wined3d: Store the instruction handler index in struct wined3d_shader_instruction.
commit44648b2b91fb01b2b2b1ab0140ce4a67c77913ae
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 2 Apr 2009 08:41:00 +0000 (2 10:41 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 2 Apr 2009 14:28:29 +0000 (2 16:28 +0200)
treec739a8a40ecba1ccb091da35b99ecb027d8b6135
parentfb6547a3e121fe0b0511526247d6ebb538ffc19e
wined3d: Store the instruction handler index in struct wined3d_shader_instruction.

This allows us to avoid comparing against WINED3DSIO_*, which is specific to
the bytecode.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/baseshader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/wined3d_private.h