gdi32: Pass the source/dest visible rectangles to the AlphaBlend driver entry point.
[wine/testsucceed.git] / dlls / ddraw / ddraw.c
blobbde37033dd11dcff3b4eaaac560f9250375222d9
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
33 "display",
34 "DirectDraw HAL",
35 { { 0x00010001, 0x00010001 } },
36 0, 0, 0, 0,
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name[100];
45 char device_name[100];
46 const GUID *device_guid;
47 } device_list7[] =
49 /* T&L HAL device */
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52 "Wine D3D7 T&L HAL",
53 &IID_IDirect3DTnLHalDevice,
56 /* HAL device */
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
59 "Wine D3D7 HAL",
60 &IID_IDirect3DHALDevice,
63 /* RGB device */
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
66 "Wine D3D7 RGB",
67 &IID_IDirect3DRGBDevice,
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
75 ddraw_null_wined3d_object_destroyed,
78 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
80 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
83 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
85 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
88 static inline IDirectDrawImpl *impl_from_IDirectDraw3(IDirectDraw3 *iface)
90 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw3_iface);
93 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
95 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
98 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
100 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
103 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
105 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
108 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
110 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
113 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
115 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
118 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
120 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
123 /*****************************************************************************
124 * IUnknown Methods
125 *****************************************************************************/
127 /*****************************************************************************
128 * IDirectDraw7::QueryInterface
130 * Queries different interfaces of the DirectDraw object. It can return
131 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
132 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
133 * method.
134 * The returned interface is AddRef()-ed before it's returned
136 * Used for version 1, 2, 4 and 7
138 * Params:
139 * refiid: Interface ID asked for
140 * obj: Used to return the interface pointer
142 * Returns:
143 * S_OK if an interface was found
144 * E_NOINTERFACE if the requested interface wasn't found
146 *****************************************************************************/
147 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
149 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
151 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
153 /* Can change surface impl type */
154 EnterCriticalSection(&ddraw_cs);
156 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
157 *obj = NULL;
159 if(!refiid)
161 LeaveCriticalSection(&ddraw_cs);
162 return DDERR_INVALIDPARAMS;
165 /* Check DirectDraw Interfaces */
166 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
167 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
169 *obj = This;
170 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
172 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
174 *obj = &This->IDirectDraw4_iface;
175 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
177 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
179 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
180 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
181 *obj = NULL;
182 LeaveCriticalSection(&ddraw_cs);
183 return E_NOINTERFACE;
185 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
187 *obj = &This->IDirectDraw2_iface;
188 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
190 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
192 *obj = &This->IDirectDraw_iface;
193 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
196 /* Direct3D
197 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
198 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
199 * who had this idea and why. The older interfaces can query and IDirect3D version
200 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
201 * and messy to implement with the common creation function, so it has been left out here.
203 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
204 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
205 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
206 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
208 /* Check the surface implementation */
209 if(This->ImplType == SURFACE_UNKNOWN)
211 /* Apps may create the IDirect3D Interface before the primary surface.
212 * set the surface implementation */
213 This->ImplType = SURFACE_OPENGL;
214 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
216 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
218 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
219 ERR(" (%p) You may want to contact wine-devel for help\n", This);
220 /* Should I assert(0) here??? */
222 else if(This->ImplType != SURFACE_OPENGL)
224 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
225 /* Do not abort here, only reject 3D Device creation */
228 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
230 This->d3dversion = 1;
231 *obj = &This->IDirect3D_iface;
232 TRACE(" returning Direct3D interface at %p.\n", *obj);
234 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
236 This->d3dversion = 2;
237 *obj = &This->IDirect3D2_iface;
238 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
240 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
242 This->d3dversion = 3;
243 *obj = &This->IDirect3D3_iface;
244 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
246 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
248 This->d3dversion = 7;
249 *obj = &This->IDirect3D7_iface;
250 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
253 /* Unknown interface */
254 else
256 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
257 LeaveCriticalSection(&ddraw_cs);
258 return E_NOINTERFACE;
261 IUnknown_AddRef( (IUnknown *) *obj );
262 LeaveCriticalSection(&ddraw_cs);
263 return S_OK;
266 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
268 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
270 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
272 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
275 static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
277 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
279 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
281 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
284 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
286 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
288 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
290 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
293 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
295 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
297 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
299 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
302 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
304 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
306 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
308 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
311 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
313 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
315 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
317 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
320 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
322 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
324 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
326 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
329 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
331 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
333 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
335 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
338 /*****************************************************************************
339 * IDirectDraw7::AddRef
341 * Increases the interfaces refcount, basically
343 * DDraw refcounting is a bit tricky. The different DirectDraw interface
344 * versions have individual refcounts, but the IDirect3D interfaces do not.
345 * All interfaces are from one object, that means calling QueryInterface on an
346 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
347 * IDirectDrawImpl object.
349 * That means all AddRef and Release implementations of IDirectDrawX work
350 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
351 * except of IDirect3D7 which thunks to IDirectDraw7
353 * Returns: The new refcount
355 *****************************************************************************/
356 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
358 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
359 ULONG ref = InterlockedIncrement(&This->ref7);
361 TRACE("%p increasing refcount to %u.\n", This, ref);
363 if(ref == 1) InterlockedIncrement(&This->numIfaces);
365 return ref;
368 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
370 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
371 ULONG ref = InterlockedIncrement(&This->ref4);
373 TRACE("%p increasing refcount to %u.\n", This, ref);
375 if (ref == 1) InterlockedIncrement(&This->numIfaces);
377 return ref;
380 static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
382 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
383 ULONG ref = InterlockedIncrement(&This->ref3);
385 TRACE("%p increasing refcount to %u.\n", This, ref);
387 if (ref == 1) InterlockedIncrement(&This->numIfaces);
389 return ref;
392 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
394 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
395 ULONG ref = InterlockedIncrement(&This->ref2);
397 TRACE("%p increasing refcount to %u.\n", This, ref);
399 if (ref == 1) InterlockedIncrement(&This->numIfaces);
401 return ref;
404 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
406 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
407 ULONG ref = InterlockedIncrement(&This->ref1);
409 TRACE("%p increasing refcount to %u.\n", This, ref);
411 if (ref == 1) InterlockedIncrement(&This->numIfaces);
413 return ref;
416 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
418 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
420 TRACE("iface %p.\n", iface);
422 return ddraw7_AddRef(&This->IDirectDraw7_iface);
425 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
427 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
429 TRACE("iface %p.\n", iface);
431 return ddraw1_AddRef(&This->IDirectDraw_iface);
434 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
436 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
438 TRACE("iface %p.\n", iface);
440 return ddraw1_AddRef(&This->IDirectDraw_iface);
443 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
445 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
447 TRACE("iface %p.\n", iface);
449 return ddraw1_AddRef(&This->IDirectDraw_iface);
452 /*****************************************************************************
453 * ddraw_destroy
455 * Destroys a ddraw object if all refcounts are 0. This is to share code
456 * between the IDirectDrawX::Release functions
458 * Params:
459 * This: DirectDraw object to destroy
461 *****************************************************************************/
462 static void ddraw_destroy(IDirectDrawImpl *This)
464 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
465 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
467 /* Destroy the device window if we created one */
468 if(This->devicewindow != 0)
470 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
471 DestroyWindow(This->devicewindow);
472 This->devicewindow = 0;
475 EnterCriticalSection(&ddraw_cs);
476 list_remove(&This->ddraw_list_entry);
477 LeaveCriticalSection(&ddraw_cs);
479 /* Release the attached WineD3D stuff */
480 wined3d_device_decref(This->wined3d_device);
481 wined3d_decref(This->wineD3D);
483 /* Now free the object */
484 HeapFree(GetProcessHeap(), 0, This);
487 /*****************************************************************************
488 * IDirectDraw7::Release
490 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
492 * Returns: The new refcount
493 *****************************************************************************/
494 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
496 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
497 ULONG ref = InterlockedDecrement(&This->ref7);
499 TRACE("%p decreasing refcount to %u.\n", This, ref);
501 if (!ref && !InterlockedDecrement(&This->numIfaces))
502 ddraw_destroy(This);
504 return ref;
507 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
509 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
510 ULONG ref = InterlockedDecrement(&This->ref4);
512 TRACE("%p decreasing refcount to %u.\n", This, ref);
514 if (!ref && !InterlockedDecrement(&This->numIfaces))
515 ddraw_destroy(This);
517 return ref;
520 static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
522 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
523 ULONG ref = InterlockedDecrement(&This->ref3);
525 TRACE("%p decreasing refcount to %u.\n", This, ref);
527 if (!ref && !InterlockedDecrement(&This->numIfaces))
528 ddraw_destroy(This);
530 return ref;
533 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
535 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
536 ULONG ref = InterlockedDecrement(&This->ref2);
538 TRACE("%p decreasing refcount to %u.\n", This, ref);
540 if (!ref && !InterlockedDecrement(&This->numIfaces))
541 ddraw_destroy(This);
543 return ref;
546 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
548 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
549 ULONG ref = InterlockedDecrement(&This->ref1);
551 TRACE("%p decreasing refcount to %u.\n", This, ref);
553 if (!ref && !InterlockedDecrement(&This->numIfaces))
554 ddraw_destroy(This);
556 return ref;
559 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
561 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
563 TRACE("iface %p.\n", iface);
565 return ddraw7_Release(&This->IDirectDraw7_iface);
568 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
570 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
572 TRACE("iface %p.\n", iface);
574 return ddraw1_Release(&This->IDirectDraw_iface);
577 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
579 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
581 TRACE("iface %p.\n", iface);
583 return ddraw1_Release(&This->IDirectDraw_iface);
586 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
588 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
590 TRACE("iface %p.\n", iface);
592 return ddraw1_Release(&This->IDirectDraw_iface);
595 /*****************************************************************************
596 * IDirectDraw methods
597 *****************************************************************************/
599 /*****************************************************************************
600 * IDirectDraw7::SetCooperativeLevel
602 * Sets the cooperative level for the DirectDraw object, and the window
603 * assigned to it. The cooperative level determines the general behavior
604 * of the DirectDraw application
606 * Warning: This is quite tricky, as it's not really documented which
607 * cooperative levels can be combined with each other. If a game fails
608 * after this function, try to check the cooperative levels passed on
609 * Windows, and if it returns something different.
611 * If you think that this function caused the failure because it writes a
612 * fixme, be sure to run again with a +ddraw trace.
614 * What is known about cooperative levels (See the ddraw modes test):
615 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
616 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
617 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
618 * DDSCL_FULLSCREEN can be activated
619 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
621 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
622 * DDSCL_SETFOCUSWINDOW (partially),
623 * DDSCL_MULTITHREADED (work in progress)
625 * Unhandled flags, which should be implemented
626 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
627 * expect any difference to a normal window for wine)
628 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
629 * rendering (Possible test case: Half-Life)
631 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
633 * These don't seem very important for wine:
634 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
636 * Returns:
637 * DD_OK if the cooperative level was set successfully
638 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
639 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
640 * (Probably others too, have to investigate)
642 *****************************************************************************/
643 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
645 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
646 HWND window;
648 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
649 DDRAW_dump_cooperativelevel(cooplevel);
651 EnterCriticalSection(&ddraw_cs);
653 /* Get the old window */
654 window = This->dest_window;
656 /* Tests suggest that we need one of them: */
657 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
658 DDSCL_NORMAL |
659 DDSCL_EXCLUSIVE )))
661 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
662 LeaveCriticalSection(&ddraw_cs);
663 return DDERR_INVALIDPARAMS;
666 /* Handle those levels first which set various hwnds */
667 if(cooplevel & DDSCL_SETFOCUSWINDOW)
669 /* This isn't compatible with a lot of flags */
670 if(cooplevel & ( DDSCL_MULTITHREADED |
671 DDSCL_CREATEDEVICEWINDOW |
672 DDSCL_FPUSETUP |
673 DDSCL_FPUPRESERVE |
674 DDSCL_ALLOWREBOOT |
675 DDSCL_ALLOWMODEX |
676 DDSCL_SETDEVICEWINDOW |
677 DDSCL_NORMAL |
678 DDSCL_EXCLUSIVE |
679 DDSCL_FULLSCREEN ) )
681 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
682 LeaveCriticalSection(&ddraw_cs);
683 return DDERR_INVALIDPARAMS;
686 if( (This->cooperative_level & DDSCL_EXCLUSIVE) && window )
688 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
689 LeaveCriticalSection(&ddraw_cs);
690 return DDERR_HWNDALREADYSET;
693 This->focuswindow = hwnd;
694 /* Won't use the hwnd param for anything else */
695 hwnd = NULL;
697 /* Use the focus window for drawing too */
698 This->dest_window = This->focuswindow;
700 /* Destroy the device window, if we have one */
701 if(This->devicewindow)
703 DestroyWindow(This->devicewindow);
704 This->devicewindow = NULL;
707 LeaveCriticalSection(&ddraw_cs);
708 return DD_OK;
711 if(cooplevel & DDSCL_EXCLUSIVE)
713 if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
715 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
716 LeaveCriticalSection(&ddraw_cs);
717 return DDERR_INVALIDPARAMS;
720 else if( !(cooplevel & DDSCL_NORMAL) )
722 TRACE("(%p) SetCooperativeLevel needs at least SetFocusWindow or Exclusive or Normal mode\n", This);
723 LeaveCriticalSection(&ddraw_cs);
724 return DDERR_INVALIDPARAMS;
727 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
728 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
729 wined3d_device_release_focus_window(This->wined3d_device);
731 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
733 if (This->cooperative_level & DDSCL_FULLSCREEN)
734 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
736 if (cooplevel & DDSCL_FULLSCREEN)
738 WINED3DDISPLAYMODE display_mode;
740 wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
741 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
742 display_mode.Width, display_mode.Height);
746 if ((cooplevel & DDSCL_EXCLUSIVE)
747 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
749 HRESULT hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
750 if (FAILED(hr))
752 ERR("Failed to acquire focus window, hr %#x.\n", hr);
753 LeaveCriticalSection(&ddraw_cs);
754 return hr;
758 /* Don't override focus windows or private device windows */
759 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
760 This->dest_window = hwnd;
762 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
764 /* Don't create a device window if a focus window is set */
765 if( !(This->focuswindow) )
767 HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
768 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
769 NULL, NULL, NULL, NULL);
770 if (!devicewindow)
772 ERR("Failed to create window, last error %#x.\n", GetLastError());
773 LeaveCriticalSection(&ddraw_cs);
774 return E_FAIL;
777 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
778 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
780 This->devicewindow = devicewindow;
781 This->dest_window = devicewindow;
785 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
786 wined3d_device_set_multithreaded(This->wined3d_device);
788 /* Unhandled flags */
789 if(cooplevel & DDSCL_ALLOWREBOOT)
790 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
791 if(cooplevel & DDSCL_ALLOWMODEX)
792 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
793 if(cooplevel & DDSCL_FPUSETUP)
794 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
796 /* Store the cooperative_level */
797 This->cooperative_level = cooplevel;
798 TRACE("SetCooperativeLevel retuning DD_OK\n");
799 LeaveCriticalSection(&ddraw_cs);
800 return DD_OK;
803 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
805 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
807 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
809 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
812 static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
814 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
816 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
818 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
821 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
823 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
825 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
827 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
830 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
832 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
834 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
836 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
839 /*****************************************************************************
841 * Helper function for SetDisplayMode and RestoreDisplayMode
843 * Implements DirectDraw's SetDisplayMode, but ignores the value of
844 * ForceRefreshRate, since it is already handled by
845 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
846 * without worrying that ForceRefreshRate will override the refresh rate. For
847 * argument and return value documentation, see
848 * ddraw7_SetDisplayMode.
850 *****************************************************************************/
851 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
852 DWORD BPP, DWORD RefreshRate, DWORD Flags)
854 enum wined3d_format_id format;
855 WINED3DDISPLAYMODE Mode;
856 HRESULT hr;
858 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
859 Height, BPP, RefreshRate, Flags);
861 EnterCriticalSection(&ddraw_cs);
862 if( !Width || !Height )
864 ERR("Width %u, Height %u, what to do?\n", Width, Height);
865 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
866 LeaveCriticalSection(&ddraw_cs);
867 return DD_OK;
870 switch(BPP)
872 case 8: format = WINED3DFMT_P8_UINT; break;
873 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
874 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
875 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
876 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
877 default: format = WINED3DFMT_UNKNOWN; break;
880 if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode)))
882 ERR("Failed to get current display mode, hr %#x.\n", hr);
884 else if (Mode.Width == Width
885 && Mode.Height == Height
886 && Mode.Format == format
887 && Mode.RefreshRate == RefreshRate)
889 TRACE("Skipping redundant mode setting call.\n");
890 LeaveCriticalSection(&ddraw_cs);
891 return DD_OK;
894 /* Check the exclusive mode
895 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
896 return DDERR_NOEXCLUSIVEMODE;
897 * This is WRONG. Don't know if the SDK is completely
898 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
899 * is returned, but Half-Life 1.1.1.1 (Steam version)
900 * depends on this
903 Mode.Width = Width;
904 Mode.Height = Height;
905 Mode.RefreshRate = RefreshRate;
906 Mode.Format = format;
908 /* TODO: The possible return values from msdn suggest that
909 * the screen mode can't be changed if a surface is locked
910 * or some drawing is in progress
913 /* TODO: Lose the primary surface */
914 hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &Mode);
916 if (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
918 wined3d_device_restore_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window);
919 wined3d_device_setup_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window, Width, Height);
922 LeaveCriticalSection(&ddraw_cs);
923 switch(hr)
925 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
926 default: return hr;
930 /*****************************************************************************
931 * IDirectDraw7::SetDisplayMode
933 * Sets the display screen resolution, color depth and refresh frequency
934 * when in fullscreen mode (in theory).
935 * Possible return values listed in the SDK suggest that this method fails
936 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
937 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
938 * It seems to be valid to pass 0 for With and Height, this has to be tested
939 * It could mean that the current video mode should be left as-is. (But why
940 * call it then?)
942 * Params:
943 * Height, Width: Screen dimension
944 * BPP: Color depth in Bits per pixel
945 * Refreshrate: Screen refresh rate
946 * Flags: Other stuff
948 * Returns
949 * DD_OK on success
951 *****************************************************************************/
952 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
953 DWORD BPP, DWORD RefreshRate, DWORD Flags)
955 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
957 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
958 iface, Width, Height, BPP, RefreshRate, Flags);
960 if (force_refresh_rate != 0)
962 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
963 RefreshRate, force_refresh_rate);
964 RefreshRate = force_refresh_rate;
967 return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
970 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
971 DWORD bpp, DWORD refresh_rate, DWORD flags)
973 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
975 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
976 iface, width, height, bpp, refresh_rate, flags);
978 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
981 static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface, DWORD width, DWORD height,
982 DWORD bpp, DWORD refresh_rate, DWORD flags)
984 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
986 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
987 iface, width, height, bpp, refresh_rate, flags);
989 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
992 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
993 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
995 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
997 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
998 iface, width, height, bpp, refresh_rate, flags);
1000 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1003 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1005 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1007 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1009 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
1012 /*****************************************************************************
1013 * IDirectDraw7::RestoreDisplayMode
1015 * Restores the display mode to what it was at creation time. Basically.
1017 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1018 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1019 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1020 * -> DD_1 is released. The screen should be left at 1024x768x32.
1021 * -> DD_2 is released. The screen should be set to 1400x1050x32
1022 * This case is unhandled right now, but Empire Earth does it this way.
1023 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1025 * The msdn says that this method resets the display mode to what it was before
1026 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1028 * Returns
1029 * DD_OK on success
1030 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1032 *****************************************************************************/
1033 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1035 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1037 TRACE("iface %p.\n", iface);
1039 return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
1042 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1044 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1046 TRACE("iface %p.\n", iface);
1048 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1051 static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
1053 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1055 TRACE("iface %p.\n", iface);
1057 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1060 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1062 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1064 TRACE("iface %p.\n", iface);
1066 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1069 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1071 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1073 TRACE("iface %p.\n", iface);
1075 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1078 /*****************************************************************************
1079 * IDirectDraw7::GetCaps
1081 * Returns the drives capabilities
1083 * Used for version 1, 2, 4 and 7
1085 * Params:
1086 * DriverCaps: Structure to write the Hardware accelerated caps to
1087 * HelCaps: Structure to write the emulation caps to
1089 * Returns
1090 * This implementation returns DD_OK only
1092 *****************************************************************************/
1093 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1095 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1096 DDCAPS caps;
1097 WINED3DCAPS winecaps;
1098 HRESULT hr;
1099 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1101 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1103 /* One structure must be != NULL */
1104 if( (!DriverCaps) && (!HELCaps) )
1106 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1107 return DDERR_INVALIDPARAMS;
1110 memset(&caps, 0, sizeof(caps));
1111 memset(&winecaps, 0, sizeof(winecaps));
1112 caps.dwSize = sizeof(caps);
1113 EnterCriticalSection(&ddraw_cs);
1114 hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps);
1115 if (FAILED(hr))
1117 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1118 LeaveCriticalSection(&ddraw_cs);
1119 return hr;
1122 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1123 LeaveCriticalSection(&ddraw_cs);
1124 if(FAILED(hr)) {
1125 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1126 return hr;
1129 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1130 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1131 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1132 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1133 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1134 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1135 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1136 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1137 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1138 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1139 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1140 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1141 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1142 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1143 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1145 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1146 * not to use it
1148 if(DefaultSurfaceType == SURFACE_GDI) {
1149 caps.dwCaps &= ~DDCAPS_3D;
1150 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1152 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1153 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1154 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1157 if(DriverCaps)
1159 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1160 if (TRACE_ON(ddraw))
1162 TRACE("Driver Caps :\n");
1163 DDRAW_dump_DDCAPS(DriverCaps);
1167 if(HELCaps)
1169 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1170 if (TRACE_ON(ddraw))
1172 TRACE("HEL Caps :\n");
1173 DDRAW_dump_DDCAPS(HELCaps);
1177 return DD_OK;
1180 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1182 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1184 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1186 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1189 static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1191 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1193 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1195 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1198 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1200 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1202 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1204 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1207 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1209 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1211 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1213 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1216 /*****************************************************************************
1217 * IDirectDraw7::Compact
1219 * No idea what it does, MSDN says it's not implemented.
1221 * Returns
1222 * DD_OK, but this is unchecked
1224 *****************************************************************************/
1225 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1227 TRACE("iface %p.\n", iface);
1229 return DD_OK;
1232 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1234 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1236 TRACE("iface %p.\n", iface);
1238 return ddraw7_Compact(&This->IDirectDraw7_iface);
1241 static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
1243 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1245 TRACE("iface %p.\n", iface);
1247 return ddraw7_Compact(&This->IDirectDraw7_iface);
1250 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1252 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1254 TRACE("iface %p.\n", iface);
1256 return ddraw7_Compact(&This->IDirectDraw7_iface);
1259 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1261 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1263 TRACE("iface %p.\n", iface);
1265 return ddraw7_Compact(&This->IDirectDraw7_iface);
1268 /*****************************************************************************
1269 * IDirectDraw7::GetDisplayMode
1271 * Returns information about the current display mode
1273 * Exists in Version 1, 2, 4 and 7
1275 * Params:
1276 * DDSD: Address of a surface description structure to write the info to
1278 * Returns
1279 * DD_OK
1281 *****************************************************************************/
1282 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1284 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1285 HRESULT hr;
1286 WINED3DDISPLAYMODE Mode;
1287 DWORD Size;
1289 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1291 EnterCriticalSection(&ddraw_cs);
1292 /* This seems sane */
1293 if (!DDSD)
1295 LeaveCriticalSection(&ddraw_cs);
1296 return DDERR_INVALIDPARAMS;
1299 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1300 * so one method can be used for all versions (Hopefully) */
1301 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
1302 if (FAILED(hr))
1304 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1305 LeaveCriticalSection(&ddraw_cs);
1306 return hr;
1309 Size = DDSD->dwSize;
1310 memset(DDSD, 0, Size);
1312 DDSD->dwSize = Size;
1313 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1314 DDSD->dwWidth = Mode.Width;
1315 DDSD->dwHeight = Mode.Height;
1316 DDSD->u2.dwRefreshRate = 60;
1317 DDSD->ddsCaps.dwCaps = 0;
1318 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1319 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1320 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1322 if(TRACE_ON(ddraw))
1324 TRACE("Returning surface desc :\n");
1325 DDRAW_dump_surface_desc(DDSD);
1328 LeaveCriticalSection(&ddraw_cs);
1329 return DD_OK;
1332 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1334 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1336 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1338 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1341 static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
1343 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1345 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1347 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1350 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1352 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1354 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1356 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1359 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1361 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1363 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1365 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1368 /*****************************************************************************
1369 * IDirectDraw7::GetFourCCCodes
1371 * Returns an array of supported FourCC codes.
1373 * Exists in Version 1, 2, 4 and 7
1375 * Params:
1376 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1377 * of enumerated codes
1378 * Codes: Pointer to an array of DWORDs where the supported codes are written
1379 * to
1381 * Returns
1382 * Always returns DD_OK, as it's a stub for now
1384 *****************************************************************************/
1385 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1387 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1388 static const enum wined3d_format_id formats[] =
1390 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1391 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1392 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1394 DWORD count = 0, i, outsize;
1395 HRESULT hr;
1396 WINED3DDISPLAYMODE d3ddm;
1397 WINED3DSURFTYPE type = This->ImplType;
1399 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1401 wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
1403 outsize = NumCodes && Codes ? *NumCodes : 0;
1405 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
1407 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1409 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
1410 d3ddm.Format, 0, WINED3DRTYPE_SURFACE, formats[i], type);
1411 if (SUCCEEDED(hr))
1413 if (count < outsize)
1414 Codes[count] = formats[i];
1415 ++count;
1418 if(NumCodes) {
1419 TRACE("Returning %u FourCC codes\n", count);
1420 *NumCodes = count;
1423 return DD_OK;
1426 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1428 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1430 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1432 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1435 static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
1437 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1439 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1441 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1444 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1446 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1448 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1450 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1453 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1455 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1457 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1459 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1462 /*****************************************************************************
1463 * IDirectDraw7::GetMonitorFrequency
1465 * Returns the monitor's frequency
1467 * Exists in Version 1, 2, 4 and 7
1469 * Params:
1470 * Freq: Pointer to a DWORD to write the frequency to
1472 * Returns
1473 * Always returns DD_OK
1475 *****************************************************************************/
1476 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1478 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1480 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1481 * but for now this should make the games happy
1483 *Freq = 60;
1484 return DD_OK;
1487 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1489 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1491 TRACE("iface %p, frequency %p.\n", iface, frequency);
1493 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1496 static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
1498 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1500 TRACE("iface %p, frequency %p.\n", iface, frequency);
1502 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1505 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1507 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1509 TRACE("iface %p, frequency %p.\n", iface, frequency);
1511 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1514 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1516 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1518 TRACE("iface %p, frequency %p.\n", iface, frequency);
1520 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1523 /*****************************************************************************
1524 * IDirectDraw7::GetVerticalBlankStatus
1526 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1527 * too basically, but as it's a semi stub, I didn't create a function there
1529 * Params:
1530 * status: Pointer to a BOOL to be filled with the vertical blank status
1532 * Returns
1533 * DD_OK on success
1534 * DDERR_INVALIDPARAMS if status is NULL
1536 *****************************************************************************/
1537 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1539 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1541 TRACE("iface %p, status %p.\n", iface, status);
1543 /* This looks sane, the MSDN suggests it too */
1544 EnterCriticalSection(&ddraw_cs);
1545 if(!status)
1547 LeaveCriticalSection(&ddraw_cs);
1548 return DDERR_INVALIDPARAMS;
1551 *status = This->fake_vblank;
1552 This->fake_vblank = !This->fake_vblank;
1553 LeaveCriticalSection(&ddraw_cs);
1554 return DD_OK;
1557 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1559 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1561 TRACE("iface %p, status %p.\n", iface, status);
1563 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1566 static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
1568 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1570 TRACE("iface %p, status %p.\n", iface, status);
1572 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1575 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1577 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1579 TRACE("iface %p, status %p.\n", iface, status);
1581 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1584 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1586 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1588 TRACE("iface %p, status %p.\n", iface, status);
1590 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1593 /*****************************************************************************
1594 * IDirectDraw7::GetAvailableVidMem
1596 * Returns the total and free video memory
1598 * Params:
1599 * Caps: Specifies the memory type asked for
1600 * total: Pointer to a DWORD to be filled with the total memory
1601 * free: Pointer to a DWORD to be filled with the free memory
1603 * Returns
1604 * DD_OK on success
1605 * DDERR_INVALIDPARAMS of free and total are NULL
1607 *****************************************************************************/
1608 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1609 DWORD *free)
1611 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1613 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1615 if(TRACE_ON(ddraw))
1617 TRACE("(%p) Asked for memory with description: ", This);
1618 DDRAW_dump_DDSCAPS2(Caps);
1620 EnterCriticalSection(&ddraw_cs);
1622 /* Todo: System memory vs local video memory vs non-local video memory
1623 * The MSDN also mentions differences between texture memory and other
1624 * resources, but that's not important
1627 if( (!total) && (!free) )
1629 LeaveCriticalSection(&ddraw_cs);
1630 return DDERR_INVALIDPARAMS;
1633 if (total)
1634 *total = This->total_vidmem;
1635 if (free)
1636 *free = wined3d_device_get_available_texture_mem(This->wined3d_device);
1638 LeaveCriticalSection(&ddraw_cs);
1639 return DD_OK;
1642 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1643 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1645 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1647 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1649 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1652 static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface, DDSCAPS *caps, DWORD *total,
1653 DWORD *free)
1655 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1656 DDSCAPS2 caps2;
1658 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1660 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1661 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1664 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1665 DDSCAPS *caps, DWORD *total, DWORD *free)
1667 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1668 DDSCAPS2 caps2;
1670 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1672 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1673 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1676 /*****************************************************************************
1677 * IDirectDraw7::Initialize
1679 * Initializes a DirectDraw interface.
1681 * Params:
1682 * GUID: Interface identifier. Well, don't know what this is really good
1683 * for
1685 * Returns
1686 * Returns DD_OK on the first call,
1687 * DDERR_ALREADYINITIALIZED on repeated calls
1689 *****************************************************************************/
1690 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
1692 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1694 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(Guid));
1696 if(This->initialized)
1698 return DDERR_ALREADYINITIALIZED;
1700 else
1702 return DD_OK;
1706 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1708 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1710 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1712 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1715 static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
1717 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1719 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1721 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1724 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1726 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1728 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1730 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1733 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1735 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1737 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1739 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1742 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1744 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1746 return D3D_OK;
1749 /*****************************************************************************
1750 * IDirectDraw7::FlipToGDISurface
1752 * "Makes the surface that the GDI writes to the primary surface"
1753 * Looks like some windows specific thing we don't have to care about.
1754 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1755 * show error boxes ;)
1756 * Well, just return DD_OK.
1758 * Returns:
1759 * Always returns DD_OK
1761 *****************************************************************************/
1762 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1764 FIXME("iface %p stub!\n", iface);
1766 return DD_OK;
1769 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1771 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1773 TRACE("iface %p.\n", iface);
1775 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1778 static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
1780 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1782 TRACE("iface %p.\n", iface);
1784 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1787 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1789 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1791 TRACE("iface %p.\n", iface);
1793 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1796 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1798 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1800 TRACE("iface %p.\n", iface);
1802 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1805 /*****************************************************************************
1806 * IDirectDraw7::WaitForVerticalBlank
1808 * This method allows applications to get in sync with the vertical blank
1809 * interval.
1810 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1811 * redraw the screen, most likely because of this stub
1813 * Parameters:
1814 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1815 * or DDWAITVB_BLOCKEND
1816 * h: Not used, according to MSDN
1818 * Returns:
1819 * Always returns DD_OK
1821 *****************************************************************************/
1822 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1824 static BOOL hide;
1826 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1828 /* This function is called often, so print the fixme only once */
1829 if(!hide)
1831 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1832 hide = TRUE;
1835 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1836 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1837 return DDERR_UNSUPPORTED; /* unchecked */
1839 return DD_OK;
1842 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1844 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1846 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1848 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1851 static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
1853 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1855 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1857 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1860 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1862 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1864 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1866 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1869 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1871 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1873 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1875 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1878 /*****************************************************************************
1879 * IDirectDraw7::GetScanLine
1881 * Returns the scan line that is being drawn on the monitor
1883 * Parameters:
1884 * Scanline: Address to write the scan line value to
1886 * Returns:
1887 * Always returns DD_OK
1889 *****************************************************************************/
1890 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1892 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1893 static BOOL hide = FALSE;
1894 WINED3DDISPLAYMODE Mode;
1896 TRACE("iface %p, line %p.\n", iface, Scanline);
1898 /* This function is called often, so print the fixme only once */
1899 EnterCriticalSection(&ddraw_cs);
1900 if(!hide)
1902 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1903 hide = TRUE;
1906 wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
1908 /* Fake the line sweeping of the monitor */
1909 /* FIXME: We should synchronize with a source to keep the refresh rate */
1910 *Scanline = This->cur_scanline++;
1911 /* Assume 20 scan lines in the vertical blank */
1912 if (This->cur_scanline >= Mode.Height + 20)
1913 This->cur_scanline = 0;
1915 LeaveCriticalSection(&ddraw_cs);
1916 return DD_OK;
1919 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1921 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1923 TRACE("iface %p, line %p.\n", iface, line);
1925 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1928 static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
1930 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1932 TRACE("iface %p, line %p.\n", iface, line);
1934 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1937 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1939 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1941 TRACE("iface %p, line %p.\n", iface, line);
1943 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1946 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1948 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1950 TRACE("iface %p, line %p.\n", iface, line);
1952 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1955 /*****************************************************************************
1956 * IDirectDraw7::TestCooperativeLevel
1958 * Informs the application about the state of the video adapter, depending
1959 * on the cooperative level
1961 * Returns:
1962 * DD_OK if the device is in a sane state
1963 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1964 * if the state is not correct(See below)
1966 *****************************************************************************/
1967 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1969 TRACE("iface %p.\n", iface);
1971 return DD_OK;
1974 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1976 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1978 TRACE("iface %p.\n", iface);
1980 return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1983 /*****************************************************************************
1984 * IDirectDraw7::GetGDISurface
1986 * Returns the surface that GDI is treating as the primary surface.
1987 * For Wine this is the front buffer
1989 * Params:
1990 * GDISurface: Address to write the surface pointer to
1992 * Returns:
1993 * DD_OK if the surface was found
1994 * DDERR_NOTFOUND if the GDI surface wasn't found
1996 *****************************************************************************/
1997 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1999 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2000 struct wined3d_surface *wined3d_surface;
2001 IDirectDrawSurface7 *ddsurf;
2002 HRESULT hr;
2003 DDSCAPS2 ddsCaps;
2005 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2007 /* Get the back buffer from the wineD3DDevice and search its
2008 * attached surfaces for the front buffer. */
2009 EnterCriticalSection(&ddraw_cs);
2010 hr = wined3d_device_get_back_buffer(This->wined3d_device,
2011 0, 0, WINED3DBACKBUFFER_TYPE_MONO, &wined3d_surface);
2012 if (FAILED(hr) || !wined3d_surface)
2014 ERR("IWineD3DDevice::GetBackBuffer failed\n");
2015 LeaveCriticalSection(&ddraw_cs);
2016 return DDERR_NOTFOUND;
2019 ddsurf = wined3d_surface_get_parent(wined3d_surface);
2020 wined3d_surface_decref(wined3d_surface);
2022 /* Find the front buffer */
2023 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
2024 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
2025 &ddsCaps,
2026 GDISurface);
2027 if(hr != DD_OK)
2029 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
2032 /* The AddRef is OK this time */
2033 LeaveCriticalSection(&ddraw_cs);
2034 return hr;
2037 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2039 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2040 IDirectDrawSurface7 *surface7;
2041 IDirectDrawSurfaceImpl *surface_impl;
2042 HRESULT hr;
2044 TRACE("iface %p, surface %p.\n", iface, surface);
2046 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2047 if (FAILED(hr))
2049 *surface = NULL;
2050 return hr;
2052 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2053 *surface = &surface_impl->IDirectDrawSurface4_iface;
2054 IDirectDrawSurface4_AddRef(*surface);
2055 IDirectDrawSurface7_Release(surface7);
2057 return hr;
2060 static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
2062 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2063 IDirectDrawSurface7 *surface7;
2064 IDirectDrawSurfaceImpl *surface_impl;
2065 HRESULT hr;
2067 TRACE("iface %p, surface %p.\n", iface, surface);
2069 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2070 if (FAILED(hr))
2072 *surface = NULL;
2073 return hr;
2075 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2076 *surface = &surface_impl->IDirectDrawSurface_iface;
2077 IDirectDrawSurface_AddRef(*surface);
2078 IDirectDrawSurface7_Release(surface7);
2080 return hr;
2083 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2085 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2086 IDirectDrawSurface7 *surface7;
2087 IDirectDrawSurfaceImpl *surface_impl;
2088 HRESULT hr;
2090 TRACE("iface %p, surface %p.\n", iface, surface);
2092 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2093 if (FAILED(hr))
2095 *surface = NULL;
2096 return hr;
2098 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2099 *surface = &surface_impl->IDirectDrawSurface_iface;
2100 IDirectDrawSurface_AddRef(*surface);
2101 IDirectDrawSurface7_Release(surface7);
2103 return hr;
2106 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2108 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2109 IDirectDrawSurface7 *surface7;
2110 IDirectDrawSurfaceImpl *surface_impl;
2111 HRESULT hr;
2113 TRACE("iface %p, surface %p.\n", iface, surface);
2115 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2116 if (FAILED(hr))
2118 *surface = NULL;
2119 return hr;
2121 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2122 *surface = &surface_impl->IDirectDrawSurface_iface;
2123 IDirectDrawSurface_AddRef(*surface);
2124 IDirectDrawSurface7_Release(surface7);
2126 return hr;
2129 struct displaymodescallback_context
2131 LPDDENUMMODESCALLBACK func;
2132 void *context;
2135 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2137 struct displaymodescallback_context *cbcontext = context;
2138 DDSURFACEDESC desc;
2140 memcpy(&desc, surface_desc, sizeof(desc));
2141 desc.dwSize = sizeof(desc);
2143 return cbcontext->func(&desc, cbcontext->context);
2146 /*****************************************************************************
2147 * IDirectDraw7::EnumDisplayModes
2149 * Enumerates the supported Display modes. The modes can be filtered with
2150 * the DDSD parameter.
2152 * Params:
2153 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2154 * versions (3 and older?) this is reserved and must be 0.
2155 * DDSD: Surface description to filter the modes
2156 * Context: Pointer passed back to the callback function
2157 * cb: Application-provided callback function
2159 * Returns:
2160 * DD_OK on success
2161 * DDERR_INVALIDPARAMS if the callback wasn't set
2163 *****************************************************************************/
2164 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2165 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2167 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2168 unsigned int modenum, fmt;
2169 WINED3DDISPLAYMODE mode;
2170 DDSURFACEDESC2 callback_sd;
2171 WINED3DDISPLAYMODE *enum_modes = NULL;
2172 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2173 DDPIXELFORMAT pixelformat;
2175 static const enum wined3d_format_id checkFormatList[] =
2177 WINED3DFMT_B8G8R8X8_UNORM,
2178 WINED3DFMT_B5G6R5_UNORM,
2179 WINED3DFMT_P8_UINT,
2182 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2183 iface, Flags, DDSD, Context, cb);
2185 EnterCriticalSection(&ddraw_cs);
2186 /* This looks sane */
2187 if(!cb)
2189 LeaveCriticalSection(&ddraw_cs);
2190 return DDERR_INVALIDPARAMS;
2193 if(!(Flags & DDEDM_REFRESHRATES))
2195 enum_mode_array_size = 16;
2196 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2197 if (!enum_modes)
2199 ERR("Out of memory\n");
2200 LeaveCriticalSection(&ddraw_cs);
2201 return DDERR_OUTOFMEMORY;
2205 pixelformat.dwSize = sizeof(pixelformat);
2206 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2208 modenum = 0;
2209 while (wined3d_enum_adapter_modes(This->wineD3D, WINED3DADAPTER_DEFAULT,
2210 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2212 PixelFormat_WineD3DtoDD(&pixelformat, mode.Format);
2213 if(DDSD)
2215 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
2216 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
2217 if(DDSD->dwFlags & DDSD_REFRESHRATE && mode.RefreshRate != DDSD->u2.dwRefreshRate) continue;
2218 if (DDSD->dwFlags & DDSD_PIXELFORMAT &&
2219 pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount) continue;
2222 if(!(Flags & DDEDM_REFRESHRATES))
2224 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2225 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2226 * to be reduced to a single unique result in such case.
2228 BOOL found = FALSE;
2229 unsigned i;
2231 for (i = 0; i < enum_mode_count; i++)
2233 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2234 enum_modes[i].Format == mode.Format)
2236 found = TRUE;
2237 break;
2241 if(found) continue;
2244 memset(&callback_sd, 0, sizeof(callback_sd));
2245 callback_sd.dwSize = sizeof(callback_sd);
2246 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2248 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2249 if(Flags & DDEDM_REFRESHRATES)
2251 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2254 callback_sd.dwWidth = mode.Width;
2255 callback_sd.dwHeight = mode.Height;
2257 callback_sd.u4.ddpfPixelFormat=pixelformat;
2259 /* Calc pitch and DWORD align like MSDN says */
2260 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2261 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2263 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2264 callback_sd.u2.dwRefreshRate);
2266 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2268 TRACE("Application asked to terminate the enumeration\n");
2269 HeapFree(GetProcessHeap(), 0, enum_modes);
2270 LeaveCriticalSection(&ddraw_cs);
2271 return DD_OK;
2274 if(!(Flags & DDEDM_REFRESHRATES))
2276 if (enum_mode_count == enum_mode_array_size)
2278 WINED3DDISPLAYMODE *new_enum_modes;
2280 enum_mode_array_size *= 2;
2281 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2283 if (!new_enum_modes)
2285 ERR("Out of memory\n");
2286 HeapFree(GetProcessHeap(), 0, enum_modes);
2287 LeaveCriticalSection(&ddraw_cs);
2288 return DDERR_OUTOFMEMORY;
2291 enum_modes = new_enum_modes;
2294 enum_modes[enum_mode_count++] = mode;
2299 TRACE("End of enumeration\n");
2300 HeapFree(GetProcessHeap(), 0, enum_modes);
2301 LeaveCriticalSection(&ddraw_cs);
2302 return DD_OK;
2305 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2306 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2308 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2310 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2311 iface, flags, surface_desc, context, callback);
2313 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2316 static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
2317 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2319 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2320 struct displaymodescallback_context cbcontext;
2322 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2323 iface, flags, surface_desc, context, callback);
2325 cbcontext.func = callback;
2326 cbcontext.context = context;
2328 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2329 &cbcontext, EnumDisplayModesCallbackThunk);
2332 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2333 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2335 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2336 struct displaymodescallback_context cbcontext;
2338 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2339 iface, flags, surface_desc, context, callback);
2341 cbcontext.func = callback;
2342 cbcontext.context = context;
2344 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2345 &cbcontext, EnumDisplayModesCallbackThunk);
2348 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2349 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2351 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2352 struct displaymodescallback_context cbcontext;
2354 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2355 iface, flags, surface_desc, context, callback);
2357 cbcontext.func = callback;
2358 cbcontext.context = context;
2360 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2361 &cbcontext, EnumDisplayModesCallbackThunk);
2364 /*****************************************************************************
2365 * IDirectDraw7::EvaluateMode
2367 * Used with IDirectDraw7::StartModeTest to test video modes.
2368 * EvaluateMode is used to pass or fail a mode, and continue with the next
2369 * mode
2371 * Params:
2372 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2373 * Timeout: Returns the amount of seconds left before the mode would have
2374 * been failed automatically
2376 * Returns:
2377 * This implementation always DD_OK, because it's a stub
2379 *****************************************************************************/
2380 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2382 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2384 /* When implementing this, implement it in WineD3D */
2386 return DD_OK;
2389 /*****************************************************************************
2390 * IDirectDraw7::GetDeviceIdentifier
2392 * Returns the device identifier, which gives information about the driver
2393 * Our device identifier is defined at the beginning of this file.
2395 * Params:
2396 * DDDI: Address for the returned structure
2397 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2399 * Returns:
2400 * On success it returns DD_OK
2401 * DDERR_INVALIDPARAMS if DDDI is NULL
2403 *****************************************************************************/
2404 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2405 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2407 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2409 if(!DDDI)
2410 return DDERR_INVALIDPARAMS;
2412 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2413 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2414 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2415 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2416 * bytes too long. So only copy the relevant part of the structure
2419 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2420 return DD_OK;
2423 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2424 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2426 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2427 DDDEVICEIDENTIFIER2 identifier2;
2428 HRESULT hr;
2430 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2432 hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2433 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2435 return hr;
2438 /*****************************************************************************
2439 * IDirectDraw7::GetSurfaceFromDC
2441 * Returns the Surface for a GDI device context handle.
2442 * Is this related to IDirectDrawSurface::GetDC ???
2444 * Params:
2445 * hdc: hdc to return the surface for
2446 * Surface: Address to write the surface pointer to
2448 * Returns:
2449 * Always returns DD_OK because it's a stub
2451 *****************************************************************************/
2452 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2453 IDirectDrawSurface7 **Surface)
2455 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2456 struct wined3d_surface *wined3d_surface;
2457 HRESULT hr;
2459 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2461 if (!Surface) return E_INVALIDARG;
2463 hr = wined3d_device_get_surface_from_dc(This->wined3d_device, hdc, &wined3d_surface);
2464 if (FAILED(hr))
2466 TRACE("No surface found for dc %p.\n", hdc);
2467 *Surface = NULL;
2468 return DDERR_NOTFOUND;
2471 *Surface = wined3d_surface_get_parent(wined3d_surface);
2472 IDirectDrawSurface7_AddRef(*Surface);
2473 TRACE("Returning surface %p.\n", Surface);
2474 return DD_OK;
2477 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2478 IDirectDrawSurface4 **surface)
2480 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2481 IDirectDrawSurface7 *surface7;
2482 IDirectDrawSurfaceImpl *surface_impl;
2483 HRESULT hr;
2485 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2487 if (!surface) return E_INVALIDARG;
2489 hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2490 if (FAILED(hr))
2492 *surface = NULL;
2493 return hr;
2495 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2496 /* Tests say this is true */
2497 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2498 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2499 IDirectDrawSurface7_Release(surface7);
2501 return hr;
2504 static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc,
2505 IDirectDrawSurface **surface)
2507 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2508 IDirectDrawSurface7 *surface7;
2509 IDirectDrawSurfaceImpl *surface_impl;
2510 HRESULT hr;
2512 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2514 if (!surface) return E_INVALIDARG;
2516 hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2517 if (FAILED(hr))
2519 *surface = NULL;
2520 return hr;
2523 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2524 *surface = &surface_impl->IDirectDrawSurface_iface;
2525 IDirectDrawSurface_AddRef(*surface);
2526 IDirectDrawSurface7_Release(surface7);
2528 return hr;
2531 /*****************************************************************************
2532 * IDirectDraw7::RestoreAllSurfaces
2534 * Calls the restore method of all surfaces
2536 * Params:
2538 * Returns:
2539 * Always returns DD_OK because it's a stub
2541 *****************************************************************************/
2542 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2544 FIXME("iface %p stub!\n", iface);
2546 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2547 * get their parent and call their restore method. Do not implement
2548 * it in WineD3D, as restoring a surface means re-creating the
2549 * WineD3DDSurface
2551 return DD_OK;
2554 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2556 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2558 TRACE("iface %p.\n", iface);
2560 return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2563 /*****************************************************************************
2564 * IDirectDraw7::StartModeTest
2566 * Tests the specified video modes to update the system registry with
2567 * refresh rate information. StartModeTest starts the mode test,
2568 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2569 * isn't called within 15 seconds, the mode is failed automatically
2571 * As refresh rates are handled by the X server, I don't think this
2572 * Method is important
2574 * Params:
2575 * Modes: An array of mode specifications
2576 * NumModes: The number of modes in Modes
2577 * Flags: Some flags...
2579 * Returns:
2580 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2581 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2582 * otherwise DD_OK
2584 *****************************************************************************/
2585 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2587 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2588 iface, Modes, NumModes, Flags);
2590 /* This looks sane */
2591 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2593 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2594 * As it is not, DDERR_TESTFINISHED is returned
2595 * (hopefully that's correct
2597 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2598 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2601 return DD_OK;
2604 /*****************************************************************************
2605 * ddraw_recreate_surfaces_cb
2607 * Enumeration callback for ddraw_recreate_surface.
2608 * It re-recreates the WineD3DSurface. It's pretty straightforward
2610 *****************************************************************************/
2611 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
2613 IDirectDrawSurfaceImpl *surfImpl = impl_from_IDirectDrawSurface7(surf);
2614 struct wined3d_resource_desc wined3d_desc;
2615 struct wined3d_resource *wined3d_resource;
2616 IDirectDrawImpl *This = surfImpl->ddraw;
2617 struct wined3d_surface *wined3d_surface;
2618 struct wined3d_swapchain *swapchain;
2619 struct wined3d_clipper *clipper;
2620 void *parent;
2621 HRESULT hr;
2623 TRACE("surface %p, surface_desc %p, context %p.\n",
2624 surf, desc, Context);
2626 /* For the enumeration */
2627 IDirectDrawSurface7_Release(surf);
2629 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
2631 /* Get the objects */
2632 swapchain = surfImpl->wined3d_swapchain;
2633 surfImpl->wined3d_swapchain = NULL;
2634 wined3d_surface = surfImpl->wined3d_surface;
2636 /* get the clipper */
2637 clipper = wined3d_surface_get_clipper(wined3d_surface);
2639 /* Get the surface properties */
2640 wined3d_resource = wined3d_surface_get_resource(wined3d_surface);
2641 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
2643 parent = wined3d_surface_get_parent(wined3d_surface);
2644 hr = wined3d_surface_create(This->wined3d_device, wined3d_desc.width, wined3d_desc.height,
2645 wined3d_desc.format, TRUE, FALSE, surfImpl->mipmap_level, wined3d_desc.usage, wined3d_desc.pool,
2646 wined3d_desc.multisample_type, wined3d_desc.multisample_quality, This->ImplType,
2647 parent, &ddraw_surface_wined3d_parent_ops, &surfImpl->wined3d_surface);
2648 if (FAILED(hr))
2650 surfImpl->wined3d_surface = wined3d_surface;
2651 return hr;
2654 wined3d_surface_set_clipper(surfImpl->wined3d_surface, clipper);
2656 /* TODO: Copy the surface content, except for render targets */
2658 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2659 * the swapchain
2661 if (swapchain)
2663 /* The backbuffers have the swapchain set as well, but the primary
2664 * owns it and destroys it. */
2665 if (surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2666 wined3d_device_uninit_gdi(This->wined3d_device);
2667 surfImpl->isRenderTarget = FALSE;
2669 else
2671 if (!wined3d_surface_decref(wined3d_surface))
2672 TRACE("Surface released successful, next surface\n");
2673 else
2674 ERR("Something's still holding the old WineD3DSurface\n");
2677 surfImpl->ImplType = This->ImplType;
2679 return DDENUMRET_OK;
2682 /*****************************************************************************
2683 * ddraw_recreate_surfaces
2685 * A function, that converts all wineD3DSurfaces to the new implementation type
2686 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2687 * new WineD3DSurface, copies the content and releases the old surface
2689 *****************************************************************************/
2690 static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
2692 DDSURFACEDESC2 desc;
2693 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
2695 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
2697 /* Should happen almost never */
2698 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
2699 /* Shutdown d3d */
2700 wined3d_device_uninit_3d(This->wined3d_device);
2702 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2704 memset(&desc, 0, sizeof(desc));
2705 desc.dwSize = sizeof(desc);
2707 return IDirectDraw7_EnumSurfaces(&This->IDirectDraw7_iface, 0, &desc, This,
2708 ddraw_recreate_surfaces_cb);
2711 /*****************************************************************************
2712 * ddraw_create_surface
2714 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2715 * with the passed parameters.
2717 * Params:
2718 * DDSD: Description of the surface to create
2719 * Surf: Address to store the interface pointer at
2721 * Returns:
2722 * DD_OK on success
2724 *****************************************************************************/
2725 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2726 IDirectDrawSurfaceImpl **ppSurf, UINT level, UINT version)
2728 WINED3DSURFTYPE ImplType = This->ImplType;
2729 HRESULT hr;
2731 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2732 This, pDDSD, ppSurf, level);
2734 if (TRACE_ON(ddraw))
2736 TRACE(" (%p) Requesting surface desc :\n", This);
2737 DDRAW_dump_surface_desc(pDDSD);
2740 /* Select the surface type, if it wasn't choosen yet */
2741 if(ImplType == SURFACE_UNKNOWN)
2743 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2744 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2746 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
2747 ImplType = SURFACE_OPENGL;
2750 /* Otherwise use GDI surfaces for now */
2751 else
2753 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
2754 ImplType = SURFACE_GDI;
2757 /* Policy if all surface implementations are available:
2758 * First, check if a default type was set with winecfg. If not,
2759 * try Xrender surfaces, and use them if they work. Next, check if
2760 * accelerated OpenGL is available, and use GL surfaces in this
2761 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2762 * was created, always use OpenGL surfaces.
2764 * (Note: Xrender surfaces are not implemented for now, the
2765 * unaccelerated implementation uses GDI to render in Software)
2768 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2769 * be re-created. This could be done with IDirectDrawSurface7::Restore
2771 This->ImplType = ImplType;
2773 else
2775 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2776 && (This->ImplType != SURFACE_OPENGL)
2777 && DefaultSurfaceType == SURFACE_UNKNOWN)
2779 /* We have to change to OpenGL,
2780 * and re-create all WineD3DSurfaces
2782 ImplType = SURFACE_OPENGL;
2783 This->ImplType = ImplType;
2784 TRACE("(%p) Re-creating all surfaces\n", This);
2785 ddraw_recreate_surfaces(This);
2786 TRACE("(%p) Done recreating all surfaces\n", This);
2788 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2790 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2791 /* Do not fail surface creation, only fail 3D device creation */
2795 /* Create the Surface object */
2796 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2797 if(!*ppSurf)
2799 ERR("(%p) Error allocating memory for a surface\n", This);
2800 return DDERR_OUTOFVIDEOMEMORY;
2803 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, ImplType, version);
2804 if (FAILED(hr))
2806 WARN("Failed to initialize surface, hr %#x.\n", hr);
2807 HeapFree(GetProcessHeap(), 0, *ppSurf);
2808 return hr;
2811 /* Increase the surface counter, and attach the surface */
2812 InterlockedIncrement(&This->surfaces);
2813 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2815 TRACE("Created surface %p.\n", *ppSurf);
2817 return DD_OK;
2819 /*****************************************************************************
2820 * CreateAdditionalSurfaces
2822 * Creates a new mipmap chain.
2824 * Params:
2825 * root: Root surface to attach the newly created chain to
2826 * count: number of surfaces to create
2827 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2828 * effects on the caller
2829 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2830 * creates an additional surface without the mipmapping flags
2832 *****************************************************************************/
2833 static HRESULT
2834 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2835 IDirectDrawSurfaceImpl *root,
2836 UINT count,
2837 DDSURFACEDESC2 DDSD,
2838 BOOL CubeFaceRoot, UINT version)
2840 UINT i, j, level = 0;
2841 HRESULT hr;
2842 IDirectDrawSurfaceImpl *last = root;
2844 for(i = 0; i < count; i++)
2846 IDirectDrawSurfaceImpl *object2 = NULL;
2848 /* increase the mipmap level, but only if a mipmap is created
2849 * In this case, also halve the size
2851 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2853 level++;
2854 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2855 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2856 /* Set the mipmap sublevel flag according to msdn */
2857 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2859 else
2861 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2863 CubeFaceRoot = FALSE;
2865 hr = ddraw_create_surface(This, &DDSD, &object2, level, version);
2866 if(hr != DD_OK)
2868 return hr;
2871 /* Add the new surface to the complex attachment array */
2872 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2874 if(last->complex_array[j]) continue;
2875 last->complex_array[j] = object2;
2876 break;
2878 last = object2;
2880 /* Remove the (possible) back buffer cap from the new surface description,
2881 * because only one surface in the flipping chain is a back buffer, one
2882 * is a front buffer, the others are just primary surfaces.
2884 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2886 return DD_OK;
2889 /*****************************************************************************
2890 * ddraw_attach_d3d_device
2892 * Initializes the D3D capabilities of WineD3D
2894 * Params:
2895 * primary: The primary surface for D3D
2897 * Returns
2898 * DD_OK on success,
2899 * DDERR_* otherwise
2901 *****************************************************************************/
2902 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2904 WINED3DPRESENT_PARAMETERS localParameters;
2905 HWND window = ddraw->dest_window;
2906 HRESULT hr;
2908 TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2910 if (!window || window == GetDesktopWindow())
2912 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2913 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2914 NULL, NULL, NULL, NULL);
2915 if (!window)
2917 ERR("Failed to create window, last error %#x.\n", GetLastError());
2918 return E_FAIL;
2921 ShowWindow(window, SW_HIDE); /* Just to be sure */
2922 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2924 else
2926 TRACE("Using existing window %p for Direct3D rendering.\n", window);
2928 ddraw->d3d_window = window;
2930 /* Store the future Render Target surface */
2931 ddraw->d3d_target = primary;
2933 /* Use the surface description for the device parameters, not the device
2934 * settings. The application might render to an offscreen surface. */
2935 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2936 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2937 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2938 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2939 ? primary->surface_desc.dwBackBufferCount : 0;
2940 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2941 localParameters.MultiSampleQuality = 0;
2942 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2943 localParameters.hDeviceWindow = window;
2944 localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2945 localParameters.EnableAutoDepthStencil = TRUE;
2946 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2947 localParameters.Flags = 0;
2948 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2949 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2950 localParameters.AutoRestoreDisplayMode = FALSE;
2952 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2953 * recursive loop until ram or emulated video memory is full. */
2954 ddraw->d3d_initialized = TRUE;
2955 hr = wined3d_device_init_3d(ddraw->wined3d_device, &localParameters);
2956 if (FAILED(hr))
2958 ddraw->d3d_target = NULL;
2959 ddraw->d3d_initialized = FALSE;
2960 return hr;
2963 ddraw->declArraySize = 2;
2964 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2965 if (!ddraw->decls)
2967 ERR("Error allocating an array for the converted vertex decls.\n");
2968 ddraw->declArraySize = 0;
2969 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
2970 return E_OUTOFMEMORY;
2973 TRACE("Successfully initialized 3D.\n");
2975 return DD_OK;
2978 static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2980 WINED3DPRESENT_PARAMETERS presentation_parameters;
2981 HWND window;
2982 HRESULT hr;
2984 window = ddraw->dest_window;
2986 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2988 /* Use the surface description for the device parameters, not the device
2989 * settings. The application might render to an offscreen surface. */
2990 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2991 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2992 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2993 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2994 ? primary->surface_desc.dwBackBufferCount : 0;
2995 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2996 presentation_parameters.MultiSampleQuality = 0;
2997 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2998 presentation_parameters.hDeviceWindow = window;
2999 presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
3000 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
3001 presentation_parameters.AutoDepthStencilFormat = 0;
3002 presentation_parameters.Flags = 0;
3003 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
3004 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
3005 presentation_parameters.AutoRestoreDisplayMode = FALSE;
3007 ddraw->d3d_target = primary;
3008 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &presentation_parameters);
3009 ddraw->d3d_target = NULL;
3010 if (FAILED(hr))
3012 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
3013 primary->wined3d_swapchain = NULL;
3016 return hr;
3019 /*****************************************************************************
3020 * IDirectDraw7::CreateSurface
3022 * Creates a new IDirectDrawSurface object and returns its interface.
3024 * The surface connections with wined3d are a bit tricky. Basically it works
3025 * like this:
3027 * |------------------------| |-----------------|
3028 * | DDraw surface | | WineD3DSurface |
3029 * | | | |
3030 * | WineD3DSurface |-------------->| |
3031 * | Child |<------------->| Parent |
3032 * |------------------------| |-----------------|
3034 * The DDraw surface is the parent of the wined3d surface, and it releases
3035 * the WineD3DSurface when the ddraw surface is destroyed.
3037 * However, for all surfaces which can be in a container in WineD3D,
3038 * we have to do this. These surfaces are usually complex surfaces,
3039 * so this concerns primary surfaces with a front and a back buffer,
3040 * and textures.
3042 * |------------------------| |-----------------|
3043 * | DDraw surface | | Container |
3044 * | | | |
3045 * | Child |<------------->| Parent |
3046 * | Texture |<------------->| |
3047 * | WineD3DSurface |<----| | Levels |<--|
3048 * | Complex connection | | | | |
3049 * |------------------------| | |-----------------| |
3050 * ^ | |
3051 * | | |
3052 * | | |
3053 * | |------------------| | |-----------------| |
3054 * | | IParent | |-------->| WineD3DSurface | |
3055 * | | | | | |
3056 * | | Child |<------------->| Parent | |
3057 * | | | | Container |<--|
3058 * | |------------------| |-----------------| |
3059 * | |
3060 * | |----------------------| |
3061 * | | DDraw surface 2 | |
3062 * | | | |
3063 * |<->| Complex root Child | |
3064 * | | Texture | |
3065 * | | WineD3DSurface |<----| |
3066 * | |----------------------| | |
3067 * | | |
3068 * | |---------------------| | |-----------------| |
3069 * | | IParent | |----->| WineD3DSurface | |
3070 * | | | | | |
3071 * | | Child |<---------->| Parent | |
3072 * | |---------------------| | Container |<--|
3073 * | |-----------------| |
3074 * | |
3075 * | ---More surfaces can follow--- |
3077 * The reason is that the IWineD3DSwapchain(render target container)
3078 * and the IWineD3DTexure(Texture container) release the parents
3079 * of their surface's children, but by releasing the complex root
3080 * the surfaces which are complexly attached to it are destroyed
3081 * too. See IDirectDrawSurface::Release for a more detailed
3082 * explanation.
3084 * Params:
3085 * DDSD: Description of the surface to create
3086 * Surf: Address to store the interface pointer at
3087 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
3088 * aggregation, so it has to be NULL
3090 * Returns:
3091 * DD_OK on success
3092 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3093 * DDERR_* if an error occurs
3095 *****************************************************************************/
3096 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
3097 IDirectDrawSurfaceImpl **Surf, IUnknown *UnkOuter, UINT version)
3099 IDirectDrawSurfaceImpl *object = NULL;
3100 HRESULT hr;
3101 LONG extra_surfaces = 0;
3102 DDSURFACEDESC2 desc2;
3103 WINED3DDISPLAYMODE Mode;
3104 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
3106 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
3108 /* Some checks before we start */
3109 if (TRACE_ON(ddraw))
3111 TRACE(" (%p) Requesting surface desc :\n", ddraw);
3112 DDRAW_dump_surface_desc(DDSD);
3114 EnterCriticalSection(&ddraw_cs);
3116 if (UnkOuter != NULL)
3118 FIXME("(%p) : outer != NULL?\n", ddraw);
3119 LeaveCriticalSection(&ddraw_cs);
3120 return CLASS_E_NOAGGREGATION; /* unchecked */
3123 if (Surf == NULL)
3125 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
3126 LeaveCriticalSection(&ddraw_cs);
3127 return E_POINTER; /* unchecked */
3130 if (!(DDSD->dwFlags & DDSD_CAPS))
3132 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
3133 DDSD->dwFlags |= DDSD_CAPS;
3136 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
3138 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
3139 DDSD->dwFlags &= ~DDSD_LPSURFACE;
3142 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
3144 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
3145 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
3146 DDSD->dwFlags &= ~DDSD_LPSURFACE;
3149 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
3150 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3152 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
3153 ddraw);
3154 *Surf = NULL;
3155 LeaveCriticalSection(&ddraw_cs);
3156 return DDERR_NOEXCLUSIVEMODE;
3159 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
3161 WARN("Application wanted to create back buffer primary surface\n");
3162 LeaveCriticalSection(&ddraw_cs);
3163 return DDERR_INVALIDCAPS;
3166 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
3168 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
3169 WARN("Application tries to put the surface in both system and video memory\n");
3170 LeaveCriticalSection(&ddraw_cs);
3171 *Surf = NULL;
3172 return DDERR_INVALIDCAPS;
3175 /* Check cube maps but only if the size includes them */
3176 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3178 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
3179 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
3181 WARN("Cube map faces requested without cube map flag\n");
3182 LeaveCriticalSection(&ddraw_cs);
3183 return DDERR_INVALIDCAPS;
3185 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3186 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
3188 WARN("Cube map without faces requested\n");
3189 LeaveCriticalSection(&ddraw_cs);
3190 return DDERR_INVALIDPARAMS;
3193 /* Quick tests confirm those can be created, but we don't do that yet */
3194 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3195 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
3197 FIXME("Partial cube maps not supported yet\n");
3201 /* According to the msdn this flag is ignored by CreateSurface */
3202 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3203 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
3205 /* Modify some flags */
3206 copy_to_surfacedesc2(&desc2, DDSD);
3207 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
3209 /* Get the video mode from WineD3D - we will need it */
3210 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode);
3211 if (FAILED(hr))
3213 ERR("Failed to read display mode from wined3d\n");
3214 switch(ddraw->orig_bpp)
3216 case 8:
3217 Mode.Format = WINED3DFMT_P8_UINT;
3218 break;
3220 case 15:
3221 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
3222 break;
3224 case 16:
3225 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
3226 break;
3228 case 24:
3229 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
3230 break;
3232 case 32:
3233 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
3234 break;
3236 Mode.Width = ddraw->orig_width;
3237 Mode.Height = ddraw->orig_height;
3240 /* No pixelformat given? Use the current screen format */
3241 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
3243 desc2.dwFlags |= DDSD_PIXELFORMAT;
3244 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3246 /* Wait: It could be a Z buffer */
3247 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3249 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
3251 case 15:
3252 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
3253 break;
3254 case 16:
3255 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
3256 break;
3257 case 24:
3258 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
3259 break;
3260 case 32:
3261 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
3262 break;
3263 default:
3264 ERR("Unknown Z buffer bit depth\n");
3267 else
3269 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
3273 /* No Width or no Height? Use the original screen size
3275 if(!(desc2.dwFlags & DDSD_WIDTH) ||
3276 !(desc2.dwFlags & DDSD_HEIGHT) )
3278 /* Invalid for non-render targets */
3279 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3281 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3282 *Surf = NULL;
3283 LeaveCriticalSection(&ddraw_cs);
3284 return DDERR_INVALIDPARAMS;
3287 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3288 desc2.dwWidth = Mode.Width;
3289 desc2.dwHeight = Mode.Height;
3292 if (!desc2.dwWidth || !desc2.dwHeight)
3294 LeaveCriticalSection(&ddraw_cs);
3295 return DDERR_INVALIDPARAMS;
3298 /* Mipmap count fixes */
3299 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3301 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3303 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3305 /* Mipmap count is given, should not be 0 */
3306 if( desc2.u2.dwMipMapCount == 0 )
3308 LeaveCriticalSection(&ddraw_cs);
3309 return DDERR_INVALIDPARAMS;
3312 else
3314 /* Undocumented feature: Create sublevels until
3315 * either the width or the height is 1
3317 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3318 desc2.dwWidth : desc2.dwHeight;
3319 desc2.u2.dwMipMapCount = 0;
3320 while( min )
3322 desc2.u2.dwMipMapCount += 1;
3323 min >>= 1;
3327 else
3329 /* Not-complex mipmap -> Mipmapcount = 1 */
3330 desc2.u2.dwMipMapCount = 1;
3332 extra_surfaces = desc2.u2.dwMipMapCount - 1;
3334 /* There's a mipmap count in the created surface in any case */
3335 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3337 /* If no mipmap is given, the texture has only one level */
3339 /* The first surface is a front buffer, the back buffer is created afterwards */
3340 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3342 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3345 /* The root surface in a cube map is positive x */
3346 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3348 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3349 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3352 /* Create the first surface */
3353 hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
3354 if (FAILED(hr))
3356 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3357 LeaveCriticalSection(&ddraw_cs);
3358 return hr;
3360 object->is_complex_root = TRUE;
3362 *Surf = object;
3364 /* Create Additional surfaces if necessary
3365 * This applies to Primary surfaces which have a back buffer count
3366 * set, but not to mipmap textures. In case of Mipmap textures,
3367 * wineD3D takes care of the creation of additional surfaces
3369 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3371 extra_surfaces = DDSD->dwBackBufferCount;
3372 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3373 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3374 desc2.dwBackBufferCount = 0;
3377 hr = DD_OK;
3378 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3380 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3381 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3382 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3383 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3384 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3385 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3386 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3387 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3388 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3389 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3390 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3391 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3392 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3393 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3394 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3395 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3396 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3399 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
3400 if(hr != DD_OK)
3402 /* This destroys and possibly created surfaces too */
3403 if (version == 7)
3405 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
3407 else if (version == 4)
3409 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
3411 else
3413 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3415 LeaveCriticalSection(&ddraw_cs);
3416 return hr;
3419 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3420 * But attach the d3ddevice only if the currently created surface was
3421 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3422 * The only case I can think of where this doesn't apply is when a
3423 * 2D app was configured by the user to run with OpenGL and it didn't create
3424 * the render target as first surface. In this case the render target creation
3425 * will cause the 3D init.
3427 if( (ddraw->ImplType == SURFACE_OPENGL) && !(ddraw->d3d_initialized) &&
3428 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
3430 IDirectDrawSurfaceImpl *target = object, *surface;
3431 struct list *entry;
3433 /* Search for the primary to use as render target */
3434 LIST_FOR_EACH(entry, &ddraw->surface_list)
3436 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3437 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
3438 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
3440 /* found */
3441 target = surface;
3442 TRACE("Using primary %p as render target\n", target);
3443 break;
3447 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", ddraw, target);
3448 hr = ddraw_attach_d3d_device(ddraw, target);
3449 if (hr != D3D_OK)
3451 IDirectDrawSurfaceImpl *release_surf;
3452 ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
3453 *Surf = NULL;
3455 /* The before created surface structures are in an incomplete state here.
3456 * WineD3D holds the reference on the IParents, and it released them on the failure
3457 * already. So the regular release method implementation would fail on the attempt
3458 * to destroy either the IParents or the swapchain. So free the surface here.
3459 * The surface structure here is a list, not a tree, because onscreen targets
3460 * cannot be cube textures
3462 while(object)
3464 release_surf = object;
3465 object = object->complex_array[0];
3466 ddraw_surface_destroy(release_surf);
3468 LeaveCriticalSection(&ddraw_cs);
3469 return hr;
3472 else if(!(ddraw->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3474 ddraw_create_gdi_swapchain(ddraw, object);
3477 /* Addref the ddraw interface to keep an reference for each surface */
3478 IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface);
3479 object->ifaceToRelease = (IUnknown *)&ddraw->IDirectDraw7_iface;
3481 /* Create a WineD3DTexture if a texture was requested */
3482 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3484 ddraw->tex_root = object;
3485 ddraw_surface_create_texture(object);
3486 ddraw->tex_root = NULL;
3489 LeaveCriticalSection(&ddraw_cs);
3490 return hr;
3493 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3494 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3496 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3497 IDirectDrawSurfaceImpl *impl;
3498 HRESULT hr;
3500 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3501 iface, surface_desc, surface, outer_unknown);
3503 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3505 WARN("Application supplied invalid surface descriptor\n");
3506 return DDERR_INVALIDPARAMS;
3509 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3511 if (TRACE_ON(ddraw))
3513 TRACE(" (%p) Requesting surface desc :\n", iface);
3514 DDRAW_dump_surface_desc(surface_desc);
3517 WARN("Application tried to create an explicit front or back buffer\n");
3518 return DDERR_INVALIDCAPS;
3521 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 7);
3522 if (FAILED(hr))
3524 *surface = NULL;
3525 return hr;
3528 *surface = &impl->IDirectDrawSurface7_iface;
3530 return hr;
3533 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3534 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3536 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3537 IDirectDrawSurfaceImpl *impl;
3538 HRESULT hr;
3540 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3541 iface, surface_desc, surface, outer_unknown);
3543 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3545 WARN("Application supplied invalid surface descriptor\n");
3546 return DDERR_INVALIDPARAMS;
3549 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3551 if (TRACE_ON(ddraw))
3553 TRACE(" (%p) Requesting surface desc :\n", iface);
3554 DDRAW_dump_surface_desc(surface_desc);
3557 WARN("Application tried to create an explicit front or back buffer\n");
3558 return DDERR_INVALIDCAPS;
3561 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 4);
3562 if (FAILED(hr))
3564 *surface = NULL;
3565 return hr;
3568 *surface = &impl->IDirectDrawSurface4_iface;
3569 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3570 IDirectDraw4_AddRef(iface);
3571 impl->ifaceToRelease = (IUnknown *)iface;
3573 return hr;
3576 static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc,
3577 IDirectDrawSurface **surface, IUnknown *outer_unknown)
3579 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3580 IDirectDrawSurfaceImpl *impl;
3581 HRESULT hr;
3583 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3584 iface, surface_desc, surface, outer_unknown);
3586 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3588 WARN("Application supplied invalid surface descriptor\n");
3589 return DDERR_INVALIDPARAMS;
3592 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3594 if (TRACE_ON(ddraw))
3596 TRACE(" (%p) Requesting surface desc :\n", iface);
3597 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3600 WARN("Application tried to create an explicit front or back buffer\n");
3601 return DDERR_INVALIDCAPS;
3604 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &impl, outer_unknown, 3);
3605 if (FAILED(hr))
3607 *surface = NULL;
3608 return hr;
3611 *surface = &impl->IDirectDrawSurface_iface;
3612 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3613 IDirectDraw3_AddRef(iface);
3614 impl->ifaceToRelease = (IUnknown *)iface;
3616 return hr;
3619 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3620 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3622 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3623 IDirectDrawSurfaceImpl *impl;
3624 HRESULT hr;
3626 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3627 iface, surface_desc, surface, outer_unknown);
3629 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3631 WARN("Application supplied invalid surface descriptor\n");
3632 return DDERR_INVALIDPARAMS;
3635 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3637 if (TRACE_ON(ddraw))
3639 TRACE(" (%p) Requesting surface desc :\n", iface);
3640 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3643 WARN("Application tried to create an explicit front or back buffer\n");
3644 return DDERR_INVALIDCAPS;
3647 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &impl, outer_unknown, 2);
3648 if (FAILED(hr))
3650 *surface = NULL;
3651 return hr;
3654 *surface = &impl->IDirectDrawSurface_iface;
3655 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3656 impl->ifaceToRelease = NULL;
3658 return hr;
3661 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3662 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3664 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3665 IDirectDrawSurfaceImpl *impl;
3666 HRESULT hr;
3668 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3669 iface, surface_desc, surface, outer_unknown);
3671 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3673 WARN("Application supplied invalid surface descriptor\n");
3674 return DDERR_INVALIDPARAMS;
3677 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3678 * primaries anyway. */
3679 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3680 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &impl, outer_unknown, 1);
3681 if (FAILED(hr))
3683 *surface = NULL;
3684 return hr;
3687 *surface = &impl->IDirectDrawSurface_iface;
3688 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3689 impl->ifaceToRelease = NULL;
3691 return hr;
3694 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3695 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3697 static BOOL
3698 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3699 const DDPIXELFORMAT *provided)
3701 /* Some flags must be present in both or neither for a match. */
3702 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3703 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3704 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3706 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3707 return FALSE;
3709 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3710 return FALSE;
3712 if (requested->dwFlags & DDPF_FOURCC)
3713 if (requested->dwFourCC != provided->dwFourCC)
3714 return FALSE;
3716 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3717 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3718 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3719 return FALSE;
3721 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3722 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3723 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3724 return FALSE;
3726 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3727 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3728 return FALSE;
3730 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3731 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3732 |DDPF_BUMPDUDV))
3733 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3734 return FALSE;
3736 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3737 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3738 return FALSE;
3740 return TRUE;
3743 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3745 struct compare_info
3747 DWORD flag;
3748 ptrdiff_t offset;
3749 size_t size;
3752 #define CMP(FLAG, FIELD) \
3753 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3754 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3756 static const struct compare_info compare[] =
3758 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3759 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3760 CMP(CAPS, ddsCaps),
3761 CMP(CKDESTBLT, ddckCKDestBlt),
3762 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3763 CMP(CKSRCBLT, ddckCKSrcBlt),
3764 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3765 CMP(HEIGHT, dwHeight),
3766 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3767 CMP(LPSURFACE, lpSurface),
3768 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3769 CMP(PITCH, u1 /* lPitch */),
3770 /* PIXELFORMAT: manual */
3771 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3772 CMP(TEXTURESTAGE, dwTextureStage),
3773 CMP(WIDTH, dwWidth),
3774 /* ZBUFFERBITDEPTH: "obsolete" */
3777 #undef CMP
3779 unsigned int i;
3781 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3782 return FALSE;
3784 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3786 if (requested->dwFlags & compare[i].flag
3787 && memcmp((const char *)provided + compare[i].offset,
3788 (const char *)requested + compare[i].offset,
3789 compare[i].size) != 0)
3790 return FALSE;
3793 if (requested->dwFlags & DDSD_PIXELFORMAT)
3795 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3796 &provided->u4.ddpfPixelFormat))
3797 return FALSE;
3800 return TRUE;
3803 #undef DDENUMSURFACES_SEARCHTYPE
3804 #undef DDENUMSURFACES_MATCHTYPE
3806 struct surfacescallback2_context
3808 LPDDENUMSURFACESCALLBACK2 func;
3809 void *context;
3812 struct surfacescallback_context
3814 LPDDENUMSURFACESCALLBACK func;
3815 void *context;
3818 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3819 DDSURFACEDESC2 *surface_desc, void *context)
3821 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3822 struct surfacescallback2_context *cbcontext = context;
3824 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3825 IDirectDrawSurface7_Release(surface);
3827 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3828 surface_desc, cbcontext->context);
3831 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3832 DDSURFACEDESC2 *surface_desc, void *context)
3834 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3835 struct surfacescallback_context *cbcontext = context;
3837 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3838 IDirectDrawSurface7_Release(surface);
3840 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3841 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3844 /*****************************************************************************
3845 * IDirectDraw7::EnumSurfaces
3847 * Loops through all surfaces attached to this device and calls the
3848 * application callback. This can't be relayed to WineD3DDevice,
3849 * because some WineD3DSurfaces' parents are IParent objects
3851 * Params:
3852 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3853 * DDSD: Description to filter for
3854 * Context: Application-provided pointer, it's passed unmodified to the
3855 * Callback function
3856 * Callback: Address to call for each surface
3858 * Returns:
3859 * DDERR_INVALIDPARAMS if the callback is NULL
3860 * DD_OK on success
3862 *****************************************************************************/
3863 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3864 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3866 /* The surface enumeration is handled by WineDDraw,
3867 * because it keeps track of all surfaces attached to
3868 * it. The filtering is done by our callback function,
3869 * because WineDDraw doesn't handle ddraw-like surface
3870 * caps structures
3872 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3873 IDirectDrawSurfaceImpl *surf;
3874 BOOL all, nomatch;
3875 DDSURFACEDESC2 desc;
3876 struct list *entry, *entry2;
3878 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3879 iface, Flags, DDSD, Context, Callback);
3881 all = Flags & DDENUMSURFACES_ALL;
3882 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3884 EnterCriticalSection(&ddraw_cs);
3886 if(!Callback)
3888 LeaveCriticalSection(&ddraw_cs);
3889 return DDERR_INVALIDPARAMS;
3892 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3893 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3895 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3896 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3898 desc = surf->surface_desc;
3899 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3900 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3902 LeaveCriticalSection(&ddraw_cs);
3903 return DD_OK;
3907 LeaveCriticalSection(&ddraw_cs);
3908 return DD_OK;
3911 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3912 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3914 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3915 struct surfacescallback2_context cbcontext;
3917 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3918 iface, flags, surface_desc, context, callback);
3920 cbcontext.func = callback;
3921 cbcontext.context = context;
3923 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3924 &cbcontext, EnumSurfacesCallback2Thunk);
3927 static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
3928 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3930 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3931 struct surfacescallback_context cbcontext;
3933 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3934 iface, flags, surface_desc, context, callback);
3936 cbcontext.func = callback;
3937 cbcontext.context = context;
3939 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3940 &cbcontext, EnumSurfacesCallbackThunk);
3943 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3944 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3946 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3947 struct surfacescallback_context cbcontext;
3949 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3950 iface, flags, surface_desc, context, callback);
3952 cbcontext.func = callback;
3953 cbcontext.context = context;
3955 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3956 &cbcontext, EnumSurfacesCallbackThunk);
3959 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3960 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3962 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3963 struct surfacescallback_context cbcontext;
3965 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3966 iface, flags, surface_desc, context, callback);
3968 cbcontext.func = callback;
3969 cbcontext.context = context;
3971 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3972 &cbcontext, EnumSurfacesCallbackThunk);
3975 /*****************************************************************************
3976 * DirectDrawCreateClipper (DDRAW.@)
3978 * Creates a new IDirectDrawClipper object.
3980 * Params:
3981 * Clipper: Address to write the interface pointer to
3982 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3983 * NULL
3985 * Returns:
3986 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3987 * E_OUTOFMEMORY if allocating the object failed
3989 *****************************************************************************/
3990 HRESULT WINAPI
3991 DirectDrawCreateClipper(DWORD Flags,
3992 LPDIRECTDRAWCLIPPER *Clipper,
3993 IUnknown *UnkOuter)
3995 IDirectDrawClipperImpl* object;
3996 HRESULT hr;
3998 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3999 Flags, Clipper, UnkOuter);
4001 EnterCriticalSection(&ddraw_cs);
4002 if (UnkOuter != NULL)
4004 LeaveCriticalSection(&ddraw_cs);
4005 return CLASS_E_NOAGGREGATION;
4008 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
4009 sizeof(IDirectDrawClipperImpl));
4010 if (object == NULL)
4012 LeaveCriticalSection(&ddraw_cs);
4013 return E_OUTOFMEMORY;
4016 hr = ddraw_clipper_init(object);
4017 if (FAILED(hr))
4019 WARN("Failed to initialize clipper, hr %#x.\n", hr);
4020 HeapFree(GetProcessHeap(), 0, object);
4021 LeaveCriticalSection(&ddraw_cs);
4022 return hr;
4025 TRACE("Created clipper %p.\n", object);
4026 *Clipper = &object->IDirectDrawClipper_iface;
4027 LeaveCriticalSection(&ddraw_cs);
4028 return DD_OK;
4031 /*****************************************************************************
4032 * IDirectDraw7::CreateClipper
4034 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
4036 *****************************************************************************/
4037 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
4038 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
4040 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4041 iface, Flags, Clipper, UnkOuter);
4043 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
4046 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
4047 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4049 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4051 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4052 iface, flags, clipper, outer_unknown);
4054 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4057 static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface, DWORD flags,
4058 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4060 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4062 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4063 iface, flags, clipper, outer_unknown);
4065 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4068 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
4069 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4071 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4073 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4074 iface, flags, clipper, outer_unknown);
4076 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4079 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
4080 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4082 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4084 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4085 iface, flags, clipper, outer_unknown);
4087 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4090 /*****************************************************************************
4091 * IDirectDraw7::CreatePalette
4093 * Creates a new IDirectDrawPalette object
4095 * Params:
4096 * Flags: The flags for the new clipper
4097 * ColorTable: Color table to assign to the new clipper
4098 * Palette: Address to write the interface pointer to
4099 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
4100 * NULL
4102 * Returns:
4103 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
4104 * E_OUTOFMEMORY if allocating the object failed
4106 *****************************************************************************/
4107 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
4108 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
4110 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
4111 IDirectDrawPaletteImpl *object;
4112 HRESULT hr;
4114 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
4115 iface, Flags, ColorTable, Palette, pUnkOuter);
4117 EnterCriticalSection(&ddraw_cs);
4118 if(pUnkOuter != NULL)
4120 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
4121 LeaveCriticalSection(&ddraw_cs);
4122 return CLASS_E_NOAGGREGATION;
4125 /* The refcount test shows that a cooplevel is required for this */
4126 if(!This->cooperative_level)
4128 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
4129 LeaveCriticalSection(&ddraw_cs);
4130 return DDERR_NOCOOPERATIVELEVELSET;
4133 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
4134 if(!object)
4136 ERR("Out of memory when allocating memory for a palette implementation\n");
4137 LeaveCriticalSection(&ddraw_cs);
4138 return E_OUTOFMEMORY;
4141 hr = ddraw_palette_init(object, This, Flags, ColorTable);
4142 if (FAILED(hr))
4144 WARN("Failed to initialize palette, hr %#x.\n", hr);
4145 HeapFree(GetProcessHeap(), 0, object);
4146 LeaveCriticalSection(&ddraw_cs);
4147 return hr;
4150 TRACE("Created palette %p.\n", object);
4151 *Palette = (IDirectDrawPalette *)object;
4152 LeaveCriticalSection(&ddraw_cs);
4153 return DD_OK;
4156 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
4157 IDirectDrawPalette **palette, IUnknown *outer_unknown)
4159 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4160 HRESULT hr;
4162 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4163 iface, flags, entries, palette, outer_unknown);
4165 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4166 if (SUCCEEDED(hr) && *palette)
4168 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4169 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4170 IDirectDraw4_AddRef(iface);
4171 impl->ifaceToRelease = (IUnknown *)iface;
4173 return hr;
4176 static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
4177 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4179 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4180 HRESULT hr;
4182 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4183 iface, flags, entries, palette, outer_unknown);
4185 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4186 if (SUCCEEDED(hr) && *palette)
4188 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4189 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4190 IDirectDraw4_AddRef(iface);
4191 impl->ifaceToRelease = (IUnknown *)iface;
4194 return hr;
4197 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
4198 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4200 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4201 HRESULT hr;
4203 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4204 iface, flags, entries, palette, outer_unknown);
4206 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4207 if (SUCCEEDED(hr) && *palette)
4209 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4210 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4211 impl->ifaceToRelease = NULL;
4214 return hr;
4217 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
4218 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4220 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4221 HRESULT hr;
4223 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4224 iface, flags, entries, palette, outer_unknown);
4226 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4227 if (SUCCEEDED(hr) && *palette)
4229 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4230 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4231 impl->ifaceToRelease = NULL;
4234 return hr;
4237 /*****************************************************************************
4238 * IDirectDraw7::DuplicateSurface
4240 * Duplicates a surface. The surface memory points to the same memory as
4241 * the original surface, and it's released when the last surface referencing
4242 * it is released. I guess that's beyond Wine's surface management right now
4243 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4244 * test application to implement this)
4246 * Params:
4247 * Src: Address of the source surface
4248 * Dest: Address to write the new surface pointer to
4250 * Returns:
4251 * See IDirectDraw7::CreateSurface
4253 *****************************************************************************/
4254 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
4255 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
4257 IDirectDrawSurfaceImpl *Surf = unsafe_impl_from_IDirectDrawSurface7(Src);
4259 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
4261 /* For now, simply create a new, independent surface */
4262 return IDirectDraw7_CreateSurface(iface,
4263 &Surf->surface_desc,
4264 Dest,
4265 NULL);
4268 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
4269 IDirectDrawSurface4 **dst)
4271 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4272 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
4273 IDirectDrawSurface7 *dst7;
4274 IDirectDrawSurfaceImpl *dst_impl;
4275 HRESULT hr;
4277 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4278 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
4279 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
4280 if (FAILED(hr))
4282 *dst = NULL;
4283 return hr;
4285 dst_impl = impl_from_IDirectDrawSurface7(dst7);
4286 *dst = &dst_impl->IDirectDrawSurface4_iface;
4287 IDirectDrawSurface4_AddRef(*dst);
4288 IDirectDrawSurface7_Release(dst7);
4290 return hr;
4293 static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface, IDirectDrawSurface *src,
4294 IDirectDrawSurface **dst)
4296 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4297 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
4298 IDirectDrawSurface7 *dst7;
4299 IDirectDrawSurfaceImpl *dst_impl;
4300 HRESULT hr;
4302 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4303 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
4304 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
4305 if (FAILED(hr))
4306 return hr;
4307 dst_impl = impl_from_IDirectDrawSurface7(dst7);
4308 *dst = &dst_impl->IDirectDrawSurface_iface;
4309 IDirectDrawSurface_AddRef(*dst);
4310 IDirectDrawSurface7_Release(dst7);
4312 return hr;
4315 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
4316 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4318 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4319 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
4320 IDirectDrawSurface7 *dst7;
4321 IDirectDrawSurfaceImpl *dst_impl;
4322 HRESULT hr;
4324 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4325 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
4326 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
4327 if (FAILED(hr))
4328 return hr;
4329 dst_impl = impl_from_IDirectDrawSurface7(dst7);
4330 *dst = &dst_impl->IDirectDrawSurface_iface;
4331 IDirectDrawSurface_AddRef(*dst);
4332 IDirectDrawSurface7_Release(dst7);
4334 return hr;
4337 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
4338 IDirectDrawSurface **dst)
4340 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4341 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
4342 IDirectDrawSurface7 *dst7;
4343 IDirectDrawSurfaceImpl *dst_impl;
4344 HRESULT hr;
4346 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4347 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
4348 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
4349 if (FAILED(hr))
4350 return hr;
4351 dst_impl = impl_from_IDirectDrawSurface7(dst7);
4352 *dst = &dst_impl->IDirectDrawSurface_iface;
4353 IDirectDrawSurface_AddRef(*dst);
4354 IDirectDrawSurface7_Release(dst7);
4356 return hr;
4359 /*****************************************************************************
4360 * IDirect3D7::EnumDevices
4362 * The EnumDevices method for IDirect3D7. It enumerates all supported
4363 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4365 * Params:
4366 * callback: Function to call for each enumerated device
4367 * context: Pointer to pass back to the app
4369 * Returns:
4370 * D3D_OK, or the return value of the GetCaps call
4372 *****************************************************************************/
4373 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4375 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4376 D3DDEVICEDESC7 device_desc7;
4377 D3DDEVICEDESC device_desc1;
4378 HRESULT hr;
4379 size_t i;
4381 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4383 if (!callback)
4384 return DDERR_INVALIDPARAMS;
4386 EnterCriticalSection(&ddraw_cs);
4388 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4389 if (hr != D3D_OK)
4391 LeaveCriticalSection(&ddraw_cs);
4392 return hr;
4395 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
4397 HRESULT ret;
4399 device_desc7.deviceGUID = *device_list7[i].device_guid;
4400 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
4401 if (ret != DDENUMRET_OK)
4403 TRACE("Application cancelled the enumeration.\n");
4404 LeaveCriticalSection(&ddraw_cs);
4405 return D3D_OK;
4409 TRACE("End of enumeration.\n");
4411 LeaveCriticalSection(&ddraw_cs);
4413 return D3D_OK;
4416 /*****************************************************************************
4417 * IDirect3D3::EnumDevices
4419 * Enumerates all supported Direct3DDevice interfaces. This is the
4420 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4422 * Version 1, 2 and 3
4424 * Params:
4425 * callback: Application-provided routine to call for each enumerated device
4426 * Context: Pointer to pass to the callback
4428 * Returns:
4429 * D3D_OK on success,
4430 * The result of IDirect3DImpl_GetCaps if it failed
4432 *****************************************************************************/
4433 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4435 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4437 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4438 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4439 D3DDEVICEDESC7 device_desc7;
4440 HRESULT hr;
4442 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4443 * name string. Let's put the string in a sufficiently sized array in
4444 * writable memory. */
4445 char device_name[50];
4446 strcpy(device_name,"Direct3D HEL");
4448 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4450 if (!callback)
4451 return DDERR_INVALIDPARAMS;
4453 EnterCriticalSection(&ddraw_cs);
4455 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4456 if (hr != D3D_OK)
4458 LeaveCriticalSection(&ddraw_cs);
4459 return hr;
4462 /* Do I have to enumerate the reference id? Note from old d3d7:
4463 * "It seems that enumerating the reference IID on Direct3D 1 games
4464 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4466 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4467 * EnumReference which enables / disables enumerating the reference
4468 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4469 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4470 * demo directory suggest this.
4472 * Some games(GTA 2) seem to use the second enumerated device, so I have
4473 * to enumerate at least 2 devices. So enumerate the reference device to
4474 * have 2 devices.
4476 * Other games (Rollcage) tell emulation and hal device apart by certain
4477 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4478 * limitation flag), and it refuses all devices that have the perspective
4479 * flag set. This way it refuses the emulation device, and HAL devices
4480 * never have POW2 unset in d3d7 on windows. */
4481 if (This->d3dversion != 1)
4483 static CHAR reference_description[] = "RGB Direct3D emulation";
4485 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4486 hal_desc = device_desc1;
4487 hel_desc = device_desc1;
4488 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4489 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4490 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4491 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4492 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4493 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4494 device_name, &hal_desc, &hel_desc, context);
4495 if (hr != D3DENUMRET_OK)
4497 TRACE("Application cancelled the enumeration.\n");
4498 LeaveCriticalSection(&ddraw_cs);
4499 return D3D_OK;
4503 strcpy(device_name,"Direct3D HAL");
4505 TRACE("Enumerating HAL Direct3D device.\n");
4506 hal_desc = device_desc1;
4507 hel_desc = device_desc1;
4508 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4509 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4510 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4511 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4512 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4513 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4514 device_name, &hal_desc, &hel_desc, context);
4515 if (hr != D3DENUMRET_OK)
4517 TRACE("Application cancelled the enumeration.\n");
4518 LeaveCriticalSection(&ddraw_cs);
4519 return D3D_OK;
4522 TRACE("End of enumeration.\n");
4524 LeaveCriticalSection(&ddraw_cs);
4525 return D3D_OK;
4528 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4530 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4532 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4534 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4537 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4539 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4541 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4543 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4546 /*****************************************************************************
4547 * IDirect3D3::CreateLight
4549 * Creates an IDirect3DLight interface. This interface is used in
4550 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4551 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4552 * uses the IDirect3DDevice7 interface with D3D7 lights.
4554 * Version 1, 2 and 3
4556 * Params:
4557 * light: Address to store the new interface pointer
4558 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4559 * Must be NULL
4561 * Returns:
4562 * D3D_OK on success
4563 * DDERR_OUTOFMEMORY if memory allocation failed
4564 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4566 *****************************************************************************/
4567 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4568 IUnknown *outer_unknown)
4570 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4571 IDirect3DLightImpl *object;
4573 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4575 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4577 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4578 if (!object)
4580 ERR("Failed to allocate light memory.\n");
4581 return DDERR_OUTOFMEMORY;
4584 d3d_light_init(object, This);
4586 TRACE("Created light %p.\n", object);
4587 *light = &object->IDirect3DLight_iface;
4589 return D3D_OK;
4592 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4594 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4596 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4598 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4601 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4603 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4605 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4607 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4610 /*****************************************************************************
4611 * IDirect3D3::CreateMaterial
4613 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4614 * and older versions. The IDirect3DMaterial implementation wraps its
4615 * functionality to IDirect3DDevice7::SetMaterial and friends.
4617 * Version 1, 2 and 3
4619 * Params:
4620 * material: Address to store the new interface's pointer to
4621 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4622 * Must be NULL
4624 * Returns:
4625 * D3D_OK on success
4626 * DDERR_OUTOFMEMORY if memory allocation failed
4627 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4629 *****************************************************************************/
4630 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4631 IUnknown *outer_unknown)
4633 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4634 IDirect3DMaterialImpl *object;
4636 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4638 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4640 object = d3d_material_create(This);
4641 if (!object)
4643 ERR("Failed to allocate material memory.\n");
4644 return DDERR_OUTOFMEMORY;
4647 TRACE("Created material %p.\n", object);
4648 *material = &object->IDirect3DMaterial3_iface;
4650 return D3D_OK;
4653 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4654 IUnknown *outer_unknown)
4656 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4657 IDirect3DMaterialImpl *object;
4659 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4661 object = d3d_material_create(This);
4662 if (!object)
4664 ERR("Failed to allocate material memory.\n");
4665 return DDERR_OUTOFMEMORY;
4668 TRACE("Created material %p.\n", object);
4669 *material = &object->IDirect3DMaterial2_iface;
4671 return D3D_OK;
4674 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4675 IUnknown *outer_unknown)
4677 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4678 IDirect3DMaterialImpl *object;
4680 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4682 object = d3d_material_create(This);
4683 if (!object)
4685 ERR("Failed to allocate material memory.\n");
4686 return DDERR_OUTOFMEMORY;
4689 TRACE("Created material %p.\n", object);
4690 *material = &object->IDirect3DMaterial_iface;
4692 return D3D_OK;
4695 /*****************************************************************************
4696 * IDirect3D3::CreateViewport
4698 * Creates an IDirect3DViewport interface. This interface is used
4699 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4700 * it has been replaced by a viewport structure and
4701 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4702 * uses the IDirect3DDevice7 methods for its functionality
4704 * Params:
4705 * Viewport: Address to store the new interface pointer
4706 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4707 * Must be NULL
4709 * Returns:
4710 * D3D_OK on success
4711 * DDERR_OUTOFMEMORY if memory allocation failed
4712 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4714 *****************************************************************************/
4715 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4716 IUnknown *outer_unknown)
4718 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4719 IDirect3DViewportImpl *object;
4721 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4723 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4725 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4726 if (!object)
4728 ERR("Failed to allocate viewport memory.\n");
4729 return DDERR_OUTOFMEMORY;
4732 d3d_viewport_init(object, This);
4734 TRACE("Created viewport %p.\n", object);
4735 *viewport = (IDirect3DViewport3 *)object;
4737 return D3D_OK;
4740 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4742 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4744 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4746 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4747 outer_unknown);
4750 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4752 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4754 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4756 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4757 outer_unknown);
4760 /*****************************************************************************
4761 * IDirect3D3::FindDevice
4763 * This method finds a device with the requested properties and returns a
4764 * device description
4766 * Verion 1, 2 and 3
4767 * Params:
4768 * fds: Describes the requested device characteristics
4769 * fdr: Returns the device description
4771 * Returns:
4772 * D3D_OK on success
4773 * DDERR_INVALIDPARAMS if no device was found
4775 *****************************************************************************/
4776 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4778 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4779 D3DDEVICEDESC7 desc7;
4780 D3DDEVICEDESC desc1;
4781 HRESULT hr;
4783 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4785 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4787 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4788 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4789 return DDERR_INVALIDPARAMS;
4791 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4792 && fds->dcmColorModel != D3DCOLOR_RGB)
4794 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4795 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4798 if (fds->dwFlags & D3DFDS_GUID)
4800 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4801 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4802 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4803 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4805 WARN("No match for this GUID.\n");
4806 return DDERR_NOTFOUND;
4810 /* Get the caps */
4811 hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc1, &desc7);
4812 if (hr != D3D_OK) return hr;
4814 /* Now return our own GUID */
4815 fdr->guid = IID_D3DDEVICE_WineD3D;
4816 fdr->ddHwDesc = desc1;
4817 fdr->ddSwDesc = desc1;
4819 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4821 return D3D_OK;
4824 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4826 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4828 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4830 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4833 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4835 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4837 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4839 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4842 /*****************************************************************************
4843 * IDirect3D7::CreateDevice
4845 * Creates an IDirect3DDevice7 interface.
4847 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4848 * DirectDraw surfaces and are created with
4849 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4850 * create the device object and QueryInterfaces for IDirect3DDevice
4852 * Params:
4853 * refiid: IID of the device to create
4854 * Surface: Initial rendertarget
4855 * Device: Address to return the interface pointer
4857 * Returns:
4858 * D3D_OK on success
4859 * DDERR_OUTOFMEMORY if memory allocation failed
4860 * DDERR_INVALIDPARAMS if a device exists already
4862 *****************************************************************************/
4863 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4864 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4866 IDirectDrawSurfaceImpl *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4867 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4868 IDirect3DDeviceImpl *object;
4869 HRESULT hr;
4871 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4873 EnterCriticalSection(&ddraw_cs);
4874 *device = NULL;
4876 /* Fail device creation if non-opengl surfaces are used. */
4877 if (This->ImplType != SURFACE_OPENGL)
4879 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4880 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4882 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4883 * is caught in CreateSurface or QueryInterface. */
4884 LeaveCriticalSection(&ddraw_cs);
4885 return DDERR_NO3D;
4888 if (This->d3ddevice)
4890 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4891 LeaveCriticalSection(&ddraw_cs);
4892 return DDERR_INVALIDPARAMS;
4895 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4896 if (!object)
4898 ERR("Failed to allocate device memory.\n");
4899 LeaveCriticalSection(&ddraw_cs);
4900 return DDERR_OUTOFMEMORY;
4903 hr = d3d_device_init(object, This, target);
4904 if (FAILED(hr))
4906 WARN("Failed to initialize device, hr %#x.\n", hr);
4907 HeapFree(GetProcessHeap(), 0, object);
4908 LeaveCriticalSection(&ddraw_cs);
4909 return hr;
4912 TRACE("Created device %p.\n", object);
4913 *device = (IDirect3DDevice7 *)object;
4915 LeaveCriticalSection(&ddraw_cs);
4916 return D3D_OK;
4919 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4920 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4922 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4923 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4924 HRESULT hr;
4926 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4927 iface, debugstr_guid(riid), surface, device, outer_unknown);
4929 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4931 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4932 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL,
4933 (IDirect3DDevice7 **)device);
4934 if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4936 return hr;
4939 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4940 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4942 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4943 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4944 HRESULT hr;
4946 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4947 iface, debugstr_guid(riid), surface, device);
4949 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4950 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL,
4951 (IDirect3DDevice7 **)device);
4952 if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4954 return hr;
4957 /*****************************************************************************
4958 * IDirect3D7::CreateVertexBuffer
4960 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4961 * interface.
4963 * Version 3 and 7
4965 * Params:
4966 * desc: Requested Vertex buffer properties
4967 * vertex_buffer: Address to return the interface pointer at
4968 * flags: Some flags, should be 0
4970 * Returns
4971 * D3D_OK on success
4972 * DDERR_OUTOFMEMORY if memory allocation failed
4973 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4974 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4976 *****************************************************************************/
4977 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4978 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4980 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4981 IDirect3DVertexBufferImpl *object;
4982 HRESULT hr;
4984 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4985 iface, desc, vertex_buffer, flags);
4987 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4989 hr = d3d_vertex_buffer_create(&object, This, desc);
4990 if (hr == D3D_OK)
4992 TRACE("Created vertex buffer %p.\n", object);
4993 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4995 else
4996 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4998 return hr;
5001 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
5002 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
5004 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5005 IDirect3DVertexBufferImpl *object;
5006 HRESULT hr;
5008 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
5009 iface, desc, vertex_buffer, flags, outer_unknown);
5011 if (outer_unknown)
5012 return CLASS_E_NOAGGREGATION;
5013 if (!vertex_buffer || !desc)
5014 return DDERR_INVALIDPARAMS;
5016 hr = d3d_vertex_buffer_create(&object, This, desc);
5017 if (hr == D3D_OK)
5019 TRACE("Created vertex buffer %p.\n", object);
5020 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
5022 else
5023 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
5025 return hr;
5028 /*****************************************************************************
5029 * IDirect3D7::EnumZBufferFormats
5031 * Enumerates all supported Z buffer pixel formats
5033 * Version 3 and 7
5035 * Params:
5036 * device_iid:
5037 * callback: callback to call for each pixel format
5038 * context: Pointer to pass back to the callback
5040 * Returns:
5041 * D3D_OK on success
5042 * DDERR_INVALIDPARAMS if callback is NULL
5043 * For details, see IWineD3DDevice::EnumZBufferFormats
5045 *****************************************************************************/
5046 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
5047 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
5049 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
5050 WINED3DDISPLAYMODE d3ddm;
5051 WINED3DDEVTYPE type;
5052 unsigned int i;
5053 HRESULT hr;
5055 /* Order matters. Specifically, BattleZone II (full version) expects the
5056 * 16-bit depth formats to be listed before the 24 and 32 ones. */
5057 static const enum wined3d_format_id formats[] =
5059 WINED3DFMT_S1_UINT_D15_UNORM,
5060 WINED3DFMT_D16_UNORM,
5061 WINED3DFMT_X8D24_UNORM,
5062 WINED3DFMT_S4X4_UINT_D24_UNORM,
5063 WINED3DFMT_D24_UNORM_S8_UINT,
5064 WINED3DFMT_D32_UNORM,
5067 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
5068 iface, debugstr_guid(device_iid), callback, context);
5070 if (!callback) return DDERR_INVALIDPARAMS;
5072 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
5073 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
5074 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
5076 TRACE("Asked for HAL device.\n");
5077 type = WINED3DDEVTYPE_HAL;
5079 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
5080 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
5082 TRACE("Asked for SW device.\n");
5083 type = WINED3DDEVTYPE_SW;
5085 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
5087 TRACE("Asked for REF device.\n");
5088 type = WINED3DDEVTYPE_REF;
5090 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
5092 TRACE("Asked for NULLREF device.\n");
5093 type = WINED3DDEVTYPE_NULLREF;
5095 else
5097 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
5098 type = WINED3DDEVTYPE_HAL;
5101 EnterCriticalSection(&ddraw_cs);
5102 /* We need an adapter format from somewhere to please wined3d and WGL.
5103 * Use the current display mode. So far all cards offer the same depth
5104 * stencil format for all modes, but if some do not and applications do
5105 * not like that we'll have to find some workaround, like iterating over
5106 * all imaginable formats and collecting all the depth stencil formats we
5107 * can get. */
5108 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
5110 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
5112 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
5113 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
5114 if (SUCCEEDED(hr))
5116 DDPIXELFORMAT pformat;
5118 memset(&pformat, 0, sizeof(pformat));
5119 pformat.dwSize = sizeof(pformat);
5120 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
5122 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
5123 hr = callback(&pformat, context);
5124 if (hr != DDENUMRET_OK)
5126 TRACE("Format enumeration cancelled by application.\n");
5127 LeaveCriticalSection(&ddraw_cs);
5128 return D3D_OK;
5132 TRACE("End of enumeration.\n");
5134 LeaveCriticalSection(&ddraw_cs);
5135 return D3D_OK;
5138 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
5139 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
5141 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5143 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
5144 iface, debugstr_guid(device_iid), callback, context);
5146 return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
5149 /*****************************************************************************
5150 * IDirect3D7::EvictManagedTextures
5152 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
5153 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
5155 * Version 3 and 7
5157 * Returns:
5158 * D3D_OK, because it's a stub
5160 *****************************************************************************/
5161 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
5163 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
5164 HRESULT hr;
5165 TRACE("iface %p!\n", iface);
5167 EnterCriticalSection(&ddraw_cs);
5168 if (!This->d3d_initialized) hr = D3D_OK;
5169 else hr = wined3d_device_evict_managed_resources(This->wined3d_device);
5170 LeaveCriticalSection(&ddraw_cs);
5172 return hr;
5175 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
5177 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5179 TRACE("iface %p.\n", iface);
5181 return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
5184 /*****************************************************************************
5185 * IDirect3DImpl_GetCaps
5187 * This function retrieves the device caps from wined3d
5188 * and converts it into a D3D7 and D3D - D3D3 structure
5189 * This is a helper function called from various places in ddraw
5191 * Params:
5192 * wined3d: The interface to get the caps from
5193 * desc1: Old D3D <3 structure to fill (needed)
5194 * desc7: D3D7 device desc structure to fill (needed)
5196 * Returns
5197 * D3D_OK on success, or the return value of IWineD3D::GetCaps
5199 *****************************************************************************/
5200 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
5202 WINED3DCAPS wined3d_caps;
5203 HRESULT hr;
5205 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
5207 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
5209 EnterCriticalSection(&ddraw_cs);
5210 hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
5211 LeaveCriticalSection(&ddraw_cs);
5212 if (FAILED(hr))
5214 WARN("Failed to get device caps, hr %#x.\n", hr);
5215 return hr;
5218 /* Copy the results into the d3d7 and d3d3 structures */
5219 desc7->dwDevCaps = wined3d_caps.DevCaps;
5220 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
5221 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
5222 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
5223 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
5224 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
5225 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
5226 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
5227 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
5228 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
5229 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
5231 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
5232 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
5234 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
5235 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
5236 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
5237 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
5239 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
5240 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
5241 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
5242 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
5244 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
5245 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
5247 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
5248 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
5250 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
5251 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
5253 /* Remove all non-d3d7 caps */
5254 desc7->dwDevCaps &= (
5255 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
5256 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
5257 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
5258 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
5259 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
5260 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
5261 D3DDEVCAPS_HWRASTERIZATION);
5263 desc7->dwStencilCaps &= (
5264 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
5265 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
5266 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
5268 /* FVF caps ?*/
5270 desc7->dwTextureOpCaps &= (
5271 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
5272 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
5273 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
5274 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
5275 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
5276 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
5277 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
5278 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
5280 desc7->dwVertexProcessingCaps &= (
5281 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
5282 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
5284 desc7->dpcLineCaps.dwMiscCaps &= (
5285 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
5286 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
5287 D3DPMISCCAPS_CULLCCW);
5289 desc7->dpcLineCaps.dwRasterCaps &= (
5290 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
5291 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
5292 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
5293 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
5294 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
5295 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
5296 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
5297 D3DPRASTERCAPS_ZFOG);
5299 desc7->dpcLineCaps.dwZCmpCaps &= (
5300 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5301 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5302 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5304 desc7->dpcLineCaps.dwSrcBlendCaps &= (
5305 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5306 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5307 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5308 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5309 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5311 desc7->dpcLineCaps.dwDestBlendCaps &= (
5312 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5313 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5314 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5315 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5316 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5318 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
5319 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5320 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5321 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5323 desc7->dpcLineCaps.dwShadeCaps &= (
5324 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
5325 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
5326 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
5327 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
5328 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
5329 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
5330 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
5332 desc7->dpcLineCaps.dwTextureCaps &= (
5333 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
5334 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
5335 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
5336 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
5338 desc7->dpcLineCaps.dwTextureFilterCaps &= (
5339 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
5340 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
5341 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
5342 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
5343 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
5344 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
5346 desc7->dpcLineCaps.dwTextureBlendCaps &= (
5347 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
5348 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
5349 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
5351 desc7->dpcLineCaps.dwTextureAddressCaps &= (
5352 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
5353 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
5355 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
5357 /* DirectX7 always has the np2 flag set, no matter what the card
5358 * supports. Some old games (Rollcage) check the caps incorrectly.
5359 * If wined3d supports nonpow2 textures it also has np2 conditional
5360 * support. */
5361 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5364 /* Fill the missing members, and do some fixup */
5365 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
5366 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
5367 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
5368 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
5369 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
5370 desc7->dpcLineCaps.dwStippleWidth = 32;
5371 desc7->dpcLineCaps.dwStippleHeight = 32;
5372 /* Use the same for the TriCaps */
5373 desc7->dpcTriCaps = desc7->dpcLineCaps;
5375 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
5376 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
5377 desc7->dwMinTextureWidth = 1;
5378 desc7->dwMinTextureHeight = 1;
5380 /* Convert DWORDs safely to WORDs */
5381 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
5382 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
5383 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
5384 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
5386 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
5387 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
5388 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
5389 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
5391 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
5393 desc7->dwReserved1 = 0;
5394 desc7->dwReserved2 = 0;
5395 desc7->dwReserved3 = 0;
5396 desc7->dwReserved4 = 0;
5398 /* Fill the old structure */
5399 memset(desc1, 0, sizeof(*desc1));
5400 desc1->dwSize = sizeof(D3DDEVICEDESC);
5401 desc1->dwFlags = D3DDD_COLORMODEL
5402 | D3DDD_DEVCAPS
5403 | D3DDD_TRANSFORMCAPS
5404 | D3DDD_BCLIPPING
5405 | D3DDD_LIGHTINGCAPS
5406 | D3DDD_LINECAPS
5407 | D3DDD_TRICAPS
5408 | D3DDD_DEVICERENDERBITDEPTH
5409 | D3DDD_DEVICEZBUFFERBITDEPTH
5410 | D3DDD_MAXBUFFERSIZE
5411 | D3DDD_MAXVERTEXCOUNT;
5413 desc1->dcmColorModel = D3DCOLOR_RGB;
5414 desc1->dwDevCaps = desc7->dwDevCaps;
5415 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5416 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5417 desc1->bClipping = TRUE;
5418 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5419 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5420 | D3DLIGHTCAPS_PARALLELPOINT
5421 | D3DLIGHTCAPS_POINT
5422 | D3DLIGHTCAPS_SPOT;
5424 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5425 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5427 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5428 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5429 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5430 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5431 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5432 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5433 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5434 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5435 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5436 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5437 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5438 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5439 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5441 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5442 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5443 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5444 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5445 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5446 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5447 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5448 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5449 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5450 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5451 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5452 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5453 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5455 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5456 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5457 desc1->dwMaxBufferSize = 0;
5458 desc1->dwMaxVertexCount = 65536;
5459 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5460 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5461 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5462 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5463 desc1->dwMinStippleWidth = 1;
5464 desc1->dwMinStippleHeight = 1;
5465 desc1->dwMaxStippleWidth = 32;
5466 desc1->dwMaxStippleHeight = 32;
5467 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5468 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5469 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5470 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5471 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5472 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5473 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5474 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5475 desc1->dwStencilCaps = desc7->dwStencilCaps;
5476 desc1->dwFVFCaps = desc7->dwFVFCaps;
5477 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5478 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5479 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5481 return DD_OK;
5484 /*****************************************************************************
5485 * IDirectDraw7 VTable
5486 *****************************************************************************/
5487 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5489 /* IUnknown */
5490 ddraw7_QueryInterface,
5491 ddraw7_AddRef,
5492 ddraw7_Release,
5493 /* IDirectDraw */
5494 ddraw7_Compact,
5495 ddraw7_CreateClipper,
5496 ddraw7_CreatePalette,
5497 ddraw7_CreateSurface,
5498 ddraw7_DuplicateSurface,
5499 ddraw7_EnumDisplayModes,
5500 ddraw7_EnumSurfaces,
5501 ddraw7_FlipToGDISurface,
5502 ddraw7_GetCaps,
5503 ddraw7_GetDisplayMode,
5504 ddraw7_GetFourCCCodes,
5505 ddraw7_GetGDISurface,
5506 ddraw7_GetMonitorFrequency,
5507 ddraw7_GetScanLine,
5508 ddraw7_GetVerticalBlankStatus,
5509 ddraw7_Initialize,
5510 ddraw7_RestoreDisplayMode,
5511 ddraw7_SetCooperativeLevel,
5512 ddraw7_SetDisplayMode,
5513 ddraw7_WaitForVerticalBlank,
5514 /* IDirectDraw2 */
5515 ddraw7_GetAvailableVidMem,
5516 /* IDirectDraw3 */
5517 ddraw7_GetSurfaceFromDC,
5518 /* IDirectDraw4 */
5519 ddraw7_RestoreAllSurfaces,
5520 ddraw7_TestCooperativeLevel,
5521 ddraw7_GetDeviceIdentifier,
5522 /* IDirectDraw7 */
5523 ddraw7_StartModeTest,
5524 ddraw7_EvaluateMode
5527 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5529 /* IUnknown */
5530 ddraw4_QueryInterface,
5531 ddraw4_AddRef,
5532 ddraw4_Release,
5533 /* IDirectDraw */
5534 ddraw4_Compact,
5535 ddraw4_CreateClipper,
5536 ddraw4_CreatePalette,
5537 ddraw4_CreateSurface,
5538 ddraw4_DuplicateSurface,
5539 ddraw4_EnumDisplayModes,
5540 ddraw4_EnumSurfaces,
5541 ddraw4_FlipToGDISurface,
5542 ddraw4_GetCaps,
5543 ddraw4_GetDisplayMode,
5544 ddraw4_GetFourCCCodes,
5545 ddraw4_GetGDISurface,
5546 ddraw4_GetMonitorFrequency,
5547 ddraw4_GetScanLine,
5548 ddraw4_GetVerticalBlankStatus,
5549 ddraw4_Initialize,
5550 ddraw4_RestoreDisplayMode,
5551 ddraw4_SetCooperativeLevel,
5552 ddraw4_SetDisplayMode,
5553 ddraw4_WaitForVerticalBlank,
5554 /* IDirectDraw2 */
5555 ddraw4_GetAvailableVidMem,
5556 /* IDirectDraw3 */
5557 ddraw4_GetSurfaceFromDC,
5558 /* IDirectDraw4 */
5559 ddraw4_RestoreAllSurfaces,
5560 ddraw4_TestCooperativeLevel,
5561 ddraw4_GetDeviceIdentifier,
5564 static const struct IDirectDraw3Vtbl ddraw3_vtbl =
5566 /* IUnknown */
5567 ddraw3_QueryInterface,
5568 ddraw3_AddRef,
5569 ddraw3_Release,
5570 /* IDirectDraw */
5571 ddraw3_Compact,
5572 ddraw3_CreateClipper,
5573 ddraw3_CreatePalette,
5574 ddraw3_CreateSurface,
5575 ddraw3_DuplicateSurface,
5576 ddraw3_EnumDisplayModes,
5577 ddraw3_EnumSurfaces,
5578 ddraw3_FlipToGDISurface,
5579 ddraw3_GetCaps,
5580 ddraw3_GetDisplayMode,
5581 ddraw3_GetFourCCCodes,
5582 ddraw3_GetGDISurface,
5583 ddraw3_GetMonitorFrequency,
5584 ddraw3_GetScanLine,
5585 ddraw3_GetVerticalBlankStatus,
5586 ddraw3_Initialize,
5587 ddraw3_RestoreDisplayMode,
5588 ddraw3_SetCooperativeLevel,
5589 ddraw3_SetDisplayMode,
5590 ddraw3_WaitForVerticalBlank,
5591 /* IDirectDraw2 */
5592 ddraw3_GetAvailableVidMem,
5593 /* IDirectDraw3 */
5594 ddraw3_GetSurfaceFromDC,
5597 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5599 /* IUnknown */
5600 ddraw2_QueryInterface,
5601 ddraw2_AddRef,
5602 ddraw2_Release,
5603 /* IDirectDraw */
5604 ddraw2_Compact,
5605 ddraw2_CreateClipper,
5606 ddraw2_CreatePalette,
5607 ddraw2_CreateSurface,
5608 ddraw2_DuplicateSurface,
5609 ddraw2_EnumDisplayModes,
5610 ddraw2_EnumSurfaces,
5611 ddraw2_FlipToGDISurface,
5612 ddraw2_GetCaps,
5613 ddraw2_GetDisplayMode,
5614 ddraw2_GetFourCCCodes,
5615 ddraw2_GetGDISurface,
5616 ddraw2_GetMonitorFrequency,
5617 ddraw2_GetScanLine,
5618 ddraw2_GetVerticalBlankStatus,
5619 ddraw2_Initialize,
5620 ddraw2_RestoreDisplayMode,
5621 ddraw2_SetCooperativeLevel,
5622 ddraw2_SetDisplayMode,
5623 ddraw2_WaitForVerticalBlank,
5624 /* IDirectDraw2 */
5625 ddraw2_GetAvailableVidMem,
5628 static const struct IDirectDrawVtbl ddraw1_vtbl =
5630 /* IUnknown */
5631 ddraw1_QueryInterface,
5632 ddraw1_AddRef,
5633 ddraw1_Release,
5634 /* IDirectDraw */
5635 ddraw1_Compact,
5636 ddraw1_CreateClipper,
5637 ddraw1_CreatePalette,
5638 ddraw1_CreateSurface,
5639 ddraw1_DuplicateSurface,
5640 ddraw1_EnumDisplayModes,
5641 ddraw1_EnumSurfaces,
5642 ddraw1_FlipToGDISurface,
5643 ddraw1_GetCaps,
5644 ddraw1_GetDisplayMode,
5645 ddraw1_GetFourCCCodes,
5646 ddraw1_GetGDISurface,
5647 ddraw1_GetMonitorFrequency,
5648 ddraw1_GetScanLine,
5649 ddraw1_GetVerticalBlankStatus,
5650 ddraw1_Initialize,
5651 ddraw1_RestoreDisplayMode,
5652 ddraw1_SetCooperativeLevel,
5653 ddraw1_SetDisplayMode,
5654 ddraw1_WaitForVerticalBlank,
5657 static const struct IDirect3D7Vtbl d3d7_vtbl =
5659 /* IUnknown methods */
5660 d3d7_QueryInterface,
5661 d3d7_AddRef,
5662 d3d7_Release,
5663 /* IDirect3D7 methods */
5664 d3d7_EnumDevices,
5665 d3d7_CreateDevice,
5666 d3d7_CreateVertexBuffer,
5667 d3d7_EnumZBufferFormats,
5668 d3d7_EvictManagedTextures
5671 static const struct IDirect3D3Vtbl d3d3_vtbl =
5673 /* IUnknown methods */
5674 d3d3_QueryInterface,
5675 d3d3_AddRef,
5676 d3d3_Release,
5677 /* IDirect3D3 methods */
5678 d3d3_EnumDevices,
5679 d3d3_CreateLight,
5680 d3d3_CreateMaterial,
5681 d3d3_CreateViewport,
5682 d3d3_FindDevice,
5683 d3d3_CreateDevice,
5684 d3d3_CreateVertexBuffer,
5685 d3d3_EnumZBufferFormats,
5686 d3d3_EvictManagedTextures
5689 static const struct IDirect3D2Vtbl d3d2_vtbl =
5691 /* IUnknown methods */
5692 d3d2_QueryInterface,
5693 d3d2_AddRef,
5694 d3d2_Release,
5695 /* IDirect3D2 methods */
5696 d3d2_EnumDevices,
5697 d3d2_CreateLight,
5698 d3d2_CreateMaterial,
5699 d3d2_CreateViewport,
5700 d3d2_FindDevice,
5701 d3d2_CreateDevice
5704 static const struct IDirect3DVtbl d3d1_vtbl =
5706 /* IUnknown methods */
5707 d3d1_QueryInterface,
5708 d3d1_AddRef,
5709 d3d1_Release,
5710 /* IDirect3D methods */
5711 d3d1_Initialize,
5712 d3d1_EnumDevices,
5713 d3d1_CreateLight,
5714 d3d1_CreateMaterial,
5715 d3d1_CreateViewport,
5716 d3d1_FindDevice
5719 /*****************************************************************************
5720 * ddraw_find_decl
5722 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5723 * if none was found.
5725 * This function is in ddraw.c and the DDraw object space because D3D7
5726 * vertex buffers are created using the IDirect3D interface to the ddraw
5727 * object, so they can be valid across D3D devices(theoretically. The ddraw
5728 * object also owns the wined3d device
5730 * Parameters:
5731 * This: Device
5732 * fvf: Fvf to find the decl for
5734 * Returns:
5735 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5737 *****************************************************************************/
5738 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5740 struct wined3d_vertex_declaration *pDecl = NULL;
5741 HRESULT hr;
5742 int p, low, high; /* deliberately signed */
5743 struct FvfToDecl *convertedDecls = This->decls;
5745 TRACE("Searching for declaration for fvf %08x... ", fvf);
5747 low = 0;
5748 high = This->numConvertedDecls - 1;
5749 while(low <= high) {
5750 p = (low + high) >> 1;
5751 TRACE("%d ", p);
5752 if(convertedDecls[p].fvf == fvf) {
5753 TRACE("found %p\n", convertedDecls[p].decl);
5754 return convertedDecls[p].decl;
5755 } else if(convertedDecls[p].fvf < fvf) {
5756 low = p + 1;
5757 } else {
5758 high = p - 1;
5761 TRACE("not found. Creating and inserting at position %d.\n", low);
5763 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5764 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5765 if (hr != S_OK) return NULL;
5767 if(This->declArraySize == This->numConvertedDecls) {
5768 int grow = max(This->declArraySize / 2, 8);
5769 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5770 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5771 if (!convertedDecls)
5773 wined3d_vertex_declaration_decref(pDecl);
5774 return NULL;
5776 This->decls = convertedDecls;
5777 This->declArraySize += grow;
5780 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5781 convertedDecls[low].decl = pDecl;
5782 convertedDecls[low].fvf = fvf;
5783 This->numConvertedDecls++;
5785 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5786 return pDecl;
5789 static inline struct IDirectDrawImpl *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5791 return CONTAINING_RECORD(device_parent, struct IDirectDrawImpl, device_parent);
5794 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5795 struct wined3d_device *device)
5797 TRACE("device_parent %p, device %p.\n", device_parent, device);
5800 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5801 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5802 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
5804 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5805 IDirectDrawSurfaceImpl *surf = NULL;
5806 UINT i = 0;
5807 DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5809 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5810 "\tpool %#x, level %u, face %u, surface %p.\n",
5811 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5813 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5814 switch(face)
5816 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5817 TRACE("Asked for positive x\n");
5818 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5820 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5822 surf = ddraw->tex_root; break;
5823 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5824 TRACE("Asked for negative x\n");
5825 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5826 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5827 TRACE("Asked for positive y\n");
5828 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5829 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5830 TRACE("Asked for negative y\n");
5831 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5832 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5833 TRACE("Asked for positive z\n");
5834 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5835 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5836 TRACE("Asked for negative z\n");
5837 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5838 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5841 if (!surf)
5843 IDirectDrawSurface7 *attached;
5844 IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5845 surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5846 IDirectDrawSurface7_Release(attached);
5848 if (!surf) ERR("root search surface not found\n");
5850 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5851 while (i < level)
5853 IDirectDrawSurface7 *attached;
5854 IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5855 if(!attached) ERR("Surface not found\n");
5856 surf = impl_from_IDirectDrawSurface7(attached);
5857 IDirectDrawSurface7_Release(attached);
5858 ++i;
5861 /* Return the surface */
5862 *surface = surf->wined3d_surface;
5863 wined3d_surface_incref(*surface);
5865 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5867 return D3D_OK;
5870 static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
5872 IDirectDrawSurfaceImpl *s = impl_from_IDirectDrawSurface7(surface);
5873 IDirectDrawSurfaceImpl **target = ctx;
5875 if (!s->isRenderTarget)
5877 *target = s;
5878 IDirectDrawSurface7_Release(surface);
5879 return DDENUMRET_CANCEL;
5882 /* Recurse into the surface tree */
5883 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
5885 IDirectDrawSurface7_Release(surface);
5886 if (*target) return DDENUMRET_CANCEL;
5888 return DDENUMRET_OK;
5891 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5892 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5893 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5894 struct wined3d_surface **surface)
5896 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5897 IDirectDrawSurfaceImpl *d3d_surface = ddraw->d3d_target;
5898 IDirectDrawSurfaceImpl *target = NULL;
5900 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5901 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5902 device_parent, container_parent, width, height, format, multisample_type,
5903 multisample_quality, lockable, surface);
5905 if (d3d_surface->isRenderTarget)
5907 IDirectDrawSurface7_EnumAttachedSurfaces(&d3d_surface->IDirectDrawSurface7_iface, &target, findRenderTarget);
5909 else
5911 target = d3d_surface;
5914 if (!target)
5916 target = ddraw->d3d_target;
5917 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", ddraw);
5920 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5922 *surface = target->wined3d_surface;
5923 wined3d_surface_incref(*surface);
5924 target->isRenderTarget = TRUE;
5926 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
5928 return D3D_OK;
5931 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5932 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5933 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5935 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5936 IDirectDrawSurface7 *ddraw7;
5937 IDirectDrawSurfaceImpl *ddraw_surface;
5938 DDSURFACEDESC2 ddsd;
5939 HRESULT hr;
5941 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5942 "\tmultisample_quality %u, discard %u, surface %p.\n",
5943 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
5945 *surface = NULL;
5947 /* Create a DirectDraw surface */
5948 memset(&ddsd, 0, sizeof(ddsd));
5949 ddsd.dwSize = sizeof(ddsd);
5950 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
5951 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
5952 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
5953 ddsd.dwHeight = height;
5954 ddsd.dwWidth = width;
5955 if (format)
5957 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
5959 else
5961 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
5964 ddraw->depthstencil = TRUE;
5965 hr = IDirectDraw7_CreateSurface(&ddraw->IDirectDraw7_iface, &ddsd, &ddraw7, NULL);
5966 ddraw->depthstencil = FALSE;
5967 if (FAILED(hr))
5969 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
5970 return hr;
5973 ddraw_surface = impl_from_IDirectDrawSurface7(ddraw7);
5974 *surface = ddraw_surface->wined3d_surface;
5975 wined3d_surface_incref(*surface);
5976 IDirectDrawSurface7_Release(&ddraw_surface->IDirectDrawSurface7_iface);
5978 return D3D_OK;
5981 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5982 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5983 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
5985 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5986 "format %#x, pool %#x, usage %#x, volume %p.\n",
5987 device_parent, container_parent, width, height, depth,
5988 format, pool, usage, volume);
5990 ERR("Not implemented!\n");
5992 return E_NOTIMPL;
5995 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5996 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
5998 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5999 IDirectDrawSurfaceImpl *iterator;
6000 HRESULT hr;
6002 TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain);
6004 hr = wined3d_swapchain_create(ddraw->wined3d_device, present_parameters,
6005 ddraw->ImplType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
6006 if (FAILED(hr))
6008 WARN("Failed to create swapchain, hr %#x.\n", hr);
6009 *swapchain = NULL;
6010 return hr;
6013 ddraw->d3d_target->wined3d_swapchain = *swapchain;
6014 iterator = ddraw->d3d_target->complex_array[0];
6015 while (iterator)
6017 iterator->wined3d_swapchain = *swapchain;
6018 iterator = iterator->complex_array[0];
6021 return hr;
6024 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
6026 device_parent_wined3d_device_created,
6027 device_parent_create_surface,
6028 device_parent_create_rendertarget,
6029 device_parent_create_depth_stencil,
6030 device_parent_create_volume,
6031 device_parent_create_swapchain,
6034 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
6036 HRESULT hr;
6037 HDC hDC;
6039 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
6040 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
6041 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
6042 ddraw->IDirectDraw3_iface.lpVtbl = &ddraw3_vtbl;
6043 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
6044 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
6045 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
6046 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
6047 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
6048 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
6049 ddraw->numIfaces = 1;
6050 ddraw->ref7 = 1;
6052 /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
6053 * this field. */
6054 ddraw->ImplType = DefaultSurfaceType;
6056 /* Get the current screen settings. */
6057 hDC = GetDC(0);
6058 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
6059 ReleaseDC(0, hDC);
6060 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
6061 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
6063 ddraw->wineD3D = wined3d_create(7, WINED3D_PALETTE_PER_SURFACE | WINED3D_LEGACY_DEPTH_BIAS,
6064 &ddraw->IDirectDraw7_iface);
6065 if (!ddraw->wineD3D)
6067 WARN("Failed to create a wined3d object.\n");
6068 return E_OUTOFMEMORY;
6071 hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type,
6072 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
6073 if (FAILED(hr))
6075 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
6076 wined3d_decref(ddraw->wineD3D);
6077 return hr;
6080 /* Get the amount of video memory */
6081 ddraw->total_vidmem = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
6083 list_init(&ddraw->surface_list);
6085 return DD_OK;