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[wine/testsucceed.git] / dlls / d3d8 / device.c
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1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
46 switch(format)
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84 default:
85 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
86 return D3DFMT_UNKNOWN;
90 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
97 switch(format)
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135 default:
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
148 case D3DPT_LINELIST:
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
161 default:
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
163 return 0;
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
170 struct d3d8_handle_entry *entry;
172 if (t->free_entries)
174 DWORD index = t->free_entries - t->entries;
175 /* Use a free handle */
176 entry = t->free_entries;
177 if (entry->type != D3D8_HANDLE_FREE)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
180 return D3D8_INVALID_HANDLE;
182 t->free_entries = entry->object;
183 entry->object = object;
184 entry->type = type;
186 return index;
189 if (!(t->entry_count < t->table_size))
191 /* Grow the table */
192 UINT new_size = t->table_size + (t->table_size >> 1);
193 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
194 0, t->entries, new_size * sizeof(*t->entries));
195 if (!new_entries)
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE;
200 t->entries = new_entries;
201 t->table_size = new_size;
204 entry = &t->entries[t->entry_count];
205 entry->object = object;
206 entry->type = type;
208 return t->entry_count++;
211 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
213 struct d3d8_handle_entry *entry;
214 void *object;
216 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
218 WARN("Invalid handle %u passed.\n", handle);
219 return NULL;
222 entry = &t->entries[handle];
223 if (entry->type != type)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
226 return NULL;
229 object = entry->object;
230 entry->object = t->free_entries;
231 entry->type = D3D8_HANDLE_FREE;
232 t->free_entries = entry;
234 return object;
237 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
239 struct d3d8_handle_entry *entry;
241 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
243 WARN("Invalid handle %u passed.\n", handle);
244 return NULL;
247 entry = &t->entries[handle];
248 if (entry->type != type)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
251 return NULL;
254 return entry->object;
257 static ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
259 IUnknown *parent;
261 TRACE("swapchain %p.\n", swapchain);
263 IWineD3DSwapChain_GetParent(swapchain, &parent);
264 IUnknown_Release(parent);
265 return IUnknown_Release(parent);
268 /* IDirect3D IUnknown parts follow: */
269 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
271 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
273 TRACE("iface %p, riid %s, object %p.\n",
274 iface, debugstr_guid(riid), ppobj);
276 if (IsEqualGUID(riid, &IID_IUnknown)
277 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
278 IUnknown_AddRef(iface);
279 *ppobj = This;
280 return S_OK;
283 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
285 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
286 *ppobj = &This->device_parent_vtbl;
287 return S_OK;
290 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
291 *ppobj = NULL;
292 return E_NOINTERFACE;
295 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
296 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
297 ULONG ref = InterlockedIncrement(&This->ref);
299 TRACE("%p increasing refcount to %u.\n", iface, ref);
301 return ref;
304 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
305 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
306 ULONG ref;
308 if (This->inDestruction) return 0;
309 ref = InterlockedDecrement(&This->ref);
311 TRACE("%p decreasing refcount to %u.\n", iface, ref);
313 if (ref == 0) {
314 unsigned i;
316 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
318 wined3d_mutex_lock();
320 This->inDestruction = TRUE;
322 for(i = 0; i < This->numConvertedDecls; i++) {
323 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
325 HeapFree(GetProcessHeap(), 0, This->decls);
327 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain);
328 IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
329 IWineD3DDevice_Release(This->WineD3DDevice);
330 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
331 HeapFree(GetProcessHeap(), 0, This);
333 wined3d_mutex_unlock();
335 return ref;
338 /* IDirect3DDevice Interface follow: */
339 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
341 TRACE("iface %p.\n", iface);
343 return D3D_OK;
346 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
347 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
348 HRESULT hr;
350 TRACE("iface %p.\n", iface);
352 wined3d_mutex_lock();
353 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
354 wined3d_mutex_unlock();
356 return hr;
359 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
360 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
361 HRESULT hr;
363 TRACE("iface %p, byte_count %u.\n", iface, Bytes);
364 FIXME("Byte count ignored.\n");
366 wined3d_mutex_lock();
367 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
368 wined3d_mutex_unlock();
370 return hr;
373 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
374 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
375 HRESULT hr = D3D_OK;
376 IWineD3D* pWineD3D;
378 TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
380 if (NULL == ppD3D8) {
381 return D3DERR_INVALIDCALL;
384 wined3d_mutex_lock();
385 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
386 if (hr == D3D_OK && pWineD3D != NULL)
388 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
389 IWineD3D_Release(pWineD3D);
390 } else {
391 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
392 *ppD3D8 = NULL;
394 wined3d_mutex_unlock();
396 TRACE("(%p) returning %p\n",This , *ppD3D8);
398 return hr;
401 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
402 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
403 HRESULT hrc = D3D_OK;
404 WINED3DCAPS *pWineCaps;
406 TRACE("iface %p, caps %p.\n", iface, pCaps);
408 if(NULL == pCaps){
409 return D3DERR_INVALIDCALL;
411 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
412 if(pWineCaps == NULL){
413 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
416 wined3d_mutex_lock();
417 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
418 wined3d_mutex_unlock();
420 fixup_caps(pWineCaps);
421 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
422 HeapFree(GetProcessHeap(), 0, pWineCaps);
424 TRACE("Returning %p %p\n", This, pCaps);
425 return hrc;
428 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
429 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
430 HRESULT hr;
432 TRACE("iface %p, mode %p.\n", iface, pMode);
434 wined3d_mutex_lock();
435 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
436 wined3d_mutex_unlock();
438 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
440 return hr;
443 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
444 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
445 HRESULT hr;
447 TRACE("iface %p, parameters %p.\n", iface, pParameters);
449 wined3d_mutex_lock();
450 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
451 wined3d_mutex_unlock();
453 return hr;
456 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
457 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
458 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
459 HRESULT hr;
461 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
462 iface, XHotSpot, YHotSpot, pCursorBitmap);
464 if(!pCursorBitmap) {
465 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
466 return WINED3DERR_INVALIDCALL;
469 wined3d_mutex_lock();
470 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
471 wined3d_mutex_unlock();
473 return hr;
476 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
477 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
479 TRACE("iface %p, x %u, y %u, flags %#x.\n",
480 iface, XScreenSpace, YScreenSpace, Flags);
482 wined3d_mutex_lock();
483 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
484 wined3d_mutex_unlock();
487 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
488 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
489 BOOL ret;
491 TRACE("iface %p, show %#x.\n", iface, bShow);
493 wined3d_mutex_lock();
494 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
495 wined3d_mutex_unlock();
497 return ret;
500 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
501 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
503 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
504 IDirect3DSwapChain8Impl *object;
505 HRESULT hr;
507 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
508 iface, present_parameters, swapchain);
510 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
511 if (!object)
513 ERR("Failed to allocate swapchain memory.\n");
514 return E_OUTOFMEMORY;
517 hr = swapchain_init(object, This, present_parameters);
518 if (FAILED(hr))
520 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
521 HeapFree(GetProcessHeap(), 0, object);
522 return hr;
525 TRACE("Created swapchain %p.\n", object);
526 *swapchain = (IDirect3DSwapChain8 *)object;
528 return D3D_OK;
531 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
532 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
533 WINED3DPRESENT_PARAMETERS localParameters;
534 HRESULT hr;
536 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
538 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
539 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
540 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
541 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
542 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
543 localParameters.MultiSampleQuality = 0; /* d3d9 only */
544 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
545 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
546 localParameters.Windowed = pPresentationParameters->Windowed;
547 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
548 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
549 localParameters.Flags = pPresentationParameters->Flags;
550 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
551 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
552 localParameters.AutoRestoreDisplayMode = TRUE;
554 wined3d_mutex_lock();
555 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
556 if(SUCCEEDED(hr)) {
557 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
559 wined3d_mutex_unlock();
561 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
562 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
563 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
564 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
565 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
566 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
567 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
568 pPresentationParameters->Windowed = localParameters.Windowed;
569 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
570 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
571 pPresentationParameters->Flags = localParameters.Flags;
572 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
573 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
575 return hr;
578 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
579 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
580 HRESULT hr;
582 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
583 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
585 wined3d_mutex_lock();
586 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
587 wined3d_mutex_unlock();
589 return hr;
592 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
593 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
594 IWineD3DSurface *retSurface = NULL;
595 HRESULT rc = D3D_OK;
597 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
598 iface, BackBuffer, Type, ppBackBuffer);
600 wined3d_mutex_lock();
601 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
602 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
603 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
604 IWineD3DSurface_Release(retSurface);
606 wined3d_mutex_unlock();
608 return rc;
611 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
612 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
613 HRESULT hr;
615 TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
617 wined3d_mutex_lock();
618 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
619 wined3d_mutex_unlock();
621 return hr;
624 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
625 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
627 TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
629 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
630 wined3d_mutex_lock();
631 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
632 wined3d_mutex_unlock();
635 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
636 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
638 TRACE("iface %p, ramp %p.\n", iface, pRamp);
640 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
641 wined3d_mutex_lock();
642 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
643 wined3d_mutex_unlock();
646 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
647 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
648 D3DPOOL pool, IDirect3DTexture8 **texture)
650 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
651 IDirect3DTexture8Impl *object;
652 HRESULT hr;
654 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
655 iface, width, height, levels, usage, format, pool, texture);
657 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
658 if (!object)
660 ERR("Failed to allocate texture memory.\n");
661 return D3DERR_OUTOFVIDEOMEMORY;
664 hr = texture_init(object, This, width, height, levels, usage, format, pool);
665 if (FAILED(hr))
667 WARN("Failed to initialize texture, hr %#x.\n", hr);
668 HeapFree(GetProcessHeap(), 0, object);
669 return hr;
672 TRACE("Created texture %p.\n", object);
673 *texture = (IDirect3DTexture8 *)object;
675 return D3D_OK;
678 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
679 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
680 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
682 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
683 IDirect3DVolumeTexture8Impl *object;
684 HRESULT hr;
686 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
687 iface, width, height, depth, levels, usage, format, pool, texture);
689 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
690 if (!object)
692 ERR("Failed to allocate volume texture memory.\n");
693 return D3DERR_OUTOFVIDEOMEMORY;
696 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
697 if (FAILED(hr))
699 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
700 HeapFree(GetProcessHeap(), 0, object);
701 return hr;
704 TRACE("Created volume texture %p.\n", object);
705 *texture = (IDirect3DVolumeTexture8 *)object;
707 return D3D_OK;
710 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
711 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
713 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
714 IDirect3DCubeTexture8Impl *object;
715 HRESULT hr;
717 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
718 iface, edge_length, levels, usage, format, pool, texture);
720 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
721 if (!object)
723 ERR("Failed to allocate cube texture memory.\n");
724 return D3DERR_OUTOFVIDEOMEMORY;
727 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
728 if (FAILED(hr))
730 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
731 HeapFree(GetProcessHeap(), 0, object);
732 return hr;
735 TRACE("Created cube texture %p.\n", object);
736 *texture = (IDirect3DCubeTexture8 *)object;
738 return hr;
741 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
742 DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
744 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
745 IDirect3DVertexBuffer8Impl *object;
746 HRESULT hr;
748 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
749 iface, size, usage, fvf, pool, buffer);
751 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
752 if (!object)
754 ERR("Failed to allocate buffer memory.\n");
755 return D3DERR_OUTOFVIDEOMEMORY;
758 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
759 if (FAILED(hr))
761 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
762 HeapFree(GetProcessHeap(), 0, object);
763 return hr;
766 TRACE("Created vertex buffer %p.\n", object);
767 *buffer = (IDirect3DVertexBuffer8 *)object;
769 return D3D_OK;
772 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
773 D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
775 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
776 IDirect3DIndexBuffer8Impl *object;
777 HRESULT hr;
779 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
780 iface, size, usage, format, pool, buffer);
782 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
783 if (!object)
785 ERR("Failed to allocate buffer memory.\n");
786 return D3DERR_OUTOFVIDEOMEMORY;
789 hr = indexbuffer_init(object, This, size, usage, format, pool);
790 if (FAILED(hr))
792 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
793 HeapFree(GetProcessHeap(), 0, object);
794 return hr;
797 TRACE("Created index buffer %p.\n", object);
798 *buffer = (IDirect3DIndexBuffer8 *)object;
800 return D3D_OK;
803 static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height,
804 D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,
805 UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
807 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
808 IDirect3DSurface8Impl *object;
809 HRESULT hr;
811 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
812 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
813 iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
814 Usage, Pool, MultiSample, MultisampleQuality);
816 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
817 if (!object)
819 FIXME("Failed to allocate surface memory.\n");
820 return D3DERR_OUTOFVIDEOMEMORY;
823 hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
824 Level, Usage, Pool, MultiSample, MultisampleQuality);
825 if (FAILED(hr))
827 WARN("Failed to initialize surface, hr %#x.\n", hr);
828 HeapFree(GetProcessHeap(), 0, object);
829 return hr;
832 TRACE("Created surface %p.\n", object);
833 *ppSurface = (IDirect3DSurface8 *)object;
835 return D3D_OK;
838 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
839 HRESULT hr;
841 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
842 iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
844 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
845 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
847 return hr;
850 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
851 HRESULT hr;
853 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
854 iface, Width, Height, Format, MultiSample, ppSurface);
856 /* TODO: Verify that Discard is false */
857 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE,
858 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
860 return hr;
863 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
864 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
865 HRESULT hr;
867 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
868 iface, Width, Height, Format, ppSurface);
870 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
871 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE,
872 0 /* MultisampleQuality */);
874 return hr;
877 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
878 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
879 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
881 HRESULT hr = WINED3D_OK;
882 WINED3DFORMAT srcFormat, destFormat;
883 WINED3DSURFACE_DESC winedesc;
885 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
886 iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
888 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
889 * destination texture is in WINED3DPOOL_DEFAULT. */
891 wined3d_mutex_lock();
892 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
893 srcFormat = winedesc.format;
895 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
896 destFormat = winedesc.format;
898 /* Check that the source and destination formats match */
899 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
900 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
901 wined3d_mutex_unlock();
902 return WINED3DERR_INVALIDCALL;
903 } else if (WINED3DFMT_UNKNOWN == destFormat) {
904 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
905 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
908 /* Quick if complete copy ... */
909 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
910 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
911 } else {
912 unsigned int i;
913 /* Copy rect by rect */
914 if (NULL != pSourceRects && NULL != pDestPoints) {
915 for (i = 0; i < cRects; ++i) {
916 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
918 } else {
919 for (i = 0; i < cRects; ++i) {
920 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
924 wined3d_mutex_unlock();
926 return hr;
929 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
930 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
931 HRESULT hr;
933 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
935 wined3d_mutex_lock();
936 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
937 wined3d_mutex_unlock();
939 return hr;
942 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
943 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
944 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
945 HRESULT hr;
947 TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
949 if (pDestSurface == NULL) {
950 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
951 return D3DERR_INVALIDCALL;
954 wined3d_mutex_lock();
955 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
956 wined3d_mutex_unlock();
958 return hr;
961 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
962 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
963 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
964 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
965 IWineD3DSurface *original_ds = NULL;
966 HRESULT hr;
968 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
970 wined3d_mutex_lock();
972 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
973 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
975 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
976 if (SUCCEEDED(hr) && pSurface)
977 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE);
978 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
980 if (original_ds) IWineD3DSurface_Release(original_ds);
982 wined3d_mutex_unlock();
984 return hr;
987 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
988 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
989 HRESULT hr = D3D_OK;
990 IWineD3DSurface *pRenderTarget;
992 TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
994 if (ppRenderTarget == NULL) {
995 return D3DERR_INVALIDCALL;
998 wined3d_mutex_lock();
999 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1001 if (hr == D3D_OK && pRenderTarget != NULL) {
1002 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
1003 IWineD3DSurface_Release(pRenderTarget);
1004 } else {
1005 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1006 *ppRenderTarget = NULL;
1008 wined3d_mutex_unlock();
1010 return hr;
1013 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
1014 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1015 HRESULT hr = D3D_OK;
1016 IWineD3DSurface *pZStencilSurface;
1018 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1020 if(ppZStencilSurface == NULL){
1021 return D3DERR_INVALIDCALL;
1024 wined3d_mutex_lock();
1025 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1026 if (hr == WINED3D_OK) {
1027 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1028 IWineD3DSurface_Release(pZStencilSurface);
1029 }else{
1030 if (hr != WINED3DERR_NOTFOUND)
1031 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1032 *ppZStencilSurface = NULL;
1034 wined3d_mutex_unlock();
1036 return hr;
1039 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
1040 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1041 HRESULT hr;
1043 TRACE("iface %p.\n", iface);
1045 wined3d_mutex_lock();
1046 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1047 wined3d_mutex_unlock();
1049 return hr;
1052 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
1053 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1054 HRESULT hr;
1056 TRACE("iface %p.\n", iface);
1058 wined3d_mutex_lock();
1059 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1060 wined3d_mutex_unlock();
1062 return hr;
1065 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1066 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1067 HRESULT hr;
1069 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1070 iface, Count, pRects, Flags, Color, Z, Stencil);
1072 /* Note: D3DRECT is compatible with WINED3DRECT */
1073 wined3d_mutex_lock();
1074 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1075 wined3d_mutex_unlock();
1077 return hr;
1080 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1081 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1082 HRESULT hr;
1084 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1086 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1087 wined3d_mutex_lock();
1088 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1089 wined3d_mutex_unlock();
1091 return hr;
1094 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
1095 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1096 HRESULT hr;
1098 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1100 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1101 wined3d_mutex_lock();
1102 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1103 wined3d_mutex_unlock();
1105 return hr;
1108 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1109 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1110 HRESULT hr;
1112 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1114 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1115 wined3d_mutex_lock();
1116 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1117 wined3d_mutex_unlock();
1119 return hr;
1122 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
1123 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1124 HRESULT hr;
1126 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1128 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1129 wined3d_mutex_lock();
1130 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1131 wined3d_mutex_unlock();
1133 return hr;
1136 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
1137 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1138 HRESULT hr;
1140 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1142 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1143 wined3d_mutex_lock();
1144 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1145 wined3d_mutex_unlock();
1147 return hr;
1150 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
1151 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1152 HRESULT hr;
1154 TRACE("iface %p, material %p.\n", iface, pMaterial);
1156 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1157 wined3d_mutex_lock();
1158 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1159 wined3d_mutex_unlock();
1161 return hr;
1164 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
1165 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1166 HRESULT hr;
1168 TRACE("iface %p, material %p.\n", iface, pMaterial);
1170 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1171 wined3d_mutex_lock();
1172 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1173 wined3d_mutex_unlock();
1175 return hr;
1178 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
1179 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1180 HRESULT hr;
1182 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1184 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1185 wined3d_mutex_lock();
1186 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1187 wined3d_mutex_unlock();
1189 return hr;
1192 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1193 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1194 HRESULT hr;
1196 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1198 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1199 wined3d_mutex_lock();
1200 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1201 wined3d_mutex_unlock();
1203 return hr;
1206 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1207 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1208 HRESULT hr;
1210 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1212 wined3d_mutex_lock();
1213 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1214 wined3d_mutex_unlock();
1216 return hr;
1219 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1220 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1221 HRESULT hr;
1223 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1225 wined3d_mutex_lock();
1226 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1227 wined3d_mutex_unlock();
1229 return hr;
1232 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1233 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1234 HRESULT hr;
1236 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1238 wined3d_mutex_lock();
1239 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1240 wined3d_mutex_unlock();
1242 return hr;
1245 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1246 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1247 HRESULT hr;
1249 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1251 wined3d_mutex_lock();
1252 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1253 wined3d_mutex_unlock();
1255 return hr;
1258 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1259 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1260 HRESULT hr;
1262 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1264 wined3d_mutex_lock();
1265 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1266 wined3d_mutex_unlock();
1268 return hr;
1271 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1272 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1273 HRESULT hr;
1275 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1277 wined3d_mutex_lock();
1278 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1279 wined3d_mutex_unlock();
1281 return hr;
1284 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1285 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1286 HRESULT hr;
1288 TRACE("iface %p.\n", iface);
1290 wined3d_mutex_lock();
1291 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1292 wined3d_mutex_unlock();
1294 return hr;
1297 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1298 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1299 IWineD3DStateBlock *stateblock;
1300 HRESULT hr;
1302 TRACE("iface %p, token %p.\n", iface, pToken);
1304 /* Tell wineD3D to endstateblock before anything else (in case we run out
1305 * of memory later and cause locking problems)
1307 wined3d_mutex_lock();
1308 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &stateblock);
1309 if (hr != D3D_OK) {
1310 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1311 wined3d_mutex_unlock();
1312 return hr;
1315 *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1316 wined3d_mutex_unlock();
1318 if (*pToken == D3D8_INVALID_HANDLE)
1320 ERR("Failed to create a handle\n");
1321 wined3d_mutex_lock();
1322 IWineD3DStateBlock_Release(stateblock);
1323 wined3d_mutex_unlock();
1324 return E_FAIL;
1326 ++*pToken;
1328 TRACE("Returning %#x (%p).\n", *pToken, stateblock);
1330 return hr;
1333 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1334 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1335 IWineD3DStateBlock *stateblock;
1336 HRESULT hr;
1338 TRACE("iface %p, token %#x.\n", iface, Token);
1340 wined3d_mutex_lock();
1341 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1342 if (!stateblock)
1344 WARN("Invalid handle (%#x) passed.\n", Token);
1345 wined3d_mutex_unlock();
1346 return D3DERR_INVALIDCALL;
1348 hr = IWineD3DStateBlock_Apply(stateblock);
1349 wined3d_mutex_unlock();
1351 return hr;
1354 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1355 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1356 IWineD3DStateBlock *stateblock;
1357 HRESULT hr;
1359 TRACE("iface %p, token %#x.\n", iface, Token);
1361 wined3d_mutex_lock();
1362 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1363 if (!stateblock)
1365 WARN("Invalid handle (%#x) passed.\n", Token);
1366 wined3d_mutex_unlock();
1367 return D3DERR_INVALIDCALL;
1369 hr = IWineD3DStateBlock_Capture(stateblock);
1370 wined3d_mutex_unlock();
1372 return hr;
1375 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1376 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1377 IWineD3DStateBlock *stateblock;
1379 TRACE("iface %p, token %#x.\n", iface, Token);
1381 wined3d_mutex_lock();
1382 stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1384 if (!stateblock)
1386 WARN("Invalid handle (%#x) passed.\n", Token);
1387 wined3d_mutex_unlock();
1388 return D3DERR_INVALIDCALL;
1391 if (IWineD3DStateBlock_Release((IUnknown *)stateblock))
1393 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1395 wined3d_mutex_unlock();
1397 return D3D_OK;
1400 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1401 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1403 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1404 IWineD3DStateBlock *stateblock;
1405 HRESULT hr;
1407 TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1409 if (Type != D3DSBT_ALL
1410 && Type != D3DSBT_PIXELSTATE
1411 && Type != D3DSBT_VERTEXSTATE)
1413 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1414 return D3DERR_INVALIDCALL;
1417 wined3d_mutex_lock();
1418 hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
1419 &stateblock, NULL);
1420 if (FAILED(hr))
1422 wined3d_mutex_unlock();
1423 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1424 return hr;
1427 *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1428 wined3d_mutex_unlock();
1430 if (*handle == D3D8_INVALID_HANDLE)
1432 ERR("Failed to allocate a handle.\n");
1433 wined3d_mutex_lock();
1434 IWineD3DStateBlock_Release(stateblock);
1435 wined3d_mutex_unlock();
1436 return E_FAIL;
1438 ++*handle;
1440 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1442 return hr;
1445 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1446 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1447 HRESULT hr;
1449 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1450 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1452 wined3d_mutex_lock();
1453 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1454 wined3d_mutex_unlock();
1456 return hr;
1459 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1460 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1461 HRESULT hr;
1463 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1465 wined3d_mutex_lock();
1466 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1467 wined3d_mutex_unlock();
1469 return hr;
1472 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1473 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1474 IWineD3DBaseTexture *retTexture;
1475 HRESULT hr;
1477 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1479 if(ppTexture == NULL){
1480 return D3DERR_INVALIDCALL;
1483 wined3d_mutex_lock();
1484 hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1485 if (FAILED(hr))
1487 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1488 wined3d_mutex_unlock();
1489 *ppTexture = NULL;
1490 return hr;
1493 if (retTexture)
1495 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1496 IWineD3DBaseTexture_Release(retTexture);
1498 else
1500 *ppTexture = NULL;
1502 wined3d_mutex_unlock();
1504 return D3D_OK;
1507 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1508 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1509 HRESULT hr;
1511 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1513 wined3d_mutex_lock();
1514 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1515 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1516 wined3d_mutex_unlock();
1518 return hr;
1521 static const struct tss_lookup
1523 BOOL sampler_state;
1524 DWORD state;
1526 tss_lookup[] =
1528 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1529 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1530 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1531 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1532 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1533 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1534 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1535 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1536 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1537 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1538 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1539 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1540 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1541 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1542 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1543 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1544 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1545 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1546 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1547 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1548 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1549 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1550 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1551 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1552 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1553 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1554 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1555 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1556 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1559 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1560 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1561 const struct tss_lookup *l = &tss_lookup[Type];
1562 HRESULT hr;
1564 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1566 wined3d_mutex_lock();
1567 if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1568 else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1569 wined3d_mutex_unlock();
1571 return hr;
1574 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1575 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1576 const struct tss_lookup *l = &tss_lookup[Type];
1577 HRESULT hr;
1579 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1581 wined3d_mutex_lock();
1582 if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1583 else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1584 wined3d_mutex_unlock();
1586 return hr;
1589 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1590 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1591 HRESULT hr;
1593 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1595 wined3d_mutex_lock();
1596 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1597 wined3d_mutex_unlock();
1599 return hr;
1602 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1603 DWORD info_id, void *info, DWORD info_size)
1605 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1607 return D3D_OK;
1610 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1611 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1612 HRESULT hr;
1614 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1616 wined3d_mutex_lock();
1617 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1618 wined3d_mutex_unlock();
1620 return hr;
1623 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1624 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1625 HRESULT hr;
1627 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1629 wined3d_mutex_lock();
1630 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1631 wined3d_mutex_unlock();
1633 return hr;
1636 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1637 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1638 HRESULT hr;
1640 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1642 wined3d_mutex_lock();
1643 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1644 wined3d_mutex_unlock();
1646 return hr;
1649 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1650 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1651 HRESULT hr;
1653 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1655 wined3d_mutex_lock();
1656 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1657 wined3d_mutex_unlock();
1659 return hr;
1662 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType,
1663 UINT StartVertex, UINT PrimitiveCount)
1665 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1666 HRESULT hr;
1668 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1669 iface, PrimitiveType, StartVertex, PrimitiveCount);
1671 wined3d_mutex_lock();
1672 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1673 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1674 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1675 wined3d_mutex_unlock();
1677 return hr;
1680 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1681 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1682 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1683 HRESULT hr;
1685 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1686 iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1688 wined3d_mutex_lock();
1689 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1690 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1691 vertex_count_from_primitive_count(PrimitiveType, primCount));
1692 wined3d_mutex_unlock();
1694 return hr;
1697 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1698 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1699 HRESULT hr;
1701 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1702 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1704 wined3d_mutex_lock();
1705 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1706 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1707 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1708 pVertexStreamZeroData, VertexStreamZeroStride);
1709 wined3d_mutex_unlock();
1711 return hr;
1714 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1715 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1716 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1717 UINT VertexStreamZeroStride) {
1718 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1719 HRESULT hr;
1721 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1722 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1723 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1724 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1726 wined3d_mutex_lock();
1727 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1728 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1729 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1730 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1731 wined3d_mutex_unlock();
1733 return hr;
1736 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1737 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1738 HRESULT hr;
1739 IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1741 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1742 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
1744 wined3d_mutex_lock();
1745 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1746 wined3d_mutex_unlock();
1748 return hr;
1751 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
1752 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1754 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1755 IDirect3DVertexShader8Impl *object;
1756 DWORD shader_handle;
1757 DWORD handle;
1758 HRESULT hr;
1760 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1761 iface, declaration, byte_code, shader, usage);
1763 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1764 if (!object)
1766 ERR("Failed to allocate vertex shader memory.\n");
1767 *shader = 0;
1768 return E_OUTOFMEMORY;
1771 wined3d_mutex_lock();
1772 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
1773 wined3d_mutex_unlock();
1774 if (handle == D3D8_INVALID_HANDLE)
1776 ERR("Failed to allocate vertex shader handle.\n");
1777 HeapFree(GetProcessHeap(), 0, object);
1778 *shader = 0;
1779 return E_OUTOFMEMORY;
1782 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1784 hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
1785 if (FAILED(hr))
1787 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1788 wined3d_mutex_lock();
1789 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
1790 wined3d_mutex_unlock();
1791 HeapFree(GetProcessHeap(), 0, object);
1792 *shader = 0;
1793 return hr;
1796 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
1797 *shader = shader_handle;
1799 return D3D_OK;
1802 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1804 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1805 HRESULT hr;
1806 int p, low, high; /* deliberately signed */
1807 struct FvfToDecl *convertedDecls = This->decls;
1809 TRACE("Searching for declaration for fvf %08x... ", fvf);
1811 low = 0;
1812 high = This->numConvertedDecls - 1;
1813 while(low <= high) {
1814 p = (low + high) >> 1;
1815 TRACE("%d ", p);
1816 if(convertedDecls[p].fvf == fvf) {
1817 TRACE("found %p\n", convertedDecls[p].decl);
1818 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1819 } else if(convertedDecls[p].fvf < fvf) {
1820 low = p + 1;
1821 } else {
1822 high = p - 1;
1825 TRACE("not found. Creating and inserting at position %d.\n", low);
1827 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1828 if (!d3d8_declaration)
1830 ERR("Memory allocation failed.\n");
1831 return NULL;
1834 hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
1835 if (FAILED(hr))
1837 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
1838 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
1839 return NULL;
1842 if(This->declArraySize == This->numConvertedDecls) {
1843 int grow = This->declArraySize / 2;
1844 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1845 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1846 if(!convertedDecls) {
1847 /* This will destroy it */
1848 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
1849 return NULL;
1851 This->decls = convertedDecls;
1852 This->declArraySize += grow;
1855 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1856 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
1857 convertedDecls[low].fvf = fvf;
1858 This->numConvertedDecls++;
1860 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
1861 return d3d8_declaration;
1864 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1865 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1866 IDirect3DVertexShader8Impl *shader;
1867 HRESULT hr;
1869 TRACE("iface %p, shader %#x.\n", iface, pShader);
1871 if (VS_HIGHESTFIXEDFXF >= pShader) {
1872 TRACE("Setting FVF, %#x\n", pShader);
1874 wined3d_mutex_lock();
1875 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1876 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
1877 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1878 wined3d_mutex_unlock();
1880 return D3D_OK;
1883 TRACE("Setting shader\n");
1885 wined3d_mutex_lock();
1886 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1887 if (!shader)
1889 WARN("Invalid handle (%#x) passed.\n", pShader);
1890 wined3d_mutex_unlock();
1892 return D3DERR_INVALIDCALL;
1895 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1896 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
1897 if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
1898 wined3d_mutex_unlock();
1900 TRACE("Returning hr %#x\n", hr);
1902 return hr;
1905 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1906 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1907 IWineD3DVertexDeclaration *wined3d_declaration;
1908 IDirect3DVertexDeclaration8 *d3d8_declaration;
1909 HRESULT hrc;
1911 TRACE("iface %p, shader %p.\n", iface, ppShader);
1913 wined3d_mutex_lock();
1914 hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
1915 if (FAILED(hrc))
1917 wined3d_mutex_unlock();
1918 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1919 This, hrc, This->WineD3DDevice);
1920 return hrc;
1923 if (!wined3d_declaration)
1925 wined3d_mutex_unlock();
1926 *ppShader = 0;
1927 return D3D_OK;
1930 hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
1931 IWineD3DVertexDeclaration_Release(wined3d_declaration);
1932 wined3d_mutex_unlock();
1933 if (SUCCEEDED(hrc))
1935 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
1936 IDirect3DVertexDeclaration8_Release(d3d8_declaration);
1939 TRACE("(%p) : returning %#x\n", This, *ppShader);
1941 return hrc;
1944 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1945 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1946 IDirect3DVertexShader8Impl *shader;
1947 IWineD3DVertexShader *cur = NULL;
1949 TRACE("iface %p, shader %#x.\n", iface, pShader);
1951 wined3d_mutex_lock();
1952 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1953 if (!shader)
1955 WARN("Invalid handle (%#x) passed.\n", pShader);
1956 wined3d_mutex_unlock();
1958 return D3DERR_INVALIDCALL;
1961 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1963 if (cur)
1965 if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1966 IWineD3DVertexShader_Release(cur);
1969 wined3d_mutex_unlock();
1971 if (IUnknown_Release((IUnknown *)shader))
1973 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
1976 return D3D_OK;
1979 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1980 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1981 HRESULT hr;
1983 TRACE("iface %p, register %u, data %p, count %u.\n",
1984 iface, Register, pConstantData, ConstantCount);
1986 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
1987 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
1988 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
1989 return D3DERR_INVALIDCALL;
1992 wined3d_mutex_lock();
1993 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
1994 wined3d_mutex_unlock();
1996 return hr;
1999 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2000 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2001 HRESULT hr;
2003 TRACE("iface %p, register %u, data %p, count %u.\n",
2004 iface, Register, pConstantData, ConstantCount);
2006 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2007 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2008 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2009 return D3DERR_INVALIDCALL;
2012 wined3d_mutex_lock();
2013 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2014 wined3d_mutex_unlock();
2016 return hr;
2019 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2020 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2021 IDirect3DVertexDeclaration8Impl *declaration;
2022 IDirect3DVertexShader8Impl *shader;
2024 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2025 iface, pVertexShader, pData, pSizeOfData);
2027 wined3d_mutex_lock();
2028 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2029 wined3d_mutex_unlock();
2031 if (!shader)
2033 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2034 return D3DERR_INVALIDCALL;
2036 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2038 /* If pData is NULL, we just return the required size of the buffer. */
2039 if (!pData) {
2040 *pSizeOfData = declaration->elements_size;
2041 return D3D_OK;
2044 /* MSDN claims that if *pSizeOfData is smaller than the required size
2045 * we should write the required size and return D3DERR_MOREDATA.
2046 * That's not actually true. */
2047 if (*pSizeOfData < declaration->elements_size) {
2048 return D3DERR_INVALIDCALL;
2051 CopyMemory(pData, declaration->elements, declaration->elements_size);
2053 return D3D_OK;
2056 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2057 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2058 IDirect3DVertexShader8Impl *shader = NULL;
2059 HRESULT hr;
2061 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2062 iface, pVertexShader, pData, pSizeOfData);
2064 wined3d_mutex_lock();
2065 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2066 if (!shader)
2068 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2069 wined3d_mutex_unlock();
2071 return D3DERR_INVALIDCALL;
2074 if (!shader->wineD3DVertexShader)
2076 wined3d_mutex_unlock();
2077 *pSizeOfData = 0;
2078 return D3D_OK;
2081 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2082 wined3d_mutex_unlock();
2084 return hr;
2087 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
2088 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2089 HRESULT hr;
2090 IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2092 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2094 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2095 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2096 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2097 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2098 * problem)
2100 wined3d_mutex_lock();
2101 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2102 hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2103 ib ? ib->wineD3DIndexBuffer : NULL,
2104 ib ? ib->format : WINED3DFMT_UNKNOWN);
2105 wined3d_mutex_unlock();
2107 return hr;
2110 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
2111 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2112 IWineD3DBuffer *retIndexData = NULL;
2113 HRESULT rc = D3D_OK;
2115 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2117 if(ppIndexData == NULL){
2118 return D3DERR_INVALIDCALL;
2121 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2122 wined3d_mutex_lock();
2123 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2124 rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2125 if (SUCCEEDED(rc) && retIndexData) {
2126 IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2127 IWineD3DBuffer_Release(retIndexData);
2128 } else {
2129 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2130 *ppIndexData = NULL;
2132 wined3d_mutex_unlock();
2134 return rc;
2137 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2138 const DWORD *byte_code, DWORD *shader)
2140 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2141 IDirect3DPixelShader8Impl *object;
2142 DWORD shader_handle;
2143 DWORD handle;
2144 HRESULT hr;
2146 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2148 if (!shader)
2150 TRACE("(%p) Invalid call\n", This);
2151 return D3DERR_INVALIDCALL;
2154 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2155 if (!object)
2157 ERR("Failed to allocate pixel shader memmory.\n");
2158 return E_OUTOFMEMORY;
2161 wined3d_mutex_lock();
2162 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2163 wined3d_mutex_unlock();
2164 if (handle == D3D8_INVALID_HANDLE)
2166 ERR("Failed to allocate pixel shader handle.\n");
2167 HeapFree(GetProcessHeap(), 0, object);
2168 return E_OUTOFMEMORY;
2171 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2173 hr = pixelshader_init(object, This, byte_code, shader_handle);
2174 if (FAILED(hr))
2176 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2177 wined3d_mutex_lock();
2178 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2179 wined3d_mutex_unlock();
2180 HeapFree(GetProcessHeap(), 0, object);
2181 *shader = 0;
2182 return hr;
2185 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2186 *shader = shader_handle;
2188 return D3D_OK;
2191 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2192 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2193 IDirect3DPixelShader8Impl *shader;
2194 HRESULT hr;
2196 TRACE("iface %p, shader %#x.\n", iface, pShader);
2198 wined3d_mutex_lock();
2200 if (!pShader)
2202 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2203 wined3d_mutex_unlock();
2204 return hr;
2207 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2208 if (!shader)
2210 WARN("Invalid handle (%#x) passed.\n", pShader);
2211 wined3d_mutex_unlock();
2212 return D3DERR_INVALIDCALL;
2215 TRACE("(%p) : Setting shader %p\n", This, shader);
2216 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2217 wined3d_mutex_unlock();
2219 return hr;
2222 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
2223 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2224 IWineD3DPixelShader *object;
2225 HRESULT hrc = D3D_OK;
2227 TRACE("iface %p, shader %p.\n", iface, ppShader);
2229 if (NULL == ppShader) {
2230 TRACE("(%p) Invalid call\n", This);
2231 return D3DERR_INVALIDCALL;
2234 wined3d_mutex_lock();
2235 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
2236 if (D3D_OK == hrc && NULL != object) {
2237 IDirect3DPixelShader8Impl *d3d8_shader;
2238 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
2239 IWineD3DPixelShader_Release(object);
2240 *ppShader = d3d8_shader->handle;
2241 IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
2242 } else {
2243 *ppShader = 0;
2245 wined3d_mutex_unlock();
2247 TRACE("(%p) : returning %#x\n", This, *ppShader);
2249 return hrc;
2252 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2253 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2254 IDirect3DPixelShader8Impl *shader;
2255 IWineD3DPixelShader *cur = NULL;
2257 TRACE("iface %p, shader %#x.\n", iface, pShader);
2259 wined3d_mutex_lock();
2261 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2262 if (!shader)
2264 WARN("Invalid handle (%#x) passed.\n", pShader);
2265 wined3d_mutex_unlock();
2266 return D3DERR_INVALIDCALL;
2269 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
2271 if (cur)
2273 if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2274 IWineD3DPixelShader_Release(cur);
2277 wined3d_mutex_unlock();
2279 if (IUnknown_Release((IUnknown *)shader))
2281 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2284 return D3D_OK;
2287 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2288 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2289 HRESULT hr;
2291 TRACE("iface %p, register %u, data %p, count %u.\n",
2292 iface, Register, pConstantData, ConstantCount);
2294 wined3d_mutex_lock();
2295 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2296 wined3d_mutex_unlock();
2298 return hr;
2301 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2302 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2303 HRESULT hr;
2305 TRACE("iface %p, register %u, data %p, count %u.\n",
2306 iface, Register, pConstantData, ConstantCount);
2308 wined3d_mutex_lock();
2309 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2310 wined3d_mutex_unlock();
2312 return hr;
2315 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2316 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2317 IDirect3DPixelShader8Impl *shader = NULL;
2318 HRESULT hr;
2320 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2321 iface, pPixelShader, pData, pSizeOfData);
2323 wined3d_mutex_lock();
2324 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2325 if (!shader)
2327 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2328 wined3d_mutex_unlock();
2330 return D3DERR_INVALIDCALL;
2333 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2334 wined3d_mutex_unlock();
2336 return hr;
2339 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2340 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2341 HRESULT hr;
2343 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2344 iface, Handle, pNumSegs, pRectPatchInfo);
2346 wined3d_mutex_lock();
2347 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2348 wined3d_mutex_unlock();
2350 return hr;
2353 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2354 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2355 HRESULT hr;
2357 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2358 iface, Handle, pNumSegs, pTriPatchInfo);
2360 wined3d_mutex_lock();
2361 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2362 wined3d_mutex_unlock();
2364 return hr;
2367 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2368 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2369 HRESULT hr;
2371 TRACE("iface %p, handle %#x.\n", iface, Handle);
2373 wined3d_mutex_lock();
2374 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2375 wined3d_mutex_unlock();
2377 return hr;
2380 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2381 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2382 HRESULT hr;
2384 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2385 iface, StreamNumber, pStreamData, Stride);
2387 wined3d_mutex_lock();
2388 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2389 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2390 0/* Offset in bytes */, Stride);
2391 wined3d_mutex_unlock();
2393 return hr;
2396 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2397 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2398 IWineD3DBuffer *retStream = NULL;
2399 HRESULT rc = D3D_OK;
2401 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2402 iface, StreamNumber, pStream, pStride);
2404 if(pStream == NULL){
2405 return D3DERR_INVALIDCALL;
2408 wined3d_mutex_lock();
2409 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2410 if (rc == D3D_OK && NULL != retStream) {
2411 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
2412 IWineD3DBuffer_Release(retStream);
2413 }else{
2414 if (rc != D3D_OK){
2415 FIXME("Call to GetStreamSource failed %p\n", pStride);
2417 *pStream = NULL;
2419 wined3d_mutex_unlock();
2421 return rc;
2424 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2426 IDirect3DDevice8Impl_QueryInterface,
2427 IDirect3DDevice8Impl_AddRef,
2428 IDirect3DDevice8Impl_Release,
2429 IDirect3DDevice8Impl_TestCooperativeLevel,
2430 IDirect3DDevice8Impl_GetAvailableTextureMem,
2431 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2432 IDirect3DDevice8Impl_GetDirect3D,
2433 IDirect3DDevice8Impl_GetDeviceCaps,
2434 IDirect3DDevice8Impl_GetDisplayMode,
2435 IDirect3DDevice8Impl_GetCreationParameters,
2436 IDirect3DDevice8Impl_SetCursorProperties,
2437 IDirect3DDevice8Impl_SetCursorPosition,
2438 IDirect3DDevice8Impl_ShowCursor,
2439 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2440 IDirect3DDevice8Impl_Reset,
2441 IDirect3DDevice8Impl_Present,
2442 IDirect3DDevice8Impl_GetBackBuffer,
2443 IDirect3DDevice8Impl_GetRasterStatus,
2444 IDirect3DDevice8Impl_SetGammaRamp,
2445 IDirect3DDevice8Impl_GetGammaRamp,
2446 IDirect3DDevice8Impl_CreateTexture,
2447 IDirect3DDevice8Impl_CreateVolumeTexture,
2448 IDirect3DDevice8Impl_CreateCubeTexture,
2449 IDirect3DDevice8Impl_CreateVertexBuffer,
2450 IDirect3DDevice8Impl_CreateIndexBuffer,
2451 IDirect3DDevice8Impl_CreateRenderTarget,
2452 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2453 IDirect3DDevice8Impl_CreateImageSurface,
2454 IDirect3DDevice8Impl_CopyRects,
2455 IDirect3DDevice8Impl_UpdateTexture,
2456 IDirect3DDevice8Impl_GetFrontBuffer,
2457 IDirect3DDevice8Impl_SetRenderTarget,
2458 IDirect3DDevice8Impl_GetRenderTarget,
2459 IDirect3DDevice8Impl_GetDepthStencilSurface,
2460 IDirect3DDevice8Impl_BeginScene,
2461 IDirect3DDevice8Impl_EndScene,
2462 IDirect3DDevice8Impl_Clear,
2463 IDirect3DDevice8Impl_SetTransform,
2464 IDirect3DDevice8Impl_GetTransform,
2465 IDirect3DDevice8Impl_MultiplyTransform,
2466 IDirect3DDevice8Impl_SetViewport,
2467 IDirect3DDevice8Impl_GetViewport,
2468 IDirect3DDevice8Impl_SetMaterial,
2469 IDirect3DDevice8Impl_GetMaterial,
2470 IDirect3DDevice8Impl_SetLight,
2471 IDirect3DDevice8Impl_GetLight,
2472 IDirect3DDevice8Impl_LightEnable,
2473 IDirect3DDevice8Impl_GetLightEnable,
2474 IDirect3DDevice8Impl_SetClipPlane,
2475 IDirect3DDevice8Impl_GetClipPlane,
2476 IDirect3DDevice8Impl_SetRenderState,
2477 IDirect3DDevice8Impl_GetRenderState,
2478 IDirect3DDevice8Impl_BeginStateBlock,
2479 IDirect3DDevice8Impl_EndStateBlock,
2480 IDirect3DDevice8Impl_ApplyStateBlock,
2481 IDirect3DDevice8Impl_CaptureStateBlock,
2482 IDirect3DDevice8Impl_DeleteStateBlock,
2483 IDirect3DDevice8Impl_CreateStateBlock,
2484 IDirect3DDevice8Impl_SetClipStatus,
2485 IDirect3DDevice8Impl_GetClipStatus,
2486 IDirect3DDevice8Impl_GetTexture,
2487 IDirect3DDevice8Impl_SetTexture,
2488 IDirect3DDevice8Impl_GetTextureStageState,
2489 IDirect3DDevice8Impl_SetTextureStageState,
2490 IDirect3DDevice8Impl_ValidateDevice,
2491 IDirect3DDevice8Impl_GetInfo,
2492 IDirect3DDevice8Impl_SetPaletteEntries,
2493 IDirect3DDevice8Impl_GetPaletteEntries,
2494 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2495 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2496 IDirect3DDevice8Impl_DrawPrimitive,
2497 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2498 IDirect3DDevice8Impl_DrawPrimitiveUP,
2499 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2500 IDirect3DDevice8Impl_ProcessVertices,
2501 IDirect3DDevice8Impl_CreateVertexShader,
2502 IDirect3DDevice8Impl_SetVertexShader,
2503 IDirect3DDevice8Impl_GetVertexShader,
2504 IDirect3DDevice8Impl_DeleteVertexShader,
2505 IDirect3DDevice8Impl_SetVertexShaderConstant,
2506 IDirect3DDevice8Impl_GetVertexShaderConstant,
2507 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2508 IDirect3DDevice8Impl_GetVertexShaderFunction,
2509 IDirect3DDevice8Impl_SetStreamSource,
2510 IDirect3DDevice8Impl_GetStreamSource,
2511 IDirect3DDevice8Impl_SetIndices,
2512 IDirect3DDevice8Impl_GetIndices,
2513 IDirect3DDevice8Impl_CreatePixelShader,
2514 IDirect3DDevice8Impl_SetPixelShader,
2515 IDirect3DDevice8Impl_GetPixelShader,
2516 IDirect3DDevice8Impl_DeletePixelShader,
2517 IDirect3DDevice8Impl_SetPixelShaderConstant,
2518 IDirect3DDevice8Impl_GetPixelShaderConstant,
2519 IDirect3DDevice8Impl_GetPixelShaderFunction,
2520 IDirect3DDevice8Impl_DrawRectPatch,
2521 IDirect3DDevice8Impl_DrawTriPatch,
2522 IDirect3DDevice8Impl_DeletePatch
2525 /* IWineD3DDeviceParent IUnknown methods */
2527 static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2529 return (struct IDirect3DDevice8Impl *)((char*)iface
2530 - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
2533 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2535 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2536 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
2539 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2541 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2542 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
2545 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2547 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2548 return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
2551 /* IWineD3DDeviceParent methods */
2553 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2555 TRACE("iface %p, device %p\n", iface, device);
2558 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2559 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2560 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2562 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2563 IDirect3DSurface8Impl *d3d_surface;
2564 BOOL lockable = TRUE;
2565 HRESULT hr;
2567 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2568 "\tpool %#x, level %u, face %u, surface %p\n",
2569 iface, superior, width, height, format, usage, pool, level, face, surface);
2572 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2574 hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
2575 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2576 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2577 if (FAILED(hr))
2579 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2580 return hr;
2583 *surface = d3d_surface->wineD3DSurface;
2584 IWineD3DSurface_AddRef(*surface);
2586 d3d_surface->container = superior;
2587 IUnknown_Release(d3d_surface->parentDevice);
2588 d3d_surface->parentDevice = NULL;
2590 IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface);
2591 d3d_surface->forwardReference = superior;
2593 return hr;
2596 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2597 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2598 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2600 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2601 IDirect3DSurface8Impl *d3d_surface;
2602 HRESULT hr;
2604 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2605 "\tmultisample_quality %u, lockable %u, surface %p\n",
2606 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2608 hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
2609 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2610 if (FAILED(hr))
2612 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2613 return hr;
2616 *surface = d3d_surface->wineD3DSurface;
2617 IWineD3DSurface_AddRef(*surface);
2619 d3d_surface->container = (IUnknown *)This;
2620 /* Implicit surfaces are created with an refcount of 0 */
2621 IUnknown_Release((IUnknown *)d3d_surface);
2623 return hr;
2626 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2627 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2628 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2630 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2631 IDirect3DSurface8Impl *d3d_surface;
2632 HRESULT hr;
2634 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2635 "\tmultisample_quality %u, discard %u, surface %p\n",
2636 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2638 hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
2639 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2640 if (FAILED(hr))
2642 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2643 return hr;
2646 *surface = d3d_surface->wineD3DSurface;
2647 IWineD3DSurface_AddRef(*surface);
2649 d3d_surface->container = (IUnknown *)This;
2650 /* Implicit surfaces are created with an refcount of 0 */
2651 IUnknown_Release((IUnknown *)d3d_surface);
2653 return hr;
2656 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2657 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2658 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2660 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2661 IDirect3DVolume8Impl *object;
2662 HRESULT hr;
2664 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2665 iface, superior, width, height, depth, format, pool, usage, volume);
2667 /* Allocate the storage for the device */
2668 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2669 if (!object)
2671 FIXME("Allocation of memory failed\n");
2672 *volume = NULL;
2673 return D3DERR_OUTOFVIDEOMEMORY;
2676 hr = volume_init(object, This, width, height, depth, usage, format, pool);
2677 if (FAILED(hr))
2679 WARN("Failed to initialize volume, hr %#x.\n", hr);
2680 HeapFree(GetProcessHeap(), 0, object);
2681 return hr;
2684 *volume = object->wineD3DVolume;
2685 IWineD3DVolume_AddRef(*volume);
2686 IDirect3DVolume8_Release((IDirect3DVolume8 *)object);
2688 object->container = superior;
2689 object->forwardReference = superior;
2691 TRACE("(%p) Created volume %p\n", iface, object);
2693 return hr;
2696 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2697 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2699 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2700 IDirect3DSwapChain8Impl *d3d_swapchain;
2701 D3DPRESENT_PARAMETERS local_parameters;
2702 HRESULT hr;
2704 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2706 /* Copy the presentation parameters */
2707 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2708 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2709 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2710 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2711 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2712 local_parameters.SwapEffect = present_parameters->SwapEffect;
2713 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2714 local_parameters.Windowed = present_parameters->Windowed;
2715 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2716 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2717 local_parameters.Flags = present_parameters->Flags;
2718 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2719 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2721 hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
2722 &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2723 if (FAILED(hr))
2725 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2726 *swapchain = NULL;
2727 return hr;
2730 *swapchain = d3d_swapchain->wineD3DSwapChain;
2731 IUnknown_Release(d3d_swapchain->parentDevice);
2732 d3d_swapchain->parentDevice = NULL;
2734 /* Copy back the presentation parameters */
2735 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2736 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2737 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2738 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2739 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2740 present_parameters->SwapEffect = local_parameters.SwapEffect;
2741 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2742 present_parameters->Windowed = local_parameters.Windowed;
2743 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2744 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2745 present_parameters->Flags = local_parameters.Flags;
2746 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2747 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2749 return hr;
2752 static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2754 /* IUnknown methods */
2755 device_parent_QueryInterface,
2756 device_parent_AddRef,
2757 device_parent_Release,
2758 /* IWineD3DDeviceParent methods */
2759 device_parent_WineD3DDeviceCreated,
2760 device_parent_CreateSurface,
2761 device_parent_CreateRenderTarget,
2762 device_parent_CreateDepthStencilSurface,
2763 device_parent_CreateVolume,
2764 device_parent_CreateSwapChain,
2767 static void setup_fpu(void)
2769 WORD cw;
2771 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2772 __asm__ volatile ("fnstcw %0" : "=m" (cw));
2773 cw = (cw & ~0xf3f) | 0x3f;
2774 __asm__ volatile ("fldcw %0" : : "m" (cw));
2775 #else
2776 FIXME("FPU setup not implemented for this platform.\n");
2777 #endif
2780 HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
2781 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2783 WINED3DPRESENT_PARAMETERS wined3d_parameters;
2784 HRESULT hr;
2786 device->lpVtbl = &Direct3DDevice8_Vtbl;
2787 device->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
2788 device->ref = 1;
2789 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2790 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
2791 if (!device->handle_table.entries)
2793 ERR("Failed to allocate handle table memory.\n");
2794 return E_OUTOFMEMORY;
2796 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
2798 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
2800 wined3d_mutex_lock();
2801 hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device,
2802 (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
2803 if (FAILED(hr))
2805 WARN("Failed to create wined3d device, hr %#x.\n", hr);
2806 wined3d_mutex_unlock();
2807 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2808 return hr;
2811 if (!parameters->Windowed)
2813 if (!focus_window) focus_window = parameters->hDeviceWindow;
2814 if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
2816 ERR("Failed to acquire focus window, hr %#x.\n", hr);
2817 IWineD3DDevice_Release(device->WineD3DDevice);
2818 wined3d_mutex_unlock();
2819 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2820 return hr;
2824 if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
2826 wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
2827 wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
2828 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
2829 wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
2830 wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
2831 wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
2832 wined3d_parameters.SwapEffect = parameters->SwapEffect;
2833 wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
2834 wined3d_parameters.Windowed = parameters->Windowed;
2835 wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
2836 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
2837 wined3d_parameters.Flags = parameters->Flags;
2838 wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
2839 wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
2840 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
2842 hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters);
2843 if (FAILED(hr))
2845 WARN("Failed to initialize 3D, hr %#x.\n", hr);
2846 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
2847 IWineD3DDevice_Release(device->WineD3DDevice);
2848 wined3d_mutex_unlock();
2849 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2850 return hr;
2853 hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
2854 wined3d_mutex_unlock();
2855 if (FAILED(hr))
2857 ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
2858 goto err;
2861 parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
2862 parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
2863 parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
2864 parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
2865 parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
2866 parameters->SwapEffect = wined3d_parameters.SwapEffect;
2867 parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
2868 parameters->Windowed = wined3d_parameters.Windowed;
2869 parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
2870 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
2871 parameters->Flags = wined3d_parameters.Flags;
2872 parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
2873 parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
2875 device->declArraySize = 16;
2876 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
2877 if (!device->decls)
2879 ERR("Failed to allocate FVF vertex delcaration map memory.\n");
2880 hr = E_OUTOFMEMORY;
2881 goto err;
2884 return D3D_OK;
2886 err:
2887 wined3d_mutex_lock();
2888 IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain);
2889 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
2890 IWineD3DDevice_Release(device->WineD3DDevice);
2891 wined3d_mutex_unlock();
2892 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2893 return hr;