winealsa.drv: Add midi realtime and midi common messages on midi input.
[wine/testsucceed.git] / dlls / ddraw / tests / visual.c
blobe970a9f989e7b9a1fbc8fc8cf38331da941db3f5
1 /*
2 * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
21 #include <assert.h>
22 #include "wine/test.h"
23 #include "ddraw.h"
24 #include "d3d.h"
26 HWND window;
27 IDirectDraw7 *DirectDraw = NULL;
28 IDirectDrawSurface7 *Surface;
29 IDirect3D7 *Direct3D = NULL;
30 IDirect3DDevice7 *Direct3DDevice = NULL;
32 static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
34 static BOOL createObjects(void)
36 HRESULT hr;
37 HMODULE hmod = GetModuleHandleA("ddraw.dll");
38 WNDCLASS wc = {0};
39 DDSURFACEDESC2 ddsd;
42 if(!hmod) return FALSE;
43 pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
44 if(!pDirectDrawCreateEx) return FALSE;
46 hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
47 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
48 if(!DirectDraw) goto err;
50 wc.lpfnWndProc = &DefWindowProc;
51 wc.lpszClassName = "d3d7_test_wc";
52 RegisterClass(&wc);
53 window = CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
55 hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
56 ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
57 if(FAILED(hr)) goto err;
58 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
59 if(FAILED(hr)) {
60 /* 24 bit is fine too */
61 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
64 ok(hr == DD_OK, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
65 if(FAILED(hr)) goto err;
67 hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
68 if (hr == E_NOINTERFACE) goto err;
69 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
71 /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
72 * than hardware implementations. Request single buffering, that seems to work everywhere
74 memset(&ddsd, 0, sizeof(ddsd));
75 ddsd.dwSize = sizeof(ddsd);
76 ddsd.dwFlags = DDSD_CAPS;
77 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
78 ddsd.dwBackBufferCount = 1;
79 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
80 ok(hr==DD_OK, "CreateSurface returned: %08x\n", hr);
81 if(!Surface) goto err;
83 hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice);
84 if(FAILED(hr))
86 trace("Creating a TnLHal Device failed, trying HAL\n");
87 hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DHALDevice, Surface, &Direct3DDevice);
88 if(FAILED(hr))
90 trace("Creating a HAL device failed, trying Ref\n");
91 hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DRefDevice, Surface, &Direct3DDevice);
94 ok(hr == D3D_OK, "IDirect3D7_CreateDevice failed with %08x\n", hr);
95 if(!Direct3DDevice) goto err;
96 return TRUE;
98 err:
99 if(DirectDraw) IDirectDraw7_Release(DirectDraw);
100 if(Surface) IDirectDrawSurface7_Release(Surface);
101 if(Direct3D) IDirect3D7_Release(Direct3D);
102 if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
103 if(window) DestroyWindow(window);
104 return FALSE;
107 static void releaseObjects(void)
109 IDirect3DDevice7_Release(Direct3DDevice);
110 IDirect3D7_Release(Direct3D);
111 IDirectDrawSurface7_Release(Surface);
112 IDirectDraw7_Release(DirectDraw);
113 DestroyWindow(window);
116 static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
118 DWORD ret;
119 HRESULT hr;
120 DDSURFACEDESC2 ddsd;
121 RECT rectToLock = {x, y, x+1, y+1};
122 IDirectDrawSurface7 *surf = NULL;
124 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
125 * to an offscreen surface and lock it instead of the front buffer
127 memset(&ddsd, 0, sizeof(ddsd));
128 ddsd.dwSize = sizeof(ddsd);
129 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
130 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
131 ddsd.dwWidth = 640;
132 ddsd.dwHeight = 480;
133 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
134 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
135 ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
136 if(!surf)
138 trace("cannot create helper surface\n");
139 return 0xdeadbeef;
142 memset(&ddsd, 0, sizeof(ddsd));
143 ddsd.dwSize = sizeof(ddsd);
144 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
146 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
147 ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
148 if(FAILED(hr))
150 trace("Cannot blit\n");
151 ret = 0xdeadbee;
152 goto out;
155 hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
156 if(FAILED(hr))
158 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
159 ret = 0xdeadbeec;
160 goto out;
163 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
164 * really important for these tests
166 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
167 hr = IDirectDrawSurface7_Unlock(surf, &rectToLock);
168 if(FAILED(hr))
170 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
173 out:
174 IDirectDrawSurface7_Release(surf);
175 return ret;
178 struct vertex
180 float x, y, z;
181 DWORD diffuse;
184 struct nvertex
186 float x, y, z;
187 float nx, ny, nz;
188 DWORD diffuse;
191 static void lighting_test(IDirect3DDevice7 *device)
193 HRESULT hr;
194 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
195 DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
196 DWORD color;
198 float mat[16] = { 1.0, 0.0, 0.0, 0.0,
199 0.0, 1.0, 0.0, 0.0,
200 0.0, 0.0, 1.0, 0.0,
201 0.0, 0.0, 0.0, 1.0 };
203 struct vertex unlitquad[] =
205 {-1.0, -1.0, 0.1, 0xffff0000},
206 {-1.0, 0.0, 0.1, 0xffff0000},
207 { 0.0, 0.0, 0.1, 0xffff0000},
208 { 0.0, -1.0, 0.1, 0xffff0000},
210 struct vertex litquad[] =
212 {-1.0, 0.0, 0.1, 0xff00ff00},
213 {-1.0, 1.0, 0.1, 0xff00ff00},
214 { 0.0, 1.0, 0.1, 0xff00ff00},
215 { 0.0, 0.0, 0.1, 0xff00ff00},
217 struct nvertex unlitnquad[] =
219 { 0.0, -1.0, 0.1, 1.0, 1.0, 1.0, 0xff0000ff},
220 { 0.0, 0.0, 0.1, 1.0, 1.0, 1.0, 0xff0000ff},
221 { 1.0, 0.0, 0.1, 1.0, 1.0, 1.0, 0xff0000ff},
222 { 1.0, -1.0, 0.1, 1.0, 1.0, 1.0, 0xff0000ff},
224 struct nvertex litnquad[] =
226 { 0.0, 0.0, 0.1, 1.0, 1.0, 1.0, 0xffffff00},
227 { 0.0, 1.0, 0.1, 1.0, 1.0, 1.0, 0xffffff00},
228 { 1.0, 1.0, 0.1, 1.0, 1.0, 1.0, 0xffffff00},
229 { 1.0, 0.0, 0.1, 1.0, 1.0, 1.0, 0xffffff00},
231 WORD Indices[] = {0, 1, 2, 2, 3, 0};
233 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
234 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
236 /* Setup some states that may cause issues */
237 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
238 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
239 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
240 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
241 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
242 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
243 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
244 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
245 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
246 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
247 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
248 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
249 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
250 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
251 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
252 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
253 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
254 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
255 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
256 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr);
258 hr = IDirect3DDevice7_BeginScene(device);
259 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
260 if(hr == D3D_OK)
262 /* No lights are defined... That means, lit vertices should be entirely black */
263 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
264 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
265 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4 /* NumVerts */,
266 Indices, 6 /* Indexcount */, 0 /* flags */);
267 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
269 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
270 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
271 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4 /* NumVerts */,
272 Indices, 6 /* Indexcount */, 0 /* flags */);
273 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
275 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
276 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
277 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4 /* NumVerts */,
278 Indices, 6 /* Indexcount */, 0 /* flags */);
279 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
281 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
282 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
283 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4 /* NumVerts */,
284 Indices, 6 /* Indexcount */, 0 /* flags */);
285 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
287 IDirect3DDevice7_EndScene(device);
288 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
291 color = getPixelColor(device, 160, 360); /* lower left quad - unlit without normals */
292 ok(color == 0x00ff0000, "Unlit quad without normals has color %08x\n", color);
293 color = getPixelColor(device, 160, 120); /* upper left quad - lit without normals */
294 ok(color == 0x00000000, "Lit quad without normals has color %08x\n", color);
295 color = getPixelColor(device, 480, 360); /* lower left quad - unlit width normals */
296 ok(color == 0x000000ff, "Unlit quad width normals has color %08x\n", color);
297 color = getPixelColor(device, 480, 120); /* upper left quad - lit width normals */
298 ok(color == 0x00000000, "Lit quad width normals has color %08x\n", color);
300 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
301 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
304 static void clear_test(IDirect3DDevice7 *device)
306 /* Tests the correctness of clearing parameters */
307 HRESULT hr;
308 D3DRECT rect[2];
309 D3DRECT rect_negneg;
310 DWORD color;
312 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
313 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
315 /* Positive x, negative y */
316 U1(rect[0]).x1 = 0;
317 U2(rect[0]).y1 = 480;
318 U3(rect[0]).x2 = 320;
319 U4(rect[0]).y2 = 240;
321 /* Positive x, positive y */
322 U1(rect[1]).x1 = 0;
323 U2(rect[1]).y1 = 0;
324 U3(rect[1]).x2 = 320;
325 U4(rect[1]).y2 = 240;
326 /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
327 * is ignored, the positive is still cleared afterwards
329 hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
330 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
332 /* negative x, negative y */
333 U1(rect_negneg).x1 = 640;
334 U2(rect_negneg).y1 = 240;
335 U3(rect_negneg).x2 = 320;
336 U4(rect_negneg).y2 = 0;
337 hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
338 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
340 color = getPixelColor(device, 160, 360); /* lower left quad */
341 ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
342 color = getPixelColor(device, 160, 120); /* upper left quad */
343 ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
344 color = getPixelColor(device, 480, 360); /* lower right quad */
345 ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
346 color = getPixelColor(device, 480, 120); /* upper right quad */
347 ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
350 struct sVertex {
351 float x, y, z;
352 DWORD diffuse;
353 DWORD specular;
356 struct sVertexT {
357 float x, y, z, rhw;
358 DWORD diffuse;
359 DWORD specular;
362 static void fog_test(IDirect3DDevice7 *device)
364 HRESULT hr;
365 DWORD color;
366 float start = 0.0, end = 1.0;
368 /* Gets full z based fog with linear fog, no fog with specular color */
369 struct sVertex unstransformed_1[] = {
370 {-1, -1, 0.1, 0xFFFF0000, 0xFF000000 },
371 {-1, 0, 0.1, 0xFFFF0000, 0xFF000000 },
372 { 0, 0, 0.1, 0xFFFF0000, 0xFF000000 },
373 { 0, -1, 0.1, 0xFFFF0000, 0xFF000000 },
375 /* Ok, I am too lazy to deal with transform matrices */
376 struct sVertex unstransformed_2[] = {
377 {-1, 0, 1.0, 0xFFFF0000, 0xFF000000 },
378 {-1, 1, 1.0, 0xFFFF0000, 0xFF000000 },
379 { 0, 1, 1.0, 0xFFFF0000, 0xFF000000 },
380 { 0, 0, 1.0, 0xFFFF0000, 0xFF000000 },
382 /* Untransformed ones. Give them a different diffuse color to make the test look
383 * nicer. It also makes making sure that they are drawn correctly easier.
385 struct sVertexT transformed_1[] = {
386 {320, 0, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
387 {640, 0, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
388 {640, 240, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
389 {320, 240, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
391 struct sVertexT transformed_2[] = {
392 {320, 240, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
393 {640, 240, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
394 {640, 480, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
395 {320, 480, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
397 WORD Indices[] = {0, 1, 2, 2, 3, 0};
399 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
400 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr);
402 /* Setup initial states: No lighting, fog on, fog color */
403 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
404 ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
405 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
406 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
407 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */);
408 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
410 /* First test: Both table fog and vertex fog off */
411 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE);
412 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
413 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
414 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
416 /* Start = 0, end = 1. Should be default, but set them */
417 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start));
418 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
419 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end));
420 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
422 if(IDirect3DDevice7_BeginScene(device) == D3D_OK)
424 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
425 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
426 unstransformed_1, 4, Indices, 6, 0);
427 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
429 /* That makes it use the Z value */
430 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR);
431 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
432 /* Untransformed, vertex fog != none (or table fog != none):
433 * Use the Z value as input into the equation
435 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
436 unstransformed_2, 4, Indices, 6, 0);
437 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
439 /* transformed verts */
440 ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
441 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
442 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
443 transformed_1, 4, Indices, 6, 0);
444 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
446 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
447 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
448 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
449 * equation
451 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
452 transformed_2, 4, Indices, 6, 0);
453 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
455 hr = IDirect3DDevice7_EndScene(device);
456 ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
458 else
460 ok(FALSE, "BeginScene failed\n");
463 color = getPixelColor(device, 160, 360);
464 ok(color == 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color);
465 color = getPixelColor(device, 160, 120);
466 ok(color == 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color);
467 color = getPixelColor(device, 480, 120);
468 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
469 color = getPixelColor(device, 480, 360);
470 ok(color == 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color);
472 /* Turn off the fog master switch to avoid confusing other tests */
473 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
474 ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
477 START_TEST(visual)
479 HRESULT hr;
480 DWORD color;
481 if(!createObjects())
483 skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
484 return;
487 /* Check for the reliability of the returned data */
488 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
489 if(FAILED(hr))
491 trace("Clear failed, can't assure correctness of the test results, skipping\n");
492 goto cleanup;
495 color = getPixelColor(Direct3DDevice, 1, 1);
496 if(color !=0x00ff0000)
498 trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
499 goto cleanup;
502 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
503 if(FAILED(hr))
505 trace("Clear failed, can't assure correctness of the test results, skipping\n");
506 goto cleanup;
509 color = getPixelColor(Direct3DDevice, 639, 479);
510 if(color != 0x0000ddee)
512 trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
513 goto cleanup;
516 /* Now run the tests */
517 lighting_test(Direct3DDevice);
518 clear_test(Direct3DDevice);
519 fog_test(Direct3DDevice);
521 cleanup:
522 releaseObjects();