msxml3: Properly free namespace structure pointer.
[wine/testsucceed.git] / dlls / ntdll / threadpool.c
blob44afb018ff985324e9e404000ffb733891fb79c3
1 /*
2 * Thread pooling
4 * Copyright (c) 2006 Robert Shearman
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include <assert.h>
25 #include <stdarg.h>
26 #include <limits.h>
28 #define NONAMELESSUNION
29 #include "ntstatus.h"
30 #define WIN32_NO_STATUS
31 #include "winternl.h"
33 #include "wine/debug.h"
34 #include "wine/list.h"
36 #include "ntdll_misc.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(threadpool);
40 #define WORKER_TIMEOUT 30000 /* 30 seconds */
42 static LONG num_workers;
43 static LONG num_work_items;
44 static LONG num_busy_workers;
46 static struct list work_item_list = LIST_INIT(work_item_list);
47 static HANDLE work_item_event;
49 static RTL_CRITICAL_SECTION threadpool_cs;
50 static RTL_CRITICAL_SECTION_DEBUG critsect_debug =
52 0, 0, &threadpool_cs,
53 { &critsect_debug.ProcessLocksList, &critsect_debug.ProcessLocksList },
54 0, 0, { (DWORD_PTR)(__FILE__ ": threadpool_cs") }
56 static RTL_CRITICAL_SECTION threadpool_cs = { &critsect_debug, -1, 0, 0, 0, 0 };
58 static HANDLE compl_port = NULL;
59 static RTL_CRITICAL_SECTION threadpool_compl_cs;
60 static RTL_CRITICAL_SECTION_DEBUG critsect_compl_debug =
62 0, 0, &threadpool_compl_cs,
63 { &critsect_compl_debug.ProcessLocksList, &critsect_compl_debug.ProcessLocksList },
64 0, 0, { (DWORD_PTR)(__FILE__ ": threadpool_compl_cs") }
66 static RTL_CRITICAL_SECTION threadpool_compl_cs = { &critsect_compl_debug, -1, 0, 0, 0, 0 };
68 struct work_item
70 struct list entry;
71 PRTL_WORK_ITEM_ROUTINE function;
72 PVOID context;
75 static inline LONG interlocked_inc( PLONG dest )
77 return interlocked_xchg_add( dest, 1 ) + 1;
80 static inline LONG interlocked_dec( PLONG dest )
82 return interlocked_xchg_add( dest, -1 ) - 1;
85 static void WINAPI worker_thread_proc(void * param)
87 interlocked_inc(&num_workers);
89 /* free the work item memory sooner to reduce memory usage */
90 while (TRUE)
92 if (num_work_items > 0)
94 struct list *item;
95 RtlEnterCriticalSection(&threadpool_cs);
96 item = list_head(&work_item_list);
97 if (item)
99 struct work_item *work_item_ptr = LIST_ENTRY(item, struct work_item, entry);
100 struct work_item work_item;
101 list_remove(&work_item_ptr->entry);
102 interlocked_dec(&num_work_items);
104 RtlLeaveCriticalSection(&threadpool_cs);
106 work_item = *work_item_ptr;
107 RtlFreeHeap(GetProcessHeap(), 0, work_item_ptr);
109 TRACE("executing %p(%p)\n", work_item.function, work_item.context);
111 interlocked_inc(&num_busy_workers);
113 /* do the work */
114 work_item.function(work_item.context);
116 interlocked_dec(&num_busy_workers);
118 else
119 RtlLeaveCriticalSection(&threadpool_cs);
121 else
123 NTSTATUS status;
124 LARGE_INTEGER timeout;
125 timeout.QuadPart = -(WORKER_TIMEOUT * (ULONGLONG)10000);
126 status = NtWaitForSingleObject(work_item_event, FALSE, &timeout);
127 if (status != STATUS_WAIT_0)
128 break;
132 interlocked_dec(&num_workers);
134 RtlExitUserThread(0);
136 /* never reached */
139 static NTSTATUS add_work_item_to_queue(struct work_item *work_item)
141 NTSTATUS status;
143 RtlEnterCriticalSection(&threadpool_cs);
144 list_add_tail(&work_item_list, &work_item->entry);
145 num_work_items++;
146 RtlLeaveCriticalSection(&threadpool_cs);
148 if (!work_item_event)
150 HANDLE sem;
151 status = NtCreateSemaphore(&sem, SEMAPHORE_ALL_ACCESS, NULL, 1, INT_MAX);
152 if (interlocked_cmpxchg_ptr( &work_item_event, sem, 0 ))
153 NtClose(sem); /* somebody beat us to it */
155 else
156 status = NtReleaseSemaphore(work_item_event, 1, NULL);
158 return status;
161 /***********************************************************************
162 * RtlQueueWorkItem (NTDLL.@)
164 * Queues a work item into a thread in the thread pool.
166 * PARAMS
167 * Function [I] Work function to execute.
168 * Context [I] Context to pass to the work function when it is executed.
169 * Flags [I] Flags. See notes.
171 * RETURNS
172 * Success: STATUS_SUCCESS.
173 * Failure: Any NTSTATUS code.
175 * NOTES
176 * Flags can be one or more of the following:
177 *|WT_EXECUTEDEFAULT - Executes the work item in a non-I/O worker thread.
178 *|WT_EXECUTEINIOTHREAD - Executes the work item in an I/O worker thread.
179 *|WT_EXECUTEINPERSISTENTTHREAD - Executes the work item in a thread that is persistent.
180 *|WT_EXECUTELONGFUNCTION - Hints that the execution can take a long time.
181 *|WT_TRANSFER_IMPERSONATION - Executes the function with the current access token.
183 NTSTATUS WINAPI RtlQueueWorkItem(PRTL_WORK_ITEM_ROUTINE Function, PVOID Context, ULONG Flags)
185 HANDLE thread;
186 NTSTATUS status;
187 struct work_item *work_item = RtlAllocateHeap(GetProcessHeap(), 0, sizeof(struct work_item));
189 if (!work_item)
190 return STATUS_NO_MEMORY;
192 work_item->function = Function;
193 work_item->context = Context;
195 if (Flags & ~WT_EXECUTELONGFUNCTION)
196 FIXME("Flags 0x%x not supported\n", Flags);
198 status = add_work_item_to_queue(work_item);
200 /* FIXME: tune this algorithm to not be as aggressive with creating threads
201 * if WT_EXECUTELONGFUNCTION isn't specified */
202 if ((status == STATUS_SUCCESS) &&
203 ((num_workers == 0) || (num_workers == num_busy_workers)))
205 status = RtlCreateUserThread( GetCurrentProcess(), NULL, FALSE,
206 NULL, 0, 0,
207 worker_thread_proc, NULL, &thread, NULL );
208 if (status == STATUS_SUCCESS)
209 NtClose( thread );
211 /* NOTE: we don't care if we couldn't create the thread if there is at
212 * least one other available to process the request */
213 if ((num_workers > 0) && (status != STATUS_SUCCESS))
214 status = STATUS_SUCCESS;
217 if (status != STATUS_SUCCESS)
219 RtlEnterCriticalSection(&threadpool_cs);
221 interlocked_dec(&num_work_items);
222 list_remove(&work_item->entry);
223 RtlFreeHeap(GetProcessHeap(), 0, work_item);
225 RtlLeaveCriticalSection(&threadpool_cs);
227 return status;
230 return STATUS_SUCCESS;
233 /***********************************************************************
234 * iocp_poller - get completion events and run callbacks
236 static DWORD CALLBACK iocp_poller(LPVOID Arg)
238 while( TRUE )
240 PRTL_OVERLAPPED_COMPLETION_ROUTINE callback;
241 LPVOID overlapped;
242 IO_STATUS_BLOCK iosb;
243 NTSTATUS res = NtRemoveIoCompletion( compl_port, (PULONG_PTR)&callback, (PULONG_PTR)&overlapped, &iosb, NULL );
244 if (res)
246 ERR("NtRemoveIoCompletion failed: 0x%x\n", res);
248 else
250 DWORD transferred = 0;
251 DWORD err = 0;
253 if (iosb.u.Status == STATUS_SUCCESS)
254 transferred = iosb.Information;
255 else
256 err = RtlNtStatusToDosError(iosb.u.Status);
258 callback( err, transferred, overlapped );
261 return 0;
264 /***********************************************************************
265 * RtlSetIoCompletionCallback (NTDLL.@)
267 * Binds a handle to a thread pool's completion port, and possibly
268 * starts a non-I/O thread to monitor this port and call functions back.
270 * PARAMS
271 * FileHandle [I] Handle to bind to a completion port.
272 * Function [I] Callback function to call on I/O completions.
273 * Flags [I] Not used.
275 * RETURNS
276 * Success: STATUS_SUCCESS.
277 * Failure: Any NTSTATUS code.
280 NTSTATUS WINAPI RtlSetIoCompletionCallback(HANDLE FileHandle, PRTL_OVERLAPPED_COMPLETION_ROUTINE Function, ULONG Flags)
282 IO_STATUS_BLOCK iosb;
283 FILE_COMPLETION_INFORMATION info;
285 if (Flags) FIXME("Unknown value Flags=0x%x\n", Flags);
287 if (!compl_port)
289 NTSTATUS res = STATUS_SUCCESS;
291 RtlEnterCriticalSection(&threadpool_compl_cs);
292 if (!compl_port)
294 HANDLE cport;
296 res = NtCreateIoCompletion( &cport, IO_COMPLETION_ALL_ACCESS, NULL, 0 );
297 if (!res)
299 /* FIXME native can start additional threads in case of e.g. hung callback function. */
300 res = RtlQueueWorkItem( iocp_poller, NULL, WT_EXECUTEDEFAULT );
301 if (!res)
302 compl_port = cport;
303 else
304 NtClose( cport );
307 RtlLeaveCriticalSection(&threadpool_compl_cs);
308 if (res) return res;
311 info.CompletionPort = compl_port;
312 info.CompletionKey = (ULONG_PTR)Function;
314 return NtSetInformationFile( FileHandle, &iosb, &info, sizeof(info), FileCompletionInformation );
317 static inline PLARGE_INTEGER get_nt_timeout( PLARGE_INTEGER pTime, ULONG timeout )
319 if (timeout == INFINITE) return NULL;
320 pTime->QuadPart = (ULONGLONG)timeout * -10000;
321 return pTime;
324 struct wait_work_item
326 HANDLE Object;
327 HANDLE CancelEvent;
328 WAITORTIMERCALLBACK Callback;
329 PVOID Context;
330 ULONG Milliseconds;
331 ULONG Flags;
332 HANDLE CompletionEvent;
333 LONG DeleteCount;
334 BOOLEAN CallbackInProgress;
337 static void delete_wait_work_item(struct wait_work_item *wait_work_item)
339 NtClose( wait_work_item->CancelEvent );
340 RtlFreeHeap( GetProcessHeap(), 0, wait_work_item );
343 static DWORD CALLBACK wait_thread_proc(LPVOID Arg)
345 struct wait_work_item *wait_work_item = Arg;
346 NTSTATUS status;
347 BOOLEAN alertable = (wait_work_item->Flags & WT_EXECUTEINIOTHREAD) ? TRUE : FALSE;
348 HANDLE handles[2] = { wait_work_item->Object, wait_work_item->CancelEvent };
349 LARGE_INTEGER timeout;
350 HANDLE completion_event;
352 TRACE("\n");
354 while (TRUE)
356 status = NtWaitForMultipleObjects( 2, handles, FALSE, alertable,
357 get_nt_timeout( &timeout, wait_work_item->Milliseconds ) );
358 if (status == STATUS_WAIT_0 || status == STATUS_TIMEOUT)
360 BOOLEAN TimerOrWaitFired;
362 if (status == STATUS_WAIT_0)
364 TRACE( "object %p signaled, calling callback %p with context %p\n",
365 wait_work_item->Object, wait_work_item->Callback,
366 wait_work_item->Context );
367 TimerOrWaitFired = FALSE;
369 else
371 TRACE( "wait for object %p timed out, calling callback %p with context %p\n",
372 wait_work_item->Object, wait_work_item->Callback,
373 wait_work_item->Context );
374 TimerOrWaitFired = TRUE;
376 wait_work_item->CallbackInProgress = TRUE;
377 wait_work_item->Callback( wait_work_item->Context, TimerOrWaitFired );
378 wait_work_item->CallbackInProgress = FALSE;
380 if (wait_work_item->Flags & WT_EXECUTEONLYONCE)
381 break;
383 else
384 break;
387 completion_event = wait_work_item->CompletionEvent;
388 if (completion_event) NtSetEvent( completion_event, NULL );
390 if (interlocked_inc( &wait_work_item->DeleteCount ) == 2 )
391 delete_wait_work_item( wait_work_item );
393 return 0;
396 /***********************************************************************
397 * RtlRegisterWait (NTDLL.@)
399 * Registers a wait for a handle to become signaled.
401 * PARAMS
402 * NewWaitObject [I] Handle to the new wait object. Use RtlDeregisterWait() to free it.
403 * Object [I] Object to wait to become signaled.
404 * Callback [I] Callback function to execute when the wait times out or the handle is signaled.
405 * Context [I] Context to pass to the callback function when it is executed.
406 * Milliseconds [I] Number of milliseconds to wait before timing out.
407 * Flags [I] Flags. See notes.
409 * RETURNS
410 * Success: STATUS_SUCCESS.
411 * Failure: Any NTSTATUS code.
413 * NOTES
414 * Flags can be one or more of the following:
415 *|WT_EXECUTEDEFAULT - Executes the work item in a non-I/O worker thread.
416 *|WT_EXECUTEINIOTHREAD - Executes the work item in an I/O worker thread.
417 *|WT_EXECUTEINPERSISTENTTHREAD - Executes the work item in a thread that is persistent.
418 *|WT_EXECUTELONGFUNCTION - Hints that the execution can take a long time.
419 *|WT_TRANSFER_IMPERSONATION - Executes the function with the current access token.
421 NTSTATUS WINAPI RtlRegisterWait(PHANDLE NewWaitObject, HANDLE Object,
422 RTL_WAITORTIMERCALLBACKFUNC Callback,
423 PVOID Context, ULONG Milliseconds, ULONG Flags)
425 struct wait_work_item *wait_work_item;
426 NTSTATUS status;
428 TRACE( "(%p, %p, %p, %p, %d, 0x%x)\n", NewWaitObject, Object, Callback, Context, Milliseconds, Flags );
430 wait_work_item = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*wait_work_item) );
431 if (!wait_work_item)
432 return STATUS_NO_MEMORY;
434 wait_work_item->Object = Object;
435 wait_work_item->Callback = Callback;
436 wait_work_item->Context = Context;
437 wait_work_item->Milliseconds = Milliseconds;
438 wait_work_item->Flags = Flags;
439 wait_work_item->CallbackInProgress = FALSE;
440 wait_work_item->DeleteCount = 0;
441 wait_work_item->CompletionEvent = NULL;
443 status = NtCreateEvent( &wait_work_item->CancelEvent, EVENT_ALL_ACCESS, NULL, NotificationEvent, FALSE );
444 if (status != STATUS_SUCCESS)
446 RtlFreeHeap( GetProcessHeap(), 0, wait_work_item );
447 return status;
450 status = RtlQueueWorkItem( wait_thread_proc, wait_work_item, Flags & ~WT_EXECUTEONLYONCE );
451 if (status != STATUS_SUCCESS)
453 delete_wait_work_item( wait_work_item );
454 return status;
457 *NewWaitObject = wait_work_item;
458 return status;
461 /***********************************************************************
462 * RtlDeregisterWaitEx (NTDLL.@)
464 * Cancels a wait operation and frees the resources associated with calling
465 * RtlRegisterWait().
467 * PARAMS
468 * WaitObject [I] Handle to the wait object to free.
470 * RETURNS
471 * Success: STATUS_SUCCESS.
472 * Failure: Any NTSTATUS code.
474 NTSTATUS WINAPI RtlDeregisterWaitEx(HANDLE WaitHandle, HANDLE CompletionEvent)
476 struct wait_work_item *wait_work_item = WaitHandle;
477 NTSTATUS status = STATUS_SUCCESS;
479 TRACE( "(%p)\n", WaitHandle );
481 NtSetEvent( wait_work_item->CancelEvent, NULL );
482 if (wait_work_item->CallbackInProgress)
484 if (CompletionEvent != NULL)
486 if (CompletionEvent == INVALID_HANDLE_VALUE)
488 status = NtCreateEvent( &CompletionEvent, EVENT_ALL_ACCESS, NULL, NotificationEvent, FALSE );
489 if (status != STATUS_SUCCESS)
490 return status;
491 interlocked_xchg_ptr( &wait_work_item->CompletionEvent, CompletionEvent );
492 if (wait_work_item->CallbackInProgress)
493 NtWaitForSingleObject( CompletionEvent, FALSE, NULL );
494 NtClose( CompletionEvent );
496 else
498 interlocked_xchg_ptr( &wait_work_item->CompletionEvent, CompletionEvent );
499 if (wait_work_item->CallbackInProgress)
500 status = STATUS_PENDING;
503 else
504 status = STATUS_PENDING;
507 if (interlocked_inc( &wait_work_item->DeleteCount ) == 2 )
509 status = STATUS_SUCCESS;
510 delete_wait_work_item( wait_work_item );
513 return status;
516 /***********************************************************************
517 * RtlDeregisterWait (NTDLL.@)
519 * Cancels a wait operation and frees the resources associated with calling
520 * RtlRegisterWait().
522 * PARAMS
523 * WaitObject [I] Handle to the wait object to free.
525 * RETURNS
526 * Success: STATUS_SUCCESS.
527 * Failure: Any NTSTATUS code.
529 NTSTATUS WINAPI RtlDeregisterWait(HANDLE WaitHandle)
531 return RtlDeregisterWaitEx(WaitHandle, NULL);
535 /************************** Timer Queue Impl **************************/
537 struct timer_queue;
538 struct queue_timer
540 struct timer_queue *q;
541 struct list entry;
542 ULONG runcount; /* number of callbacks pending execution */
543 RTL_WAITORTIMERCALLBACKFUNC callback;
544 PVOID param;
545 DWORD period;
546 ULONG flags;
547 ULONGLONG expire;
548 BOOL destroy; /* timer should be deleted; once set, never unset */
549 HANDLE event; /* removal event */
552 struct timer_queue
554 RTL_CRITICAL_SECTION cs;
555 struct list timers; /* sorted by expiration time */
556 BOOL quit; /* queue should be deleted; once set, never unset */
557 HANDLE event;
558 HANDLE thread;
561 #define EXPIRE_NEVER (~(ULONGLONG) 0)
563 static void queue_remove_timer(struct queue_timer *t)
565 /* We MUST hold the queue cs while calling this function. This ensures
566 that we cannot queue another callback for this timer. The runcount
567 being zero makes sure we don't have any already queued. */
568 struct timer_queue *q = t->q;
570 assert(t->runcount == 0);
571 assert(t->destroy);
573 list_remove(&t->entry);
574 if (t->event)
575 NtSetEvent(t->event, NULL);
576 RtlFreeHeap(GetProcessHeap(), 0, t);
578 if (q->quit && list_count(&q->timers) == 0)
579 NtSetEvent(q->event, NULL);
582 static void timer_cleanup_callback(struct queue_timer *t)
584 struct timer_queue *q = t->q;
585 RtlEnterCriticalSection(&q->cs);
587 assert(0 < t->runcount);
588 --t->runcount;
590 if (t->destroy && t->runcount == 0)
591 queue_remove_timer(t);
593 RtlLeaveCriticalSection(&q->cs);
596 static DWORD WINAPI timer_callback_wrapper(LPVOID p)
598 struct queue_timer *t = p;
599 t->callback(t->param, TRUE);
600 timer_cleanup_callback(t);
601 return 0;
604 static inline ULONGLONG queue_current_time(void)
606 LARGE_INTEGER now;
607 NtQuerySystemTime(&now);
608 return now.QuadPart / 10000;
611 static void queue_add_timer(struct queue_timer *t, ULONGLONG time,
612 BOOL set_event)
614 /* We MUST hold the queue cs while calling this function. */
615 struct timer_queue *q = t->q;
616 struct list *ptr = &q->timers;
618 assert(!q->quit || (t->destroy && time == EXPIRE_NEVER));
620 if (time != EXPIRE_NEVER)
621 LIST_FOR_EACH(ptr, &q->timers)
623 struct queue_timer *cur = LIST_ENTRY(ptr, struct queue_timer, entry);
624 if (time < cur->expire)
625 break;
627 list_add_before(ptr, &t->entry);
629 t->expire = time;
631 /* If we insert at the head of the list, we need to expire sooner
632 than expected. */
633 if (set_event && &t->entry == list_head(&q->timers))
634 NtSetEvent(q->event, NULL);
637 static inline void queue_move_timer(struct queue_timer *t, ULONGLONG time,
638 BOOL set_event)
640 /* We MUST hold the queue cs while calling this function. */
641 list_remove(&t->entry);
642 queue_add_timer(t, time, set_event);
645 static void queue_timer_expire(struct timer_queue *q)
647 struct queue_timer *t = NULL;
649 RtlEnterCriticalSection(&q->cs);
650 if (list_head(&q->timers))
652 t = LIST_ENTRY(list_head(&q->timers), struct queue_timer, entry);
653 if (!t->destroy && t->expire <= queue_current_time())
655 ++t->runcount;
656 queue_move_timer(
657 t, t->period ? queue_current_time() + t->period : EXPIRE_NEVER,
658 FALSE);
660 else
661 t = NULL;
663 RtlLeaveCriticalSection(&q->cs);
665 if (t)
667 if (t->flags & WT_EXECUTEINTIMERTHREAD)
668 timer_callback_wrapper(t);
669 else
671 ULONG flags
672 = (t->flags
673 & (WT_EXECUTEINIOTHREAD | WT_EXECUTEINPERSISTENTTHREAD
674 | WT_EXECUTELONGFUNCTION | WT_TRANSFER_IMPERSONATION));
675 NTSTATUS status = RtlQueueWorkItem(timer_callback_wrapper, t, flags);
676 if (status != STATUS_SUCCESS)
677 timer_cleanup_callback(t);
682 static ULONG queue_get_timeout(struct timer_queue *q)
684 struct queue_timer *t;
685 ULONG timeout = INFINITE;
687 RtlEnterCriticalSection(&q->cs);
688 if (list_head(&q->timers))
690 t = LIST_ENTRY(list_head(&q->timers), struct queue_timer, entry);
691 assert(!t->destroy || t->expire == EXPIRE_NEVER);
693 if (t->expire != EXPIRE_NEVER)
695 ULONGLONG time = queue_current_time();
696 timeout = t->expire < time ? 0 : t->expire - time;
699 RtlLeaveCriticalSection(&q->cs);
701 return timeout;
704 static void WINAPI timer_queue_thread_proc(LPVOID p)
706 struct timer_queue *q = p;
707 ULONG timeout_ms;
709 timeout_ms = INFINITE;
710 for (;;)
712 LARGE_INTEGER timeout;
713 NTSTATUS status;
714 BOOL done = FALSE;
716 status = NtWaitForSingleObject(
717 q->event, FALSE, get_nt_timeout(&timeout, timeout_ms));
719 if (status == STATUS_WAIT_0)
721 /* There are two possible ways to trigger the event. Either
722 we are quitting and the last timer got removed, or a new
723 timer got put at the head of the list so we need to adjust
724 our timeout. */
725 RtlEnterCriticalSection(&q->cs);
726 if (q->quit && list_count(&q->timers) == 0)
727 done = TRUE;
728 RtlLeaveCriticalSection(&q->cs);
730 else if (status == STATUS_TIMEOUT)
731 queue_timer_expire(q);
733 if (done)
734 break;
736 timeout_ms = queue_get_timeout(q);
739 NtClose(q->event);
740 RtlDeleteCriticalSection(&q->cs);
741 RtlFreeHeap(GetProcessHeap(), 0, q);
744 static void queue_destroy_timer(struct queue_timer *t)
746 /* We MUST hold the queue cs while calling this function. */
747 t->destroy = TRUE;
748 if (t->runcount == 0)
749 /* Ensure a timer is promptly removed. If callbacks are pending,
750 it will be removed after the last one finishes by the callback
751 cleanup wrapper. */
752 queue_remove_timer(t);
753 else
754 /* Make sure no destroyed timer masks an active timer at the head
755 of the sorted list. */
756 queue_move_timer(t, EXPIRE_NEVER, FALSE);
759 /***********************************************************************
760 * RtlCreateTimerQueue (NTDLL.@)
762 * Creates a timer queue object and returns a handle to it.
764 * PARAMS
765 * NewTimerQueue [O] The newly created queue.
767 * RETURNS
768 * Success: STATUS_SUCCESS.
769 * Failure: Any NTSTATUS code.
771 NTSTATUS WINAPI RtlCreateTimerQueue(PHANDLE NewTimerQueue)
773 NTSTATUS status;
774 struct timer_queue *q = RtlAllocateHeap(GetProcessHeap(), 0, sizeof *q);
775 if (!q)
776 return STATUS_NO_MEMORY;
778 RtlInitializeCriticalSection(&q->cs);
779 list_init(&q->timers);
780 q->quit = FALSE;
781 status = NtCreateEvent(&q->event, EVENT_ALL_ACCESS, NULL, SynchronizationEvent, FALSE);
782 if (status != STATUS_SUCCESS)
784 RtlFreeHeap(GetProcessHeap(), 0, q);
785 return status;
787 status = RtlCreateUserThread(GetCurrentProcess(), NULL, FALSE, NULL, 0, 0,
788 timer_queue_thread_proc, q, &q->thread, NULL);
789 if (status != STATUS_SUCCESS)
791 NtClose(q->event);
792 RtlFreeHeap(GetProcessHeap(), 0, q);
793 return status;
796 *NewTimerQueue = q;
797 return STATUS_SUCCESS;
800 /***********************************************************************
801 * RtlDeleteTimerQueueEx (NTDLL.@)
803 * Deletes a timer queue object.
805 * PARAMS
806 * TimerQueue [I] The timer queue to destroy.
807 * CompletionEvent [I] If NULL, return immediately. If INVALID_HANDLE_VALUE,
808 * wait until all timers are finished firing before
809 * returning. Otherwise, return immediately and set the
810 * event when all timers are done.
812 * RETURNS
813 * Success: STATUS_SUCCESS if synchronous, STATUS_PENDING if not.
814 * Failure: Any NTSTATUS code.
816 NTSTATUS WINAPI RtlDeleteTimerQueueEx(HANDLE TimerQueue, HANDLE CompletionEvent)
818 struct timer_queue *q = TimerQueue;
819 struct queue_timer *t, *temp;
820 HANDLE thread;
821 NTSTATUS status;
823 if (!q)
824 return STATUS_INVALID_HANDLE;
826 thread = q->thread;
828 RtlEnterCriticalSection(&q->cs);
829 q->quit = TRUE;
830 if (list_head(&q->timers))
831 /* When the last timer is removed, it will signal the timer thread to
832 exit... */
833 LIST_FOR_EACH_ENTRY_SAFE(t, temp, &q->timers, struct queue_timer, entry)
834 queue_destroy_timer(t);
835 else
836 /* However if we have none, we must do it ourselves. */
837 NtSetEvent(q->event, NULL);
838 RtlLeaveCriticalSection(&q->cs);
840 if (CompletionEvent == INVALID_HANDLE_VALUE)
842 NtWaitForSingleObject(thread, FALSE, NULL);
843 status = STATUS_SUCCESS;
845 else
847 if (CompletionEvent)
849 FIXME("asynchronous return on completion event unimplemented\n");
850 NtWaitForSingleObject(thread, FALSE, NULL);
851 NtSetEvent(CompletionEvent, NULL);
853 status = STATUS_PENDING;
856 NtClose(thread);
857 return status;
860 static struct timer_queue *default_timer_queue;
862 static struct timer_queue *get_timer_queue(HANDLE TimerQueue)
864 if (TimerQueue)
865 return TimerQueue;
866 else
868 if (!default_timer_queue)
870 HANDLE q;
871 NTSTATUS status = RtlCreateTimerQueue(&q);
872 if (status == STATUS_SUCCESS)
874 PVOID p = interlocked_cmpxchg_ptr(
875 (void **) &default_timer_queue, q, NULL);
876 if (p)
877 /* Got beat to the punch. */
878 RtlDeleteTimerQueueEx(p, NULL);
881 return default_timer_queue;
885 /***********************************************************************
886 * RtlCreateTimer (NTDLL.@)
888 * Creates a new timer associated with the given queue.
890 * PARAMS
891 * NewTimer [O] The newly created timer.
892 * TimerQueue [I] The queue to hold the timer.
893 * Callback [I] The callback to fire.
894 * Parameter [I] The argument for the callback.
895 * DueTime [I] The delay, in milliseconds, before first firing the
896 * timer.
897 * Period [I] The period, in milliseconds, at which to fire the timer
898 * after the first callback. If zero, the timer will only
899 * fire once. It still needs to be deleted with
900 * RtlDeleteTimer.
901 * Flags [I] Flags controling the execution of the callback. In
902 * addition to the WT_* thread pool flags (see
903 * RtlQueueWorkItem), WT_EXECUTEINTIMERTHREAD and
904 * WT_EXECUTEONLYONCE are supported.
906 * RETURNS
907 * Success: STATUS_SUCCESS.
908 * Failure: Any NTSTATUS code.
910 NTSTATUS WINAPI RtlCreateTimer(PHANDLE NewTimer, HANDLE TimerQueue,
911 RTL_WAITORTIMERCALLBACKFUNC Callback,
912 PVOID Parameter, DWORD DueTime, DWORD Period,
913 ULONG Flags)
915 NTSTATUS status;
916 struct queue_timer *t;
917 struct timer_queue *q = get_timer_queue(TimerQueue);
918 if (!q)
919 return STATUS_NO_MEMORY;
921 t = RtlAllocateHeap(GetProcessHeap(), 0, sizeof *t);
922 if (!t)
923 return STATUS_NO_MEMORY;
925 t->q = q;
926 t->runcount = 0;
927 t->callback = Callback;
928 t->param = Parameter;
929 t->period = Period;
930 t->flags = Flags;
931 t->destroy = FALSE;
932 t->event = NULL;
934 status = STATUS_SUCCESS;
935 RtlEnterCriticalSection(&q->cs);
936 if (q->quit)
937 status = STATUS_INVALID_HANDLE;
938 else
939 queue_add_timer(t, queue_current_time() + DueTime, TRUE);
940 RtlLeaveCriticalSection(&q->cs);
942 if (status == STATUS_SUCCESS)
943 *NewTimer = t;
944 else
945 RtlFreeHeap(GetProcessHeap(), 0, t);
947 return status;
950 /***********************************************************************
951 * RtlUpdateTimer (NTDLL.@)
953 * Changes the time at which a timer expires.
955 * PARAMS
956 * TimerQueue [I] The queue that holds the timer.
957 * Timer [I] The timer to update.
958 * DueTime [I] The delay, in milliseconds, before next firing the timer.
959 * Period [I] The period, in milliseconds, at which to fire the timer
960 * after the first callback. If zero, the timer will not
961 * refire once. It still needs to be deleted with
962 * RtlDeleteTimer.
964 * RETURNS
965 * Success: STATUS_SUCCESS.
966 * Failure: Any NTSTATUS code.
968 NTSTATUS WINAPI RtlUpdateTimer(HANDLE TimerQueue, HANDLE Timer,
969 DWORD DueTime, DWORD Period)
971 struct queue_timer *t = Timer;
972 struct timer_queue *q = t->q;
974 RtlEnterCriticalSection(&q->cs);
975 /* Can't change a timer if it was once-only or destroyed. */
976 if (t->expire != EXPIRE_NEVER)
978 t->period = Period;
979 queue_move_timer(t, queue_current_time() + DueTime, TRUE);
981 RtlLeaveCriticalSection(&q->cs);
983 return STATUS_SUCCESS;
986 /***********************************************************************
987 * RtlDeleteTimer (NTDLL.@)
989 * Cancels a timer-queue timer.
991 * PARAMS
992 * TimerQueue [I] The queue that holds the timer.
993 * Timer [I] The timer to update.
994 * CompletionEvent [I] If NULL, return immediately. If INVALID_HANDLE_VALUE,
995 * wait until the timer is finished firing all pending
996 * callbacks before returning. Otherwise, return
997 * immediately and set the timer is done.
999 * RETURNS
1000 * Success: STATUS_SUCCESS if the timer is done, STATUS_PENDING if not,
1001 or if the completion event is NULL.
1002 * Failure: Any NTSTATUS code.
1004 NTSTATUS WINAPI RtlDeleteTimer(HANDLE TimerQueue, HANDLE Timer,
1005 HANDLE CompletionEvent)
1007 struct queue_timer *t = Timer;
1008 struct timer_queue *q;
1009 NTSTATUS status = STATUS_PENDING;
1010 HANDLE event = NULL;
1012 if (!Timer)
1013 return STATUS_INVALID_PARAMETER_1;
1014 q = t->q;
1015 if (CompletionEvent == INVALID_HANDLE_VALUE)
1016 status = NtCreateEvent(&event, EVENT_ALL_ACCESS, NULL, SynchronizationEvent, FALSE);
1017 else if (CompletionEvent)
1018 event = CompletionEvent;
1020 RtlEnterCriticalSection(&q->cs);
1021 t->event = event;
1022 if (t->runcount == 0 && event)
1023 status = STATUS_SUCCESS;
1024 queue_destroy_timer(t);
1025 RtlLeaveCriticalSection(&q->cs);
1027 if (CompletionEvent == INVALID_HANDLE_VALUE && event)
1029 if (status == STATUS_PENDING)
1030 NtWaitForSingleObject(event, FALSE, NULL);
1031 NtClose(event);
1034 return status;