1 /* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
2 if WINE continues to only use C code - I suppose that we could always inline in
3 the header file to get around that little problem... */
4 /* FIXME: We need to implement versioning on everything directx 5 and up if these headers
5 are going to be generically useful for directx stuff */
7 #ifndef __WINE_D3DTYPES_H
8 #define __WINE_D3DTYPES_H
10 /* #include <windows.h> FIXME: Need to include for compatibility. Inclusion caused compile fail */
15 #define D3DVALP(val, prec) ((float)(val))
16 #define D3DVAL(val) ((float)(val))
17 typedef float D3DVALUE
,*LPD3DVALUE
;
18 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
19 #define D3DMultiply(a, b) ((a) * (b))
21 typedef LONG D3DFIXED
;
25 #define CI_GETALPHA(ci) ((ci) >> 24)
26 #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
27 #define CI_GETFRACTION(ci) ((ci) & 0xff)
28 #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
29 #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
30 #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
32 #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
33 #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
34 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
35 #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
36 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
38 #define D3DRGB(r, g, b) \
39 (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
40 #define D3DRGBA(r, g, b, a) \
41 ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
42 | (((long)((g) * 255)) << 8) | (long)((b) * 255) \
45 #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
46 #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
47 #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
48 #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
49 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
50 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
51 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
55 #define D3DENUMRET_CANCEL DDENUMRET_CANCEL
56 #define D3DENUMRET_OK DDENUMRET_OK
58 typedef HRESULT
CALLBACK (*LPD3DVALIDATECALLBACK
)(LPVOID lpUserArg
, DWORD dwOffset
);
59 typedef HRESULT
CALLBACK (*LPD3DENUMTEXTUREFORMATSCALLBACK
)(LPDDSURFACEDESC lpDdsd
, LPVOID lpContext
);
60 typedef HRESULT
CALLBACK (*LPD3DENUMPIXELFORMATSCALLBACK
)(LPDDPIXELFORMAT lpDDPixFmt
, LPVOID lpContext
);
62 typedef DWORD D3DCOLOR
, *LPD3DCOLOR
;
64 typedef DWORD D3DMATERIALHANDLE
, *LPD3DMATERIALHANDLE
;
65 typedef DWORD D3DTEXTUREHANDLE
, *LPD3DTEXTUREHANDLE
;
66 typedef DWORD D3DMATRIXHANDLE
, *LPD3DMATRIXHANDLE
;
68 typedef struct _D3DCOLORVALUE
{
85 } D3DCOLORVALUE
,*LPD3DCOLORVALUE
;
87 typedef struct _D3DRECT
{
104 } D3DRECT
, *LPD3DRECT
;
106 typedef struct _D3DVECTOR
{
119 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
120 /* the definitions for these methods are in d3dvec.inl */
122 /*** constructors ***/
124 _D3DVECTOR(D3DVALUE f
);
125 _D3DVECTOR(D3DVALUE _x
, D3DVALUE _y
, D3DVALUE _z
);
126 _D3DVECTOR(const D3DVALUE f
[3]);
128 /*** assignment operators ***/
129 _D3DVECTOR
& operator += (const _D3DVECTOR
& v
);
130 _D3DVECTOR
& operator -= (const _D3DVECTOR
& v
);
131 _D3DVECTOR
& operator *= (const _D3DVECTOR
& v
);
132 _D3DVECTOR
& operator /= (const _D3DVECTOR
& v
);
133 _D3DVECTOR
& operator *= (D3DVALUE s
);
134 _D3DVECTOR
& operator /= (D3DVALUE s
);
136 /*** unary operators ***/
137 friend _D3DVECTOR
operator + (const _D3DVECTOR
& v
);
138 friend _D3DVECTOR
operator - (const _D3DVECTOR
& v
);
140 /*** binary operators ***/
141 friend _D3DVECTOR
operator + (const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
142 friend _D3DVECTOR
operator - (const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
144 friend _D3DVECTOR
operator * (const _D3DVECTOR
& v
, D3DVALUE s
);
145 friend _D3DVECTOR
operator * (D3DVALUE s
, const _D3DVECTOR
& v
);
146 friend _D3DVECTOR
operator / (const _D3DVECTOR
& v
, D3DVALUE s
);
148 friend D3DVALUE
SquareMagnitude(const _D3DVECTOR
& v
);
149 friend D3DVALUE
Magnitude(const _D3DVECTOR
& v
);
151 friend _D3DVECTOR
Normalize(const _D3DVECTOR
& v
);
153 friend D3DVALUE
DotProduct(const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
154 friend _D3DVECTOR
CrossProduct(const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
156 } D3DVECTOR
,*LPD3DVECTOR
;
158 typedef struct _D3DHVERTEX
{
172 } D3DHVERTEX
, *LPD3DHVERTEX
;
175 * Transformed/lit vertices
177 typedef struct _D3DTLVERTEX
{
210 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
213 _D3DTLVERTEX(const D3DVECTOR
& v
, float _rhw
, D3DCOLOR _color
, D3DCOLOR _specular
, float _tu
, float _tv
) {
214 sx
= v
.x
; sy
= v
.y
; sz
= v
.z
; rhw
= _rhw
;
215 color
= _color
; specular
= _specular
;
219 } D3DTLVERTEX
, *LPD3DTLVERTEX
;
221 typedef struct _D3DLVERTEX
{
251 } D3DLVERTEX
, *LPD3DLVERTEX
;
253 typedef struct _D3DVERTEX
{
286 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
289 _D3DVERTEX(const D3DVECTOR
& v
, const D3DVECTOR
& n
, float _tu
, float _tv
) {
290 x
= v
.x
; y
= v
.y
; z
= v
.z
;
291 nx
= n
.x
; ny
= n
.y
; nz
= n
.z
;
295 } D3DVERTEX
, *LPD3DVERTEX
;
297 typedef struct _D3DMATRIX
{
298 D3DVALUE _11
, _12
, _13
, _14
;
299 D3DVALUE _21
, _22
, _23
, _24
;
300 D3DVALUE _31
, _32
, _33
, _34
;
301 D3DVALUE _41
, _42
, _43
, _44
;
302 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
305 /* This is different from MS, but avoids anonymous structs. */
306 D3DVALUE
&operator () (int r
, int c
)
307 { return ((D3DVALUE
[4][4])&_11
)[r
][c
]; }
308 const D3DVALUE
&operator() (int r
, int c
) const
309 { return ((const D3DVALUE
[4][4])&_11
)[r
][c
]; }
311 } D3DMATRIX
, *LPD3DMATRIX
;
313 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
314 #include "d3dvec.inl"
317 typedef struct _D3DVIEWPORT
{
329 } D3DVIEWPORT
, *LPD3DVIEWPORT
;
331 typedef struct _D3DVIEWPORT2
{
339 D3DVALUE dvClipWidth
;
340 D3DVALUE dvClipHeight
;
343 } D3DVIEWPORT2
, *LPD3DVIEWPORT2
;
345 typedef struct _D3DVIEWPORT7
{
352 } D3DVIEWPORT7
, *LPD3DVIEWPORT7
;
354 #define D3DMAXUSERCLIPPLANES 32
356 #define D3DCLIPPLANE0 (1 << 0)
357 #define D3DCLIPPLANE1 (1 << 1)
358 #define D3DCLIPPLANE2 (1 << 2)
359 #define D3DCLIPPLANE3 (1 << 3)
360 #define D3DCLIPPLANE4 (1 << 4)
361 #define D3DCLIPPLANE5 (1 << 5)
363 #define D3DCLIP_LEFT 0x00000001
364 #define D3DCLIP_RIGHT 0x00000002
365 #define D3DCLIP_TOP 0x00000004
366 #define D3DCLIP_BOTTOM 0x00000008
367 #define D3DCLIP_FRONT 0x00000010
368 #define D3DCLIP_BACK 0x00000020
369 #define D3DCLIP_GEN0 0x00000040
370 #define D3DCLIP_GEN1 0x00000080
371 #define D3DCLIP_GEN2 0x00000100
372 #define D3DCLIP_GEN3 0x00000200
373 #define D3DCLIP_GEN4 0x00000400
374 #define D3DCLIP_GEN5 0x00000800
376 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
377 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
378 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
379 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
380 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
381 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
382 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
383 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
384 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
385 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
386 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
387 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
389 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
390 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
391 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
392 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
393 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
394 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
395 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
396 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
397 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
398 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
399 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
400 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
401 #define D3DSTATUS_ZNOTVISIBLE 0x01000000
403 #define D3DSTATUS_CLIPUNIONALL ( \
404 D3DSTATUS_CLIPUNIONLEFT | \
405 D3DSTATUS_CLIPUNIONRIGHT | \
406 D3DSTATUS_CLIPUNIONTOP | \
407 D3DSTATUS_CLIPUNIONBOTTOM | \
408 D3DSTATUS_CLIPUNIONFRONT | \
409 D3DSTATUS_CLIPUNIONBACK | \
410 D3DSTATUS_CLIPUNIONGEN0 | \
411 D3DSTATUS_CLIPUNIONGEN1 | \
412 D3DSTATUS_CLIPUNIONGEN2 | \
413 D3DSTATUS_CLIPUNIONGEN3 | \
414 D3DSTATUS_CLIPUNIONGEN4 | \
415 D3DSTATUS_CLIPUNIONGEN5 \
418 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
419 D3DSTATUS_CLIPINTERSECTIONLEFT | \
420 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
421 D3DSTATUS_CLIPINTERSECTIONTOP | \
422 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
423 D3DSTATUS_CLIPINTERSECTIONFRONT | \
424 D3DSTATUS_CLIPINTERSECTIONBACK | \
425 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
426 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
427 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
428 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
429 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
430 D3DSTATUS_CLIPINTERSECTIONGEN5 \
433 #define D3DSTATUS_DEFAULT ( \
434 D3DSTATUS_CLIPINTERSECTIONALL | \
435 D3DSTATUS_ZNOTVISIBLE)
437 #define D3DTRANSFORM_CLIPPED 0x00000001
438 #define D3DTRANSFORM_UNCLIPPED 0x00000002
440 typedef struct _D3DTRANSFORMDATA
{
448 DWORD dwClipIntersection
;
451 } D3DTRANSFORMDATA
, *LPD3DTRANSFORMDATA
;
453 typedef struct _D3DLIGHTINGELEMENT
{
454 D3DVECTOR dvPosition
;
456 } D3DLIGHTINGELEMENT
, *LPD3DLIGHTINGELEMENT
;
458 typedef struct _D3DMATERIAL
{
461 D3DCOLORVALUE diffuse
;
462 D3DCOLORVALUE dcvDiffuse
;
465 D3DCOLORVALUE ambient
;
466 D3DCOLORVALUE dcvAmbient
;
469 D3DCOLORVALUE specular
;
470 D3DCOLORVALUE dcvSpecular
;
473 D3DCOLORVALUE emissive
;
474 D3DCOLORVALUE dcvEmissive
;
480 D3DTEXTUREHANDLE hTexture
;
482 } D3DMATERIAL
, *LPD3DMATERIAL
;
484 typedef struct _D3DMATERIAL7
{
486 D3DCOLORVALUE diffuse
;
487 D3DCOLORVALUE dcvDiffuse
;
490 D3DCOLORVALUE ambient
;
491 D3DCOLORVALUE dcvAmbient
;
494 D3DCOLORVALUE specular
;
495 D3DCOLORVALUE dcvSpecular
;
498 D3DCOLORVALUE emissive
;
499 D3DCOLORVALUE dcvEmissive
;
505 } D3DMATERIAL7
, *LPD3DMATERIAL7
;
510 D3DLIGHT_DIRECTIONAL
= 3,
511 D3DLIGHT_PARALLELPOINT
= 4,
513 D3DLIGHT_FORCE_DWORD
= 0x7fffffff
516 typedef struct _D3DLIGHT
{
518 D3DLIGHTTYPE dltType
;
519 D3DCOLORVALUE dcvColor
;
520 D3DVECTOR dvPosition
;
521 D3DVECTOR dvDirection
;
524 D3DVALUE dvAttenuation0
;
525 D3DVALUE dvAttenuation1
;
526 D3DVALUE dvAttenuation2
;
529 } D3DLIGHT
,*LPD3DLIGHT
;
531 typedef struct _D3DLIGHT7
{
532 D3DLIGHTTYPE dltType
;
533 D3DCOLORVALUE dcvDiffuse
;
534 D3DCOLORVALUE dcvSpecular
;
535 D3DCOLORVALUE dcvAmbient
;
536 D3DVECTOR dvPosition
;
537 D3DVECTOR dvDirection
;
540 D3DVALUE dvAttenuation0
;
541 D3DVALUE dvAttenuation1
;
542 D3DVALUE dvAttenuation2
;
545 } D3DLIGHT7
, *LPD3DLIGHT7
;
547 #define D3DLIGHT_ACTIVE 0x00000001
548 #define D3DLIGHT_NO_SPECULAR 0x00000002
549 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
551 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
553 typedef struct _D3DLIGHT2
{
555 D3DLIGHTTYPE dltType
;
556 D3DCOLORVALUE dcvColor
;
557 D3DVECTOR dvPosition
;
558 D3DVECTOR dvDirection
;
561 D3DVALUE dvAttenuation0
;
562 D3DVALUE dvAttenuation1
;
563 D3DVALUE dvAttenuation2
;
567 } D3DLIGHT2
, *LPD3DLIGHT2
;
569 typedef struct _D3DLIGHTDATA
{
571 LPD3DLIGHTINGELEMENT lpIn
;
575 } D3DLIGHTDATA
, *LPD3DLIGHTDATA
;
577 #define D3DCOLOR_MONO 1
578 #define D3DCOLOR_RGB 2
580 typedef DWORD D3DCOLORMODEL
;
583 #define D3DCLEAR_TARGET 0x00000001
584 #define D3DCLEAR_ZBUFFER 0x00000002
585 #define D3DCLEAR_STENCIL 0x00000004
587 typedef enum _D3DOPCODE
{
591 D3DOP_MATRIXLOAD
= 4,
592 D3DOP_MATRIXMULTIPLY
= 5,
593 D3DOP_STATETRANSFORM
= 6,
594 D3DOP_STATELIGHT
= 7,
595 D3DOP_STATERENDER
= 8,
596 D3DOP_PROCESSVERTICES
= 9,
597 D3DOP_TEXTURELOAD
= 10,
599 D3DOP_BRANCHFORWARD
= 12,
601 D3DOP_SETSTATUS
= 14,
603 D3DOP_FORCE_DWORD
= 0x7fffffff
606 typedef struct _D3DINSTRUCTION
{
610 } D3DINSTRUCTION
, *LPD3DINSTRUCTION
;
612 typedef struct _D3DTEXTURELOAD
{
613 D3DTEXTUREHANDLE hDestTexture
;
614 D3DTEXTUREHANDLE hSrcTexture
;
615 } D3DTEXTURELOAD
, *LPD3DTEXTURELOAD
;
617 typedef struct _D3DPICKRECORD
{
622 } D3DPICKRECORD
, *LPD3DPICKRECORD
;
626 D3DSHADE_GOURAUD
= 2,
628 D3DSHADE_FORCE_DWORD
= 0x7fffffff
633 D3DFILL_WIREFRAME
= 2,
635 D3DFILL_FORCE_DWORD
= 0x7fffffff
638 typedef struct _D3DLINEPATTERN
{
644 D3DFILTER_NEAREST
= 1,
645 D3DFILTER_LINEAR
= 2,
646 D3DFILTER_MIPNEAREST
= 3,
647 D3DFILTER_MIPLINEAR
= 4,
648 D3DFILTER_LINEARMIPNEAREST
= 5,
649 D3DFILTER_LINEARMIPLINEAR
= 6,
650 D3DFILTER_FORCE_DWORD
= 0x7fffffff
656 D3DBLEND_SRCCOLOR
= 3,
657 D3DBLEND_INVSRCCOLOR
= 4,
658 D3DBLEND_SRCALPHA
= 5,
659 D3DBLEND_INVSRCALPHA
= 6,
660 D3DBLEND_DESTALPHA
= 7,
661 D3DBLEND_INVDESTALPHA
= 8,
662 D3DBLEND_DESTCOLOR
= 9,
663 D3DBLEND_INVDESTCOLOR
= 10,
664 D3DBLEND_SRCALPHASAT
= 11,
665 D3DBLEND_BOTHSRCALPHA
= 12,
666 D3DBLEND_BOTHINVSRCALPHA
= 13,
667 D3DBLEND_FORCE_DWORD
= 0x7fffffff
672 D3DTBLEND_MODULATE
= 2,
673 D3DTBLEND_DECALALPHA
= 3,
674 D3DTBLEND_MODULATEALPHA
= 4,
675 D3DTBLEND_DECALMASK
= 5,
676 D3DTBLEND_MODULATEMASK
= 6,
679 D3DTBLEND_FORCE_DWORD
= 0x7fffffff
682 typedef enum _D3DTEXTUREADDRESS
{
683 D3DTADDRESS_WRAP
= 1,
684 D3DTADDRESS_MIRROR
= 2,
685 D3DTADDRESS_CLAMP
= 3,
686 D3DTADDRESS_BORDER
= 4,
687 D3DTADDRESS_FORCE_DWORD
= 0x7fffffff
694 D3DCULL_FORCE_DWORD
= 0x7fffffff
701 D3DCMP_LESSEQUAL
= 4,
704 D3DCMP_GREATEREQUAL
= 7,
706 D3DCMP_FORCE_DWORD
= 0x7fffffff
709 typedef enum _D3DSTENCILOP
{
710 D3DSTENCILOP_KEEP
= 1,
711 D3DSTENCILOP_ZERO
= 2,
712 D3DSTENCILOP_REPLACE
= 3,
713 D3DSTENCILOP_INCRSAT
= 4,
714 D3DSTENCILOP_DECRSAT
= 5,
715 D3DSTENCILOP_INVERT
= 6,
716 D3DSTENCILOP_INCR
= 7,
717 D3DSTENCILOP_DECR
= 8,
718 D3DSTENCILOP_FORCE_DWORD
= 0x7fffffff
721 typedef enum _D3DFOGMODE
{
726 D3DFOG_FORCE_DWORD
= 0x7fffffff
729 typedef enum _D3DZBUFFERTYPE
{
733 D3DZB_FORCE_DWORD
= 0x7fffffff
736 typedef enum _D3DANTIALIASMODE
{
737 D3DANTIALIAS_NONE
= 0,
738 D3DANTIALIAS_SORTDEPENDENT
= 1,
739 D3DANTIALIAS_SORTINDEPENDENT
= 2,
740 D3DANTIALIAS_FORCE_DWORD
= 0x7fffffff
747 D3DVT_FORCE_DWORD
= 0x7fffffff
754 D3DPT_TRIANGLELIST
= 4,
755 D3DPT_TRIANGLESTRIP
= 5,
756 D3DPT_TRIANGLEFAN
= 6,
757 D3DPT_FORCE_DWORD
= 0x7fffffff
760 #define D3DSTATE_OVERRIDE_BIAS 256
762 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
764 typedef enum _D3DTRANSFORMSTATETYPE
{
765 D3DTRANSFORMSTATE_WORLD
= 1,
766 D3DTRANSFORMSTATE_VIEW
= 2,
767 D3DTRANSFORMSTATE_PROJECTION
= 3,
768 D3DTRANSFORMSTATE_WORLD1
= 4,
769 D3DTRANSFORMSTATE_WORLD2
= 5,
770 D3DTRANSFORMSTATE_WORLD3
= 6,
771 D3DTRANSFORMSTATE_TEXTURE0
= 16,
772 D3DTRANSFORMSTATE_TEXTURE1
= 17,
773 D3DTRANSFORMSTATE_TEXTURE2
= 18,
774 D3DTRANSFORMSTATE_TEXTURE3
= 19,
775 D3DTRANSFORMSTATE_TEXTURE4
= 20,
776 D3DTRANSFORMSTATE_TEXTURE5
= 21,
777 D3DTRANSFORMSTATE_TEXTURE6
= 22,
778 D3DTRANSFORMSTATE_TEXTURE7
= 23,
779 D3DTRANSFORMSTATE_FORCE_DWORD
= 0x7fffffff
780 } D3DTRANSFORMSTATETYPE
;
783 D3DLIGHTSTATE_MATERIAL
= 1,
784 D3DLIGHTSTATE_AMBIENT
= 2,
785 D3DLIGHTSTATE_COLORMODEL
= 3,
786 D3DLIGHTSTATE_FOGMODE
= 4,
787 D3DLIGHTSTATE_FOGSTART
= 5,
788 D3DLIGHTSTATE_FOGEND
= 6,
789 D3DLIGHTSTATE_FOGDENSITY
= 7,
790 D3DLIGHTSTATE_COLORVERTEX
= 8,
791 D3DLIGHTSTATE_FORCE_DWORD
= 0x7fffffff
795 D3DRENDERSTATE_TEXTUREHANDLE
= 1,
796 D3DRENDERSTATE_ANTIALIAS
= 2,
797 D3DRENDERSTATE_TEXTUREADDRESS
= 3,
798 D3DRENDERSTATE_TEXTUREPERSPECTIVE
= 4,
799 D3DRENDERSTATE_WRAPU
= 5,
800 D3DRENDERSTATE_WRAPV
= 6,
801 D3DRENDERSTATE_ZENABLE
= 7,
802 D3DRENDERSTATE_FILLMODE
= 8,
803 D3DRENDERSTATE_SHADEMODE
= 9,
804 D3DRENDERSTATE_LINEPATTERN
= 10,
805 D3DRENDERSTATE_MONOENABLE
= 11,
806 D3DRENDERSTATE_ROP2
= 12,
807 D3DRENDERSTATE_PLANEMASK
= 13,
808 D3DRENDERSTATE_ZWRITEENABLE
= 14,
809 D3DRENDERSTATE_ALPHATESTENABLE
= 15,
810 D3DRENDERSTATE_LASTPIXEL
= 16,
811 D3DRENDERSTATE_TEXTUREMAG
= 17,
812 D3DRENDERSTATE_TEXTUREMIN
= 18,
813 D3DRENDERSTATE_SRCBLEND
= 19,
814 D3DRENDERSTATE_DESTBLEND
= 20,
815 D3DRENDERSTATE_TEXTUREMAPBLEND
= 21,
816 D3DRENDERSTATE_CULLMODE
= 22,
817 D3DRENDERSTATE_ZFUNC
= 23,
818 D3DRENDERSTATE_ALPHAREF
= 24,
819 D3DRENDERSTATE_ALPHAFUNC
= 25,
820 D3DRENDERSTATE_DITHERENABLE
= 26,
821 D3DRENDERSTATE_ALPHABLENDENABLE
= 27,
822 D3DRENDERSTATE_FOGENABLE
= 28,
823 D3DRENDERSTATE_SPECULARENABLE
= 29,
824 D3DRENDERSTATE_ZVISIBLE
= 30,
825 D3DRENDERSTATE_SUBPIXEL
= 31,
826 D3DRENDERSTATE_SUBPIXELX
= 32,
827 D3DRENDERSTATE_STIPPLEDALPHA
= 33,
828 D3DRENDERSTATE_FOGCOLOR
= 34,
829 D3DRENDERSTATE_FOGTABLEMODE
= 35,
830 D3DRENDERSTATE_FOGTABLESTART
= 36,
831 D3DRENDERSTATE_FOGTABLEEND
= 37,
832 D3DRENDERSTATE_FOGTABLEDENSITY
= 38,
833 D3DRENDERSTATE_FOGSTART
= 36,
834 D3DRENDERSTATE_FOGEND
= 37,
835 D3DRENDERSTATE_FOGDENSITY
= 38,
836 D3DRENDERSTATE_STIPPLEENABLE
= 39,
837 D3DRENDERSTATE_EDGEANTIALIAS
= 40,
838 D3DRENDERSTATE_COLORKEYENABLE
= 41,
839 D3DRENDERSTATE_BORDERCOLOR
= 43,
840 D3DRENDERSTATE_TEXTUREADDRESSU
= 44,
841 D3DRENDERSTATE_TEXTUREADDRESSV
= 45,
842 D3DRENDERSTATE_MIPMAPLODBIAS
= 46,
843 D3DRENDERSTATE_ZBIAS
= 47,
844 D3DRENDERSTATE_RANGEFOGENABLE
= 48,
845 D3DRENDERSTATE_ANISOTROPY
= 49,
846 D3DRENDERSTATE_FLUSHBATCH
= 50,
847 D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT
= 51,
849 D3DRENDERSTATE_STENCILENABLE
= 52,
850 D3DRENDERSTATE_STENCILFAIL
= 53,
851 D3DRENDERSTATE_STENCILZFAIL
= 54,
852 D3DRENDERSTATE_STENCILPASS
= 55,
853 D3DRENDERSTATE_STENCILFUNC
= 56,
854 D3DRENDERSTATE_STENCILREF
= 57,
855 D3DRENDERSTATE_STENCILMASK
= 58,
856 D3DRENDERSTATE_STENCILWRITEMASK
= 59,
857 D3DRENDERSTATE_TEXTUREFACTOR
= 60,
859 D3DRENDERSTATE_STIPPLEPATTERN00
= 64,
860 D3DRENDERSTATE_STIPPLEPATTERN01
= 65,
861 D3DRENDERSTATE_STIPPLEPATTERN02
= 66,
862 D3DRENDERSTATE_STIPPLEPATTERN03
= 67,
863 D3DRENDERSTATE_STIPPLEPATTERN04
= 68,
864 D3DRENDERSTATE_STIPPLEPATTERN05
= 69,
865 D3DRENDERSTATE_STIPPLEPATTERN06
= 70,
866 D3DRENDERSTATE_STIPPLEPATTERN07
= 71,
867 D3DRENDERSTATE_STIPPLEPATTERN08
= 72,
868 D3DRENDERSTATE_STIPPLEPATTERN09
= 73,
869 D3DRENDERSTATE_STIPPLEPATTERN10
= 74,
870 D3DRENDERSTATE_STIPPLEPATTERN11
= 75,
871 D3DRENDERSTATE_STIPPLEPATTERN12
= 76,
872 D3DRENDERSTATE_STIPPLEPATTERN13
= 77,
873 D3DRENDERSTATE_STIPPLEPATTERN14
= 78,
874 D3DRENDERSTATE_STIPPLEPATTERN15
= 79,
875 D3DRENDERSTATE_STIPPLEPATTERN16
= 80,
876 D3DRENDERSTATE_STIPPLEPATTERN17
= 81,
877 D3DRENDERSTATE_STIPPLEPATTERN18
= 82,
878 D3DRENDERSTATE_STIPPLEPATTERN19
= 83,
879 D3DRENDERSTATE_STIPPLEPATTERN20
= 84,
880 D3DRENDERSTATE_STIPPLEPATTERN21
= 85,
881 D3DRENDERSTATE_STIPPLEPATTERN22
= 86,
882 D3DRENDERSTATE_STIPPLEPATTERN23
= 87,
883 D3DRENDERSTATE_STIPPLEPATTERN24
= 88,
884 D3DRENDERSTATE_STIPPLEPATTERN25
= 89,
885 D3DRENDERSTATE_STIPPLEPATTERN26
= 90,
886 D3DRENDERSTATE_STIPPLEPATTERN27
= 91,
887 D3DRENDERSTATE_STIPPLEPATTERN28
= 92,
888 D3DRENDERSTATE_STIPPLEPATTERN29
= 93,
889 D3DRENDERSTATE_STIPPLEPATTERN30
= 94,
890 D3DRENDERSTATE_STIPPLEPATTERN31
= 95,
892 D3DRENDERSTATE_WRAP0
= 128,
893 D3DRENDERSTATE_WRAP1
= 129,
894 D3DRENDERSTATE_WRAP2
= 130,
895 D3DRENDERSTATE_WRAP3
= 131,
896 D3DRENDERSTATE_WRAP4
= 132,
897 D3DRENDERSTATE_WRAP5
= 133,
898 D3DRENDERSTATE_WRAP6
= 134,
899 D3DRENDERSTATE_WRAP7
= 135,
900 D3DRENDERSTATE_CLIPPING
= 136,
901 D3DRENDERSTATE_LIGHTING
= 137,
902 D3DRENDERSTATE_EXTENTS
= 138,
903 D3DRENDERSTATE_AMBIENT
= 139,
904 D3DRENDERSTATE_FOGVERTEXMODE
= 140,
905 D3DRENDERSTATE_COLORVERTEX
= 141,
906 D3DRENDERSTATE_LOCALVIEWER
= 142,
907 D3DRENDERSTATE_NORMALIZENORMALS
= 143,
908 D3DRENDERSTATE_COLORKEYBLENDENABLE
= 144,
909 D3DRENDERSTATE_DIFFUSEMATERIALSOURCE
= 145,
910 D3DRENDERSTATE_SPECULARMATERIALSOURCE
= 146,
911 D3DRENDERSTATE_AMBIENTMATERIALSOURCE
= 147,
912 D3DRENDERSTATE_EMISSIVEMATERIALSOURCE
= 148,
913 D3DRENDERSTATE_VERTEXBLEND
= 151,
914 D3DRENDERSTATE_CLIPPLANEENABLE
= 152,
916 D3DRENDERSTATE_FORCE_DWORD
= 0x7fffffff
918 /* FIXME: We have some retired values that are being reused for DirectX 7 */
919 } D3DRENDERSTATETYPE
;
921 typedef enum _D3DMATERIALCOLORSOURCE
926 D3DMCS_FORCE_DWORD
= 0x7fffffff
927 } D3DMATERIALCOLORSOURCE
;
929 #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
930 #define D3DRENDERSTATE_WRAPBIAS 128UL
931 #define D3DWRAP_U 0x00000001L
932 #define D3DWRAP_V 0x00000002L
934 #define D3DWRAPCOORD_0 0x00000001L
935 #define D3DWRAPCOORD_1 0x00000002L
936 #define D3DWRAPCOORD_2 0x00000004L
937 #define D3DWRAPCOORD_3 0x00000008L
939 #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
941 typedef struct _D3DSTATE
{
943 D3DTRANSFORMSTATETYPE dtstTransformStateType
;
944 D3DLIGHTSTATETYPE dlstLightStateType
;
945 D3DRENDERSTATETYPE drstRenderStateType
;
951 } D3DSTATE
, *LPD3DSTATE
;
953 typedef struct _D3DMATRIXLOAD
{
954 D3DMATRIXHANDLE hDestMatrix
;
955 D3DMATRIXHANDLE hSrcMatrix
;
956 } D3DMATRIXLOAD
, *LPD3DMATRIXLOAD
;
958 typedef struct _D3DMATRIXMULTIPLY
{
959 D3DMATRIXHANDLE hDestMatrix
;
960 D3DMATRIXHANDLE hSrcMatrix1
;
961 D3DMATRIXHANDLE hSrcMatrix2
;
962 } D3DMATRIXMULTIPLY
, *LPD3DMATRIXMULTIPLY
;
964 typedef struct _D3DPROCESSVERTICES
{
970 } D3DPROCESSVERTICES
, *LPD3DPROCESSVERTICES
;
972 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
973 #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
974 #define D3DPROCESSVERTICES_COPY 0x00000002L
975 #define D3DPROCESSVERTICES_OPMASK 0x00000007L
977 #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
978 #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
980 typedef enum _D3DTEXTURESTAGESTATETYPE
983 D3DTSS_COLORARG1
= 2,
984 D3DTSS_COLORARG2
= 3,
986 D3DTSS_ALPHAARG1
= 5,
987 D3DTSS_ALPHAARG2
= 6,
988 D3DTSS_BUMPENVMAT00
= 7,
989 D3DTSS_BUMPENVMAT01
= 8,
990 D3DTSS_BUMPENVMAT10
= 9,
991 D3DTSS_BUMPENVMAT11
= 10,
992 D3DTSS_TEXCOORDINDEX
= 11,
994 D3DTSS_ADDRESSU
= 13,
995 D3DTSS_ADDRESSV
= 14,
996 D3DTSS_BORDERCOLOR
= 15,
997 D3DTSS_MAGFILTER
= 16,
998 D3DTSS_MINFILTER
= 17,
999 D3DTSS_MIPFILTER
= 18,
1000 D3DTSS_MIPMAPLODBIAS
= 19,
1001 D3DTSS_MAXMIPLEVEL
= 20,
1002 D3DTSS_MAXANISOTROPY
= 21,
1003 D3DTSS_BUMPENVLSCALE
= 22,
1004 D3DTSS_BUMPENVLOFFSET
= 23,
1005 D3DTSS_TEXTURETRANSFORMFLAGS
= 24,
1006 D3DTSS_FORCE_DWORD
= 0x7fffffff
1007 } D3DTEXTURESTAGESTATETYPE
;
1009 #define D3DTSS_TCI_PASSTHRU 0x00000000
1010 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
1011 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
1012 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
1014 typedef enum _D3DTEXTUREOP
1017 D3DTOP_SELECTARG1
= 2,
1018 D3DTOP_SELECTARG2
= 3,
1020 D3DTOP_MODULATE
= 4,
1021 D3DTOP_MODULATE2X
= 5,
1022 D3DTOP_MODULATE4X
= 6,
1025 D3DTOP_ADDSIGNED
= 8,
1026 D3DTOP_ADDSIGNED2X
= 9,
1027 D3DTOP_SUBTRACT
= 10,
1028 D3DTOP_ADDSMOOTH
= 11,
1030 D3DTOP_BLENDDIFFUSEALPHA
= 12,
1031 D3DTOP_BLENDTEXTUREALPHA
= 13,
1032 D3DTOP_BLENDFACTORALPHA
= 14,
1033 D3DTOP_BLENDTEXTUREALPHAPM
= 15,
1034 D3DTOP_BLENDCURRENTALPHA
= 16,
1036 D3DTOP_PREMODULATE
= 17,
1037 D3DTOP_MODULATEALPHA_ADDCOLOR
= 18,
1038 D3DTOP_MODULATECOLOR_ADDALPHA
= 19,
1039 D3DTOP_MODULATEINVALPHA_ADDCOLOR
= 20,
1040 D3DTOP_MODULATEINVCOLOR_ADDALPHA
= 21,
1042 D3DTOP_BUMPENVMAP
= 22,
1043 D3DTOP_BUMPENVMAPLUMINANCE
= 23,
1044 D3DTOP_DOTPRODUCT3
= 24,
1046 D3DTOP_FORCE_DWORD
= 0x7fffffff
1049 #define D3DTA_SELECTMASK 0x0000000f
1050 #define D3DTA_DIFFUSE 0x00000000
1051 #define D3DTA_CURRENT 0x00000001
1052 #define D3DTA_TEXTURE 0x00000002
1053 #define D3DTA_TFACTOR 0x00000003
1054 #define D3DTA_SPECULAR 0x00000004
1055 #define D3DTA_COMPLEMENT 0x00000010
1056 #define D3DTA_ALPHAREPLICATE 0x00000020
1058 typedef enum _D3DTEXTUREMAGFILTER
1062 D3DTFG_FLATCUBIC
= 3,
1063 D3DTFG_GAUSSIANCUBIC
= 4,
1064 D3DTFG_ANISOTROPIC
= 5,
1065 D3DTFG_FORCE_DWORD
= 0x7fffffff
1066 } D3DTEXTUREMAGFILTER
;
1068 typedef enum _D3DTEXTUREMINFILTER
1072 D3DTFN_ANISOTROPIC
= 3,
1073 D3DTFN_FORCE_DWORD
= 0x7fffffff
1074 } D3DTEXTUREMINFILTER
;
1076 typedef enum _D3DTEXTUREMIPFILTER
1081 D3DTFP_FORCE_DWORD
= 0x7fffffff
1082 } D3DTEXTUREMIPFILTER
;
1084 #define D3DTRIFLAG_START 0x00000000L
1085 #define D3DTRIFLAG_STARTFLAT(len) (len)
1086 #define D3DTRIFLAG_ODD 0x0000001eL
1087 #define D3DTRIFLAG_EVEN 0x0000001fL
1089 #define D3DTRIFLAG_EDGEENABLE1 0x00000100L
1090 #define D3DTRIFLAG_EDGEENABLE2 0x00000200L
1091 #define D3DTRIFLAG_EDGEENABLE3 0x00000400L
1092 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1093 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1095 typedef struct _D3DTRIANGLE
{
1109 } D3DTRIANGLE
, *LPD3DTRIANGLE
;
1111 typedef struct _D3DLINE
{
1120 } D3DLINE
, *LPD3DLINE
;
1122 typedef struct _D3DSPAN
{
1125 } D3DSPAN
, *LPD3DSPAN
;
1127 typedef struct _D3DPOINT
{
1130 } D3DPOINT
, *LPD3DPOINT
;
1132 typedef struct _D3DBRANCH
{
1137 } D3DBRANCH
, *LPD3DBRANCH
;
1139 typedef struct _D3DSTATUS
{
1143 } D3DSTATUS
, *LPD3DSTATUS
;
1145 #define D3DSETSTATUS_STATUS 0x00000001L
1146 #define D3DSETSTATUS_EXTENTS 0x00000002L
1147 #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
1149 typedef struct _D3DCLIPSTATUS
{
1155 } D3DCLIPSTATUS
, *LPD3DCLIPSTATUS
;
1157 #define D3DCLIPSTATUS_STATUS 0x00000001L
1158 #define D3DCLIPSTATUS_EXTENTS2 0x00000002L
1159 #define D3DCLIPSTATUS_EXTENTS3 0x00000004L
1163 DWORD dwTrianglesDrawn
;
1165 DWORD dwPointsDrawn
;
1167 DWORD dwVerticesProcessed
;
1168 } D3DSTATS
, *LPD3DSTATS
;
1170 #define D3DEXECUTE_CLIPPED 0x00000001l
1171 #define D3DEXECUTE_UNCLIPPED 0x00000002l
1173 typedef struct _D3DEXECUTEDATA
{
1175 DWORD dwVertexOffset
;
1176 DWORD dwVertexCount
;
1177 DWORD dwInstructionOffset
;
1178 DWORD dwInstructionLength
;
1179 DWORD dwHVertexOffset
;
1181 } D3DEXECUTEDATA
, *LPD3DEXECUTEDATA
;
1183 #define D3DPAL_FREE 0x00
1184 #define D3DPAL_READONLY 0x40
1185 #define D3DPAL_RESERVED 0x80
1187 typedef struct _D3DVERTEXBUFFERDESC
{
1191 DWORD dwNumVertices
;
1192 } D3DVERTEXBUFFERDESC
, *LPD3DVERTEXBUFFERDESC
;
1194 #define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
1195 #define D3DVBCAPS_WRITEONLY 0x00010000l
1196 #define D3DVBCAPS_OPTIMIZED 0x80000000l
1197 #define D3DVBCAPS_DONOTCLIP 0x00000001l
1199 #define D3DVOP_LIGHT (1 << 10)
1200 #define D3DVOP_TRANSFORM (1 << 0)
1201 #define D3DVOP_CLIP (1 << 2)
1202 #define D3DVOP_EXTENTS (1 << 3)
1204 #define D3DMAXNUMVERTICES ((1<<16) - 1)
1206 #define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
1208 #define D3DPV_DONOTCOPYDATA (1 << 0)
1210 #define D3DFVF_RESERVED0 0x001
1211 #define D3DFVF_POSITION_MASK 0x00E
1212 #define D3DFVF_XYZ 0x002
1213 #define D3DFVF_XYZRHW 0x004
1214 #define D3DFVF_XYZB1 0x006
1215 #define D3DFVF_XYZB2 0x008
1216 #define D3DFVF_XYZB3 0x00a
1217 #define D3DFVF_XYZB4 0x00c
1218 #define D3DFVF_XYZB5 0x00e
1220 #define D3DFVF_NORMAL 0x010
1221 #define D3DFVF_RESERVED1 0x020
1222 #define D3DFVF_DIFFUSE 0x040
1223 #define D3DFVF_SPECULAR 0x080
1224 #define D3DFVF_TEXCOUNT_MASK 0xf00
1225 #define D3DFVF_TEXCOUNT_SHIFT 8
1226 #define D3DFVF_TEX0 0x000
1227 #define D3DFVF_TEX1 0x100
1228 #define D3DFVF_TEX2 0x200
1229 #define D3DFVF_TEX3 0x300
1230 #define D3DFVF_TEX4 0x400
1231 #define D3DFVF_TEX5 0x500
1232 #define D3DFVF_TEX6 0x600
1233 #define D3DFVF_TEX7 0x700
1234 #define D3DFVF_TEX8 0x800
1236 #define D3DFVF_RESERVED2 0xf000
1238 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
1239 #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
1240 D3DFVF_SPECULAR | D3DFVF_TEX1 )
1241 #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
1244 typedef struct _D3DDP_PTRSTRIDE
{
1249 #define D3DDP_MAXTEXCOORD 8
1251 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA
{
1252 D3DDP_PTRSTRIDE position
;
1253 D3DDP_PTRSTRIDE normal
;
1254 D3DDP_PTRSTRIDE diffuse
;
1255 D3DDP_PTRSTRIDE specular
;
1256 D3DDP_PTRSTRIDE textureCoords
[D3DDP_MAXTEXCOORD
];
1257 } D3DDRAWPRIMITIVESTRIDEDDATA
,*LPD3DDRAWPRIMITIVESTRIDEDDATA
;
1259 #define D3DVIS_INSIDE_FRUSTUM 0
1260 #define D3DVIS_INTERSECT_FRUSTUM 1
1261 #define D3DVIS_OUTSIDE_FRUSTUM 2
1262 #define D3DVIS_INSIDE_LEFT 0
1263 #define D3DVIS_INTERSECT_LEFT (1 << 2)
1264 #define D3DVIS_OUTSIDE_LEFT (2 << 2)
1265 #define D3DVIS_INSIDE_RIGHT 0
1266 #define D3DVIS_INTERSECT_RIGHT (1 << 4)
1267 #define D3DVIS_OUTSIDE_RIGHT (2 << 4)
1268 #define D3DVIS_INSIDE_TOP 0
1269 #define D3DVIS_INTERSECT_TOP (1 << 6)
1270 #define D3DVIS_OUTSIDE_TOP (2 << 6)
1271 #define D3DVIS_INSIDE_BOTTOM 0
1272 #define D3DVIS_INTERSECT_BOTTOM (1 << 8)
1273 #define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
1274 #define D3DVIS_INSIDE_NEAR 0
1275 #define D3DVIS_INTERSECT_NEAR (1 << 10)
1276 #define D3DVIS_OUTSIDE_NEAR (2 << 10)
1277 #define D3DVIS_INSIDE_FAR 0
1278 #define D3DVIS_INTERSECT_FAR (1 << 12)
1279 #define D3DVIS_OUTSIDE_FAR (2 << 12)
1281 #define D3DVIS_MASK_FRUSTUM (3 << 0)
1282 #define D3DVIS_MASK_LEFT (3 << 2)
1283 #define D3DVIS_MASK_RIGHT (3 << 4)
1284 #define D3DVIS_MASK_TOP (3 << 6)
1285 #define D3DVIS_MASK_BOTTOM (3 << 8)
1286 #define D3DVIS_MASK_NEAR (3 << 10)
1287 #define D3DVIS_MASK_FAR (3 << 12)
1289 #define D3DDEVINFOID_TEXTUREMANAGER 1
1290 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2
1291 #define D3DDEVINFOID_TEXTURING 3
1293 typedef enum _D3DSTATEBLOCKTYPE
1296 D3DSBT_PIXELSTATE
= 2,
1297 D3DSBT_VERTEXSTATE
= 3,
1298 D3DSBT_FORCE_DWORD
= 0xffffffff
1299 } D3DSTATEBLOCKTYPE
;
1301 typedef enum _D3DVERTEXBLENDFLAGS
1303 D3DVBLEND_DISABLE
= 0,
1304 D3DVBLEND_1WEIGHT
= 1,
1305 D3DVBLEND_2WEIGHTS
= 2,
1306 D3DVBLEND_3WEIGHTS
= 3,
1307 } D3DVERTEXBLENDFLAGS
;
1309 typedef enum _D3DTEXTURETRANSFORMFLAGS
{
1310 D3DTTFF_DISABLE
= 0,
1315 D3DTTFF_PROJECTED
= 256,
1316 D3DTTFF_FORCE_DWORD
= 0x7fffffff
1317 } D3DTEXTURETRANSFORMFLAGS
;
1319 #define D3DFVF_TEXTUREFORMAT2 0
1320 #define D3DFVF_TEXTUREFORMAT1 3
1321 #define D3DFVF_TEXTUREFORMAT3 1
1322 #define D3DFVF_TEXTUREFORMAT4 2
1324 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1325 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
1326 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1327 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))