1 /* Direct3D private include file
4 This files contains all the structure that are not exported
5 through d3d.h and all common macros. */
7 #ifndef _WINE_D3D_PRIVATE_H
8 #define _WINE_D3D_PRIVATE_H
16 /* Matrix copy WITH transposition */
17 #define conv_mat2(mat,gl_mat) \
19 TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
20 TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
21 TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
22 TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
23 (gl_mat)[ 0] = (mat)->_11; \
24 (gl_mat)[ 1] = (mat)->_21; \
25 (gl_mat)[ 2] = (mat)->_31; \
26 (gl_mat)[ 3] = (mat)->_41; \
27 (gl_mat)[ 4] = (mat)->_12; \
28 (gl_mat)[ 5] = (mat)->_22; \
29 (gl_mat)[ 6] = (mat)->_32; \
30 (gl_mat)[ 7] = (mat)->_42; \
31 (gl_mat)[ 8] = (mat)->_13; \
32 (gl_mat)[ 9] = (mat)->_23; \
33 (gl_mat)[10] = (mat)->_33; \
34 (gl_mat)[11] = (mat)->_43; \
35 (gl_mat)[12] = (mat)->_14; \
36 (gl_mat)[13] = (mat)->_24; \
37 (gl_mat)[14] = (mat)->_34; \
38 (gl_mat)[15] = (mat)->_44; \
41 /* Matrix copy WITHOUT transposition */
42 #define conv_mat(mat,gl_mat) \
44 TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
45 TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
46 TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
47 TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
48 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
51 #define dump_mat(mat) \
52 TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
53 TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
54 TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
55 TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44);
57 typedef struct render_state
{
58 /* This is used for the device mode */
60 /* This is used for textures */
64 typedef struct OpenGL_IDirect3DDevice2
{
65 IDirect3DDevice2 common
;
67 /* These are the OpenGL-specific variables */
69 unsigned char *buffer
;
71 /* The current render state */
74 /* The last type of vertex drawn */
80 } OpenGL_IDirect3DDevice2
;
82 typedef struct OpenGL_IDirect3DDevice
{
83 IDirect3DDevice common
;
85 /* These are the OpenGL-specific variables */
87 unsigned char *buffer
;
89 /* The current render state */
95 } OpenGL_IDirect3DDevice
;
97 #define _dump_colorvalue(s,v) \
98 TRACE(ddraw, " " s " : %f %f %f %f\n", \
99 (v).r.r, (v).g.g, (v).b.b, (v).a.a);
101 /* Common functions defined in d3dcommon.c */
102 void set_render_state(D3DRENDERSTATETYPE dwRenderStateType
,
103 DWORD dwRenderState
, RenderState
*rs
) ;
105 #endif /* HAVE_MESAGL */
107 /* All non-static functions 'exported' by various sub-objects */
108 extern LPDIRECT3DTEXTURE2
d3dtexture2_create(LPDIRECTDRAWSURFACE4 surf
) ;
109 extern LPDIRECT3DTEXTURE
d3dtexture_create(LPDIRECTDRAWSURFACE4 surf
) ;
111 extern LPDIRECT3DLIGHT
d3dlight_create_dx3(LPDIRECT3D d3d
) ;
112 extern LPDIRECT3DLIGHT
d3dlight_create(LPDIRECT3D2 d3d
) ;
114 extern LPDIRECT3DEXECUTEBUFFER
d3dexecutebuffer_create(LPDIRECT3DDEVICE d3ddev
, LPD3DEXECUTEBUFFERDESC lpDesc
) ;
116 extern LPDIRECT3DMATERIAL
d3dmaterial_create(LPDIRECT3D d3d
) ;
117 extern LPDIRECT3DMATERIAL2
d3dmaterial2_create(LPDIRECT3D2 d3d
) ;
119 extern LPDIRECT3DVIEWPORT
d3dviewport_create(LPDIRECT3D d3d
) ;
120 extern LPDIRECT3DVIEWPORT2
d3dviewport2_create(LPDIRECT3D2 d3d
) ;
122 extern int is_OpenGL_dx3(REFCLSID rguid
, LPDIRECTDRAWSURFACE surface
, LPDIRECT3DDEVICE
*device
) ;
123 extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb
, LPVOID context
) ;
124 extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb
, LPVOID context
) ;
125 extern int is_OpenGL(REFCLSID rguid
, LPDIRECTDRAWSURFACE surface
, LPDIRECT3DDEVICE2
*device
, LPDIRECT3D2 d3d
) ;
127 #endif /* _WINE_D3D_PRIVATE_H */