2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 D3DFORMAT
d3dformat_from_wined3dformat(WINED3DFORMAT format
)
41 BYTE
*c
= (BYTE
*)&format
;
43 /* Don't translate FOURCC formats */
44 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
48 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
49 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
50 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
51 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
52 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
53 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
54 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
55 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
56 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
57 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
58 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
59 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
60 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
61 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
74 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
75 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
76 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
77 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
78 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
80 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
81 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
82 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
83 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 FIXME("Unhandled WINED3DFORMAT %#x\n", format
);
86 return D3DFMT_UNKNOWN
;
90 WINED3DFORMAT
wined3dformat_from_d3dformat(D3DFORMAT format
)
92 BYTE
*c
= (BYTE
*)&format
;
94 /* Don't translate FOURCC formats */
95 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
99 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
100 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
101 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
102 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
103 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
104 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
105 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
106 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
107 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
108 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
109 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
110 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
111 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
112 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
113 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
114 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
115 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
116 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
117 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
118 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
119 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
120 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
121 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
122 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
123 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
124 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
125 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
126 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
127 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
128 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
129 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
130 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
131 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
132 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
133 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
134 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
136 FIXME("Unhandled D3DFORMAT %#x\n", format
);
137 return WINED3DFMT_UNKNOWN
;
141 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
143 switch(primitive_type
)
145 case D3DPT_POINTLIST
:
146 return primitive_count
;
149 return primitive_count
* 2;
151 case D3DPT_LINESTRIP
:
152 return primitive_count
+ 1;
154 case D3DPT_TRIANGLELIST
:
155 return primitive_count
* 3;
157 case D3DPT_TRIANGLESTRIP
:
158 case D3DPT_TRIANGLEFAN
:
159 return primitive_count
+ 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type
);
167 /* Handle table functions */
168 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
170 struct d3d8_handle_entry
*entry
;
174 DWORD index
= t
->free_entries
- t
->entries
;
175 /* Use a free handle */
176 entry
= t
->free_entries
;
177 if (entry
->type
!= D3D8_HANDLE_FREE
)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
180 return D3D8_INVALID_HANDLE
;
182 t
->free_entries
= entry
->object
;
183 entry
->object
= object
;
189 if (!(t
->entry_count
< t
->table_size
))
192 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
193 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
194 0, t
->entries
, new_size
* sizeof(*t
->entries
));
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE
;
200 t
->entries
= new_entries
;
201 t
->table_size
= new_size
;
204 entry
= &t
->entries
[t
->entry_count
];
205 entry
->object
= object
;
208 return t
->entry_count
++;
211 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
213 struct d3d8_handle_entry
*entry
;
216 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
218 WARN("Invalid handle %u passed.\n", handle
);
222 entry
= &t
->entries
[handle
];
223 if (entry
->type
!= type
)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
229 object
= entry
->object
;
230 entry
->object
= t
->free_entries
;
231 entry
->type
= D3D8_HANDLE_FREE
;
232 t
->free_entries
= entry
;
237 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
239 struct d3d8_handle_entry
*entry
;
241 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
243 WARN("Invalid handle %u passed.\n", handle
);
247 entry
= &t
->entries
[handle
];
248 if (entry
->type
!= type
)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
254 return entry
->object
;
257 static ULONG WINAPI
D3D8CB_DestroySwapChain(IWineD3DSwapChain
*swapchain
)
261 TRACE("swapchain %p.\n", swapchain
);
263 IWineD3DSwapChain_GetParent(swapchain
, &parent
);
264 IUnknown_Release(parent
);
265 return IUnknown_Release(parent
);
268 /* IDirect3D IUnknown parts follow: */
269 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID riid
,LPVOID
*ppobj
)
271 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
273 TRACE("iface %p, riid %s, object %p.\n",
274 iface
, debugstr_guid(riid
), ppobj
);
276 if (IsEqualGUID(riid
, &IID_IUnknown
)
277 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
278 IUnknown_AddRef(iface
);
283 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
285 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
286 *ppobj
= &This
->device_parent_vtbl
;
290 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
292 return E_NOINTERFACE
;
295 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
) {
296 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
297 ULONG ref
= InterlockedIncrement(&This
->ref
);
299 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
304 static ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
) {
305 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
308 if (This
->inDestruction
) return 0;
309 ref
= InterlockedDecrement(&This
->ref
);
311 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
316 TRACE("Releasing wined3d device %p\n", This
->WineD3DDevice
);
318 wined3d_mutex_lock();
320 This
->inDestruction
= TRUE
;
322 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
323 IDirect3DVertexDeclaration8_Release(This
->decls
[i
].decl
);
325 HeapFree(GetProcessHeap(), 0, This
->decls
);
327 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D8CB_DestroySwapChain
);
328 IWineD3DDevice_ReleaseFocusWindow(This
->WineD3DDevice
);
329 IWineD3DDevice_Release(This
->WineD3DDevice
);
330 HeapFree(GetProcessHeap(), 0, This
->handle_table
.entries
);
331 HeapFree(GetProcessHeap(), 0, This
);
333 wined3d_mutex_unlock();
338 /* IDirect3DDevice Interface follow: */
339 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8
*iface
)
341 TRACE("iface %p.\n", iface
);
346 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
) {
347 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
350 TRACE("iface %p.\n", iface
);
352 wined3d_mutex_lock();
353 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
354 wined3d_mutex_unlock();
359 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
) {
360 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
363 TRACE("iface %p, byte_count %u.\n", iface
, Bytes
);
364 FIXME("Byte count ignored.\n");
366 wined3d_mutex_lock();
367 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
368 wined3d_mutex_unlock();
373 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
) {
374 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
378 TRACE("iface %p, d3d8 %p.\n", iface
, ppD3D8
);
380 if (NULL
== ppD3D8
) {
381 return D3DERR_INVALIDCALL
;
384 wined3d_mutex_lock();
385 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
386 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
388 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D8
);
389 IWineD3D_Release(pWineD3D
);
391 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
394 wined3d_mutex_unlock();
396 TRACE("(%p) returning %p\n",This
, *ppD3D8
);
401 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
) {
402 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
403 HRESULT hrc
= D3D_OK
;
404 WINED3DCAPS
*pWineCaps
;
406 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
409 return D3DERR_INVALIDCALL
;
411 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
412 if(pWineCaps
== NULL
){
413 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
416 wined3d_mutex_lock();
417 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
418 wined3d_mutex_unlock();
420 fixup_caps(pWineCaps
);
421 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
422 HeapFree(GetProcessHeap(), 0, pWineCaps
);
424 TRACE("Returning %p %p\n", This
, pCaps
);
428 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
) {
429 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
432 TRACE("iface %p, mode %p.\n", iface
, pMode
);
434 wined3d_mutex_lock();
435 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, 0, (WINED3DDISPLAYMODE
*) pMode
);
436 wined3d_mutex_unlock();
438 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
443 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
444 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
447 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
449 wined3d_mutex_lock();
450 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
451 wined3d_mutex_unlock();
456 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) {
457 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
458 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
461 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
462 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
465 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
466 return WINED3DERR_INVALIDCALL
;
469 wined3d_mutex_lock();
470 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,pSurface
->wineD3DSurface
);
471 wined3d_mutex_unlock();
476 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
) {
477 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
479 TRACE("iface %p, x %u, y %u, flags %#x.\n",
480 iface
, XScreenSpace
, YScreenSpace
, Flags
);
482 wined3d_mutex_lock();
483 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
484 wined3d_mutex_unlock();
487 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
) {
488 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
491 TRACE("iface %p, show %#x.\n", iface
, bShow
);
493 wined3d_mutex_lock();
494 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
495 wined3d_mutex_unlock();
500 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
501 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
503 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
504 IDirect3DSwapChain8Impl
*object
;
507 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
508 iface
, present_parameters
, swapchain
);
510 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
513 ERR("Failed to allocate swapchain memory.\n");
514 return E_OUTOFMEMORY
;
517 hr
= swapchain_init(object
, This
, present_parameters
);
520 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
521 HeapFree(GetProcessHeap(), 0, object
);
525 TRACE("Created swapchain %p.\n", object
);
526 *swapchain
= (IDirect3DSwapChain8
*)object
;
531 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
532 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
533 WINED3DPRESENT_PARAMETERS localParameters
;
536 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
538 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
539 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
540 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
541 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
542 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
543 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
544 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
545 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
546 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
547 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
548 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
549 localParameters
.Flags
= pPresentationParameters
->Flags
;
550 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
551 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
552 localParameters
.AutoRestoreDisplayMode
= TRUE
;
554 wined3d_mutex_lock();
555 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
557 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, WINED3DRS_POINTSIZE_MIN
, 0);
559 wined3d_mutex_unlock();
561 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
562 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
563 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
564 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
565 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
566 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
567 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
568 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
569 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
570 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
571 pPresentationParameters
->Flags
= localParameters
.Flags
;
572 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
573 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
578 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) {
579 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
582 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
583 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
585 wined3d_mutex_lock();
586 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
587 wined3d_mutex_unlock();
592 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
) {
593 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
594 IWineD3DSurface
*retSurface
= NULL
;
597 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
598 iface
, BackBuffer
, Type
, ppBackBuffer
);
600 wined3d_mutex_lock();
601 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, 0, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
602 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
603 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
604 IWineD3DSurface_Release(retSurface
);
606 wined3d_mutex_unlock();
611 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
) {
612 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
615 TRACE("iface %p, raster_status %p.\n", iface
, pRasterStatus
);
617 wined3d_mutex_lock();
618 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, 0, (WINED3DRASTER_STATUS
*) pRasterStatus
);
619 wined3d_mutex_unlock();
624 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
625 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
627 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, Flags
, pRamp
);
629 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
630 wined3d_mutex_lock();
631 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, 0, Flags
, (CONST WINED3DGAMMARAMP
*) pRamp
);
632 wined3d_mutex_unlock();
635 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
) {
636 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
638 TRACE("iface %p, ramp %p.\n", iface
, pRamp
);
640 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
641 wined3d_mutex_lock();
642 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, 0, (WINED3DGAMMARAMP
*) pRamp
);
643 wined3d_mutex_unlock();
646 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8
*iface
,
647 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
648 D3DPOOL pool
, IDirect3DTexture8
**texture
)
650 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
651 IDirect3DTexture8Impl
*object
;
654 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
655 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
657 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
660 ERR("Failed to allocate texture memory.\n");
661 return D3DERR_OUTOFVIDEOMEMORY
;
664 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
667 WARN("Failed to initialize texture, hr %#x.\n", hr
);
668 HeapFree(GetProcessHeap(), 0, object
);
672 TRACE("Created texture %p.\n", object
);
673 *texture
= (IDirect3DTexture8
*)object
;
678 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
*iface
,
679 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
680 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
682 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
683 IDirect3DVolumeTexture8Impl
*object
;
686 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
687 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
689 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
692 ERR("Failed to allocate volume texture memory.\n");
693 return D3DERR_OUTOFVIDEOMEMORY
;
696 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
699 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
700 HeapFree(GetProcessHeap(), 0, object
);
704 TRACE("Created volume texture %p.\n", object
);
705 *texture
= (IDirect3DVolumeTexture8
*)object
;
710 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
711 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
713 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
714 IDirect3DCubeTexture8Impl
*object
;
717 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
718 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
720 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
723 ERR("Failed to allocate cube texture memory.\n");
724 return D3DERR_OUTOFVIDEOMEMORY
;
727 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
730 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
731 HeapFree(GetProcessHeap(), 0, object
);
735 TRACE("Created cube texture %p.\n", object
);
736 *texture
= (IDirect3DCubeTexture8
*)object
;
741 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
, DWORD usage
,
742 DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
744 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
745 IDirect3DVertexBuffer8Impl
*object
;
748 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
749 iface
, size
, usage
, fvf
, pool
, buffer
);
751 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
754 ERR("Failed to allocate buffer memory.\n");
755 return D3DERR_OUTOFVIDEOMEMORY
;
758 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
761 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
762 HeapFree(GetProcessHeap(), 0, object
);
766 TRACE("Created vertex buffer %p.\n", object
);
767 *buffer
= (IDirect3DVertexBuffer8
*)object
;
772 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
, DWORD usage
,
773 D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
775 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
776 IDirect3DIndexBuffer8Impl
*object
;
779 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
780 iface
, size
, usage
, format
, pool
, buffer
);
782 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
785 ERR("Failed to allocate buffer memory.\n");
786 return D3DERR_OUTOFVIDEOMEMORY
;
789 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
792 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
793 HeapFree(GetProcessHeap(), 0, object
);
797 TRACE("Created index buffer %p.\n", object
);
798 *buffer
= (IDirect3DIndexBuffer8
*)object
;
803 static HRESULT
IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
,
804 D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface8
**ppSurface
,
805 UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
)
807 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
808 IDirect3DSurface8Impl
*object
;
811 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
812 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
813 iface
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
,
814 Usage
, Pool
, MultiSample
, MultisampleQuality
);
816 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
819 FIXME("Failed to allocate surface memory.\n");
820 return D3DERR_OUTOFVIDEOMEMORY
;
823 hr
= surface_init(object
, This
, Width
, Height
, Format
, Lockable
, Discard
,
824 Level
, Usage
, Pool
, MultiSample
, MultisampleQuality
);
827 WARN("Failed to initialize surface, hr %#x.\n", hr
);
828 HeapFree(GetProcessHeap(), 0, object
);
832 TRACE("Created surface %p.\n", object
);
833 *ppSurface
= (IDirect3DSurface8
*)object
;
838 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
) {
841 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
842 iface
, Width
, Height
, Format
, MultiSample
, Lockable
, ppSurface
);
844 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */,
845 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, 0);
850 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
) {
853 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
854 iface
, Width
, Height
, Format
, MultiSample
, ppSurface
);
856 /* TODO: Verify that Discard is false */
857 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
,
858 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, 0);
863 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
864 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
) {
867 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
868 iface
, Width
, Height
, Format
, ppSurface
);
870 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
/* Discard */,
871 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
,
872 0 /* MultisampleQuality */);
877 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
*pSourceSurface
, CONST RECT
*pSourceRects
, UINT cRects
, IDirect3DSurface8
*pDestinationSurface
, CONST POINT
*pDestPoints
) {
878 IDirect3DSurface8Impl
*Source
= (IDirect3DSurface8Impl
*) pSourceSurface
;
879 IDirect3DSurface8Impl
*Dest
= (IDirect3DSurface8Impl
*) pDestinationSurface
;
881 HRESULT hr
= WINED3D_OK
;
882 WINED3DFORMAT srcFormat
, destFormat
;
883 WINED3DSURFACE_DESC winedesc
;
885 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
886 iface
, pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
888 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
889 * destination texture is in WINED3DPOOL_DEFAULT. */
891 wined3d_mutex_lock();
892 IWineD3DSurface_GetDesc(Source
->wineD3DSurface
, &winedesc
);
893 srcFormat
= winedesc
.format
;
895 IWineD3DSurface_GetDesc(Dest
->wineD3DSurface
, &winedesc
);
896 destFormat
= winedesc
.format
;
898 /* Check that the source and destination formats match */
899 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
) {
900 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface
, pSourceSurface
, pDestinationSurface
);
901 wined3d_mutex_unlock();
902 return WINED3DERR_INVALIDCALL
;
903 } else if (WINED3DFMT_UNKNOWN
== destFormat
) {
904 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
905 IWineD3DSurface_SetFormat(Dest
->wineD3DSurface
, srcFormat
);
908 /* Quick if complete copy ... */
909 if (cRects
== 0 && pSourceRects
== NULL
&& pDestPoints
== NULL
) {
910 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
913 /* Copy rect by rect */
914 if (NULL
!= pSourceRects
&& NULL
!= pDestPoints
) {
915 for (i
= 0; i
< cRects
; ++i
) {
916 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
919 for (i
= 0; i
< cRects
; ++i
) {
920 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
924 wined3d_mutex_unlock();
929 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
) {
930 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
933 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, pSourceTexture
, pDestinationTexture
);
935 wined3d_mutex_lock();
936 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture8Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture8Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
937 wined3d_mutex_unlock();
942 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
) {
943 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
944 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
947 TRACE("iface %p, dst_surface %p.\n", iface
, pDestSurface
);
949 if (pDestSurface
== NULL
) {
950 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
951 return D3DERR_INVALIDCALL
;
954 wined3d_mutex_lock();
955 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, 0, destSurface
->wineD3DSurface
);
956 wined3d_mutex_unlock();
961 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
) {
962 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
963 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
964 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
965 IWineD3DSurface
*original_ds
= NULL
;
968 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, pRenderTarget
, pNewZStencil
);
970 wined3d_mutex_lock();
972 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
, &original_ds
);
973 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
975 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, pZSurface
? pZSurface
->wineD3DSurface
: NULL
);
976 if (SUCCEEDED(hr
) && pSurface
)
977 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, 0, pSurface
->wineD3DSurface
, TRUE
);
978 if (FAILED(hr
)) IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, original_ds
);
980 if (original_ds
) IWineD3DSurface_Release(original_ds
);
982 wined3d_mutex_unlock();
987 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
) {
988 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
990 IWineD3DSurface
*pRenderTarget
;
992 TRACE("iface %p, render_target %p.\n", iface
, ppRenderTarget
);
994 if (ppRenderTarget
== NULL
) {
995 return D3DERR_INVALIDCALL
;
998 wined3d_mutex_lock();
999 hr
= IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
, 0, &pRenderTarget
);
1001 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
1002 IWineD3DSurface_GetParent(pRenderTarget
,(IUnknown
**)ppRenderTarget
);
1003 IWineD3DSurface_Release(pRenderTarget
);
1005 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1006 *ppRenderTarget
= NULL
;
1008 wined3d_mutex_unlock();
1013 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
) {
1014 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1015 HRESULT hr
= D3D_OK
;
1016 IWineD3DSurface
*pZStencilSurface
;
1018 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1020 if(ppZStencilSurface
== NULL
){
1021 return D3DERR_INVALIDCALL
;
1024 wined3d_mutex_lock();
1025 hr
=IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
1026 if (hr
== WINED3D_OK
) {
1027 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
1028 IWineD3DSurface_Release(pZStencilSurface
);
1030 if (hr
!= WINED3DERR_NOTFOUND
)
1031 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1032 *ppZStencilSurface
= NULL
;
1034 wined3d_mutex_unlock();
1039 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
) {
1040 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1043 TRACE("iface %p.\n", iface
);
1045 wined3d_mutex_lock();
1046 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
1047 wined3d_mutex_unlock();
1052 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
) {
1053 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1056 TRACE("iface %p.\n", iface
);
1058 wined3d_mutex_lock();
1059 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
1060 wined3d_mutex_unlock();
1065 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
1066 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1069 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1070 iface
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1072 /* Note: D3DRECT is compatible with WINED3DRECT */
1073 wined3d_mutex_lock();
1074 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
1075 wined3d_mutex_unlock();
1080 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
1081 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1084 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1086 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1087 wined3d_mutex_lock();
1088 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
1089 wined3d_mutex_unlock();
1094 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) {
1095 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1098 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1100 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1101 wined3d_mutex_lock();
1102 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
1103 wined3d_mutex_unlock();
1108 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
1109 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1112 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1114 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1115 wined3d_mutex_lock();
1116 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
1117 wined3d_mutex_unlock();
1122 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
) {
1123 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1126 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1128 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1129 wined3d_mutex_lock();
1130 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
1131 wined3d_mutex_unlock();
1136 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
) {
1137 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1140 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1142 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1143 wined3d_mutex_lock();
1144 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
1145 wined3d_mutex_unlock();
1150 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
) {
1151 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1154 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1156 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1157 wined3d_mutex_lock();
1158 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
1159 wined3d_mutex_unlock();
1164 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
) {
1165 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1168 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1170 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1171 wined3d_mutex_lock();
1172 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
1173 wined3d_mutex_unlock();
1178 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
) {
1179 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1182 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1184 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1185 wined3d_mutex_lock();
1186 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
1187 wined3d_mutex_unlock();
1192 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
) {
1193 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1196 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1198 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1199 wined3d_mutex_lock();
1200 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1201 wined3d_mutex_unlock();
1206 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
) {
1207 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1210 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1212 wined3d_mutex_lock();
1213 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1214 wined3d_mutex_unlock();
1219 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
) {
1220 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1223 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1225 wined3d_mutex_lock();
1226 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1227 wined3d_mutex_unlock();
1232 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
) {
1233 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1236 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1238 wined3d_mutex_lock();
1239 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1240 wined3d_mutex_unlock();
1245 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
) {
1246 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1249 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1251 wined3d_mutex_lock();
1252 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1253 wined3d_mutex_unlock();
1258 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
) {
1259 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1262 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1264 wined3d_mutex_lock();
1265 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1266 wined3d_mutex_unlock();
1271 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
) {
1272 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1275 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1277 wined3d_mutex_lock();
1278 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1279 wined3d_mutex_unlock();
1284 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
) {
1285 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1288 TRACE("iface %p.\n", iface
);
1290 wined3d_mutex_lock();
1291 hr
= IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
1292 wined3d_mutex_unlock();
1297 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
) {
1298 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1299 IWineD3DStateBlock
*stateblock
;
1302 TRACE("iface %p, token %p.\n", iface
, pToken
);
1304 /* Tell wineD3D to endstateblock before anything else (in case we run out
1305 * of memory later and cause locking problems)
1307 wined3d_mutex_lock();
1308 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &stateblock
);
1310 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1311 wined3d_mutex_unlock();
1315 *pToken
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1316 wined3d_mutex_unlock();
1318 if (*pToken
== D3D8_INVALID_HANDLE
)
1320 ERR("Failed to create a handle\n");
1321 wined3d_mutex_lock();
1322 IWineD3DStateBlock_Release(stateblock
);
1323 wined3d_mutex_unlock();
1328 TRACE("Returning %#x (%p).\n", *pToken
, stateblock
);
1333 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1334 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1335 IWineD3DStateBlock
*stateblock
;
1338 TRACE("iface %p, token %#x.\n", iface
, Token
);
1340 wined3d_mutex_lock();
1341 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1344 WARN("Invalid handle (%#x) passed.\n", Token
);
1345 wined3d_mutex_unlock();
1346 return D3DERR_INVALIDCALL
;
1348 hr
= IWineD3DStateBlock_Apply(stateblock
);
1349 wined3d_mutex_unlock();
1354 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1355 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1356 IWineD3DStateBlock
*stateblock
;
1359 TRACE("iface %p, token %#x.\n", iface
, Token
);
1361 wined3d_mutex_lock();
1362 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1365 WARN("Invalid handle (%#x) passed.\n", Token
);
1366 wined3d_mutex_unlock();
1367 return D3DERR_INVALIDCALL
;
1369 hr
= IWineD3DStateBlock_Capture(stateblock
);
1370 wined3d_mutex_unlock();
1375 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1376 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1377 IWineD3DStateBlock
*stateblock
;
1379 TRACE("iface %p, token %#x.\n", iface
, Token
);
1381 wined3d_mutex_lock();
1382 stateblock
= d3d8_free_handle(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1386 WARN("Invalid handle (%#x) passed.\n", Token
);
1387 wined3d_mutex_unlock();
1388 return D3DERR_INVALIDCALL
;
1391 if (IWineD3DStateBlock_Release((IUnknown
*)stateblock
))
1393 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1395 wined3d_mutex_unlock();
1400 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8
*iface
,
1401 D3DSTATEBLOCKTYPE Type
, DWORD
*handle
)
1403 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1404 IWineD3DStateBlock
*stateblock
;
1407 TRACE("iface %p, type %#x, handle %p.\n", iface
, Type
, handle
);
1409 if (Type
!= D3DSBT_ALL
1410 && Type
!= D3DSBT_PIXELSTATE
1411 && Type
!= D3DSBT_VERTEXSTATE
)
1413 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1414 return D3DERR_INVALIDCALL
;
1417 wined3d_mutex_lock();
1418 hr
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
,
1422 wined3d_mutex_unlock();
1423 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1427 *handle
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1428 wined3d_mutex_unlock();
1430 if (*handle
== D3D8_INVALID_HANDLE
)
1432 ERR("Failed to allocate a handle.\n");
1433 wined3d_mutex_lock();
1434 IWineD3DStateBlock_Release(stateblock
);
1435 wined3d_mutex_unlock();
1440 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1445 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
) {
1446 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1449 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1450 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1452 wined3d_mutex_lock();
1453 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1454 wined3d_mutex_unlock();
1459 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
) {
1460 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1463 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1465 wined3d_mutex_lock();
1466 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1467 wined3d_mutex_unlock();
1472 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
) {
1473 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1474 IWineD3DBaseTexture
*retTexture
;
1477 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1479 if(ppTexture
== NULL
){
1480 return D3DERR_INVALIDCALL
;
1483 wined3d_mutex_lock();
1484 hr
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
1487 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage
, hr
);
1488 wined3d_mutex_unlock();
1495 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
1496 IWineD3DBaseTexture_Release(retTexture
);
1502 wined3d_mutex_unlock();
1507 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
) {
1508 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1511 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, pTexture
);
1513 wined3d_mutex_lock();
1514 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1515 pTexture
==NULL
? NULL
: ((IDirect3DBaseTexture8Impl
*)pTexture
)->wineD3DBaseTexture
);
1516 wined3d_mutex_unlock();
1521 static const struct tss_lookup
1528 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 0, unused */
1529 {FALSE
, WINED3DTSS_COLOROP
}, /* 1, D3DTSS_COLOROP */
1530 {FALSE
, WINED3DTSS_COLORARG1
}, /* 2, D3DTSS_COLORARG1 */
1531 {FALSE
, WINED3DTSS_COLORARG2
}, /* 3, D3DTSS_COLORARG2 */
1532 {FALSE
, WINED3DTSS_ALPHAOP
}, /* 4, D3DTSS_ALPHAOP */
1533 {FALSE
, WINED3DTSS_ALPHAARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1534 {FALSE
, WINED3DTSS_ALPHAARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1535 {FALSE
, WINED3DTSS_BUMPENVMAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1536 {FALSE
, WINED3DTSS_BUMPENVMAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1537 {FALSE
, WINED3DTSS_BUMPENVMAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1538 {FALSE
, WINED3DTSS_BUMPENVMAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1539 {FALSE
, WINED3DTSS_TEXCOORDINDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1540 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 12, unused */
1541 {TRUE
, WINED3DSAMP_ADDRESSU
}, /* 13, D3DTSS_ADDRESSU */
1542 {TRUE
, WINED3DSAMP_ADDRESSV
}, /* 14, D3DTSS_ADDRESSV */
1543 {TRUE
, WINED3DSAMP_BORDERCOLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1544 {TRUE
, WINED3DSAMP_MAGFILTER
}, /* 16, D3DTSS_MAGFILTER */
1545 {TRUE
, WINED3DSAMP_MINFILTER
}, /* 17, D3DTSS_MINFILTER */
1546 {TRUE
, WINED3DSAMP_MIPFILTER
}, /* 18, D3DTSS_MIPFILTER */
1547 {TRUE
, WINED3DSAMP_MIPMAPLODBIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1548 {TRUE
, WINED3DSAMP_MAXMIPLEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1549 {TRUE
, WINED3DSAMP_MAXANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1550 {FALSE
, WINED3DTSS_BUMPENVLSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1551 {FALSE
, WINED3DTSS_BUMPENVLOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1552 {FALSE
, WINED3DTSS_TEXTURETRANSFORMFLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1553 {TRUE
, WINED3DSAMP_ADDRESSW
}, /* 25, D3DTSS_ADDRESSW */
1554 {FALSE
, WINED3DTSS_COLORARG0
}, /* 26, D3DTSS_COLORARG0 */
1555 {FALSE
, WINED3DTSS_ALPHAARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1556 {FALSE
, WINED3DTSS_RESULTARG
}, /* 28, D3DTSS_RESULTARG */
1559 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
) {
1560 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1561 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1564 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1566 wined3d_mutex_lock();
1567 if (l
->sampler_state
) hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1568 else hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1569 wined3d_mutex_unlock();
1574 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1575 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1576 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1579 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1581 wined3d_mutex_lock();
1582 if (l
->sampler_state
) hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1583 else hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1584 wined3d_mutex_unlock();
1589 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
) {
1590 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1593 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1595 wined3d_mutex_lock();
1596 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1597 wined3d_mutex_unlock();
1602 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8
*iface
,
1603 DWORD info_id
, void *info
, DWORD info_size
)
1605 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1610 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1611 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1614 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1616 wined3d_mutex_lock();
1617 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1618 wined3d_mutex_unlock();
1623 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1624 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1627 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1629 wined3d_mutex_lock();
1630 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1631 wined3d_mutex_unlock();
1636 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
) {
1637 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1640 TRACE("iface %p, palette_idx %u.\n", iface
, PaletteNumber
);
1642 wined3d_mutex_lock();
1643 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1644 wined3d_mutex_unlock();
1649 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
) {
1650 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1653 TRACE("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1655 wined3d_mutex_lock();
1656 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1657 wined3d_mutex_unlock();
1662 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
1663 UINT StartVertex
, UINT PrimitiveCount
)
1665 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1668 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1669 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1671 wined3d_mutex_lock();
1672 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1673 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, StartVertex
,
1674 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1675 wined3d_mutex_unlock();
1680 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,
1681 UINT MinVertexIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) {
1682 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1685 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1686 iface
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1688 wined3d_mutex_lock();
1689 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1690 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, startIndex
,
1691 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1692 wined3d_mutex_unlock();
1697 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
) {
1698 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1701 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1702 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1704 wined3d_mutex_lock();
1705 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1706 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
,
1707 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1708 pVertexStreamZeroData
, VertexStreamZeroStride
);
1709 wined3d_mutex_unlock();
1714 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,
1715 UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,
1716 D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,
1717 UINT VertexStreamZeroStride
) {
1718 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1721 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1722 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1723 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1724 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1726 wined3d_mutex_lock();
1727 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1728 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
,
1729 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1730 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1731 wined3d_mutex_unlock();
1736 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) {
1737 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1739 IDirect3DVertexBuffer8Impl
*dest
= (IDirect3DVertexBuffer8Impl
*) pDestBuffer
;
1741 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1742 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, Flags
);
1744 wined3d_mutex_lock();
1745 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, dest
->wineD3DVertexBuffer
, NULL
, Flags
, dest
->fvf
);
1746 wined3d_mutex_unlock();
1751 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8
*iface
,
1752 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
1754 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1755 IDirect3DVertexShader8Impl
*object
;
1756 DWORD shader_handle
;
1760 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1761 iface
, declaration
, byte_code
, shader
, usage
);
1763 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1766 ERR("Failed to allocate vertex shader memory.\n");
1768 return E_OUTOFMEMORY
;
1771 wined3d_mutex_lock();
1772 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_VS
);
1773 wined3d_mutex_unlock();
1774 if (handle
== D3D8_INVALID_HANDLE
)
1776 ERR("Failed to allocate vertex shader handle.\n");
1777 HeapFree(GetProcessHeap(), 0, object
);
1779 return E_OUTOFMEMORY
;
1782 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
1784 hr
= vertexshader_init(object
, This
, declaration
, byte_code
, shader_handle
, usage
);
1787 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1788 wined3d_mutex_lock();
1789 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_VS
);
1790 wined3d_mutex_unlock();
1791 HeapFree(GetProcessHeap(), 0, object
);
1796 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
1797 *shader
= shader_handle
;
1802 static IDirect3DVertexDeclaration8Impl
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
1804 IDirect3DVertexDeclaration8Impl
*d3d8_declaration
;
1806 int p
, low
, high
; /* deliberately signed */
1807 struct FvfToDecl
*convertedDecls
= This
->decls
;
1809 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1812 high
= This
->numConvertedDecls
- 1;
1813 while(low
<= high
) {
1814 p
= (low
+ high
) >> 1;
1816 if(convertedDecls
[p
].fvf
== fvf
) {
1817 TRACE("found %p\n", convertedDecls
[p
].decl
);
1818 return (IDirect3DVertexDeclaration8Impl
*)convertedDecls
[p
].decl
;
1819 } else if(convertedDecls
[p
].fvf
< fvf
) {
1825 TRACE("not found. Creating and inserting at position %d.\n", low
);
1827 d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
));
1828 if (!d3d8_declaration
)
1830 ERR("Memory allocation failed.\n");
1834 hr
= vertexdeclaration_init_fvf(d3d8_declaration
, This
, fvf
);
1837 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
1838 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
1842 if(This
->declArraySize
== This
->numConvertedDecls
) {
1843 int grow
= This
->declArraySize
/ 2;
1844 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1845 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1846 if(!convertedDecls
) {
1847 /* This will destroy it */
1848 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8
*)d3d8_declaration
);
1851 This
->decls
= convertedDecls
;
1852 This
->declArraySize
+= grow
;
1855 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
1856 convertedDecls
[low
].decl
= (IDirect3DVertexDeclaration8
*)d3d8_declaration
;
1857 convertedDecls
[low
].fvf
= fvf
;
1858 This
->numConvertedDecls
++;
1860 TRACE("Returning %p. %u decls in array\n", d3d8_declaration
, This
->numConvertedDecls
);
1861 return d3d8_declaration
;
1864 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1865 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1866 IDirect3DVertexShader8Impl
*shader
;
1869 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
1871 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
1872 TRACE("Setting FVF, %#x\n", pShader
);
1874 wined3d_mutex_lock();
1875 IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1876 IDirect3DDevice8Impl_FindDecl(This
, pShader
)->wined3d_vertex_declaration
);
1877 IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
1878 wined3d_mutex_unlock();
1883 TRACE("Setting shader\n");
1885 wined3d_mutex_lock();
1886 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
1889 WARN("Invalid handle (%#x) passed.\n", pShader
);
1890 wined3d_mutex_unlock();
1892 return D3DERR_INVALIDCALL
;
1895 hr
= IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1896 ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
);
1897 if (SUCCEEDED(hr
)) hr
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, shader
->wineD3DVertexShader
);
1898 wined3d_mutex_unlock();
1900 TRACE("Returning hr %#x\n", hr
);
1905 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1906 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1907 IWineD3DVertexDeclaration
*wined3d_declaration
;
1908 IDirect3DVertexDeclaration8
*d3d8_declaration
;
1911 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
1913 wined3d_mutex_lock();
1914 hrc
= IWineD3DDevice_GetVertexDeclaration(This
->WineD3DDevice
, &wined3d_declaration
);
1917 wined3d_mutex_unlock();
1918 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1919 This
, hrc
, This
->WineD3DDevice
);
1923 if (!wined3d_declaration
)
1925 wined3d_mutex_unlock();
1930 hrc
= IWineD3DVertexDeclaration_GetParent(wined3d_declaration
, (IUnknown
**)&d3d8_declaration
);
1931 IWineD3DVertexDeclaration_Release(wined3d_declaration
);
1932 wined3d_mutex_unlock();
1935 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)d3d8_declaration
)->shader_handle
;
1936 IDirect3DVertexDeclaration8_Release(d3d8_declaration
);
1939 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1944 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1945 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1946 IDirect3DVertexShader8Impl
*shader
;
1947 IWineD3DVertexShader
*cur
= NULL
;
1949 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
1951 wined3d_mutex_lock();
1952 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
1955 WARN("Invalid handle (%#x) passed.\n", pShader
);
1956 wined3d_mutex_unlock();
1958 return D3DERR_INVALIDCALL
;
1961 IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &cur
);
1965 if (cur
== shader
->wineD3DVertexShader
) IDirect3DDevice8_SetVertexShader(iface
, 0);
1966 IWineD3DVertexShader_Release(cur
);
1969 wined3d_mutex_unlock();
1971 if (IUnknown_Release((IUnknown
*)shader
))
1973 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
1979 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
1980 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1983 TRACE("iface %p, register %u, data %p, count %u.\n",
1984 iface
, Register
, pConstantData
, ConstantCount
);
1986 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
1987 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
1988 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
1989 return D3DERR_INVALIDCALL
;
1992 wined3d_mutex_lock();
1993 hr
= IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
1994 wined3d_mutex_unlock();
1999 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2000 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2003 TRACE("iface %p, register %u, data %p, count %u.\n",
2004 iface
, Register
, pConstantData
, ConstantCount
);
2006 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2007 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2008 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2009 return D3DERR_INVALIDCALL
;
2012 wined3d_mutex_lock();
2013 hr
= IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2014 wined3d_mutex_unlock();
2019 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
2020 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2021 IDirect3DVertexDeclaration8Impl
*declaration
;
2022 IDirect3DVertexShader8Impl
*shader
;
2024 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2025 iface
, pVertexShader
, pData
, pSizeOfData
);
2027 wined3d_mutex_lock();
2028 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2029 wined3d_mutex_unlock();
2033 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2034 return D3DERR_INVALIDCALL
;
2036 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
2038 /* If pData is NULL, we just return the required size of the buffer. */
2040 *pSizeOfData
= declaration
->elements_size
;
2044 /* MSDN claims that if *pSizeOfData is smaller than the required size
2045 * we should write the required size and return D3DERR_MOREDATA.
2046 * That's not actually true. */
2047 if (*pSizeOfData
< declaration
->elements_size
) {
2048 return D3DERR_INVALIDCALL
;
2051 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
2056 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
2057 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2058 IDirect3DVertexShader8Impl
*shader
= NULL
;
2061 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2062 iface
, pVertexShader
, pData
, pSizeOfData
);
2064 wined3d_mutex_lock();
2065 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2068 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2069 wined3d_mutex_unlock();
2071 return D3DERR_INVALIDCALL
;
2074 if (!shader
->wineD3DVertexShader
)
2076 wined3d_mutex_unlock();
2081 hr
= IWineD3DVertexShader_GetFunction(shader
->wineD3DVertexShader
, pData
, pSizeOfData
);
2082 wined3d_mutex_unlock();
2087 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
, UINT baseVertexIndex
) {
2088 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2090 IDirect3DIndexBuffer8Impl
*ib
= (IDirect3DIndexBuffer8Impl
*)pIndexData
;
2092 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, pIndexData
, baseVertexIndex
);
2094 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2095 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2096 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2097 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2100 wined3d_mutex_lock();
2101 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, baseVertexIndex
);
2102 hr
= IWineD3DDevice_SetIndexBuffer(This
->WineD3DDevice
,
2103 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2104 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2105 wined3d_mutex_unlock();
2110 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
) {
2111 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2112 IWineD3DBuffer
*retIndexData
= NULL
;
2113 HRESULT rc
= D3D_OK
;
2115 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, ppIndexData
, pBaseVertexIndex
);
2117 if(ppIndexData
== NULL
){
2118 return D3DERR_INVALIDCALL
;
2121 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2122 wined3d_mutex_lock();
2123 IWineD3DDevice_GetBaseVertexIndex(This
->WineD3DDevice
, (INT
*) pBaseVertexIndex
);
2124 rc
= IWineD3DDevice_GetIndexBuffer(This
->WineD3DDevice
, &retIndexData
);
2125 if (SUCCEEDED(rc
) && retIndexData
) {
2126 IWineD3DBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
2127 IWineD3DBuffer_Release(retIndexData
);
2129 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
2130 *ppIndexData
= NULL
;
2132 wined3d_mutex_unlock();
2137 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8
*iface
,
2138 const DWORD
*byte_code
, DWORD
*shader
)
2140 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2141 IDirect3DPixelShader8Impl
*object
;
2142 DWORD shader_handle
;
2146 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2150 TRACE("(%p) Invalid call\n", This
);
2151 return D3DERR_INVALIDCALL
;
2154 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2157 ERR("Failed to allocate pixel shader memmory.\n");
2158 return E_OUTOFMEMORY
;
2161 wined3d_mutex_lock();
2162 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_PS
);
2163 wined3d_mutex_unlock();
2164 if (handle
== D3D8_INVALID_HANDLE
)
2166 ERR("Failed to allocate pixel shader handle.\n");
2167 HeapFree(GetProcessHeap(), 0, object
);
2168 return E_OUTOFMEMORY
;
2171 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2173 hr
= pixelshader_init(object
, This
, byte_code
, shader_handle
);
2176 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2177 wined3d_mutex_lock();
2178 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_PS
);
2179 wined3d_mutex_unlock();
2180 HeapFree(GetProcessHeap(), 0, object
);
2185 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2186 *shader
= shader_handle
;
2191 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2192 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2193 IDirect3DPixelShader8Impl
*shader
;
2196 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2198 wined3d_mutex_lock();
2202 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, NULL
);
2203 wined3d_mutex_unlock();
2207 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2210 WARN("Invalid handle (%#x) passed.\n", pShader
);
2211 wined3d_mutex_unlock();
2212 return D3DERR_INVALIDCALL
;
2215 TRACE("(%p) : Setting shader %p\n", This
, shader
);
2216 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
->wineD3DPixelShader
);
2217 wined3d_mutex_unlock();
2222 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
2223 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2224 IWineD3DPixelShader
*object
;
2225 HRESULT hrc
= D3D_OK
;
2227 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2229 if (NULL
== ppShader
) {
2230 TRACE("(%p) Invalid call\n", This
);
2231 return D3DERR_INVALIDCALL
;
2234 wined3d_mutex_lock();
2235 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
2236 if (D3D_OK
== hrc
&& NULL
!= object
) {
2237 IDirect3DPixelShader8Impl
*d3d8_shader
;
2238 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)&d3d8_shader
);
2239 IWineD3DPixelShader_Release(object
);
2240 *ppShader
= d3d8_shader
->handle
;
2241 IDirect3DPixelShader8_Release((IDirect3DPixelShader8
*)d3d8_shader
);
2245 wined3d_mutex_unlock();
2247 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2252 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2253 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2254 IDirect3DPixelShader8Impl
*shader
;
2255 IWineD3DPixelShader
*cur
= NULL
;
2257 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2259 wined3d_mutex_lock();
2261 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2264 WARN("Invalid handle (%#x) passed.\n", pShader
);
2265 wined3d_mutex_unlock();
2266 return D3DERR_INVALIDCALL
;
2269 IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &cur
);
2273 if (cur
== shader
->wineD3DPixelShader
) IDirect3DDevice8_SetPixelShader(iface
, 0);
2274 IWineD3DPixelShader_Release(cur
);
2277 wined3d_mutex_unlock();
2279 if (IUnknown_Release((IUnknown
*)shader
))
2281 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2287 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
2288 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2291 TRACE("iface %p, register %u, data %p, count %u.\n",
2292 iface
, Register
, pConstantData
, ConstantCount
);
2294 wined3d_mutex_lock();
2295 hr
= IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2296 wined3d_mutex_unlock();
2301 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2302 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2305 TRACE("iface %p, register %u, data %p, count %u.\n",
2306 iface
, Register
, pConstantData
, ConstantCount
);
2308 wined3d_mutex_lock();
2309 hr
= IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2310 wined3d_mutex_unlock();
2315 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pPixelShader
, void* pData
, DWORD
* pSizeOfData
) {
2316 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2317 IDirect3DPixelShader8Impl
*shader
= NULL
;
2320 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2321 iface
, pPixelShader
, pData
, pSizeOfData
);
2323 wined3d_mutex_lock();
2324 shader
= d3d8_get_object(&This
->handle_table
, pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2327 WARN("Invalid handle (%#x) passed.\n", pPixelShader
);
2328 wined3d_mutex_unlock();
2330 return D3DERR_INVALIDCALL
;
2333 hr
= IWineD3DPixelShader_GetFunction(shader
->wineD3DPixelShader
, pData
, pSizeOfData
);
2334 wined3d_mutex_unlock();
2339 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
2340 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2343 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2344 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2346 wined3d_mutex_lock();
2347 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2348 wined3d_mutex_unlock();
2353 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
2354 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2357 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2358 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2360 wined3d_mutex_lock();
2361 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2362 wined3d_mutex_unlock();
2367 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
) {
2368 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2371 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2373 wined3d_mutex_lock();
2374 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
2375 wined3d_mutex_unlock();
2380 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) {
2381 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2384 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2385 iface
, StreamNumber
, pStreamData
, Stride
);
2387 wined3d_mutex_lock();
2388 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2389 NULL
== pStreamData
? NULL
: ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
,
2390 0/* Offset in bytes */, Stride
);
2391 wined3d_mutex_unlock();
2396 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** pStream
,UINT
* pStride
) {
2397 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2398 IWineD3DBuffer
*retStream
= NULL
;
2399 HRESULT rc
= D3D_OK
;
2401 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2402 iface
, StreamNumber
, pStream
, pStride
);
2404 if(pStream
== NULL
){
2405 return D3DERR_INVALIDCALL
;
2408 wined3d_mutex_lock();
2409 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, 0 /* Offset in bytes */, pStride
);
2410 if (rc
== D3D_OK
&& NULL
!= retStream
) {
2411 IWineD3DBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
2412 IWineD3DBuffer_Release(retStream
);
2415 FIXME("Call to GetStreamSource failed %p\n", pStride
);
2419 wined3d_mutex_unlock();
2424 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2426 IDirect3DDevice8Impl_QueryInterface
,
2427 IDirect3DDevice8Impl_AddRef
,
2428 IDirect3DDevice8Impl_Release
,
2429 IDirect3DDevice8Impl_TestCooperativeLevel
,
2430 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2431 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2432 IDirect3DDevice8Impl_GetDirect3D
,
2433 IDirect3DDevice8Impl_GetDeviceCaps
,
2434 IDirect3DDevice8Impl_GetDisplayMode
,
2435 IDirect3DDevice8Impl_GetCreationParameters
,
2436 IDirect3DDevice8Impl_SetCursorProperties
,
2437 IDirect3DDevice8Impl_SetCursorPosition
,
2438 IDirect3DDevice8Impl_ShowCursor
,
2439 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2440 IDirect3DDevice8Impl_Reset
,
2441 IDirect3DDevice8Impl_Present
,
2442 IDirect3DDevice8Impl_GetBackBuffer
,
2443 IDirect3DDevice8Impl_GetRasterStatus
,
2444 IDirect3DDevice8Impl_SetGammaRamp
,
2445 IDirect3DDevice8Impl_GetGammaRamp
,
2446 IDirect3DDevice8Impl_CreateTexture
,
2447 IDirect3DDevice8Impl_CreateVolumeTexture
,
2448 IDirect3DDevice8Impl_CreateCubeTexture
,
2449 IDirect3DDevice8Impl_CreateVertexBuffer
,
2450 IDirect3DDevice8Impl_CreateIndexBuffer
,
2451 IDirect3DDevice8Impl_CreateRenderTarget
,
2452 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2453 IDirect3DDevice8Impl_CreateImageSurface
,
2454 IDirect3DDevice8Impl_CopyRects
,
2455 IDirect3DDevice8Impl_UpdateTexture
,
2456 IDirect3DDevice8Impl_GetFrontBuffer
,
2457 IDirect3DDevice8Impl_SetRenderTarget
,
2458 IDirect3DDevice8Impl_GetRenderTarget
,
2459 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2460 IDirect3DDevice8Impl_BeginScene
,
2461 IDirect3DDevice8Impl_EndScene
,
2462 IDirect3DDevice8Impl_Clear
,
2463 IDirect3DDevice8Impl_SetTransform
,
2464 IDirect3DDevice8Impl_GetTransform
,
2465 IDirect3DDevice8Impl_MultiplyTransform
,
2466 IDirect3DDevice8Impl_SetViewport
,
2467 IDirect3DDevice8Impl_GetViewport
,
2468 IDirect3DDevice8Impl_SetMaterial
,
2469 IDirect3DDevice8Impl_GetMaterial
,
2470 IDirect3DDevice8Impl_SetLight
,
2471 IDirect3DDevice8Impl_GetLight
,
2472 IDirect3DDevice8Impl_LightEnable
,
2473 IDirect3DDevice8Impl_GetLightEnable
,
2474 IDirect3DDevice8Impl_SetClipPlane
,
2475 IDirect3DDevice8Impl_GetClipPlane
,
2476 IDirect3DDevice8Impl_SetRenderState
,
2477 IDirect3DDevice8Impl_GetRenderState
,
2478 IDirect3DDevice8Impl_BeginStateBlock
,
2479 IDirect3DDevice8Impl_EndStateBlock
,
2480 IDirect3DDevice8Impl_ApplyStateBlock
,
2481 IDirect3DDevice8Impl_CaptureStateBlock
,
2482 IDirect3DDevice8Impl_DeleteStateBlock
,
2483 IDirect3DDevice8Impl_CreateStateBlock
,
2484 IDirect3DDevice8Impl_SetClipStatus
,
2485 IDirect3DDevice8Impl_GetClipStatus
,
2486 IDirect3DDevice8Impl_GetTexture
,
2487 IDirect3DDevice8Impl_SetTexture
,
2488 IDirect3DDevice8Impl_GetTextureStageState
,
2489 IDirect3DDevice8Impl_SetTextureStageState
,
2490 IDirect3DDevice8Impl_ValidateDevice
,
2491 IDirect3DDevice8Impl_GetInfo
,
2492 IDirect3DDevice8Impl_SetPaletteEntries
,
2493 IDirect3DDevice8Impl_GetPaletteEntries
,
2494 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2495 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2496 IDirect3DDevice8Impl_DrawPrimitive
,
2497 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2498 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2499 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2500 IDirect3DDevice8Impl_ProcessVertices
,
2501 IDirect3DDevice8Impl_CreateVertexShader
,
2502 IDirect3DDevice8Impl_SetVertexShader
,
2503 IDirect3DDevice8Impl_GetVertexShader
,
2504 IDirect3DDevice8Impl_DeleteVertexShader
,
2505 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2506 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2507 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2508 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2509 IDirect3DDevice8Impl_SetStreamSource
,
2510 IDirect3DDevice8Impl_GetStreamSource
,
2511 IDirect3DDevice8Impl_SetIndices
,
2512 IDirect3DDevice8Impl_GetIndices
,
2513 IDirect3DDevice8Impl_CreatePixelShader
,
2514 IDirect3DDevice8Impl_SetPixelShader
,
2515 IDirect3DDevice8Impl_GetPixelShader
,
2516 IDirect3DDevice8Impl_DeletePixelShader
,
2517 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2518 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2519 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2520 IDirect3DDevice8Impl_DrawRectPatch
,
2521 IDirect3DDevice8Impl_DrawTriPatch
,
2522 IDirect3DDevice8Impl_DeletePatch
2525 /* IWineD3DDeviceParent IUnknown methods */
2527 static inline struct IDirect3DDevice8Impl
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
2529 return (struct IDirect3DDevice8Impl
*)((char*)iface
2530 - FIELD_OFFSET(struct IDirect3DDevice8Impl
, device_parent_vtbl
));
2533 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
2535 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2536 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8
*)This
, riid
, object
);
2539 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
2541 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2542 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8
*)This
);
2545 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
2547 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2548 return IDirect3DDevice8Impl_Release((IDirect3DDevice8
*)This
);
2551 /* IWineD3DDeviceParent methods */
2553 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
2555 TRACE("iface %p, device %p\n", iface
, device
);
2558 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
2559 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
2560 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
2562 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2563 IDirect3DSurface8Impl
*d3d_surface
;
2564 BOOL lockable
= TRUE
;
2567 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2568 "\tpool %#x, level %u, face %u, surface %p\n",
2569 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2572 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
)) lockable
= FALSE
;
2574 hr
= IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8
*)This
, width
, height
,
2575 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2576 (IDirect3DSurface8
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2579 ERR("(%p) CreateSurface failed, returning %#x\n", iface
, hr
);
2583 *surface
= d3d_surface
->wineD3DSurface
;
2584 IWineD3DSurface_AddRef(*surface
);
2586 d3d_surface
->container
= superior
;
2587 IUnknown_Release(d3d_surface
->parentDevice
);
2588 d3d_surface
->parentDevice
= NULL
;
2590 IDirect3DSurface8_Release((IDirect3DSurface8
*)d3d_surface
);
2591 d3d_surface
->forwardReference
= superior
;
2596 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
2597 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2598 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
2600 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2601 IDirect3DSurface8Impl
*d3d_surface
;
2604 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2605 "\tmultisample_quality %u, lockable %u, surface %p\n",
2606 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
2608 hr
= IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8
*)This
, width
, height
,
2609 d3dformat_from_wined3dformat(format
), multisample_type
, lockable
, (IDirect3DSurface8
**)&d3d_surface
);
2612 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface
, hr
);
2616 *surface
= d3d_surface
->wineD3DSurface
;
2617 IWineD3DSurface_AddRef(*surface
);
2619 d3d_surface
->container
= (IUnknown
*)This
;
2620 /* Implicit surfaces are created with an refcount of 0 */
2621 IUnknown_Release((IUnknown
*)d3d_surface
);
2626 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
2627 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2628 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
2630 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2631 IDirect3DSurface8Impl
*d3d_surface
;
2634 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2635 "\tmultisample_quality %u, discard %u, surface %p\n",
2636 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2638 hr
= IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8
*)This
, width
, height
,
2639 d3dformat_from_wined3dformat(format
), multisample_type
, (IDirect3DSurface8
**)&d3d_surface
);
2642 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface
, hr
);
2646 *surface
= d3d_surface
->wineD3DSurface
;
2647 IWineD3DSurface_AddRef(*surface
);
2649 d3d_surface
->container
= (IUnknown
*)This
;
2650 /* Implicit surfaces are created with an refcount of 0 */
2651 IUnknown_Release((IUnknown
*)d3d_surface
);
2656 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
2657 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
2658 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
2660 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2661 IDirect3DVolume8Impl
*object
;
2664 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2665 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
2667 /* Allocate the storage for the device */
2668 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2671 FIXME("Allocation of memory failed\n");
2673 return D3DERR_OUTOFVIDEOMEMORY
;
2676 hr
= volume_init(object
, This
, width
, height
, depth
, usage
, format
, pool
);
2679 WARN("Failed to initialize volume, hr %#x.\n", hr
);
2680 HeapFree(GetProcessHeap(), 0, object
);
2684 *volume
= object
->wineD3DVolume
;
2685 IWineD3DVolume_AddRef(*volume
);
2686 IDirect3DVolume8_Release((IDirect3DVolume8
*)object
);
2688 object
->container
= superior
;
2689 object
->forwardReference
= superior
;
2691 TRACE("(%p) Created volume %p\n", iface
, object
);
2696 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
2697 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
2699 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2700 IDirect3DSwapChain8Impl
*d3d_swapchain
;
2701 D3DPRESENT_PARAMETERS local_parameters
;
2704 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
2706 /* Copy the presentation parameters */
2707 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
2708 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
2709 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
2710 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
2711 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
2712 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
2713 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
2714 local_parameters
.Windowed
= present_parameters
->Windowed
;
2715 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
2716 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
2717 local_parameters
.Flags
= present_parameters
->Flags
;
2718 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
2719 local_parameters
.FullScreen_PresentationInterval
= present_parameters
->PresentationInterval
;
2721 hr
= IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8
*)This
,
2722 &local_parameters
, (IDirect3DSwapChain8
**)&d3d_swapchain
);
2725 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface
, hr
);
2730 *swapchain
= d3d_swapchain
->wineD3DSwapChain
;
2731 IUnknown_Release(d3d_swapchain
->parentDevice
);
2732 d3d_swapchain
->parentDevice
= NULL
;
2734 /* Copy back the presentation parameters */
2735 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
2736 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
2737 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
2738 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
2739 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
2740 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
2741 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
2742 present_parameters
->Windowed
= local_parameters
.Windowed
;
2743 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
2744 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
2745 present_parameters
->Flags
= local_parameters
.Flags
;
2746 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
2747 present_parameters
->PresentationInterval
= local_parameters
.FullScreen_PresentationInterval
;
2752 static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl
=
2754 /* IUnknown methods */
2755 device_parent_QueryInterface
,
2756 device_parent_AddRef
,
2757 device_parent_Release
,
2758 /* IWineD3DDeviceParent methods */
2759 device_parent_WineD3DDeviceCreated
,
2760 device_parent_CreateSurface
,
2761 device_parent_CreateRenderTarget
,
2762 device_parent_CreateDepthStencilSurface
,
2763 device_parent_CreateVolume
,
2764 device_parent_CreateSwapChain
,
2767 static void setup_fpu(void)
2771 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2772 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
2773 cw
= (cw
& ~0xf3f) | 0x3f;
2774 __asm__
volatile ("fldcw %0" : : "m" (cw
));
2776 FIXME("FPU setup not implemented for this platform.\n");
2780 HRESULT
device_init(IDirect3DDevice8Impl
*device
, IWineD3D
*wined3d
, UINT adapter
,
2781 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
2783 WINED3DPRESENT_PARAMETERS wined3d_parameters
;
2786 device
->lpVtbl
= &Direct3DDevice8_Vtbl
;
2787 device
->device_parent_vtbl
= &d3d8_wined3d_device_parent_vtbl
;
2789 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2790 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
2791 if (!device
->handle_table
.entries
)
2793 ERR("Failed to allocate handle table memory.\n");
2794 return E_OUTOFMEMORY
;
2796 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
2798 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
2800 wined3d_mutex_lock();
2801 hr
= IWineD3D_CreateDevice(wined3d
, adapter
, device_type
, focus_window
, flags
, (IUnknown
*)device
,
2802 (IWineD3DDeviceParent
*)&device
->device_parent_vtbl
, &device
->WineD3DDevice
);
2805 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
2806 wined3d_mutex_unlock();
2807 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
2811 if (!parameters
->Windowed
)
2813 if (!focus_window
) focus_window
= parameters
->hDeviceWindow
;
2814 if (FAILED(hr
= IWineD3DDevice_AcquireFocusWindow(device
->WineD3DDevice
, focus_window
)))
2816 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
2817 IWineD3DDevice_Release(device
->WineD3DDevice
);
2818 wined3d_mutex_unlock();
2819 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
2824 if (flags
& D3DCREATE_MULTITHREADED
) IWineD3DDevice_SetMultithreaded(device
->WineD3DDevice
);
2826 wined3d_parameters
.BackBufferWidth
= parameters
->BackBufferWidth
;
2827 wined3d_parameters
.BackBufferHeight
= parameters
->BackBufferHeight
;
2828 wined3d_parameters
.BackBufferFormat
= wined3dformat_from_d3dformat(parameters
->BackBufferFormat
);
2829 wined3d_parameters
.BackBufferCount
= parameters
->BackBufferCount
;
2830 wined3d_parameters
.MultiSampleType
= parameters
->MultiSampleType
;
2831 wined3d_parameters
.MultiSampleQuality
= 0; /* d3d9 only */
2832 wined3d_parameters
.SwapEffect
= parameters
->SwapEffect
;
2833 wined3d_parameters
.hDeviceWindow
= parameters
->hDeviceWindow
;
2834 wined3d_parameters
.Windowed
= parameters
->Windowed
;
2835 wined3d_parameters
.EnableAutoDepthStencil
= parameters
->EnableAutoDepthStencil
;
2836 wined3d_parameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(parameters
->AutoDepthStencilFormat
);
2837 wined3d_parameters
.Flags
= parameters
->Flags
;
2838 wined3d_parameters
.FullScreen_RefreshRateInHz
= parameters
->FullScreen_RefreshRateInHz
;
2839 wined3d_parameters
.PresentationInterval
= parameters
->FullScreen_PresentationInterval
;
2840 wined3d_parameters
.AutoRestoreDisplayMode
= TRUE
;
2842 hr
= IWineD3DDevice_Init3D(device
->WineD3DDevice
, &wined3d_parameters
);
2845 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
2846 IWineD3DDevice_ReleaseFocusWindow(device
->WineD3DDevice
);
2847 IWineD3DDevice_Release(device
->WineD3DDevice
);
2848 wined3d_mutex_unlock();
2849 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
2853 hr
= IWineD3DDevice_SetRenderState(device
->WineD3DDevice
, WINED3DRS_POINTSIZE_MIN
, 0);
2854 wined3d_mutex_unlock();
2857 ERR("Failed to set minimum pointsize, hr %#x.\n", hr
);
2861 parameters
->BackBufferWidth
= wined3d_parameters
.BackBufferWidth
;
2862 parameters
->BackBufferHeight
= wined3d_parameters
.BackBufferHeight
;
2863 parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.BackBufferFormat
);
2864 parameters
->BackBufferCount
= wined3d_parameters
.BackBufferCount
;
2865 parameters
->MultiSampleType
= wined3d_parameters
.MultiSampleType
;
2866 parameters
->SwapEffect
= wined3d_parameters
.SwapEffect
;
2867 parameters
->hDeviceWindow
= wined3d_parameters
.hDeviceWindow
;
2868 parameters
->Windowed
= wined3d_parameters
.Windowed
;
2869 parameters
->EnableAutoDepthStencil
= wined3d_parameters
.EnableAutoDepthStencil
;
2870 parameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.AutoDepthStencilFormat
);
2871 parameters
->Flags
= wined3d_parameters
.Flags
;
2872 parameters
->FullScreen_RefreshRateInHz
= wined3d_parameters
.FullScreen_RefreshRateInHz
;
2873 parameters
->FullScreen_PresentationInterval
= wined3d_parameters
.PresentationInterval
;
2875 device
->declArraySize
= 16;
2876 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
2879 ERR("Failed to allocate FVF vertex delcaration map memory.\n");
2887 wined3d_mutex_lock();
2888 IWineD3DDevice_Uninit3D(device
->WineD3DDevice
, D3D8CB_DestroySwapChain
);
2889 IWineD3DDevice_ReleaseFocusWindow(device
->WineD3DDevice
);
2890 IWineD3DDevice_Release(device
->WineD3DDevice
);
2891 wined3d_mutex_unlock();
2892 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);