wined3d: Get rid of IWineD3DVolumeTexture::Unmap().
[wine/testsucceed.git] / dlls / wined3d / volumetexture.c
blob9d942d70e1aebde996c94c722f3ab8031ce22168
1 /*
2 * IWineD3DVolumeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
29 /* Context activation is done by the caller. */
30 static HRESULT volumetexture_bind(IWineD3DBaseTextureImpl *texture,
31 const struct wined3d_gl_info *gl_info, BOOL srgb)
33 BOOL dummy;
35 TRACE("texture %p, gl_info %p, srgb %#x.\n", texture, gl_info, srgb);
37 return basetexture_bind(texture, gl_info, srgb, &dummy);
40 /* Do not call while under the GL lock. */
41 static void volumetexture_preload(IWineD3DBaseTextureImpl *texture, enum WINED3DSRGB srgb)
43 IWineD3DDeviceImpl *device = texture->resource.device;
44 struct wined3d_context *context = NULL;
45 BOOL srgb_mode = texture->baseTexture.is_srgb;
46 BOOL srgb_was_toggled = FALSE;
47 unsigned int i;
49 TRACE("texture %p, srgb %#x.\n", texture, srgb);
51 if (!device->isInDraw) context = context_acquire(device, NULL);
52 else if (texture->baseTexture.bindCount > 0)
54 srgb_mode = device->stateBlock->state.sampler_states[texture->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE];
55 srgb_was_toggled = texture->baseTexture.is_srgb != srgb_mode;
56 texture->baseTexture.is_srgb = srgb_mode;
59 /* If the texture is marked dirty or the srgb sampler setting has changed
60 * since the last load then reload the volumes. */
61 if (texture->baseTexture.texture_rgb.dirty)
63 for (i = 0; i < texture->baseTexture.level_count; ++i)
65 volume_load(volume_from_resource(texture->baseTexture.sub_resources[i]), i, srgb_mode);
68 else if (srgb_was_toggled)
70 for (i = 0; i < texture->baseTexture.level_count; ++i)
72 IWineD3DVolumeImpl *volume = volume_from_resource(texture->baseTexture.sub_resources[i]);
73 volume_add_dirty_box(volume, NULL);
74 volume_load(volume, i, srgb_mode);
77 else
79 TRACE("Texture %p not dirty, nothing to do.\n", texture);
82 if (context) context_release(context);
84 /* No longer dirty */
85 texture->baseTexture.texture_rgb.dirty = FALSE;
88 /* Do not call while under the GL lock. */
89 static void volumetexture_unload(struct wined3d_resource *resource)
91 IWineD3DBaseTextureImpl *texture = basetexture_from_resource(resource);
92 unsigned int i;
94 TRACE("texture %p.\n", texture);
96 for (i = 0; i < texture->baseTexture.level_count; ++i)
98 struct wined3d_resource *sub_resource = texture->baseTexture.sub_resources[i];
99 sub_resource->resource_ops->resource_unload(sub_resource);
102 basetexture_unload(texture);
105 static const struct wined3d_texture_ops volumetexture_ops =
107 volumetexture_bind,
108 volumetexture_preload,
111 static const struct wined3d_resource_ops volumetexture_resource_ops =
113 volumetexture_unload,
116 static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This)
118 unsigned int i;
120 TRACE("(%p) : Cleaning up.\n", This);
122 for (i = 0; i < This->baseTexture.level_count; ++i)
124 struct wined3d_resource *sub_resource = This->baseTexture.sub_resources[i];
126 if (sub_resource)
128 IWineD3DVolumeImpl *volume = volume_from_resource(sub_resource);
130 /* Cleanup the container. */
131 volume_set_container(volume, NULL);
132 IWineD3DVolume_Release((IWineD3DVolume *)volume);
135 basetexture_cleanup((IWineD3DBaseTextureImpl *)This);
138 /* *******************************************
139 IWineD3DTexture IUnknown parts follow
140 ******************************************* */
142 static HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
144 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
145 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
146 if (IsEqualGUID(riid, &IID_IUnknown)
147 || IsEqualGUID(riid, &IID_IWineD3DBase)
148 || IsEqualGUID(riid, &IID_IWineD3DResource)
149 || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
150 || IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) {
151 IUnknown_AddRef(iface);
152 *ppobj = This;
153 return S_OK;
155 *ppobj = NULL;
156 return E_NOINTERFACE;
159 static ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) {
160 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
161 TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
162 return InterlockedIncrement(&This->resource.ref);
165 /* Do not call while under the GL lock. */
166 static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
167 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
168 ULONG ref;
169 TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
170 ref = InterlockedDecrement(&This->resource.ref);
171 if (!ref)
173 volumetexture_cleanup(This);
174 This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
175 HeapFree(GetProcessHeap(), 0, This);
177 return ref;
180 /* ****************************************************
181 IWineD3DVolumeTexture IWineD3DResource parts follow
182 **************************************************** */
183 static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface,
184 REFGUID riid, const void *data, DWORD data_size, DWORD flags)
186 return resource_set_private_data(&((IWineD3DVolumeTextureImpl *)iface)->resource, riid, data, data_size, flags);
189 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface,
190 REFGUID guid, void *data, DWORD *data_size)
192 return resource_get_private_data(&((IWineD3DVolumeTextureImpl *)iface)->resource, guid, data, data_size);
195 static HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid)
197 return resource_free_private_data(&((IWineD3DVolumeTextureImpl *)iface)->resource, refguid);
200 static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD priority)
202 return resource_set_priority(&((IWineD3DVolumeTextureImpl *)iface)->resource, priority);
205 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface)
207 return resource_get_priority(&((IWineD3DVolumeTextureImpl *)iface)->resource);
210 static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface)
212 volumetexture_preload((IWineD3DBaseTextureImpl *)iface, SRGB_ANY);
215 static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface)
217 return resource_get_type(&((IWineD3DVolumeTextureImpl *)iface)->resource);
220 static void * WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface)
222 TRACE("iface %p\n", iface);
224 return ((IWineD3DVolumeTextureImpl *)iface)->resource.parent;
227 /* ******************************************************
228 IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
229 ****************************************************** */
230 static DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
231 return basetexture_set_lod((IWineD3DBaseTextureImpl *)iface, LODNew);
234 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
235 return basetexture_get_lod((IWineD3DBaseTextureImpl *)iface);
238 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface)
240 return basetexture_get_level_count((IWineD3DBaseTextureImpl *)iface);
243 static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface,
244 WINED3DTEXTUREFILTERTYPE FilterType)
246 return basetexture_set_autogen_filter_type((IWineD3DBaseTextureImpl *)iface, FilterType);
249 static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface)
251 return basetexture_get_autogen_filter_type((IWineD3DBaseTextureImpl *)iface);
254 static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface)
256 basetexture_generate_mipmaps((IWineD3DBaseTextureImpl *)iface);
259 static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *iface)
261 TRACE("iface %p.\n", iface);
263 return FALSE;
266 static struct wined3d_resource * WINAPI IWineD3DVolumeTextureImpl_GetSubResource(IWineD3DVolumeTexture *iface,
267 UINT sub_resource_idx)
269 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
271 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
273 return basetexture_get_sub_resource(texture, sub_resource_idx);
276 static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, const WINED3DBOX *dirty_box)
278 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
279 struct wined3d_resource *sub_resource;
281 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
283 if (!(sub_resource = basetexture_get_sub_resource(texture, 0)))
285 WARN("Failed to get sub-resource.\n");
286 return WINED3DERR_INVALIDCALL;
289 basetexture_set_dirty(texture, TRUE);
290 volume_add_dirty_box(volume_from_resource(sub_resource), dirty_box);
292 return WINED3D_OK;
295 static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
297 /* IUnknown */
298 IWineD3DVolumeTextureImpl_QueryInterface,
299 IWineD3DVolumeTextureImpl_AddRef,
300 IWineD3DVolumeTextureImpl_Release,
301 /* resource */
302 IWineD3DVolumeTextureImpl_GetParent,
303 IWineD3DVolumeTextureImpl_SetPrivateData,
304 IWineD3DVolumeTextureImpl_GetPrivateData,
305 IWineD3DVolumeTextureImpl_FreePrivateData,
306 IWineD3DVolumeTextureImpl_SetPriority,
307 IWineD3DVolumeTextureImpl_GetPriority,
308 IWineD3DVolumeTextureImpl_PreLoad,
309 IWineD3DVolumeTextureImpl_GetType,
310 /* BaseTexture */
311 IWineD3DVolumeTextureImpl_SetLOD,
312 IWineD3DVolumeTextureImpl_GetLOD,
313 IWineD3DVolumeTextureImpl_GetLevelCount,
314 IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
315 IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
316 IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
317 IWineD3DVolumeTextureImpl_IsCondNP2,
318 IWineD3DVolumeTextureImpl_GetSubResource,
319 /* volume texture */
320 IWineD3DVolumeTextureImpl_AddDirtyBox
323 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
324 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
325 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops)
327 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
328 const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
329 UINT tmp_w, tmp_h, tmp_d;
330 unsigned int i;
331 HRESULT hr;
333 /* TODO: It should only be possible to create textures for formats
334 * that are reported as supported. */
335 if (WINED3DFMT_UNKNOWN >= format_id)
337 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
338 return WINED3DERR_INVALIDCALL;
341 if (!gl_info->supported[EXT_TEXTURE3D])
343 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture);
344 return WINED3DERR_INVALIDCALL;
347 /* Calculate levels for mip mapping. */
348 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
350 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
352 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
353 return WINED3DERR_INVALIDCALL;
356 if (levels > 1)
358 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
359 return WINED3DERR_INVALIDCALL;
362 levels = 1;
364 else if (!levels)
366 levels = wined3d_log2i(max(max(width, height), depth)) + 1;
367 TRACE("Calculated levels = %u.\n", levels);
370 texture->lpVtbl = &IWineD3DVolumeTexture_Vtbl;
372 hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, &volumetexture_ops,
373 1, levels, WINED3DRTYPE_VOLUMETEXTURE, device, usage, format, pool,
374 parent, parent_ops, &volumetexture_resource_ops);
375 if (FAILED(hr))
377 WARN("Failed to initialize basetexture, returning %#x.\n", hr);
378 return hr;
381 /* Is NP2 support for volumes needed? */
382 texture->baseTexture.pow2Matrix[0] = 1.0f;
383 texture->baseTexture.pow2Matrix[5] = 1.0f;
384 texture->baseTexture.pow2Matrix[10] = 1.0f;
385 texture->baseTexture.pow2Matrix[15] = 1.0f;
386 texture->baseTexture.target = GL_TEXTURE_3D;
388 /* Generate all the surfaces. */
389 tmp_w = width;
390 tmp_h = height;
391 tmp_d = depth;
393 for (i = 0; i < texture->baseTexture.level_count; ++i)
395 IWineD3DVolume *volume;
397 /* Create the volume. */
398 hr = IWineD3DDeviceParent_CreateVolume(device->device_parent, parent,
399 tmp_w, tmp_h, tmp_d, format_id, pool, usage, &volume);
400 if (FAILED(hr))
402 ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr);
403 volumetexture_cleanup(texture);
404 return hr;
407 /* Set its container to this texture. */
408 volume_set_container((IWineD3DVolumeImpl *)volume, texture);
409 texture->baseTexture.sub_resources[i] = &((IWineD3DVolumeImpl *)volume)->resource;
411 /* Calculate the next mipmap level. */
412 tmp_w = max(1, tmp_w >> 1);
413 tmp_h = max(1, tmp_h >> 1);
414 tmp_d = max(1, tmp_d >> 1);
417 return WINED3D_OK;