gdi32: Pass the source/dest visible rectangles to the AlphaBlend driver entry point.
[wine/testsucceed.git] / dlls / wined3d / wined3d_main.c
blob5976c83ea101b270a85ae58d413fe3b0d60c434f
1 /*
2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
27 #include "initguid.h"
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 struct wined3d_wndproc
34 HWND window;
35 BOOL unicode;
36 WNDPROC proc;
37 struct wined3d_device *device;
40 struct wined3d_wndproc_table
42 struct wined3d_wndproc *entries;
43 unsigned int count;
44 unsigned int size;
47 static struct wined3d_wndproc_table wndproc_table;
49 int num_lock = 0;
50 void (CDECL *wine_tsx11_lock_ptr)(void) = NULL;
51 void (CDECL *wine_tsx11_unlock_ptr)(void) = NULL;
53 static CRITICAL_SECTION wined3d_cs;
54 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
56 0, 0, &wined3d_cs,
57 {&wined3d_cs_debug.ProcessLocksList,
58 &wined3d_cs_debug.ProcessLocksList},
59 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
61 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
63 static CRITICAL_SECTION wined3d_wndproc_cs;
64 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug =
66 0, 0, &wined3d_wndproc_cs,
67 {&wined3d_wndproc_cs_debug.ProcessLocksList,
68 &wined3d_wndproc_cs_debug.ProcessLocksList},
69 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")}
71 static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0};
73 /* When updating default value here, make sure to update winecfg as well,
74 * where appropriate. */
75 struct wined3d_settings wined3d_settings =
77 VS_HW, /* Hardware by default */
78 PS_HW, /* Hardware by default */
79 TRUE, /* Use of GLSL enabled by default */
80 ORM_FBO, /* Use FBOs to do offscreen rendering */
81 RTL_READTEX, /* Default render target locking method */
82 PCI_VENDOR_NONE,/* PCI Vendor ID */
83 PCI_DEVICE_NONE,/* PCI Device ID */
84 0, /* The default of memory is set in init_driver_info */
85 NULL, /* No wine logo by default */
86 FALSE, /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
87 FALSE, /* No strict draw ordering. */
90 /* Do not call while under the GL lock. */
91 struct wined3d * CDECL wined3d_create(UINT version, DWORD flags, void *parent)
93 struct wined3d *object;
94 HRESULT hr;
96 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
97 if (!object)
99 ERR("Failed to allocate wined3d object memory.\n");
100 return NULL;
103 hr = wined3d_init(object, version, flags, parent);
104 if (FAILED(hr))
106 WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
107 HeapFree(GetProcessHeap(), 0, object);
108 return NULL;
111 TRACE("Created wined3d object %p for d3d%d support.\n", object, version);
113 return object;
116 static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size)
118 if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
119 if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
120 return ERROR_FILE_NOT_FOUND;
123 static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *data)
125 DWORD type;
126 DWORD size = sizeof(DWORD);
127 if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
128 if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
129 return ERROR_FILE_NOT_FOUND;
132 static void CDECL wined3d_do_nothing(void)
136 static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
138 DWORD wined3d_context_tls_idx;
139 HMODULE mod;
140 char buffer[MAX_PATH+10];
141 DWORD size = sizeof(buffer);
142 HKEY hkey = 0;
143 HKEY appkey = 0;
144 DWORD len, tmpvalue;
145 WNDCLASSA wc;
147 wined3d_context_tls_idx = TlsAlloc();
148 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
150 DWORD err = GetLastError();
151 ERR("Failed to allocate context TLS index, err %#x.\n", err);
152 return FALSE;
154 context_set_tls_idx(wined3d_context_tls_idx);
156 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
157 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
158 * Various articles/posts about OpenGL problems on Windows recommend this. */
159 wc.style = CS_HREDRAW | CS_VREDRAW;
160 wc.lpfnWndProc = DefWindowProcA;
161 wc.cbClsExtra = 0;
162 wc.cbWndExtra = 0;
163 wc.hInstance = hInstDLL;
164 wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
165 wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
166 wc.hbrBackground = NULL;
167 wc.lpszMenuName = NULL;
168 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
170 if (!RegisterClassA(&wc))
172 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
173 if (!TlsFree(wined3d_context_tls_idx))
175 DWORD err = GetLastError();
176 ERR("Failed to free context TLS index, err %#x.\n", err);
178 return FALSE;
181 DisableThreadLibraryCalls(hInstDLL);
183 mod = GetModuleHandleA( "winex11.drv" );
184 if (mod)
186 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
187 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
189 else /* We are most likely on Windows */
191 wine_tsx11_lock_ptr = wined3d_do_nothing;
192 wine_tsx11_unlock_ptr = wined3d_do_nothing;
194 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
195 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
197 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
198 if (len && len < MAX_PATH)
200 HKEY tmpkey;
201 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
202 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
204 char *p, *appname = buffer;
205 if ((p = strrchr( appname, '/' ))) appname = p + 1;
206 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
207 strcat( appname, "\\Direct3D" );
208 TRACE("appname = [%s]\n", appname);
209 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
210 RegCloseKey( tmpkey );
214 if (hkey || appkey)
216 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
218 if (!strcmp(buffer,"none"))
220 TRACE("Disable vertex shaders\n");
221 wined3d_settings.vs_mode = VS_NONE;
224 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
226 if (!strcmp(buffer,"enabled"))
228 TRACE("Allow pixel shaders\n");
229 wined3d_settings.ps_mode = PS_HW;
231 if (!strcmp(buffer,"disabled"))
233 TRACE("Disable pixel shaders\n");
234 wined3d_settings.ps_mode = PS_NONE;
237 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
239 if (!strcmp(buffer,"disabled"))
241 TRACE("Use of GL Shading Language disabled\n");
242 wined3d_settings.glslRequested = FALSE;
245 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
247 if (!strcmp(buffer,"backbuffer"))
249 TRACE("Using the backbuffer for offscreen rendering\n");
250 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
252 else if (!strcmp(buffer,"fbo"))
254 TRACE("Using FBOs for offscreen rendering\n");
255 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
258 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
260 if (!strcmp(buffer,"disabled"))
262 TRACE("Disabling render target locking\n");
263 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
265 else if (!strcmp(buffer,"readdraw"))
267 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
268 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
270 else if (!strcmp(buffer,"readtex"))
272 TRACE("Using glReadPixels for render target reading and textures for writing\n");
273 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
276 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
278 int pci_device_id = tmpvalue;
280 /* A pci device id is 16-bit */
281 if(pci_device_id > 0xffff)
283 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
285 else
287 TRACE("Using PCI Device ID %04x\n", pci_device_id);
288 wined3d_settings.pci_device_id = pci_device_id;
291 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
293 int pci_vendor_id = tmpvalue;
295 /* A pci device id is 16-bit */
296 if(pci_vendor_id > 0xffff)
298 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
300 else
302 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
303 wined3d_settings.pci_vendor_id = pci_vendor_id;
306 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
308 int TmpVideoMemorySize = atoi(buffer);
309 if(TmpVideoMemorySize > 0)
311 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
312 TRACE("Use %iMB = %d byte for emulated_textureram\n",
313 TmpVideoMemorySize,
314 wined3d_settings.emulated_textureram);
316 else
317 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
319 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
321 size_t len = strlen(buffer) + 1;
323 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
324 if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n");
325 else memcpy(wined3d_settings.logo, buffer, len);
327 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
329 if (!strcmp(buffer,"enabled"))
331 TRACE("Allow multisampling\n");
332 wined3d_settings.allow_multisampling = TRUE;
335 if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
336 && !strcmp(buffer,"enabled"))
338 TRACE("Enforcing strict draw ordering.\n");
339 wined3d_settings.strict_draw_ordering = TRUE;
342 if (wined3d_settings.vs_mode == VS_HW)
343 TRACE("Allow HW vertex shaders\n");
344 if (wined3d_settings.ps_mode == PS_NONE)
345 TRACE("Disable pixel shaders\n");
346 if (wined3d_settings.glslRequested)
347 TRACE("If supported by your system, GL Shading Language will be used\n");
349 if (appkey) RegCloseKey( appkey );
350 if (hkey) RegCloseKey( hkey );
352 return TRUE;
355 static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
357 DWORD wined3d_context_tls_idx = context_get_tls_idx();
358 unsigned int i;
360 if (!TlsFree(wined3d_context_tls_idx))
362 DWORD err = GetLastError();
363 ERR("Failed to free context TLS index, err %#x.\n", err);
366 for (i = 0; i < wndproc_table.count; ++i)
368 /* Trying to unregister these would be futile. These entries can only
369 * exist if either we skipped them in wined3d_unregister_window() due
370 * to the application replacing the wndproc after the entry was
371 * registered, or if the application still has an active wined3d
372 * device. In the latter case the application has bigger problems than
373 * these entries. */
374 WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
376 HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
378 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
379 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
381 return TRUE;
384 void WINAPI wined3d_mutex_lock(void)
386 EnterCriticalSection(&wined3d_cs);
389 void WINAPI wined3d_mutex_unlock(void)
391 LeaveCriticalSection(&wined3d_cs);
394 static void wined3d_wndproc_mutex_lock(void)
396 EnterCriticalSection(&wined3d_wndproc_cs);
399 static void wined3d_wndproc_mutex_unlock(void)
401 LeaveCriticalSection(&wined3d_wndproc_cs);
404 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
406 unsigned int i;
408 for (i = 0; i < wndproc_table.count; ++i)
410 if (wndproc_table.entries[i].window == window)
412 return &wndproc_table.entries[i];
416 return NULL;
419 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
421 struct wined3d_wndproc *entry;
422 struct wined3d_device *device;
423 BOOL unicode;
424 WNDPROC proc;
426 wined3d_wndproc_mutex_lock();
427 entry = wined3d_find_wndproc(window);
429 if (!entry)
431 wined3d_wndproc_mutex_unlock();
432 ERR("Window %p is not registered with wined3d.\n", window);
433 return DefWindowProcW(window, message, wparam, lparam);
436 device = entry->device;
437 unicode = entry->unicode;
438 proc = entry->proc;
439 wined3d_wndproc_mutex_unlock();
441 return device_process_message(device, window, unicode, message, wparam, lparam, proc);
444 BOOL wined3d_register_window(HWND window, struct wined3d_device *device)
446 struct wined3d_wndproc *entry;
448 wined3d_wndproc_mutex_lock();
450 if (wined3d_find_wndproc(window))
452 wined3d_wndproc_mutex_unlock();
453 WARN("Window %p is already registered with wined3d.\n", window);
454 return TRUE;
457 if (wndproc_table.size == wndproc_table.count)
459 unsigned int new_size = max(1, wndproc_table.size * 2);
460 struct wined3d_wndproc *new_entries;
462 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
463 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
465 if (!new_entries)
467 wined3d_wndproc_mutex_unlock();
468 ERR("Failed to grow table.\n");
469 return FALSE;
472 wndproc_table.entries = new_entries;
473 wndproc_table.size = new_size;
476 entry = &wndproc_table.entries[wndproc_table.count++];
477 entry->window = window;
478 entry->unicode = IsWindowUnicode(window);
479 /* Set a window proc that matches the window. Some applications (e.g. NoX)
480 * replace the window proc after we've set ours, and expect to be able to
481 * call the previous one (ours) directly, without using CallWindowProc(). */
482 if (entry->unicode)
483 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
484 else
485 entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
486 entry->device = device;
488 wined3d_wndproc_mutex_unlock();
490 return TRUE;
493 void wined3d_unregister_window(HWND window)
495 struct wined3d_wndproc *entry, *last;
496 LONG_PTR proc;
498 wined3d_wndproc_mutex_lock();
500 if (!(entry = wined3d_find_wndproc(window)))
502 wined3d_wndproc_mutex_unlock();
503 ERR("Window %p is not registered with wined3d.\n", window);
504 return;
507 if (entry->unicode)
509 proc = GetWindowLongPtrW(window, GWLP_WNDPROC);
510 if (proc != (LONG_PTR)wined3d_wndproc)
512 wined3d_wndproc_mutex_unlock();
513 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
514 window, proc, wined3d_wndproc);
515 return;
518 SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
520 else
522 proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
523 if (proc != (LONG_PTR)wined3d_wndproc)
525 wined3d_wndproc_mutex_unlock();
526 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
527 window, proc, wined3d_wndproc);
528 return;
531 SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
534 last = &wndproc_table.entries[--wndproc_table.count];
535 if (entry != last) *entry = *last;
537 wined3d_wndproc_mutex_unlock();
540 /* At process attach */
541 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
543 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
545 switch (fdwReason)
547 case DLL_PROCESS_ATTACH:
548 return wined3d_dll_init(hInstDLL);
550 case DLL_PROCESS_DETACH:
551 return wined3d_dll_destroy(hInstDLL);
553 case DLL_THREAD_DETACH:
555 if (!context_set_current(NULL))
557 ERR("Failed to clear current context.\n");
559 return TRUE;
562 default:
563 return TRUE;