1 This document should help new developers get started. Like all of Wine, it
8 The Wine source tree is loosely based on the original Windows modules.
9 Most of the source is concerned with implementing the Wine API, although
10 there are also various tools, documentation, sample Winelib code, and
11 code specific to the binary loader. Note that several of the libraries
12 listed here are "stubbed out", meaning they still need to be implemented.
17 advapi32/ - Crypto, systeminfo, security, eventlogging
18 avicap32/ - AVI capture window class
19 avifil32/ - COM object to play AVI files
20 cabinet/ - Cabinet file interface
21 capi2032/ - Wrapper library for CAPI4Linux access
22 cfgmgr32/ - Config manager
23 comcat/ - Component category manager
24 comctl32/ - Common controls
25 commdlg/ - Common dialog boxes (both 16 & 32 bit)
26 crtdll/ - Old C runtime library
27 crypt32/ - Cryptography
28 ctl3d/ - 3D Effects for Common GUI Components
29 d3d8/ - Direct3D (3D graphics)
30 d3d9/ - Direct3D (3D graphics)
31 d3dim/ - Direct3D Immediate Mode
32 d3dx8/ - Direct3D (3D graphics)
33 dciman32/ - DCI Manager (graphics)
34 ddraw/ - DirectDraw (graphics)
35 devenum/ - Device enumeration (part of DirectShow)
36 dinput/ - DirectInput (device input)
37 dinput8/ - DirectInput (device input)
38 dmband/ - DirectMusic Band
39 dmcompos/ - DirectMusic Composer
40 dmime/ - DirectMusic Interactive Engine
41 dmloader/ - DirectMusic Loader
42 dmscript/ - DirectMusic Scripting
43 dmstyle/ - DirectMusic Style Engine
44 dmsynth/ - DirectMusic Software Synthesizer
45 dmusic/ - DirectMusic Core Services
46 dmusic32/ - DirectMusic Legacy Port
47 dplay/ - DirectPlay (networking)
48 dplayx/ - DirectPlay (networking)
49 dpnhpast/ - DirectPlay NAT Helper PAST
50 dsound/ - DirectSound (audio)
51 dswave/ - DirectMusic Wave
53 glu32/ - OpenGL Utility library (graphics)
54 glut32/ - OpenGL Utility Toolkit
55 iccvid/ - Radius Cinepak Video Decoder
56 icmp/ - ICMP protocol (networking)
57 imagehlp/ - PE (Portable Executable) Image Helper lib
58 imm32/ - Input Method Manager
59 iphlpapi/ - IP Helper API
60 kernel/ - The Windows kernel
61 lzexpand/ - Lempel-Ziv compression/decompression
62 mapi32/ - Mail interface
63 mpr/ - Multi-Protocol Router (networking)
64 msacm/ - Audio Compression Manager (multimedia)
65 msacm/imaadp32/ - IMA ADPCM Audio Codec
66 msacm/msadp32/ - MS ADPCM Audio Codec
67 msacm/msg711/ - MS G711 Audio Codec (includes A-Law & MU-Law)
68 msacm/winemp3/ - Mpeg Layer 3 Audio Codec
69 msdmo/ - DirectX Media Objects
70 mshtml/ - MS HTML component
71 msimg32/ - Gradient and transparency (graphics)
72 msisys/ - System information
73 msi/ - Microsoft Installer
74 msnet32/ - Network interface
75 msvcrt/ - C runtime library
76 msvcrt20/ - C runtime library version 2.0
77 msvcrt40/ - C runtime library version 4.0
78 msvcrtd/ - C runtime library debugging
79 msvidc32/ - Microsoft Video-1 Decoder
80 msvideo/ - 16 bit video manager
81 msvideo/msrle32/ - Video codecs
82 mswsock/ - Misc networking
83 netapi32/ - Network interface
84 newdev/ - New Hardware Device Library
85 ntdll/ - NT implementation of kernel calls
86 odbc32/ - Open DataBase Connectivity driver manager
87 ole32/ - 32 bit OLE 2.0 libraries
88 oleacc/ - OLE accessibility support
89 oleaut32/ - 32 bit OLE 2.0 automation
90 olecli/ - 16 bit OLE client
91 oledlg/ - OLE 2.0 user interface support
92 olepro32/ - 32 bit OLE 2.0 automation
93 olesvr/ - 16 bit OLE server
94 opengl32/ - OpenGL implementation (graphics)
95 psapi/ - Process Status interface
96 qcap/ - DirectShow runtime
97 quartz/ - DirectShow runtime
98 rasapi32/ - Remote Access Server interface
99 richedit/ - Rich text editing control
100 rpcrt4/ - Remote Procedure Call runtime
101 serialui/ - Serial port property pages
102 setupapi/ - Setup interface
103 shdocvw/ - Shell document object and control
104 shfolder/ - Shell folder service
105 shell32/ - COM object implementing shell views
106 shlwapi/ - Shell Light-Weight interface
107 snmpapi/ - SNMP protocol interface (networking)
108 sti/ - Still Image service
109 tapi32/ - Telephone interface
110 ttydrv/ - TTY display driver (Wine specific)
111 twain/ - TWAIN Imaging device communications
112 unicows/ - Unicows replacement (Unicode layer for Win9x)
113 url/ - Internet shortcut shell extension
114 urlmon/ - URL Moniker allows binding to a URL (like KIO/gnome-vfs)
115 user/ - Window management, standard controls, etc.
116 uxtheme/ - Theme library
117 version/ - File installation library
118 win32s/ - 32-bit function access for 16-bit systems
119 winaspi/ - 16 bit Advanced SCSI Peripheral Interface
120 wined3d/ - Wine internal Direct3D helper
121 winedos/ - DOS features and BIOS calls (interrupts) (wine specific)
122 wineps/ - Postscript driver (Wine specific)
123 wininet/ - Internet extensions
124 winmm/ - Multimedia (16 & 32 bit)
125 winmm/joystick/ - Joystick driver
126 winmm/mcianim/ - MCI animation driver
127 winmm/mciavi/ - MCI video driver
128 winmm/mcicda/ - MCI audio CD driver
129 winmm/mciseq/ - MCI MIDI driver
130 winmm/mciwave/ - MCI wave driver
131 winmm/midimap/ - MIDI mapper
132 winmm/wavemap/ - Audio mapper
133 winmm/winealsa/ - ALSA audio driver
134 winmm/winearts/ - aRts audio driver
135 winmm/wineaudioio/ - audioio audio driver
136 winmm/winejack/ - JACK audio server driver
137 winmm/winenas/ - NAS audio driver
138 winmm/wineoss/ - OSS audio driver
139 winnls/ - National Language Support
140 winsock/ - Sockets 2.0 (networking)
141 wsock32/ - Sockets 1.1 (networking)
142 wintab32/ - Tablet device interface
143 winspool/ - Printing & Print Spooler
144 wintrust/ - Trust verification interface
145 wow32/ - WOW subsystem
146 x11drv/ - X11 display driver (Wine specific)
148 Winelib programs (under programs/):
149 -----------------------------------
151 avitools/ - AVI information viewer and player
152 clock/ - Graphical clock
153 cmdlgtst/ - Common dialog tests
154 control/ - Control panel
155 expand/ - Decompress Lempel-Ziv compressed archive
156 notepad/ - Notepad with RichEdit functionality
157 progman/ - Program manager
158 regedit/ - Registry editor
159 regsvr32/ - Register COM server
160 rpcss/ - RPC services
161 rundll32/ - Execute DLL functions directly
162 start/ - Replacement for start.exe
163 uninstaller/ - Remove installed programs
164 view/ - Metafile viewer
165 wcmd/ - Command line interface
166 wineboot/ - Wine bootstrap process
167 winecfg/ - Wine configuration utility
168 wineconsole/ - Console
170 winefile/ - File manager
171 winemenubuilder/ - Helper program for building Unix menu entries
172 winemine/ - Mine game
173 winepath/ - Translate between Wine and Unix paths
174 winetest/ - Wine testing shell
175 winevdm/ - Wine virtual DOS machine
176 winhelp/ - Help viewer
177 winver/ - Windows Version Program
180 Support programs, libraries, etc:
181 ---------------------------------
183 dlls/dxguid/ - DirectX UUID import lib
184 dlls/uuid/ - Windows-compatible UUID import lib
185 documentation/ - some documentation
186 documentation/samples/ - sample configuration files
187 include/ - Windows standard includes
188 include/msvcrt/ - MSVC compatible libc headers
189 include/wine/ - Wine specific headers
190 libs/ - the Wine libraries
191 libs/port/ - portability library
192 libs/unicode/ - Unicode support shared
193 libs/wine/ - Wine bootstrap library
194 libs/wpp/ - C preprocessor
195 loader/ - the main Wine loader
196 server/ - the Wine server
197 tools/ - various tools used to build/check Wine
198 tools/widl/ - the IDL compiler
199 tools/winapi{,_check}/ - A Win32 API checker
200 tools/winebuild/ - Wine build tool
201 tools/winedump/ - a .DLL dump utility
202 tools/winegcc/ - a MinGW command line compatible gcc wrapper
203 tools/wmc/ - the message compiler
204 tools/wpp/ - the C pre-processor library
205 tools/wrc/ - the resource compiler
211 Note: these directories will ultimately get moved into their
214 files/ - KERNEL file I/O
215 misc/ - KERNEL registry
217 objects/ - GDI logical objects
219 controls/ - USER built-in widgets
220 windows/ - USER window management
224 IMPLEMENTING NEW API CALLS
225 ==========================
227 This is the simple version, and covers only Win32. Win16 is slightly
228 uglier, because of the Pascal heritage and the segmented memory model.
230 All of the Win32 APIs known to Wine are listed in the .spec file of
231 their corresponding dll. An unimplemented call will look like (from
233 269 stub PolyBezierTo
234 To implement this call, you need to do the following four things.
236 1. Find the appropriate parameters for the call, and add a prototype to
237 the correct header file. In this case, that means [include/wingdi.h],
238 and it might look like
239 BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
240 If the function has both an ASCII and a Unicode version, you need to
241 define both and add a #define WINELIB_NAME_AW declaration. See below
242 for discussion of function naming conventions.
244 2. Modify the .spec file to tell Wine that the function has an
245 implementation, what the parameters look like and what Wine function
246 to use for the implementation. In Win32, things are simple--everything
247 is 32-bits. However, the relay code handles pointers and pointers to
248 strings slightly differently, so you should use 'str' and 'wstr' for
249 strings, 'ptr' for other pointer types, and 'long' for everything else.
250 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
251 The 'PolyBezierTo' at the end of the line is which Wine function to use
252 for the implementation.
254 3. Implement the function as a stub. Once you add the function to the .spec
255 file, you must add the function to the Wine source before it will link.
256 Add a function called 'PolyBezierTo' somewhere. Good things to put
258 o a correct prototype, including the WINAPI
259 o header comments, including full documentation for the function and
260 arguments (see documentation/README.documentation)
261 o A FIXME message and an appropriate return value are good things to
264 /************************************************************
265 * PolyBezierTo (GDI32.269)
267 * Draw many Bezier curves.
270 * hdc [I] Device context to draw to
271 * p [I] Array of POINT structs
272 * count [I] Number of points in p
276 * Failure: FALSE. Use GetLastError() to find the error cause.
281 BOOL WINAPI PolyBezierTo(HDC hdc, LPCVOID p, DWORD count)
283 /* tell the user they've got a substandard implementation */
284 FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count);
286 /* some programs may be able to compensate,
287 * if they know what happened
289 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
290 return FALSE; /* error value */
293 4. Implement and test the rest of the function.
296 IMPLEMENTING A NEW DLL
297 ======================
302 Apart from writing the set of needed .c files, you also need to do the
305 1. Create a directory <MyDll> where to store the implementation of
306 the DLL. This directory has to be put under the dlls/ directory.
307 If the DLL exists under Windows as both 16 and 32 bit DLL, you
308 should have a single directory with both implementations.
310 2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
311 copy an existing Makefile.in from another ./dlls/ subdirectory.
312 You need at least to change the MODULE and C_SRCS macros.
314 3. Add the directory in ./configure.ac (in AC_OUTPUT macro at the end
315 of the file to trigger the Makefile generation)
317 4. Run ./make_dlls in the dlls directory to update Makefile.in in
320 5. You can now regenerate ./configure file (with 'make configure')
321 and the various Makefiles (with 'configure; make depend') (run
322 from the top of Wine's tree).
323 You should now have a Makefile file in ./dlls/<MyDll>/
325 6. Create the .spec file for the DLL exported functions in your
326 directory. Refer to 'Implementation of new API calls' earlier in
327 this document for more information on this part.
329 7. You can now start adding .c files. For the .h files, if they are
330 standard Windows one, put them in include/. If they are linked to
331 *your* implementation of the dll, put them in your newly created
337 If you need to create a new debug channel, just add the
338 WINE_DEFAULT_DEBUG_CHANNEL to your .c file(s), and use them.
339 All the housekeeping will happen automatically.
344 If you also need to add resources to your DLL, then create the .rc
345 file. Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro,
346 the list of .rc files to add to the DLL. See dlls/comctl32/ for an
352 If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code
353 you might need to call 16 bit routine. The way to do it to add in the
354 code, fragments like:
355 /* ### Start build ### */
356 extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG);
357 /* ### stop build ### */
358 Where <PREFIX>_ is an internal prefix for your module. The first
359 parameter is always of type FARPROC16. Then, you can get the regular
360 list of parameters. The _word_wwlll indicates the type of return (long
361 or word) and the size of the parameters (here l=>long, w=>word; which
362 maps to WORD,WORD,LONG,LONG,LONG.
363 You can put several functions between the Start/Stop build pair.
365 You can also read the winebuild manpage for more details on this.
367 Then, add to ./dlls/<MyDll>/Makefile.in a line like:
369 EXTRA_OBJS = $(MODULE).glue.o
371 See dlls/winmm/ for an example of this.
376 NE (Win16) executables consist of multiple segments. The Wine loader
377 loads each segment into a unique location in the Wine processes memory
378 and assigns a selector to that segment. Because of this, it's not
379 possible to exchange addresses freely between 16-bit and 32-bit code.
380 Addresses used by 16-bit code are segmented addresses (16:16), formed
381 by a 16-bit selector and a 16-bit offset. Those used by the Wine code
382 are regular 32-bit linear addresses.
384 There are four ways to obtain a segmented pointer:
385 - Using the MapLS function (recommended).
386 - Allocate a block of memory from the global heap and use
387 WIN16_GlobalLock to get its segmented address.
388 - Declare the argument as 'segptr' instead of 'ptr' in the spec file
389 for a given API function.
391 Once you have a segmented pointer, it must be converted to a linear
392 pointer before you can use it from 32-bit code. This can be done with
393 the MapSL function. The linear pointer can then be used freely with
394 standard Unix functions like memcpy() etc. without worrying about 64k
395 boundaries. Note: there's no easy way to convert back from a linear
396 to a segmented address.
398 In most cases, you don't need to worry about segmented address, as the
399 conversion is made automatically by the callback code and the API
400 functions only see linear addresses. However, in some cases it is
401 necessary to manipulate segmented addresses; the most frequent cases
403 - API functions that return a pointer
404 - lParam of Windows messages that point to a structure
405 - Pointers contained inside structures accessed by 16-bit code.
407 It is usually a good practice to used the type 'SEGPTR' for segmented
408 pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
409 defined as a DWORD, you'll get a compilation warning if you mistakenly
410 use it as a regular 32-bit pointer.
416 Under Windows, data structures are tightly packed, i.e. there is no
417 padding between structure members. On the other hand, by default gcc
418 aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
419 This means that a structure like
421 struct { BYTE x; WORD y; };
423 will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
424 dummy byte between x and y. To have the correct layout for structures
425 used by Windows code, you need to embed the struct within two special
426 #include's which will take care of the packing for you:
428 #include "pshpack1.h"
429 struct { BYTE x; WORD y; };
430 #include "poppack1.h"
432 For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
435 NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
436 ==============================================
438 In order to support both Win16 and Win32 APIs within the same source
439 code, the following convention must be used in naming all API
440 functions and types. If the Windows API uses the name 'xxx', the Wine
443 - 'xxx16' for the Win16 version,
444 - 'xxx' for the Win32 version when no strings are involved,
445 - 'xxxA' for the Win32 version with ASCII strings,
446 - 'xxxW' for the Win32 version with Unicode strings.
448 If the function has both ASCII and Unicode version, you should then
449 use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
450 (defined in include/windef.h) to define the correct 'xxx' function
451 or type for Winelib. When compiling Wine itself, 'xxx' is _not_
452 defined, meaning that code inside of Wine must always specify
453 explicitly the ASCII or Unicode version.
455 If 'xxx' is the same in Win16 and Win32, you can simply use the same
456 name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
457 use the name as is, but it's preferable to use 'xxx16' to make it
458 clear it is a Win16 function.
462 typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
463 typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
464 typedef struct { /* Win16 data structure */ } WNDCLASS16;
465 DECL_WINELIB_TYPE_AW(WNDCLASS);
467 ATOM RegisterClass16( WNDCLASS16 * );
468 ATOM RegisterClassA( WNDCLASSA * );
469 ATOM RegisterClassW( WNDCLASSW * );
470 #define RegisterClass WINELIB_NAME_AW(RegisterClass)
472 The Winelib user can then say:
474 WNDCLASS wc = { ... };
475 RegisterClass( &wc );
477 and this will use the correct declaration depending on the definition
478 of the UNICODE symbol.
484 To display a message only during debugging, you normally write something
492 depending on the seriousness of the problem. (documentation/debugging.sgml
493 explains when it is appropriate to use each of them). You need to declare
494 the debug channel name at the top of the file (after the includes) using
495 the WINE_DEFAULT_DEBUG_CHANNEL macro, like so:
497 WINE_DEFAULT_DEBUG_CHANNEL(win);
499 If your debugging code is more complex than just printf, you can use
502 TRACE_ON(xxx), WARN_ON(xxx), ERR_ON(xxx) and FIXME_ON(xxx)
504 to test if the given channel is enabled. Thus, you can write:
506 if (TRACE_ON(win)) DumpSomeStructure(&str);
508 Don't worry about the inefficiency of the test. If it is permanently
509 disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
510 eliminate the dead code.
512 For more info about debugging messages, read:
514 http://www.winehq.org/site/docs/wine-devel/debugging
520 1. There is a FREE online version of the MSDN library (including
521 documentation for the Win32 API) on http://msdn.microsoft.com/
522 or http://www.msdn.com/
524 2. Windows apilist: http://www.mentalis.org/apilist/apilist.php
526 3. http://www.sonic.net/~undoc/bookstore.html
528 4. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
530 5. www.geocities.com/SiliconValley/4942/