2 * IDirect3DVertexDeclaration9 implementation
4 * Copyright 2002-2003 Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 typedef struct _D3DDECLTYPE_INFO
{
33 static D3DDECLTYPE_INFO
const d3d_dtype_lookup
[D3DDECLTYPE_UNUSED
] = {
34 {D3DDECLTYPE_FLOAT1
, 1, sizeof(float)},
35 {D3DDECLTYPE_FLOAT2
, 2, sizeof(float)},
36 {D3DDECLTYPE_FLOAT3
, 3, sizeof(float)},
37 {D3DDECLTYPE_FLOAT4
, 4, sizeof(float)},
38 {D3DDECLTYPE_D3DCOLOR
, 4, sizeof(BYTE
)},
39 {D3DDECLTYPE_UBYTE4
, 4, sizeof(BYTE
)},
40 {D3DDECLTYPE_SHORT2
, 2, sizeof(short int)},
41 {D3DDECLTYPE_SHORT4
, 4, sizeof(short int)},
42 {D3DDECLTYPE_UBYTE4N
, 4, sizeof(BYTE
)},
43 {D3DDECLTYPE_SHORT2N
, 2, sizeof(short int)},
44 {D3DDECLTYPE_SHORT4N
, 4, sizeof(short int)},
45 {D3DDECLTYPE_USHORT2N
, 2, sizeof(short int)},
46 {D3DDECLTYPE_USHORT4N
, 4, sizeof(short int)},
47 {D3DDECLTYPE_UDEC3
, 3, sizeof(short int)},
48 {D3DDECLTYPE_DEC3N
, 3, sizeof(short int)},
49 {D3DDECLTYPE_FLOAT16_2
, 2, sizeof(short int)},
50 {D3DDECLTYPE_FLOAT16_4
, 4, sizeof(short int)}};
52 #define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size
53 #define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize
55 HRESULT
vdecl_convert_fvf(
57 D3DVERTEXELEMENT9
** ppVertexElements
) {
59 unsigned int idx
, idx2
;
61 BOOL has_pos
= (fvf
& D3DFVF_POSITION_MASK
) != 0;
62 BOOL has_blend
= (fvf
& D3DFVF_XYZB5
) > D3DFVF_XYZRHW
;
63 BOOL has_blend_idx
= has_blend
&&
64 (((fvf
& D3DFVF_XYZB5
) == D3DFVF_XYZB5
) ||
65 (fvf
& D3DFVF_LASTBETA_D3DCOLOR
) ||
66 (fvf
& D3DFVF_LASTBETA_UBYTE4
));
67 BOOL has_normal
= (fvf
& D3DFVF_NORMAL
) != 0;
68 BOOL has_psize
= (fvf
& D3DFVF_PSIZE
) != 0;
70 BOOL has_diffuse
= (fvf
& D3DFVF_DIFFUSE
) != 0;
71 BOOL has_specular
= (fvf
& D3DFVF_SPECULAR
) !=0;
73 DWORD num_textures
= (fvf
& D3DFVF_TEXCOUNT_MASK
) >> D3DFVF_TEXCOUNT_SHIFT
;
74 DWORD texcoords
= (fvf
& 0xFFFF0000) >> 16;
76 D3DVERTEXELEMENT9 end_element
= D3DDECL_END();
77 D3DVERTEXELEMENT9
*elements
= NULL
;
80 DWORD num_blends
= 1 + (((fvf
& D3DFVF_XYZB5
) - D3DFVF_XYZB1
) >> 1);
81 if (has_blend_idx
) num_blends
--;
83 /* Compute declaration size */
84 size
= has_pos
+ (has_blend
&& num_blends
> 0) + has_blend_idx
+ has_normal
+
85 has_psize
+ has_diffuse
+ has_specular
+ num_textures
+ 1;
87 /* convert the declaration */
88 elements
= HeapAlloc(GetProcessHeap(), 0, size
* sizeof(D3DVERTEXELEMENT9
));
90 return D3DERR_OUTOFVIDEOMEMORY
;
92 elements
[size
-1] = end_element
;
95 if (!has_blend
&& (fvf
& D3DFVF_XYZRHW
)) {
96 elements
[idx
].Type
= D3DDECLTYPE_FLOAT4
;
97 elements
[idx
].Usage
= D3DDECLUSAGE_POSITIONT
;
99 else if (!has_blend
&& (fvf
& D3DFVF_XYZW
) == D3DFVF_XYZW
) {
100 elements
[idx
].Type
= D3DDECLTYPE_FLOAT4
;
101 elements
[idx
].Usage
= D3DDECLUSAGE_POSITION
;
104 elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
;
105 elements
[idx
].Usage
= D3DDECLUSAGE_POSITION
;
107 elements
[idx
].UsageIndex
= 0;
110 if (has_blend
&& (num_blends
> 0)) {
111 if (((fvf
& D3DFVF_XYZB5
) == D3DFVF_XYZB2
) && (fvf
& D3DFVF_LASTBETA_D3DCOLOR
))
112 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
115 case 1: elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
; break;
116 case 2: elements
[idx
].Type
= D3DDECLTYPE_FLOAT2
; break;
117 case 3: elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
; break;
118 case 4: elements
[idx
].Type
= D3DDECLTYPE_FLOAT4
; break;
120 ERR("Unexpected amount of blend values: %u\n", num_blends
);
123 elements
[idx
].Usage
= D3DDECLUSAGE_BLENDWEIGHT
;
124 elements
[idx
].UsageIndex
= 0;
128 if (fvf
& D3DFVF_LASTBETA_UBYTE4
||
129 (((fvf
& D3DFVF_XYZB5
) == D3DFVF_XYZB2
) && (fvf
& D3DFVF_LASTBETA_D3DCOLOR
)))
130 elements
[idx
].Type
= D3DDECLTYPE_UBYTE4
;
131 else if (fvf
& D3DFVF_LASTBETA_D3DCOLOR
)
132 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
134 elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
;
135 elements
[idx
].Usage
= D3DDECLUSAGE_BLENDINDICES
;
136 elements
[idx
].UsageIndex
= 0;
140 elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
;
141 elements
[idx
].Usage
= D3DDECLUSAGE_NORMAL
;
142 elements
[idx
].UsageIndex
= 0;
146 elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
;
147 elements
[idx
].Usage
= D3DDECLUSAGE_PSIZE
;
148 elements
[idx
].UsageIndex
= 0;
152 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
153 elements
[idx
].Usage
= D3DDECLUSAGE_COLOR
;
154 elements
[idx
].UsageIndex
= 0;
158 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
159 elements
[idx
].Usage
= D3DDECLUSAGE_COLOR
;
160 elements
[idx
].UsageIndex
= 1;
163 for (idx2
= 0; idx2
< num_textures
; idx2
++) {
164 unsigned int numcoords
= (texcoords
>> (idx2
*2)) & 0x03;
166 case D3DFVF_TEXTUREFORMAT1
:
167 elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
;
169 case D3DFVF_TEXTUREFORMAT2
:
170 elements
[idx
].Type
= D3DDECLTYPE_FLOAT2
;
172 case D3DFVF_TEXTUREFORMAT3
:
173 elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
;
175 case D3DFVF_TEXTUREFORMAT4
:
176 elements
[idx
].Type
= D3DDECLTYPE_FLOAT4
;
179 elements
[idx
].Usage
= D3DDECLUSAGE_TEXCOORD
;
180 elements
[idx
].UsageIndex
= idx2
;
184 /* Now compute offsets, and initialize the rest of the fields */
185 for (idx
= 0, offset
= 0; idx
< size
-1; idx
++) {
186 elements
[idx
].Stream
= 0;
187 elements
[idx
].Method
= D3DDECLMETHOD_DEFAULT
;
188 elements
[idx
].Offset
= offset
;
189 offset
+= D3D_DECL_SIZE(elements
[idx
].Type
) * D3D_DECL_TYPESIZE(elements
[idx
].Type
);
192 *ppVertexElements
= elements
;
196 /* IDirect3DVertexDeclaration9 IUnknown parts follow: */
197 static HRESULT WINAPI
IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface
, REFIID riid
, LPVOID
* ppobj
) {
198 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
200 if (IsEqualGUID(riid
, &IID_IUnknown
)
201 || IsEqualGUID(riid
, &IID_IDirect3DVertexDeclaration9
)) {
202 IDirect3DVertexDeclaration9_AddRef(iface
);
207 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
209 return E_NOINTERFACE
;
212 static ULONG WINAPI
IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface
) {
213 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
214 ULONG ref
= InterlockedIncrement(&This
->ref
);
216 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
219 IDirect3DDevice9Ex_AddRef(This
->parentDevice
);
225 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface
) {
226 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
229 /* Should not happen unless wine has a bug or the application releases references it does not own */
230 ERR("Destroying vdecl with ref != 0\n");
232 EnterCriticalSection(&d3d9_cs
);
233 IWineD3DVertexDeclaration_Release(This
->wineD3DVertexDeclaration
);
234 LeaveCriticalSection(&d3d9_cs
);
235 HeapFree(GetProcessHeap(), 0, This
->elements
);
236 HeapFree(GetProcessHeap(), 0, This
);
239 static ULONG WINAPI
IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface
) {
240 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
241 ULONG ref
= InterlockedDecrement(&This
->ref
);
243 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
246 IDirect3DDevice9Ex
*parentDevice
= This
->parentDevice
;
249 IDirect3DVertexDeclaration9Impl_Release(iface
);
251 IDirect3DDevice9Ex_Release(parentDevice
);
256 /* IDirect3DVertexDeclaration9 Interface follow: */
257 static HRESULT WINAPI
IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface
, IDirect3DDevice9
** ppDevice
) {
258 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
259 IWineD3DDevice
*myDevice
= NULL
;
262 TRACE("(%p) : Relay\n", iface
);
264 EnterCriticalSection(&d3d9_cs
);
265 hr
= IWineD3DVertexDeclaration_GetDevice(This
->wineD3DVertexDeclaration
, &myDevice
);
266 if (hr
== D3D_OK
&& myDevice
!= NULL
) {
267 hr
= IWineD3DDevice_GetParent(myDevice
, (IUnknown
**)ppDevice
);
268 IWineD3DDevice_Release(myDevice
);
270 LeaveCriticalSection(&d3d9_cs
);
274 static HRESULT WINAPI
IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface
, D3DVERTEXELEMENT9
* pDecl
, UINT
* pNumElements
) {
275 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
277 TRACE("(%p) : pDecl %p, pNumElements %p)\n", This
, pDecl
, pNumElements
);
279 *pNumElements
= This
->element_count
;
281 /* Passing a NULL pDecl is used to just retrieve the number of elements */
283 TRACE("NULL pDecl passed. Returning D3D_OK.\n");
287 TRACE("Copying %p to %p\n", This
->elements
, pDecl
);
288 CopyMemory(pDecl
, This
->elements
, This
->element_count
* sizeof(D3DVERTEXELEMENT9
));
293 static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl
=
296 IDirect3DVertexDeclaration9Impl_QueryInterface
,
297 IDirect3DVertexDeclaration9Impl_AddRef
,
298 IDirect3DVertexDeclaration9Impl_Release
,
299 /* IDirect3DVertexDeclaration9 */
300 IDirect3DVertexDeclaration9Impl_GetDevice
,
301 IDirect3DVertexDeclaration9Impl_GetDeclaration
304 static UINT
convert_to_wined3d_declaration(const D3DVERTEXELEMENT9
* d3d9_elements
, WINED3DVERTEXELEMENT
**wined3d_elements
) {
305 const D3DVERTEXELEMENT9
* element
;
306 UINT element_count
= 1;
309 TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements
, wined3d_elements
);
311 element
= d3d9_elements
;
312 while (element
++->Stream
!= 0xff && element_count
++ < 128);
314 if (element_count
== 128) {
318 *wined3d_elements
= HeapAlloc(GetProcessHeap(), 0, element_count
* sizeof(WINED3DVERTEXELEMENT
));
319 if (!*wined3d_elements
) {
320 FIXME("Memory allocation failed\n");
324 for (i
= 0; i
< element_count
; ++i
) {
325 CopyMemory(*wined3d_elements
+ i
, d3d9_elements
+ i
, sizeof(D3DVERTEXELEMENT9
));
326 (*wined3d_elements
)[i
].Reg
= -1;
329 return element_count
;
332 /* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
333 HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface
, CONST D3DVERTEXELEMENT9
* pVertexElements
, IDirect3DVertexDeclaration9
** ppDecl
) {
335 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
336 IDirect3DVertexDeclaration9Impl
*object
= NULL
;
337 WINED3DVERTEXELEMENT
* wined3d_elements
;
341 TRACE("(%p) : Relay\n", iface
);
342 if (NULL
== ppDecl
) {
343 WARN("(%p) : Caller passed NULL As ppDecl, returning D3DERR_INVALIDCALL\n",This
);
344 return D3DERR_INVALIDCALL
;
347 element_count
= convert_to_wined3d_declaration(pVertexElements
, &wined3d_elements
);
348 if (!element_count
) {
349 FIXME("(%p) : Error parsing vertex declaration\n", This
);
350 return D3DERR_INVALIDCALL
;
353 /* Allocate the storage for the device */
354 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexDeclaration9Impl
));
355 if (NULL
== object
) {
356 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
357 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
358 return D3DERR_OUTOFVIDEOMEMORY
;
361 object
->lpVtbl
= &Direct3DVertexDeclaration9_Vtbl
;
364 object
->elements
= HeapAlloc(GetProcessHeap(), 0, element_count
* sizeof(D3DVERTEXELEMENT9
));
365 if (!object
->elements
) {
366 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
367 HeapFree(GetProcessHeap(), 0, object
);
368 ERR("Memory allocation failed\n");
369 return D3DERR_OUTOFVIDEOMEMORY
;
371 CopyMemory(object
->elements
, pVertexElements
, element_count
* sizeof(D3DVERTEXELEMENT9
));
372 object
->element_count
= element_count
;
374 EnterCriticalSection(&d3d9_cs
);
375 hr
= IWineD3DDevice_CreateVertexDeclaration(This
->WineD3DDevice
, &object
->wineD3DVertexDeclaration
, (IUnknown
*)object
, wined3d_elements
, element_count
);
376 LeaveCriticalSection(&d3d9_cs
);
378 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
383 WARN("(%p) call to IWineD3DDevice_CreateVertexDeclaration failed\n", This
);
384 HeapFree(GetProcessHeap(), 0, object
->elements
);
385 HeapFree(GetProcessHeap(), 0, object
);
387 object
->parentDevice
= iface
;
388 *ppDecl
= (LPDIRECT3DVERTEXDECLARATION9
) object
;
389 IDirect3DVertexDeclaration9_AddRef(*ppDecl
);
390 TRACE("(%p) : Created vertex declaration %p\n", This
, object
);
395 HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface
, IDirect3DVertexDeclaration9
* pDecl
) {
396 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
397 IDirect3DVertexDeclaration9Impl
*pDeclImpl
= (IDirect3DVertexDeclaration9Impl
*)pDecl
;
400 TRACE("(%p) : Relay\n", iface
);
402 EnterCriticalSection(&d3d9_cs
);
403 hr
= IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
, pDeclImpl
== NULL
? NULL
: pDeclImpl
->wineD3DVertexDeclaration
);
404 LeaveCriticalSection(&d3d9_cs
);
408 HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface
, IDirect3DVertexDeclaration9
** ppDecl
) {
409 IDirect3DDevice9Impl
* This
= (IDirect3DDevice9Impl
*) iface
;
410 IWineD3DVertexDeclaration
* pTest
= NULL
;
413 TRACE("(%p) : Relay+\n", iface
);
415 if (NULL
== ppDecl
) {
416 return D3DERR_INVALIDCALL
;
420 EnterCriticalSection(&d3d9_cs
);
421 hr
= IWineD3DDevice_GetVertexDeclaration(This
->WineD3DDevice
, &pTest
);
422 if (hr
== D3D_OK
&& NULL
!= pTest
) {
423 IWineD3DVertexDeclaration_GetParent(pTest
, (IUnknown
**)ppDecl
);
424 IWineD3DVertexDeclaration_Release(pTest
);
428 LeaveCriticalSection(&d3d9_cs
);
429 TRACE("(%p) : returning %p\n", This
, *ppDecl
);