice8Impl_SetCursorProperties
,
2746 IDirect3DDevice8Impl_SetCursorPosition
,
2747 IDirect3DDevice8Impl_ShowCursor
,
2748 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2749 IDirect3DDevice8Impl_Reset
,
2750 IDirect3DDevice8Impl_Present
,
2751 IDirect3DDevice8Impl_GetBackBuffer
,
2752 IDirect3DDevice8Impl_GetRasterStatus
,
2753 IDirect3DDevice8Impl_SetGammaRamp
,
2754 IDirect3DDevice8Impl_GetGammaRamp
,
2755 IDirect3DDevice8Impl_CreateTexture
,
2756 IDirect3DDevice8Impl_CreateVolumeTexture
,
2757 IDirect3DDevice8Impl_CreateCubeTexture
,
2758 IDirect3DDevice8Impl_CreateVertexBuffer
,
2759 IDirect3DDevice8Impl_CreateIndexBuffer
,
2760 IDirect3DDevice8Impl_CreateRenderTarget
,
2761 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2762 IDirect3DDevice8Impl_CreateImageSurface
,
2763 IDirect3DDevice8Impl_CopyRects
,
2764 IDirect3DDevice8Impl_UpdateTexture
,
2765 IDirect3DDevice8Impl_GetFrontBuffer
,
2766 IDirect3DDevice8Impl_SetRenderTarget
,
2767 IDirect3DDevice8Impl_GetRenderTarget
,
2768 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2769 IDirect3DDevice8Impl_BeginScene
,
2770 IDirect3DDevice8Impl_EndScene
,
2771 IDirect3DDevice8Impl_Clear
,
2772 IDirect3DDevice8Impl_SetTransform
,
2773 IDirect3DDevice8Impl_GetTransform
,
2774 IDirect3DDevice8Impl_MultiplyTransform
,
2775 IDirect3DDevice8Impl_SetViewport
,
2776 IDirect3DDevice8Impl_GetViewport
,
2777 IDirect3DDevice8Impl_SetMaterial
,
2778 IDirect3DDevice8Impl_GetMaterial
,
2779 IDirect3DDevice8Impl_SetLight
,
2780 IDirect3DDevice8Impl_GetLight
,
2781 IDirect3DDevice8Impl_LightEnable
,
2782 IDirect3DDevice8Impl_GetLightEnable
,
2783 IDirect3DDevice8Impl_SetClipPlane
,
2784 IDirect3DDevice8Impl_GetClipPlane
,
2785 IDirect3DDevice8Impl_SetRenderState
,
2786 IDirect3DDevice8Impl_GetRenderState
,
2787 IDirect3DDevice8Impl_BeginStateBlock
,
2788 IDirect3DDevice8Impl_EndStateBlock
,
2789 IDirect3DDevice8Impl_ApplyStateBlock
,
2790 IDirect3DDevice8Impl_CaptureStateBlock
,
2791 IDirect3DDevice8Impl_DeleteStateBlock
,
2792 IDirect3DDevice8Impl_CreateStateBlock
,
2793 IDirect3DDevice8Impl_SetClipStatus
,
2794 IDirect3DDevice8Impl_GetClipStatus
,
2795 IDirect3DDevice8Impl_GetTexture
,
2796 IDirect3DDevice8Impl_SetTexture
,
2797 IDirect3DDevice8Impl_GetTextureStageState
,
2798 IDirect3DDevice8Impl_SetTextureStageState
,
2799 IDirect3DDevice8Impl_ValidateDevice
,
2800 IDirect3DDevice8Impl_GetInfo
,
2801 IDirect3DDevice8Impl_SetPaletteEntries
,
2802 IDirect3DDevice8Impl_GetPaletteEntries
,
2803 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2804 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2805 IDirect3DDevice8Impl_DrawPrimitive
,
2806 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2807 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2808 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2809 IDirect3DDevice8Impl_ProcessVertices
,
2810 IDirect3DDevice8Impl_CreateVertexShader
,
2811 IDirect3DDevice8Impl_SetVertexShader
,
2812 IDirect3DDevice8Impl_GetVertexShader
,
2813 IDirect3DDevice8Impl_DeleteVertexShader
,
2814 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2815 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2816 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2817 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2818 IDirect3DDevice8Impl_SetStreamSource
,
2819 IDirect3DDevice8Impl_GetStreamSource
,
2820 IDirect3DDevice8Impl_SetIndices
,
2821 IDirect3DDevice8Impl_GetIndices
,
2822 IDirect3DDevice8Impl_CreatePixelShader
,
2823 IDirect3DDevice8Impl_SetPixelShader
,
2824 IDirect3DDevice8Impl_GetPixelShader
,
2825 IDirect3DDevice8Impl_DeletePixelShader
,
2826 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2827 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2828 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2829 IDirect3DDevice8Impl_DrawRectPatch
,
2830 IDirect3DDevice8Impl_DrawTriPatch
,
2831 IDirect3DDevice8Impl_DeletePatch
2834 static inline IDirect3DDevice8Impl
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
2836 return CONTAINING_RECORD(device_parent
, IDirect3DDevice8Impl
, device_parent
);
2839 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2840 struct wined3d_device
*device
)
2842 TRACE("device_parent %p, device %p\n", device_parent
, device
);
2845 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
2846 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
2847 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, struct wined3d_surface
**surface
)
2849 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2850 IDirect3DSurface8Impl
*d3d_surface
;
2851 BOOL lockable
= TRUE
;
2854 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2855 "\tpool %#x, level %u, face %u, surface %p.\n",
2856 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2859 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
)) lockable
= FALSE
;
2861 hr
= IDirect3DDevice8Impl_CreateSurface(device
, width
, height
,
2862 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2863 (IDirect3DSurface8
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2866 WARN("Failed to create surface, hr %#x.\n", hr
);
2870 *surface
= d3d_surface
->wined3d_surface
;
2871 wined3d_surface_incref(*surface
);
2873 d3d_surface
->container
= container_parent
;
2874 IUnknown_Release(d3d_surface
->parentDevice
);
2875 d3d_surface
->parentDevice
= NULL
;
2877 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2878 d3d_surface
->forwardReference
= container_parent
;
2883 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
2884 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
2885 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
2886 struct wined3d_surface
**surface
)
2888 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2889 IDirect3DSurface8Impl
*d3d_surface
;
2892 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2893 "\tmultisample_quality %u, lockable %u, surface %p.\n",
2894 device_parent
, container_parent
, width
, height
, format
,
2895 multisample_type
, multisample_quality
, lockable
, surface
);
2897 hr
= IDirect3DDevice8_CreateRenderTarget(&device
->IDirect3DDevice8_iface
, width
, height
,
2898 d3dformat_from_wined3dformat(format
), multisample_type
, lockable
, (IDirect3DSurface8
**)&d3d_surface
);
2901 WARN("Failed to create rendertarget, hr %#x.\n", hr
);
2905 *surface
= d3d_surface
->wined3d_surface
;
2906 wined3d_surface_incref(*surface
);
2908 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice8_iface
;
2909 /* Implicit surfaces are created with an refcount of 0 */
2910 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2915 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
2916 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2917 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
2919 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2920 IDirect3DSurface8Impl
*d3d_surface
;
2923 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2924 "\tmultisample_quality %u, discard %u, surface %p.\n",
2925 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2927 hr
= IDirect3DDevice8_CreateDepthStencilSurface(&device
->IDirect3DDevice8_iface
, width
, height
,
2928 d3dformat_from_wined3dformat(format
), multisample_type
, (IDirect3DSurface8
**)&d3d_surface
);
2931 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr
);
2935 *surface
= d3d_surface
->wined3d_surface
;
2936 wined3d_surface_incref(*surface
);
2938 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice8_iface
;
2939 /* Implicit surfaces are created with an refcount of 0 */
2940 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2945 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
2946 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
2947 WINED3DPOOL pool
, DWORD usage
, struct wined3d_volume
**volume
)
2949 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2950 IDirect3DVolume8Impl
*object
;
2953 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2954 "format %#x, pool %#x, usage %#x, volume %p.\n",
2955 device_parent
, container_parent
, width
, height
, depth
,
2956 format
, pool
, usage
, volume
);
2958 /* Allocate the storage for the device */
2959 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2962 FIXME("Allocation of memory failed\n");
2964 return D3DERR_OUTOFVIDEOMEMORY
;
2967 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
2970 WARN("Failed to initialize volume, hr %#x.\n", hr
);
2971 HeapFree(GetProcessHeap(), 0, object
);
2975 *volume
= object
->wined3d_volume
;
2976 wined3d_volume_incref(*volume
);
2977 IDirect3DVolume8_Release(&object
->IDirect3DVolume8_iface
);
2979 object
->container
= container_parent
;
2980 object
->forwardReference
= container_parent
;
2982 TRACE("Created volume %p.\n", object
);
2987 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
2988 WINED3DPRESENT_PARAMETERS
*present_parameters
, struct wined3d_swapchain
**swapchain
)
2990 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2991 D3DPRESENT_PARAMETERS local_parameters
;
2992 IDirect3DSwapChain8
*d3d_swapchain
;
2995 TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent
, present_parameters
, swapchain
);
2997 /* Copy the presentation parameters */
2998 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
2999 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
3000 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
3001 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
3002 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
3003 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
3004 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
3005 local_parameters
.Windowed
= present_parameters
->Windowed
;
3006 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
3007 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
3008 local_parameters
.Flags
= present_parameters
->Flags
;
3009 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
3010 local_parameters
.FullScreen_PresentationInterval
= present_parameters
->PresentationInterval
;
3012 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(&device
->IDirect3DDevice8_iface
,
3013 &local_parameters
, &d3d_swapchain
);
3016 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3021 *swapchain
= ((IDirect3DSwapChain8Impl
*)d3d_swapchain
)->wined3d_swapchain
;
3022 wined3d_swapchain_incref(*swapchain
);
3023 IDirect3DSwapChain8_Release(d3d_swapchain
);
3025 /* Copy back the presentation parameters */
3026 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
3027 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
3028 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
3029 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
3030 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
3031 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
3032 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
3033 present_parameters
->Windowed
= local_parameters
.Windowed
;
3034 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
3035 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
3036 present_parameters
->Flags
= local_parameters
.Flags
;
3037 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
3038 present_parameters
->PresentationInterval
= local_parameters
.FullScreen_PresentationInterval
;
3043 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3045 device_parent_wined3d_device_created
,
3046 device_parent_create_surface
,
3047 device_parent_create_rendertarget
,
3048 device_parent_create_depth_stencil
,
3049 device_parent_create_volume
,
3050 device_parent_create_swapchain
,
3053 static void setup_fpu(void)
3055 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3057 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3058 cw
= (cw
& ~0xf3f) | 0x3f;
3059 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3061 FIXME("FPU setup not implemented for this platform.\n");
3065 HRESULT
device_init(IDirect3DDevice8Impl
*device
, IDirect3D8Impl
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3066 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3068 WINED3DPRESENT_PARAMETERS wined3d_parameters
;
3071 device
->IDirect3DDevice8_iface
.lpVtbl
= &Direct3DDevice8_Vtbl
;
3072 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3074 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3075 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
3076 if (!device
->handle_table
.entries
)
3078 ERR("Failed to allocate handle table memory.\n");
3079 return E_OUTOFMEMORY
;
3081 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3083 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3085 wined3d_mutex_lock();
3086 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3087 &device
->device_parent
, &device
->wined3d_device
);
3090 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3091 wined3d_mutex_unlock();
3092 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3096 if (!parameters
->Windowed
)
3098 HWND device_window
= parameters
->hDeviceWindow
;
3101 focus_window
= device_window
;
3102 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3104 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3105 wined3d_device_decref(device
->wined3d_device
);
3106 wined3d_mutex_unlock();
3107 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3112 device_window
= focus_window
;
3113 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3114 parameters
->BackBufferWidth
,
3115 parameters
->BackBufferHeight
);
3118 if (flags
& D3DCREATE_MULTITHREADED
)
3119 wined3d_device_set_multithreaded(device
->wined3d_device
);
3121 wined3d_parameters
.BackBufferWidth
= parameters
->BackBufferWidth
;
3122 wined3d_parameters
.BackBufferHeight
= parameters
->BackBufferHeight
;
3123 wined3d_parameters
.BackBufferFormat
= wined3dformat_from_d3dformat(parameters
->BackBufferFormat
);
3124 wined3d_parameters
.BackBufferCount
= parameters
->BackBufferCount
;
3125 wined3d_parameters
.MultiSampleType
= parameters
->MultiSampleType
;
3126 wined3d_parameters
.MultiSampleQuality
= 0; /* d3d9 only */
3127 wined3d_parameters
.SwapEffect
= parameters
->SwapEffect
;
3128 wined3d_parameters
.hDeviceWindow
= parameters
->hDeviceWindow
;
3129 wined3d_parameters
.Windowed
= parameters
->Windowed
;
3130 wined3d_parameters
.EnableAutoDepthStencil
= parameters
->EnableAutoDepthStencil
;
3131 wined3d_parameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(parameters
->AutoDepthStencilFormat
);
3132 wined3d_parameters
.Flags
= parameters
->Flags
;
3133 wined3d_parameters
.FullScreen_RefreshRateInHz
= parameters
->FullScreen_RefreshRateInHz
;
3134 wined3d_parameters
.PresentationInterval
= parameters
->FullScreen_PresentationInterval
;
3135 wined3d_parameters
.AutoRestoreDisplayMode
= TRUE
;
3137 hr
= wined3d_device_init_3d(device
->wined3d_device
, &wined3d_parameters
);
3140 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3141 wined3d_device_release_focus_window(device
->wined3d_device
);
3142 wined3d_device_decref(device
->wined3d_device
);
3143 wined3d_mutex_unlock();
3144 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3148 hr
= wined3d_device_set_render_state(device
->wined3d_device
, WINED3DRS_POINTSIZE_MIN
, 0);
3149 wined3d_mutex_unlock();
3152 ERR("Failed to set minimum pointsize, hr %#x.\n", hr
);
3156 parameters
->BackBufferWidth
= wined3d_parameters
.BackBufferWidth
;
3157 parameters
->BackBufferHeight
= wined3d_parameters
.BackBufferHeight
;
3158 parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.BackBufferFormat
);
3159 parameters
->BackBufferCount
= wined3d_parameters
.BackBufferCount
;
3160 parameters
->MultiSampleType
= wined3d_parameters
.MultiSampleType
;
3161 parameters
->SwapEffect
= wined3d_parameters
.SwapEffect
;
3162 parameters
->hDeviceWindow
= wined3d_parameters
.hDeviceWindow
;
3163 parameters
->Windowed
= wined3d_parameters
.Windowed
;
3164 parameters
->EnableAutoDepthStencil
= wined3d_parameters
.EnableAutoDepthStencil
;
3165 parameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.AutoDepthStencilFormat
);
3166 parameters
->Flags
= wined3d_parameters
.Flags
;
3167 parameters
->FullScreen_RefreshRateInHz
= wined3d_parameters
.FullScreen_RefreshRateInHz
;
3168 parameters
->FullScreen_PresentationInterval
= wined3d_parameters
.PresentationInterval
;
3170 device
->declArraySize
= 16;
3171 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
3174 ERR("Failed to allocate FVF vertex delcaration map memory.\n");
3179 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3180 IDirect3D8_AddRef(device
->d3d_parent
);
3185 wined3d_mutex_lock();
3186 wined3d_device_uninit_3d(device
->wined3d_device
);
3187 wined3d_device_release_focus_window(device
->wined3d_device
);
3188 wined3d_device_decref(device
->wined3d_device
);
3189 wined3d_mutex_unlock();
3190 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);