2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/test.h"
25 static INT screen_width
;
26 static INT screen_height
;
28 static IDirect3D8
*(WINAPI
*pDirect3DCreate8
)(UINT
);
30 static BOOL (WINAPI
*pGetCursorInfo
)(PCURSORINFO
);
32 static const DWORD simple_vs
[] = {0xFFFE0101, /* vs_1_1 */
33 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
34 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
35 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
36 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
37 0x0000FFFF}; /* END */
38 static const DWORD simple_ps
[] = {0xFFFF0101, /* ps_1_1 */
39 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
40 0x00000042, 0xB00F0000, /* tex t0 */
41 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
42 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
43 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
44 0x0000FFFF}; /* END */
46 static int get_refcount(IUnknown
*object
)
48 IUnknown_AddRef( object
);
49 return IUnknown_Release( object
);
52 /* try to make sure pending X events have been processed before continuing */
53 static void flush_events(void)
57 int min_timeout
= 100;
58 DWORD time
= GetTickCount() + diff
;
62 if (MsgWaitForMultipleObjects( 0, NULL
, FALSE
, min_timeout
, QS_ALLINPUT
) == WAIT_TIMEOUT
) break;
63 while (PeekMessage( &msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessage( &msg
);
64 diff
= time
- GetTickCount();
68 static IDirect3DDevice8
*create_device(IDirect3D8
*d3d8
, HWND device_window
, HWND focus_window
, BOOL windowed
)
70 D3DPRESENT_PARAMETERS present_parameters
= {0};
71 IDirect3DDevice8
*device
;
73 present_parameters
.Windowed
= windowed
;
74 present_parameters
.hDeviceWindow
= device_window
;
75 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
76 present_parameters
.BackBufferWidth
= screen_width
;
77 present_parameters
.BackBufferHeight
= screen_height
;
78 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
79 present_parameters
.EnableAutoDepthStencil
= TRUE
;
80 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
82 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
83 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
85 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D16
;
86 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
87 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
89 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
90 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
95 static HRESULT
reset_device(IDirect3DDevice8
*device
, HWND device_window
, BOOL windowed
)
97 D3DPRESENT_PARAMETERS present_parameters
= {0};
99 present_parameters
.Windowed
= windowed
;
100 present_parameters
.hDeviceWindow
= device_window
;
101 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
102 present_parameters
.BackBufferWidth
= screen_width
;
103 present_parameters
.BackBufferHeight
= screen_height
;
104 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
105 present_parameters
.EnableAutoDepthStencil
= TRUE
;
106 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
108 return IDirect3DDevice8_Reset(device
, &present_parameters
);
111 #define CHECK_CALL(r,c,d,rc) \
113 int tmp1 = get_refcount( (IUnknown *)d ); \
115 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
117 trace("%s failed: %#08x\n", c, r); \
120 #define CHECK_RELEASE(obj,d,rc) \
122 int tmp1, rc_new = rc; \
123 IUnknown_Release( obj ); \
124 tmp1 = get_refcount( (IUnknown *)d ); \
125 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
128 #define CHECK_REFCOUNT(obj,rc) \
131 int count = get_refcount( (IUnknown *)obj ); \
132 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
135 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
138 int count = IUnknown_Release( (IUnknown *)obj ); \
139 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
142 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
145 int count = IUnknown_AddRef( (IUnknown *)obj ); \
146 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
149 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
151 void *container_ptr = (void *)0x1337c0d3; \
152 hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
153 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \
154 "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
155 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
158 static void check_mipmap_levels(IDirect3DDevice8
*device
, UINT width
, UINT height
, UINT count
)
160 IDirect3DBaseTexture8
* texture
= NULL
;
161 HRESULT hr
= IDirect3DDevice8_CreateTexture( device
, width
, height
, 0, 0,
162 D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, (IDirect3DTexture8
**) &texture
);
165 DWORD levels
= IDirect3DBaseTexture8_GetLevelCount(texture
);
166 ok(levels
== count
, "Invalid level count. Expected %d got %u\n", count
, levels
);
168 trace("CreateTexture failed: %#08x\n", hr
);
170 if (texture
) IUnknown_Release( texture
);
173 static void test_mipmap_levels(void)
179 IDirect3D8
*pD3d
= NULL
;
180 IDirect3DDevice8
*pDevice
= NULL
;
181 D3DPRESENT_PARAMETERS d3dpp
;
182 D3DDISPLAYMODE d3ddm
;
184 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
185 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
186 hwnd
= CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
187 ok(hwnd
!= NULL
, "Failed to create window\n");
188 if (!pD3d
|| !hwnd
) goto cleanup
;
190 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
191 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
192 d3dpp
.Windowed
= TRUE
;
193 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
194 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
196 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
197 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
200 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
204 check_mipmap_levels(pDevice
, 32, 32, 6);
205 check_mipmap_levels(pDevice
, 256, 1, 9);
206 check_mipmap_levels(pDevice
, 1, 256, 9);
207 check_mipmap_levels(pDevice
, 1, 1, 1);
212 UINT refcount
= IUnknown_Release( pDevice
);
213 ok(!refcount
, "Device has %u references left.\n", refcount
);
215 if (pD3d
) IUnknown_Release( pD3d
);
216 DestroyWindow( hwnd
);
219 static void test_swapchain(void)
223 IDirect3D8
*pD3d
= NULL
;
224 IDirect3DDevice8
*pDevice
= NULL
;
225 IDirect3DSwapChain8
*swapchain1
= NULL
;
226 IDirect3DSwapChain8
*swapchain2
= NULL
;
227 IDirect3DSwapChain8
*swapchain3
= NULL
;
228 IDirect3DSurface8
*backbuffer
= NULL
;
229 D3DPRESENT_PARAMETERS d3dpp
;
230 D3DDISPLAYMODE d3ddm
;
232 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
233 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
234 hwnd
= CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
235 ok(hwnd
!= NULL
, "Failed to create window\n");
236 if (!pD3d
|| !hwnd
) goto cleanup
;
238 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
239 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
240 d3dpp
.Windowed
= TRUE
;
241 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
242 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
243 d3dpp
.BackBufferCount
= 0;
245 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
246 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
249 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
253 /* Check if the back buffer count was modified */
254 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
256 /* Create a bunch of swapchains */
257 d3dpp
.BackBufferCount
= 0;
258 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain1
);
259 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
260 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
262 d3dpp
.BackBufferCount
= 1;
263 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain2
);
264 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
266 d3dpp
.BackBufferCount
= 2;
267 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain3
);
268 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
270 /* Swapchain 3, created with backbuffercount 2 */
271 backbuffer
= (void *) 0xdeadbeef;
272 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, 0, &backbuffer
);
273 ok(SUCCEEDED(hr
), "Failed to get the 1st back buffer (%#08x)\n", hr
);
274 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
275 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
277 backbuffer
= (void *) 0xdeadbeef;
278 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 1, 0, &backbuffer
);
279 ok(SUCCEEDED(hr
), "Failed to get the 2nd back buffer (%#08x)\n", hr
);
280 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
281 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
283 backbuffer
= (void *) 0xdeadbeef;
284 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 2, 0, &backbuffer
);
285 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %#08x\n", hr
);
286 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
287 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
289 backbuffer
= (void *) 0xdeadbeef;
290 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 3, 0, &backbuffer
);
291 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
292 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
293 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
296 /* Check the back buffers of the swapchains */
297 /* Swapchain 1, created with backbuffercount 0 */
298 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain1
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
299 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
300 ok(backbuffer
!= NULL
, "The back buffer is NULL (%#08x)\n", hr
);
301 if(backbuffer
) IDirect3DSurface8_Release(backbuffer
);
303 backbuffer
= (void *) 0xdeadbeef;
304 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain1
, 1, 0, &backbuffer
);
305 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
306 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
307 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
309 /* Swapchain 2 - created with backbuffercount 1 */
310 backbuffer
= (void *) 0xdeadbeef;
311 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 0, 0, &backbuffer
);
312 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
313 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
314 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
316 backbuffer
= (void *) 0xdeadbeef;
317 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 1, 0, &backbuffer
);
318 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %#08x\n", hr
);
319 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
320 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
322 backbuffer
= (void *) 0xdeadbeef;
323 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 2, 0, &backbuffer
);
324 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
325 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
326 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
329 if(swapchain1
) IDirect3DSwapChain8_Release(swapchain1
);
330 if(swapchain2
) IDirect3DSwapChain8_Release(swapchain2
);
331 if(swapchain3
) IDirect3DSwapChain8_Release(swapchain3
);
334 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
335 ok(!refcount
, "Device has %u references left.\n", refcount
);
337 if (pD3d
) IDirect3D8_Release(pD3d
);
338 DestroyWindow( hwnd
);
341 static void test_refcount(void)
345 IDirect3D8
*pD3d
= NULL
;
346 IDirect3D8
*pD3d2
= NULL
;
347 IDirect3DDevice8
*pDevice
= NULL
;
348 IDirect3DVertexBuffer8
*pVertexBuffer
= NULL
;
349 IDirect3DIndexBuffer8
*pIndexBuffer
= NULL
;
350 DWORD dVertexShader
= -1;
351 DWORD dPixelShader
= -1;
352 IDirect3DCubeTexture8
*pCubeTexture
= NULL
;
353 IDirect3DTexture8
*pTexture
= NULL
;
354 IDirect3DVolumeTexture8
*pVolumeTexture
= NULL
;
355 IDirect3DVolume8
*pVolumeLevel
= NULL
;
356 IDirect3DSurface8
*pStencilSurface
= NULL
;
357 IDirect3DSurface8
*pImageSurface
= NULL
;
358 IDirect3DSurface8
*pRenderTarget
= NULL
;
359 IDirect3DSurface8
*pRenderTarget2
= NULL
;
360 IDirect3DSurface8
*pRenderTarget3
= NULL
;
361 IDirect3DSurface8
*pTextureLevel
= NULL
;
362 IDirect3DSurface8
*pBackBuffer
= NULL
;
363 DWORD dStateBlock
= -1;
364 IDirect3DSwapChain8
*pSwapChain
= NULL
;
367 D3DPRESENT_PARAMETERS d3dpp
;
368 D3DDISPLAYMODE d3ddm
;
369 int refcount
= 0, tmp
;
374 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
375 D3DVSD_REG(D3DVSDE_DIFFUSE
, D3DVSDT_D3DCOLOR
), /* D3DVSDE_DIFFUSE, Register v5 */
379 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
380 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
381 hwnd
= CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
382 ok(hwnd
!= NULL
, "Failed to create window\n");
383 if (!pD3d
|| !hwnd
) goto cleanup
;
385 CHECK_REFCOUNT( pD3d
, 1 );
387 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
388 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
389 d3dpp
.Windowed
= TRUE
;
390 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
391 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
392 d3dpp
.EnableAutoDepthStencil
= TRUE
;
393 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
395 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
396 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
399 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
402 IDirect3DDevice8_GetDeviceCaps(pDevice
, &caps
);
404 refcount
= get_refcount( (IUnknown
*)pDevice
);
405 ok(refcount
== 1, "Invalid device RefCount %d\n", refcount
);
407 CHECK_REFCOUNT( pD3d
, 2 );
409 hr
= IDirect3DDevice8_GetDirect3D(pDevice
, &pD3d2
);
410 CHECK_CALL( hr
, "GetDirect3D", pDevice
, refcount
);
412 ok(pD3d2
== pD3d
, "Expected IDirect3D8 pointers to be equal\n");
413 CHECK_REFCOUNT( pD3d
, 3 );
414 CHECK_RELEASE_REFCOUNT( pD3d
, 2 );
417 * Check refcount of implicit surfaces. Findings:
418 * - the container is the device
419 * - they hold a reference to the device
420 * - they are created with a refcount of 0 (Get/Release returns original refcount)
421 * - they are not freed if refcount reaches 0.
422 * - the refcount is not forwarded to the container.
424 hr
= IDirect3DDevice8_GetRenderTarget(pDevice
, &pRenderTarget
);
425 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
428 CHECK_SURFACE_CONTAINER( pRenderTarget
, IID_IDirect3DDevice8
, pDevice
);
429 CHECK_REFCOUNT( pRenderTarget
, 1);
431 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 2);
432 CHECK_REFCOUNT(pDevice
, refcount
);
433 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 1);
434 CHECK_REFCOUNT(pDevice
, refcount
);
436 hr
= IDirect3DDevice8_GetRenderTarget(pDevice
, &pRenderTarget
);
437 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, refcount
);
438 CHECK_REFCOUNT( pRenderTarget
, 2);
439 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 1);
440 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 0);
441 CHECK_REFCOUNT( pDevice
, --refcount
);
443 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
444 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 1);
445 CHECK_REFCOUNT(pDevice
, ++refcount
);
446 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 0);
447 CHECK_REFCOUNT(pDevice
, --refcount
);
450 /* Render target and back buffer are identical. */
451 hr
= IDirect3DDevice8_GetBackBuffer(pDevice
, 0, 0, &pBackBuffer
);
452 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
455 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
456 ok(pRenderTarget
== pBackBuffer
, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
457 pRenderTarget
, pBackBuffer
);
460 CHECK_REFCOUNT( pDevice
, --refcount
);
462 hr
= IDirect3DDevice8_GetDepthStencilSurface(pDevice
, &pStencilSurface
);
463 CHECK_CALL( hr
, "GetDepthStencilSurface", pDevice
, ++refcount
);
466 CHECK_SURFACE_CONTAINER( pStencilSurface
, IID_IDirect3DDevice8
, pDevice
);
467 CHECK_REFCOUNT( pStencilSurface
, 1);
469 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 2);
470 CHECK_REFCOUNT(pDevice
, refcount
);
471 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 1);
472 CHECK_REFCOUNT(pDevice
, refcount
);
474 CHECK_RELEASE_REFCOUNT( pStencilSurface
, 0);
475 CHECK_REFCOUNT( pDevice
, --refcount
);
477 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
478 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 1);
479 CHECK_REFCOUNT(pDevice
, ++refcount
);
480 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 0);
481 CHECK_REFCOUNT(pDevice
, --refcount
);
482 pStencilSurface
= NULL
;
486 hr
= IDirect3DDevice8_CreateIndexBuffer( pDevice
, 16, 0, D3DFMT_INDEX32
, D3DPOOL_DEFAULT
, &pIndexBuffer
);
487 CHECK_CALL( hr
, "CreateIndexBuffer", pDevice
, ++refcount
);
490 tmp
= get_refcount( (IUnknown
*)pIndexBuffer
);
492 hr
= IDirect3DDevice8_SetIndices(pDevice
, pIndexBuffer
, 0);
493 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
494 hr
= IDirect3DDevice8_SetIndices(pDevice
, NULL
, 0);
495 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
498 hr
= IDirect3DDevice8_CreateVertexBuffer( pDevice
, 16, 0, D3DFVF_XYZ
, D3DPOOL_DEFAULT
, &pVertexBuffer
);
499 CHECK_CALL( hr
, "CreateVertexBuffer", pDevice
, ++refcount
);
502 IDirect3DVertexBuffer8
*pVBuf
= (void*)~0;
505 tmp
= get_refcount( (IUnknown
*)pVertexBuffer
);
507 hr
= IDirect3DDevice8_SetStreamSource(pDevice
, 0, pVertexBuffer
, 3 * sizeof(float));
508 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
509 hr
= IDirect3DDevice8_SetStreamSource(pDevice
, 0, NULL
, 0);
510 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
512 hr
= IDirect3DDevice8_GetStreamSource(pDevice
, 0, &pVBuf
, &stride
);
513 ok(SUCCEEDED(hr
), "GetStreamSource did not succeed with NULL stream!\n");
514 ok(pVBuf
==NULL
, "pVBuf not NULL (%p)!\n", pVBuf
);
515 ok(stride
==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride
);
519 hr
= IDirect3DDevice8_CreateVertexShader( pDevice
, decl
, simple_vs
, &dVertexShader
, 0 );
520 CHECK_CALL( hr
, "CreateVertexShader", pDevice
, refcount
);
521 if (caps
.PixelShaderVersion
>= D3DPS_VERSION(1, 0))
523 hr
= IDirect3DDevice8_CreatePixelShader( pDevice
, simple_ps
, &dPixelShader
);
524 CHECK_CALL( hr
, "CreatePixelShader", pDevice
, refcount
);
527 hr
= IDirect3DDevice8_CreateTexture( pDevice
, 32, 32, 3, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pTexture
);
528 CHECK_CALL( hr
, "CreateTexture", pDevice
, ++refcount
);
531 tmp
= get_refcount( (IUnknown
*)pTexture
);
533 /* SetTexture should not increase refcounts */
534 hr
= IDirect3DDevice8_SetTexture(pDevice
, 0, (IDirect3DBaseTexture8
*) pTexture
);
535 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
536 hr
= IDirect3DDevice8_SetTexture(pDevice
, 0, NULL
);
537 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
539 /* This should not increment device refcount */
540 hr
= IDirect3DTexture8_GetSurfaceLevel( pTexture
, 1, &pTextureLevel
);
541 CHECK_CALL( hr
, "GetSurfaceLevel", pDevice
, refcount
);
542 /* But should increment texture's refcount */
543 CHECK_REFCOUNT( pTexture
, tmp
+1 );
544 /* Because the texture and surface refcount are identical */
547 CHECK_REFCOUNT ( pTextureLevel
, tmp
+1 );
548 CHECK_ADDREF_REFCOUNT ( pTextureLevel
, tmp
+2 );
549 CHECK_REFCOUNT ( pTexture
, tmp
+2 );
550 CHECK_RELEASE_REFCOUNT( pTextureLevel
, tmp
+1 );
551 CHECK_REFCOUNT ( pTexture
, tmp
+1 );
552 CHECK_RELEASE_REFCOUNT( pTexture
, tmp
);
553 CHECK_REFCOUNT ( pTextureLevel
, tmp
);
556 if(caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP
)
558 hr
= IDirect3DDevice8_CreateCubeTexture( pDevice
, 32, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pCubeTexture
);
559 CHECK_CALL( hr
, "CreateCubeTexture", pDevice
, ++refcount
);
563 skip("Cube textures not supported\n");
565 if(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
)
567 hr
= IDirect3DDevice8_CreateVolumeTexture( pDevice
, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pVolumeTexture
);
568 CHECK_CALL( hr
, "CreateVolumeTexture", pDevice
, ++refcount
);
572 skip("Volume textures not supported\n");
577 tmp
= get_refcount( (IUnknown
*)pVolumeTexture
);
579 /* This should not increment device refcount */
580 hr
= IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture
, 0, &pVolumeLevel
);
581 CHECK_CALL( hr
, "GetVolumeLevel", pDevice
, refcount
);
582 /* But should increment volume texture's refcount */
583 CHECK_REFCOUNT( pVolumeTexture
, tmp
+1 );
584 /* Because the volume texture and volume refcount are identical */
587 CHECK_REFCOUNT ( pVolumeLevel
, tmp
+1 );
588 CHECK_ADDREF_REFCOUNT ( pVolumeLevel
, tmp
+2 );
589 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+2 );
590 CHECK_RELEASE_REFCOUNT( pVolumeLevel
, tmp
+1 );
591 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+1 );
592 CHECK_RELEASE_REFCOUNT( pVolumeTexture
, tmp
);
593 CHECK_REFCOUNT ( pVolumeLevel
, tmp
);
597 hr
= IDirect3DDevice8_CreateDepthStencilSurface( pDevice
, 32, 32, D3DFMT_D16
, D3DMULTISAMPLE_NONE
, &pStencilSurface
);
598 CHECK_CALL( hr
, "CreateDepthStencilSurface", pDevice
, ++refcount
);
599 CHECK_REFCOUNT( pStencilSurface
, 1);
600 hr
= IDirect3DDevice8_CreateImageSurface( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, &pImageSurface
);
601 CHECK_CALL( hr
, "CreateImageSurface", pDevice
, ++refcount
);
602 CHECK_REFCOUNT( pImageSurface
, 1);
603 hr
= IDirect3DDevice8_CreateRenderTarget( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_NONE
, TRUE
, &pRenderTarget3
);
604 CHECK_CALL( hr
, "CreateRenderTarget", pDevice
, ++refcount
);
605 CHECK_REFCOUNT( pRenderTarget3
, 1);
607 hr
= IDirect3DDevice8_CreateStateBlock( pDevice
, D3DSBT_ALL
, &dStateBlock
);
608 CHECK_CALL( hr
, "CreateStateBlock", pDevice
, refcount
);
609 hr
= IDirect3DDevice8_CreateAdditionalSwapChain( pDevice
, &d3dpp
, &pSwapChain
);
610 CHECK_CALL( hr
, "CreateAdditionalSwapChain", pDevice
, ++refcount
);
613 /* check implicit back buffer */
614 hr
= IDirect3DSwapChain8_GetBackBuffer(pSwapChain
, 0, 0, &pBackBuffer
);
615 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
616 CHECK_REFCOUNT( pSwapChain
, 1);
619 CHECK_SURFACE_CONTAINER( pBackBuffer
, IID_IDirect3DDevice8
, pDevice
);
620 CHECK_REFCOUNT( pBackBuffer
, 1);
621 CHECK_RELEASE_REFCOUNT( pBackBuffer
, 0);
622 CHECK_REFCOUNT( pDevice
, --refcount
);
624 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
625 CHECK_ADDREF_REFCOUNT(pBackBuffer
, 1);
626 CHECK_REFCOUNT(pDevice
, ++refcount
);
627 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
628 CHECK_REFCOUNT(pDevice
, --refcount
);
631 CHECK_REFCOUNT( pSwapChain
, 1);
637 /* Vertex buffers can be locked multiple times */
638 hr
= IDirect3DVertexBuffer8_Lock(pVertexBuffer
, 0, 0, &data
, 0);
639 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr
);
640 hr
= IDirect3DVertexBuffer8_Lock(pVertexBuffer
, 0, 0, &data
, 0);
641 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr
);
642 hr
= IDirect3DVertexBuffer8_Unlock(pVertexBuffer
);
643 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr
);
644 hr
= IDirect3DVertexBuffer8_Unlock(pVertexBuffer
);
645 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr
);
648 /* The implicit render target is not freed if refcount reaches 0.
649 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
650 hr
= IDirect3DDevice8_GetRenderTarget(pDevice
, &pRenderTarget2
);
651 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
654 CHECK_RELEASE_REFCOUNT(pRenderTarget2
, 0);
655 ok(pRenderTarget
== pRenderTarget2
, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
656 pRenderTarget
, pRenderTarget2
);
657 CHECK_REFCOUNT( pDevice
, --refcount
);
658 pRenderTarget2
= NULL
;
660 pRenderTarget
= NULL
;
663 CHECK_RELEASE(pDevice
, pDevice
, --refcount
);
666 CHECK_RELEASE(pVertexBuffer
, pDevice
, --refcount
);
667 CHECK_RELEASE(pIndexBuffer
, pDevice
, --refcount
);
669 if (dVertexShader
!= ~0U) IDirect3DDevice8_DeleteVertexShader( pDevice
, dVertexShader
);
670 if (dPixelShader
!= ~0U) IDirect3DDevice8_DeletePixelShader( pDevice
, dPixelShader
);
672 CHECK_RELEASE(pTexture
, pDevice
, --refcount
);
673 CHECK_RELEASE(pCubeTexture
, pDevice
, --refcount
);
674 CHECK_RELEASE(pVolumeTexture
, pDevice
, --refcount
);
676 CHECK_RELEASE(pStencilSurface
, pDevice
, --refcount
);
677 CHECK_RELEASE(pImageSurface
, pDevice
, --refcount
);
678 CHECK_RELEASE(pRenderTarget3
, pDevice
, --refcount
);
680 if (dStateBlock
!= ~0U) IDirect3DDevice8_DeleteStateBlock( pDevice
, dStateBlock
);
681 /* This will destroy device - cannot check the refcount here */
682 if (pSwapChain
) CHECK_RELEASE_REFCOUNT( pSwapChain
, 0);
684 if (pD3d
) CHECK_RELEASE_REFCOUNT( pD3d
, 0);
686 DestroyWindow( hwnd
);
689 static void test_cursor(void)
693 IDirect3D8
*pD3d
= NULL
;
694 IDirect3DDevice8
*pDevice
= NULL
;
695 D3DPRESENT_PARAMETERS d3dpp
;
696 D3DDISPLAYMODE d3ddm
;
698 IDirect3DSurface8
*cursor
= NULL
;
700 HMODULE user32_handle
= GetModuleHandleA("user32.dll");
702 pGetCursorInfo
= (void *)GetProcAddress(user32_handle
, "GetCursorInfo");
705 win_skip("GetCursorInfo is not available\n");
709 memset(&info
, 0, sizeof(info
));
710 info
.cbSize
= sizeof(info
);
711 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
714 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
715 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
716 hwnd
= CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
717 ok(hwnd
!= NULL
, "Failed to create window\n");
718 if (!pD3d
|| !hwnd
) goto cleanup
;
720 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
721 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
722 d3dpp
.Windowed
= TRUE
;
723 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
724 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
726 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
727 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
730 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
734 IDirect3DDevice8_CreateImageSurface(pDevice
, 32, 32, D3DFMT_A8R8G8B8
, &cursor
);
735 ok(cursor
!= NULL
, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %#08x\n", hr
);
737 /* Initially hidden */
738 hr
= IDirect3DDevice8_ShowCursor(pDevice
, TRUE
);
739 ok(hr
== FALSE
, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr
);
741 /* Not enabled without a surface*/
742 hr
= IDirect3DDevice8_ShowCursor(pDevice
, TRUE
);
743 ok(hr
== FALSE
, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr
);
746 hr
= IDirect3DDevice8_SetCursorProperties(pDevice
, 0, 0, NULL
);
747 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr
);
749 hr
= IDirect3DDevice8_SetCursorProperties(pDevice
, 0, 0, cursor
);
750 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr
);
752 IDirect3DSurface8_Release(cursor
);
754 memset(&info
, 0, sizeof(info
));
755 info
.cbSize
= sizeof(info
);
756 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
757 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
758 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
761 hr
= IDirect3DDevice8_ShowCursor(pDevice
, TRUE
);
762 ok(hr
== FALSE
, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr
);
765 hr
= IDirect3DDevice8_ShowCursor(pDevice
, TRUE
);
766 ok(hr
== TRUE
, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr
);
768 /* GDI cursor unchanged */
769 memset(&info
, 0, sizeof(info
));
770 info
.cbSize
= sizeof(info
);
771 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
772 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
773 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
778 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
779 ok(!refcount
, "Device has %u references left.\n", refcount
);
781 if (pD3d
) IDirect3D8_Release(pD3d
);
785 static void test_states(void)
789 IDirect3D8
*pD3d
= NULL
;
790 IDirect3DDevice8
*pDevice
= NULL
;
791 D3DPRESENT_PARAMETERS d3dpp
;
792 D3DDISPLAYMODE d3ddm
;
794 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
795 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
796 hwnd
= CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
797 ok(hwnd
!= NULL
, "Failed to create window\n");
798 if (!pD3d
|| !hwnd
) goto cleanup
;
800 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
801 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
802 d3dpp
.Windowed
= TRUE
;
803 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
804 d3dpp
.BackBufferWidth
= screen_width
;
805 d3dpp
.BackBufferHeight
= screen_height
;
806 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
808 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
809 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
812 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
816 hr
= IDirect3DDevice8_SetRenderState(pDevice
, D3DRS_ZVISIBLE
, TRUE
);
817 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr
);
818 hr
= IDirect3DDevice8_SetRenderState(pDevice
, D3DRS_ZVISIBLE
, FALSE
);
819 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr
);
824 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
825 ok(!refcount
, "Device has %u references left.\n", refcount
);
827 if (pD3d
) IDirect3D8_Release(pD3d
);
831 static void test_shader_versions(void)
834 IDirect3D8
*pD3d
= NULL
;
837 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
838 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
840 hr
= IDirect3D8_GetDeviceCaps(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, &d3dcaps
);
841 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "Failed to get D3D8 caps (%#08x)\n", hr
);
843 ok(d3dcaps
.VertexShaderVersion
<= D3DVS_VERSION(1,1), "Unexpected VertexShaderVersion (%#x > %#x)\n", d3dcaps
.VertexShaderVersion
, D3DVS_VERSION(1,1));
844 ok(d3dcaps
.PixelShaderVersion
<= D3DPS_VERSION(1,4), "Unexpected PixelShaderVersion (%#x > %#x)\n", d3dcaps
.PixelShaderVersion
, D3DPS_VERSION(1,4));
846 skip("No Direct3D support\n");
848 IDirect3D8_Release(pD3d
);
853 /* Test adapter display modes */
854 static void test_display_modes(void)
857 D3DDISPLAYMODE dmode
;
861 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
862 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
865 max_modes
= IDirect3D8_GetAdapterModeCount(pD3d
, D3DADAPTER_DEFAULT
);
867 broken(max_modes
== 0), /* VMware */
868 "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
870 for(i
=0; i
<max_modes
;i
++) {
871 res
= IDirect3D8_EnumAdapterModes(pD3d
, D3DADAPTER_DEFAULT
, i
, &dmode
);
872 ok(res
==D3D_OK
, "EnumAdapterModes returned %#08x for mode %u!\n", res
, i
);
876 ok(dmode
.Format
==D3DFMT_X8R8G8B8
|| dmode
.Format
==D3DFMT_R5G6B5
,
877 "Unexpected display mode returned for mode %u: %#x\n", i
, dmode
.Format
);
880 IDirect3D8_Release(pD3d
);
883 static void test_reset(void)
885 UINT width
, orig_width
= GetSystemMetrics(SM_CXSCREEN
);
886 UINT height
, orig_height
= GetSystemMetrics(SM_CYSCREEN
);
887 IDirect3DDevice8
*device1
= NULL
;
888 IDirect3DDevice8
*device2
= NULL
;
889 D3DDISPLAYMODE d3ddm
, d3ddm2
;
890 D3DSURFACE_DESC surface_desc
;
891 D3DPRESENT_PARAMETERS d3dpp
;
892 IDirect3DSurface8
*surface
;
893 IDirect3DTexture8
*texture
;
894 UINT adapter_mode_count
;
895 D3DLOCKED_RECT lockrect
;
896 IDirect3D8
*d3d8
= NULL
;
905 static const DWORD decl
[] =
908 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT4
),
918 d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
);
919 ok(!!d3d8
, "Failed to create IDirect3D8 object.\n");
920 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
921 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
922 ok(!!window
, "Failed to create window.\n");
923 if (!d3d8
|| !window
)
926 hr
= IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
927 ok(SUCCEEDED(hr
), "GetAdapterDisplayMode failed, hr %#x.\n", hr
);
928 adapter_mode_count
= IDirect3D8_GetAdapterModeCount(d3d8
, D3DADAPTER_DEFAULT
);
929 modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(*modes
) * adapter_mode_count
);
930 for (i
= 0; i
< adapter_mode_count
; ++i
)
934 memset(&d3ddm2
, 0, sizeof(d3ddm2
));
935 hr
= IDirect3D8_EnumAdapterModes(d3d8
, D3DADAPTER_DEFAULT
, i
, &d3ddm2
);
936 ok(SUCCEEDED(hr
), "EnumAdapterModes failed, hr %#x.\n", hr
);
938 if (d3ddm2
.Format
!= d3ddm
.Format
)
941 for (j
= 0; j
< mode_count
; ++j
)
943 if (modes
[j
].w
== d3ddm2
.Width
&& modes
[j
].h
== d3ddm2
.Height
)
948 modes
[j
].w
= d3ddm2
.Width
;
949 modes
[j
].h
= d3ddm2
.Height
;
953 /* We use them as invalid modes. */
954 if ((d3ddm2
.Width
== 801 && d3ddm2
.Height
== 600)
955 || (d3ddm2
.Width
== 32 && d3ddm2
.Height
== 32))
957 skip("This system supports a screen resolution of %dx%d, not running mode tests.\n",
958 d3ddm2
.Width
, d3ddm2
.Height
);
965 skip("Less than 2 modes supported, skipping mode tests.\n");
970 if (modes
[i
].w
== orig_width
&& modes
[i
].h
== orig_height
) ++i
;
972 memset(&d3dpp
, 0, sizeof(d3dpp
));
973 d3dpp
.Windowed
= FALSE
;
974 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
975 d3dpp
.BackBufferWidth
= modes
[i
].w
;
976 d3dpp
.BackBufferHeight
= modes
[i
].h
;
977 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
978 d3dpp
.EnableAutoDepthStencil
= TRUE
;
979 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
981 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
982 window
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &device1
);
985 skip("Failed to create device, hr %#x.\n", hr
);
988 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
989 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
991 hr
= IDirect3DDevice8_GetDeviceCaps(device1
, &caps
);
992 ok(SUCCEEDED(hr
), "GetDeviceCaps failed, hr %#x.\n", hr
);
994 width
= GetSystemMetrics(SM_CXSCREEN
);
995 height
= GetSystemMetrics(SM_CYSCREEN
);
996 ok(width
== modes
[i
].w
, "Screen width is %u, expected %u.\n", width
, modes
[i
].w
);
997 ok(height
== modes
[i
].h
, "Screen height is %u, expected %u.\n", height
, modes
[i
].h
);
999 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1000 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1003 ok(vp
.X
== 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp
.X
);
1004 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp
.Y
);
1005 ok(vp
.Width
== modes
[i
].w
, "D3DVIEWPORT->Width = %u, expected %u.\n", vp
.Width
, modes
[i
].w
);
1006 ok(vp
.Height
== modes
[i
].h
, "D3DVIEWPORT->Height = %u, expected %u.\n", vp
.Height
, modes
[i
].h
);
1007 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp
.MinZ
);
1008 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp
.MaxZ
);
1014 vp
.Width
= modes
[i
].w
/ 2;
1015 vp
.Height
= modes
[i
].h
/ 2;
1018 hr
= IDirect3DDevice8_SetViewport(device1
, &vp
);
1019 ok(SUCCEEDED(hr
), "SetViewport failed, hr %#x.\n", hr
);
1021 memset(&d3dpp
, 0, sizeof(d3dpp
));
1022 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1023 d3dpp
.Windowed
= FALSE
;
1024 d3dpp
.BackBufferWidth
= modes
[i
].w
;
1025 d3dpp
.BackBufferHeight
= modes
[i
].h
;
1026 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1027 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1028 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1029 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1030 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1032 memset(&vp
, 0, sizeof(vp
));
1033 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1034 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1037 ok(vp
.X
== 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp
.X
);
1038 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp
.Y
);
1039 ok(vp
.Width
== modes
[i
].w
, "D3DVIEWPORT->Width = %u, expected %u.\n", vp
.Width
, modes
[i
].w
);
1040 ok(vp
.Height
== modes
[i
].h
, "D3DVIEWPORT->Height = %u, expected %u.\n", vp
.Height
, modes
[i
].h
);
1041 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp
.MinZ
);
1042 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp
.MaxZ
);
1045 width
= GetSystemMetrics(SM_CXSCREEN
);
1046 height
= GetSystemMetrics(SM_CYSCREEN
);
1047 ok(width
== modes
[i
].w
, "Screen width is %u, expected %u.\n", width
, modes
[i
].w
);
1048 ok(height
== modes
[i
].h
, "Screen height is %u, expected %u.\n", height
, modes
[i
].h
);
1050 hr
= IDirect3DDevice8_GetRenderTarget(device1
, &surface
);
1051 ok(SUCCEEDED(hr
), "GetRenderTarget failed, hr %#x.\n", hr
);
1052 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
1053 ok(surface_desc
.Width
== modes
[i
].w
, "Back buffer width is %u, expected %u.\n",
1054 surface_desc
.Width
, modes
[i
].w
);
1055 ok(surface_desc
.Height
== modes
[i
].h
, "Back buffer height is %u, expected %u.\n",
1056 surface_desc
.Height
, modes
[i
].h
);
1057 IDirect3DSurface8_Release(surface
);
1059 memset(&d3dpp
, 0, sizeof(d3dpp
));
1060 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1061 d3dpp
.Windowed
= TRUE
;
1062 d3dpp
.BackBufferWidth
= 400;
1063 d3dpp
.BackBufferHeight
= 300;
1064 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1065 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1066 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1067 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1068 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1070 memset(&vp
, 0, sizeof(vp
));
1071 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1072 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1075 ok(vp
.X
== 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp
.X
);
1076 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp
.Y
);
1077 ok(vp
.Width
== 400, "D3DVIEWPORT->Width = %u, expected 400.\n", vp
.Width
);
1078 ok(vp
.Height
== 300, "D3DVIEWPORT->Height = %u, expected 300.\n", vp
.Height
);
1079 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp
.MinZ
);
1080 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp
.MaxZ
);
1083 width
= GetSystemMetrics(SM_CXSCREEN
);
1084 height
= GetSystemMetrics(SM_CYSCREEN
);
1085 ok(width
== orig_width
, "Screen width is %u, expected %u.\n", width
, orig_width
);
1086 ok(height
== orig_height
, "Screen height is %u, expected %u.\n", height
, orig_height
);
1088 hr
= IDirect3DDevice8_GetRenderTarget(device1
, &surface
);
1089 ok(SUCCEEDED(hr
), "GetRenderTarget failed, hr %#x.\n", hr
);
1090 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
1091 ok(surface_desc
.Width
== 400, "Back buffer width is %u, expected 400.\n",
1092 surface_desc
.Width
);
1093 ok(surface_desc
.Height
== 300, "Back buffer height is %u, expected 300.\n",
1094 surface_desc
.Height
);
1095 IDirect3DSurface8_Release(surface
);
1097 memset(&d3dpp
, 0, sizeof(d3dpp
));
1098 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1099 d3dpp
.Windowed
= TRUE
;
1100 d3dpp
.BackBufferWidth
= 400;
1101 d3dpp
.BackBufferHeight
= 300;
1102 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1104 /* Reset fails if there is a resource in the default pool. */
1105 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_DEFAULT
, &texture
);
1106 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1107 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1108 ok(hr
== D3DERR_DEVICELOST
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_DEVICELOST
);
1109 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1110 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1111 IDirect3DTexture8_Release(texture
);
1112 /* Reset again to get the device out of the lost state. */
1113 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1114 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1115 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1116 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1118 if (caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
)
1120 IDirect3DVolumeTexture8
*volume_texture
;
1122 hr
= IDirect3DDevice8_CreateVolumeTexture(device1
, 16, 16, 4, 1, 0,
1123 D3DFMT_R5G6B5
, D3DPOOL_DEFAULT
, &volume_texture
);
1124 ok(SUCCEEDED(hr
), "CreateVolumeTexture failed, hr %#x.\n", hr
);
1125 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1126 ok(hr
== D3DERR_DEVICELOST
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1127 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1128 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n",
1129 hr
, D3DERR_DEVICENOTRESET
);
1130 IDirect3DVolumeTexture8_Release(volume_texture
);
1131 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1132 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1133 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1134 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1138 skip("Volume textures not supported.\n");
1141 /* Scratch, sysmem and managed pool resources are fine. */
1142 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &texture
);
1143 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1144 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1145 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1146 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1147 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1148 IDirect3DTexture8_Release(texture
);
1150 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &texture
);
1151 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1152 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1153 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1154 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1155 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1156 IDirect3DTexture8_Release(texture
);
1158 /* The depth stencil should get reset to the auto depth stencil when present. */
1159 hr
= IDirect3DDevice8_SetRenderTarget(device1
, NULL
, NULL
);
1160 ok(SUCCEEDED(hr
), "SetRenderTarget failed, hr %#x.\n", hr
);
1162 hr
= IDirect3DDevice8_GetDepthStencilSurface(device1
, &surface
);
1163 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr
, D3DERR_NOTFOUND
);
1164 ok(!surface
, "Depth / stencil buffer should be NULL.\n");
1166 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1167 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1168 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1169 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1171 hr
= IDirect3DDevice8_GetDepthStencilSurface(device1
, &surface
);
1172 ok(SUCCEEDED(hr
), "GetDepthStencilSurface failed, hr %#x.\n", hr
);
1173 ok(!!surface
, "Depth / stencil buffer should not be NULL.\n");
1174 if (surface
) IDirect3DSurface8_Release(surface
);
1176 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1177 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1178 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1180 hr
= IDirect3DDevice8_GetDepthStencilSurface(device1
, &surface
);
1181 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr
, D3DERR_NOTFOUND
);
1182 ok(!surface
, "Depth / stencil buffer should be NULL.\n");
1184 /* Will a sysmem or scratch resource survive while locked? */
1185 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &texture
);
1186 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1187 hr
= IDirect3DTexture8_LockRect(texture
, 0, &lockrect
, NULL
, D3DLOCK_DISCARD
);
1188 ok(SUCCEEDED(hr
), "LockRect failed, hr %#x.\n", hr
);
1189 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1190 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1191 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1192 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1193 IDirect3DTexture8_UnlockRect(texture
, 0);
1194 IDirect3DTexture8_Release(texture
);
1196 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &texture
);
1197 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1198 hr
= IDirect3DTexture8_LockRect(texture
, 0, &lockrect
, NULL
, D3DLOCK_DISCARD
);
1199 ok(SUCCEEDED(hr
), "LockRect failed, hr %#x.\n", hr
);
1200 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1201 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1202 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1203 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1204 IDirect3DTexture8_UnlockRect(texture
, 0);
1205 IDirect3DTexture8_Release(texture
);
1207 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_MANAGED
, &texture
);
1208 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1209 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1210 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1211 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1212 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1213 IDirect3DTexture8_Release(texture
);
1215 /* A reference held to an implicit surface causes failures as well. */
1216 hr
= IDirect3DDevice8_GetBackBuffer(device1
, 0, D3DBACKBUFFER_TYPE_MONO
, &surface
);
1217 ok(SUCCEEDED(hr
), "GetBackBuffer failed, hr %#x.\n", hr
);
1218 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1219 ok(hr
== D3DERR_DEVICELOST
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_DEVICELOST
);
1220 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1221 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1222 IDirect3DSurface8_Release(surface
);
1223 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1224 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1225 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1226 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1228 /* Shaders are fine as well. */
1229 hr
= IDirect3DDevice8_CreateVertexShader(device1
, decl
, simple_vs
, &shader
, 0);
1230 ok(SUCCEEDED(hr
), "CreateVertexShader failed, hr %#x.\n", hr
);
1231 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1232 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1233 hr
= IDirect3DDevice8_DeleteVertexShader(device1
, shader
);
1234 ok(SUCCEEDED(hr
), "DeleteVertexShader failed, hr %#x.\n", hr
);
1236 /* Try setting invalid modes. */
1237 memset(&d3dpp
, 0, sizeof(d3dpp
));
1238 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1239 d3dpp
.Windowed
= FALSE
;
1240 d3dpp
.BackBufferWidth
= 32;
1241 d3dpp
.BackBufferHeight
= 32;
1242 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1243 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1244 ok(hr
== D3DERR_INVALIDCALL
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1245 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1246 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1248 memset(&d3dpp
, 0, sizeof(d3dpp
));
1249 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1250 d3dpp
.Windowed
= FALSE
;
1251 d3dpp
.BackBufferWidth
= 801;
1252 d3dpp
.BackBufferHeight
= 600;
1253 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1254 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1255 ok(hr
== D3DERR_INVALIDCALL
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1256 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1257 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1259 hr
= IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1260 ok(SUCCEEDED(hr
), "GetAdapterDisplayMode failed, hr %#x.\n", hr
);
1262 memset(&d3dpp
, 0, sizeof(d3dpp
));
1263 d3dpp
.Windowed
= TRUE
;
1264 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1265 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1266 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1267 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1269 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
1270 window
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &device2
);
1273 skip("Failed to create device, hr %#x.\n", hr
);
1277 hr
= IDirect3DDevice8_TestCooperativeLevel(device2
);
1278 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1280 d3dpp
.Windowed
= TRUE
;
1281 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1282 d3dpp
.BackBufferWidth
= 400;
1283 d3dpp
.BackBufferHeight
= 300;
1284 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1285 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1286 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1288 hr
= IDirect3DDevice8_Reset(device2
, &d3dpp
);
1289 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1293 hr
= IDirect3DDevice8_GetDepthStencilSurface(device2
, &surface
);
1294 ok(SUCCEEDED(hr
), "GetDepthStencilSurface failed, hr %#x.\n", hr
);
1295 ok(!!surface
, "Depth / stencil buffer should not be NULL.\n");
1297 IDirect3DSurface8_Release(surface
);
1300 HeapFree(GetProcessHeap(), 0, modes
);
1302 IDirect3DDevice8_Release(device2
);
1304 IDirect3DDevice8_Release(device1
);
1306 IDirect3D8_Release(d3d8
);
1308 DestroyWindow(window
);
1311 static void test_scene(void)
1315 IDirect3D8
*pD3d
= NULL
;
1316 IDirect3DDevice8
*pDevice
= NULL
;
1317 D3DPRESENT_PARAMETERS d3dpp
;
1318 D3DDISPLAYMODE d3ddm
;
1320 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
1321 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
1322 hwnd
= CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1323 ok(hwnd
!= NULL
, "Failed to create window\n");
1324 if (!pD3d
|| !hwnd
) goto cleanup
;
1326 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1327 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1328 d3dpp
.Windowed
= TRUE
;
1329 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1330 d3dpp
.BackBufferWidth
= 800;
1331 d3dpp
.BackBufferHeight
= 600;
1332 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1335 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1336 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1337 ok(hr
== D3D_OK
|| hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3DERR_NOTAVAILABLE
), "IDirect3D8_CreateDevice failed with %#08x\n", hr
);
1340 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
1344 /* Test an EndScene without beginscene. Should return an error */
1345 hr
= IDirect3DDevice8_EndScene(pDevice
);
1346 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
1348 /* Test a normal BeginScene / EndScene pair, this should work */
1349 hr
= IDirect3DDevice8_BeginScene(pDevice
);
1350 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
1353 hr
= IDirect3DDevice8_EndScene(pDevice
);
1354 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
1357 /* Test another EndScene without having begun a new scene. Should return an error */
1358 hr
= IDirect3DDevice8_EndScene(pDevice
);
1359 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
1361 /* Two nested BeginScene and EndScene calls */
1362 hr
= IDirect3DDevice8_BeginScene(pDevice
);
1363 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
1364 hr
= IDirect3DDevice8_BeginScene(pDevice
);
1365 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_BeginScene returned %#08x\n", hr
);
1366 hr
= IDirect3DDevice8_EndScene(pDevice
);
1367 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
1368 hr
= IDirect3DDevice8_EndScene(pDevice
);
1369 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
1371 /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
1376 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
1377 ok(!refcount
, "Device has %u references left.\n", refcount
);
1379 if (pD3d
) IDirect3D8_Release(pD3d
);
1380 DestroyWindow(hwnd
);
1383 static void test_shader(void)
1387 IDirect3D8
*pD3d
= NULL
;
1388 IDirect3DDevice8
*pDevice
= NULL
;
1389 D3DPRESENT_PARAMETERS d3dpp
;
1390 D3DDISPLAYMODE d3ddm
;
1391 DWORD hPixelShader
= 0, hVertexShader
= 0;
1392 DWORD hPixelShader2
= 0, hVertexShader2
= 0;
1395 DWORD fvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
;
1399 static DWORD dwVertexDecl
[] =
1402 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
),
1405 DWORD decl_normal_float2
[] =
1408 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
1409 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_FLOAT2
), /* D3DVSDE_NORMAL, Register v1 */
1412 DWORD decl_normal_float4
[] =
1415 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
1416 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_FLOAT4
), /* D3DVSDE_NORMAL, Register v1 */
1419 DWORD decl_normal_d3dcolor
[] =
1422 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
1423 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_D3DCOLOR
),/* D3DVSDE_NORMAL, Register v1 */
1426 const DWORD vertex_decl_size
= sizeof(dwVertexDecl
);
1427 const DWORD simple_vs_size
= sizeof(simple_vs
);
1428 const DWORD simple_ps_size
= sizeof(simple_ps
);
1430 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
1431 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
1432 hwnd
= CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1433 ok(hwnd
!= NULL
, "Failed to create window\n");
1434 if (!pD3d
|| !hwnd
) goto cleanup
;
1436 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1437 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1438 d3dpp
.Windowed
= TRUE
;
1439 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1440 d3dpp
.BackBufferWidth
= 800;
1441 d3dpp
.BackBufferHeight
= 600;
1442 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1445 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1446 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1447 ok(hr
== D3D_OK
|| hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3DERR_NOTAVAILABLE
), "IDirect3D8_CreateDevice failed with %#08x\n", hr
);
1450 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
1453 IDirect3DDevice8_GetDeviceCaps(pDevice
, &caps
);
1455 /* Test setting and retrieving a FVF */
1456 hr
= IDirect3DDevice8_SetVertexShader(pDevice
, fvf
);
1457 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1458 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
1459 ok(SUCCEEDED(hr
), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1460 ok(hTempHandle
== fvf
, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle
, fvf
);
1462 /* First create a vertex shader */
1463 hr
= IDirect3DDevice8_SetVertexShader(pDevice
, 0);
1464 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1465 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, dwVertexDecl
, simple_vs
, &hVertexShader
, 0);
1466 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1467 /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
1468 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
1469 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1470 ok(hTempHandle
== 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, 0);
1471 /* Assign the shader, then verify that GetVertexShader works */
1472 hr
= IDirect3DDevice8_SetVertexShader(pDevice
, hVertexShader
);
1473 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1474 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
1475 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1476 ok(hTempHandle
== hVertexShader
, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, hVertexShader
);
1477 /* Verify that we can retrieve the declaration */
1478 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(pDevice
, hVertexShader
, NULL
, &data_size
);
1479 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr
);
1480 ok(data_size
== vertex_decl_size
, "Got data_size %u, expected %u\n", data_size
, vertex_decl_size
);
1481 data
= HeapAlloc(GetProcessHeap(), 0, vertex_decl_size
);
1483 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(pDevice
, hVertexShader
, data
, &data_size
);
1484 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), "
1485 "expected D3DERR_INVALIDCALL\n", hr
);
1486 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
1487 data_size
= vertex_decl_size
;
1488 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(pDevice
, hVertexShader
, data
, &data_size
);
1489 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr
);
1490 ok(data_size
== vertex_decl_size
, "Got data_size %u, expected %u\n", data_size
, vertex_decl_size
);
1491 ok(!memcmp(data
, dwVertexDecl
, vertex_decl_size
), "data not equal to shader declaration\n");
1492 HeapFree(GetProcessHeap(), 0, data
);
1493 /* Verify that we can retrieve the shader function */
1494 hr
= IDirect3DDevice8_GetVertexShaderFunction(pDevice
, hVertexShader
, NULL
, &data_size
);
1495 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr
);
1496 ok(data_size
== simple_vs_size
, "Got data_size %u, expected %u\n", data_size
, simple_vs_size
);
1497 data
= HeapAlloc(GetProcessHeap(), 0, simple_vs_size
);
1499 hr
= IDirect3DDevice8_GetVertexShaderFunction(pDevice
, hVertexShader
, data
, &data_size
);
1500 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), "
1501 "expected D3DERR_INVALIDCALL\n", hr
);
1502 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
1503 data_size
= simple_vs_size
;
1504 hr
= IDirect3DDevice8_GetVertexShaderFunction(pDevice
, hVertexShader
, data
, &data_size
);
1505 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr
);
1506 ok(data_size
== simple_vs_size
, "Got data_size %u, expected %u\n", data_size
, simple_vs_size
);
1507 ok(!memcmp(data
, simple_vs
, simple_vs_size
), "data not equal to shader function\n");
1508 HeapFree(GetProcessHeap(), 0, data
);
1509 /* Delete the assigned shader. This is supposed to work */
1510 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1511 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1512 /* The shader should be unset now */
1513 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
1514 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1515 ok(hTempHandle
== 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, 0);
1517 /* Test a broken declaration. 3DMark2001 tries to use normals with 2 components
1518 * First try the fixed function shader function, then a custom one
1520 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, decl_normal_float2
, 0, &hVertexShader
, 0);
1521 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1522 if(SUCCEEDED(hr
)) IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1523 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, decl_normal_float4
, 0, &hVertexShader
, 0);
1524 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1525 if(SUCCEEDED(hr
)) IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1526 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, decl_normal_d3dcolor
, 0, &hVertexShader
, 0);
1527 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1528 if(SUCCEEDED(hr
)) IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1530 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, decl_normal_float2
, simple_vs
, &hVertexShader
, 0);
1531 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1532 if(SUCCEEDED(hr
)) IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1534 if (caps
.PixelShaderVersion
>= D3DPS_VERSION(1, 0))
1536 /* The same with a pixel shader */
1537 hr
= IDirect3DDevice8_CreatePixelShader(pDevice
, simple_ps
, &hPixelShader
);
1538 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
1539 /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
1540 hr
= IDirect3DDevice8_GetPixelShader(pDevice
, &hTempHandle
);
1541 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
1542 ok(hTempHandle
== 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, 0);
1543 /* Assign the shader, then verify that GetPixelShader works */
1544 hr
= IDirect3DDevice8_SetPixelShader(pDevice
, hPixelShader
);
1545 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr
);
1546 hr
= IDirect3DDevice8_GetPixelShader(pDevice
, &hTempHandle
);
1547 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
1548 ok(hTempHandle
== hPixelShader
, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, hPixelShader
);
1549 /* Verify that we can retrieve the shader function */
1550 hr
= IDirect3DDevice8_GetPixelShaderFunction(pDevice
, hPixelShader
, NULL
, &data_size
);
1551 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr
);
1552 ok(data_size
== simple_ps_size
, "Got data_size %u, expected %u\n", data_size
, simple_ps_size
);
1553 data
= HeapAlloc(GetProcessHeap(), 0, simple_ps_size
);
1555 hr
= IDirect3DDevice8_GetPixelShaderFunction(pDevice
, hPixelShader
, data
, &data_size
);
1556 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), "
1557 "expected D3DERR_INVALIDCALL\n", hr
);
1558 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
1559 data_size
= simple_ps_size
;
1560 hr
= IDirect3DDevice8_GetPixelShaderFunction(pDevice
, hPixelShader
, data
, &data_size
);
1561 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr
);
1562 ok(data_size
== simple_ps_size
, "Got data_size %u, expected %u\n", data_size
, simple_ps_size
);
1563 ok(!memcmp(data
, simple_ps
, simple_ps_size
), "data not equal to shader function\n");
1564 HeapFree(GetProcessHeap(), 0, data
);
1565 /* Delete the assigned shader. This is supposed to work */
1566 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader
);
1567 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1568 /* The shader should be unset now */
1569 hr
= IDirect3DDevice8_GetPixelShader(pDevice
, &hTempHandle
);
1570 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
1571 ok(hTempHandle
== 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, 0);
1573 /* What happens if a non-bound shader is deleted? */
1574 hr
= IDirect3DDevice8_CreatePixelShader(pDevice
, simple_ps
, &hPixelShader
);
1575 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
1576 hr
= IDirect3DDevice8_CreatePixelShader(pDevice
, simple_ps
, &hPixelShader2
);
1577 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
1579 hr
= IDirect3DDevice8_SetPixelShader(pDevice
, hPixelShader
);
1580 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr
);
1581 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader2
);
1582 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1583 hr
= IDirect3DDevice8_GetPixelShader(pDevice
, &hTempHandle
);
1584 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
1585 ok(hTempHandle
== hPixelShader
, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, hPixelShader
);
1586 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader
);
1587 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1589 /* Check for double delete. */
1590 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader2
);
1591 ok(hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3D_OK
), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1592 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader
);
1593 ok(hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3D_OK
), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1597 skip("Pixel shaders not supported\n");
1600 /* What happens if a non-bound shader is deleted? */
1601 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, dwVertexDecl
, NULL
, &hVertexShader
, 0);
1602 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1603 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, dwVertexDecl
, NULL
, &hVertexShader2
, 0);
1604 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1606 hr
= IDirect3DDevice8_SetVertexShader(pDevice
, hVertexShader
);
1607 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1608 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader2
);
1609 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1610 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
1611 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1612 ok(hTempHandle
== hVertexShader
, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, hVertexShader
);
1613 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1614 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1616 /* Check for double delete. */
1617 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader2
);
1618 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1619 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1620 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1625 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
1626 ok(!refcount
, "Device has %u references left.\n", refcount
);
1628 if (pD3d
) IDirect3D8_Release(pD3d
);
1629 DestroyWindow(hwnd
);
1632 static void test_limits(void)
1636 IDirect3D8
*pD3d
= NULL
;
1637 IDirect3DDevice8
*pDevice
= NULL
;
1638 D3DPRESENT_PARAMETERS d3dpp
;
1639 D3DDISPLAYMODE d3ddm
;
1640 IDirect3DTexture8
*pTexture
= NULL
;
1643 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
1644 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
1645 hwnd
= CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1646 ok(hwnd
!= NULL
, "Failed to create window\n");
1647 if (!pD3d
|| !hwnd
) goto cleanup
;
1649 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1650 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1651 d3dpp
.Windowed
= TRUE
;
1652 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1653 d3dpp
.BackBufferWidth
= 800;
1654 d3dpp
.BackBufferHeight
= 600;
1655 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1656 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1657 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1659 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1660 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1661 ok(hr
== D3D_OK
|| hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3DERR_NOTAVAILABLE
), "IDirect3D8_CreateDevice failed with %#08x\n", hr
);
1664 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
1668 hr
= IDirect3DDevice8_CreateTexture(pDevice
, 16, 16, 1, 0, D3DFMT_A8R8G8B8
, D3DPOOL_MANAGED
, &pTexture
);
1669 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr
);
1670 if(!pTexture
) goto cleanup
;
1672 /* There are 8 texture stages. We should be able to access all of them */
1673 for(i
= 0; i
< 8; i
++) {
1674 hr
= IDirect3DDevice8_SetTexture(pDevice
, i
, (IDirect3DBaseTexture8
*) pTexture
);
1675 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i
, hr
);
1676 hr
= IDirect3DDevice8_SetTexture(pDevice
, i
, NULL
);
1677 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i
, hr
);
1678 hr
= IDirect3DDevice8_SetTextureStageState(pDevice
, i
, D3DTSS_COLOROP
, D3DTOP_ADD
);
1679 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i
, hr
);
1682 /* Investigations show that accessing higher textures stage states does not return an error either. Writing
1683 * to too high texture stages(approximately texture 40) causes memory corruption in windows, so there is no
1684 * bounds checking but how do I test that?
1688 if(pTexture
) IDirect3DTexture8_Release(pTexture
);
1691 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
1692 ok(!refcount
, "Device has %u references left.\n", refcount
);
1694 if (pD3d
) IDirect3D8_Release(pD3d
);
1695 DestroyWindow(hwnd
);
1698 static void test_lights(void)
1700 D3DPRESENT_PARAMETERS d3dpp
;
1701 IDirect3DDevice8
*device
= NULL
;
1708 D3DDISPLAYMODE d3ddm
;
1710 d3d8
= pDirect3DCreate8( D3D_SDK_VERSION
);
1711 ok(d3d8
!= NULL
, "Failed to create IDirect3D8 object\n");
1712 hwnd
= CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1713 ok(hwnd
!= NULL
, "Failed to create window\n");
1714 if (!d3d8
|| !hwnd
) goto cleanup
;
1716 IDirect3D8_GetAdapterDisplayMode( d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1717 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1718 d3dpp
.Windowed
= TRUE
;
1719 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1720 d3dpp
.BackBufferWidth
= 800;
1721 d3dpp
.BackBufferHeight
= 600;
1722 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1723 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1724 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1726 hr
= IDirect3D8_CreateDevice( d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1727 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_PUREDEVICE
, &d3dpp
, &device
);
1728 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
1729 "IDirect3D8_CreateDevice failed with %08x\n", hr
);
1732 skip("Failed to create a d3d device\n");
1736 memset(&caps
, 0, sizeof(caps
));
1737 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
1738 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr
);
1740 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
1741 hr
= IDirect3DDevice8_LightEnable(device
, i
, TRUE
);
1742 ok(hr
== D3D_OK
, "Enabling light %u failed with %08x\n", i
, hr
);
1743 hr
= IDirect3DDevice8_GetLightEnable(device
, i
, &enabled
);
1744 ok(hr
== D3D_OK
|| broken(hr
== D3DERR_INVALIDCALL
),
1745 "GetLightEnable on light %u failed with %08x\n", i
, hr
);
1746 ok(enabled
, "Light %d is %s\n", i
, enabled
? "enabled" : "disabled");
1749 /* TODO: Test the rendering results in this situation */
1750 hr
= IDirect3DDevice8_LightEnable(device
, i
+ 1, TRUE
);
1751 ok(hr
== D3D_OK
, "Enabling one light more than supported returned %08x\n", hr
);
1752 hr
= IDirect3DDevice8_GetLightEnable(device
, i
+ 1, &enabled
);
1753 ok(hr
== D3D_OK
, "GetLightEnable on light %u failed with %08x\n", i
+ 1, hr
);
1754 ok(enabled
, "Light %d is %s\n", i
+ 1, enabled
? "enabled" : "disabled");
1755 hr
= IDirect3DDevice8_LightEnable(device
, i
+ 1, FALSE
);
1756 ok(hr
== D3D_OK
, "Disabling the additional returned %08x\n", hr
);
1758 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
1759 hr
= IDirect3DDevice8_LightEnable(device
, i
, FALSE
);
1760 ok(hr
== D3D_OK
, "Disabling light %u failed with %08x\n", i
, hr
);
1766 UINT refcount
= IDirect3DDevice8_Release(device
);
1767 ok(!refcount
, "Device has %u references left.\n", refcount
);
1769 if (d3d8
) IDirect3D8_Release(d3d8
);
1770 DestroyWindow(hwnd
);
1773 static void test_render_zero_triangles(void)
1775 D3DPRESENT_PARAMETERS d3dpp
;
1776 IDirect3DDevice8
*device
= NULL
;
1780 D3DDISPLAYMODE d3ddm
;
1789 { 0.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
1790 { 0.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
1791 { 1.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
1792 { 1.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
1795 d3d8
= pDirect3DCreate8( D3D_SDK_VERSION
);
1796 ok(d3d8
!= NULL
, "Failed to create IDirect3D8 object\n");
1797 hwnd
= CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1798 ok(hwnd
!= NULL
, "Failed to create window\n");
1799 if (!d3d8
|| !hwnd
) goto cleanup
;
1801 IDirect3D8_GetAdapterDisplayMode( d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1802 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1803 d3dpp
.Windowed
= TRUE
;
1804 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1805 d3dpp
.BackBufferWidth
= 800;
1806 d3dpp
.BackBufferHeight
= 600;
1807 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1808 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1809 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1811 hr
= IDirect3D8_CreateDevice( d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1812 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_PUREDEVICE
, &d3dpp
, &device
);
1813 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
1814 "IDirect3D8_CreateDevice failed with %08x\n", hr
);
1817 skip("Failed to create a d3d device\n");
1821 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
);
1822 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1824 hr
= IDirect3DDevice8_BeginScene(device
);
1825 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
1828 hr
= IDirect3DDevice8_DrawIndexedPrimitiveUP(device
, D3DPT_TRIANGLELIST
, 0 /* MinIndex */, 0 /* NumVerts */,
1829 0 /*PrimCount */, NULL
, D3DFMT_INDEX16
, quad
, sizeof(quad
[0]));
1830 ok(hr
== D3D_OK
, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %#08x\n", hr
);
1832 IDirect3DDevice8_EndScene(device
);
1833 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
1836 IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
1841 UINT refcount
= IDirect3DDevice8_Release(device
);
1842 ok(!refcount
, "Device has %u references left.\n", refcount
);
1844 if (d3d8
) IDirect3D8_Release(d3d8
);
1845 DestroyWindow(hwnd
);
1848 static void test_depth_stencil_reset(void)
1850 D3DPRESENT_PARAMETERS present_parameters
;
1851 D3DDISPLAYMODE display_mode
;
1852 IDirect3DSurface8
*surface
, *orig_rt
;
1853 IDirect3DDevice8
*device
= NULL
;
1859 d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
);
1860 ok(d3d8
!= NULL
, "Failed to create IDirect3D8 object\n");
1861 hwnd
= CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1862 ok(hwnd
!= NULL
, "Failed to create window\n");
1863 if (!d3d8
|| !hwnd
) goto cleanup
;
1865 IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &display_mode
);
1866 memset(&present_parameters
, 0, sizeof(present_parameters
));
1867 present_parameters
.Windowed
= TRUE
;
1868 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1869 present_parameters
.BackBufferFormat
= display_mode
.Format
;
1870 present_parameters
.EnableAutoDepthStencil
= TRUE
;
1871 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1873 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
1874 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1877 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr
);
1881 hr
= IDirect3DDevice8_GetRenderTarget(device
, &orig_rt
);
1882 ok(hr
== D3D_OK
, "GetRenderTarget failed with 0x%08x\n", hr
);
1884 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
1885 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed with %#x\n", hr
);
1887 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, NULL
);
1888 ok(hr
== D3D_OK
, "SetRenderTarget failed with 0x%08x\n", hr
);
1890 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
1891 ok(hr
== D3D_OK
, "GetRenderTarget failed with 0x%08x\n", hr
);
1892 ok(surface
== orig_rt
, "Render target is %p, should be %p\n", surface
, orig_rt
);
1893 if (surface
) IDirect3DSurface8_Release(surface
);
1894 IDirect3DSurface8_Release(orig_rt
);
1896 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
1897 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
1898 ok(surface
== NULL
, "Depth stencil should be NULL\n");
1900 present_parameters
.EnableAutoDepthStencil
= TRUE
;
1901 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1902 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
1903 ok(hr
== D3D_OK
, "Reset failed with 0x%08x\n", hr
);
1905 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
1906 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
1907 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
1908 if (surface
) IDirect3DSurface8_Release(surface
);
1910 present_parameters
.EnableAutoDepthStencil
= FALSE
;
1911 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
1912 ok(hr
== D3D_OK
, "Reset failed with 0x%08x\n", hr
);
1914 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
1915 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
1916 ok(surface
== NULL
, "Depth stencil should be NULL\n");
1918 refcount
= IDirect3DDevice8_Release(device
);
1919 ok(!refcount
, "Device has %u references left.\n", refcount
);
1922 IDirect3D8_GetAdapterDisplayMode( d3d8
, D3DADAPTER_DEFAULT
, &display_mode
);
1924 ZeroMemory( &present_parameters
, sizeof(present_parameters
) );
1925 present_parameters
.Windowed
= TRUE
;
1926 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1927 present_parameters
.BackBufferFormat
= display_mode
.Format
;
1928 present_parameters
.EnableAutoDepthStencil
= FALSE
;
1929 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1931 hr
= IDirect3D8_CreateDevice( d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
1932 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1936 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr
);
1940 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
1941 ok(hr
== D3D_OK
, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr
);
1943 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1944 present_parameters
.Windowed
= TRUE
;
1945 present_parameters
.BackBufferWidth
= 400;
1946 present_parameters
.BackBufferHeight
= 300;
1947 present_parameters
.EnableAutoDepthStencil
= TRUE
;
1948 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1950 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
1951 ok(hr
== D3D_OK
, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr
);
1953 if (FAILED(hr
)) goto cleanup
;
1955 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
1956 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
1957 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
1958 if (surface
) IDirect3DSurface8_Release(surface
);
1963 refcount
= IDirect3DDevice8_Release(device
);
1964 ok(!refcount
, "Device has %u references left.\n", refcount
);
1966 if (d3d8
) IDirect3D8_Release(d3d8
);
1967 DestroyWindow(hwnd
);
1970 static HWND filter_messages
;
1981 enum message_window window
;
1984 static const struct message
*expect_messages
;
1985 static HWND device_window
, focus_window
;
1987 struct wndproc_thread_param
1990 HANDLE window_created
;
1991 HANDLE test_finished
;
1992 BOOL running_in_foreground
;
1995 static LRESULT CALLBACK
test_proc(HWND hwnd
, UINT message
, WPARAM wparam
, LPARAM lparam
)
1997 if (filter_messages
&& filter_messages
== hwnd
)
1999 if (message
!= WM_DISPLAYCHANGE
&& message
!= WM_IME_NOTIFY
)
2000 todo_wine
ok(0, "Received unexpected message %#x for window %p.\n", message
, hwnd
);
2003 if (expect_messages
)
2007 switch (expect_messages
->window
)
2022 if (hwnd
== w
&& expect_messages
->message
== message
) ++expect_messages
;
2025 return DefWindowProcA(hwnd
, message
, wparam
, lparam
);
2028 static DWORD WINAPI
wndproc_thread(void *param
)
2030 struct wndproc_thread_param
*p
= param
;
2034 p
->dummy_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2035 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2036 p
->running_in_foreground
= SetForegroundWindow(p
->dummy_window
);
2038 ret
= SetEvent(p
->window_created
);
2039 ok(ret
, "SetEvent failed, last error %#x.\n", GetLastError());
2045 while (PeekMessage(&msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessage(&msg
);
2046 res
= WaitForSingleObject(p
->test_finished
, 100);
2047 if (res
== WAIT_OBJECT_0
) break;
2048 if (res
!= WAIT_TIMEOUT
)
2050 ok(0, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2055 DestroyWindow(p
->dummy_window
);
2060 static void test_wndproc(void)
2062 struct wndproc_thread_param thread_params
;
2063 IDirect3DDevice8
*device
;
2072 static const struct message messages
[] =
2074 {WM_WINDOWPOSCHANGING
, FOCUS_WINDOW
},
2075 {WM_ACTIVATE
, FOCUS_WINDOW
},
2076 {WM_SETFOCUS
, FOCUS_WINDOW
},
2077 {WM_WINDOWPOSCHANGING
, DEVICE_WINDOW
},
2078 {WM_MOVE
, DEVICE_WINDOW
},
2079 {WM_SIZE
, DEVICE_WINDOW
},
2083 if (!(d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
)))
2085 skip("Failed to create IDirect3D8 object, skipping tests.\n");
2089 wc
.lpfnWndProc
= test_proc
;
2090 wc
.lpszClassName
= "d3d8_test_wndproc_wc";
2091 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
2093 thread_params
.window_created
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2094 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
2095 thread_params
.test_finished
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2096 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
2098 focus_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2099 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2100 device_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2101 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2102 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
2103 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
2105 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
2106 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2108 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2109 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2110 (LONG_PTR
)test_proc
, proc
);
2111 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2112 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2113 (LONG_PTR
)test_proc
, proc
);
2115 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2116 device_window
, focus_window
, thread_params
.dummy_window
);
2119 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2120 if (thread_params
.running_in_foreground
)
2122 tmp
= GetForegroundWindow();
2123 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2124 thread_params
.dummy_window
, tmp
);
2127 skip("Not running in foreground, skip foreground window test\n");
2131 expect_messages
= messages
;
2133 device
= create_device(d3d8
, device_window
, focus_window
, FALSE
);
2136 skip("Failed to create a D3D device, skipping tests.\n");
2140 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2141 expect_messages
->message
, expect_messages
->window
);
2142 expect_messages
= NULL
;
2144 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2147 ok(tmp
== focus_window
, "Expected focus %p, got %p.\n", focus_window
, tmp
);
2148 tmp
= GetForegroundWindow();
2149 ok(tmp
== focus_window
, "Expected foreground window %p, got %p.\n", focus_window
, tmp
);
2151 SetForegroundWindow(focus_window
);
2154 filter_messages
= focus_window
;
2156 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2157 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2158 (LONG_PTR
)test_proc
, proc
);
2160 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2161 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx, got %#lx.\n",
2162 (LONG_PTR
)test_proc
, proc
);
2164 ref
= IDirect3DDevice8_Release(device
);
2165 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2167 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2168 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2169 (LONG_PTR
)test_proc
, proc
);
2171 device
= create_device(d3d8
, focus_window
, focus_window
, FALSE
);
2174 skip("Failed to create a D3D device, skipping tests.\n");
2178 ref
= IDirect3DDevice8_Release(device
);
2179 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2181 device
= create_device(d3d8
, device_window
, focus_window
, FALSE
);
2184 skip("Failed to create a D3D device, skipping tests.\n");
2188 proc
= SetWindowLongPtrA(focus_window
, GWLP_WNDPROC
, (LONG_PTR
)DefWindowProcA
);
2189 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx, got %#lx.\n",
2190 (LONG_PTR
)test_proc
, proc
);
2192 ref
= IDirect3DDevice8_Release(device
);
2193 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2195 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2196 ok(proc
== (LONG_PTR
)DefWindowProcA
, "Expected wndproc %#lx, got %#lx.\n",
2197 (LONG_PTR
)DefWindowProcA
, proc
);
2200 filter_messages
= NULL
;
2201 IDirect3D8_Release(d3d8
);
2203 SetEvent(thread_params
.test_finished
);
2204 WaitForSingleObject(thread
, INFINITE
);
2205 CloseHandle(thread_params
.test_finished
);
2206 CloseHandle(thread_params
.window_created
);
2207 CloseHandle(thread
);
2209 DestroyWindow(device_window
);
2210 DestroyWindow(focus_window
);
2211 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL
));
2214 static void test_wndproc_windowed(void)
2216 struct wndproc_thread_param thread_params
;
2217 IDirect3DDevice8
*device
;
2227 if (!(d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
)))
2229 skip("Failed to create IDirect3D8 object, skipping tests.\n");
2233 wc
.lpfnWndProc
= test_proc
;
2234 wc
.lpszClassName
= "d3d8_test_wndproc_wc";
2235 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
2237 thread_params
.window_created
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2238 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
2239 thread_params
.test_finished
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2240 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
2242 focus_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2243 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2244 device_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2245 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2246 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
2247 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
2249 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
2250 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2252 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2253 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2254 (LONG_PTR
)test_proc
, proc
);
2255 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2256 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2257 (LONG_PTR
)test_proc
, proc
);
2259 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2260 device_window
, focus_window
, thread_params
.dummy_window
);
2263 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2264 if (thread_params
.running_in_foreground
)
2266 tmp
= GetForegroundWindow();
2267 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2268 thread_params
.dummy_window
, tmp
);
2271 skip("Not running in foreground, skip foreground window test\n");
2273 filter_messages
= focus_window
;
2275 device
= create_device(d3d8
, device_window
, focus_window
, TRUE
);
2278 skip("Failed to create a D3D device, skipping tests.\n");
2283 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2284 tmp
= GetForegroundWindow();
2285 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2286 thread_params
.dummy_window
, tmp
);
2288 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2289 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2290 (LONG_PTR
)test_proc
, proc
);
2292 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2293 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2294 (LONG_PTR
)test_proc
, proc
);
2296 filter_messages
= NULL
;
2298 hr
= reset_device(device
, device_window
, FALSE
);
2299 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2301 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2302 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2303 (LONG_PTR
)test_proc
, proc
);
2305 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2306 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2307 (LONG_PTR
)test_proc
, proc
);
2309 hr
= reset_device(device
, device_window
, TRUE
);
2310 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2312 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2313 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2314 (LONG_PTR
)test_proc
, proc
);
2316 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2317 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2318 (LONG_PTR
)test_proc
, proc
);
2320 filter_messages
= focus_window
;
2322 ref
= IDirect3DDevice8_Release(device
);
2323 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2325 filter_messages
= device_window
;
2327 device
= create_device(d3d8
, focus_window
, focus_window
, TRUE
);
2330 skip("Failed to create a D3D device, skipping tests.\n");
2334 filter_messages
= NULL
;
2336 hr
= reset_device(device
, focus_window
, FALSE
);
2337 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2339 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2340 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2341 (LONG_PTR
)test_proc
, proc
);
2343 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2344 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2345 (LONG_PTR
)test_proc
, proc
);
2347 hr
= reset_device(device
, focus_window
, TRUE
);
2348 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2350 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2351 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2352 (LONG_PTR
)test_proc
, proc
);
2354 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2355 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2356 (LONG_PTR
)test_proc
, proc
);
2358 filter_messages
= device_window
;
2360 ref
= IDirect3DDevice8_Release(device
);
2361 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2363 device
= create_device(d3d8
, device_window
, focus_window
, TRUE
);
2366 skip("Failed to create a D3D device, skipping tests.\n");
2370 filter_messages
= NULL
;
2372 hr
= reset_device(device
, device_window
, FALSE
);
2373 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2375 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2376 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2377 (LONG_PTR
)test_proc
, proc
);
2379 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2380 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2381 (LONG_PTR
)test_proc
, proc
);
2383 hr
= reset_device(device
, device_window
, TRUE
);
2384 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2386 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2387 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2388 (LONG_PTR
)test_proc
, proc
);
2390 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2391 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2392 (LONG_PTR
)test_proc
, proc
);
2394 filter_messages
= device_window
;
2396 ref
= IDirect3DDevice8_Release(device
);
2397 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2400 filter_messages
= NULL
;
2401 IDirect3D8_Release(d3d8
);
2403 SetEvent(thread_params
.test_finished
);
2404 WaitForSingleObject(thread
, INFINITE
);
2405 CloseHandle(thread_params
.test_finished
);
2406 CloseHandle(thread_params
.window_created
);
2407 CloseHandle(thread
);
2409 DestroyWindow(device_window
);
2410 DestroyWindow(focus_window
);
2411 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL
));
2414 static inline void set_fpu_cw(WORD cw
)
2416 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2417 __asm__
volatile ("fnclex");
2418 __asm__
volatile ("fldcw %0" : : "m" (cw
));
2422 static inline WORD
get_fpu_cw(void)
2425 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2426 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
2431 static void test_fpu_setup(void)
2433 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2434 D3DPRESENT_PARAMETERS present_parameters
;
2435 IDirect3DDevice8
*device
;
2436 D3DDISPLAYMODE d3ddm
;
2442 d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
);
2443 ok(!!d3d8
, "Failed to create a d3d8 object.\n");
2446 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2447 ok(!!window
, "Failed to create a window.\n");
2448 if (!window
) goto done
;
2450 hr
= IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
2451 ok(SUCCEEDED(hr
), "GetAdapterDisplayMode failed, hr %#x.\n", hr
);
2453 memset(&present_parameters
, 0, sizeof(present_parameters
));
2454 present_parameters
.Windowed
= TRUE
;
2455 present_parameters
.hDeviceWindow
= window
;
2456 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2457 present_parameters
.BackBufferFormat
= d3ddm
.Format
;
2461 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
2463 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
2464 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2467 skip("Failed to create a device, hr %#x.\n", hr
);
2473 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
2475 IDirect3DDevice8_Release(device
);
2478 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
2481 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
2483 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
2484 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_FPU_PRESERVE
, &present_parameters
, &device
);
2485 ok(SUCCEEDED(hr
), "CreateDevice failed, hr %#x.\n", hr
);
2488 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
2491 IDirect3DDevice8_Release(device
);
2494 if (window
) DestroyWindow(window
);
2495 if (d3d8
) IDirect3D8_Release(d3d8
);
2499 static void test_ApplyStateBlock(void)
2501 D3DPRESENT_PARAMETERS d3dpp
;
2502 IDirect3DDevice8
*device
= NULL
;
2506 D3DDISPLAYMODE d3ddm
;
2507 DWORD received
, token
;
2509 d3d8
= pDirect3DCreate8( D3D_SDK_VERSION
);
2510 ok(d3d8
!= NULL
, "Failed to create IDirect3D8 object\n");
2511 hwnd
= CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2512 ok(hwnd
!= NULL
, "Failed to create window\n");
2513 if (!d3d8
|| !hwnd
) goto cleanup
;
2515 IDirect3D8_GetAdapterDisplayMode( d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
2516 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
2517 d3dpp
.Windowed
= TRUE
;
2518 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2519 d3dpp
.BackBufferWidth
= 800;
2520 d3dpp
.BackBufferHeight
= 600;
2521 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
2522 d3dpp
.EnableAutoDepthStencil
= TRUE
;
2523 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
2525 hr
= IDirect3D8_CreateDevice( d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
2526 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_PUREDEVICE
, &d3dpp
, &device
);
2527 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
2528 "IDirect3D8_CreateDevice failed with %#x\n", hr
);
2531 skip("Failed to create a d3d device\n");
2535 IDirect3DDevice8_BeginStateBlock(device
);
2536 IDirect3DDevice8_SetRenderState(device
, D3DRS_ZENABLE
, TRUE
);
2537 IDirect3DDevice8_EndStateBlock(device
, &token
);
2538 ok(token
, "Received zero stateblock handle.\n");
2539 IDirect3DDevice8_SetRenderState(device
, D3DRS_ZENABLE
, FALSE
);
2541 hr
= IDirect3DDevice8_GetRenderState(device
, D3DRS_ZENABLE
, &received
);
2542 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
2543 ok(!received
, "Expected = FALSE, received TRUE.\n");
2545 IDirect3DDevice8_ApplyStateBlock(device
, 0);
2546 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
2547 hr
= IDirect3DDevice8_GetRenderState(device
, D3DRS_ZENABLE
, &received
);
2548 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
2549 ok(!received
, "Expected FALSE, received TRUE.\n");
2551 IDirect3DDevice8_ApplyStateBlock(device
, token
);
2552 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
2553 hr
= IDirect3DDevice8_GetRenderState(device
, D3DRS_ZENABLE
, &received
);
2554 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
2555 ok(received
, "Expected TRUE, received FALSE.\n");
2557 IDirect3DDevice8_DeleteStateBlock(device
, token
);
2558 IDirect3DDevice8_Release(device
);
2560 if (d3d8
) IDirect3D8_Release(d3d8
);
2561 DestroyWindow(hwnd
);
2564 static void test_depth_stencil_size(void)
2566 IDirect3DDevice8
*device
;
2567 IDirect3DSurface8
*ds
, *rt
, *ds_bigger
, *ds_bigger2
;
2568 IDirect3DSurface8
*surf
;
2573 d3d8
= pDirect3DCreate8( D3D_SDK_VERSION
);
2574 ok(d3d8
!= NULL
, "Failed to create IDirect3D8 object\n");
2575 hwnd
= CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2576 ok(hwnd
!= NULL
, "Failed to create window\n");
2577 if (!d3d8
|| !hwnd
) goto cleanup
;
2579 device
= create_device(d3d8
, hwnd
, hwnd
, TRUE
);
2580 if (!device
) goto cleanup
;
2582 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 64, 64, D3DFMT_A8R8G8B8
, D3DMULTISAMPLE_NONE
, FALSE
, &rt
);
2583 ok(SUCCEEDED(hr
), "IDirect3DDevice8_CreateRenderTarget failed, hr %#x.\n", hr
);
2584 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 32, 32, D3DFMT_D24X8
, D3DMULTISAMPLE_NONE
, &ds
);
2585 ok(SUCCEEDED(hr
), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr
);
2586 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 128, 128, D3DFMT_D24X8
, D3DMULTISAMPLE_NONE
, &ds_bigger
);
2587 ok(SUCCEEDED(hr
), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr
);
2588 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 128, 128, D3DFMT_D24X8
, D3DMULTISAMPLE_NONE
, &ds_bigger2
);
2589 ok(SUCCEEDED(hr
), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr
);
2591 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, ds
);
2592 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr
);
2593 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, ds_bigger
);
2594 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr
);
2596 /* try to set the small ds without changing the render target at the same time */
2597 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, ds
);
2598 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr
);
2599 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, ds_bigger2
);
2600 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr
);
2602 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surf
);
2603 ok(surf
== rt
, "The render target is %p, expected %p\n", surf
, rt
);
2604 IDirect3DSurface8_Release(surf
);
2605 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surf
);
2606 ok(surf
== ds_bigger2
, "The depth stencil is %p, expected %p\n", surf
, ds_bigger2
);
2607 IDirect3DSurface8_Release(surf
);
2609 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, NULL
);
2610 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr
);
2611 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surf
);
2612 ok(surf
== NULL
, "The depth stencil is %p, expected NULL\n", surf
);
2613 if (surf
) IDirect3DSurface8_Release(surf
);
2615 IDirect3DSurface8_Release(rt
);
2616 IDirect3DSurface8_Release(ds
);
2617 IDirect3DSurface8_Release(ds_bigger
);
2618 IDirect3DSurface8_Release(ds_bigger2
);
2621 if (d3d8
) IDirect3D8_Release(d3d8
);
2622 DestroyWindow(hwnd
);
2625 static void test_window_style(void)
2627 RECT focus_rect
, fullscreen_rect
, r
;
2628 LONG device_style
, device_exstyle
;
2629 LONG focus_style
, focus_exstyle
;
2630 LONG style
, expected_style
;
2631 IDirect3DDevice8
*device
;
2636 if (!(d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
)))
2638 skip("Failed to create IDirect3D8 object, skipping tests.\n");
2642 focus_window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
2643 0, 0, screen_width
/ 2, screen_height
/ 2, 0, 0, 0, 0);
2644 device_window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
2645 0, 0, screen_width
/ 2, screen_height
/ 2, 0, 0, 0, 0);
2647 device_style
= GetWindowLongA(device_window
, GWL_STYLE
);
2648 device_exstyle
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
2649 focus_style
= GetWindowLongA(focus_window
, GWL_STYLE
);
2650 focus_exstyle
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
2652 SetRect(&fullscreen_rect
, 0, 0, screen_width
, screen_height
);
2653 GetWindowRect(focus_window
, &focus_rect
);
2655 device
= create_device(d3d8
, device_window
, focus_window
, FALSE
);
2658 skip("Failed to create a D3D device, skipping tests.\n");
2662 style
= GetWindowLongA(device_window
, GWL_STYLE
);
2663 expected_style
= device_style
| WS_VISIBLE
;
2664 todo_wine
ok(style
== expected_style
, "Expected device window style %#x, got %#x.\n",
2665 expected_style
, style
);
2666 style
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
2667 expected_style
= device_exstyle
| WS_EX_TOPMOST
;
2668 todo_wine
ok(style
== expected_style
, "Expected device window extended style %#x, got %#x.\n",
2669 expected_style
, style
);
2671 style
= GetWindowLongA(focus_window
, GWL_STYLE
);
2672 ok(style
== focus_style
, "Expected focus window style %#x, got %#x.\n",
2673 focus_style
, style
);
2674 style
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
2675 ok(style
== focus_exstyle
, "Expected focus window extended style %#x, got %#x.\n",
2676 focus_exstyle
, style
);
2678 GetWindowRect(device_window
, &r
);
2679 ok(EqualRect(&r
, &fullscreen_rect
), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
2680 fullscreen_rect
.left
, fullscreen_rect
.top
, fullscreen_rect
.right
, fullscreen_rect
.bottom
,
2681 r
.left
, r
.top
, r
.right
, r
.bottom
);
2682 GetClientRect(device_window
, &r
);
2683 todo_wine
ok(!EqualRect(&r
, &fullscreen_rect
), "Client rect and window rect are equal.\n");
2684 GetWindowRect(focus_window
, &r
);
2685 ok(EqualRect(&r
, &focus_rect
), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
2686 focus_rect
.left
, focus_rect
.top
, focus_rect
.right
, focus_rect
.bottom
,
2687 r
.left
, r
.top
, r
.right
, r
.bottom
);
2689 ref
= IDirect3DDevice8_Release(device
);
2690 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2693 IDirect3D8_Release(d3d8
);
2695 DestroyWindow(device_window
);
2696 DestroyWindow(focus_window
);
2701 HMODULE d3d8_handle
= LoadLibraryA( "d3d8.dll" );
2705 skip("Could not load d3d8.dll\n");
2709 wc
.lpfnWndProc
= DefWindowProc
;
2710 wc
.lpszClassName
= "d3d8_test_wc";
2713 pDirect3DCreate8
= (void *)GetProcAddress( d3d8_handle
, "Direct3DCreate8" );
2714 ok(pDirect3DCreate8
!= NULL
, "Failed to get address of Direct3DCreate8\n");
2715 if (pDirect3DCreate8
)
2718 d3d8
= pDirect3DCreate8( D3D_SDK_VERSION
);
2721 skip("could not create D3D8\n");
2724 IDirect3D8_Release(d3d8
);
2726 screen_width
= GetSystemMetrics(SM_CXSCREEN
);
2727 screen_height
= GetSystemMetrics(SM_CYSCREEN
);
2730 test_display_modes();
2731 test_shader_versions();
2734 test_mipmap_levels();
2742 test_ApplyStateBlock();
2743 test_render_zero_triangles();
2744 test_depth_stencil_reset();
2746 test_wndproc_windowed();
2747 test_depth_stencil_size();
2748 test_window_style();
2750 UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL
));