configure: Re-generated with autoconf 2.61.
[wine/testsucceed.git] / dlls / d3d8 / device.c
blob3faf8079fb0ac9633181f71b878504f77fea2a8d
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 /* Shader handle functions */
40 static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
41 if (This->free_shader_handles) {
42 /* Use a free handle */
43 shader_handle *handle = This->free_shader_handles;
44 This->free_shader_handles = *handle;
45 return handle;
47 if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
48 /* Grow the table */
49 DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
50 shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
51 if (!new_handles) return NULL;
52 This->shader_handles = new_handles;
53 This->shader_handle_table_size = new_size;
56 return &This->shader_handles[This->allocated_shader_handles++];
59 static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
60 *handle = This->free_shader_handles;
61 This->free_shader_handles = handle;
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
67 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
69 if (IsEqualGUID(riid, &IID_IUnknown)
70 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
71 IUnknown_AddRef(iface);
72 *ppobj = This;
73 return S_OK;
76 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
77 *ppobj = NULL;
78 return E_NOINTERFACE;
81 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
82 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
83 ULONG ref = InterlockedIncrement(&This->ref);
85 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
87 return ref;
90 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
91 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
92 ULONG ref;
94 if (This->inDestruction) return 0;
95 ref = InterlockedDecrement(&This->ref);
97 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
99 if (ref == 0) {
100 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
101 This->inDestruction = TRUE;
102 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
103 IWineD3DDevice_Release(This->WineD3DDevice);
104 HeapFree(GetProcessHeap(), 0, This->shader_handles);
105 HeapFree(GetProcessHeap(), 0, This);
107 return ref;
110 /* IDirect3DDevice Interface follow: */
111 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
112 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
114 TRACE("(%p) : Relay\n", This);
115 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
118 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
119 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
121 TRACE("(%p) Relay\n", This);
122 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
125 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
126 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
128 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
129 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
132 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
133 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
134 HRESULT hr = D3D_OK;
135 IWineD3D* pWineD3D;
137 TRACE("(%p) Relay\n", This);
139 if (NULL == ppD3D8) {
140 return D3DERR_INVALIDCALL;
142 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
143 if (hr == D3D_OK && pWineD3D != NULL)
145 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
146 IWineD3D_Release(pWineD3D);
147 } else {
148 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
149 *ppD3D8 = NULL;
151 TRACE("(%p) returning %p\n",This , *ppD3D8);
152 return hr;
155 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
156 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
157 HRESULT hrc = D3D_OK;
158 WINED3DCAPS *pWineCaps;
160 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
161 if(NULL == pCaps){
162 return D3DERR_INVALIDCALL;
164 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
165 if(pWineCaps == NULL){
166 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
169 D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
170 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
171 HeapFree(GetProcessHeap(), 0, pWineCaps);
172 TRACE("Returning %p %p\n", This, pCaps);
173 return hrc;
176 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
177 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
178 TRACE("(%p) Relay\n", This);
179 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
182 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
183 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
184 TRACE("(%p) Relay\n", This);
185 return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
188 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
189 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
190 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
191 TRACE("(%p) Relay\n", This);
192 if(!pCursorBitmap) {
193 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
194 return WINED3DERR_INVALIDCALL;
196 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
199 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
200 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
201 TRACE("(%p) Relay\n", This);
202 return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
205 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
206 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
207 TRACE("(%p) Relay\n", This);
209 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
212 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
213 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
214 IDirect3DSwapChain8Impl* object;
215 HRESULT hrc = D3D_OK;
216 WINED3DPRESENT_PARAMETERS localParameters;
218 TRACE("(%p) Relay\n", This);
220 /* Fix the back buffer count */
221 if(pPresentationParameters->BackBufferCount == 0) {
222 pPresentationParameters->BackBufferCount = 1;
225 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
226 if (NULL == object) {
227 FIXME("Allocation of memory failed\n");
228 *pSwapChain = NULL;
229 return D3DERR_OUTOFVIDEOMEMORY;
231 object->ref = 1;
232 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
234 /* Allocate an associated WineD3DDevice object */
235 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
236 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
237 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
238 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
239 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
240 localParameters.MultiSampleQuality = NULL; /* d3d9 only */
241 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
242 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
243 localParameters.Windowed = &pPresentationParameters->Windowed;
244 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
245 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
246 localParameters.Flags = &pPresentationParameters->Flags;
247 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
248 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
251 hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
252 if (hrc != D3D_OK) {
253 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
254 HeapFree(GetProcessHeap(), 0 , object);
255 *pSwapChain = NULL;
256 }else{
257 IUnknown_AddRef(iface);
258 object->parentDevice = iface;
259 *pSwapChain = (IDirect3DSwapChain8 *)object;
261 TRACE("(%p) returning %p\n", This, *pSwapChain);
262 return hrc;
265 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
266 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
267 WINED3DPRESENT_PARAMETERS localParameters;
268 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
269 /* FINDME: FIXME: */
270 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
271 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
272 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
273 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
274 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
275 localParameters.MultiSampleQuality = NULL; /* D3d9 only */
276 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
277 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
278 localParameters.Windowed = &pPresentationParameters->Windowed;
279 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
280 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
281 localParameters.Flags = &pPresentationParameters->Flags;
282 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
283 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
284 return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
287 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
288 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
289 TRACE("(%p) Relay\n", This);
290 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
293 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
294 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
295 IWineD3DSurface *retSurface = NULL;
296 HRESULT rc = D3D_OK;
298 TRACE("(%p) Relay\n", This);
300 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
301 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
302 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
303 IWineD3DSurface_Release(retSurface);
305 return rc;
308 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
309 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
310 TRACE("(%p) Relay\n", This);
312 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
315 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
316 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
317 TRACE("(%p) Relay\n", This);
319 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
320 return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
323 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
324 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
325 TRACE("(%p) Relay\n", This);
327 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
328 return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
331 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
332 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
333 IDirect3DTexture8Impl *object;
334 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
335 HRESULT hrc = D3D_OK;
337 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
339 /* Allocate the storage for the device */
340 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
342 if (NULL == object) {
343 FIXME("Allocation of memory failed\n");
344 /* *ppTexture = NULL; */
345 return D3DERR_OUTOFVIDEOMEMORY;
348 object->lpVtbl = &Direct3DTexture8_Vtbl;
349 object->ref = 1;
350 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
351 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
353 if (FAILED(hrc)) {
354 /* free up object */
355 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
356 HeapFree(GetProcessHeap(), 0, object);
357 /* *ppTexture = NULL; */
358 } else {
359 IUnknown_AddRef(iface);
360 object->parentDevice = iface;
361 *ppTexture = (LPDIRECT3DTEXTURE8) object;
364 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
365 return hrc;
368 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
369 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
370 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
372 IDirect3DVolumeTexture8Impl *object;
373 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
374 HRESULT hrc = D3D_OK;
376 TRACE("(%p) Relay\n", This);
378 /* Allocate the storage for the device */
379 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
380 if (NULL == object) {
381 FIXME("(%p) allocation of memory failed\n", This);
382 *ppVolumeTexture = NULL;
383 return D3DERR_OUTOFVIDEOMEMORY;
386 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
387 object->ref = 1;
388 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
389 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
390 (IUnknown *)object, D3D8CB_CreateVolume);
392 if (hrc != D3D_OK) {
394 /* free up object */
395 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
396 HeapFree(GetProcessHeap(), 0, object);
397 *ppVolumeTexture = NULL;
398 } else {
399 IUnknown_AddRef(iface);
400 object->parentDevice = iface;
401 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
403 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
404 return hrc;
407 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
408 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
410 IDirect3DCubeTexture8Impl *object;
411 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
412 HRESULT hr = D3D_OK;
414 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
416 /* Allocate the storage for the device */
417 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
419 if (NULL == object) {
420 FIXME("(%p) allocation of CubeTexture failed\n", This);
421 *ppCubeTexture = NULL;
422 return D3DERR_OUTOFVIDEOMEMORY;
425 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
426 object->ref = 1;
427 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
428 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
429 D3D8CB_CreateSurface);
431 if (hr != D3D_OK){
433 /* free up object */
434 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
435 HeapFree(GetProcessHeap(), 0, object);
436 *ppCubeTexture = NULL;
437 } else {
438 IUnknown_AddRef(iface);
439 object->parentDevice = iface;
440 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
443 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
444 return hr;
447 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
448 IDirect3DVertexBuffer8Impl *object;
449 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
450 HRESULT hrc = D3D_OK;
452 TRACE("(%p) Relay\n", This);
453 /* Allocate the storage for the device */
454 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
455 if (NULL == object) {
456 FIXME("Allocation of memory failed\n");
457 *ppVertexBuffer = NULL;
458 return D3DERR_OUTOFVIDEOMEMORY;
461 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
462 object->ref = 1;
463 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
465 if (D3D_OK != hrc) {
467 /* free up object */
468 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
469 HeapFree(GetProcessHeap(), 0, object);
470 *ppVertexBuffer = NULL;
471 } else {
472 IUnknown_AddRef(iface);
473 object->parentDevice = iface;
474 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
476 return hrc;
479 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
480 IDirect3DIndexBuffer8Impl *object;
481 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
482 HRESULT hrc = D3D_OK;
484 TRACE("(%p) Relay\n", This);
485 /* Allocate the storage for the device */
486 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
487 if (NULL == object) {
488 FIXME("Allocation of memory failed\n");
489 *ppIndexBuffer = NULL;
490 return D3DERR_OUTOFVIDEOMEMORY;
493 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
494 object->ref = 1;
495 TRACE("Calling wined3d create index buffer\n");
496 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
498 if (D3D_OK != hrc) {
500 /* free up object */
501 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
502 HeapFree(GetProcessHeap(), 0, object);
503 *ppIndexBuffer = NULL;
504 } else {
505 IUnknown_AddRef(iface);
506 object->parentDevice = iface;
507 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
509 return hrc;
512 static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
513 HRESULT hrc;
514 IDirect3DSurface8Impl *object;
515 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
516 TRACE("(%p) Relay\n", This);
517 if(MultisampleQuality < 0) {
518 FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
519 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
520 MultisampleQuality=0;
523 if(MultisampleQuality > 0){
524 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
526 MultisampleQuality
527 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
529 MultisampleQuality=0;
531 /*FIXME: Check MAX bounds of MultisampleQuality*/
533 /* Allocate the storage for the device */
534 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
535 if (NULL == object) {
536 FIXME("Allocation of memory failed\n");
537 *ppSurface = NULL;
538 return D3DERR_OUTOFVIDEOMEMORY;
541 object->lpVtbl = &Direct3DSurface8_Vtbl;
542 object->ref = 1;
544 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
546 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
547 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
548 /* free up object */
549 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
550 HeapFree(GetProcessHeap(), 0, object);
551 *ppSurface = NULL;
552 } else {
553 IUnknown_AddRef(iface);
554 object->parentDevice = iface;
555 *ppSurface = (LPDIRECT3DSURFACE8) object;
557 return hrc;
560 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
561 TRACE("Relay\n");
563 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
566 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
567 TRACE("Relay\n");
568 /* TODO: Verify that Discard is false */
569 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
570 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
571 D3DPOOL_DEFAULT, MultiSample, 0);
574 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
575 TRACE("Relay\n");
577 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
580 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
581 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
582 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
584 HRESULT hr = WINED3D_OK;
585 WINED3DFORMAT srcFormat, destFormat;
586 UINT srcWidth, destWidth;
587 UINT srcHeight, destHeight;
588 UINT srcSize;
589 WINED3DSURFACE_DESC winedesc;
591 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
592 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
595 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
596 memset(&winedesc, 0, sizeof(winedesc));
598 winedesc.Format = &srcFormat;
599 winedesc.Width = &srcWidth;
600 winedesc.Height = &srcHeight;
601 winedesc.Size = &srcSize;
602 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
604 winedesc.Format = &destFormat;
605 winedesc.Width = &destWidth;
606 winedesc.Height = &destHeight;
607 winedesc.Size = NULL;
608 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
610 /* Check that the source and destination formats match */
611 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
612 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
613 return WINED3DERR_INVALIDCALL;
614 } else if (WINED3DFMT_UNKNOWN == destFormat) {
615 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
616 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
617 destFormat = srcFormat;
620 /* Quick if complete copy ... */
621 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
622 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, DDBLTFAST_NOCOLORKEY);
623 } else {
624 unsigned int i;
625 /* Copy rect by rect */
626 if (NULL != pSourceRects && NULL != pDestPoints) {
627 for (i = 0; i < cRects; ++i) {
628 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], DDBLTFAST_NOCOLORKEY);
630 } else {
631 for (i = 0; i < cRects; ++i) {
632 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], DDBLTFAST_NOCOLORKEY);
637 return hr;
640 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
641 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
642 TRACE("(%p) Relay\n" , This);
644 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
647 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
648 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
649 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
651 TRACE("(%p) Relay\n" , This);
653 if (pDestSurface == NULL) {
654 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
655 return D3DERR_INVALIDCALL;
658 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
661 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
662 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
663 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
664 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
665 TRACE("(%p) Relay\n" , This);
667 IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : (IWineD3DSurface *)pZSurface->wineD3DSurface);
669 return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface ? (IWineD3DSurface *)pSurface->wineD3DSurface : NULL);
672 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
673 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
674 HRESULT hr = D3D_OK;
675 IWineD3DSurface *pRenderTarget;
677 TRACE("(%p) Relay\n" , This);
679 if (ppRenderTarget == NULL) {
680 return D3DERR_INVALIDCALL;
682 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
684 if (hr == D3D_OK && pRenderTarget != NULL) {
685 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
686 IWineD3DSurface_Release(pRenderTarget);
687 } else {
688 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
689 *ppRenderTarget = NULL;
692 return hr;
695 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
696 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
697 HRESULT hr = D3D_OK;
698 IWineD3DSurface *pZStencilSurface;
700 TRACE("(%p) Relay\n" , This);
701 if(ppZStencilSurface == NULL){
702 return D3DERR_INVALIDCALL;
705 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
706 if(hr == D3D_OK && pZStencilSurface != NULL){
707 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
708 IWineD3DSurface_Release(pZStencilSurface);
709 }else{
710 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
711 *ppZStencilSurface = NULL;
714 return D3D_OK;
717 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
718 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
719 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
722 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
723 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
724 TRACE("(%p) Relay\n" , This);
726 return IWineD3DDevice_EndScene(This->WineD3DDevice);
729 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
730 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
731 TRACE("(%p) Relay\n" , This);
733 /* Note: D3DRECT is compatible with WINED3DRECT */
734 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
737 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
738 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
739 TRACE("(%p) Relay\n" , This);
741 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
742 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
745 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
746 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
747 TRACE("(%p) Relay\n" , This);
749 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
750 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
753 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
754 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
755 TRACE("(%p) Relay\n" , This);
757 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
758 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
761 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
762 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
763 TRACE("(%p) Relay\n" , This);
765 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
766 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
769 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
770 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
771 TRACE("(%p) Relay\n" , This);
773 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
774 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
777 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
778 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
779 TRACE("(%p) Relay\n" , This);
781 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
782 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
785 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
786 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
787 TRACE("(%p) Relay\n" , This);
789 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
790 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
793 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
794 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
795 TRACE("(%p) Relay\n" , This);
797 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
798 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
801 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
802 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
803 TRACE("(%p) Relay\n" , This);
805 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
806 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
809 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
810 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
811 TRACE("(%p) Relay\n" , This);
813 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
816 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
817 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
818 TRACE("(%p) Relay\n" , This);
820 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
823 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
824 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
825 TRACE("(%p) Relay\n" , This);
827 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
830 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
831 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
832 TRACE("(%p) Relay\n" , This);
834 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
837 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
838 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
839 TRACE("(%p) Relay\n" , This);
841 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
844 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
845 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
846 TRACE("(%p) Relay\n" , This);
848 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
851 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
852 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
854 TRACE("(%p)\n", This);
856 return IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
859 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
860 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
861 HRESULT hr;
862 IWineD3DStateBlock* wineD3DStateBlock;
863 IDirect3DStateBlock8Impl* object;
865 TRACE("(%p) Relay\n", This);
867 /* Tell wineD3D to endstatablock before anything else (in case we run out
868 * of memory later and cause locking problems)
870 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
871 if (hr != D3D_OK) {
872 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
873 return hr;
876 /* allocate a new IDirectD3DStateBlock */
877 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
878 object->ref = 1;
879 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
881 object->wineD3DStateBlock = wineD3DStateBlock;
883 *pToken = (DWORD)object;
884 TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
886 return hr;
889 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
890 IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
891 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
893 TRACE("(%p) %p Relay\n", This, pSB);
895 return IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
898 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
899 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
900 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
902 TRACE("(%p) %p Relay\n", This, pSB);
904 return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
907 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
908 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
909 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
911 TRACE("(%p) Relay\n", This);
913 while(IUnknown_Release((IUnknown *)pSB));
915 return D3D_OK;
918 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
919 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
920 IDirect3DStateBlock8Impl *object;
921 HRESULT hrc = D3D_OK;
923 TRACE("(%p) Relay\n", This);
925 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
926 if (NULL == object) {
927 *pToken = 0;
928 return E_OUTOFMEMORY;
930 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
931 object->ref = 1;
933 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
934 if(D3D_OK != hrc){
935 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
936 HeapFree(GetProcessHeap(), 0, object);
937 *pToken = 0;
938 } else {
939 *pToken = (DWORD)object;
941 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
943 return hrc;
946 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
947 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
948 TRACE("(%p) Relay\n" , This);
949 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
950 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
953 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
954 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
955 TRACE("(%p) Relay\n" , This);
957 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
960 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
961 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
962 IWineD3DBaseTexture *retTexture = NULL;
963 HRESULT rc = D3D_OK;
965 TRACE("(%p) Relay\n" , This);
967 if(ppTexture == NULL){
968 return D3DERR_INVALIDCALL;
971 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
972 if (rc == D3D_OK && NULL != retTexture) {
973 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
974 IWineD3DBaseTexture_Release(retTexture);
975 } else {
976 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
977 *ppTexture = NULL;
980 return rc;
983 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
984 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
985 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
987 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
988 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
991 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
992 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
993 TRACE("(%p) Relay\n" , This);
995 switch(Type) {
996 case D3DTSS_ADDRESSU:
997 Type = WINED3DSAMP_ADDRESSU;
998 break;
999 case D3DTSS_ADDRESSV:
1000 Type = WINED3DSAMP_ADDRESSV;
1001 break;
1002 case D3DTSS_ADDRESSW:
1003 Type = WINED3DSAMP_ADDRESSW;
1004 break;
1005 case D3DTSS_BORDERCOLOR:
1006 Type = WINED3DSAMP_BORDERCOLOR;
1007 break;
1008 case D3DTSS_MAGFILTER:
1009 Type = WINED3DSAMP_MAGFILTER;
1010 break;
1011 case D3DTSS_MAXANISOTROPY:
1012 Type = WINED3DSAMP_MAXANISOTROPY;
1013 break;
1014 case D3DTSS_MAXMIPLEVEL:
1015 Type = WINED3DSAMP_MAXMIPLEVEL;
1016 break;
1017 case D3DTSS_MINFILTER:
1018 Type = WINED3DSAMP_MINFILTER;
1019 break;
1020 case D3DTSS_MIPFILTER:
1021 Type = WINED3DSAMP_MIPFILTER;
1022 break;
1023 case D3DTSS_MIPMAPLODBIAS:
1024 Type = WINED3DSAMP_MIPMAPLODBIAS;
1025 break;
1026 default:
1027 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1030 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
1033 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1034 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1035 TRACE("(%p) Relay\n" , This);
1037 switch(Type) {
1038 case D3DTSS_ADDRESSU:
1039 Type = WINED3DSAMP_ADDRESSU;
1040 break;
1041 case D3DTSS_ADDRESSV:
1042 Type = WINED3DSAMP_ADDRESSV;
1043 break;
1044 case D3DTSS_ADDRESSW:
1045 Type = WINED3DSAMP_ADDRESSW;
1046 break;
1047 case D3DTSS_BORDERCOLOR:
1048 Type = WINED3DSAMP_BORDERCOLOR;
1049 break;
1050 case D3DTSS_MAGFILTER:
1051 Type = WINED3DSAMP_MAGFILTER;
1052 break;
1053 case D3DTSS_MAXANISOTROPY:
1054 Type = WINED3DSAMP_MAXANISOTROPY;
1055 break;
1056 case D3DTSS_MAXMIPLEVEL:
1057 Type = WINED3DSAMP_MAXMIPLEVEL;
1058 break;
1059 case D3DTSS_MINFILTER:
1060 Type = WINED3DSAMP_MINFILTER;
1061 break;
1062 case D3DTSS_MIPFILTER:
1063 Type = WINED3DSAMP_MIPFILTER;
1064 break;
1065 case D3DTSS_MIPMAPLODBIAS:
1066 Type = WINED3DSAMP_MIPMAPLODBIAS;
1067 break;
1068 default:
1069 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1072 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
1075 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1076 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1077 TRACE("(%p) Relay\n" , This);
1079 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1082 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1083 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1084 FIXME("(%p) : stub\n", This);
1085 return D3D_OK;
1088 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1089 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1090 TRACE("(%p) Relay\n" , This);
1092 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1095 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1096 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1097 TRACE("(%p) Relay\n" , This);
1099 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1102 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1103 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1104 TRACE("(%p) Relay\n" , This);
1106 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1109 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1110 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1111 TRACE("(%p) Relay\n" , This);
1113 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1116 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1117 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1118 TRACE("(%p) Relay\n" , This);
1120 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1123 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1124 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1125 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1126 TRACE("(%p) Relay\n" , This);
1128 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, This->baseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
1131 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1132 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1133 TRACE("(%p) Relay\n" , This);
1135 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1138 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1139 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1140 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1141 UINT VertexStreamZeroStride) {
1142 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1143 TRACE("(%p) Relay\n" , This);
1145 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1146 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1149 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1150 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1151 TRACE("(%p) Relay\n" , This);
1153 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1156 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1157 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1158 HRESULT hrc = D3D_OK;
1159 IDirect3DVertexShader8Impl *object;
1161 /* Setup a stub object for now */
1162 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1163 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1164 if (NULL == object) {
1165 FIXME("Allocation of memory failed\n");
1166 *ppShader = 0;
1167 return D3DERR_OUTOFVIDEOMEMORY;
1170 object->ref = 1;
1171 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1172 /* Usage is missing ..*/
1173 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pDeclaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1175 if (FAILED(hrc)) {
1176 /* free up object */
1177 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1178 HeapFree(GetProcessHeap(), 0, object);
1179 *ppShader = 0;
1180 } else {
1181 /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
1182 shader_handle *handle = alloc_shader_handle(This);
1183 if (!handle) {
1184 ERR("Failed to allocate shader handle\n");
1185 IDirect3DVertexShader8_Release((IUnknown *)object);
1186 hrc = E_OUTOFMEMORY;
1187 } else {
1188 object->handle = handle;
1189 *handle = object;
1190 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1193 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1195 return hrc;
1198 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1199 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1200 HRESULT hrc = D3D_OK;
1202 TRACE("(%p) : Relay\n", This);
1203 if (VS_HIGHESTFIXEDFXF >= pShader) {
1204 TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
1205 IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1207 /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
1208 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1209 } else {
1210 TRACE("Setting shader\n");
1211 if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1212 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1213 hrc = D3DERR_INVALIDCALL;
1214 } else {
1215 IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1216 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1219 TRACE("(%p) : returning hr(%u)\n", This, hrc);
1221 return hrc;
1224 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1225 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1226 IWineD3DVertexShader *pShader;
1227 HRESULT hrc = D3D_OK;
1229 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1230 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1231 if (D3D_OK == hrc) {
1232 if(0 != pShader) {
1233 IDirect3DVertexShader8Impl *d3d8_shader;
1234 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
1235 IWineD3DVertexShader_Release(pShader);
1236 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1237 } else {
1238 WARN("(%p) : The shader has been set to NULL\n", This);
1240 /* TODO: Find out what should be returned, e.g. the FVF */
1241 *ppShader = 0;
1242 hrc = D3DERR_INVALIDCALL;
1244 } else {
1245 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
1247 TRACE("(%p) : returning %#x\n", This, *ppShader);
1249 return hrc;
1252 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1253 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1255 TRACE("(%p) : pShader %#x\n", This, pShader);
1257 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1258 ERR("(%p) : Trying to delete an invalid handle\n", This);
1259 return D3DERR_INVALIDCALL;
1260 } else {
1261 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1262 IDirect3DVertexShader8Impl *shader = *handle;
1263 while(IUnknown_Release((IUnknown *)shader));
1264 free_shader_handle(This, handle);
1267 return D3D_OK;
1270 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1271 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1272 TRACE("(%p) : Relay\n", This);
1274 return IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1277 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1278 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1279 TRACE("(%p) : Relay\n", This);
1281 return IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1284 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1285 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1287 TRACE("(%p) : Relay\n", This);
1288 /* return IWineD3DVertexShader_GetDeclaration(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); */
1289 return D3DERR_INVALIDCALL;
1291 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1292 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1294 TRACE("(%p) : Relay\n", This);
1295 return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData);
1298 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1299 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1300 TRACE("(%p) Relay\n", This);
1301 /* FIXME: store base vertex index properly */
1302 This->baseVertexIndex = baseVertexIndex;
1303 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
1304 NULL == pIndexData ? NULL : ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer,
1308 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1309 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1310 IWineD3DIndexBuffer *retIndexData = NULL;
1311 HRESULT rc = D3D_OK;
1312 UINT tmp;
1314 TRACE("(%p) Relay\n", This);
1316 if(ppIndexData == NULL){
1317 return D3DERR_INVALIDCALL;
1320 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
1321 if (D3D_OK == rc && NULL != retIndexData) {
1322 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1323 IWineD3DIndexBuffer_Release(retIndexData);
1324 } else {
1325 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
1326 *ppIndexData = NULL;
1328 /* FIXME: store base vertex index properly */
1329 *pBaseVertexIndex = This->baseVertexIndex;
1330 return rc;
1332 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1333 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1334 IDirect3DPixelShader8Impl *object;
1335 HRESULT hrc = D3D_OK;
1337 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1339 if (NULL == ppShader) {
1340 TRACE("(%p) Invalid call\n", This);
1341 return D3DERR_INVALIDCALL;
1343 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1345 if (NULL == object) {
1346 return E_OUTOFMEMORY;
1347 } else {
1349 object->ref = 1;
1350 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1351 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1352 if (D3D_OK != hrc) {
1353 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1354 HeapFree(GetProcessHeap(), 0 , object);
1355 *ppShader = 0;
1356 } else {
1357 shader_handle *handle = alloc_shader_handle(This);
1358 if (!handle) {
1359 ERR("Failed to allocate shader handle\n");
1360 IDirect3DVertexShader8_Release((IUnknown *)object);
1361 hrc = E_OUTOFMEMORY;
1362 } else {
1363 object->handle = handle;
1364 *handle = object;
1365 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1371 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1372 return hrc;
1375 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1376 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1377 IDirect3DPixelShader8Impl *shader = NULL;
1379 TRACE("(%p) : pShader %#x\n", This, pShader);
1381 if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1382 shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1383 } else if (pShader) {
1384 ERR("Trying to set an invalid handle.\n");
1387 TRACE("(%p) : Setting shader %p\n", This, shader);
1388 return IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1391 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1392 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1393 IWineD3DPixelShader *object;
1395 HRESULT hrc = D3D_OK;
1396 TRACE("(%p) Relay\n", This);
1397 if (NULL == ppShader) {
1398 TRACE("(%p) Invalid call\n", This);
1399 return D3DERR_INVALIDCALL;
1402 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1403 if (D3D_OK == hrc && NULL != object) {
1404 IDirect3DPixelShader8Impl *d3d8_shader;
1405 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
1406 IWineD3DPixelShader_Release(object);
1407 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1408 } else {
1409 *ppShader = (DWORD)NULL;
1412 TRACE("(%p) : returning %#x\n", This, *ppShader);
1413 return hrc;
1416 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1417 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1419 TRACE("(%p) : pShader %#x\n", This, pShader);
1421 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1422 ERR("(%p) : Trying to delete an invalid handle\n", This);
1423 return D3DERR_INVALIDCALL;
1424 } else {
1425 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1426 IDirect3DPixelShader8Impl *shader = *handle;
1427 while(IUnknown_Release((IUnknown *)shader));
1428 free_shader_handle(This, handle);
1431 return D3D_OK;
1434 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1435 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1436 TRACE("(%p) Relay\n", This);
1438 return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1441 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1442 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1443 TRACE("(%p) Relay\n", This);
1445 return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1448 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
1449 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)pPixelShader;
1451 TRACE("(%p) : Relay\n", This);
1452 return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, (UINT *)pSizeOfData);
1455 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1456 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1457 TRACE("(%p) Relay\n", This);
1459 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1462 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1463 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1464 TRACE("(%p) Relay\n", This);
1466 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1469 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
1470 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1471 TRACE("(%p) Relay\n", This);
1473 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1476 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
1477 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1478 TRACE("(%p) Relay\n" , This);
1480 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1481 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
1482 0/* Offset in bytes */, Stride);
1485 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
1486 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1487 IWineD3DVertexBuffer *retStream = NULL;
1488 HRESULT rc = D3D_OK;
1490 TRACE("(%p) Relay\n" , This);
1492 if(pStream == NULL){
1493 return D3DERR_INVALIDCALL;
1496 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, 0 /* Offset in bytes */, pStride);
1497 if (rc == D3D_OK && NULL != retStream) {
1498 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1499 IWineD3DVertexBuffer_Release(retStream);
1500 }else{
1501 FIXME("Call to GetStreamSource failed %p\n", pStride);
1502 *pStream = NULL;
1505 return rc;
1509 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
1511 IDirect3DDevice8Impl_QueryInterface,
1512 IDirect3DDevice8Impl_AddRef,
1513 IDirect3DDevice8Impl_Release,
1514 IDirect3DDevice8Impl_TestCooperativeLevel,
1515 IDirect3DDevice8Impl_GetAvailableTextureMem,
1516 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
1517 IDirect3DDevice8Impl_GetDirect3D,
1518 IDirect3DDevice8Impl_GetDeviceCaps,
1519 IDirect3DDevice8Impl_GetDisplayMode,
1520 IDirect3DDevice8Impl_GetCreationParameters,
1521 IDirect3DDevice8Impl_SetCursorProperties,
1522 IDirect3DDevice8Impl_SetCursorPosition,
1523 IDirect3DDevice8Impl_ShowCursor,
1524 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
1525 IDirect3DDevice8Impl_Reset,
1526 IDirect3DDevice8Impl_Present,
1527 IDirect3DDevice8Impl_GetBackBuffer,
1528 IDirect3DDevice8Impl_GetRasterStatus,
1529 IDirect3DDevice8Impl_SetGammaRamp,
1530 IDirect3DDevice8Impl_GetGammaRamp,
1531 IDirect3DDevice8Impl_CreateTexture,
1532 IDirect3DDevice8Impl_CreateVolumeTexture,
1533 IDirect3DDevice8Impl_CreateCubeTexture,
1534 IDirect3DDevice8Impl_CreateVertexBuffer,
1535 IDirect3DDevice8Impl_CreateIndexBuffer,
1536 IDirect3DDevice8Impl_CreateRenderTarget,
1537 IDirect3DDevice8Impl_CreateDepthStencilSurface,
1538 IDirect3DDevice8Impl_CreateImageSurface,
1539 IDirect3DDevice8Impl_CopyRects,
1540 IDirect3DDevice8Impl_UpdateTexture,
1541 IDirect3DDevice8Impl_GetFrontBuffer,
1542 IDirect3DDevice8Impl_SetRenderTarget,
1543 IDirect3DDevice8Impl_GetRenderTarget,
1544 IDirect3DDevice8Impl_GetDepthStencilSurface,
1545 IDirect3DDevice8Impl_BeginScene,
1546 IDirect3DDevice8Impl_EndScene,
1547 IDirect3DDevice8Impl_Clear,
1548 IDirect3DDevice8Impl_SetTransform,
1549 IDirect3DDevice8Impl_GetTransform,
1550 IDirect3DDevice8Impl_MultiplyTransform,
1551 IDirect3DDevice8Impl_SetViewport,
1552 IDirect3DDevice8Impl_GetViewport,
1553 IDirect3DDevice8Impl_SetMaterial,
1554 IDirect3DDevice8Impl_GetMaterial,
1555 IDirect3DDevice8Impl_SetLight,
1556 IDirect3DDevice8Impl_GetLight,
1557 IDirect3DDevice8Impl_LightEnable,
1558 IDirect3DDevice8Impl_GetLightEnable,
1559 IDirect3DDevice8Impl_SetClipPlane,
1560 IDirect3DDevice8Impl_GetClipPlane,
1561 IDirect3DDevice8Impl_SetRenderState,
1562 IDirect3DDevice8Impl_GetRenderState,
1563 IDirect3DDevice8Impl_BeginStateBlock,
1564 IDirect3DDevice8Impl_EndStateBlock,
1565 IDirect3DDevice8Impl_ApplyStateBlock,
1566 IDirect3DDevice8Impl_CaptureStateBlock,
1567 IDirect3DDevice8Impl_DeleteStateBlock,
1568 IDirect3DDevice8Impl_CreateStateBlock,
1569 IDirect3DDevice8Impl_SetClipStatus,
1570 IDirect3DDevice8Impl_GetClipStatus,
1571 IDirect3DDevice8Impl_GetTexture,
1572 IDirect3DDevice8Impl_SetTexture,
1573 IDirect3DDevice8Impl_GetTextureStageState,
1574 IDirect3DDevice8Impl_SetTextureStageState,
1575 IDirect3DDevice8Impl_ValidateDevice,
1576 IDirect3DDevice8Impl_GetInfo,
1577 IDirect3DDevice8Impl_SetPaletteEntries,
1578 IDirect3DDevice8Impl_GetPaletteEntries,
1579 IDirect3DDevice8Impl_SetCurrentTexturePalette,
1580 IDirect3DDevice8Impl_GetCurrentTexturePalette,
1581 IDirect3DDevice8Impl_DrawPrimitive,
1582 IDirect3DDevice8Impl_DrawIndexedPrimitive,
1583 IDirect3DDevice8Impl_DrawPrimitiveUP,
1584 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
1585 IDirect3DDevice8Impl_ProcessVertices,
1586 IDirect3DDevice8Impl_CreateVertexShader,
1587 IDirect3DDevice8Impl_SetVertexShader,
1588 IDirect3DDevice8Impl_GetVertexShader,
1589 IDirect3DDevice8Impl_DeleteVertexShader,
1590 IDirect3DDevice8Impl_SetVertexShaderConstant,
1591 IDirect3DDevice8Impl_GetVertexShaderConstant,
1592 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
1593 IDirect3DDevice8Impl_GetVertexShaderFunction,
1594 IDirect3DDevice8Impl_SetStreamSource,
1595 IDirect3DDevice8Impl_GetStreamSource,
1596 IDirect3DDevice8Impl_SetIndices,
1597 IDirect3DDevice8Impl_GetIndices,
1598 IDirect3DDevice8Impl_CreatePixelShader,
1599 IDirect3DDevice8Impl_SetPixelShader,
1600 IDirect3DDevice8Impl_GetPixelShader,
1601 IDirect3DDevice8Impl_DeletePixelShader,
1602 IDirect3DDevice8Impl_SetPixelShaderConstant,
1603 IDirect3DDevice8Impl_GetPixelShaderConstant,
1604 IDirect3DDevice8Impl_GetPixelShaderFunction,
1605 IDirect3DDevice8Impl_DrawRectPatch,
1606 IDirect3DDevice8Impl_DrawTriPatch,
1607 IDirect3DDevice8Impl_DeletePatch
1610 /* Internal function called back during the CreateDevice to create a render target */
1611 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1612 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1613 IWineD3DSurface **ppSurface, HANDLE *pSharedHandle) {
1615 HRESULT res = D3D_OK;
1616 IDirect3DSurface8Impl *d3dSurface = NULL;
1617 BOOL Lockable = TRUE;
1619 if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
1620 Lockable = FALSE;
1622 TRACE("relay\n");
1623 res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1625 if (SUCCEEDED(res)) {
1626 *ppSurface = d3dSurface->wineD3DSurface;
1627 d3dSurface->container = pSuperior;
1628 IUnknown_Release(d3dSurface->parentDevice);
1629 d3dSurface->parentDevice = NULL;
1630 d3dSurface->forwardReference = pSuperior;
1631 } else {
1632 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
1634 return res;
1637 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
1638 IDirect3DSurface8Impl* surfaceParent;
1639 TRACE("(%p) call back\n", pSurface);
1641 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1642 /* GetParent's AddRef was forwarded to an object in destruction.
1643 * Releasing it here again would cause an endless recursion. */
1644 surfaceParent->forwardReference = NULL;
1645 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);