ieframe: Moved string and menu resources to ieframe.
[wine/testsucceed.git] / dlls / d3d8 / tests / device.c
blob9a4369b09d191da719b3c731936974bbea3c113b
1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define COBJMACROS
21 #include <initguid.h>
22 #include <d3d8.h>
23 #include "wine/test.h"
25 static INT screen_width;
26 static INT screen_height;
28 static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
30 static BOOL (WINAPI *pGetCursorInfo)(PCURSORINFO);
32 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
33 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
34 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
35 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
36 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
37 0x0000FFFF}; /* END */
38 static const DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
39 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
40 0x00000042, 0xB00F0000, /* tex t0 */
41 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
42 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
43 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
44 0x0000FFFF}; /* END */
46 static int get_refcount(IUnknown *object)
48 IUnknown_AddRef( object );
49 return IUnknown_Release( object );
52 /* try to make sure pending X events have been processed before continuing */
53 static void flush_events(void)
55 MSG msg;
56 int diff = 200;
57 int min_timeout = 100;
58 DWORD time = GetTickCount() + diff;
60 while (diff > 0)
62 if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
63 while (PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) DispatchMessage( &msg );
64 diff = time - GetTickCount();
68 static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND device_window, HWND focus_window, BOOL windowed)
70 D3DPRESENT_PARAMETERS present_parameters = {0};
71 IDirect3DDevice8 *device;
73 present_parameters.Windowed = windowed;
74 present_parameters.hDeviceWindow = device_window;
75 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
76 present_parameters.BackBufferWidth = screen_width;
77 present_parameters.BackBufferHeight = screen_height;
78 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
79 present_parameters.EnableAutoDepthStencil = TRUE;
80 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
82 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
83 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
85 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
86 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
87 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
89 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
90 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
92 return NULL;
95 static HRESULT reset_device(IDirect3DDevice8 *device, HWND device_window, BOOL windowed)
97 D3DPRESENT_PARAMETERS present_parameters = {0};
99 present_parameters.Windowed = windowed;
100 present_parameters.hDeviceWindow = device_window;
101 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
102 present_parameters.BackBufferWidth = screen_width;
103 present_parameters.BackBufferHeight = screen_height;
104 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
105 present_parameters.EnableAutoDepthStencil = TRUE;
106 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
108 return IDirect3DDevice8_Reset(device, &present_parameters);
111 #define CHECK_CALL(r,c,d,rc) \
112 if (SUCCEEDED(r)) {\
113 int tmp1 = get_refcount( (IUnknown *)d ); \
114 int rc_new = rc; \
115 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
116 } else {\
117 trace("%s failed: %#08x\n", c, r); \
120 #define CHECK_RELEASE(obj,d,rc) \
121 if (obj) { \
122 int tmp1, rc_new = rc; \
123 IUnknown_Release( obj ); \
124 tmp1 = get_refcount( (IUnknown *)d ); \
125 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
128 #define CHECK_REFCOUNT(obj,rc) \
130 int rc_new = rc; \
131 int count = get_refcount( (IUnknown *)obj ); \
132 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
135 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
137 int rc_new = rc; \
138 int count = IUnknown_Release( (IUnknown *)obj ); \
139 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
142 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
144 int rc_new = rc; \
145 int count = IUnknown_AddRef( (IUnknown *)obj ); \
146 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
149 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
151 void *container_ptr = (void *)0x1337c0d3; \
152 hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
153 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \
154 "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
155 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
158 static void check_mipmap_levels(IDirect3DDevice8 *device, UINT width, UINT height, UINT count)
160 IDirect3DBaseTexture8* texture = NULL;
161 HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0,
162 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture );
164 if (SUCCEEDED(hr)) {
165 DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture);
166 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
167 } else
168 trace("CreateTexture failed: %#08x\n", hr);
170 if (texture) IUnknown_Release( texture );
173 static void test_mipmap_levels(void)
176 HRESULT hr;
177 HWND hwnd = NULL;
179 IDirect3D8 *pD3d = NULL;
180 IDirect3DDevice8 *pDevice = NULL;
181 D3DPRESENT_PARAMETERS d3dpp;
182 D3DDISPLAYMODE d3ddm;
184 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
185 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
186 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
187 ok(hwnd != NULL, "Failed to create window\n");
188 if (!pD3d || !hwnd) goto cleanup;
190 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
191 ZeroMemory( &d3dpp, sizeof(d3dpp) );
192 d3dpp.Windowed = TRUE;
193 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
194 d3dpp.BackBufferFormat = d3ddm.Format;
196 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
197 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
198 if(FAILED(hr))
200 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
201 goto cleanup;
204 check_mipmap_levels(pDevice, 32, 32, 6);
205 check_mipmap_levels(pDevice, 256, 1, 9);
206 check_mipmap_levels(pDevice, 1, 256, 9);
207 check_mipmap_levels(pDevice, 1, 1, 1);
209 cleanup:
210 if (pDevice)
212 UINT refcount = IUnknown_Release( pDevice );
213 ok(!refcount, "Device has %u references left.\n", refcount);
215 if (pD3d) IUnknown_Release( pD3d );
216 DestroyWindow( hwnd );
219 static void test_swapchain(void)
221 HRESULT hr;
222 HWND hwnd = NULL;
223 IDirect3D8 *pD3d = NULL;
224 IDirect3DDevice8 *pDevice = NULL;
225 IDirect3DSwapChain8 *swapchain1 = NULL;
226 IDirect3DSwapChain8 *swapchain2 = NULL;
227 IDirect3DSwapChain8 *swapchain3 = NULL;
228 IDirect3DSurface8 *backbuffer = NULL;
229 D3DPRESENT_PARAMETERS d3dpp;
230 D3DDISPLAYMODE d3ddm;
232 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
233 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
234 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
235 ok(hwnd != NULL, "Failed to create window\n");
236 if (!pD3d || !hwnd) goto cleanup;
238 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
239 ZeroMemory( &d3dpp, sizeof(d3dpp) );
240 d3dpp.Windowed = TRUE;
241 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
242 d3dpp.BackBufferFormat = d3ddm.Format;
243 d3dpp.BackBufferCount = 0;
245 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
246 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
247 if(FAILED(hr))
249 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
250 goto cleanup;
253 /* Check if the back buffer count was modified */
254 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
256 /* Create a bunch of swapchains */
257 d3dpp.BackBufferCount = 0;
258 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
259 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
260 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
262 d3dpp.BackBufferCount = 1;
263 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
264 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
266 d3dpp.BackBufferCount = 2;
267 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
268 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
269 if(SUCCEEDED(hr)) {
270 /* Swapchain 3, created with backbuffercount 2 */
271 backbuffer = (void *) 0xdeadbeef;
272 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
273 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%#08x)\n", hr);
274 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
275 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
277 backbuffer = (void *) 0xdeadbeef;
278 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
279 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%#08x)\n", hr);
280 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
281 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
283 backbuffer = (void *) 0xdeadbeef;
284 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
285 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
286 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
287 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
289 backbuffer = (void *) 0xdeadbeef;
290 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
291 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
292 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
293 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
296 /* Check the back buffers of the swapchains */
297 /* Swapchain 1, created with backbuffercount 0 */
298 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
299 ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
300 ok(backbuffer != NULL, "The back buffer is NULL (%#08x)\n", hr);
301 if(backbuffer) IDirect3DSurface8_Release(backbuffer);
303 backbuffer = (void *) 0xdeadbeef;
304 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
305 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
306 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
307 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
309 /* Swapchain 2 - created with backbuffercount 1 */
310 backbuffer = (void *) 0xdeadbeef;
311 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
312 ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
313 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
314 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
316 backbuffer = (void *) 0xdeadbeef;
317 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
318 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
319 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
320 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
322 backbuffer = (void *) 0xdeadbeef;
323 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
324 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
325 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
326 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
328 cleanup:
329 if(swapchain1) IDirect3DSwapChain8_Release(swapchain1);
330 if(swapchain2) IDirect3DSwapChain8_Release(swapchain2);
331 if(swapchain3) IDirect3DSwapChain8_Release(swapchain3);
332 if (pDevice)
334 UINT refcount = IDirect3DDevice8_Release(pDevice);
335 ok(!refcount, "Device has %u references left.\n", refcount);
337 if (pD3d) IDirect3D8_Release(pD3d);
338 DestroyWindow( hwnd );
341 static void test_refcount(void)
343 HRESULT hr;
344 HWND hwnd = NULL;
345 IDirect3D8 *pD3d = NULL;
346 IDirect3D8 *pD3d2 = NULL;
347 IDirect3DDevice8 *pDevice = NULL;
348 IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
349 IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
350 DWORD dVertexShader = -1;
351 DWORD dPixelShader = -1;
352 IDirect3DCubeTexture8 *pCubeTexture = NULL;
353 IDirect3DTexture8 *pTexture = NULL;
354 IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
355 IDirect3DVolume8 *pVolumeLevel = NULL;
356 IDirect3DSurface8 *pStencilSurface = NULL;
357 IDirect3DSurface8 *pImageSurface = NULL;
358 IDirect3DSurface8 *pRenderTarget = NULL;
359 IDirect3DSurface8 *pRenderTarget2 = NULL;
360 IDirect3DSurface8 *pRenderTarget3 = NULL;
361 IDirect3DSurface8 *pTextureLevel = NULL;
362 IDirect3DSurface8 *pBackBuffer = NULL;
363 DWORD dStateBlock = -1;
364 IDirect3DSwapChain8 *pSwapChain = NULL;
365 D3DCAPS8 caps;
367 D3DPRESENT_PARAMETERS d3dpp;
368 D3DDISPLAYMODE d3ddm;
369 int refcount = 0, tmp;
371 DWORD decl[] =
373 D3DVSD_STREAM(0),
374 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
375 D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
376 D3DVSD_END()
379 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
380 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
381 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
382 ok(hwnd != NULL, "Failed to create window\n");
383 if (!pD3d || !hwnd) goto cleanup;
385 CHECK_REFCOUNT( pD3d, 1 );
387 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
388 ZeroMemory( &d3dpp, sizeof(d3dpp) );
389 d3dpp.Windowed = TRUE;
390 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
391 d3dpp.BackBufferFormat = d3ddm.Format;
392 d3dpp.EnableAutoDepthStencil = TRUE;
393 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
395 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
396 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
397 if(FAILED(hr))
399 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
400 goto cleanup;
402 IDirect3DDevice8_GetDeviceCaps(pDevice, &caps);
404 refcount = get_refcount( (IUnknown *)pDevice );
405 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
407 CHECK_REFCOUNT( pD3d, 2 );
409 hr = IDirect3DDevice8_GetDirect3D(pDevice, &pD3d2);
410 CHECK_CALL( hr, "GetDirect3D", pDevice, refcount );
412 ok(pD3d2 == pD3d, "Expected IDirect3D8 pointers to be equal\n");
413 CHECK_REFCOUNT( pD3d, 3 );
414 CHECK_RELEASE_REFCOUNT( pD3d, 2 );
417 * Check refcount of implicit surfaces. Findings:
418 * - the container is the device
419 * - they hold a reference to the device
420 * - they are created with a refcount of 0 (Get/Release returns original refcount)
421 * - they are not freed if refcount reaches 0.
422 * - the refcount is not forwarded to the container.
424 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
425 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
426 if(pRenderTarget)
428 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DDevice8, pDevice);
429 CHECK_REFCOUNT( pRenderTarget, 1);
431 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
432 CHECK_REFCOUNT(pDevice, refcount);
433 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
434 CHECK_REFCOUNT(pDevice, refcount);
436 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
437 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
438 CHECK_REFCOUNT( pRenderTarget, 2);
439 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
440 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
441 CHECK_REFCOUNT( pDevice, --refcount);
443 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
444 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
445 CHECK_REFCOUNT(pDevice, ++refcount);
446 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
447 CHECK_REFCOUNT(pDevice, --refcount);
450 /* Render target and back buffer are identical. */
451 hr = IDirect3DDevice8_GetBackBuffer(pDevice, 0, 0, &pBackBuffer);
452 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
453 if(pBackBuffer)
455 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
456 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
457 pRenderTarget, pBackBuffer);
458 pBackBuffer = NULL;
460 CHECK_REFCOUNT( pDevice, --refcount);
462 hr = IDirect3DDevice8_GetDepthStencilSurface(pDevice, &pStencilSurface);
463 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
464 if(pStencilSurface)
466 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice8, pDevice);
467 CHECK_REFCOUNT( pStencilSurface, 1);
469 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
470 CHECK_REFCOUNT(pDevice, refcount);
471 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
472 CHECK_REFCOUNT(pDevice, refcount);
474 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
475 CHECK_REFCOUNT( pDevice, --refcount);
477 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
478 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
479 CHECK_REFCOUNT(pDevice, ++refcount);
480 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
481 CHECK_REFCOUNT(pDevice, --refcount);
482 pStencilSurface = NULL;
485 /* Buffers */
486 hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
487 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
488 if(pIndexBuffer)
490 tmp = get_refcount( (IUnknown *)pIndexBuffer );
492 hr = IDirect3DDevice8_SetIndices(pDevice, pIndexBuffer, 0);
493 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
494 hr = IDirect3DDevice8_SetIndices(pDevice, NULL, 0);
495 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
498 hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
499 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
500 if(pVertexBuffer)
502 IDirect3DVertexBuffer8 *pVBuf = (void*)~0;
503 UINT stride = ~0;
505 tmp = get_refcount( (IUnknown *)pVertexBuffer );
507 hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, pVertexBuffer, 3 * sizeof(float));
508 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
509 hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, NULL, 0);
510 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
512 hr = IDirect3DDevice8_GetStreamSource(pDevice, 0, &pVBuf, &stride);
513 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
514 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
515 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
518 /* Shaders */
519 hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
520 CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
521 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
523 hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
524 CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
526 /* Textures */
527 hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
528 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
529 if (pTexture)
531 tmp = get_refcount( (IUnknown *)pTexture );
533 /* SetTexture should not increase refcounts */
534 hr = IDirect3DDevice8_SetTexture(pDevice, 0, (IDirect3DBaseTexture8 *) pTexture);
535 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
536 hr = IDirect3DDevice8_SetTexture(pDevice, 0, NULL);
537 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
539 /* This should not increment device refcount */
540 hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
541 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
542 /* But should increment texture's refcount */
543 CHECK_REFCOUNT( pTexture, tmp+1 );
544 /* Because the texture and surface refcount are identical */
545 if (pTextureLevel)
547 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
548 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
549 CHECK_REFCOUNT ( pTexture , tmp+2 );
550 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
551 CHECK_REFCOUNT ( pTexture , tmp+1 );
552 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
553 CHECK_REFCOUNT ( pTextureLevel, tmp );
556 if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
558 hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
559 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
561 else
563 skip("Cube textures not supported\n");
565 if(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
567 hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
568 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
570 else
572 skip("Volume textures not supported\n");
575 if (pVolumeTexture)
577 tmp = get_refcount( (IUnknown *)pVolumeTexture );
579 /* This should not increment device refcount */
580 hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
581 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
582 /* But should increment volume texture's refcount */
583 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
584 /* Because the volume texture and volume refcount are identical */
585 if (pVolumeLevel)
587 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
588 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
589 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
590 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
591 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
592 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
593 CHECK_REFCOUNT ( pVolumeLevel , tmp );
596 /* Surfaces */
597 hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D16, D3DMULTISAMPLE_NONE, &pStencilSurface );
598 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
599 CHECK_REFCOUNT( pStencilSurface, 1);
600 hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
601 CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount );
602 CHECK_REFCOUNT( pImageSurface, 1);
603 hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3 );
604 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
605 CHECK_REFCOUNT( pRenderTarget3, 1);
606 /* Misc */
607 hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
608 CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
609 hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
610 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
611 if(pSwapChain)
613 /* check implicit back buffer */
614 hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
615 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
616 CHECK_REFCOUNT( pSwapChain, 1);
617 if(pBackBuffer)
619 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DDevice8, pDevice);
620 CHECK_REFCOUNT( pBackBuffer, 1);
621 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
622 CHECK_REFCOUNT( pDevice, --refcount);
624 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
625 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
626 CHECK_REFCOUNT(pDevice, ++refcount);
627 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
628 CHECK_REFCOUNT(pDevice, --refcount);
629 pBackBuffer = NULL;
631 CHECK_REFCOUNT( pSwapChain, 1);
634 if(pVertexBuffer)
636 BYTE *data;
637 /* Vertex buffers can be locked multiple times */
638 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
639 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
640 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
641 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
642 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
643 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
644 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
645 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
648 /* The implicit render target is not freed if refcount reaches 0.
649 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
650 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget2);
651 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
652 if(pRenderTarget2)
654 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
655 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
656 pRenderTarget, pRenderTarget2);
657 CHECK_REFCOUNT( pDevice, --refcount);
658 pRenderTarget2 = NULL;
660 pRenderTarget = NULL;
662 cleanup:
663 CHECK_RELEASE(pDevice, pDevice, --refcount);
665 /* Buffers */
666 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
667 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
668 /* Shaders */
669 if (dVertexShader != ~0U) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
670 if (dPixelShader != ~0U) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
671 /* Textures */
672 CHECK_RELEASE(pTexture, pDevice, --refcount);
673 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
674 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
675 /* Surfaces */
676 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
677 CHECK_RELEASE(pImageSurface, pDevice, --refcount);
678 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
679 /* Misc */
680 if (dStateBlock != ~0U) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
681 /* This will destroy device - cannot check the refcount here */
682 if (pSwapChain) CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
684 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
686 DestroyWindow( hwnd );
689 static void test_cursor(void)
691 HRESULT hr;
692 HWND hwnd = NULL;
693 IDirect3D8 *pD3d = NULL;
694 IDirect3DDevice8 *pDevice = NULL;
695 D3DPRESENT_PARAMETERS d3dpp;
696 D3DDISPLAYMODE d3ddm;
697 CURSORINFO info;
698 IDirect3DSurface8 *cursor = NULL;
699 HCURSOR cur;
700 HMODULE user32_handle = GetModuleHandleA("user32.dll");
702 pGetCursorInfo = (void *)GetProcAddress(user32_handle, "GetCursorInfo");
703 if (!pGetCursorInfo)
705 win_skip("GetCursorInfo is not available\n");
706 return;
709 memset(&info, 0, sizeof(info));
710 info.cbSize = sizeof(info);
711 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
712 cur = info.hCursor;
714 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
715 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
716 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
717 ok(hwnd != NULL, "Failed to create window\n");
718 if (!pD3d || !hwnd) goto cleanup;
720 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
721 ZeroMemory( &d3dpp, sizeof(d3dpp) );
722 d3dpp.Windowed = TRUE;
723 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
724 d3dpp.BackBufferFormat = d3ddm.Format;
726 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
727 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
728 if(FAILED(hr))
730 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
731 goto cleanup;
734 IDirect3DDevice8_CreateImageSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, &cursor);
735 ok(cursor != NULL, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %#08x\n", hr);
737 /* Initially hidden */
738 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
739 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
741 /* Not enabled without a surface*/
742 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
743 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
745 /* Fails */
746 hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, NULL);
747 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
749 hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, cursor);
750 ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
752 IDirect3DSurface8_Release(cursor);
754 memset(&info, 0, sizeof(info));
755 info.cbSize = sizeof(info);
756 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
757 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
758 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
760 /* Still hidden */
761 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
762 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
764 /* Enabled now*/
765 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
766 ok(hr == TRUE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
768 /* GDI cursor unchanged */
769 memset(&info, 0, sizeof(info));
770 info.cbSize = sizeof(info);
771 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
772 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
773 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
775 cleanup:
776 if (pDevice)
778 UINT refcount = IDirect3DDevice8_Release(pDevice);
779 ok(!refcount, "Device has %u references left.\n", refcount);
781 if (pD3d) IDirect3D8_Release(pD3d);
782 DestroyWindow(hwnd);
785 static void test_states(void)
787 HRESULT hr;
788 HWND hwnd = NULL;
789 IDirect3D8 *pD3d = NULL;
790 IDirect3DDevice8 *pDevice = NULL;
791 D3DPRESENT_PARAMETERS d3dpp;
792 D3DDISPLAYMODE d3ddm;
794 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
795 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
796 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
797 ok(hwnd != NULL, "Failed to create window\n");
798 if (!pD3d || !hwnd) goto cleanup;
800 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
801 ZeroMemory( &d3dpp, sizeof(d3dpp) );
802 d3dpp.Windowed = TRUE;
803 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
804 d3dpp.BackBufferWidth = screen_width;
805 d3dpp.BackBufferHeight = screen_height;
806 d3dpp.BackBufferFormat = d3ddm.Format;
808 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
809 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
810 if(FAILED(hr))
812 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
813 goto cleanup;
816 hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, TRUE);
817 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr);
818 hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, FALSE);
819 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr);
821 cleanup:
822 if (pDevice)
824 UINT refcount = IDirect3DDevice8_Release(pDevice);
825 ok(!refcount, "Device has %u references left.\n", refcount);
827 if (pD3d) IDirect3D8_Release(pD3d);
828 DestroyWindow(hwnd);
831 static void test_shader_versions(void)
833 HRESULT hr;
834 IDirect3D8 *pD3d = NULL;
835 D3DCAPS8 d3dcaps;
837 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
838 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
839 if (pD3d != NULL) {
840 hr = IDirect3D8_GetDeviceCaps(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dcaps);
841 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to get D3D8 caps (%#08x)\n", hr);
842 if (SUCCEEDED(hr)) {
843 ok(d3dcaps.VertexShaderVersion <= D3DVS_VERSION(1,1), "Unexpected VertexShaderVersion (%#x > %#x)\n", d3dcaps.VertexShaderVersion, D3DVS_VERSION(1,1));
844 ok(d3dcaps.PixelShaderVersion <= D3DPS_VERSION(1,4), "Unexpected PixelShaderVersion (%#x > %#x)\n", d3dcaps.PixelShaderVersion, D3DPS_VERSION(1,4));
845 } else {
846 skip("No Direct3D support\n");
848 IDirect3D8_Release(pD3d);
853 /* Test adapter display modes */
854 static void test_display_modes(void)
856 UINT max_modes, i;
857 D3DDISPLAYMODE dmode;
858 HRESULT res;
859 IDirect3D8 *pD3d;
861 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
862 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
863 if(!pD3d) return;
865 max_modes = IDirect3D8_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT);
866 ok(max_modes > 0 ||
867 broken(max_modes == 0), /* VMware */
868 "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
870 for(i=0; i<max_modes;i++) {
871 res = IDirect3D8_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, i, &dmode);
872 ok(res==D3D_OK, "EnumAdapterModes returned %#08x for mode %u!\n", res, i);
873 if(res != D3D_OK)
874 continue;
876 ok(dmode.Format==D3DFMT_X8R8G8B8 || dmode.Format==D3DFMT_R5G6B5,
877 "Unexpected display mode returned for mode %u: %#x\n", i , dmode.Format);
880 IDirect3D8_Release(pD3d);
883 static void test_reset(void)
885 UINT width, orig_width = GetSystemMetrics(SM_CXSCREEN);
886 UINT height, orig_height = GetSystemMetrics(SM_CYSCREEN);
887 IDirect3DDevice8 *device1 = NULL;
888 IDirect3DDevice8 *device2 = NULL;
889 D3DDISPLAYMODE d3ddm, d3ddm2;
890 D3DSURFACE_DESC surface_desc;
891 D3DPRESENT_PARAMETERS d3dpp;
892 IDirect3DSurface8 *surface;
893 IDirect3DTexture8 *texture;
894 UINT adapter_mode_count;
895 D3DLOCKED_RECT lockrect;
896 IDirect3D8 *d3d8 = NULL;
897 UINT mode_count = 0;
898 HWND window = NULL;
899 D3DVIEWPORT8 vp;
900 D3DCAPS8 caps;
901 DWORD shader;
902 HRESULT hr;
903 UINT i;
905 static const DWORD decl[] =
907 D3DVSD_STREAM(0),
908 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT4),
909 D3DVSD_END(),
912 struct
914 UINT w;
915 UINT h;
916 } *modes = NULL;
918 d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
919 ok(!!d3d8, "Failed to create IDirect3D8 object.\n");
920 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
921 100, 100, 160, 160, NULL, NULL, NULL, NULL);
922 ok(!!window, "Failed to create window.\n");
923 if (!d3d8 || !window)
924 goto cleanup;
926 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
927 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
928 adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT);
929 modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
930 for (i = 0; i < adapter_mode_count; ++i)
932 UINT j;
934 memset(&d3ddm2, 0, sizeof(d3ddm2));
935 hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm2);
936 ok(SUCCEEDED(hr), "EnumAdapterModes failed, hr %#x.\n", hr);
938 if (d3ddm2.Format != d3ddm.Format)
939 continue;
941 for (j = 0; j < mode_count; ++j)
943 if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
944 break;
946 if (j == mode_count)
948 modes[j].w = d3ddm2.Width;
949 modes[j].h = d3ddm2.Height;
950 ++mode_count;
953 /* We use them as invalid modes. */
954 if ((d3ddm2.Width == 801 && d3ddm2.Height == 600)
955 || (d3ddm2.Width == 32 && d3ddm2.Height == 32))
957 skip("This system supports a screen resolution of %dx%d, not running mode tests.\n",
958 d3ddm2.Width, d3ddm2.Height);
959 goto cleanup;
963 if (mode_count < 2)
965 skip("Less than 2 modes supported, skipping mode tests.\n");
966 goto cleanup;
969 i = 0;
970 if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
972 memset(&d3dpp, 0, sizeof(d3dpp));
973 d3dpp.Windowed = FALSE;
974 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
975 d3dpp.BackBufferWidth = modes[i].w;
976 d3dpp.BackBufferHeight = modes[i].h;
977 d3dpp.BackBufferFormat = d3ddm.Format;
978 d3dpp.EnableAutoDepthStencil = TRUE;
979 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
981 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
982 window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device1);
983 if (FAILED(hr))
985 skip("Failed to create device, hr %#x.\n", hr);
986 goto cleanup;
988 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
989 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
991 hr = IDirect3DDevice8_GetDeviceCaps(device1, &caps);
992 ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
994 width = GetSystemMetrics(SM_CXSCREEN);
995 height = GetSystemMetrics(SM_CYSCREEN);
996 ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w);
997 ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h);
999 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1000 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1001 if (SUCCEEDED(hr))
1003 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1004 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1005 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w);
1006 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h);
1007 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1008 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1011 i = 1;
1012 vp.X = 10;
1013 vp.Y = 20;
1014 vp.Width = modes[i].w / 2;
1015 vp.Height = modes[i].h / 2;
1016 vp.MinZ = 0.2f;
1017 vp.MaxZ = 0.3f;
1018 hr = IDirect3DDevice8_SetViewport(device1, &vp);
1019 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
1021 memset(&d3dpp, 0, sizeof(d3dpp));
1022 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1023 d3dpp.Windowed = FALSE;
1024 d3dpp.BackBufferWidth = modes[i].w;
1025 d3dpp.BackBufferHeight = modes[i].h;
1026 d3dpp.BackBufferFormat = d3ddm.Format;
1027 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1028 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1029 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1030 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1032 memset(&vp, 0, sizeof(vp));
1033 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1034 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1035 if (SUCCEEDED(hr))
1037 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1038 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1039 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w);
1040 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h);
1041 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1042 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1045 width = GetSystemMetrics(SM_CXSCREEN);
1046 height = GetSystemMetrics(SM_CYSCREEN);
1047 ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w);
1048 ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h);
1050 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1051 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1052 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1053 ok(surface_desc.Width == modes[i].w, "Back buffer width is %u, expected %u.\n",
1054 surface_desc.Width, modes[i].w);
1055 ok(surface_desc.Height == modes[i].h, "Back buffer height is %u, expected %u.\n",
1056 surface_desc.Height, modes[i].h);
1057 IDirect3DSurface8_Release(surface);
1059 memset(&d3dpp, 0, sizeof(d3dpp));
1060 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1061 d3dpp.Windowed = TRUE;
1062 d3dpp.BackBufferWidth = 400;
1063 d3dpp.BackBufferHeight = 300;
1064 d3dpp.BackBufferFormat = d3ddm.Format;
1065 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1066 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1067 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1068 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1070 memset(&vp, 0, sizeof(vp));
1071 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1072 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1073 if (SUCCEEDED(hr))
1075 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1076 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1077 ok(vp.Width == 400, "D3DVIEWPORT->Width = %u, expected 400.\n", vp.Width);
1078 ok(vp.Height == 300, "D3DVIEWPORT->Height = %u, expected 300.\n", vp.Height);
1079 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1080 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1083 width = GetSystemMetrics(SM_CXSCREEN);
1084 height = GetSystemMetrics(SM_CYSCREEN);
1085 ok(width == orig_width, "Screen width is %u, expected %u.\n", width, orig_width);
1086 ok(height == orig_height, "Screen height is %u, expected %u.\n", height, orig_height);
1088 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1089 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1090 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1091 ok(surface_desc.Width == 400, "Back buffer width is %u, expected 400.\n",
1092 surface_desc.Width);
1093 ok(surface_desc.Height == 300, "Back buffer height is %u, expected 300.\n",
1094 surface_desc.Height);
1095 IDirect3DSurface8_Release(surface);
1097 memset(&d3dpp, 0, sizeof(d3dpp));
1098 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1099 d3dpp.Windowed = TRUE;
1100 d3dpp.BackBufferWidth = 400;
1101 d3dpp.BackBufferHeight = 300;
1102 d3dpp.BackBufferFormat = d3ddm.Format;
1104 /* Reset fails if there is a resource in the default pool. */
1105 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &texture);
1106 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1107 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1108 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST);
1109 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1110 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1111 IDirect3DTexture8_Release(texture);
1112 /* Reset again to get the device out of the lost state. */
1113 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1114 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1115 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1116 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1118 if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
1120 IDirect3DVolumeTexture8 *volume_texture;
1122 hr = IDirect3DDevice8_CreateVolumeTexture(device1, 16, 16, 4, 1, 0,
1123 D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture);
1124 ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
1125 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1126 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1127 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1128 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n",
1129 hr, D3DERR_DEVICENOTRESET);
1130 IDirect3DVolumeTexture8_Release(volume_texture);
1131 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1132 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1133 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1134 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1136 else
1138 skip("Volume textures not supported.\n");
1141 /* Scratch, sysmem and managed pool resources are fine. */
1142 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture);
1143 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1144 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1145 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1146 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1147 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1148 IDirect3DTexture8_Release(texture);
1150 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture);
1151 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1152 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1153 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1154 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1155 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1156 IDirect3DTexture8_Release(texture);
1158 /* The depth stencil should get reset to the auto depth stencil when present. */
1159 hr = IDirect3DDevice8_SetRenderTarget(device1, NULL, NULL);
1160 ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr);
1162 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1163 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND);
1164 ok(!surface, "Depth / stencil buffer should be NULL.\n");
1166 d3dpp.EnableAutoDepthStencil = TRUE;
1167 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1168 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1169 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1171 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1172 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
1173 ok(!!surface, "Depth / stencil buffer should not be NULL.\n");
1174 if (surface) IDirect3DSurface8_Release(surface);
1176 d3dpp.EnableAutoDepthStencil = FALSE;
1177 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1178 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1180 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1181 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND);
1182 ok(!surface, "Depth / stencil buffer should be NULL.\n");
1184 /* Will a sysmem or scratch resource survive while locked? */
1185 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture);
1186 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1187 hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD);
1188 ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr);
1189 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1190 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1191 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1192 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1193 IDirect3DTexture8_UnlockRect(texture, 0);
1194 IDirect3DTexture8_Release(texture);
1196 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture);
1197 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1198 hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD);
1199 ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr);
1200 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1201 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1202 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1203 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1204 IDirect3DTexture8_UnlockRect(texture, 0);
1205 IDirect3DTexture8_Release(texture);
1207 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture);
1208 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1209 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1210 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1211 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1212 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1213 IDirect3DTexture8_Release(texture);
1215 /* A reference held to an implicit surface causes failures as well. */
1216 hr = IDirect3DDevice8_GetBackBuffer(device1, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1217 ok(SUCCEEDED(hr), "GetBackBuffer failed, hr %#x.\n", hr);
1218 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1219 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST);
1220 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1221 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1222 IDirect3DSurface8_Release(surface);
1223 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1224 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1225 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1226 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1228 /* Shaders are fine as well. */
1229 hr = IDirect3DDevice8_CreateVertexShader(device1, decl, simple_vs, &shader, 0);
1230 ok(SUCCEEDED(hr), "CreateVertexShader failed, hr %#x.\n", hr);
1231 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1232 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1233 hr = IDirect3DDevice8_DeleteVertexShader(device1, shader);
1234 ok(SUCCEEDED(hr), "DeleteVertexShader failed, hr %#x.\n", hr);
1236 /* Try setting invalid modes. */
1237 memset(&d3dpp, 0, sizeof(d3dpp));
1238 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1239 d3dpp.Windowed = FALSE;
1240 d3dpp.BackBufferWidth = 32;
1241 d3dpp.BackBufferHeight = 32;
1242 d3dpp.BackBufferFormat = d3ddm.Format;
1243 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1244 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1245 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1246 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1248 memset(&d3dpp, 0, sizeof(d3dpp));
1249 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1250 d3dpp.Windowed = FALSE;
1251 d3dpp.BackBufferWidth = 801;
1252 d3dpp.BackBufferHeight = 600;
1253 d3dpp.BackBufferFormat = d3ddm.Format;
1254 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1255 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1256 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1257 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1259 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
1260 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
1262 memset(&d3dpp, 0, sizeof(d3dpp));
1263 d3dpp.Windowed = TRUE;
1264 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1265 d3dpp.BackBufferFormat = d3ddm.Format;
1266 d3dpp.EnableAutoDepthStencil = FALSE;
1267 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1269 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1270 window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2);
1271 if (FAILED(hr))
1273 skip("Failed to create device, hr %#x.\n", hr);
1274 goto cleanup;
1277 hr = IDirect3DDevice8_TestCooperativeLevel(device2);
1278 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1280 d3dpp.Windowed = TRUE;
1281 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1282 d3dpp.BackBufferWidth = 400;
1283 d3dpp.BackBufferHeight = 300;
1284 d3dpp.BackBufferFormat = d3ddm.Format;
1285 d3dpp.EnableAutoDepthStencil = TRUE;
1286 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1288 hr = IDirect3DDevice8_Reset(device2, &d3dpp);
1289 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1290 if (FAILED(hr))
1291 goto cleanup;
1293 hr = IDirect3DDevice8_GetDepthStencilSurface(device2, &surface);
1294 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
1295 ok(!!surface, "Depth / stencil buffer should not be NULL.\n");
1296 if (surface)
1297 IDirect3DSurface8_Release(surface);
1299 cleanup:
1300 HeapFree(GetProcessHeap(), 0, modes);
1301 if (device2)
1302 IDirect3DDevice8_Release(device2);
1303 if (device1)
1304 IDirect3DDevice8_Release(device1);
1305 if (d3d8)
1306 IDirect3D8_Release(d3d8);
1307 if (window)
1308 DestroyWindow(window);
1311 static void test_scene(void)
1313 HRESULT hr;
1314 HWND hwnd = NULL;
1315 IDirect3D8 *pD3d = NULL;
1316 IDirect3DDevice8 *pDevice = NULL;
1317 D3DPRESENT_PARAMETERS d3dpp;
1318 D3DDISPLAYMODE d3ddm;
1320 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
1321 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
1322 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1323 ok(hwnd != NULL, "Failed to create window\n");
1324 if (!pD3d || !hwnd) goto cleanup;
1326 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1327 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1328 d3dpp.Windowed = TRUE;
1329 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1330 d3dpp.BackBufferWidth = 800;
1331 d3dpp.BackBufferHeight = 600;
1332 d3dpp.BackBufferFormat = d3ddm.Format;
1335 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1336 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1337 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
1338 if(!pDevice)
1340 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
1341 goto cleanup;
1344 /* Test an EndScene without beginscene. Should return an error */
1345 hr = IDirect3DDevice8_EndScene(pDevice);
1346 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1348 /* Test a normal BeginScene / EndScene pair, this should work */
1349 hr = IDirect3DDevice8_BeginScene(pDevice);
1350 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
1351 if(SUCCEEDED(hr))
1353 hr = IDirect3DDevice8_EndScene(pDevice);
1354 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
1357 /* Test another EndScene without having begun a new scene. Should return an error */
1358 hr = IDirect3DDevice8_EndScene(pDevice);
1359 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1361 /* Two nested BeginScene and EndScene calls */
1362 hr = IDirect3DDevice8_BeginScene(pDevice);
1363 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
1364 hr = IDirect3DDevice8_BeginScene(pDevice);
1365 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_BeginScene returned %#08x\n", hr);
1366 hr = IDirect3DDevice8_EndScene(pDevice);
1367 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
1368 hr = IDirect3DDevice8_EndScene(pDevice);
1369 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1371 /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
1373 cleanup:
1374 if (pDevice)
1376 UINT refcount = IDirect3DDevice8_Release(pDevice);
1377 ok(!refcount, "Device has %u references left.\n", refcount);
1379 if (pD3d) IDirect3D8_Release(pD3d);
1380 DestroyWindow(hwnd);
1383 static void test_shader(void)
1385 HRESULT hr;
1386 HWND hwnd = NULL;
1387 IDirect3D8 *pD3d = NULL;
1388 IDirect3DDevice8 *pDevice = NULL;
1389 D3DPRESENT_PARAMETERS d3dpp;
1390 D3DDISPLAYMODE d3ddm;
1391 DWORD hPixelShader = 0, hVertexShader = 0;
1392 DWORD hPixelShader2 = 0, hVertexShader2 = 0;
1393 DWORD hTempHandle;
1394 D3DCAPS8 caps;
1395 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
1396 DWORD data_size;
1397 void *data;
1399 static DWORD dwVertexDecl[] =
1401 D3DVSD_STREAM(0),
1402 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),
1403 D3DVSD_END()
1405 DWORD decl_normal_float2[] =
1407 D3DVSD_STREAM(0),
1408 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1409 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT2), /* D3DVSDE_NORMAL, Register v1 */
1410 D3DVSD_END()
1412 DWORD decl_normal_float4[] =
1414 D3DVSD_STREAM(0),
1415 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1416 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT4), /* D3DVSDE_NORMAL, Register v1 */
1417 D3DVSD_END()
1419 DWORD decl_normal_d3dcolor[] =
1421 D3DVSD_STREAM(0),
1422 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1423 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_D3DCOLOR),/* D3DVSDE_NORMAL, Register v1 */
1424 D3DVSD_END()
1426 const DWORD vertex_decl_size = sizeof(dwVertexDecl);
1427 const DWORD simple_vs_size = sizeof(simple_vs);
1428 const DWORD simple_ps_size = sizeof(simple_ps);
1430 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
1431 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
1432 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1433 ok(hwnd != NULL, "Failed to create window\n");
1434 if (!pD3d || !hwnd) goto cleanup;
1436 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1437 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1438 d3dpp.Windowed = TRUE;
1439 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1440 d3dpp.BackBufferWidth = 800;
1441 d3dpp.BackBufferHeight = 600;
1442 d3dpp.BackBufferFormat = d3ddm.Format;
1445 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1446 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1447 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
1448 if(!pDevice)
1450 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
1451 goto cleanup;
1453 IDirect3DDevice8_GetDeviceCaps(pDevice, &caps);
1455 /* Test setting and retrieving a FVF */
1456 hr = IDirect3DDevice8_SetVertexShader(pDevice, fvf);
1457 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1458 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1459 ok(SUCCEEDED(hr), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1460 ok(hTempHandle == fvf, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle, fvf);
1462 /* First create a vertex shader */
1463 hr = IDirect3DDevice8_SetVertexShader(pDevice, 0);
1464 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1465 hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, simple_vs, &hVertexShader, 0);
1466 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1467 /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
1468 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1469 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1470 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
1471 /* Assign the shader, then verify that GetVertexShader works */
1472 hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader);
1473 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1474 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1475 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1476 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
1477 /* Verify that we can retrieve the declaration */
1478 hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, NULL, &data_size);
1479 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
1480 ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
1481 data = HeapAlloc(GetProcessHeap(), 0, vertex_decl_size);
1482 data_size = 1;
1483 hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, data, &data_size);
1484 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), "
1485 "expected D3DERR_INVALIDCALL\n", hr);
1486 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1487 data_size = vertex_decl_size;
1488 hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, data, &data_size);
1489 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
1490 ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
1491 ok(!memcmp(data, dwVertexDecl, vertex_decl_size), "data not equal to shader declaration\n");
1492 HeapFree(GetProcessHeap(), 0, data);
1493 /* Verify that we can retrieve the shader function */
1494 hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, NULL, &data_size);
1495 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
1496 ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
1497 data = HeapAlloc(GetProcessHeap(), 0, simple_vs_size);
1498 data_size = 1;
1499 hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, data, &data_size);
1500 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), "
1501 "expected D3DERR_INVALIDCALL\n", hr);
1502 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1503 data_size = simple_vs_size;
1504 hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, data, &data_size);
1505 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
1506 ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
1507 ok(!memcmp(data, simple_vs, simple_vs_size), "data not equal to shader function\n");
1508 HeapFree(GetProcessHeap(), 0, data);
1509 /* Delete the assigned shader. This is supposed to work */
1510 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1511 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1512 /* The shader should be unset now */
1513 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1514 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1515 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
1517 /* Test a broken declaration. 3DMark2001 tries to use normals with 2 components
1518 * First try the fixed function shader function, then a custom one
1520 hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float2, 0, &hVertexShader, 0);
1521 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1522 if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1523 hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float4, 0, &hVertexShader, 0);
1524 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1525 if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1526 hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_d3dcolor, 0, &hVertexShader, 0);
1527 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1528 if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1530 hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float2, simple_vs, &hVertexShader, 0);
1531 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1532 if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1534 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
1536 /* The same with a pixel shader */
1537 hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader);
1538 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1539 /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
1540 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
1541 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1542 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
1543 /* Assign the shader, then verify that GetPixelShader works */
1544 hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader);
1545 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
1546 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
1547 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1548 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
1549 /* Verify that we can retrieve the shader function */
1550 hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, NULL, &data_size);
1551 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
1552 ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
1553 data = HeapAlloc(GetProcessHeap(), 0, simple_ps_size);
1554 data_size = 1;
1555 hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, data, &data_size);
1556 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), "
1557 "expected D3DERR_INVALIDCALL\n", hr);
1558 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1559 data_size = simple_ps_size;
1560 hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, data, &data_size);
1561 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
1562 ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
1563 ok(!memcmp(data, simple_ps, simple_ps_size), "data not equal to shader function\n");
1564 HeapFree(GetProcessHeap(), 0, data);
1565 /* Delete the assigned shader. This is supposed to work */
1566 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
1567 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1568 /* The shader should be unset now */
1569 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
1570 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1571 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
1573 /* What happens if a non-bound shader is deleted? */
1574 hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader);
1575 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1576 hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader2);
1577 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1579 hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader);
1580 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
1581 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader2);
1582 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1583 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
1584 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1585 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
1586 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
1587 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1589 /* Check for double delete. */
1590 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader2);
1591 ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1592 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
1593 ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1595 else
1597 skip("Pixel shaders not supported\n");
1600 /* What happens if a non-bound shader is deleted? */
1601 hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader, 0);
1602 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1603 hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader2, 0);
1604 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1606 hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader);
1607 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1608 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader2);
1609 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1610 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1611 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1612 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
1613 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1614 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1616 /* Check for double delete. */
1617 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader2);
1618 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1619 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1620 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1622 cleanup:
1623 if (pDevice)
1625 UINT refcount = IDirect3DDevice8_Release(pDevice);
1626 ok(!refcount, "Device has %u references left.\n", refcount);
1628 if (pD3d) IDirect3D8_Release(pD3d);
1629 DestroyWindow(hwnd);
1632 static void test_limits(void)
1634 HRESULT hr;
1635 HWND hwnd = NULL;
1636 IDirect3D8 *pD3d = NULL;
1637 IDirect3DDevice8 *pDevice = NULL;
1638 D3DPRESENT_PARAMETERS d3dpp;
1639 D3DDISPLAYMODE d3ddm;
1640 IDirect3DTexture8 *pTexture = NULL;
1641 int i;
1643 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
1644 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
1645 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1646 ok(hwnd != NULL, "Failed to create window\n");
1647 if (!pD3d || !hwnd) goto cleanup;
1649 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1650 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1651 d3dpp.Windowed = TRUE;
1652 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1653 d3dpp.BackBufferWidth = 800;
1654 d3dpp.BackBufferHeight = 600;
1655 d3dpp.BackBufferFormat = d3ddm.Format;
1656 d3dpp.EnableAutoDepthStencil = TRUE;
1657 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1659 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1660 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1661 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
1662 if(!pDevice)
1664 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
1665 goto cleanup;
1668 hr = IDirect3DDevice8_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture);
1669 ok(hr == D3D_OK, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr);
1670 if(!pTexture) goto cleanup;
1672 /* There are 8 texture stages. We should be able to access all of them */
1673 for(i = 0; i < 8; i++) {
1674 hr = IDirect3DDevice8_SetTexture(pDevice, i, (IDirect3DBaseTexture8 *) pTexture);
1675 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
1676 hr = IDirect3DDevice8_SetTexture(pDevice, i, NULL);
1677 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
1678 hr = IDirect3DDevice8_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1679 ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i, hr);
1682 /* Investigations show that accessing higher textures stage states does not return an error either. Writing
1683 * to too high texture stages(approximately texture 40) causes memory corruption in windows, so there is no
1684 * bounds checking but how do I test that?
1687 cleanup:
1688 if(pTexture) IDirect3DTexture8_Release(pTexture);
1689 if (pDevice)
1691 UINT refcount = IDirect3DDevice8_Release(pDevice);
1692 ok(!refcount, "Device has %u references left.\n", refcount);
1694 if (pD3d) IDirect3D8_Release(pD3d);
1695 DestroyWindow(hwnd);
1698 static void test_lights(void)
1700 D3DPRESENT_PARAMETERS d3dpp;
1701 IDirect3DDevice8 *device = NULL;
1702 IDirect3D8 *d3d8;
1703 HWND hwnd;
1704 HRESULT hr;
1705 unsigned int i;
1706 BOOL enabled;
1707 D3DCAPS8 caps;
1708 D3DDISPLAYMODE d3ddm;
1710 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
1711 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
1712 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1713 ok(hwnd != NULL, "Failed to create window\n");
1714 if (!d3d8 || !hwnd) goto cleanup;
1716 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
1717 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1718 d3dpp.Windowed = TRUE;
1719 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1720 d3dpp.BackBufferWidth = 800;
1721 d3dpp.BackBufferHeight = 600;
1722 d3dpp.BackBufferFormat = d3ddm.Format;
1723 d3dpp.EnableAutoDepthStencil = TRUE;
1724 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1726 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1727 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
1728 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1729 "IDirect3D8_CreateDevice failed with %08x\n", hr);
1730 if(!device)
1732 skip("Failed to create a d3d device\n");
1733 goto cleanup;
1736 memset(&caps, 0, sizeof(caps));
1737 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
1738 ok(hr == D3D_OK, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr);
1740 for(i = 1; i <= caps.MaxActiveLights; i++) {
1741 hr = IDirect3DDevice8_LightEnable(device, i, TRUE);
1742 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
1743 hr = IDirect3DDevice8_GetLightEnable(device, i, &enabled);
1744 ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL),
1745 "GetLightEnable on light %u failed with %08x\n", i, hr);
1746 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1749 /* TODO: Test the rendering results in this situation */
1750 hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE);
1751 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
1752 hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
1753 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
1754 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1755 hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE);
1756 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
1758 for(i = 1; i <= caps.MaxActiveLights; i++) {
1759 hr = IDirect3DDevice8_LightEnable(device, i, FALSE);
1760 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
1763 cleanup:
1764 if (device)
1766 UINT refcount = IDirect3DDevice8_Release(device);
1767 ok(!refcount, "Device has %u references left.\n", refcount);
1769 if (d3d8) IDirect3D8_Release(d3d8);
1770 DestroyWindow(hwnd);
1773 static void test_render_zero_triangles(void)
1775 D3DPRESENT_PARAMETERS d3dpp;
1776 IDirect3DDevice8 *device = NULL;
1777 IDirect3D8 *d3d8;
1778 HWND hwnd;
1779 HRESULT hr;
1780 D3DDISPLAYMODE d3ddm;
1782 struct nvertex
1784 float x, y, z;
1785 float nx, ny, nz;
1786 DWORD diffuse;
1787 } quad[] =
1789 { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
1790 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
1791 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
1792 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
1795 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
1796 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
1797 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1798 ok(hwnd != NULL, "Failed to create window\n");
1799 if (!d3d8 || !hwnd) goto cleanup;
1801 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
1802 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1803 d3dpp.Windowed = TRUE;
1804 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1805 d3dpp.BackBufferWidth = 800;
1806 d3dpp.BackBufferHeight = 600;
1807 d3dpp.BackBufferFormat = d3ddm.Format;
1808 d3dpp.EnableAutoDepthStencil = TRUE;
1809 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1811 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1812 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
1813 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1814 "IDirect3D8_CreateDevice failed with %08x\n", hr);
1815 if(!device)
1817 skip("Failed to create a d3d device\n");
1818 goto cleanup;
1821 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
1822 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1824 hr = IDirect3DDevice8_BeginScene(device);
1825 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
1826 if(hr == D3D_OK)
1828 hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 0 /* NumVerts */,
1829 0 /*PrimCount */, NULL, D3DFMT_INDEX16, quad, sizeof(quad[0]));
1830 ok(hr == D3D_OK, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %#08x\n", hr);
1832 IDirect3DDevice8_EndScene(device);
1833 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
1836 IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
1838 cleanup:
1839 if (device)
1841 UINT refcount = IDirect3DDevice8_Release(device);
1842 ok(!refcount, "Device has %u references left.\n", refcount);
1844 if (d3d8) IDirect3D8_Release(d3d8);
1845 DestroyWindow(hwnd);
1848 static void test_depth_stencil_reset(void)
1850 D3DPRESENT_PARAMETERS present_parameters;
1851 D3DDISPLAYMODE display_mode;
1852 IDirect3DSurface8 *surface, *orig_rt;
1853 IDirect3DDevice8 *device = NULL;
1854 IDirect3D8 *d3d8;
1855 UINT refcount;
1856 HRESULT hr;
1857 HWND hwnd;
1859 d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
1860 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
1861 hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
1862 ok(hwnd != NULL, "Failed to create window\n");
1863 if (!d3d8 || !hwnd) goto cleanup;
1865 IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &display_mode);
1866 memset(&present_parameters, 0, sizeof(present_parameters));
1867 present_parameters.Windowed = TRUE;
1868 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1869 present_parameters.BackBufferFormat = display_mode.Format;
1870 present_parameters.EnableAutoDepthStencil = TRUE;
1871 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
1873 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1874 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1875 if(FAILED(hr))
1877 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
1878 goto cleanup;
1881 hr = IDirect3DDevice8_GetRenderTarget(device, &orig_rt);
1882 ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
1884 hr = IDirect3DDevice8_TestCooperativeLevel(device);
1885 ok(SUCCEEDED(hr), "TestCooperativeLevel failed with %#x\n", hr);
1887 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
1888 ok(hr == D3D_OK, "SetRenderTarget failed with 0x%08x\n", hr);
1890 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
1891 ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
1892 ok(surface == orig_rt, "Render target is %p, should be %p\n", surface, orig_rt);
1893 if (surface) IDirect3DSurface8_Release(surface);
1894 IDirect3DSurface8_Release(orig_rt);
1896 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
1897 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1898 ok(surface == NULL, "Depth stencil should be NULL\n");
1900 present_parameters.EnableAutoDepthStencil = TRUE;
1901 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
1902 hr = IDirect3DDevice8_Reset(device, &present_parameters);
1903 ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
1905 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
1906 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1907 ok(surface != NULL, "Depth stencil should not be NULL\n");
1908 if (surface) IDirect3DSurface8_Release(surface);
1910 present_parameters.EnableAutoDepthStencil = FALSE;
1911 hr = IDirect3DDevice8_Reset(device, &present_parameters);
1912 ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
1914 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
1915 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1916 ok(surface == NULL, "Depth stencil should be NULL\n");
1918 refcount = IDirect3DDevice8_Release(device);
1919 ok(!refcount, "Device has %u references left.\n", refcount);
1920 device = NULL;
1922 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &display_mode );
1924 ZeroMemory( &present_parameters, sizeof(present_parameters) );
1925 present_parameters.Windowed = TRUE;
1926 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1927 present_parameters.BackBufferFormat = display_mode.Format;
1928 present_parameters.EnableAutoDepthStencil = FALSE;
1929 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
1931 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1932 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1934 if(FAILED(hr))
1936 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
1937 goto cleanup;
1940 hr = IDirect3DDevice8_TestCooperativeLevel(device);
1941 ok(hr == D3D_OK, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr);
1943 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1944 present_parameters.Windowed = TRUE;
1945 present_parameters.BackBufferWidth = 400;
1946 present_parameters.BackBufferHeight = 300;
1947 present_parameters.EnableAutoDepthStencil = TRUE;
1948 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
1950 hr = IDirect3DDevice8_Reset(device, &present_parameters);
1951 ok(hr == D3D_OK, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr);
1953 if (FAILED(hr)) goto cleanup;
1955 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
1956 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1957 ok(surface != NULL, "Depth stencil should not be NULL\n");
1958 if (surface) IDirect3DSurface8_Release(surface);
1960 cleanup:
1961 if (device)
1963 refcount = IDirect3DDevice8_Release(device);
1964 ok(!refcount, "Device has %u references left.\n", refcount);
1966 if (d3d8) IDirect3D8_Release(d3d8);
1967 DestroyWindow(hwnd);
1970 static HWND filter_messages;
1972 enum message_window
1974 DEVICE_WINDOW,
1975 FOCUS_WINDOW,
1978 struct message
1980 UINT message;
1981 enum message_window window;
1984 static const struct message *expect_messages;
1985 static HWND device_window, focus_window;
1987 struct wndproc_thread_param
1989 HWND dummy_window;
1990 HANDLE window_created;
1991 HANDLE test_finished;
1992 BOOL running_in_foreground;
1995 static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
1997 if (filter_messages && filter_messages == hwnd)
1999 if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
2000 todo_wine ok(0, "Received unexpected message %#x for window %p.\n", message, hwnd);
2003 if (expect_messages)
2005 HWND w;
2007 switch (expect_messages->window)
2009 case DEVICE_WINDOW:
2010 w = device_window;
2011 break;
2013 case FOCUS_WINDOW:
2014 w = focus_window;
2015 break;
2017 default:
2018 w = NULL;
2019 break;
2022 if (hwnd == w && expect_messages->message == message) ++expect_messages;
2025 return DefWindowProcA(hwnd, message, wparam, lparam);
2028 static DWORD WINAPI wndproc_thread(void *param)
2030 struct wndproc_thread_param *p = param;
2031 DWORD res;
2032 BOOL ret;
2034 p->dummy_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2035 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2036 p->running_in_foreground = SetForegroundWindow(p->dummy_window);
2038 ret = SetEvent(p->window_created);
2039 ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
2041 for (;;)
2043 MSG msg;
2045 while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg);
2046 res = WaitForSingleObject(p->test_finished, 100);
2047 if (res == WAIT_OBJECT_0) break;
2048 if (res != WAIT_TIMEOUT)
2050 ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2051 break;
2055 DestroyWindow(p->dummy_window);
2057 return 0;
2060 static void test_wndproc(void)
2062 struct wndproc_thread_param thread_params;
2063 IDirect3DDevice8 *device;
2064 WNDCLASSA wc = {0};
2065 IDirect3D8 *d3d8;
2066 HANDLE thread;
2067 LONG_PTR proc;
2068 ULONG ref;
2069 DWORD res, tid;
2070 HWND tmp;
2072 static const struct message messages[] =
2074 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW},
2075 {WM_ACTIVATE, FOCUS_WINDOW},
2076 {WM_SETFOCUS, FOCUS_WINDOW},
2077 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW},
2078 {WM_MOVE, DEVICE_WINDOW},
2079 {WM_SIZE, DEVICE_WINDOW},
2080 {0, 0},
2083 if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
2085 skip("Failed to create IDirect3D8 object, skipping tests.\n");
2086 return;
2089 wc.lpfnWndProc = test_proc;
2090 wc.lpszClassName = "d3d8_test_wndproc_wc";
2091 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2093 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2094 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2095 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2096 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2098 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2099 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2100 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2101 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2102 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2103 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2105 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2106 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2108 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2109 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2110 (LONG_PTR)test_proc, proc);
2111 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2112 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2113 (LONG_PTR)test_proc, proc);
2115 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2116 device_window, focus_window, thread_params.dummy_window);
2118 tmp = GetFocus();
2119 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2120 if (thread_params.running_in_foreground)
2122 tmp = GetForegroundWindow();
2123 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2124 thread_params.dummy_window, tmp);
2126 else
2127 skip("Not running in foreground, skip foreground window test\n");
2129 flush_events();
2131 expect_messages = messages;
2133 device = create_device(d3d8, device_window, focus_window, FALSE);
2134 if (!device)
2136 skip("Failed to create a D3D device, skipping tests.\n");
2137 goto done;
2140 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2141 expect_messages->message, expect_messages->window);
2142 expect_messages = NULL;
2144 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2146 tmp = GetFocus();
2147 ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
2148 tmp = GetForegroundWindow();
2149 ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
2151 SetForegroundWindow(focus_window);
2152 flush_events();
2154 filter_messages = focus_window;
2156 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2157 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2158 (LONG_PTR)test_proc, proc);
2160 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2161 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2162 (LONG_PTR)test_proc, proc);
2164 ref = IDirect3DDevice8_Release(device);
2165 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2167 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2168 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2169 (LONG_PTR)test_proc, proc);
2171 device = create_device(d3d8, focus_window, focus_window, FALSE);
2172 if (!device)
2174 skip("Failed to create a D3D device, skipping tests.\n");
2175 goto done;
2178 ref = IDirect3DDevice8_Release(device);
2179 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2181 device = create_device(d3d8, device_window, focus_window, FALSE);
2182 if (!device)
2184 skip("Failed to create a D3D device, skipping tests.\n");
2185 goto done;
2188 proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
2189 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2190 (LONG_PTR)test_proc, proc);
2192 ref = IDirect3DDevice8_Release(device);
2193 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2195 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2196 ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
2197 (LONG_PTR)DefWindowProcA, proc);
2199 done:
2200 filter_messages = NULL;
2201 IDirect3D8_Release(d3d8);
2203 SetEvent(thread_params.test_finished);
2204 WaitForSingleObject(thread, INFINITE);
2205 CloseHandle(thread_params.test_finished);
2206 CloseHandle(thread_params.window_created);
2207 CloseHandle(thread);
2209 DestroyWindow(device_window);
2210 DestroyWindow(focus_window);
2211 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
2214 static void test_wndproc_windowed(void)
2216 struct wndproc_thread_param thread_params;
2217 IDirect3DDevice8 *device;
2218 WNDCLASSA wc = {0};
2219 IDirect3D8 *d3d8;
2220 HANDLE thread;
2221 LONG_PTR proc;
2222 HRESULT hr;
2223 ULONG ref;
2224 DWORD res, tid;
2225 HWND tmp;
2227 if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
2229 skip("Failed to create IDirect3D8 object, skipping tests.\n");
2230 return;
2233 wc.lpfnWndProc = test_proc;
2234 wc.lpszClassName = "d3d8_test_wndproc_wc";
2235 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2237 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2238 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2239 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2240 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2242 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2243 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2244 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2245 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2246 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2247 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2249 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2250 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2252 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2253 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2254 (LONG_PTR)test_proc, proc);
2255 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2256 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2257 (LONG_PTR)test_proc, proc);
2259 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2260 device_window, focus_window, thread_params.dummy_window);
2262 tmp = GetFocus();
2263 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2264 if (thread_params.running_in_foreground)
2266 tmp = GetForegroundWindow();
2267 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2268 thread_params.dummy_window, tmp);
2270 else
2271 skip("Not running in foreground, skip foreground window test\n");
2273 filter_messages = focus_window;
2275 device = create_device(d3d8, device_window, focus_window, TRUE);
2276 if (!device)
2278 skip("Failed to create a D3D device, skipping tests.\n");
2279 goto done;
2282 tmp = GetFocus();
2283 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2284 tmp = GetForegroundWindow();
2285 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2286 thread_params.dummy_window, tmp);
2288 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2289 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2290 (LONG_PTR)test_proc, proc);
2292 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2293 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2294 (LONG_PTR)test_proc, proc);
2296 filter_messages = NULL;
2298 hr = reset_device(device, device_window, FALSE);
2299 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2301 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2302 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2303 (LONG_PTR)test_proc, proc);
2305 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2306 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2307 (LONG_PTR)test_proc, proc);
2309 hr = reset_device(device, device_window, TRUE);
2310 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2312 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2313 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2314 (LONG_PTR)test_proc, proc);
2316 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2317 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2318 (LONG_PTR)test_proc, proc);
2320 filter_messages = focus_window;
2322 ref = IDirect3DDevice8_Release(device);
2323 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2325 filter_messages = device_window;
2327 device = create_device(d3d8, focus_window, focus_window, TRUE);
2328 if (!device)
2330 skip("Failed to create a D3D device, skipping tests.\n");
2331 goto done;
2334 filter_messages = NULL;
2336 hr = reset_device(device, focus_window, FALSE);
2337 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2339 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2340 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2341 (LONG_PTR)test_proc, proc);
2343 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2344 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2345 (LONG_PTR)test_proc, proc);
2347 hr = reset_device(device, focus_window, TRUE);
2348 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2350 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2351 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2352 (LONG_PTR)test_proc, proc);
2354 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2355 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2356 (LONG_PTR)test_proc, proc);
2358 filter_messages = device_window;
2360 ref = IDirect3DDevice8_Release(device);
2361 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2363 device = create_device(d3d8, device_window, focus_window, TRUE);
2364 if (!device)
2366 skip("Failed to create a D3D device, skipping tests.\n");
2367 goto done;
2370 filter_messages = NULL;
2372 hr = reset_device(device, device_window, FALSE);
2373 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2375 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2376 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2377 (LONG_PTR)test_proc, proc);
2379 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2380 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2381 (LONG_PTR)test_proc, proc);
2383 hr = reset_device(device, device_window, TRUE);
2384 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2386 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2387 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2388 (LONG_PTR)test_proc, proc);
2390 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2391 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2392 (LONG_PTR)test_proc, proc);
2394 filter_messages = device_window;
2396 ref = IDirect3DDevice8_Release(device);
2397 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2399 done:
2400 filter_messages = NULL;
2401 IDirect3D8_Release(d3d8);
2403 SetEvent(thread_params.test_finished);
2404 WaitForSingleObject(thread, INFINITE);
2405 CloseHandle(thread_params.test_finished);
2406 CloseHandle(thread_params.window_created);
2407 CloseHandle(thread);
2409 DestroyWindow(device_window);
2410 DestroyWindow(focus_window);
2411 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
2414 static inline void set_fpu_cw(WORD cw)
2416 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2417 __asm__ volatile ("fnclex");
2418 __asm__ volatile ("fldcw %0" : : "m" (cw));
2419 #endif
2422 static inline WORD get_fpu_cw(void)
2424 WORD cw = 0;
2425 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2426 __asm__ volatile ("fnstcw %0" : "=m" (cw));
2427 #endif
2428 return cw;
2431 static void test_fpu_setup(void)
2433 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2434 D3DPRESENT_PARAMETERS present_parameters;
2435 IDirect3DDevice8 *device;
2436 D3DDISPLAYMODE d3ddm;
2437 HWND window = NULL;
2438 IDirect3D8 *d3d8;
2439 HRESULT hr;
2440 WORD cw;
2442 d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
2443 ok(!!d3d8, "Failed to create a d3d8 object.\n");
2444 if (!d3d8) return;
2446 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2447 ok(!!window, "Failed to create a window.\n");
2448 if (!window) goto done;
2450 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
2451 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
2453 memset(&present_parameters, 0, sizeof(present_parameters));
2454 present_parameters.Windowed = TRUE;
2455 present_parameters.hDeviceWindow = window;
2456 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2457 present_parameters.BackBufferFormat = d3ddm.Format;
2459 set_fpu_cw(0xf60);
2460 cw = get_fpu_cw();
2461 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2463 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
2464 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
2465 if (FAILED(hr))
2467 skip("Failed to create a device, hr %#x.\n", hr);
2468 set_fpu_cw(0x37f);
2469 goto done;
2472 cw = get_fpu_cw();
2473 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2475 IDirect3DDevice8_Release(device);
2477 cw = get_fpu_cw();
2478 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2479 set_fpu_cw(0xf60);
2480 cw = get_fpu_cw();
2481 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2483 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
2484 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device);
2485 ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
2487 cw = get_fpu_cw();
2488 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2489 set_fpu_cw(0x37f);
2491 IDirect3DDevice8_Release(device);
2493 done:
2494 if (window) DestroyWindow(window);
2495 if (d3d8) IDirect3D8_Release(d3d8);
2496 #endif
2499 static void test_ApplyStateBlock(void)
2501 D3DPRESENT_PARAMETERS d3dpp;
2502 IDirect3DDevice8 *device = NULL;
2503 IDirect3D8 *d3d8;
2504 HWND hwnd;
2505 HRESULT hr;
2506 D3DDISPLAYMODE d3ddm;
2507 DWORD received, token;
2509 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
2510 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
2511 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2512 ok(hwnd != NULL, "Failed to create window\n");
2513 if (!d3d8 || !hwnd) goto cleanup;
2515 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
2516 ZeroMemory( &d3dpp, sizeof(d3dpp) );
2517 d3dpp.Windowed = TRUE;
2518 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
2519 d3dpp.BackBufferWidth = 800;
2520 d3dpp.BackBufferHeight = 600;
2521 d3dpp.BackBufferFormat = d3ddm.Format;
2522 d3dpp.EnableAutoDepthStencil = TRUE;
2523 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
2525 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2526 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
2527 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2528 "IDirect3D8_CreateDevice failed with %#x\n", hr);
2529 if(!device)
2531 skip("Failed to create a d3d device\n");
2532 goto cleanup;
2535 IDirect3DDevice8_BeginStateBlock(device);
2536 IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, TRUE);
2537 IDirect3DDevice8_EndStateBlock(device, &token);
2538 ok(token, "Received zero stateblock handle.\n");
2539 IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, FALSE);
2541 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
2542 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2543 ok(!received, "Expected = FALSE, received TRUE.\n");
2545 IDirect3DDevice8_ApplyStateBlock(device, 0);
2546 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2547 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
2548 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2549 ok(!received, "Expected FALSE, received TRUE.\n");
2551 IDirect3DDevice8_ApplyStateBlock(device, token);
2552 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2553 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
2554 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2555 ok(received, "Expected TRUE, received FALSE.\n");
2557 IDirect3DDevice8_DeleteStateBlock(device, token);
2558 IDirect3DDevice8_Release(device);
2559 cleanup:
2560 if (d3d8) IDirect3D8_Release(d3d8);
2561 DestroyWindow(hwnd);
2564 static void test_depth_stencil_size(void)
2566 IDirect3DDevice8 *device;
2567 IDirect3DSurface8 *ds, *rt, *ds_bigger, *ds_bigger2;
2568 IDirect3DSurface8 *surf;
2569 IDirect3D8 *d3d8;
2570 HRESULT hr;
2571 HWND hwnd;
2573 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
2574 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
2575 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2576 ok(hwnd != NULL, "Failed to create window\n");
2577 if (!d3d8 || !hwnd) goto cleanup;
2579 device = create_device(d3d8, hwnd, hwnd, TRUE);
2580 if (!device) goto cleanup;
2582 hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, FALSE, &rt);
2583 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateRenderTarget failed, hr %#x.\n", hr);
2584 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds);
2585 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
2586 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger);
2587 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
2588 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger2);
2589 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
2591 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
2592 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
2593 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds_bigger);
2594 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
2596 /* try to set the small ds without changing the render target at the same time */
2597 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds);
2598 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
2599 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds_bigger2);
2600 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
2602 hr = IDirect3DDevice8_GetRenderTarget(device, &surf);
2603 ok(surf == rt, "The render target is %p, expected %p\n", surf, rt);
2604 IDirect3DSurface8_Release(surf);
2605 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
2606 ok(surf == ds_bigger2, "The depth stencil is %p, expected %p\n", surf, ds_bigger2);
2607 IDirect3DSurface8_Release(surf);
2609 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
2610 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
2611 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
2612 ok(surf == NULL, "The depth stencil is %p, expected NULL\n", surf);
2613 if (surf) IDirect3DSurface8_Release(surf);
2615 IDirect3DSurface8_Release(rt);
2616 IDirect3DSurface8_Release(ds);
2617 IDirect3DSurface8_Release(ds_bigger);
2618 IDirect3DSurface8_Release(ds_bigger2);
2620 cleanup:
2621 if (d3d8) IDirect3D8_Release(d3d8);
2622 DestroyWindow(hwnd);
2625 static void test_window_style(void)
2627 RECT focus_rect, fullscreen_rect, r;
2628 LONG device_style, device_exstyle;
2629 LONG focus_style, focus_exstyle;
2630 LONG style, expected_style;
2631 IDirect3DDevice8 *device;
2632 IDirect3D8 *d3d8;
2633 ULONG ref;
2636 if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
2638 skip("Failed to create IDirect3D8 object, skipping tests.\n");
2639 return;
2642 focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2643 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
2644 device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2645 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
2647 device_style = GetWindowLongA(device_window, GWL_STYLE);
2648 device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
2649 focus_style = GetWindowLongA(focus_window, GWL_STYLE);
2650 focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
2652 SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
2653 GetWindowRect(focus_window, &focus_rect);
2655 device = create_device(d3d8, device_window, focus_window, FALSE);
2656 if (!device)
2658 skip("Failed to create a D3D device, skipping tests.\n");
2659 goto done;
2662 style = GetWindowLongA(device_window, GWL_STYLE);
2663 expected_style = device_style | WS_VISIBLE;
2664 todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
2665 expected_style, style);
2666 style = GetWindowLongA(device_window, GWL_EXSTYLE);
2667 expected_style = device_exstyle | WS_EX_TOPMOST;
2668 todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
2669 expected_style, style);
2671 style = GetWindowLongA(focus_window, GWL_STYLE);
2672 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
2673 focus_style, style);
2674 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
2675 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
2676 focus_exstyle, style);
2678 GetWindowRect(device_window, &r);
2679 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
2680 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
2681 r.left, r.top, r.right, r.bottom);
2682 GetClientRect(device_window, &r);
2683 todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
2684 GetWindowRect(focus_window, &r);
2685 ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
2686 focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
2687 r.left, r.top, r.right, r.bottom);
2689 ref = IDirect3DDevice8_Release(device);
2690 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2692 done:
2693 IDirect3D8_Release(d3d8);
2695 DestroyWindow(device_window);
2696 DestroyWindow(focus_window);
2699 START_TEST(device)
2701 HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
2702 WNDCLASS wc = {0};
2703 if (!d3d8_handle)
2705 skip("Could not load d3d8.dll\n");
2706 return;
2709 wc.lpfnWndProc = DefWindowProc;
2710 wc.lpszClassName = "d3d8_test_wc";
2711 RegisterClass(&wc);
2713 pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
2714 ok(pDirect3DCreate8 != NULL, "Failed to get address of Direct3DCreate8\n");
2715 if (pDirect3DCreate8)
2717 IDirect3D8 *d3d8;
2718 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
2719 if(!d3d8)
2721 skip("could not create D3D8\n");
2722 return;
2724 IDirect3D8_Release(d3d8);
2726 screen_width = GetSystemMetrics(SM_CXSCREEN);
2727 screen_height = GetSystemMetrics(SM_CYSCREEN);
2729 test_fpu_setup();
2730 test_display_modes();
2731 test_shader_versions();
2732 test_swapchain();
2733 test_refcount();
2734 test_mipmap_levels();
2735 test_cursor();
2736 test_states();
2737 test_reset();
2738 test_scene();
2739 test_shader();
2740 test_limits();
2741 test_lights();
2742 test_ApplyStateBlock();
2743 test_render_zero_triangles();
2744 test_depth_stencil_reset();
2745 test_wndproc();
2746 test_wndproc_windowed();
2747 test_depth_stencil_size();
2748 test_window_style();
2750 UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));