2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 /* Inner IUnknown methods */
29 static inline struct d3d10_device
*d3d10_device_from_inner_unknown(IUnknown
*iface
)
31 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, inner_unknown_vtbl
));
34 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **object
)
36 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
38 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_ID3D10Device
))
43 IUnknown_AddRef((IUnknown
*)This
);
48 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
50 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
51 *object
= &This
->device_parent_vtbl
;
55 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
61 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
63 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
64 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
66 TRACE("%p increasing refcount to %u\n", This
, refcount
);
71 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
73 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
74 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
76 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
80 if (This
->wined3d_device
) IWineD3DDevice_Release(This
->wined3d_device
);
86 /* IUnknown methods */
88 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
, void **object
)
90 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
91 TRACE("Forwarding to outer IUnknown\n");
92 return IUnknown_QueryInterface(This
->outer_unknown
, riid
, object
);
95 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
97 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
98 TRACE("Forwarding to outer IUnknown\n");
99 return IUnknown_AddRef(This
->outer_unknown
);
102 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
104 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
105 TRACE("Forwarding to outer IUnknown\n");
106 return IUnknown_Release(This
->outer_unknown
);
109 /* ID3D10Device methods */
111 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
112 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
114 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
115 iface
, start_slot
, buffer_count
, buffers
);
118 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
119 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
121 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
122 iface
, start_slot
, view_count
, views
);
125 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
, ID3D10PixelShader
*shader
)
127 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
128 struct d3d10_pixel_shader
*ps
= (struct d3d10_pixel_shader
*)shader
;
130 TRACE("iface %p, shader %p\n", iface
, shader
);
132 IWineD3DDevice_SetPixelShader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
135 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
136 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
138 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
139 iface
, start_slot
, sampler_count
, samplers
);
142 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
, ID3D10VertexShader
*shader
)
144 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
145 struct d3d10_vertex_shader
*vs
= (struct d3d10_vertex_shader
*)shader
;
147 TRACE("iface %p, shader %p\n", iface
, shader
);
149 IWineD3DDevice_SetVertexShader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
152 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
,
153 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
155 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
157 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
158 iface
, index_count
, start_index_location
, base_vertex_location
);
160 IWineD3DDevice_SetBaseVertexIndex(This
->wined3d_device
, base_vertex_location
);
161 IWineD3DDevice_DrawIndexedPrimitive(This
->wined3d_device
, start_index_location
, index_count
);
164 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
,
165 UINT vertex_count
, UINT start_vertex_location
)
167 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
169 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
170 iface
, vertex_count
, start_vertex_location
);
172 IWineD3DDevice_DrawPrimitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
175 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
176 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
178 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
179 iface
, start_slot
, buffer_count
, buffers
);
182 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
*input_layout
)
184 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
186 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
188 IWineD3DDevice_SetVertexDeclaration(This
->wined3d_device
,
189 input_layout
? ((struct d3d10_input_layout
*)input_layout
)->wined3d_decl
: NULL
);
192 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
,
193 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
,
194 const UINT
*strides
, const UINT
*offsets
)
196 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
199 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
200 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
202 for (i
= 0; i
< buffer_count
; ++i
)
204 IWineD3DDevice_SetStreamSource(This
->wined3d_device
, start_slot
,
205 ((struct d3d10_buffer
*)buffers
[i
])->wined3d_buffer
, offsets
[i
], strides
[i
]);
209 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
210 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
212 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
214 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
215 iface
, buffer
, debug_dxgi_format(format
), offset
);
217 IWineD3DDevice_SetIndexBuffer(This
->wined3d_device
, buffer
? ((struct d3d10_buffer
*)buffer
)->wined3d_buffer
: NULL
,
218 wined3dformat_from_dxgi_format(format
));
219 if (offset
) FIXME("offset %u not supported.\n", offset
);
222 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
223 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
224 INT base_vertex_location
, UINT start_instance_location
)
226 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
227 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
228 iface
, instance_index_count
, instance_count
, start_index_location
,
229 base_vertex_location
, start_instance_location
);
232 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
233 UINT instance_vertex_count
, UINT instance_count
,
234 UINT start_vertex_location
, UINT start_instance_location
)
236 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
237 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
238 start_vertex_location
, start_instance_location
);
241 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
242 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
244 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
245 iface
, start_slot
, buffer_count
, buffers
);
248 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
250 if (shader
) FIXME("iface %p, shader %p stub!\n", iface
, shader
);
251 else WARN("iface %p, shader %p stub!\n", iface
, shader
);
254 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY topology
)
256 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
258 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
260 IWineD3DDevice_SetPrimitiveType(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
)topology
);
263 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
264 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
266 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
267 iface
, start_slot
, view_count
, views
);
270 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
271 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
273 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
274 iface
, start_slot
, sampler_count
, samplers
);
277 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
279 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
282 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
283 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
285 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
286 iface
, start_slot
, view_count
, views
);
289 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
290 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
292 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
293 iface
, start_slot
, sampler_count
, samplers
);
296 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
297 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
298 ID3D10DepthStencilView
*depth_stencil_view
)
300 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
301 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
304 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
305 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
307 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
308 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
311 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
312 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
314 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
315 iface
, depth_stencil_state
, stencil_ref
);
318 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
319 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
321 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface
, target_count
, targets
, offsets
);
324 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
326 FIXME("iface %p stub!\n", iface
);
329 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
331 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
334 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
335 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
337 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface
, viewport_count
, viewports
);
340 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
341 UINT rect_count
, const D3D10_RECT
*rects
)
343 FIXME("iface %p, rect_count %u, rects %p\n", iface
, rect_count
, rects
);
346 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
347 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
348 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
350 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
351 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
352 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
353 src_resource
, src_subresource_idx
, src_box
);
356 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
357 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
359 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
362 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
363 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
364 const void *data
, UINT row_pitch
, UINT depth_pitch
)
366 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
367 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
370 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
371 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
373 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
374 IWineD3DRendertargetView
*wined3d_view
= ((struct d3d10_rendertarget_view
*)render_target_view
)->wined3d_view
;
376 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
377 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
379 IWineD3DDevice_ClearRendertargetView(This
->wined3d_device
, wined3d_view
, color_rgba
);
382 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
383 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
385 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
386 iface
, depth_stencil_view
, flags
, depth
, stencil
);
389 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
391 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
394 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
395 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
396 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
398 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
399 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
400 iface
, dst_resource
, dst_subresource_idx
,
401 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
404 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
405 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
407 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
408 iface
, start_slot
, buffer_count
, buffers
);
411 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
412 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
414 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
415 iface
, start_slot
, view_count
, views
);
418 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
420 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
423 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
424 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
426 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
427 iface
, start_slot
, sampler_count
, samplers
);
430 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
432 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
435 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
436 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
438 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
439 iface
, start_slot
, buffer_count
, buffers
);
442 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
444 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
447 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
448 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
450 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
451 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
454 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
455 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
457 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
460 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
461 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
463 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
464 iface
, start_slot
, buffer_count
, buffers
);
467 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
469 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
472 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY
*topology
)
474 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
476 TRACE("iface %p, topology %p\n", iface
, topology
);
478 IWineD3DDevice_GetPrimitiveType(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
*)topology
);
481 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
482 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
484 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
485 iface
, start_slot
, view_count
, views
);
488 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
489 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
491 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
492 iface
, start_slot
, sampler_count
, samplers
);
495 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
496 ID3D10Predicate
**predicate
, BOOL
*value
)
498 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
501 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
502 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
504 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
505 iface
, start_slot
, view_count
, views
);
508 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
509 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
511 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
512 iface
, start_slot
, sampler_count
, samplers
);
515 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
516 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
518 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
519 iface
, view_count
, render_target_views
, depth_stencil_view
);
522 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
523 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
525 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
526 iface
, blend_state
, blend_factor
, sample_mask
);
529 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
530 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
532 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
533 iface
, depth_stencil_state
, stencil_ref
);
536 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
537 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
539 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
540 iface
, buffer_count
, buffers
, offsets
);
543 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
545 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
548 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
549 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
551 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
554 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
556 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
559 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
561 FIXME("iface %p stub!\n", iface
);
566 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
568 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
573 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
575 FIXME("iface %p stub!\n", iface
);
580 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
581 REFGUID guid
, UINT
*data_size
, void *data
)
583 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
584 iface
, debugstr_guid(guid
), data_size
, data
);
589 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
590 REFGUID guid
, UINT data_size
, const void *data
)
592 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
593 iface
, debugstr_guid(guid
), data_size
, data
);
598 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
599 REFGUID guid
, const IUnknown
*data
)
601 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
606 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
608 FIXME("iface %p stub!\n", iface
);
611 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
613 FIXME("iface %p stub!\n", iface
);
616 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
617 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
619 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
620 struct d3d10_buffer
*object
;
623 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
625 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
628 ERR("Failed to allocate D3D10 buffer object memory\n");
629 return E_OUTOFMEMORY
;
632 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
635 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
636 HeapFree(GetProcessHeap(), 0, object
);
640 *buffer
= (ID3D10Buffer
*)object
;
642 TRACE("Created ID3D10Buffer %p\n", object
);
647 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
648 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
650 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
655 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
656 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture2D
**texture
)
658 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
659 struct d3d10_texture2d
*object
;
662 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
664 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
667 ERR("Failed to allocate D3D10 texture2d object memory\n");
668 return E_OUTOFMEMORY
;
671 hr
= d3d10_texture2d_init(object
, This
, desc
);
674 WARN("Failed to initialize texture, hr %#x.\n", hr
);
675 HeapFree(GetProcessHeap(), 0, object
);
679 *texture
= (ID3D10Texture2D
*)object
;
681 TRACE("Created ID3D10Texture2D %p\n", object
);
686 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
687 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture3D
**texture
)
689 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
694 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
695 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
697 struct d3d10_shader_resource_view
*object
;
700 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
702 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
705 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
706 return E_OUTOFMEMORY
;
709 hr
= d3d10_shader_resource_view_init(object
);
712 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
713 HeapFree(GetProcessHeap(), 0, object
);
717 TRACE("Created shader resource view %p.\n", object
);
718 *view
= (ID3D10ShaderResourceView
*)object
;
723 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
724 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
726 struct d3d10_rendertarget_view
*object
;
729 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
731 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
734 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
735 return E_OUTOFMEMORY
;
738 hr
= d3d10_rendertarget_view_init(object
, (struct d3d10_device
*)iface
, resource
, desc
);
741 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
742 HeapFree(GetProcessHeap(), 0, object
);
746 TRACE("Created rendertarget view %p.\n", object
);
747 *view
= (ID3D10RenderTargetView
*)object
;
752 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
753 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
755 struct d3d10_depthstencil_view
*object
;
758 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
760 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
763 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
764 return E_OUTOFMEMORY
;
767 hr
= d3d10_depthstencil_view_init(object
);
770 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
771 HeapFree(GetProcessHeap(), 0, object
);
775 TRACE("Created depthstencil view %p.\n", object
);
776 *view
= (ID3D10DepthStencilView
*)object
;
781 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
782 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
783 SIZE_T shader_byte_code_length
, ID3D10InputLayout
**input_layout
)
785 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
786 struct d3d10_input_layout
*object
;
789 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
790 "\tshader_byte_code_length %lu, input_layout %p\n",
791 iface
, element_descs
, element_count
, shader_byte_code
,
792 shader_byte_code_length
, input_layout
);
794 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
797 ERR("Failed to allocate D3D10 input layout object memory\n");
798 return E_OUTOFMEMORY
;
801 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
802 shader_byte_code
, shader_byte_code_length
);
805 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
806 HeapFree(GetProcessHeap(), 0, object
);
810 TRACE("Created input layout %p.\n", object
);
811 *input_layout
= (ID3D10InputLayout
*)object
;
816 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
817 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
819 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
820 struct d3d10_vertex_shader
*object
;
823 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
824 iface
, byte_code
, byte_code_length
, shader
);
826 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
829 ERR("Failed to allocate D3D10 vertex shader object memory\n");
830 return E_OUTOFMEMORY
;
833 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
836 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
837 HeapFree(GetProcessHeap(), 0, object
);
841 TRACE("Created vertex shader %p.\n", object
);
842 *shader
= (ID3D10VertexShader
*)object
;
847 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
848 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
850 struct d3d10_geometry_shader
*object
;
853 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
854 iface
, byte_code
, byte_code_length
, shader
);
856 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
859 ERR("Failed to allocate D3D10 geometry shader object memory\n");
860 return E_OUTOFMEMORY
;
863 hr
= d3d10_geometry_shader_init(object
);
866 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
867 HeapFree(GetProcessHeap(), 0, object
);
870 TRACE("Created geometry shader %p.\n", object
);
871 *shader
= (ID3D10GeometryShader
*)object
;
876 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
877 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
878 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
880 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
881 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
882 iface
, byte_code
, byte_code_length
, output_stream_decls
,
883 output_stream_decl_count
, output_stream_stride
, shader
);
888 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
889 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
891 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
892 struct d3d10_pixel_shader
*object
;
895 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
896 iface
, byte_code
, byte_code_length
, shader
);
898 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
901 ERR("Failed to allocate D3D10 pixel shader object memory\n");
902 return E_OUTOFMEMORY
;
905 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
908 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
909 HeapFree(GetProcessHeap(), 0, object
);
913 TRACE("Created pixel shader %p.\n", object
);
914 *shader
= (ID3D10PixelShader
*)object
;
919 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
920 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
922 struct d3d10_blend_state
*object
;
925 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
927 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
930 ERR("Failed to allocate D3D10 blend state object memory.\n");
931 return E_OUTOFMEMORY
;
934 hr
= d3d10_blend_state_init(object
);
937 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
938 HeapFree(GetProcessHeap(), 0, object
);
942 TRACE("Created blend state %p.\n", object
);
943 *blend_state
= (ID3D10BlendState
*)object
;
948 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
949 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
951 struct d3d10_depthstencil_state
*object
;
954 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
956 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
959 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
960 return E_OUTOFMEMORY
;
963 hr
= d3d10_depthstencil_state_init(object
);
966 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
967 HeapFree(GetProcessHeap(), 0, object
);
971 TRACE("Created depthstencil state %p.\n", object
);
972 *depth_stencil_state
= (ID3D10DepthStencilState
*)object
;
977 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
978 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
980 struct d3d10_rasterizer_state
*object
;
983 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
985 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
988 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
989 return E_OUTOFMEMORY
;
992 hr
= d3d10_rasterizer_state_init(object
);
995 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
996 HeapFree(GetProcessHeap(), 0, object
);
1000 TRACE("Created rasterizer state %p.\n", object
);
1001 *rasterizer_state
= (ID3D10RasterizerState
*)object
;
1006 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
1007 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1009 struct d3d10_sampler_state
*object
;
1012 FIXME("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1014 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1017 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1018 return E_OUTOFMEMORY
;
1021 hr
= d3d10_sampler_state_init(object
);
1024 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1025 HeapFree(GetProcessHeap(), 0, object
);
1029 TRACE("Created sampler state %p.\n", object
);
1030 *sampler_state
= (ID3D10SamplerState
*)object
;
1035 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
1036 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1038 FIXME("iface %p, desc %p, query %p stub!\n", iface
, desc
, query
);
1043 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
1044 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1046 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
1051 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
1052 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1054 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1059 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
1060 DXGI_FORMAT format
, UINT
*format_support
)
1062 FIXME("iface %p, format %s, format_support %p stub!\n",
1063 iface
, debug_dxgi_format(format
), format_support
);
1068 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1069 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1071 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1072 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1077 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1079 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1082 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1083 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1084 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1086 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1087 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1088 iface
, desc
, type
, active_counters
, name
, name_length
,
1089 units
, units_length
, description
, description_length
);
1094 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1096 FIXME("iface %p stub!\n", iface
);
1101 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1102 HANDLE resource_handle
, REFIID guid
, void **resource
)
1104 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1105 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1110 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1112 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1115 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1117 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1120 static const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1122 /* IUnknown methods */
1123 d3d10_device_QueryInterface
,
1124 d3d10_device_AddRef
,
1125 d3d10_device_Release
,
1126 /* ID3D10Device methods */
1127 d3d10_device_VSSetConstantBuffers
,
1128 d3d10_device_PSSetShaderResources
,
1129 d3d10_device_PSSetShader
,
1130 d3d10_device_PSSetSamplers
,
1131 d3d10_device_VSSetShader
,
1132 d3d10_device_DrawIndexed
,
1134 d3d10_device_PSSetConstantBuffers
,
1135 d3d10_device_IASetInputLayout
,
1136 d3d10_device_IASetVertexBuffers
,
1137 d3d10_device_IASetIndexBuffer
,
1138 d3d10_device_DrawIndexedInstanced
,
1139 d3d10_device_DrawInstanced
,
1140 d3d10_device_GSSetConstantBuffers
,
1141 d3d10_device_GSSetShader
,
1142 d3d10_device_IASetPrimitiveTopology
,
1143 d3d10_device_VSSetShaderResources
,
1144 d3d10_device_VSSetSamplers
,
1145 d3d10_device_SetPredication
,
1146 d3d10_device_GSSetShaderResources
,
1147 d3d10_device_GSSetSamplers
,
1148 d3d10_device_OMSetRenderTargets
,
1149 d3d10_device_OMSetBlendState
,
1150 d3d10_device_OMSetDepthStencilState
,
1151 d3d10_device_SOSetTargets
,
1152 d3d10_device_DrawAuto
,
1153 d3d10_device_RSSetState
,
1154 d3d10_device_RSSetViewports
,
1155 d3d10_device_RSSetScissorRects
,
1156 d3d10_device_CopySubresourceRegion
,
1157 d3d10_device_CopyResource
,
1158 d3d10_device_UpdateSubresource
,
1159 d3d10_device_ClearRenderTargetView
,
1160 d3d10_device_ClearDepthStencilView
,
1161 d3d10_device_GenerateMips
,
1162 d3d10_device_ResolveSubresource
,
1163 d3d10_device_VSGetConstantBuffers
,
1164 d3d10_device_PSGetShaderResources
,
1165 d3d10_device_PSGetShader
,
1166 d3d10_device_PSGetSamplers
,
1167 d3d10_device_VSGetShader
,
1168 d3d10_device_PSGetConstantBuffers
,
1169 d3d10_device_IAGetInputLayout
,
1170 d3d10_device_IAGetVertexBuffers
,
1171 d3d10_device_IAGetIndexBuffer
,
1172 d3d10_device_GSGetConstantBuffers
,
1173 d3d10_device_GSGetShader
,
1174 d3d10_device_IAGetPrimitiveTopology
,
1175 d3d10_device_VSGetShaderResources
,
1176 d3d10_device_VSGetSamplers
,
1177 d3d10_device_GetPredication
,
1178 d3d10_device_GSGetShaderResources
,
1179 d3d10_device_GSGetSamplers
,
1180 d3d10_device_OMGetRenderTargets
,
1181 d3d10_device_OMGetBlendState
,
1182 d3d10_device_OMGetDepthStencilState
,
1183 d3d10_device_SOGetTargets
,
1184 d3d10_device_RSGetState
,
1185 d3d10_device_RSGetViewports
,
1186 d3d10_device_RSGetScissorRects
,
1187 d3d10_device_GetDeviceRemovedReason
,
1188 d3d10_device_SetExceptionMode
,
1189 d3d10_device_GetExceptionMode
,
1190 d3d10_device_GetPrivateData
,
1191 d3d10_device_SetPrivateData
,
1192 d3d10_device_SetPrivateDataInterface
,
1193 d3d10_device_ClearState
,
1195 d3d10_device_CreateBuffer
,
1196 d3d10_device_CreateTexture1D
,
1197 d3d10_device_CreateTexture2D
,
1198 d3d10_device_CreateTexture3D
,
1199 d3d10_device_CreateShaderResourceView
,
1200 d3d10_device_CreateRenderTargetView
,
1201 d3d10_device_CreateDepthStencilView
,
1202 d3d10_device_CreateInputLayout
,
1203 d3d10_device_CreateVertexShader
,
1204 d3d10_device_CreateGeometryShader
,
1205 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1206 d3d10_device_CreatePixelShader
,
1207 d3d10_device_CreateBlendState
,
1208 d3d10_device_CreateDepthStencilState
,
1209 d3d10_device_CreateRasterizerState
,
1210 d3d10_device_CreateSamplerState
,
1211 d3d10_device_CreateQuery
,
1212 d3d10_device_CreatePredicate
,
1213 d3d10_device_CreateCounter
,
1214 d3d10_device_CheckFormatSupport
,
1215 d3d10_device_CheckMultisampleQualityLevels
,
1216 d3d10_device_CheckCounterInfo
,
1217 d3d10_device_CheckCounter
,
1218 d3d10_device_GetCreationFlags
,
1219 d3d10_device_OpenSharedResource
,
1220 d3d10_device_SetTextFilterSize
,
1221 d3d10_device_GetTextFilterSize
,
1224 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1226 /* IUnknown methods */
1227 d3d10_device_inner_QueryInterface
,
1228 d3d10_device_inner_AddRef
,
1229 d3d10_device_inner_Release
,
1232 /* IWineD3DDeviceParent IUnknown methods */
1234 static inline struct d3d10_device
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
1236 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, device_parent_vtbl
));
1239 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
1241 struct d3d10_device
*This
= device_from_device_parent(iface
);
1242 return d3d10_device_QueryInterface((ID3D10Device
*)This
, riid
, object
);
1245 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
1247 struct d3d10_device
*This
= device_from_device_parent(iface
);
1248 return d3d10_device_AddRef((ID3D10Device
*)This
);
1251 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
1253 struct d3d10_device
*This
= device_from_device_parent(iface
);
1254 return d3d10_device_Release((ID3D10Device
*)This
);
1257 /* IWineD3DDeviceParent methods */
1259 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
1261 struct d3d10_device
*This
= device_from_device_parent(iface
);
1263 TRACE("iface %p, device %p\n", iface
, device
);
1265 IWineD3DDevice_AddRef(device
);
1266 This
->wined3d_device
= device
;
1269 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
1270 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
1271 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
1273 struct d3d10_device
*This
= device_from_device_parent(iface
);
1274 struct d3d10_texture2d
*texture
;
1275 D3D10_TEXTURE2D_DESC desc
;
1278 FIXME("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
1279 "\tpool %#x, level %u, face %u, surface %p partial stub!\n",
1280 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
1282 FIXME("Implement DXGI<->wined3d usage conversion\n");
1285 desc
.Height
= height
;
1288 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1289 desc
.SampleDesc
.Count
= 1;
1290 desc
.SampleDesc
.Quality
= 0;
1293 desc
.CPUAccessFlags
= 0;
1296 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1299 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1303 *surface
= texture
->wined3d_surface
;
1304 IWineD3DSurface_AddRef(*surface
);
1305 ID3D10Texture2D_Release((ID3D10Texture2D
*)texture
);
1310 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
1311 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1312 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
1314 struct d3d10_device
*This
= device_from_device_parent(iface
);
1315 struct d3d10_texture2d
*texture
;
1316 D3D10_TEXTURE2D_DESC desc
;
1319 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1320 "\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
1321 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
1323 FIXME("Implement DXGI<->wined3d usage conversion\n");
1326 desc
.Height
= height
;
1329 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1330 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1331 desc
.SampleDesc
.Quality
= multisample_quality
;
1332 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1333 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1334 desc
.CPUAccessFlags
= 0;
1337 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1340 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1344 *surface
= texture
->wined3d_surface
;
1345 IWineD3DSurface_AddRef(*surface
);
1346 ID3D10Texture2D_Release((ID3D10Texture2D
*)texture
);
1351 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
1352 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1353 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
1355 struct d3d10_device
*This
= device_from_device_parent(iface
);
1356 struct d3d10_texture2d
*texture
;
1357 D3D10_TEXTURE2D_DESC desc
;
1360 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1361 "\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
1362 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
1364 FIXME("Implement DXGI<->wined3d usage conversion\n");
1367 desc
.Height
= height
;
1370 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1371 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1372 desc
.SampleDesc
.Quality
= multisample_quality
;
1373 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1374 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1375 desc
.CPUAccessFlags
= 0;
1378 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1381 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1385 *surface
= texture
->wined3d_surface
;
1386 IWineD3DSurface_AddRef(*surface
);
1387 ID3D10Texture2D_Release((ID3D10Texture2D
*)texture
);
1392 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
1393 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
1394 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
1396 FIXME("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p stub!\n",
1397 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
1402 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
1403 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
1405 IWineDXGIDevice
*wine_device
;
1408 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
1410 hr
= IWineD3DDeviceParent_QueryInterface(iface
, &IID_IWineDXGIDevice
, (void **)&wine_device
);
1413 ERR("Device should implement IWineDXGIDevice\n");
1417 hr
= IWineDXGIDevice_create_swapchain(wine_device
, present_parameters
, swapchain
);
1418 IWineDXGIDevice_Release(wine_device
);
1421 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1428 static const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl
=
1430 /* IUnknown methods */
1431 device_parent_QueryInterface
,
1432 device_parent_AddRef
,
1433 device_parent_Release
,
1434 /* IWineD3DDeviceParent methods */
1435 device_parent_WineD3DDeviceCreated
,
1436 device_parent_CreateSurface
,
1437 device_parent_CreateRenderTarget
,
1438 device_parent_CreateDepthStencilSurface
,
1439 device_parent_CreateVolume
,
1440 device_parent_CreateSwapChain
,
1443 void d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
1445 device
->vtbl
= &d3d10_device_vtbl
;
1446 device
->inner_unknown_vtbl
= &d3d10_device_inner_unknown_vtbl
;
1447 device
->device_parent_vtbl
= &d3d10_wined3d_device_parent_vtbl
;
1448 device
->refcount
= 1;
1449 device
->outer_unknown
= outer_unknown
;