2 * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
3 * Copyright (C) 2008 Alexander Dorofeyev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
23 #include "wine/test.h"
28 IDirectDraw7
*DirectDraw
= NULL
;
29 IDirectDrawSurface7
*Surface
;
30 IDirectDrawSurface7
*depth_buffer
;
31 IDirect3D7
*Direct3D
= NULL
;
32 IDirect3DDevice7
*Direct3DDevice
= NULL
;
34 IDirectDraw
*DirectDraw1
= NULL
;
35 IDirectDrawSurface
*Surface1
= NULL
;
36 IDirect3D
*Direct3D1
= NULL
;
37 IDirect3DDevice
*Direct3DDevice1
= NULL
;
38 IDirect3DExecuteBuffer
*ExecuteBuffer
= NULL
;
39 IDirect3DViewport
*Viewport
= NULL
;
41 static BOOL refdevice
= FALSE
;
43 static HRESULT (WINAPI
*pDirectDrawCreateEx
)(LPGUID
,LPVOID
*,REFIID
,LPUNKNOWN
);
45 static BOOL
color_match(D3DCOLOR c1
, D3DCOLOR c2
, BYTE max_diff
)
47 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
49 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
51 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
53 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
57 static BOOL
createObjects(void)
60 HMODULE hmod
= GetModuleHandleA("ddraw.dll");
65 if(!hmod
) return FALSE
;
66 pDirectDrawCreateEx
= (void*)GetProcAddress(hmod
, "DirectDrawCreateEx");
67 if(!pDirectDrawCreateEx
) return FALSE
;
69 hr
= pDirectDrawCreateEx(NULL
, (void **) &DirectDraw
, &IID_IDirectDraw7
, NULL
);
70 ok(hr
==DD_OK
|| hr
==DDERR_NODIRECTDRAWSUPPORT
, "DirectDrawCreateEx returned: %x\n", hr
);
71 if(!DirectDraw
) goto err
;
73 wc
.lpfnWndProc
= DefWindowProc
;
74 wc
.lpszClassName
= "d3d7_test_wc";
76 window
= CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
78 hr
= IDirectDraw7_SetCooperativeLevel(DirectDraw
, window
, DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN
);
79 ok(hr
== DD_OK
, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr
);
80 if(FAILED(hr
)) goto err
;
81 hr
= IDirectDraw7_SetDisplayMode(DirectDraw
, 640, 480, 32, 0, 0);
83 /* 24 bit is fine too */
84 hr
= IDirectDraw7_SetDisplayMode(DirectDraw
, 640, 480, 24, 0, 0);
87 ok(hr
== DD_OK
|| hr
== DDERR_UNSUPPORTED
, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr
);
89 /* use trace, the caller calls skip() */
90 trace("SetDisplayMode failed\n");
94 hr
= IDirectDraw7_QueryInterface(DirectDraw
, &IID_IDirect3D7
, (void**) &Direct3D
);
95 if (hr
== E_NOINTERFACE
) goto err
;
96 ok(hr
==DD_OK
, "QueryInterface returned: %08x\n", hr
);
98 /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
99 * than hardware implementations. Request single buffering, that seems to work everywhere
101 memset(&ddsd
, 0, sizeof(ddsd
));
102 ddsd
.dwSize
= sizeof(ddsd
);
103 ddsd
.dwFlags
= DDSD_CAPS
;
104 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
;
105 ddsd
.dwBackBufferCount
= 1;
106 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &Surface
, NULL
);
107 if(FAILED(hr
)) goto err
;
109 memset(&ddsd
, 0, sizeof(ddsd
));
110 ddsd
.dwSize
= sizeof(ddsd
);
111 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_PIXELFORMAT
;
112 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_ZBUFFER
;
113 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
114 U4(ddsd
).ddpfPixelFormat
.dwFlags
= DDPF_ZBUFFER
;
115 U1(U4(ddsd
).ddpfPixelFormat
).dwZBufferBitDepth
= 32;
116 U3(U4(ddsd
).ddpfPixelFormat
).dwZBitMask
= 0xffffffff;
119 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &depth_buffer
, NULL
);
120 ok(SUCCEEDED(hr
), "CreateSurface failed, hr %#x.\n", hr
);
121 if (FAILED(hr
)) goto err
;
123 hr
= IDirectDrawSurface_AddAttachedSurface(Surface
, depth_buffer
);
124 ok(SUCCEEDED(hr
), "AddAttachedSurface failed, hr %#x.\n", hr
);
125 if (FAILED(hr
)) goto err
;
127 hr
= IDirect3D7_CreateDevice(Direct3D
, &IID_IDirect3DTnLHalDevice
, Surface
, &Direct3DDevice
);
130 trace("Creating a TnLHal Device failed, trying HAL\n");
131 hr
= IDirect3D7_CreateDevice(Direct3D
, &IID_IDirect3DHALDevice
, Surface
, &Direct3DDevice
);
134 trace("Creating a HAL device failed, trying Ref\n");
135 hr
= IDirect3D7_CreateDevice(Direct3D
, &IID_IDirect3DRefDevice
, Surface
, &Direct3DDevice
);
140 if(!Direct3DDevice
) goto err
;
144 if(DirectDraw
) IDirectDraw7_Release(DirectDraw
);
145 if (depth_buffer
) IDirectDrawSurface7_Release(depth_buffer
);
146 if(Surface
) IDirectDrawSurface7_Release(Surface
);
147 if(Direct3D
) IDirect3D7_Release(Direct3D
);
148 if(Direct3DDevice
) IDirect3DDevice7_Release(Direct3DDevice
);
149 if(window
) DestroyWindow(window
);
153 static void releaseObjects(void)
155 IDirect3DDevice7_Release(Direct3DDevice
);
156 IDirect3D7_Release(Direct3D
);
157 IDirectDrawSurface7_Release(depth_buffer
);
158 IDirectDrawSurface7_Release(Surface
);
159 IDirectDraw7_Release(DirectDraw
);
160 DestroyWindow(window
);
163 static DWORD
getPixelColor(IDirect3DDevice7
*device
, UINT x
, UINT y
)
168 RECT rectToLock
= {x
, y
, x
+1, y
+1};
169 IDirectDrawSurface7
*surf
= NULL
;
171 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
172 * to an offscreen surface and lock it instead of the front buffer
174 memset(&ddsd
, 0, sizeof(ddsd
));
175 ddsd
.dwSize
= sizeof(ddsd
);
176 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
177 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
180 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_SYSTEMMEMORY
;
181 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &surf
, NULL
);
182 ok(hr
== DD_OK
, "IDirectDraw7_CreateSurface failed with %08x\n", hr
);
185 trace("cannot create helper surface\n");
189 memset(&ddsd
, 0, sizeof(ddsd
));
190 ddsd
.dwSize
= sizeof(ddsd
);
191 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
193 hr
= IDirectDrawSurface_BltFast(surf
, 0, 0, Surface
, NULL
, 0);
194 ok(hr
== DD_OK
, "IDirectDrawSurface7_BltFast returned %08x\n", hr
);
197 trace("Cannot blit\n");
202 hr
= IDirectDrawSurface7_Lock(surf
, &rectToLock
, &ddsd
, DDLOCK_READONLY
| DDLOCK_WAIT
, NULL
);
205 trace("Can't lock the offscreen surface, hr=%08x\n", hr
);
210 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
211 * really important for these tests
213 ret
= ((DWORD
*) ddsd
.lpSurface
)[0] & 0x00ffffff;
214 hr
= IDirectDrawSurface7_Unlock(surf
, NULL
);
217 trace("Can't unlock the offscreen surface, hr=%08x\n", hr
);
221 IDirectDrawSurface7_Release(surf
);
226 * Helper function to get and set the viewport - needed on geforce 8800 on XP - driver bug?
227 * This is needed after IDirect3DDevice7_SetRenderTarget in combination with offscreen to backbuffer rendering.
229 static void set_the_same_viewport_again(IDirect3DDevice7
*device
)
231 D3DVIEWPORT7 vp
= {0};
233 hr
= IDirect3DDevice7_GetViewport(device
,&vp
);
234 ok(hr
== D3D_OK
&& vp
.dwWidth
== 640 && vp
.dwHeight
== 480, "IDirect3DDevice7_SetViewport returned %08x\n", hr
);
235 hr
= IDirect3DDevice7_SetViewport(device
, &vp
);
236 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetViewport returned %08x\n", hr
);
259 static void lighting_test(IDirect3DDevice7
*device
)
262 DWORD fvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
;
263 DWORD nfvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_NORMAL
;
266 float mat
[16] = { 1.0f
, 0.0f
, 0.0f
, 0.0f
,
267 0.0f
, 1.0f
, 0.0f
, 0.0f
,
268 0.0f
, 0.0f
, 1.0f
, 0.0f
,
269 0.0f
, 0.0f
, 0.0f
, 1.0f
};
271 struct vertex unlitquad
[] =
273 {-1.0f
, -1.0f
, 0.1f
, 0xffff0000},
274 {-1.0f
, 0.0f
, 0.1f
, 0xffff0000},
275 { 0.0f
, 0.0f
, 0.1f
, 0xffff0000},
276 { 0.0f
, -1.0f
, 0.1f
, 0xffff0000},
278 struct vertex litquad
[] =
280 {-1.0f
, 0.0f
, 0.1f
, 0xff00ff00},
281 {-1.0f
, 1.0f
, 0.1f
, 0xff00ff00},
282 { 0.0f
, 1.0f
, 0.1f
, 0xff00ff00},
283 { 0.0f
, 0.0f
, 0.1f
, 0xff00ff00},
285 struct nvertex unlitnquad
[] =
287 { 0.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
288 { 0.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
289 { 1.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
290 { 1.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
292 struct nvertex litnquad
[] =
294 { 0.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xffffff00},
295 { 0.0f
, 1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xffffff00},
296 { 1.0f
, 1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xffffff00},
297 { 1.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xffffff00},
299 WORD Indices
[] = {0, 1, 2, 2, 3, 0};
301 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffffffff, 0.0, 0);
302 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear failed with %08x\n", hr
);
304 /* Setup some states that may cause issues */
305 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_WORLD
, (D3DMATRIX
*) mat
);
306 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTransform returned %08x\n", hr
);
307 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_VIEW
, (D3DMATRIX
*)mat
);
308 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTransform returned %08x\n", hr
);
309 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_PROJECTION
, (D3DMATRIX
*) mat
);
310 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTransform returned %08x\n", hr
);
311 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CLIPPING
, FALSE
);
312 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
313 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ZENABLE
, FALSE
);
314 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
315 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGENABLE
, FALSE
);
316 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
317 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_STENCILENABLE
, FALSE
);
318 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
319 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ALPHATESTENABLE
, FALSE
);
320 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
321 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ALPHABLENDENABLE
, FALSE
);
322 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
323 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CULLMODE
, D3DCULL_NONE
);
324 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr
);
326 hr
= IDirect3DDevice7_BeginScene(device
);
327 ok(hr
== D3D_OK
, "IDirect3DDevice7_BeginScene failed with %08x\n", hr
);
330 /* No lights are defined... That means, lit vertices should be entirely black */
331 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
332 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
333 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, fvf
, unlitquad
, 4 /* NumVerts */,
334 Indices
, 6 /* Indexcount */, 0 /* flags */);
335 ok(hr
== D3D_OK
, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr
);
337 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, TRUE
);
338 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
339 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, fvf
, litquad
, 4 /* NumVerts */,
340 Indices
, 6 /* Indexcount */, 0 /* flags */);
341 ok(hr
== D3D_OK
, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr
);
343 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
344 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
345 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, nfvf
, unlitnquad
, 4 /* NumVerts */,
346 Indices
, 6 /* Indexcount */, 0 /* flags */);
347 ok(hr
== D3D_OK
, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr
);
349 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, TRUE
);
350 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
351 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, nfvf
, litnquad
, 4 /* NumVerts */,
352 Indices
, 6 /* Indexcount */, 0 /* flags */);
353 ok(hr
== D3D_OK
, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr
);
355 IDirect3DDevice7_EndScene(device
);
356 ok(hr
== D3D_OK
, "IDirect3DDevice7_EndScene failed with %08x\n", hr
);
359 color
= getPixelColor(device
, 160, 360); /* lower left quad - unlit without normals */
360 ok(color
== 0x00ff0000, "Unlit quad without normals has color %08x\n", color
);
361 color
= getPixelColor(device
, 160, 120); /* upper left quad - lit without normals */
362 ok(color
== 0x00000000, "Lit quad without normals has color %08x\n", color
);
363 color
= getPixelColor(device
, 480, 360); /* lower left quad - unlit width normals */
364 ok(color
== 0x000000ff, "Unlit quad width normals has color %08x\n", color
);
365 color
= getPixelColor(device
, 480, 120); /* upper left quad - lit width normals */
366 ok(color
== 0x00000000, "Lit quad width normals has color %08x\n", color
);
368 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
369 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
372 static void clear_test(IDirect3DDevice7
*device
)
374 /* Tests the correctness of clearing parameters */
380 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffffffff, 0.0, 0);
381 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear failed with %08x\n", hr
);
383 /* Positive x, negative y */
385 U2(rect
[0]).y1
= 480;
386 U3(rect
[0]).x2
= 320;
387 U4(rect
[0]).y2
= 240;
389 /* Positive x, positive y */
392 U3(rect
[1]).x2
= 320;
393 U4(rect
[1]).y2
= 240;
394 /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
395 * is ignored, the positive is still cleared afterwards
397 hr
= IDirect3DDevice7_Clear(device
, 2, rect
, D3DCLEAR_TARGET
, 0xffff0000, 0.0, 0);
398 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear failed with %08x\n", hr
);
400 /* negative x, negative y */
401 U1(rect_negneg
).x1
= 640;
402 U2(rect_negneg
).y1
= 240;
403 U3(rect_negneg
).x2
= 320;
404 U4(rect_negneg
).y2
= 0;
405 hr
= IDirect3DDevice7_Clear(device
, 1, &rect_negneg
, D3DCLEAR_TARGET
, 0xff00ff00, 0.0, 0);
406 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear failed with %08x\n", hr
);
408 color
= getPixelColor(device
, 160, 360); /* lower left quad */
409 ok(color
== 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color
);
410 color
= getPixelColor(device
, 160, 120); /* upper left quad */
411 ok(color
== 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color
);
412 color
= getPixelColor(device
, 480, 360); /* lower right quad */
413 ok(color
== 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color
);
414 color
= getPixelColor(device
, 480, 120); /* upper right quad */
415 ok(color
== 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color
);
430 static void fog_test(IDirect3DDevice7
*device
)
434 float start
= 0.0, end
= 1.0;
437 /* Gets full z based fog with linear fog, no fog with specular color */
438 struct sVertex unstransformed_1
[] = {
439 {-1, -1, 0.1f
, 0xFFFF0000, 0xFF000000 },
440 {-1, 0, 0.1f
, 0xFFFF0000, 0xFF000000 },
441 { 0, 0, 0.1f
, 0xFFFF0000, 0xFF000000 },
442 { 0, -1, 0.1f
, 0xFFFF0000, 0xFF000000 },
444 /* Ok, I am too lazy to deal with transform matrices */
445 struct sVertex unstransformed_2
[] = {
446 {-1, 0, 1.0f
, 0xFFFF0000, 0xFF000000 },
447 {-1, 1, 1.0f
, 0xFFFF0000, 0xFF000000 },
448 { 0, 1, 1.0f
, 0xFFFF0000, 0xFF000000 },
449 { 0, 0, 1.0f
, 0xFFFF0000, 0xFF000000 },
451 /* Untransformed ones. Give them a different diffuse color to make the test look
452 * nicer. It also makes making sure that they are drawn correctly easier.
454 struct sVertexT transformed_1
[] = {
455 {320, 0, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
456 {640, 0, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
457 {640, 240, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
458 {320, 240, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
460 struct sVertexT transformed_2
[] = {
461 {320, 240, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
462 {640, 240, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
463 {640, 480, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
464 {320, 480, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
466 WORD Indices
[] = {0, 1, 2, 2, 3, 0};
468 memset(&caps
, 0, sizeof(caps
));
469 hr
= IDirect3DDevice7_GetCaps(device
, &caps
);
470 ok(hr
== D3D_OK
, "IDirect3DDevice7_GetCaps returned %08x\n", hr
);
471 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff00ff, 0.0, 0);
472 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear returned %08x\n", hr
);
474 /* Setup initial states: No lighting, fog on, fog color */
475 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
476 ok(hr
== D3D_OK
, "Turning off lighting returned %08x\n", hr
);
477 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGENABLE
, TRUE
);
478 ok(hr
== D3D_OK
, "Turning on fog calculations returned %08x\n", hr
);
479 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGCOLOR
, 0xFF00FF00 /* A nice green */);
480 ok(hr
== D3D_OK
, "Turning on fog calculations returned %08x\n", hr
);
482 /* First test: Both table fog and vertex fog off */
483 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGTABLEMODE
, D3DFOG_NONE
);
484 ok(hr
== D3D_OK
, "Turning off table fog returned %08x\n", hr
);
485 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGVERTEXMODE
, D3DFOG_NONE
);
486 ok(hr
== D3D_OK
, "Turning off table fog returned %08x\n", hr
);
488 /* Start = 0, end = 1. Should be default, but set them */
489 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGSTART
, *((DWORD
*) &start
));
490 ok(hr
== D3D_OK
, "Setting fog start returned %08x\n", hr
);
491 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGEND
, *((DWORD
*) &end
));
492 ok(hr
== D3D_OK
, "Setting fog start returned %08x\n", hr
);
494 if(IDirect3DDevice7_BeginScene(device
) == D3D_OK
)
496 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
497 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
,
498 unstransformed_1
, 4, Indices
, 6, 0);
499 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %08x\n", hr
);
501 /* That makes it use the Z value */
502 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGVERTEXMODE
, D3DFOG_LINEAR
);
503 ok(hr
== D3D_OK
, "Turning off table fog returned %08x\n", hr
);
504 /* Untransformed, vertex fog != none (or table fog != none):
505 * Use the Z value as input into the equation
507 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
,
508 unstransformed_2
, 4, Indices
, 6, 0);
509 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %08x\n", hr
);
511 /* transformed verts */
512 ok( hr
== D3D_OK
, "SetFVF returned %08x\n", hr
);
513 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
514 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
,
515 transformed_1
, 4, Indices
, 6, 0);
516 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %08x\n", hr
);
518 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGTABLEMODE
, D3DFOG_LINEAR
);
519 ok( hr
== D3D_OK
, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr
);
520 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
523 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
,
524 transformed_2
, 4, Indices
, 6, 0);
525 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %08x\n", hr
);
527 hr
= IDirect3DDevice7_EndScene(device
);
528 ok(hr
== D3D_OK
, "EndScene returned %08x\n", hr
);
532 ok(FALSE
, "BeginScene failed\n");
535 color
= getPixelColor(device
, 160, 360);
536 ok(color
== 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color
);
537 color
= getPixelColor(device
, 160, 120);
538 ok(color
== 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color
);
539 color
= getPixelColor(device
, 480, 120);
540 ok(color
== 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color
);
541 if(caps
.dpcTriCaps
.dwRasterCaps
& D3DPRASTERCAPS_FOGTABLE
)
543 color
= getPixelColor(device
, 480, 360);
544 ok(color
== 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color
);
548 /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
549 * The settings above result in no fogging with vertex fog
551 color
= getPixelColor(device
, 480, 120);
552 ok(color
== 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color
);
553 trace("Info: Table fog not supported by this device\n");
556 /* Turn off the fog master switch to avoid confusing other tests */
557 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGENABLE
, FALSE
);
558 ok(hr
== D3D_OK
, "Turning off fog calculations returned %08x\n", hr
);
561 static void offscreen_test(IDirect3DDevice7
*device
)
564 IDirectDrawSurface7
*backbuffer
= NULL
, *offscreen
= NULL
;
568 static const float quad
[][5] = {
569 {-0.5f
, -0.5f
, 0.1f
, 0.0f
, 0.0f
},
570 {-0.5f
, 0.5f
, 0.1f
, 0.0f
, 1.0f
},
571 { 0.5f
, -0.5f
, 0.1f
, 1.0f
, 0.0f
},
572 { 0.5f
, 0.5f
, 0.1f
, 1.0f
, 1.0f
},
575 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff0000, 0.0, 0);
576 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
578 memset(&ddsd
, 0, sizeof(ddsd
));
579 ddsd
.dwSize
= sizeof(ddsd
);
580 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
581 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
584 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
;
585 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &offscreen
, NULL
);
586 ok(hr
== D3D_OK
, "Creating the offscreen render target failed, hr = %08x\n", hr
);
591 hr
= IDirect3DDevice7_GetRenderTarget(device
, &backbuffer
);
592 ok(hr
== D3D_OK
, "Can't get back buffer, hr = %08x\n", hr
);
597 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLOROP
, D3DTOP_SELECTARG1
);
598 ok(hr
== D3D_OK
, "SetTextureStageState failed, hr = %08x\n", hr
);
599 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLORARG1
, D3DTA_TEXTURE
);
600 ok(hr
== D3D_OK
, "SetTextureStageState failed, hr = %08x\n", hr
);
601 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_MINFILTER
, D3DFILTER_NEAREST
);
602 ok(SUCCEEDED(hr
), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr
);
603 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_MAGFILTER
, D3DFILTER_NEAREST
);
604 ok(SUCCEEDED(hr
), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr
);
605 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
606 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr
);
609 win_skip("Tests would crash on W2K with a refdevice\n");
613 if(IDirect3DDevice7_BeginScene(device
) == D3D_OK
) {
614 hr
= IDirect3DDevice7_SetRenderTarget(device
, offscreen
, 0);
615 ok(hr
== D3D_OK
, "SetRenderTarget failed, hr = %08x\n", hr
);
616 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff00ff, 0.0, 0);
617 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
619 /* Draw without textures - Should result in a white quad */
620 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEX1
, quad
, 4, 0);
621 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
623 hr
= IDirect3DDevice7_SetRenderTarget(device
, backbuffer
, 0);
624 ok(hr
== D3D_OK
, "SetRenderTarget failed, hr = %08x\n", hr
);
625 set_the_same_viewport_again(device
);
627 hr
= IDirect3DDevice7_SetTexture(device
, 0, offscreen
);
628 ok(hr
== D3D_OK
, "SetTexture failed, %08x\n", hr
);
630 /* This time with the texture */
631 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEX1
, quad
, 4, 0);
632 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
634 IDirect3DDevice7_EndScene(device
);
637 /* Center quad - should be white */
638 color
= getPixelColor(device
, 320, 240);
639 ok(color
== 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color
);
640 /* Some quad in the cleared part of the texture */
641 color
= getPixelColor(device
, 170, 240);
642 ok(color
== 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color
);
643 /* Part of the originally cleared back buffer */
644 color
= getPixelColor(device
, 10, 10);
645 ok(color
== 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color
);
647 /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
648 * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
649 * the offscreen rendering mode this test would succeed or fail
651 color
= getPixelColor(device
, 10, 470);
652 ok(color
== 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color
);
656 hr
= IDirect3DDevice7_SetTexture(device
, 0, NULL
);
657 ok(SUCCEEDED(hr
), "IDirect3DDevice7_SetTexture returned %#x.\n", hr
);
661 hr
= IDirect3DDevice7_SetRenderTarget(device
, backbuffer
, 0);
662 ok(SUCCEEDED(hr
), "IDirect3DDevice7_SetRenderTarget returned %#x.\n", hr
);
663 IDirectDrawSurface7_Release(backbuffer
);
666 IDirectDrawSurface7_Release(offscreen
);
670 static void alpha_test(IDirect3DDevice7
*device
)
673 IDirectDrawSurface7
*backbuffer
= NULL
, *offscreen
= NULL
;
674 DWORD color
, red
, green
, blue
;
677 struct vertex quad1
[] =
679 {-1.0f
, -1.0f
, 0.1f
, 0x4000ff00},
680 {-1.0f
, 0.0f
, 0.1f
, 0x4000ff00},
681 { 1.0f
, -1.0f
, 0.1f
, 0x4000ff00},
682 { 1.0f
, 0.0f
, 0.1f
, 0x4000ff00},
684 struct vertex quad2
[] =
686 {-1.0f
, 0.0f
, 0.1f
, 0xc00000ff},
687 {-1.0f
, 1.0f
, 0.1f
, 0xc00000ff},
688 { 1.0f
, 0.0f
, 0.1f
, 0xc00000ff},
689 { 1.0f
, 1.0f
, 0.1f
, 0xc00000ff},
691 static const float composite_quad
[][5] = {
692 { 0.0f
, -1.0f
, 0.1f
, 0.0f
, 1.0f
},
693 { 0.0f
, 1.0f
, 0.1f
, 0.0f
, 0.0f
},
694 { 1.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
},
695 { 1.0f
, 1.0f
, 0.1f
, 1.0f
, 0.0f
},
698 /* Clear the render target with alpha = 0.5 */
699 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0x80ff0000, 0.0, 0);
700 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
702 memset(&ddsd
, 0, sizeof(ddsd
));
703 ddsd
.dwSize
= sizeof(ddsd
);
704 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
| DDSD_PIXELFORMAT
;
707 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
;
708 U4(ddsd
).ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_ALPHAPIXELS
;
709 U1(U4(ddsd
).ddpfPixelFormat
).dwRGBBitCount
= 32;
710 U2(U4(ddsd
).ddpfPixelFormat
).dwRBitMask
= 0x00ff0000;
711 U3(U4(ddsd
).ddpfPixelFormat
).dwGBitMask
= 0x0000ff00;
712 U4(U4(ddsd
).ddpfPixelFormat
).dwBBitMask
= 0x000000ff;
713 U5(U4(ddsd
).ddpfPixelFormat
).dwRGBAlphaBitMask
= 0xff000000;
714 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &offscreen
, NULL
);
715 ok(hr
== D3D_OK
, "Creating the offscreen render target failed, hr = %08x\n", hr
);
719 hr
= IDirect3DDevice7_GetRenderTarget(device
, &backbuffer
);
720 ok(hr
== D3D_OK
, "Can't get back buffer, hr = %08x\n", hr
);
725 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLOROP
, D3DTOP_SELECTARG1
);
726 ok(hr
== D3D_OK
, "SetTextureStageState failed, hr = %08x\n", hr
);
727 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLORARG1
, D3DTA_TEXTURE
);
728 ok(hr
== D3D_OK
, "SetTextureStageState failed, hr = %08x\n", hr
);
729 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_MINFILTER
, D3DFILTER_NEAREST
);
730 ok(SUCCEEDED(hr
), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr
);
731 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_MAGFILTER
, D3DFILTER_NEAREST
);
732 ok(SUCCEEDED(hr
), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr
);
734 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ALPHABLENDENABLE
, TRUE
);
735 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
738 win_skip("Tests would crash on W2K with a refdevice\n");
742 if(IDirect3DDevice7_BeginScene(device
) == D3D_OK
) {
744 /* Draw two quads, one with src alpha blending, one with dest alpha blending. The
745 * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
748 * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
749 * They give essentially ZERO and ONE blend factors
751 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_SRCBLEND
, D3DBLEND_SRCALPHA
);
752 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
753 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVSRCALPHA
);
754 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
755 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad1
, 4, 0);
756 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
758 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_SRCBLEND
, D3DBLEND_DESTALPHA
);
759 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
760 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVDESTALPHA
);
761 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
762 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad2
, 4, 0);
763 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
765 /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
766 * has a alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
767 * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
768 * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
771 hr
= IDirect3DDevice7_SetRenderTarget(device
, offscreen
, 0);
772 ok(hr
== D3D_OK
, "Can't get back buffer, hr = %08x\n", hr
);
773 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0x80ff0000, 0.0, 0);
774 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
776 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_SRCBLEND
, D3DBLEND_SRCALPHA
);
777 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
778 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVSRCALPHA
);
779 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
780 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad1
, 4, 0);
781 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
783 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_SRCBLEND
, D3DBLEND_DESTALPHA
);
784 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
785 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVDESTALPHA
);
786 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
787 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad2
, 4, 0);
788 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
790 hr
= IDirect3DDevice7_SetRenderTarget(device
, backbuffer
, 0);
791 ok(hr
== D3D_OK
, "Can't get back buffer, hr = %08x\n", hr
);
792 set_the_same_viewport_again(device
);
794 /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
795 * Disable alpha blending for the final composition
797 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ALPHABLENDENABLE
, FALSE
);
798 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
800 hr
= IDirect3DDevice7_SetTexture(device
, 0, offscreen
);
801 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr
);
802 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEX1
, composite_quad
, 4, 0);
803 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
804 hr
= IDirect3DDevice7_SetTexture(device
, 0, NULL
);
805 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr
);
807 hr
= IDirect3DDevice7_EndScene(device
);
808 ok(hr
== D3D_OK
, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr
);
811 color
= getPixelColor(device
, 160, 360);
812 red
= (color
& 0x00ff0000) >> 16;
813 green
= (color
& 0x0000ff00) >> 8;
814 blue
= (color
& 0x000000ff);
815 ok(red
>= 0xbe && red
<= 0xc0 && green
>= 0x39 && green
<= 0x41 && blue
== 0x00,
816 "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color
);
818 color
= getPixelColor(device
, 160, 120);
819 red
= (color
& 0x00ff0000) >> 16;
820 green
= (color
& 0x0000ff00) >> 8;
821 blue
= (color
& 0x000000ff);
822 ok(red
== 0x00 && green
== 0x00 && blue
>= 0xfe && blue
<= 0xff ,
823 "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color
);
825 color
= getPixelColor(device
, 480, 360);
826 red
= (color
& 0x00ff0000) >> 16;
827 green
= (color
& 0x0000ff00) >> 8;
828 blue
= (color
& 0x000000ff);
829 ok(red
>= 0xbe && red
<= 0xc0 && green
>= 0x39 && green
<= 0x41 && blue
== 0x00,
830 "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color
);
832 color
= getPixelColor(device
, 480, 120);
833 red
= (color
& 0x00ff0000) >> 16;
834 green
= (color
& 0x0000ff00) >> 8;
835 blue
= (color
& 0x000000ff);
836 ok(red
>= 0x7e && red
<= 0x81 && green
== 0x00 && blue
>= 0x7e && blue
<= 0x81,
837 "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color
);
840 if(offscreen
) IDirectDrawSurface7_Release(offscreen
);
841 if(backbuffer
) IDirectDrawSurface7_Release(backbuffer
);
844 static void rhw_zero_test(IDirect3DDevice7
*device
)
846 /* Test if it will render a quad correctly when vertex rhw = 0 */
856 {0, 100, 0, 0, 0xffffffff},
857 {0, 0, 0, 0, 0xffffffff},
858 {100, 100, 0, 0, 0xffffffff},
859 {100, 0, 0, 0, 0xffffffff},
863 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0, 0.0, 0);
864 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
866 hr
= IDirect3DDevice7_BeginScene(device
);
867 ok(hr
== D3D_OK
, "IDirect3DDevice7_BeginScene failed with %08x\n", hr
);
870 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad1
, 4, 0);
871 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
873 hr
= IDirect3DDevice7_EndScene(device
);
874 ok(hr
== D3D_OK
, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr
);
877 color
= getPixelColor(device
, 5, 5);
878 ok(color
== 0xffffff ||
879 broken(color
== 0), /* VMware */
880 "Got color %08x, expected 00ffffff\n", color
);
882 color
= getPixelColor(device
, 105, 105);
883 ok(color
== 0, "Got color %08x, expected 00000000\n", color
);
886 static BOOL
D3D1_createObjects(void)
891 D3DEXECUTEBUFFERDESC exdesc
;
894 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
895 hr
= DirectDrawCreate(NULL
, &DirectDraw1
, NULL
);
897 ok(hr
==DD_OK
|| hr
==DDERR_NODIRECTDRAWSUPPORT
, "DirectDrawCreate returned: %x\n", hr
);
902 wc
.lpfnWndProc
= DefWindowProc
;
903 wc
.lpszClassName
= "texturemapblend_test_wc";
905 window
= CreateWindow("texturemapblend_test_wc", "texturemapblend_test", WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
907 hr
= IDirectDraw_SetCooperativeLevel(DirectDraw1
, window
, DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN
);
908 ok(hr
==DD_OK
, "SetCooperativeLevel returned: %x\n", hr
);
913 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 32);
915 /* 24 bit is fine too */
916 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 24);
918 ok(hr
==DD_OK
|| hr
== DDERR_UNSUPPORTED
, "SetDisplayMode returned: %x\n", hr
);
923 hr
= IDirectDraw_QueryInterface(DirectDraw1
, &IID_IDirect3D
, (void**) &Direct3D1
);
924 ok(hr
==DD_OK
, "QueryInterface returned: %x\n", hr
);
929 memset(&ddsd
, 0, sizeof(ddsd
));
930 ddsd
.dwSize
= sizeof(ddsd
);
931 ddsd
.dwFlags
= DDSD_CAPS
;
932 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
;
933 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &Surface1
, NULL
);
934 ok(hr
==DD_OK
, "CreateSurface returned: %x\n", hr
);
939 hr
= IDirectDrawSurface_QueryInterface(Surface1
, &IID_IDirect3DHALDevice
, (void **) &Direct3DDevice1
);
941 trace("Creating a HAL device failed, trying Ref\n");
942 hr
= IDirectDrawSurface_QueryInterface(Surface1
, &IID_IDirect3DRefDevice
, (void **) &Direct3DDevice1
);
944 ok(hr
==D3D_OK
, "Creating 3D device returned: %x\n", hr
);
949 hr
= IDirect3D_CreateViewport(Direct3D1
, &Viewport
, NULL
);
950 ok(hr
== D3D_OK
, "IDirect3D_CreateViewport failed: %08x\n", hr
);
955 hr
= IDirect3DViewport_Initialize(Viewport
, Direct3D1
);
956 ok(hr
== D3D_OK
|| hr
== DDERR_ALREADYINITIALIZED
, "IDirect3DViewport_Initialize returned %08x\n", hr
);
957 hr
= IDirect3DDevice_AddViewport(Direct3DDevice1
, Viewport
);
958 ok(hr
== D3D_OK
, "IDirect3DDevice_AddViewport returned %08x\n", hr
);
959 vp_data
.dwSize
= sizeof(vp_data
);
962 vp_data
.dwWidth
= 640;
963 vp_data
.dwHeight
= 480;
964 vp_data
.dvScaleX
= 1;
965 vp_data
.dvScaleY
= 1;
966 vp_data
.dvMaxX
= 640;
967 vp_data
.dvMaxY
= 480;
970 hr
= IDirect3DViewport_SetViewport(Viewport
, &vp_data
);
971 ok(hr
== D3D_OK
, "IDirect3DViewport_SetViewport returned %08x\n", hr
);
973 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
974 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
975 exdesc
.dwFlags
= D3DDEB_BUFSIZE
| D3DDEB_CAPS
;
976 exdesc
.dwBufferSize
= 512;
977 exdesc
.dwCaps
= D3DDEBCAPS_SYSTEMMEMORY
;
978 hr
= IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1
, &exdesc
, &ExecuteBuffer
, NULL
);
979 ok(hr
== D3D_OK
, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr
);
987 static void D3D1_releaseObjects(void)
989 if(ExecuteBuffer
) IDirect3DExecuteBuffer_Release(ExecuteBuffer
);
990 if(Surface1
) IDirectDrawSurface_Release(Surface1
);
991 if(Viewport
) IDirect3DViewport_Release(Viewport
);
992 if(Direct3DDevice1
) IDirect3DDevice_Release(Direct3DDevice1
);
993 if(Direct3D1
) IDirect3D_Release(Direct3D1
);
994 if(DirectDraw1
) IDirectDraw_Release(DirectDraw1
);
995 if(window
) DestroyWindow(window
);
998 static DWORD
D3D1_getPixelColor(IDirectDraw
*DirectDraw1
, IDirectDrawSurface
*Surface
, UINT x
, UINT y
)
1003 RECT rectToLock
= {x
, y
, x
+1, y
+1};
1004 IDirectDrawSurface
*surf
= NULL
;
1006 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
1007 * to an offscreen surface and lock it instead of the front buffer
1009 memset(&ddsd
, 0, sizeof(ddsd
));
1010 ddsd
.dwSize
= sizeof(ddsd
);
1011 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1012 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
1014 ddsd
.dwHeight
= 480;
1015 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_SYSTEMMEMORY
;
1016 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &surf
, NULL
);
1017 ok(hr
== DD_OK
, "IDirectDraw_CreateSurface failed with %08x\n", hr
);
1020 trace("cannot create helper surface\n");
1024 memset(&ddsd
, 0, sizeof(ddsd
));
1025 ddsd
.dwSize
= sizeof(ddsd
);
1026 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1028 hr
= IDirectDrawSurface_BltFast(surf
, 0, 0, Surface
, NULL
, 0);
1029 ok(hr
== DD_OK
, "IDirectDrawSurface_BltFast returned %08x\n", hr
);
1032 trace("Cannot blit\n");
1037 hr
= IDirectDrawSurface_Lock(surf
, &rectToLock
, &ddsd
, DDLOCK_READONLY
| DDLOCK_WAIT
, NULL
);
1040 trace("Can't lock the offscreen surface, hr=%08x\n", hr
);
1045 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
1046 * really important for these tests
1048 ret
= ((DWORD
*) ddsd
.lpSurface
)[0] & 0x00ffffff;
1049 hr
= IDirectDrawSurface_Unlock(surf
, NULL
);
1052 trace("Can't unlock the offscreen surface, hr=%08x\n", hr
);
1056 IDirectDrawSurface_Release(surf
);
1060 #define EXEBUF_START_RENDER_STATES(count, ptr) do {\
1061 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
1062 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
1063 ((D3DINSTRUCTION*)(ptr))->wCount = count;\
1064 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1066 #define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
1067 U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
1068 U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
1069 ptr = ((D3DSTATE*)(ptr))+1; } while (0)
1071 #define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
1072 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
1073 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
1074 ((D3DINSTRUCTION*)(ptr))->wCount = 1;\
1075 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1076 ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
1077 ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
1078 ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
1079 ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
1080 ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
1081 ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
1083 #define EXEBUF_END(ptr) do {\
1084 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
1085 ((D3DINSTRUCTION*)(ptr))->bSize = 0;\
1086 ((D3DINSTRUCTION*)(ptr))->wCount = 0;\
1087 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1089 #define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
1090 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
1091 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
1092 ((D3DINSTRUCTION*)(ptr))->wCount = 2;\
1093 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1094 U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
1095 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
1096 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1097 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1098 ptr = ((D3DTRIANGLE*)ptr)+1;\
1099 U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
1100 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
1101 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1102 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1103 ptr = ((D3DTRIANGLE*)(ptr))+1;\
1106 static HRESULT CALLBACK
TextureFormatEnumCallback(LPDDSURFACEDESC lpDDSD
, LPVOID lpContext
)
1108 if (lpDDSD
->ddpfPixelFormat
.dwFlags
& DDPF_PALETTEINDEXED8
) {
1109 *(BOOL
*)lpContext
= TRUE
;
1112 return DDENUMRET_OK
;
1115 static void D3D1_TextureMapBlendTest(void)
1119 D3DEXECUTEBUFFERDESC exdesc
;
1120 D3DEXECUTEDATA exdata
;
1122 RECT rect
= { 0, 0, 64, 128 };
1123 DWORD color
, red
, blue
, green
;
1124 void *exe_buffer_ptr
;
1126 D3DTEXTUREHANDLE htex
;
1128 IDirectDrawSurface
*TexSurface
= NULL
;
1129 IDirect3DTexture
*Texture
= NULL
;
1130 IDirectDrawPalette
*Palette
= NULL
;
1131 PALETTEENTRY table1
[256];
1132 BOOL p8_textures_supported
= FALSE
;
1142 {0.0f
, 0.0f
, 0.0f
, 1.0f
, 0xffffffff, 0, 0.0f
, 0.0f
},
1143 {640.0f
, 0.0f
, 0.0f
, 1.0f
, 0xffffffff, 0, 1.0f
, 0.0f
},
1144 {640.0f
, 240.0f
, 0.0f
, 1.0f
, 0xffffffff, 0, 1.0f
, 1.0f
},
1145 {0.0f
, 240.0f
, 0.0f
, 1.0f
, 0xffffffff, 0, 0.0f
, 1.0f
},
1146 {0.0f
, 240.0f
, 0.0f
, 1.0f
, 0x80ffffff, 0, 0.0f
, 0.0f
},
1147 {640.0f
, 240.0f
, 0.0f
, 1.0f
, 0x80ffffff, 0, 1.0f
, 0.0f
},
1148 {640.0f
, 480.0f
, 0.0f
, 1.0f
, 0x80ffffff, 0, 1.0f
, 1.0f
},
1149 {0.0f
, 480.0f
, 0.0f
, 1.0f
, 0x80ffffff, 0, 0.0f
, 1.0f
}
1152 {0.0f
, 0.0f
, 0.0f
, 1.0f
, 0x00ff0080, 0, 0.0f
, 0.0f
},
1153 {640.0f
, 0.0f
, 0.0f
, 1.0f
, 0x00ff0080, 0, 1.0f
, 0.0f
},
1154 {640.0f
, 240.0f
, 0.0f
, 1.0f
, 0x00ff0080, 0, 1.0f
, 1.0f
},
1155 {0.0f
, 240.0f
, 0.0f
, 1.0f
, 0x00ff0080, 0, 0.0f
, 1.0f
},
1156 {0.0f
, 240.0f
, 0.0f
, 1.0f
, 0x008000ff, 0, 0.0f
, 0.0f
},
1157 {640.0f
, 240.0f
, 0.0f
, 1.0f
, 0x008000ff, 0, 1.0f
, 0.0f
},
1158 {640.0f
, 480.0f
, 0.0f
, 1.0f
, 0x008000ff, 0, 1.0f
, 1.0f
},
1159 {0.0f
, 480.0f
, 0.0f
, 1.0f
, 0x008000ff, 0, 0.0f
, 1.0f
}
1162 /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
1163 memset (&ddsd
, 0, sizeof (ddsd
));
1164 ddsd
.dwSize
= sizeof (ddsd
);
1165 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
1166 ddsd
.dwHeight
= 128;
1168 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1169 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1170 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_ALPHAPIXELS
;
1171 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 32;
1172 U2(ddsd
.ddpfPixelFormat
).dwRBitMask
= 0x00ff0000;
1173 U3(ddsd
.ddpfPixelFormat
).dwGBitMask
= 0x0000ff00;
1174 U4(ddsd
.ddpfPixelFormat
).dwBBitMask
= 0x000000ff;
1175 U5(ddsd
.ddpfPixelFormat
).dwRGBAlphaBitMask
= 0xff000000;
1176 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &TexSurface
, NULL
);
1177 ok(hr
==D3D_OK
, "CreateSurface returned: %x\n", hr
);
1179 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1183 hr
= IDirectDrawSurface_QueryInterface(TexSurface
, &IID_IDirect3DTexture
,
1185 ok(hr
==D3D_OK
, "IDirectDrawSurface_QueryInterface returned: %x\n", hr
);
1187 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1191 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
1192 ddbltfx
.dwSize
= sizeof(ddbltfx
);
1193 U5(ddbltfx
).dwFillColor
= 0;
1194 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1195 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1197 U5(ddbltfx
).dwFillColor
= 0xff0000ff;
1198 hr
= IDirectDrawSurface_Blt(TexSurface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1199 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1200 U5(ddbltfx
).dwFillColor
= 0x800000ff;
1201 hr
= IDirectDrawSurface_Blt(TexSurface
, &rect
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1202 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1204 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
1205 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
1206 hr
= IDirect3DExecuteBuffer_Lock(ExecuteBuffer
, &exdesc
);
1207 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr
);
1209 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1213 memcpy(exdesc
.lpData
, test1_quads
, sizeof(test1_quads
));
1215 exe_buffer_ptr
= 256 + (char*)exdesc
.lpData
;
1217 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr
);
1219 EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr
);
1220 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE
, D3DCULL_NONE
, exe_buffer_ptr
);
1221 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE
, FALSE
, exe_buffer_ptr
);
1222 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE
, FALSE
, exe_buffer_ptr
);
1223 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE
, FALSE
, exe_buffer_ptr
);
1224 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG
, D3DFILTER_NEAREST
, exe_buffer_ptr
);
1225 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN
, D3DFILTER_NEAREST
, exe_buffer_ptr
);
1226 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE
, D3DFILL_SOLID
, exe_buffer_ptr
);
1227 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND
, D3DBLEND_SRCALPHA
, exe_buffer_ptr
);
1228 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVSRCALPHA
, exe_buffer_ptr
);
1229 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE
, TRUE
, exe_buffer_ptr
);
1230 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND
, D3DTBLEND_MODULATE
, exe_buffer_ptr
);
1231 hr
= IDirect3DTexture_GetHandle(Texture
, Direct3DDevice1
, &htex
);
1232 ok(hr
== D3D_OK
, "IDirect3DTexture_GetHandle failed with %08x\n", hr
);
1233 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE
, htex
, exe_buffer_ptr
);
1235 EXEBUF_PUT_QUAD(0, exe_buffer_ptr
);
1236 EXEBUF_PUT_QUAD(4, exe_buffer_ptr
);
1238 EXEBUF_END(exe_buffer_ptr
);
1240 exe_length
= ((char*)exe_buffer_ptr
- (char*)exdesc
.lpData
) - 256;
1242 hr
= IDirect3DExecuteBuffer_Unlock(ExecuteBuffer
);
1244 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr
);
1247 memset(&exdata
, 0, sizeof(D3DEXECUTEDATA
));
1248 exdata
.dwSize
= sizeof(D3DEXECUTEDATA
);
1249 exdata
.dwVertexCount
= 8;
1250 exdata
.dwInstructionOffset
= 256;
1251 exdata
.dwInstructionLength
= exe_length
;
1252 hr
= IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer
, &exdata
);
1253 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr
);
1255 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
1256 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
1258 if (SUCCEEDED(hr
)) {
1259 hr
= IDirect3DDevice_Execute(Direct3DDevice1
, ExecuteBuffer
, Viewport
, D3DEXECUTE_UNCLIPPED
);
1260 ok(hr
== D3D_OK
, "IDirect3DDevice_Execute failed, hr = %08x\n", hr
);
1261 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
1262 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
1265 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
1266 red
= (color
& 0x00ff0000) >> 16;
1267 green
= (color
& 0x0000ff00) >> 8;
1268 blue
= (color
& 0x000000ff);
1269 ok(red
== 0 && green
== 0 && blue
>= 0x7e && blue
<= 0x82, "Got color %08x, expected 00000080 or near\n", color
);
1271 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 5);
1272 red
= (color
& 0x00ff0000) >> 16;
1273 green
= (color
& 0x0000ff00) >> 8;
1274 blue
= (color
& 0x000000ff);
1275 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff or near\n", color
);
1277 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 245);
1278 red
= (color
& 0x00ff0000) >> 16;
1279 green
= (color
& 0x0000ff00) >> 8;
1280 blue
= (color
& 0x000000ff);
1281 ok(red
== 0 && green
== 0 && blue
>= 0x7e && blue
<= 0x82, "Got color %08x, expected 00000080 or near\n", color
);
1283 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 245);
1284 red
= (color
& 0x00ff0000) >> 16;
1285 green
= (color
& 0x0000ff00) >> 8;
1286 blue
= (color
& 0x000000ff);
1287 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff or near\n", color
);
1289 /* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
1290 if(Texture
) IDirect3DTexture_Release(Texture
);
1292 if(TexSurface
) IDirectDrawSurface_Release(TexSurface
);
1295 memset (&ddsd
, 0, sizeof (ddsd
));
1296 ddsd
.dwSize
= sizeof (ddsd
);
1297 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
1298 ddsd
.dwHeight
= 128;
1300 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1301 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1302 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
;
1303 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 32;
1304 U2(ddsd
.ddpfPixelFormat
).dwRBitMask
= 0x00ff0000;
1305 U3(ddsd
.ddpfPixelFormat
).dwGBitMask
= 0x0000ff00;
1306 U4(ddsd
.ddpfPixelFormat
).dwBBitMask
= 0x000000ff;
1308 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &TexSurface
, NULL
);
1309 ok(hr
==D3D_OK
, "CreateSurface returned: %x\n", hr
);
1311 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1315 hr
= IDirectDrawSurface_QueryInterface(TexSurface
, &IID_IDirect3DTexture
,
1317 ok(hr
==D3D_OK
, "IDirectDrawSurface_QueryInterface returned: %x\n", hr
);
1319 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1323 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
1324 ddbltfx
.dwSize
= sizeof(ddbltfx
);
1325 U5(ddbltfx
).dwFillColor
= 0;
1326 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1327 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1329 U5(ddbltfx
).dwFillColor
= 0xff0000ff;
1330 hr
= IDirectDrawSurface_Blt(TexSurface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1331 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1332 U5(ddbltfx
).dwFillColor
= 0x800000ff;
1333 hr
= IDirectDrawSurface_Blt(TexSurface
, &rect
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1334 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1336 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
1337 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
1338 hr
= IDirect3DExecuteBuffer_Lock(ExecuteBuffer
, &exdesc
);
1339 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr
);
1341 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1345 memcpy(exdesc
.lpData
, test1_quads
, sizeof(test1_quads
));
1347 exe_buffer_ptr
= 256 + (char*)exdesc
.lpData
;
1349 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr
);
1351 EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr
);
1352 hr
= IDirect3DTexture_GetHandle(Texture
, Direct3DDevice1
, &htex
);
1353 ok(hr
== D3D_OK
, "IDirect3DTexture_GetHandle failed with %08x\n", hr
);
1354 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE
, htex
, exe_buffer_ptr
);
1356 EXEBUF_PUT_QUAD(0, exe_buffer_ptr
);
1357 EXEBUF_PUT_QUAD(4, exe_buffer_ptr
);
1359 EXEBUF_END(exe_buffer_ptr
);
1361 exe_length
= ((char*)exe_buffer_ptr
- (char*)exdesc
.lpData
) - 256;
1363 hr
= IDirect3DExecuteBuffer_Unlock(ExecuteBuffer
);
1365 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr
);
1368 memset(&exdata
, 0, sizeof(D3DEXECUTEDATA
));
1369 exdata
.dwSize
= sizeof(D3DEXECUTEDATA
);
1370 exdata
.dwVertexCount
= 8;
1371 exdata
.dwInstructionOffset
= 256;
1372 exdata
.dwInstructionLength
= exe_length
;
1373 hr
= IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer
, &exdata
);
1374 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr
);
1376 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
1377 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
1379 if (SUCCEEDED(hr
)) {
1380 hr
= IDirect3DDevice_Execute(Direct3DDevice1
, ExecuteBuffer
, Viewport
, D3DEXECUTE_UNCLIPPED
);
1381 ok(hr
== D3D_OK
, "IDirect3DDevice_Execute failed, hr = %08x\n", hr
);
1382 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
1383 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
1386 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
1387 red
= (color
& 0x00ff0000) >> 16;
1388 green
= (color
& 0x0000ff00) >> 8;
1389 blue
= (color
& 0x000000ff);
1390 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff or near\n", color
);
1392 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 5);
1393 red
= (color
& 0x00ff0000) >> 16;
1394 green
= (color
& 0x0000ff00) >> 8;
1395 blue
= (color
& 0x000000ff);
1396 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff or near\n", color
);
1398 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 245);
1399 red
= (color
& 0x00ff0000) >> 16;
1400 green
= (color
& 0x0000ff00) >> 8;
1401 blue
= (color
& 0x000000ff);
1402 ok(red
== 0 && green
== 0 && blue
>= 0x7e && blue
<= 0x82, "Got color %08x, expected 00000080 or near\n", color
);
1404 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 245);
1405 red
= (color
& 0x00ff0000) >> 16;
1406 green
= (color
& 0x0000ff00) >> 8;
1407 blue
= (color
& 0x000000ff);
1408 ok(red
== 0 && green
== 0 && blue
>= 0x7e && blue
<= 0x82, "Got color %08x, expected 00000080 or near\n", color
);
1410 /* 3) Test RGB - should multiply color components from diffuse color and texture */
1411 if(Texture
) IDirect3DTexture_Release(Texture
);
1413 if(TexSurface
) IDirectDrawSurface_Release(TexSurface
);
1416 memset (&ddsd
, 0, sizeof (ddsd
));
1417 ddsd
.dwSize
= sizeof (ddsd
);
1418 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
1419 ddsd
.dwHeight
= 128;
1421 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1422 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1423 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_ALPHAPIXELS
;
1424 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 32;
1425 U2(ddsd
.ddpfPixelFormat
).dwRBitMask
= 0x00ff0000;
1426 U3(ddsd
.ddpfPixelFormat
).dwGBitMask
= 0x0000ff00;
1427 U4(ddsd
.ddpfPixelFormat
).dwBBitMask
= 0x000000ff;
1428 U5(ddsd
.ddpfPixelFormat
).dwRGBAlphaBitMask
= 0xff000000;
1429 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &TexSurface
, NULL
);
1430 ok(hr
==D3D_OK
, "CreateSurface returned: %x\n", hr
);
1432 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1436 hr
= IDirectDrawSurface_QueryInterface(TexSurface
, &IID_IDirect3DTexture
,
1438 ok(hr
==D3D_OK
, "IDirectDrawSurface_QueryInterface returned: %x\n", hr
);
1440 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1444 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
1445 ddbltfx
.dwSize
= sizeof(ddbltfx
);
1446 U5(ddbltfx
).dwFillColor
= 0;
1447 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1448 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1450 U5(ddbltfx
).dwFillColor
= 0x00ffffff;
1451 hr
= IDirectDrawSurface_Blt(TexSurface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1452 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1453 U5(ddbltfx
).dwFillColor
= 0x00ffff80;
1454 hr
= IDirectDrawSurface_Blt(TexSurface
, &rect
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1455 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1457 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
1458 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
1459 hr
= IDirect3DExecuteBuffer_Lock(ExecuteBuffer
, &exdesc
);
1460 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr
);
1462 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1466 memcpy(exdesc
.lpData
, test2_quads
, sizeof(test2_quads
));
1468 exe_buffer_ptr
= 256 + (char*)exdesc
.lpData
;
1470 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr
);
1472 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr
);
1473 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE
, FALSE
, exe_buffer_ptr
);
1474 hr
= IDirect3DTexture_GetHandle(Texture
, Direct3DDevice1
, &htex
);
1475 ok(hr
== D3D_OK
, "IDirect3DTexture_GetHandle failed with %08x\n", hr
);
1476 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE
, htex
, exe_buffer_ptr
);
1478 EXEBUF_PUT_QUAD(0, exe_buffer_ptr
);
1479 EXEBUF_PUT_QUAD(4, exe_buffer_ptr
);
1481 EXEBUF_END(exe_buffer_ptr
);
1483 exe_length
= ((char*)exe_buffer_ptr
- (char*)exdesc
.lpData
) - 256;
1485 hr
= IDirect3DExecuteBuffer_Unlock(ExecuteBuffer
);
1487 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr
);
1490 memset(&exdata
, 0, sizeof(D3DEXECUTEDATA
));
1491 exdata
.dwSize
= sizeof(D3DEXECUTEDATA
);
1492 exdata
.dwVertexCount
= 8;
1493 exdata
.dwInstructionOffset
= 256;
1494 exdata
.dwInstructionLength
= exe_length
;
1495 hr
= IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer
, &exdata
);
1496 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr
);
1498 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
1499 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
1501 if (SUCCEEDED(hr
)) {
1502 hr
= IDirect3DDevice_Execute(Direct3DDevice1
, ExecuteBuffer
, Viewport
, D3DEXECUTE_UNCLIPPED
);
1503 ok(hr
== D3D_OK
, "IDirect3DDevice_Execute failed, hr = %08x\n", hr
);
1504 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
1505 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
1508 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
1509 red
= (color
& 0x00ff0000) >> 16;
1510 green
= (color
& 0x0000ff00) >> 8;
1511 blue
= (color
& 0x000000ff);
1512 ok(red
== 0xff && green
== 0 && blue
>= 0x3e && blue
<= 0x42, "Got color %08x, expected 00ff0040 or near\n", color
);
1514 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 5);
1515 red
= (color
& 0x00ff0000) >> 16;
1516 green
= (color
& 0x0000ff00) >> 8;
1517 blue
= (color
& 0x000000ff);
1518 ok(red
== 0xff && green
== 0 && blue
== 0x80, "Got color %08x, expected 00ff0080 or near\n", color
);
1520 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 245);
1521 red
= (color
& 0x00ff0000) >> 16;
1522 green
= (color
& 0x0000ff00) >> 8;
1523 blue
= (color
& 0x000000ff);
1524 ok(red
>= 0x7e && red
<= 0x82 && green
== 0 && blue
== 0x80, "Got color %08x, expected 00800080 or near\n", color
);
1526 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 245);
1527 red
= (color
& 0x00ff0000) >> 16;
1528 green
= (color
& 0x0000ff00) >> 8;
1529 blue
= (color
& 0x000000ff);
1530 ok(red
>= 0x7e && red
<= 0x82 && green
== 0 && blue
== 0xff, "Got color %08x, expected 008000ff or near\n", color
);
1532 /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
1533 if(Texture
) IDirect3DTexture_Release(Texture
);
1535 if(TexSurface
) IDirectDrawSurface_Release(TexSurface
);
1538 memset (&ddsd
, 0, sizeof (ddsd
));
1539 ddsd
.dwSize
= sizeof (ddsd
);
1540 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
1541 ddsd
.dwHeight
= 128;
1543 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1544 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1545 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
;
1546 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 16;
1547 U2(ddsd
.ddpfPixelFormat
).dwRBitMask
= 0xf800;
1548 U3(ddsd
.ddpfPixelFormat
).dwGBitMask
= 0x07e0;
1549 U4(ddsd
.ddpfPixelFormat
).dwBBitMask
= 0x001f;
1551 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &TexSurface
, NULL
);
1552 ok(hr
==D3D_OK
, "CreateSurface returned: %x\n", hr
);
1554 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1558 hr
= IDirectDrawSurface_QueryInterface(TexSurface
, &IID_IDirect3DTexture
,
1560 ok(hr
==D3D_OK
, "IDirectDrawSurface_QueryInterface returned: %x\n", hr
);
1562 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1566 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
1567 ddbltfx
.dwSize
= sizeof(ddbltfx
);
1568 U5(ddbltfx
).dwFillColor
= 0;
1569 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1570 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1571 U5(ddbltfx
).dwFillColor
= 0xf800;
1572 hr
= IDirectDrawSurface_Blt(TexSurface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1573 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1574 U5(ddbltfx
).dwFillColor
= 0x001f;
1575 hr
= IDirectDrawSurface_Blt(TexSurface
, &rect
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1576 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1578 clrKey
.dwColorSpaceLowValue
= 0x001f;
1579 clrKey
.dwColorSpaceHighValue
= 0x001f;
1580 hr
= IDirectDrawSurface_SetColorKey(TexSurface
, DDCKEY_SRCBLT
, &clrKey
);
1581 ok(hr
==D3D_OK
, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr
);
1583 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
1584 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
1585 hr
= IDirect3DExecuteBuffer_Lock(ExecuteBuffer
, &exdesc
);
1586 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr
);
1588 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1592 memcpy(exdesc
.lpData
, test1_quads
, sizeof(test1_quads
));
1594 exe_buffer_ptr
= 256 + (char*)exdesc
.lpData
;
1596 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr
);
1598 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr
);
1599 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE
, TRUE
, exe_buffer_ptr
);
1600 hr
= IDirect3DTexture_GetHandle(Texture
, Direct3DDevice1
, &htex
);
1601 ok(hr
== D3D_OK
, "IDirect3DTexture_GetHandle failed with %08x\n", hr
);
1602 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE
, htex
, exe_buffer_ptr
);
1604 EXEBUF_PUT_QUAD(0, exe_buffer_ptr
);
1605 EXEBUF_PUT_QUAD(4, exe_buffer_ptr
);
1607 EXEBUF_END(exe_buffer_ptr
);
1609 exe_length
= ((char*)exe_buffer_ptr
- (char*)exdesc
.lpData
) - 256;
1611 hr
= IDirect3DExecuteBuffer_Unlock(ExecuteBuffer
);
1613 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr
);
1616 memset(&exdata
, 0, sizeof(D3DEXECUTEDATA
));
1617 exdata
.dwSize
= sizeof(D3DEXECUTEDATA
);
1618 exdata
.dwVertexCount
= 8;
1619 exdata
.dwInstructionOffset
= 256;
1620 exdata
.dwInstructionLength
= exe_length
;
1621 hr
= IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer
, &exdata
);
1622 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr
);
1624 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
1625 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
1627 if (SUCCEEDED(hr
)) {
1628 hr
= IDirect3DDevice_Execute(Direct3DDevice1
, ExecuteBuffer
, Viewport
, D3DEXECUTE_UNCLIPPED
);
1629 ok(hr
== D3D_OK
, "IDirect3DDevice_Execute failed, hr = %08x\n", hr
);
1630 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
1631 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
1634 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
1635 ok(color
== 0, "Got color %08x, expected 00000000\n", color
);
1637 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 5);
1638 red
= (color
& 0x00ff0000) >> 16;
1639 green
= (color
& 0x0000ff00) >> 8;
1640 blue
= (color
& 0x000000ff);
1641 ok(red
== 0xff && green
== 0 && blue
== 0, "Got color %08x, expected 00ff0000 or near\n", color
);
1643 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 245);
1644 ok(color
== 0, "Got color %08x, expected 00000000\n", color
);
1646 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 245);
1647 red
= (color
& 0x00ff0000) >> 16;
1648 green
= (color
& 0x0000ff00) >> 8;
1649 blue
= (color
& 0x000000ff);
1650 ok(red
>= 0x7e && red
<= 0x82 && green
== 0 && blue
== 0, "Got color %08x, expected 00800000 or near\n", color
);
1652 /* 5) Test alpha again, now with color keyed P8 texture */
1653 if(Texture
) IDirect3DTexture_Release(Texture
);
1655 if(TexSurface
) IDirectDrawSurface_Release(TexSurface
);
1658 hr
= IDirect3DDevice_EnumTextureFormats(Direct3DDevice1
, TextureFormatEnumCallback
,
1659 &p8_textures_supported
);
1660 ok(hr
== DD_OK
, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr
);
1662 if (!p8_textures_supported
) {
1663 skip("device has no P8 texture support, skipping test\n");
1665 memset (&ddsd
, 0, sizeof (ddsd
));
1666 ddsd
.dwSize
= sizeof (ddsd
);
1667 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
1668 ddsd
.dwHeight
= 128;
1670 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1671 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1672 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_PALETTEINDEXED8
;
1673 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 8;
1675 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &TexSurface
, NULL
);
1676 ok(hr
==D3D_OK
, "CreateSurface returned: %x\n", hr
);
1678 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1682 memset(table1
, 0, sizeof(table1
));
1683 table1
[0].peBlue
= 0xff;
1684 table1
[1].peRed
= 0xff;
1686 hr
= IDirectDraw_CreatePalette(DirectDraw1
, DDPCAPS_ALLOW256
| DDPCAPS_8BIT
, table1
, &Palette
, NULL
);
1687 ok(hr
== DD_OK
, "CreatePalette returned %08x\n", hr
);
1689 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
1693 hr
= IDirectDrawSurface_SetPalette(TexSurface
, Palette
);
1694 ok(hr
==D3D_OK
, "IDirectDrawSurface_SetPalette returned: %x\n", hr
);
1696 hr
= IDirectDrawSurface_QueryInterface(TexSurface
, &IID_IDirect3DTexture
,
1698 ok(hr
==D3D_OK
, "IDirectDrawSurface_QueryInterface returned: %x\n", hr
);
1700 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1704 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
1705 ddbltfx
.dwSize
= sizeof(ddbltfx
);
1706 U5(ddbltfx
).dwFillColor
= 0;
1707 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1708 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1709 U5(ddbltfx
).dwFillColor
= 0;
1710 hr
= IDirectDrawSurface_Blt(TexSurface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1711 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1712 U5(ddbltfx
).dwFillColor
= 1;
1713 hr
= IDirectDrawSurface_Blt(TexSurface
, &rect
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1714 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1716 clrKey
.dwColorSpaceLowValue
= 1;
1717 clrKey
.dwColorSpaceHighValue
= 1;
1718 hr
= IDirectDrawSurface_SetColorKey(TexSurface
, DDCKEY_SRCBLT
, &clrKey
);
1719 ok(hr
==D3D_OK
, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr
);
1721 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
1722 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
1723 hr
= IDirect3DExecuteBuffer_Lock(ExecuteBuffer
, &exdesc
);
1724 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr
);
1726 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1730 memcpy(exdesc
.lpData
, test1_quads
, sizeof(test1_quads
));
1732 exe_buffer_ptr
= 256 + (char*)exdesc
.lpData
;
1734 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr
);
1736 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr
);
1737 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE
, TRUE
, exe_buffer_ptr
);
1738 hr
= IDirect3DTexture_GetHandle(Texture
, Direct3DDevice1
, &htex
);
1739 ok(hr
== D3D_OK
, "IDirect3DTexture_GetHandle failed with %08x\n", hr
);
1740 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE
, htex
, exe_buffer_ptr
);
1742 EXEBUF_PUT_QUAD(0, exe_buffer_ptr
);
1743 EXEBUF_PUT_QUAD(4, exe_buffer_ptr
);
1745 EXEBUF_END(exe_buffer_ptr
);
1747 exe_length
= ((char*)exe_buffer_ptr
- (char*)exdesc
.lpData
) - 256;
1749 hr
= IDirect3DExecuteBuffer_Unlock(ExecuteBuffer
);
1751 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr
);
1754 memset(&exdata
, 0, sizeof(D3DEXECUTEDATA
));
1755 exdata
.dwSize
= sizeof(D3DEXECUTEDATA
);
1756 exdata
.dwVertexCount
= 8;
1757 exdata
.dwInstructionOffset
= 256;
1758 exdata
.dwInstructionLength
= exe_length
;
1759 hr
= IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer
, &exdata
);
1760 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr
);
1762 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
1763 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
1765 if (SUCCEEDED(hr
)) {
1766 hr
= IDirect3DDevice_Execute(Direct3DDevice1
, ExecuteBuffer
, Viewport
, D3DEXECUTE_UNCLIPPED
);
1767 ok(hr
== D3D_OK
, "IDirect3DDevice_Execute failed, hr = %08x\n", hr
);
1768 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
1769 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
1772 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
1773 ok(color
== 0, "Got color %08x, expected 00000000\n", color
);
1775 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 5);
1776 red
= (color
& 0x00ff0000) >> 16;
1777 green
= (color
& 0x0000ff00) >> 8;
1778 blue
= (color
& 0x000000ff);
1779 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff or near\n", color
);
1781 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 245);
1782 ok(color
== 0, "Got color %08x, expected 00000000\n", color
);
1784 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 245);
1785 red
= (color
& 0x00ff0000) >> 16;
1786 green
= (color
& 0x0000ff00) >> 8;
1787 blue
= (color
& 0x000000ff);
1788 ok(red
== 0 && green
== 0 && blue
>= 0x7e && blue
<= 0x82, "Got color %08x, expected 00000080 or near\n", color
);
1793 if (Palette
) IDirectDrawPalette_Release(Palette
);
1794 if (TexSurface
) IDirectDrawSurface_Release(TexSurface
);
1795 if (Texture
) IDirect3DTexture_Release(Texture
);
1798 static void D3D1_ViewportClearTest(void)
1801 IDirect3DMaterial
*bgMaterial
= NULL
;
1803 D3DMATERIALHANDLE hMat
;
1804 D3DVIEWPORT vp_data
;
1805 IDirect3DViewport
*Viewport2
= NULL
;
1806 DWORD color
, red
, green
, blue
;
1808 hr
= IDirect3D_CreateMaterial(Direct3D1
, &bgMaterial
, NULL
);
1809 ok(hr
== D3D_OK
, "IDirect3D_CreateMaterial failed: %08x\n", hr
);
1814 hr
= IDirect3D_CreateViewport(Direct3D1
, &Viewport2
, NULL
);
1815 ok(hr
== D3D_OK
, "IDirect3D_CreateViewport failed: %08x\n", hr
);
1820 hr
= IDirect3DViewport_Initialize(Viewport2
, Direct3D1
);
1821 ok(hr
== D3D_OK
|| hr
== DDERR_ALREADYINITIALIZED
, "IDirect3DViewport_Initialize returned %08x\n", hr
);
1822 hr
= IDirect3DDevice_AddViewport(Direct3DDevice1
, Viewport2
);
1823 ok(hr
== D3D_OK
, "IDirect3DDevice_AddViewport returned %08x\n", hr
);
1824 vp_data
.dwSize
= sizeof(vp_data
);
1827 vp_data
.dwWidth
= 100;
1828 vp_data
.dwHeight
= 100;
1829 vp_data
.dvScaleX
= 1;
1830 vp_data
.dvScaleY
= 1;
1831 vp_data
.dvMaxX
= 100;
1832 vp_data
.dvMaxY
= 100;
1835 hr
= IDirect3DViewport_SetViewport(Viewport2
, &vp_data
);
1836 ok(hr
== D3D_OK
, "IDirect3DViewport_SetViewport returned %08x\n", hr
);
1838 memset(&mat
, 0, sizeof(mat
));
1839 mat
.dwSize
= sizeof(mat
);
1840 U1(U(mat
).diffuse
).r
= 1.0f
;
1841 hr
= IDirect3DMaterial_SetMaterial(bgMaterial
, &mat
);
1842 ok(hr
== D3D_OK
, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr
);
1844 hr
= IDirect3DMaterial_GetHandle(bgMaterial
, Direct3DDevice1
, &hMat
);
1845 ok(hr
== D3D_OK
, "IDirect3DMaterial_GetHandle failed: %08x\n", hr
);
1847 hr
= IDirect3DViewport_SetBackground(Viewport
, hMat
);
1848 ok(hr
== D3D_OK
, "IDirect3DViewport_SetBackground failed: %08x\n", hr
);
1849 hr
= IDirect3DViewport_SetBackground(Viewport2
, hMat
);
1850 ok(hr
== D3D_OK
, "IDirect3DViewport_SetBackground failed: %08x\n", hr
);
1852 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
1853 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
1855 if (SUCCEEDED(hr
)) {
1858 U1(rect
).x1
= U2(rect
).y1
= 0;
1862 hr
= IDirect3DViewport_Clear(Viewport
, 1, &rect
, D3DCLEAR_TARGET
);
1863 ok(hr
== D3D_OK
, "IDirect3DViewport_Clear failed: %08x\n", hr
);
1865 memset(&mat
, 0, sizeof(mat
));
1866 mat
.dwSize
= sizeof(mat
);
1867 U3(U(mat
).diffuse
).b
= 1.0f
;
1868 hr
= IDirect3DMaterial_SetMaterial(bgMaterial
, &mat
);
1869 ok(hr
== D3D_OK
, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr
);
1871 hr
= IDirect3DViewport_Clear(Viewport2
, 1, &rect
, D3DCLEAR_TARGET
);
1872 ok(hr
== D3D_OK
, "IDirect3DViewport_Clear failed: %08x\n", hr
);
1874 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
1875 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
1878 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
1879 red
= (color
& 0x00ff0000) >> 16;
1880 green
= (color
& 0x0000ff00) >> 8;
1881 blue
= (color
& 0x000000ff);
1882 ok((red
== 0xff && green
== 0 && blue
== 0) ||
1883 broken(red
== 0 && green
== 0 && blue
== 0xff), /* VMware and some native boxes */
1884 "Got color %08x, expected 00ff0000\n", color
);
1886 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 205, 205);
1887 red
= (color
& 0x00ff0000) >> 16;
1888 green
= (color
& 0x0000ff00) >> 8;
1889 blue
= (color
& 0x000000ff);
1890 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff\n", color
);
1894 if (bgMaterial
) IDirect3DMaterial_Release(bgMaterial
);
1895 if (Viewport2
) IDirect3DViewport_Release(Viewport2
);
1898 static DWORD
D3D3_getPixelColor(IDirectDraw4
*DirectDraw
, IDirectDrawSurface4
*Surface
, UINT x
, UINT y
)
1902 DDSURFACEDESC2 ddsd
;
1903 RECT rectToLock
= {x
, y
, x
+1, y
+1};
1904 IDirectDrawSurface4
*surf
= NULL
;
1906 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
1907 * to an offscreen surface and lock it instead of the front buffer
1909 memset(&ddsd
, 0, sizeof(ddsd
));
1910 ddsd
.dwSize
= sizeof(ddsd
);
1911 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
1912 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
1914 ddsd
.dwHeight
= 480;
1915 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_SYSTEMMEMORY
;
1916 hr
= IDirectDraw4_CreateSurface(DirectDraw
, &ddsd
, &surf
, NULL
);
1917 ok(hr
== DD_OK
, "IDirectDraw_CreateSurface failed with %08x\n", hr
);
1920 trace("cannot create helper surface\n");
1924 memset(&ddsd
, 0, sizeof(ddsd
));
1925 ddsd
.dwSize
= sizeof(ddsd
);
1926 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
1928 hr
= IDirectDrawSurface4_BltFast(surf
, 0, 0, Surface
, NULL
, 0);
1929 ok(hr
== DD_OK
, "IDirectDrawSurface_BltFast returned %08x\n", hr
);
1932 trace("Cannot blit\n");
1937 hr
= IDirectDrawSurface4_Lock(surf
, &rectToLock
, &ddsd
, DDLOCK_READONLY
| DDLOCK_WAIT
, NULL
);
1940 trace("Can't lock the offscreen surface, hr=%08x\n", hr
);
1945 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
1946 * really important for these tests
1948 ret
= ((DWORD
*) ddsd
.lpSurface
)[0] & 0x00ffffff;
1949 hr
= IDirectDrawSurface4_Unlock(surf
, NULL
);
1952 trace("Can't unlock the offscreen surface, hr=%08x\n", hr
);
1956 IDirectDrawSurface4_Release(surf
);
1960 static void D3D3_ViewportClearTest(void)
1963 IDirectDraw
*DirectDraw1
= NULL
;
1964 IDirectDraw4
*DirectDraw4
= NULL
;
1965 IDirectDrawSurface4
*Primary
= NULL
;
1966 IDirect3D3
*Direct3D3
= NULL
;
1967 IDirect3DViewport3
*Viewport3
= NULL
;
1968 IDirect3DViewport3
*SmallViewport3
= NULL
;
1969 IDirect3DDevice3
*Direct3DDevice3
= NULL
;
1971 DDSURFACEDESC2 ddsd
;
1972 D3DVIEWPORT2 vp_data
;
1973 DWORD color
, red
, green
, blue
;
1975 float mat
[16] = { 1.0f
, 0.0f
, 0.0f
, 0.0f
,
1976 0.0f
, 1.0f
, 0.0f
, 0.0f
,
1977 0.0f
, 0.0f
, 1.0f
, 0.0f
,
1978 0.0f
, 0.0f
, 0.0f
, 1.0f
};
1979 struct vertex quad
[] =
1981 {-1.0f
, -1.0f
, 0.1f
, 0xffffffff},
1982 {-1.0f
, 1.0f
, 0.1f
, 0xffffffff},
1983 { 1.0f
, 1.0f
, 0.1f
, 0xffffffff},
1984 { 1.0f
, -1.0f
, 0.1f
, 0xffffffff},
1987 WORD Indices
[] = {0, 1, 2, 2, 3, 0};
1988 DWORD fvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
;
1990 wc
.lpfnWndProc
= DefWindowProc
;
1991 wc
.lpszClassName
= "D3D3_ViewportClearTest_wc";
1993 window
= CreateWindow("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest",
1994 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1996 hr
= DirectDrawCreate( NULL
, &DirectDraw1
, NULL
);
1997 ok(hr
==DD_OK
|| hr
==DDERR_NODIRECTDRAWSUPPORT
, "DirectDrawCreate returned: %x\n", hr
);
1998 if(FAILED(hr
)) goto out
;
2000 hr
= IDirectDraw_SetCooperativeLevel(DirectDraw1
, window
, DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN
);
2001 ok(hr
==DD_OK
, "SetCooperativeLevel returned: %x\n", hr
);
2002 if(FAILED(hr
)) goto out
;
2004 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 32);
2006 /* 24 bit is fine too */
2007 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 24);
2009 ok(hr
==DD_OK
|| hr
== DDERR_UNSUPPORTED
, "SetDisplayMode returned: %x\n", hr
);
2010 if (FAILED(hr
)) goto out
;
2012 hr
= IDirectDraw_QueryInterface(DirectDraw1
, &IID_IDirectDraw4
, (void**)&DirectDraw4
);
2013 ok(hr
==DD_OK
, "QueryInterface returned: %08x\n", hr
);
2014 if(FAILED(hr
)) goto out
;
2016 memset(&ddsd
, 0, sizeof(DDSURFACEDESC2
));
2017 ddsd
.dwSize
= sizeof(DDSURFACEDESC2
);
2018 ddsd
.dwFlags
= DDSD_CAPS
;
2019 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
;
2021 hr
= IDirectDraw_CreateSurface(DirectDraw4
, &ddsd
, &Primary
, NULL
);
2022 ok(hr
==DD_OK
, "IDirectDraw_CreateSurface returned: %08x\n", hr
);
2023 if(FAILED(hr
)) goto out
;
2025 hr
= IDirectDraw4_QueryInterface(DirectDraw4
, &IID_IDirect3D3
, (void**)&Direct3D3
);
2026 ok(hr
==DD_OK
, "IDirectDraw4_QueryInterface returned: %08x\n", hr
);
2027 if(FAILED(hr
)) goto out
;
2029 hr
= IDirect3D3_CreateDevice(Direct3D3
, &IID_IDirect3DHALDevice
, Primary
, &Direct3DDevice3
, NULL
);
2031 trace("Creating a HAL device failed, trying Ref\n");
2032 hr
= IDirect3D3_CreateDevice(Direct3D3
, &IID_IDirect3DRefDevice
, Primary
, &Direct3DDevice3
, NULL
);
2034 ok(hr
==D3D_OK
, "Creating 3D device returned: %x\n", hr
);
2035 if(FAILED(hr
)) goto out
;
2037 hr
= IDirect3D3_CreateViewport(Direct3D3
, &Viewport3
, NULL
);
2038 ok(hr
==DD_OK
, "IDirect3D3_CreateViewport returned: %08x\n", hr
);
2039 if(FAILED(hr
)) goto out
;
2041 hr
= IDirect3DDevice3_AddViewport(Direct3DDevice3
, Viewport3
);
2042 ok(hr
==DD_OK
, "IDirect3DDevice3_AddViewport returned: %08x\n", hr
);
2044 memset(&vp_data
, 0, sizeof(D3DVIEWPORT2
));
2045 vp_data
.dwSize
= sizeof(D3DVIEWPORT2
);
2046 vp_data
.dwWidth
= 640;
2047 vp_data
.dwHeight
= 480;
2048 vp_data
.dvClipX
= -1.0f
;
2049 vp_data
.dvClipWidth
= 2.0f
;
2050 vp_data
.dvClipY
= 1.0f
;
2051 vp_data
.dvClipHeight
= 2.0f
;
2052 vp_data
.dvMaxZ
= 1.0f
;
2053 hr
= IDirect3DViewport3_SetViewport2(Viewport3
, &vp_data
);
2054 ok(hr
==DD_OK
, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr
);
2056 hr
= IDirect3D3_CreateViewport(Direct3D3
, &SmallViewport3
, NULL
);
2057 ok(hr
==DD_OK
, "IDirect3D3_CreateViewport returned: %08x\n", hr
);
2058 if(FAILED(hr
)) goto out
;
2060 hr
= IDirect3DDevice3_AddViewport(Direct3DDevice3
, SmallViewport3
);
2061 ok(hr
==DD_OK
, "IDirect3DDevice3_AddViewport returned: %08x\n", hr
);
2063 memset(&vp_data
, 0, sizeof(D3DVIEWPORT2
));
2064 vp_data
.dwSize
= sizeof(D3DVIEWPORT2
);
2067 vp_data
.dwWidth
= 100;
2068 vp_data
.dwHeight
= 100;
2069 vp_data
.dvClipX
= -1.0f
;
2070 vp_data
.dvClipWidth
= 2.0f
;
2071 vp_data
.dvClipY
= 1.0f
;
2072 vp_data
.dvClipHeight
= 2.0f
;
2073 vp_data
.dvMaxZ
= 1.0f
;
2074 hr
= IDirect3DViewport3_SetViewport2(SmallViewport3
, &vp_data
);
2075 ok(hr
==DD_OK
, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr
);
2077 hr
= IDirect3DDevice3_BeginScene(Direct3DDevice3
);
2078 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
2080 hr
= IDirect3DDevice3_SetTransform(Direct3DDevice3
, D3DTRANSFORMSTATE_WORLD
, (D3DMATRIX
*) mat
);
2081 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetTransform returned %08x\n", hr
);
2082 hr
= IDirect3DDevice3_SetTransform(Direct3DDevice3
, D3DTRANSFORMSTATE_VIEW
, (D3DMATRIX
*)mat
);
2083 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetTransform returned %08x\n", hr
);
2084 hr
= IDirect3DDevice3_SetTransform(Direct3DDevice3
, D3DTRANSFORMSTATE_PROJECTION
, (D3DMATRIX
*) mat
);
2085 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetTransform returned %08x\n", hr
);
2086 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_CLIPPING
, FALSE
);
2087 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2088 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_ZENABLE
, FALSE
);
2089 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2090 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_FOGENABLE
, FALSE
);
2091 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2092 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_STENCILENABLE
, FALSE
);
2093 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2094 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_ALPHATESTENABLE
, FALSE
);
2095 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2096 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_ALPHABLENDENABLE
, FALSE
);
2097 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2098 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_CULLMODE
, D3DCULL_NONE
);
2099 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr
);
2100 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_LIGHTING
, FALSE
);
2101 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2103 if (SUCCEEDED(hr
)) {
2104 U1(rect
).x1
= U2(rect
).y1
= 0;
2108 hr
= IDirect3DViewport3_Clear2(Viewport3
, 1, &rect
, D3DCLEAR_TARGET
, 0x00ff00, 0.0f
, 0);
2109 ok(hr
== D3D_OK
, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr
);
2111 hr
= IDirect3DViewport3_Clear2(SmallViewport3
, 1, &rect
, D3DCLEAR_TARGET
, 0xff0000, 0.0f
, 0);
2112 ok(hr
== D3D_OK
, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr
);
2114 hr
= IDirect3DDevice3_EndScene(Direct3DDevice3
);
2115 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
2118 color
= D3D3_getPixelColor(DirectDraw4
, Primary
, 5, 5);
2119 red
= (color
& 0x00ff0000) >> 16;
2120 green
= (color
& 0x0000ff00) >> 8;
2121 blue
= (color
& 0x000000ff);
2122 ok(red
== 0 && green
== 0xff && blue
== 0, "Got color %08x, expected 0000ff00\n", color
);
2124 color
= D3D3_getPixelColor(DirectDraw4
, Primary
, 405, 105);
2125 red
= (color
& 0x00ff0000) >> 16;
2126 green
= (color
& 0x0000ff00) >> 8;
2127 blue
= (color
& 0x000000ff);
2128 ok(red
== 0xff && green
== 0 && blue
== 0, "Got color %08x, expected 00ff0000\n", color
);
2130 /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */
2131 hr
= IDirect3DDevice3_BeginScene(Direct3DDevice3
);
2132 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
2134 if (SUCCEEDED(hr
)) {
2135 hr
= IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3
, SmallViewport3
);
2136 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr
);
2138 hr
= IDirect3DViewport3_Clear2(Viewport3
, 1, &rect
, D3DCLEAR_TARGET
, 0x000000, 0.0f
, 0);
2139 ok(hr
== D3D_OK
, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr
);
2141 hr
= IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3
, D3DPT_TRIANGLELIST
, fvf
, quad
, 4 /* NumVerts */,
2142 Indices
, 6 /* Indexcount */, 0 /* flags */);
2143 ok(hr
== D3D_OK
, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr
);
2145 hr
= IDirect3DDevice3_EndScene(Direct3DDevice3
);
2146 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
2149 color
= D3D3_getPixelColor(DirectDraw4
, Primary
, 5, 5);
2150 red
= (color
& 0x00ff0000) >> 16;
2151 green
= (color
& 0x0000ff00) >> 8;
2152 blue
= (color
& 0x000000ff);
2153 ok(red
== 0 && green
== 0 && blue
== 0, "Got color %08x, expected 00000000\n", color
);
2155 color
= D3D3_getPixelColor(DirectDraw4
, Primary
, 405, 105);
2156 red
= (color
& 0x00ff0000) >> 16;
2157 green
= (color
& 0x0000ff00) >> 8;
2158 blue
= (color
& 0x000000ff);
2159 ok(red
== 0xff && green
== 0xff && blue
== 0xff, "Got color %08x, expected 00ffffff\n", color
);
2163 if (SmallViewport3
) IDirect3DViewport3_Release(SmallViewport3
);
2164 if (Viewport3
) IDirect3DViewport3_Release(Viewport3
);
2165 if (Direct3DDevice3
) IDirect3DDevice3_Release(Direct3DDevice3
);
2166 if (Direct3D3
) IDirect3D3_Release(Direct3D3
);
2167 if (Primary
) IDirectDrawSurface4_Release(Primary
);
2168 if (DirectDraw1
) IDirectDraw_Release(DirectDraw1
);
2169 if (DirectDraw4
) IDirectDraw4_Release(DirectDraw4
);
2170 if(window
) DestroyWindow(window
);
2173 static void p8_surface_fill_rect(IDirectDrawSurface
*dest
, UINT x
, UINT y
, UINT w
, UINT h
, BYTE colorindex
)
2180 memset(&ddsd
, 0, sizeof(ddsd
));
2181 ddsd
.dwSize
= sizeof(ddsd
);
2183 hr
= IDirectDrawSurface_Lock(dest
, NULL
, &ddsd
, DDLOCK_WRITEONLY
| DDLOCK_WAIT
, NULL
);
2184 ok(hr
==DD_OK
, "IDirectDrawSurface_Lock returned: %x\n", hr
);
2186 p
= (BYTE
*)ddsd
.lpSurface
+ U1(ddsd
).lPitch
* y
+ x
;
2188 for (i
= 0; i
< h
; i
++) {
2189 for (i1
= 0; i1
< w
; i1
++) {
2192 p
+= U1(ddsd
).lPitch
;
2195 hr
= IDirectDrawSurface_Unlock(dest
, NULL
);
2196 ok(hr
==DD_OK
, "IDirectDrawSurface_UnLock returned: %x\n", hr
);
2199 static COLORREF
getPixelColor_GDI(IDirectDrawSurface
*Surface
, UINT x
, UINT y
)
2201 COLORREF clr
= CLR_INVALID
;
2205 hr
= IDirectDrawSurface_GetDC(Surface
, &hdc
);
2206 ok(hr
==DD_OK
, "IDirectDrawSurface_GetDC returned: %x\n", hr
);
2208 if (SUCCEEDED(hr
)) {
2209 clr
= GetPixel(hdc
, x
, y
);
2211 hr
= IDirectDrawSurface_ReleaseDC(Surface
, hdc
);
2212 ok(hr
==DD_OK
, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr
);
2218 static BOOL
colortables_check_equality(PALETTEENTRY table1
[256], RGBQUAD table2
[256])
2222 for (i
= 0; i
< 256; i
++) {
2223 if (table1
[i
].peRed
!= table2
[i
].rgbRed
|| table1
[i
].peGreen
!= table2
[i
].rgbGreen
||
2224 table1
[i
].peBlue
!= table2
[i
].rgbBlue
) return FALSE
;
2230 static void p8_primary_test(void)
2232 /* Test 8bit mode used by games like StarCraft, C&C Red Alert I etc */
2236 PALETTEENTRY entries
[256];
2237 RGBQUAD coltable
[256];
2239 IDirectDrawPalette
*ddprimpal
= NULL
;
2240 IDirectDrawSurface
*offscreen
= NULL
;
2246 unsigned differences
;
2248 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
2249 hr
= DirectDrawCreate(NULL
, &DirectDraw1
, NULL
);
2251 ok(hr
==DD_OK
|| hr
==DDERR_NODIRECTDRAWSUPPORT
, "DirectDrawCreate returned: %x\n", hr
);
2256 wc
.lpfnWndProc
= DefWindowProc
;
2257 wc
.lpszClassName
= "p8_primary_test_wc";
2259 window
= CreateWindow("p8_primary_test_wc", "p8_primary_test", WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
2261 hr
= IDirectDraw_SetCooperativeLevel(DirectDraw1
, window
, DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN
);
2262 ok(hr
==DD_OK
, "SetCooperativeLevel returned: %x\n", hr
);
2267 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 8);
2268 ok(hr
==DD_OK
|| hr
== DDERR_UNSUPPORTED
, "SetDisplayMode returned: %x\n", hr
);
2273 memset(&ddsd
, 0, sizeof(ddsd
));
2274 ddsd
.dwSize
= sizeof(ddsd
);
2275 ddsd
.dwFlags
= DDSD_CAPS
;
2276 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_PRIMARYSURFACE
;
2277 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &Surface1
, NULL
);
2278 ok(hr
==DD_OK
, "CreateSurface returned: %x\n", hr
);
2283 memset(entries
, 0, sizeof(entries
));
2284 entries
[0].peRed
= 0xff;
2285 entries
[1].peGreen
= 0xff;
2286 entries
[2].peBlue
= 0xff;
2288 hr
= IDirectDraw_CreatePalette(DirectDraw1
, DDPCAPS_ALLOW256
| DDPCAPS_8BIT
, entries
, &ddprimpal
, NULL
);
2289 ok(hr
== DD_OK
, "CreatePalette returned %08x\n", hr
);
2291 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
2295 hr
= IDirectDrawSurface_SetPalette(Surface1
, ddprimpal
);
2296 ok(hr
==DD_OK
, "IDirectDrawSurface_SetPalette returned: %x\n", hr
);
2298 p8_surface_fill_rect(Surface1
, 0, 0, 640, 480, 2);
2300 color
= getPixelColor_GDI(Surface1
, 10, 10);
2301 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0 && GetBValue(color
) == 0xFF,
2302 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2303 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2305 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
2306 ddbltfx
.dwSize
= sizeof(ddbltfx
);
2307 U5(ddbltfx
).dwFillColor
= 0;
2308 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
2309 ok(hr
== DD_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
2311 color
= getPixelColor_GDI(Surface1
, 10, 10);
2312 ok(GetRValue(color
) == 0xFF && GetGValue(color
) == 0 && GetBValue(color
) == 0,
2313 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
2314 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2316 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
2317 ddbltfx
.dwSize
= sizeof(ddbltfx
);
2318 U5(ddbltfx
).dwFillColor
= 1;
2319 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
2320 ok(hr
== DD_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
2322 color
= getPixelColor_GDI(Surface1
, 10, 10);
2323 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0xFF && GetBValue(color
) == 0,
2324 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2325 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2327 memset (&ddsd
, 0, sizeof (ddsd
));
2328 ddsd
.dwSize
= sizeof (ddsd
);
2329 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
2332 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_VIDEOMEMORY
;
2333 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
2334 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_PALETTEINDEXED8
;
2335 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 8;
2336 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &offscreen
, NULL
);
2338 broken(hr
== DDERR_INVALIDPIXELFORMAT
) || /* VMware */
2339 broken(hr
== DDERR_NODIRECTDRAWHW
), /* VMware */
2340 "IDirectDraw_CreateSurface returned %08x\n", hr
);
2341 if (FAILED(hr
)) goto out
;
2343 memset(entries
, 0, sizeof(entries
));
2344 for (i
= 0; i
< 256; i
++) {
2345 entries
[i
].peBlue
= i
;
2347 hr
= IDirectDrawPalette_SetEntries(ddprimpal
, 0, 0, 256, entries
);
2348 ok(hr
== DD_OK
, "IDirectDrawPalette_SetEntries failed with %08x\n", hr
);
2350 hr
= IDirectDrawSurface_GetDC(offscreen
, &hdc
);
2351 ok(hr
==DD_OK
, "IDirectDrawSurface_GetDC returned: %x\n", hr
);
2352 i
= GetDIBColorTable(hdc
, 0, 256, coltable
);
2353 ok(i
== 256, "GetDIBColorTable returned %u, last error: %x\n", i
, GetLastError());
2354 hr
= IDirectDrawSurface_ReleaseDC(offscreen
, hdc
);
2355 ok(hr
==DD_OK
, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr
);
2357 ok(colortables_check_equality(entries
, coltable
), "unexpected colortable on offscreen surface\n");
2359 p8_surface_fill_rect(offscreen
, 0, 0, 16, 16, 2);
2361 memset(entries
, 0, sizeof(entries
));
2362 entries
[0].peRed
= 0xff;
2363 entries
[1].peGreen
= 0xff;
2364 entries
[2].peBlue
= 0xff;
2365 entries
[3].peRed
= 0x80;
2366 hr
= IDirectDrawPalette_SetEntries(ddprimpal
, 0, 0, 256, entries
);
2367 ok(hr
== DD_OK
, "IDirectDrawPalette_SetEntries failed with %08x\n", hr
);
2369 hr
= IDirectDrawSurface_BltFast(Surface1
, 0, 0, offscreen
, NULL
, 0);
2370 ok(hr
==DD_OK
, "IDirectDrawSurface_BltFast returned: %x\n", hr
);
2372 color
= getPixelColor_GDI(Surface1
, 1, 1);
2373 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0x00 && GetBValue(color
) == 0xFF,
2374 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2375 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2377 /* Color keyed blit. */
2378 p8_surface_fill_rect(offscreen
, 0, 0, 8, 8, 3);
2379 clrKey
.dwColorSpaceLowValue
= 3;
2380 clrKey
.dwColorSpaceHighValue
= 3;
2381 hr
= IDirectDrawSurface_SetColorKey(offscreen
, DDCKEY_SRCBLT
, &clrKey
);
2382 ok(hr
==D3D_OK
, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr
);
2384 hr
= IDirectDrawSurface_BltFast(Surface1
, 100, 100, offscreen
, NULL
, DDBLTFAST_SRCCOLORKEY
);
2385 ok(hr
==DD_OK
, "IDirectDrawSurface_BltFast returned: %x\n", hr
);
2387 color
= getPixelColor_GDI(Surface1
, 105, 105);
2388 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0xFF && GetBValue(color
) == 0,
2389 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2390 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2392 color
= getPixelColor_GDI(Surface1
, 112, 112);
2393 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0x00 && GetBValue(color
) == 0xFF,
2394 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2395 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2402 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
2403 ddbltfx
.dwSize
= sizeof(ddbltfx
);
2404 ddbltfx
.ddckSrcColorkey
.dwColorSpaceLowValue
= ddbltfx
.ddckSrcColorkey
.dwColorSpaceHighValue
= 2;
2405 hr
= IDirectDrawSurface_Blt(Surface1
, &rect
, offscreen
, NULL
,
2406 DDBLT_WAIT
| DDBLT_KEYSRC
| DDBLT_KEYSRCOVERRIDE
, &ddbltfx
);
2407 ok(hr
==DDERR_INVALIDPARAMS
, "IDirectDrawSurface_Blt returned: %x\n", hr
);
2408 hr
= IDirectDrawSurface_Blt(Surface1
, &rect
, offscreen
, NULL
,
2409 DDBLT_WAIT
| DDBLT_KEYSRCOVERRIDE
, &ddbltfx
);
2410 ok(hr
==DD_OK
, "IDirectDrawSurface_Blt returned: %x\n", hr
);
2412 color
= getPixelColor_GDI(Surface1
, 105, 205);
2413 ok(GetRValue(color
) == 0x80 && GetGValue(color
) == 0 && GetBValue(color
) == 0,
2414 "got R %02X G %02X B %02X, expected R 80 G 00 B 00\n",
2415 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2417 color
= getPixelColor_GDI(Surface1
, 112, 212);
2418 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0xFF && GetBValue(color
) == 0,
2419 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2420 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2422 /* Test blitting and locking patterns that are likely to trigger bugs in opengl renderer (p8
2423 surface conversion and uploading/downloading to/from opengl texture). Similar patterns (
2424 blitting front buffer areas to/from an offscreen surface mixed with locking) are used by C&C
2426 IDirectDrawSurface_Release(offscreen
);
2428 memset (&ddsd
, 0, sizeof (ddsd
));
2429 ddsd
.dwSize
= sizeof (ddsd
);
2430 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
2432 ddsd
.dwHeight
= 480;
2433 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
2434 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
2435 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_PALETTEINDEXED8
;
2436 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 8;
2437 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &offscreen
, NULL
);
2438 ok(hr
== DD_OK
, "IDirectDraw_CreateSurface returned %08x\n", hr
);
2440 if (FAILED(hr
)) goto out
;
2442 /* Test two times, first time front buffer has a palette and second time front buffer
2443 has no palette; the latter is somewhat contrived example, but an app could set
2444 front buffer palette later. */
2445 for (i2
= 0; i2
< 2; i2
++) {
2447 hr
= IDirectDrawSurface_SetPalette(Surface1
, NULL
);
2448 ok(hr
==DD_OK
, "IDirectDrawSurface_SetPalette returned: %x\n", hr
);
2451 memset(&ddsd
, 0, sizeof(ddsd
));
2452 ddsd
.dwSize
= sizeof(ddsd
);
2453 hr
= IDirectDrawSurface_Lock(Surface1
, NULL
, &ddsd
, DDLOCK_WAIT
, NULL
);
2454 ok(hr
==DD_OK
, "IDirectDrawSurface_Lock returned: %x\n", hr
);
2456 for (i
= 0; i
< 256; i
++) {
2457 unsigned x
= (i
% 128) * 4;
2458 unsigned y
= (i
/ 128) * 4;
2459 BYTE
*p
= (BYTE
*)ddsd
.lpSurface
+ U1(ddsd
).lPitch
* y
+ x
;
2461 for (i1
= 0; i1
< 4; i1
++) {
2462 p
[0] = p
[1] = p
[2] = p
[3] = i
;
2463 p
+= U1(ddsd
).lPitch
;
2467 hr
= IDirectDrawSurface_Unlock(Surface1
, NULL
);
2468 ok(hr
==DD_OK
, "IDirectDrawSurface_UnLock returned: %x\n", hr
);
2470 hr
= IDirectDrawSurface_BltFast(offscreen
, 0, 0, Surface1
, NULL
, 0);
2471 ok(hr
==DD_OK
, "IDirectDrawSurface_BltFast returned: %x\n", hr
);
2473 /* This ensures offscreen surface contents will be downloaded to system memory. */
2474 memset(&ddsd
, 0, sizeof(ddsd
));
2475 ddsd
.dwSize
= sizeof(ddsd
);
2476 hr
= IDirectDrawSurface_Lock(offscreen
, NULL
, &ddsd
, DDLOCK_WAIT
, NULL
);
2477 ok(hr
==DD_OK
, "IDirectDrawSurface_Lock returned: %x\n", hr
);
2478 hr
= IDirectDrawSurface_Unlock(offscreen
, NULL
);
2479 ok(hr
==DD_OK
, "IDirectDrawSurface_UnLock returned: %x\n", hr
);
2481 /* Offscreen surface data will have to be converted and uploaded to texture. */
2486 hr
= IDirectDrawSurface_BltFast(offscreen
, 600, 400, Surface1
, &rect
, 0);
2487 ok(hr
==DD_OK
, "IDirectDrawSurface_BltFast returned: %x\n", hr
);
2489 /* This ensures offscreen surface contents will be downloaded to system memory. */
2490 memset(&ddsd
, 0, sizeof(ddsd
));
2491 ddsd
.dwSize
= sizeof(ddsd
);
2492 hr
= IDirectDrawSurface_Lock(offscreen
, NULL
, &ddsd
, DDLOCK_WAIT
, NULL
);
2493 ok(hr
==DD_OK
, "IDirectDrawSurface_Lock returned: %x\n", hr
);
2494 hr
= IDirectDrawSurface_Unlock(offscreen
, NULL
);
2495 ok(hr
==DD_OK
, "IDirectDrawSurface_UnLock returned: %x\n", hr
);
2497 hr
= IDirectDrawSurface_BltFast(Surface1
, 0, 0, offscreen
, NULL
, 0);
2498 ok(hr
==DD_OK
, "IDirectDrawSurface_BltFast returned: %x\n", hr
);
2500 memset(&ddsd
, 0, sizeof(ddsd
));
2501 ddsd
.dwSize
= sizeof(ddsd
);
2502 hr
= IDirectDrawSurface_Lock(Surface1
, NULL
, &ddsd
, DDLOCK_WAIT
, NULL
);
2503 ok(hr
==DD_OK
, "IDirectDrawSurface_Lock returned: %x\n", hr
);
2507 for (i
= 0; i
< 256; i
++) {
2508 unsigned x
= (i
% 128) * 4 + 1;
2509 unsigned y
= (i
/ 128) * 4 + 1;
2510 BYTE
*p
= (BYTE
*)ddsd
.lpSurface
+ U1(ddsd
).lPitch
* y
+ x
;
2512 if (*p
!= i
) differences
++;
2515 hr
= IDirectDrawSurface_Unlock(Surface1
, NULL
);
2516 ok(hr
==DD_OK
, "IDirectDrawSurface_UnLock returned: %x\n", hr
);
2518 ok(differences
== 0, i2
== 0 ? "Pass 1. Unexpected front buffer contents after blit (%u differences)\n" :
2519 "Pass 2 (with NULL front buffer palette). Unexpected front buffer contents after blit (%u differences)\n",
2525 if(ddprimpal
) IDirectDrawPalette_Release(ddprimpal
);
2526 if(offscreen
) IDirectDrawSurface_Release(offscreen
);
2527 if(Surface1
) IDirectDrawSurface_Release(Surface1
);
2528 if(DirectDraw1
) IDirectDraw_Release(DirectDraw1
);
2529 if(window
) DestroyWindow(window
);
2532 static void cubemap_test(IDirect3DDevice7
*device
)
2535 IDirectDraw7
*ddraw
;
2536 IDirectDrawSurface7
*cubemap
, *surface
;
2537 D3DDEVICEDESC7 d3dcaps
;
2540 DDSURFACEDESC2 ddsd
;
2543 static float quad
[] = {
2544 -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */
2545 0.0, -1.0, 0.1, 1.0, 0.0, 0.0,
2546 -1.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2547 0.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2549 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */
2550 1.0, -1.0, 0.1, 0.0, 1.0, 0.0,
2551 0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2552 1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2554 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */
2555 1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
2556 0.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2557 1.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2559 -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */
2560 0.0, 0.0, 0.1, -1.0, 0.0, 0.0,
2561 -1.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2562 0.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2565 memset(&DDBltFx
, 0, sizeof(DDBltFx
));
2566 DDBltFx
.dwSize
= sizeof(DDBltFx
);
2568 memset(&d3dcaps
, 0, sizeof(d3dcaps
));
2569 hr
= IDirect3DDevice7_GetCaps(device
, &d3dcaps
);
2570 ok(hr
== D3D_OK
, "IDirect3DDevice7_GetCaps returned %08x\n", hr
);
2571 if(!(d3dcaps
.dpcTriCaps
.dwTextureCaps
& D3DPTEXTURECAPS_CUBEMAP
))
2573 skip("No cubemap support\n");
2577 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xff000000, 0.0, 0);
2578 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear failed with %08x\n", hr
);
2580 hr
= IDirect3DDevice7_GetDirect3D(device
, &d3d
);
2581 ok(hr
== D3D_OK
, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr
);
2582 hr
= IDirect3D7_QueryInterface(d3d
, &IID_IDirectDraw7
, (void **) &ddraw
);
2583 ok(hr
== D3D_OK
, "IDirect3D7_QueryInterface returned %08x\n", hr
);
2584 IDirect3D7_Release(d3d
);
2587 memset(&ddsd
, 0, sizeof(ddsd
));
2588 ddsd
.dwSize
= sizeof(ddsd
);
2589 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
2590 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_PIXELFORMAT
| DDSD_CAPS
;
2593 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
| DDSCAPS_COMPLEX
;
2594 ddsd
.ddsCaps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_ALLFACES
| DDSCAPS2_TEXTUREMANAGE
;
2595 U4(ddsd
).ddpfPixelFormat
.dwFlags
= DDPF_RGB
;
2596 U1(U4(ddsd
).ddpfPixelFormat
).dwRGBBitCount
= 32;
2597 U2(U4(ddsd
).ddpfPixelFormat
).dwRBitMask
= 0x00FF0000;
2598 U3(U4(ddsd
).ddpfPixelFormat
).dwGBitMask
= 0x0000FF00;
2599 U4(U4(ddsd
).ddpfPixelFormat
).dwBBitMask
= 0x000000FF;
2601 hr
= IDirectDraw7_CreateSurface(ddraw
, &ddsd
, &cubemap
, NULL
);
2602 ok(hr
== DD_OK
, "IDirectDraw7_CreateSurface returned %08x\n", hr
);
2603 IDirectDraw7_Release(ddraw
);
2606 U5(DDBltFx
).dwFillColor
= 0x00ff0000;
2607 hr
= IDirectDrawSurface7_Blt(cubemap
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2608 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2610 memset(&caps
, 0, sizeof(caps
));
2611 caps
.dwCaps
= DDSCAPS_TEXTURE
;
2612 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_NEGATIVEX
;
2613 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
2614 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
2615 U5(DDBltFx
).dwFillColor
= 0x0000ffff;
2616 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2617 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2619 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2620 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
2621 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
2622 U5(DDBltFx
).dwFillColor
= 0x0000ff00;
2623 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2624 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2626 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_POSITIVEZ
;
2627 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
2628 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
2629 U5(DDBltFx
).dwFillColor
= 0x000000ff;
2630 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2631 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2633 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_NEGATIVEY
;
2634 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
2635 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
2636 U5(DDBltFx
).dwFillColor
= 0x00ffff00;
2637 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2638 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2640 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_POSITIVEY
;
2641 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
2642 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
2643 U5(DDBltFx
).dwFillColor
= 0x00ff00ff;
2644 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2645 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2647 hr
= IDirect3DDevice7_SetTexture(device
, 0, cubemap
);
2648 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTexture returned %08x\n", hr
);
2649 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLOROP
, D3DTOP_SELECTARG1
);
2650 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr
);
2651 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLORARG1
, D3DTA_TEXTURE
);
2652 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr
);
2654 hr
= IDirect3DDevice7_BeginScene(device
);
2655 ok(hr
== DD_OK
, "IDirect3DDevice7_BeginScene returned %08x\n", hr
);
2658 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
, quad
+ 0 * 6, 4, 0);
2659 if (hr
== DDERR_UNSUPPORTED
|| hr
== DDERR_NODIRECTDRAWHW
)
2662 win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n");
2663 hr
= IDirect3DDevice7_EndScene(device
);
2664 ok(hr
== DD_OK
, "IDirect3DDevice7_EndScene returned %08x\n", hr
);
2667 ok(hr
== DD_OK
, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr
);
2668 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
, quad
+ 4 * 6, 4, 0);
2669 ok(hr
== DD_OK
, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr
);
2670 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
, quad
+ 8 * 6, 4, 0);
2671 ok(hr
== DD_OK
, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr
);
2672 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
, quad
+ 12* 6, 4, 0);
2673 ok(hr
== DD_OK
, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr
);
2675 hr
= IDirect3DDevice7_EndScene(device
);
2676 ok(hr
== DD_OK
, "IDirect3DDevice7_EndScene returned %08x\n", hr
);
2678 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLOROP
, D3DTOP_DISABLE
);
2679 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr
);
2681 color
= getPixelColor(device
, 160, 360); /* lower left quad - positivex */
2682 ok(color
== 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color
);
2683 color
= getPixelColor(device
, 160, 120); /* upper left quad - negativex */
2684 ok(color
== 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color
);
2685 color
= getPixelColor(device
, 480, 360); /* lower right quad - positivey */
2686 ok(color
== 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color
);
2687 color
= getPixelColor(device
, 480, 120); /* upper right quad - positivez */
2688 ok(color
== 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color
);
2691 hr
= IDirect3DDevice7_SetTexture(device
, 0, NULL
);
2692 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTexture returned %08x\n", hr
);
2693 IDirectDrawSurface7_Release(cubemap
);
2696 /* This test tests depth clamping / clipping behaviour:
2697 * - When D3DRS_CLIPPING is disabled depth values are *clamped* to the
2698 * minimum/maximum z value.
2699 * - The viewport's MinZ/MaxZ is irrelevant for this.
2700 * - When D3DRS_CLIPPING is enabled depth values are clipped.
2701 * - Pretransformed vertices behave the same as regular vertices.
2703 static void depth_clamp_test(IDirect3DDevice7
*device
)
2705 struct tvertex quad1
[] =
2707 { 0, 0, 5.0f
, 1.0, 0xff002b7f},
2708 { 640, 0, 5.0f
, 1.0, 0xff002b7f},
2709 { 0, 480, 5.0f
, 1.0, 0xff002b7f},
2710 { 640, 480, 5.0f
, 1.0, 0xff002b7f},
2712 struct tvertex quad2
[] =
2714 { 0, 300, 10.0f
, 1.0, 0xfff9e814},
2715 { 640, 300, 10.0f
, 1.0, 0xfff9e814},
2716 { 0, 360, 10.0f
, 1.0, 0xfff9e814},
2717 { 640, 360, 10.0f
, 1.0, 0xfff9e814},
2719 struct vertex quad3
[] =
2721 {-0.65, 0.55, 5.0f
, 0xffffffff},
2722 {-0.35, 0.55, 5.0f
, 0xffffffff},
2723 {-0.65, 0.15, 5.0f
, 0xffffffff},
2724 {-0.35, 0.15, 5.0f
, 0xffffffff},
2726 struct vertex quad4
[] =
2728 {-0.87, 0.83, 10.0f
, 0xffffffff},
2729 {-0.65, 0.83, 10.0f
, 0xffffffff},
2730 {-0.87, 0.55, 10.0f
, 0xffffffff},
2731 {-0.65, 0.55, 10.0f
, 0xffffffff},
2733 struct vertex quad5
[] =
2735 { -0.5, 0.5, 10.0f
, 0xff14f914},
2736 { 0.5, 0.5, 10.0f
, 0xff14f914},
2737 { -0.5, -0.5, 10.0f
, 0xff14f914},
2738 { 0.5, -0.5, 10.0f
, 0xff14f914},
2740 struct tvertex quad6
[] =
2742 { 0, 120, 10.0f
, 1.0, 0xfff91414},
2743 { 640, 120, 10.0f
, 1.0, 0xfff91414},
2744 { 0, 180, 10.0f
, 1.0, 0xfff91414},
2745 { 640, 180, 10.0f
, 1.0, 0xfff91414},
2759 hr
= IDirect3DDevice7_SetViewport(device
, &vp
);
2760 ok(SUCCEEDED(hr
), "SetViewport failed, hr %#x.\n", hr
);
2762 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
| D3DCLEAR_ZBUFFER
, 0xffffffff, 1.0, 0);
2763 ok(SUCCEEDED(hr
), "Clear failed, hr %#x.\n", hr
);
2765 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CLIPPING
, FALSE
);
2766 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
2767 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
2768 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
2769 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ZWRITEENABLE
, TRUE
);
2770 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
2771 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ZFUNC
, D3DCMP_LESSEQUAL
);
2772 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
2774 hr
= IDirect3DDevice7_BeginScene(device
);
2775 ok(SUCCEEDED(hr
), "BeginScene failed, hr %#x.\n", hr
);
2777 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad1
, 4, 0);
2778 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
2779 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad2
, 4, 0);
2780 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
2781 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad3
, 4, 0);
2782 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
2783 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad4
, 4, 0);
2784 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
2786 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CLIPPING
, TRUE
);
2787 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
2789 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad5
, 4, 0);
2790 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
2791 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad6
, 4, 0);
2792 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
2794 hr
= IDirect3DDevice7_EndScene(device
);
2795 ok(SUCCEEDED(hr
), "EndScene failed, hr %#x.\n", hr
);
2797 color
= getPixelColor(device
, 75, 75);
2798 ok(color_match(color
, 0x00ffffff, 1), "color 0x%08x.\n", color
);
2799 color
= getPixelColor(device
, 150, 150);
2800 ok(color_match(color
, 0x00ffffff, 1) ||
2801 broken(color
== 0x00f91414), /* Reference rasterizer */
2802 "color 0x%08x.\n", color
);
2803 color
= getPixelColor(device
, 320, 240);
2804 ok(color_match(color
, 0x00002b7f, 1), "color 0x%08x.\n", color
);
2805 color
= getPixelColor(device
, 320, 330);
2806 ok(color_match(color
, 0x00f9e814, 1), "color 0x%08x.\n", color
);
2807 color
= getPixelColor(device
, 320, 330);
2808 ok(color_match(color
, 0x00f9e814, 1), "color 0x%08x.\n", color
);
2812 hr
= IDirect3DDevice7_SetViewport(device
, &vp
);
2813 ok(SUCCEEDED(hr
), "SetViewport failed, hr %#x.\n", hr
);
2820 if(!createObjects())
2822 skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
2826 /* Check for the reliability of the returned data */
2827 hr
= IDirect3DDevice7_Clear(Direct3DDevice
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff0000, 0.0, 0);
2830 skip("Clear failed, can't assure correctness of the test results, skipping\n");
2834 color
= getPixelColor(Direct3DDevice
, 1, 1);
2835 if(color
!=0x00ff0000)
2837 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color
);
2841 hr
= IDirect3DDevice7_Clear(Direct3DDevice
, 0, NULL
, D3DCLEAR_TARGET
, 0xff00ddee, 0.0, 0);
2844 skip("Clear failed, can't assure correctness of the test results, skipping\n");
2848 color
= getPixelColor(Direct3DDevice
, 639, 479);
2849 if(color
!= 0x0000ddee)
2851 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color
);
2855 /* Now run the tests */
2856 depth_clamp_test(Direct3DDevice
);
2857 lighting_test(Direct3DDevice
);
2858 clear_test(Direct3DDevice
);
2859 fog_test(Direct3DDevice
);
2860 offscreen_test(Direct3DDevice
);
2861 alpha_test(Direct3DDevice
);
2862 rhw_zero_test(Direct3DDevice
);
2863 cubemap_test(Direct3DDevice
);
2865 releaseObjects(); /* release DX7 interfaces to test D3D1 */
2867 if(!D3D1_createObjects()) {
2868 skip("Cannot initialize D3D1, skipping\n");
2871 D3D1_TextureMapBlendTest();
2872 D3D1_ViewportClearTest();
2874 D3D1_releaseObjects();
2876 D3D3_ViewportClearTest();