2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
46 /* Texture format fixups */
48 enum fixup_channel_source
50 CHANNEL_SOURCE_ZERO
= 0,
51 CHANNEL_SOURCE_ONE
= 1,
56 CHANNEL_SOURCE_YUV0
= 6,
57 CHANNEL_SOURCE_YUV1
= 7,
68 struct color_fixup_desc
70 unsigned x_sign_fixup
: 1;
71 unsigned x_source
: 3;
72 unsigned y_sign_fixup
: 1;
73 unsigned y_source
: 3;
74 unsigned z_sign_fixup
: 1;
75 unsigned z_source
: 3;
76 unsigned w_sign_fixup
: 1;
77 unsigned w_source
: 3;
81 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
82 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
84 static inline struct color_fixup_desc
create_color_fixup_desc(
85 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
86 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
88 struct color_fixup_desc fixup
=
98 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
100 struct color_fixup_desc fixup
=
102 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
103 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
104 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
105 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
110 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
112 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
115 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
117 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
120 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
122 enum yuv_fixup yuv_fixup
= 0;
123 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
124 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
125 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
126 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
130 /* Hash table functions */
131 typedef unsigned int (hash_function_t
)(const void *key
);
132 typedef BOOL (compare_function_t
)(const void *keya
, const void *keyb
);
134 struct hash_table_entry_t
{
141 struct hash_table_t
{
142 hash_function_t
*hash_function
;
143 compare_function_t
*compare_function
;
144 struct list
*buckets
;
145 unsigned int bucket_count
;
146 struct hash_table_entry_t
*entries
;
147 unsigned int entry_count
;
148 struct list free_entries
;
150 unsigned int grow_size
;
151 unsigned int shrink_size
;
154 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
155 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
156 void hash_table_for_each_entry(struct hash_table_t
*table
, void (*callback
)(void *value
, void *context
), void *context
);
157 void *hash_table_get(const struct hash_table_t
*table
, const void *key
);
158 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
159 void hash_table_remove(struct hash_table_t
*table
, void *key
);
162 #define MAX_PALETTES 65536
163 #define MAX_STREAMS 16
164 #define MAX_TEXTURES 8
165 #define MAX_FRAGMENT_SAMPLERS 16
166 #define MAX_VERTEX_SAMPLERS 4
167 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
168 #define MAX_ACTIVE_LIGHTS 8
169 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
170 #define MAX_LEVELS 256
172 #define MAX_CONST_I 16
173 #define MAX_CONST_B 16
175 /* Used for CreateStateBlock */
176 #define NUM_SAVEDPIXELSTATES_R 35
177 #define NUM_SAVEDPIXELSTATES_T 18
178 #define NUM_SAVEDPIXELSTATES_S 12
179 #define NUM_SAVEDVERTEXSTATES_R 34
180 #define NUM_SAVEDVERTEXSTATES_T 2
181 #define NUM_SAVEDVERTEXSTATES_S 1
183 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
184 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
185 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
186 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
187 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
188 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
190 typedef enum _WINELOOKUP
{
191 WINELOOKUP_WARPPARAM
= 0,
195 extern const int minLookup
[MAX_LOOKUPS
];
196 extern const int maxLookup
[MAX_LOOKUPS
];
197 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
201 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
204 struct min_lookup minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
205 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
206 GLenum magLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
207 const GLenum magLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
209 extern const struct filter_lookup filter_lookup_nofilter
;
210 extern struct filter_lookup filter_lookup
;
212 /* float_16_to_32() and float_32_to_16() (see implementation in
213 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
214 * to standard C floats and vice versa. They do not depend on the encoding
215 * of the C float, so they are platform independent, but slow. On x86 and
216 * other IEEE 754 compliant platforms the conversion can be accelerated by
217 * bit shifting the exponent and mantissa. There are also some SSE-based
218 * assembly routines out there.
220 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
222 static inline float float_16_to_32(const unsigned short *in
) {
223 const unsigned short s
= ((*in
) & 0x8000);
224 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
225 const unsigned short m
= (*in
) & 0x3FF;
226 const float sgn
= (s
? -1.0 : 1.0);
229 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
230 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
232 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
234 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
235 else return 0.0 / 0.0; /* NAN */
255 #define ORM_BACKBUFFER 0
256 #define ORM_PBUFFER 1
260 #define SHADER_GLSL 2
262 #define SHADER_NONE 4
264 #define RTL_DISABLE -1
266 #define RTL_READDRAW 1
267 #define RTL_READTEX 2
268 #define RTL_TEXDRAW 3
271 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
272 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
274 /* NOTE: When adding fields to this structure, make sure to update the default
275 * values in wined3d_main.c as well. */
276 typedef struct wined3d_settings_s
{
277 /* vertex and pixel shader modes */
281 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
282 we should use it. However, until it's fully implemented, we'll leave it as a registry
283 setting for developers. */
285 int offscreen_rendering_mode
;
286 int rendertargetlock_mode
;
287 unsigned short pci_vendor_id
;
288 unsigned short pci_device_id
;
289 /* Memory tracking and object counting */
290 unsigned int emulated_textureram
;
292 int allow_multisampling
;
293 } wined3d_settings_t
;
295 extern wined3d_settings_t wined3d_settings
;
297 /* Shader backends */
299 /* TODO: Make this dynamic, based on shader limits ? */
300 #define MAX_ATTRIBS 16
301 #define MAX_REG_ADDR 1
302 #define MAX_REG_TEMP 32
303 #define MAX_REG_TEXCRD 8
304 #define MAX_REG_INPUT 12
305 #define MAX_REG_OUTPUT 12
306 #define MAX_CONST_I 16
307 #define MAX_CONST_B 16
309 /* FIXME: This needs to go up to 2048 for
310 * Shader model 3 according to msdn (and for software shaders) */
311 #define MAX_LABELS 16
313 #define SHADER_PGMSIZE 65535
314 typedef struct SHADER_BUFFER
{
321 enum WINED3D_SHADER_INSTRUCTION_HANDLER
390 WINED3DSIH_TEXDP3TEX
,
394 WINED3DSIH_TEXM3x2DEPTH
,
395 WINED3DSIH_TEXM3x2PAD
,
396 WINED3DSIH_TEXM3x2TEX
,
398 WINED3DSIH_TEXM3x3DIFF
,
399 WINED3DSIH_TEXM3x3PAD
,
400 WINED3DSIH_TEXM3x3SPEC
,
401 WINED3DSIH_TEXM3x3TEX
,
402 WINED3DSIH_TEXM3x3VSPEC
,
403 WINED3DSIH_TEXREG2AR
,
404 WINED3DSIH_TEXREG2GB
,
405 WINED3DSIH_TEXREG2RGB
,
406 WINED3DSIH_TABLE_SIZE
409 typedef struct semantic
415 typedef struct shader_reg_maps
417 DWORD shader_version
;
418 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
419 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
420 char address
[MAX_REG_ADDR
]; /* vertex */
421 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
422 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
423 char attributes
[MAX_ATTRIBS
]; /* vertex */
424 char labels
[MAX_LABELS
]; /* pixel, vertex */
425 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
427 /* Sampler usage tokens
428 * Use 0 as default (bit 31 is always 1 on a valid token) */
429 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
430 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
431 char usesnrm
, vpos
, usesdsy
;
434 /* Whether or not loops are used in this shader, and nesting depth */
437 /* Whether or not this shader uses fog */
442 typedef struct SHADER_OPCODE
447 CONST UINT num_params
;
448 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
453 struct wined3d_shader_instruction
455 IWineD3DBaseShader
*shader
;
456 const shader_reg_maps
*reg_maps
;
457 CONST SHADER_OPCODE
*opcode
;
458 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
466 SHADER_BUFFER
*buffer
;
469 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
472 DWORD VertexShaderVersion
;
473 DWORD MaxVertexShaderConst
;
475 DWORD PixelShaderVersion
;
476 float PixelShader1xMaxValue
;
478 WINED3DVSHADERCAPS2_0 VS20Caps
;
479 WINED3DPSHADERCAPS2_0 PS20Caps
;
481 DWORD MaxVShaderInstructionsExecuted
;
482 DWORD MaxPShaderInstructionsExecuted
;
483 DWORD MaxVertexShader30InstructionSlots
;
484 DWORD MaxPixelShader30InstructionSlots
;
497 enum vertexprocessing_mode
{
503 #define WINED3D_CONST_NUM_UNUSED ~0U
505 struct stb_const_desc
{
506 unsigned char texunit
;
517 /* Stateblock dependent parameters which have to be hardcoded
518 * into the shader code
520 struct ps_compile_args
{
521 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
522 enum vertexprocessing_mode vp_mode
;
524 /* Projected textures(ps 1.0-1.3) */
525 /* Texture types(2D, Cube, 3D) in ps 1.x */
526 BOOL srgb_correction
;
528 /* Bitmap for texture rect coord fixups (16 samplers max currently).
529 D3D9 has a limit of 16 samplers and the fixup is superfluous
530 in D3D10 (unconditional NP2 support mandatory). */
538 struct vs_compile_args
{
540 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
544 const SHADER_HANDLER
*shader_instruction_handler_table
;
545 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
546 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
547 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
548 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
549 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
550 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
551 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
552 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
553 void (*shader_free_private
)(IWineD3DDevice
*iface
);
554 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
555 GLuint (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
, const struct ps_compile_args
*args
);
556 GLuint (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
, const struct vs_compile_args
*args
);
557 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
558 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
561 extern const shader_backend_t glsl_shader_backend
;
562 extern const shader_backend_t arb_program_shader_backend
;
563 extern const shader_backend_t none_shader_backend
;
567 extern void (* CDECL wine_tsx11_lock_ptr
)(void);
568 extern void (* CDECL wine_tsx11_unlock_ptr
)(void);
570 /* As GLX relies on X, this is needed */
574 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
575 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
577 #define ENTER_GL() wine_tsx11_lock_ptr()
578 #define LEAVE_GL() wine_tsx11_unlock_ptr()
581 /*****************************************************************************
585 /* GL related defines */
586 /* ------------------ */
587 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
588 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
589 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
590 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
592 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
593 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
594 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
595 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
597 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
598 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
599 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
600 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
602 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
603 (vec)[0] = D3DCOLOR_R(dw); \
604 (vec)[1] = D3DCOLOR_G(dw); \
605 (vec)[2] = D3DCOLOR_B(dw); \
606 (vec)[3] = D3DCOLOR_A(dw); \
609 /* DirectX Device Limits */
610 /* --------------------- */
611 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
613 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
614 See MaxStreams in MSDN under GetDeviceCaps */
615 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
617 /* Checking of API calls */
618 /* --------------------- */
619 #ifndef WINE_NO_DEBUG_MSGS
620 #define checkGLcall(A) \
622 GLint err = glGetError(); \
623 if (err == GL_NO_ERROR) { \
624 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
627 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
628 debug_glerror(err), err, A, __FILE__, __LINE__); \
629 err = glGetError(); \
630 } while (err != GL_NO_ERROR); \
633 #define checkGLcall(A) do {} while(0)
636 /* Trace routines / diagnostics */
637 /* ---------------------------- */
639 /* Dump out a matrix and copy it */
640 #define conv_mat(mat,gl_mat) \
642 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
643 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
644 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
645 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
646 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
649 /* Macro to dump out the current state of the light chain */
650 #define DUMP_LIGHT_CHAIN() \
652 PLIGHTINFOEL *el = This->stateBlock->lights;\
654 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
659 /* Trace vector and strided data information */
660 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
661 #define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
662 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
663 si->elements[name].buffer_object, si->elements[name].stream_idx);
665 /* Defines used for optimizations */
667 /* Only reapply what is necessary */
668 #define REAPPLY_ALPHAOP 0x0001
669 #define REAPPLY_ALL 0xFFFF
671 /* Advance declaration of structures to satisfy compiler */
672 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
673 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
674 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
675 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
677 /* Global variables */
678 extern const float identity
[16];
680 /*****************************************************************************
681 * Compilable extra diagnostics
684 /* Trace information per-vertex: (extremely high amount of trace) */
685 #if 0 /* NOTE: Must be 0 in cvs */
686 # define VTRACE(A) TRACE A
691 /* TODO: Confirm each of these works when wined3d move completed */
692 #if 0 /* NOTE: Must be 0 in cvs */
693 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
694 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
695 is enabled, and if it doesn't exist it is disabled. */
696 # define FRAME_DEBUGGING
697 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
698 the file is deleted */
699 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
700 # define SINGLE_FRAME_DEBUGGING
702 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
703 It can only be enabled when FRAME_DEBUGGING is also enabled
704 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
706 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
707 # define SHOW_FRAME_MAKEUP 1
709 /* The following, when enabled, lets you see the makeup of the all the textures used during each
710 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
711 The contents of the textures assigned to each stage are written into
712 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
713 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
714 # define SHOW_TEXTURE_MAKEUP 0
717 extern BOOL isDumpingFrames
;
718 extern LONG primCounter
;
723 WINED3D_FFP_POSITION
= 0,
724 WINED3D_FFP_BLENDWEIGHT
= 1,
725 WINED3D_FFP_BLENDINDICES
= 2,
726 WINED3D_FFP_NORMAL
= 3,
727 WINED3D_FFP_PSIZE
= 4,
728 WINED3D_FFP_DIFFUSE
= 5,
729 WINED3D_FFP_SPECULAR
= 6,
730 WINED3D_FFP_TEXCOORD0
= 7,
731 WINED3D_FFP_TEXCOORD1
= 8,
732 WINED3D_FFP_TEXCOORD2
= 9,
733 WINED3D_FFP_TEXCOORD3
= 10,
734 WINED3D_FFP_TEXCOORD4
= 11,
735 WINED3D_FFP_TEXCOORD5
= 12,
736 WINED3D_FFP_TEXCOORD6
= 13,
737 WINED3D_FFP_TEXCOORD7
= 14,
740 enum wined3d_ffp_emit_idx
742 WINED3D_FFP_EMIT_FLOAT1
= 0,
743 WINED3D_FFP_EMIT_FLOAT2
= 1,
744 WINED3D_FFP_EMIT_FLOAT3
= 2,
745 WINED3D_FFP_EMIT_FLOAT4
= 3,
746 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
747 WINED3D_FFP_EMIT_UBYTE4
= 5,
748 WINED3D_FFP_EMIT_SHORT2
= 6,
749 WINED3D_FFP_EMIT_SHORT4
= 7,
750 WINED3D_FFP_EMIT_UBYTE4N
= 8,
751 WINED3D_FFP_EMIT_SHORT2N
= 9,
752 WINED3D_FFP_EMIT_SHORT4N
= 10,
753 WINED3D_FFP_EMIT_USHORT2N
= 11,
754 WINED3D_FFP_EMIT_USHORT4N
= 12,
755 WINED3D_FFP_EMIT_UDEC3
= 13,
756 WINED3D_FFP_EMIT_DEC3N
= 14,
757 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
758 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
759 WINED3D_FFP_EMIT_COUNT
= 17
762 struct wined3d_stream_info_element
764 const struct GlPixelFormatDesc
*format_desc
;
768 GLuint buffer_object
;
771 struct wined3d_stream_info
773 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
774 BOOL position_transformed
;
775 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
776 WORD use_map
; /* MAX_ATTRIBS, 16 */
779 /*****************************************************************************
783 /* Routine common to the draw primitive and draw indexed primitive routines */
784 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
, UINT numberOfVertices
,
785 UINT start_idx
, UINT idxBytes
, const void *idxData
, UINT minIndex
);
786 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
788 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
789 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
790 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
791 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
792 extern glAttribFunc specular_func_3ubv
;
793 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
794 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
795 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
799 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
800 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
802 /* Routines and structures related to state management */
803 typedef struct WineD3DContext WineD3DContext
;
804 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
806 #define STATE_RENDER(a) (a)
807 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
809 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
810 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
812 /* + 1 because samplers start with 0 */
813 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
814 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
816 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
817 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
819 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
820 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
822 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
823 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
824 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
825 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
827 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
828 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
830 #define STATE_VSHADER (STATE_VDECL + 1)
831 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
833 #define STATE_VIEWPORT (STATE_VSHADER + 1)
834 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
836 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
837 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
838 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
839 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
841 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
842 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
844 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
845 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
847 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
848 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
850 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
852 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
854 #define STATE_HIGHEST (STATE_FRONTFACE)
858 DWORD representative
;
859 APPLYSTATEFUNC apply
;
862 struct StateEntryTemplate
865 struct StateEntry content
;
866 GL_SupportedExt extension
;
869 struct fragment_caps
{
870 DWORD PrimitiveMiscCaps
;
873 DWORD MaxTextureBlendStages
;
874 DWORD MaxSimultaneousTextures
;
877 struct fragment_pipeline
{
878 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
879 void (*get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
880 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
881 void (*free_private
)(IWineD3DDevice
*iface
);
882 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
883 const struct StateEntryTemplate
*states
;
884 BOOL ffp_proj_control
;
887 extern const struct StateEntryTemplate misc_state_template
[];
888 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
889 extern const struct fragment_pipeline ffp_fragment_pipeline
;
890 extern const struct fragment_pipeline atifs_fragment_pipeline
;
891 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
892 extern const struct fragment_pipeline nvts_fragment_pipeline
;
893 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
895 /* "Base" state table */
896 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
897 const WineD3D_GL_Info
*gl_info
, const struct StateEntryTemplate
*vertex
,
898 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
);
900 /* Shaders for color conversions in blits */
902 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
903 void (*free_private
)(IWineD3DDevice
*iface
);
904 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, const struct GlPixelFormatDesc
*format_desc
,
905 GLenum textype
, UINT width
, UINT height
);
906 void (*unset_shader
)(IWineD3DDevice
*iface
);
907 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
910 extern const struct blit_shader ffp_blit
;
911 extern const struct blit_shader arbfp_blit
;
919 /* The new context manager that should deal with onscreen and offscreen rendering */
920 struct WineD3DContext
{
921 /* State dirtification
922 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
923 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
924 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
925 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
927 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
928 DWORD numDirtyEntries
;
929 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
931 IWineD3DSurface
*surface
;
932 DWORD tid
; /* Thread ID which owns this context at the moment */
934 /* Stores some information about the context state for optimization */
935 WORD draw_buffer_dirty
: 1;
936 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
937 WORD last_was_pshader
: 1;
938 WORD last_was_vshader
: 1;
939 WORD namedArraysLoaded
: 1;
940 WORD numberedArraysLoaded
: 1;
941 WORD last_was_blit
: 1;
942 WORD last_was_ckey
: 1;
945 WORD fog_enabled
: 1;
946 WORD num_untracked_materials
: 2; /* Max value 2 */
948 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
949 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
950 DWORD numbered_array_mask
;
951 GLenum tracking_parm
; /* Which source is tracking current colour */
952 GLenum untracked_materials
[2];
954 enum fogsource fog_source
;
956 char *vshader_const_dirty
, *pshader_const_dirty
;
958 /* The actual opengl context */
966 struct list fbo_list
;
967 struct fbo_entry
*current_fbo
;
971 /* Extension emulation */
973 GLfloat fog_coord_value
;
974 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
977 typedef enum ContextUsage
{
978 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
979 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
980 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
981 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
984 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
985 WineD3DContext
*getActiveContext(void);
986 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
987 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
988 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
989 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
990 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
991 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
993 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
994 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
996 /* Macros for doing basic GPU detection based on opengl capabilities */
997 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
998 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
999 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1000 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1002 /* Default callbacks for implicit object destruction */
1003 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
1005 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
1007 /*****************************************************************************
1008 * Internal representation of a light
1010 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
1011 struct PLIGHTINFOEL
{
1012 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1013 DWORD OriginalIndex
;
1016 BOOL enabledChanged
;
1019 /* Converted parms to speed up swapping lights */
1028 /* The default light parameters */
1029 extern const WINED3DLIGHT WINED3D_default_light
;
1031 typedef struct WineD3D_PixelFormat
1033 int iPixelFormat
; /* WGL pixel format */
1034 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1035 int redSize
, greenSize
, blueSize
, alphaSize
;
1036 int depthSize
, stencilSize
;
1037 BOOL windowDrawable
;
1038 BOOL pbufferDrawable
;
1042 } WineD3D_PixelFormat
;
1044 /* The adapter structure */
1045 struct WineD3DAdapter
1050 WineD3D_GL_Info gl_info
;
1052 const char *description
;
1053 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1055 WineD3D_PixelFormat
*cfgs
;
1056 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1057 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1058 unsigned int UsedTextureRam
;
1061 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
1062 BOOL
initPixelFormatsNoGL(WineD3D_GL_Info
*gl_info
);
1063 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
1064 extern void add_gl_compat_wrappers(WineD3D_GL_Info
*gl_info
);
1066 /*****************************************************************************
1067 * High order patch management
1069 struct WineD3DRectPatch
1073 WineDirect3DVertexStridedData strided
;
1074 WINED3DRECTPATCH_INFO RectPatchInfo
;
1076 char has_normals
, has_texcoords
;
1080 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
1082 enum projection_types
1095 /*****************************************************************************
1096 * Fixed function pipeline replacements
1098 #define ARG_UNUSED 0xff
1099 struct texture_stage_op
1111 struct color_fixup_desc color_fixup
;
1112 unsigned tex_type
: 3;
1114 unsigned projected
: 2;
1115 unsigned padding
: 10;
1118 struct ffp_frag_settings
{
1119 struct texture_stage_op op
[MAX_TEXTURES
];
1121 /* Use an int instead of a char to get dword alignment */
1122 unsigned int sRGB_write
;
1125 struct ffp_frag_desc
1127 struct ffp_frag_settings settings
;
1130 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
, BOOL ignore_textype
);
1131 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct hash_table_t
*fragment_shaders
,
1132 const struct ffp_frag_settings
*settings
);
1133 void add_ffp_frag_shader(struct hash_table_t
*shaders
, struct ffp_frag_desc
*desc
);
1134 BOOL
ffp_frag_program_key_compare(const void *keya
, const void *keyb
);
1135 unsigned int ffp_frag_program_key_hash(const void *key
);
1137 /*****************************************************************************
1138 * IWineD3D implementation structure
1140 typedef struct IWineD3DImpl
1142 /* IUnknown fields */
1143 const IWineD3DVtbl
*lpVtbl
;
1144 LONG ref
; /* Note: Ref counting not required */
1146 /* WineD3D Information */
1151 struct WineD3DAdapter adapters
[1];
1154 extern const IWineD3DVtbl IWineD3D_Vtbl
;
1156 BOOL
InitAdapters(IWineD3DImpl
*This
);
1158 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1159 (since it will break quite a few things until contexts are managed properly!) */
1160 extern BOOL pbuffer_support
;
1161 /* allocate one pbuffer per surface */
1162 extern BOOL pbuffer_per_surface
;
1164 /* A helper function that dumps a resource list */
1165 void dumpResources(struct list
*list
);
1167 /*****************************************************************************
1168 * IWineD3DDevice implementation structure
1170 #define WINED3D_UNMAPPED_STAGE ~0U
1172 struct IWineD3DDeviceImpl
1174 /* IUnknown fields */
1175 const IWineD3DDeviceVtbl
*lpVtbl
;
1176 LONG ref
; /* Note: Ref counting not required */
1178 /* WineD3D Information */
1180 IWineD3DDeviceParent
*device_parent
;
1182 struct WineD3DAdapter
*adapter
;
1184 /* Window styles to restore when switching fullscreen mode */
1188 /* X and GL Information */
1189 GLint maxConcurrentLights
;
1190 GLenum offscreenBuffer
;
1192 /* Selected capabilities */
1193 int vs_selected_mode
;
1194 int ps_selected_mode
;
1195 const shader_backend_t
*shader_backend
;
1197 void *fragment_priv
;
1199 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1200 /* Array of functions for states which are handled by more than one pipeline part */
1201 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1202 const struct fragment_pipeline
*frag_pipe
;
1203 const struct blit_shader
*blitter
;
1205 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1207 WORD view_ident
: 1; /* true iff view matrix is identity */
1208 WORD untransformed
: 1;
1209 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1210 WORD isRecordingState
: 1;
1212 WORD render_offscreen
: 1;
1213 WORD bCursorVisible
: 1;
1214 WORD haveHardwareCursor
: 1;
1215 WORD d3d_initialized
: 1;
1216 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1217 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1218 WORD useDrawStridedSlow
: 1;
1219 WORD instancedDraw
: 1;
1222 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1224 #define DDRAW_PITCH_ALIGNMENT 8
1225 #define D3D8_PITCH_ALIGNMENT 4
1226 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1228 /* State block related */
1229 IWineD3DStateBlockImpl
*stateBlock
;
1230 IWineD3DStateBlockImpl
*updateStateBlock
;
1232 /* Internal use fields */
1233 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1235 WINED3DDEVTYPE devType
;
1237 IWineD3DSwapChain
**swapchains
;
1238 UINT NumberOfSwapChains
;
1240 struct list resources
; /* a linked list to track resources created by the device */
1241 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1242 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1244 /* Render Target Support */
1245 IWineD3DSurface
**render_targets
;
1246 IWineD3DSurface
*auto_depth_stencil_buffer
;
1247 IWineD3DSurface
*stencilBufferTarget
;
1249 /* Caches to avoid unneeded context changes */
1250 IWineD3DSurface
*lastActiveRenderTarget
;
1251 IWineD3DSwapChain
*lastActiveSwapChain
;
1253 /* palettes texture management */
1254 UINT NumberOfPalettes
;
1255 PALETTEENTRY
**palettes
;
1256 UINT currentPalette
;
1257 UINT paletteConversionShader
;
1259 /* For rendering to a texture using glCopyTexImage */
1260 GLenum
*draw_buffers
;
1261 GLuint depth_blt_texture
;
1262 GLuint depth_blt_rb
;
1263 UINT depth_blt_rb_w
;
1264 UINT depth_blt_rb_h
;
1266 /* Cursor management */
1271 UINT cursorWidth
, cursorHeight
;
1272 GLuint cursorTexture
;
1273 HCURSOR hardwareCursor
;
1275 /* The Wine logo surface */
1276 IWineD3DSurface
*logo_surface
;
1278 /* Textures for when no other textures are mapped */
1279 UINT dummyTextureName
[MAX_TEXTURES
];
1281 /* Device state management */
1284 /* DirectDraw stuff */
1285 DWORD ddraw_width
, ddraw_height
;
1286 WINED3DFORMAT ddraw_format
;
1288 /* Final position fixup constant */
1291 /* With register combiners we can skip junk texture stages */
1292 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1293 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1295 /* Stream source management */
1296 struct wined3d_stream_info strided_streams
;
1297 const WineDirect3DVertexStridedData
*up_strided
;
1299 /* Context management */
1300 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1301 WineD3DContext
*activeContext
;
1304 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1305 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1307 /* High level patch management */
1308 #define PATCHMAP_SIZE 43
1309 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1310 struct list patches
[PATCHMAP_SIZE
];
1311 struct WineD3DRectPatch
*currentPatch
;
1314 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
1316 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1317 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
);
1318 void device_stream_info_from_strided(IWineD3DDeviceImpl
*This
,
1319 const struct WineDirect3DVertexStridedData
*strided
, struct wined3d_stream_info
*stream_info
);
1320 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1321 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1322 float Z
, DWORD Stencil
);
1323 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1324 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1325 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1326 DWORD idx
= state
>> 5;
1327 BYTE shift
= state
& 0x1f;
1328 return context
->isStateDirty
[idx
] & (1 << shift
);
1331 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1332 typedef struct PrivateData
1337 DWORD flags
; /* DDSPD_* */
1348 /*****************************************************************************
1349 * IWineD3DResource implementation structure
1351 typedef struct IWineD3DResourceClass
1353 /* IUnknown fields */
1354 LONG ref
; /* Note: Ref counting not required */
1356 /* WineD3DResource Information */
1358 WINED3DRESOURCETYPE resourceType
;
1359 IWineD3DDeviceImpl
*wineD3DDevice
;
1363 const struct GlPixelFormatDesc
*format_desc
;
1365 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1366 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1367 struct list privateData
;
1368 struct list resource_list_entry
;
1370 } IWineD3DResourceClass
;
1372 typedef struct IWineD3DResourceImpl
1374 /* IUnknown & WineD3DResource Information */
1375 const IWineD3DResourceVtbl
*lpVtbl
;
1376 IWineD3DResourceClass resource
;
1377 } IWineD3DResourceImpl
;
1379 void resource_cleanup(IWineD3DResource
*iface
);
1380 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
);
1381 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
);
1382 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
);
1383 DWORD
resource_get_priority(IWineD3DResource
*iface
);
1384 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1385 void *data
, DWORD
*data_size
);
1386 HRESULT
resource_init(struct IWineD3DResourceClass
*resource
, WINED3DRESOURCETYPE resource_type
,
1387 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1388 WINED3DPOOL pool
, IUnknown
*parent
);
1389 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
);
1390 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
);
1391 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1392 const void *data
, DWORD data_size
, DWORD flags
);
1394 /* Tests show that the start address of resources is 32 byte aligned */
1395 #define RESOURCE_ALIGNMENT 32
1397 /*****************************************************************************
1398 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1400 typedef struct IWineD3DIndexBufferImpl
1402 /* IUnknown & WineD3DResource Information */
1403 const IWineD3DIndexBufferVtbl
*lpVtbl
;
1404 IWineD3DResourceClass resource
;
1407 UINT dirtystart
, dirtyend
;
1410 /* WineD3DVertexBuffer specifics */
1411 } IWineD3DIndexBufferImpl
;
1413 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
1415 /*****************************************************************************
1416 * IWineD3DBaseTexture D3D- > openGL state map lookups
1418 #define WINED3DFUNC_NOTSUPPORTED -2
1419 #define WINED3DFUNC_UNIMPLEMENTED -1
1421 typedef enum winetexturestates
{
1422 WINED3DTEXSTA_ADDRESSU
= 0,
1423 WINED3DTEXSTA_ADDRESSV
= 1,
1424 WINED3DTEXSTA_ADDRESSW
= 2,
1425 WINED3DTEXSTA_BORDERCOLOR
= 3,
1426 WINED3DTEXSTA_MAGFILTER
= 4,
1427 WINED3DTEXSTA_MINFILTER
= 5,
1428 WINED3DTEXSTA_MIPFILTER
= 6,
1429 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1430 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1431 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1432 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1433 WINED3DTEXSTA_DMAPOFFSET
= 11,
1434 WINED3DTEXSTA_TSSADDRESSW
= 12,
1435 MAX_WINETEXTURESTATES
= 13,
1436 } winetexturestates
;
1440 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1441 SRGB_RGB
= 1, /* Loads the rgb texture */
1442 SRGB_SRGB
= 2, /* Loads the srgb texture */
1443 SRGB_BOTH
= 3, /* Loads both textures */
1446 /*****************************************************************************
1447 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1449 typedef struct IWineD3DBaseTextureClass
1451 DWORD states
[MAX_WINETEXTURESTATES
];
1452 DWORD srgbstates
[MAX_WINETEXTURESTATES
];
1454 BOOL dirty
, srgbDirty
;
1455 UINT textureName
, srgbTextureName
;
1456 float pow2Matrix
[16];
1458 WINED3DTEXTUREFILTERTYPE filterType
;
1462 BOOL pow2Matrix_identity
;
1463 const struct min_lookup
*minMipLookup
;
1464 const GLenum
*magLookup
;
1465 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1466 } IWineD3DBaseTextureClass
;
1468 void texture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1469 void cubetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1470 void volumetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1471 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
);
1473 typedef struct IWineD3DBaseTextureImpl
1475 /* IUnknown & WineD3DResource Information */
1476 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1477 IWineD3DResourceClass resource
;
1478 IWineD3DBaseTextureClass baseTexture
;
1480 } IWineD3DBaseTextureImpl
;
1482 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1483 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1484 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1485 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
);
1486 void basetexture_cleanup(IWineD3DBaseTexture
*iface
);
1487 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
);
1488 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
);
1489 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
);
1490 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
);
1491 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
);
1492 void basetexture_init(struct IWineD3DBaseTextureClass
*texture
, UINT levels
, DWORD usage
);
1493 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE filter_type
);
1494 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
);
1495 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
);
1496 void basetexture_unload(IWineD3DBaseTexture
*iface
);
1497 static inline void basetexture_setsrgbcache(IWineD3DBaseTexture
*iface
, BOOL srgb
) {
1498 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
1499 This
->baseTexture
.is_srgb
= srgb
;
1502 /*****************************************************************************
1503 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1505 typedef struct IWineD3DTextureImpl
1507 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1508 const IWineD3DTextureVtbl
*lpVtbl
;
1509 IWineD3DResourceClass resource
;
1510 IWineD3DBaseTextureClass baseTexture
;
1512 /* IWineD3DTexture */
1513 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
1517 } IWineD3DTextureImpl
;
1519 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1521 /*****************************************************************************
1522 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1524 typedef struct IWineD3DCubeTextureImpl
1526 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1527 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1528 IWineD3DResourceClass resource
;
1529 IWineD3DBaseTextureClass baseTexture
;
1531 /* IWineD3DCubeTexture */
1532 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
1533 } IWineD3DCubeTextureImpl
;
1535 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1537 typedef struct _WINED3DVOLUMET_DESC
1542 } WINED3DVOLUMET_DESC
;
1544 /*****************************************************************************
1545 * IWineD3DVolume implementation structure (extends IUnknown)
1547 typedef struct IWineD3DVolumeImpl
1549 /* IUnknown & WineD3DResource fields */
1550 const IWineD3DVolumeVtbl
*lpVtbl
;
1551 IWineD3DResourceClass resource
;
1553 /* WineD3DVolume Information */
1554 WINED3DVOLUMET_DESC currentDesc
;
1555 IWineD3DBase
*container
;
1558 WINED3DBOX lockedBox
;
1559 WINED3DBOX dirtyBox
;
1561 } IWineD3DVolumeImpl
;
1563 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1565 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
);
1567 /*****************************************************************************
1568 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1570 typedef struct IWineD3DVolumeTextureImpl
1572 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1573 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1574 IWineD3DResourceClass resource
;
1575 IWineD3DBaseTextureClass baseTexture
;
1577 /* IWineD3DVolumeTexture */
1578 IWineD3DVolume
*volumes
[MAX_LEVELS
];
1579 } IWineD3DVolumeTextureImpl
;
1581 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1583 typedef struct _WINED3DSURFACET_DESC
1585 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1586 DWORD MultiSampleQuality
;
1589 } WINED3DSURFACET_DESC
;
1591 /*****************************************************************************
1592 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1594 typedef struct wineD3DSurface_DIB
{
1600 } wineD3DSurface_DIB
;
1607 } renderbuffer_entry_t
;
1612 IWineD3DSurface
**render_targets
;
1613 IWineD3DSurface
*depth_stencil
;
1618 /*****************************************************************************
1619 * IWineD3DClipp implementation structure
1621 typedef struct IWineD3DClipperImpl
1623 const IWineD3DClipperVtbl
*lpVtbl
;
1628 } IWineD3DClipperImpl
;
1631 /*****************************************************************************
1632 * IWineD3DSurface implementation structure
1634 struct IWineD3DSurfaceImpl
1636 /* IUnknown & IWineD3DResource Information */
1637 const IWineD3DSurfaceVtbl
*lpVtbl
;
1638 IWineD3DResourceClass resource
;
1640 /* IWineD3DSurface fields */
1641 IWineD3DBase
*container
;
1642 WINED3DSURFACET_DESC currentDesc
;
1643 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1644 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1646 /* TODO: move this off into a management class(maybe!) */
1652 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1653 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1655 /* Oversized texture */
1664 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1666 glDescriptor glDescription
;
1669 wineD3DSurface_DIB dib
;
1672 /* Color keys for DDraw */
1673 WINEDDCOLORKEY DestBltCKey
;
1674 WINEDDCOLORKEY DestOverlayCKey
;
1675 WINEDDCOLORKEY SrcOverlayCKey
;
1676 WINEDDCOLORKEY SrcBltCKey
;
1679 WINEDDCOLORKEY glCKey
;
1681 struct list renderbuffers
;
1682 renderbuffer_entry_t
*current_renderbuffer
;
1684 /* DirectDraw clippers */
1685 IWineD3DClipper
*clipper
;
1687 /* DirectDraw Overlay handling */
1688 RECT overlay_srcrect
;
1689 RECT overlay_destrect
;
1690 IWineD3DSurfaceImpl
*overlay_dest
;
1691 struct list overlays
;
1692 struct list overlay_entry
;
1695 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1696 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1698 /* Predeclare the shared Surface functions */
1699 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1700 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1701 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1702 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1703 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1704 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1705 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1706 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1707 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1708 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1709 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1710 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1711 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1712 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1713 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1714 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1715 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1716 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1717 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, const WINEDDCOLORKEY
*CKey
);
1718 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1719 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1720 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1721 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1722 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1723 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1724 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1725 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
);
1726 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1727 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1728 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1729 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1730 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1731 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1732 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1733 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
);
1734 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1735 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
);
1736 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1738 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1739 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1740 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1741 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1743 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1745 /* Surface flags: */
1746 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1747 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1748 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1749 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1750 #define SFLAG_DISCARD 0x00000010 /* ??? */
1751 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1752 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1753 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
1754 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
1755 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
1756 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
1757 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
1758 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1759 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1760 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1761 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1762 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1763 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1764 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
1765 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1766 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1767 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
1768 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
1769 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
1770 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
1772 /* In some conditions the surface memory must not be freed:
1773 * SFLAG_OVERSIZE: Not all data can be kept in GL
1774 * SFLAG_CONVERTED: Converting the data back would take too long
1775 * SFLAG_DIBSECTION: The dib code manages the memory
1776 * SFLAG_LOCKED: The app requires access to the surface data
1777 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1778 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1779 * SFLAG_CLIENT: OpenGL uses our memory as backup
1781 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1783 SFLAG_DIBSECTION | \
1790 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1792 SFLAG_INDRAWABLE | \
1795 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1797 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1799 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1804 CONVERT_PALETTED_CK
,
1808 CONVERT_CK_4444_ARGB
,
1813 CONVERT_CK_8888_ARGB
,
1824 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1826 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
1828 /*****************************************************************************
1829 * IWineD3DVertexDeclaration implementation structure
1831 #define MAX_ATTRIBS 16
1833 struct wined3d_vertex_declaration_element
1835 const struct GlPixelFormatDesc
*format_desc
;
1845 typedef struct IWineD3DVertexDeclarationImpl
{
1846 /* IUnknown Information */
1847 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1851 IWineD3DDeviceImpl
*wineD3DDevice
;
1853 struct wined3d_vertex_declaration_element
*elements
;
1856 DWORD streams
[MAX_STREAMS
];
1858 BOOL position_transformed
;
1859 BOOL half_float_conv_needed
;
1860 } IWineD3DVertexDeclarationImpl
;
1862 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1864 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*This
,
1865 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
);
1867 /*****************************************************************************
1868 * IWineD3DStateBlock implementation structure
1871 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1872 /* Note: Very long winded but gl Lists are not flexible enough */
1873 /* to resolve everything we need, so doing it manually for now */
1874 typedef struct SAVEDSTATES
{
1875 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
1876 WORD streamSource
; /* MAX_STREAMS, 16 */
1877 WORD streamFreq
; /* MAX_STREAMS, 16 */
1878 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
1879 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
1880 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
1881 DWORD textures
; /* MAX_COMBINED_SAMPLERS, 20 */
1882 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
1883 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
1884 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
1885 BOOL
*pixelShaderConstantsF
;
1886 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
1887 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
1888 BOOL
*vertexShaderConstantsF
;
1889 WORD primitive_type
: 1;
1893 WORD vertexDecl
: 1;
1894 WORD pixelShader
: 1;
1895 WORD vertexShader
: 1;
1896 WORD scissorRect
: 1;
1905 struct IWineD3DStateBlockImpl
1907 /* IUnknown fields */
1908 const IWineD3DStateBlockVtbl
*lpVtbl
;
1909 LONG ref
; /* Note: Ref counting not required */
1911 /* IWineD3DStateBlock information */
1913 IWineD3DDeviceImpl
*wineD3DDevice
;
1914 WINED3DSTATEBLOCKTYPE blockType
;
1916 /* Array indicating whether things have been set or changed */
1917 SAVEDSTATES changed
;
1919 /* Vertex Shader Declaration */
1920 IWineD3DVertexDeclaration
*vertexDecl
;
1922 IWineD3DVertexShader
*vertexShader
;
1924 /* Vertex Shader Constants */
1925 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1926 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1927 float *vertexShaderConstantF
;
1929 /* primitive type */
1930 GLenum gl_primitive_type
;
1934 UINT streamStride
[MAX_STREAMS
];
1935 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1936 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
1937 UINT streamFreq
[MAX_STREAMS
+ 1];
1938 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1941 IWineD3DIndexBuffer
* pIndexData
;
1942 INT baseVertexIndex
;
1943 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1946 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1948 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1949 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1950 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1951 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1952 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1955 double clipplane
[MAX_CLIPPLANES
][4];
1956 WINED3DCLIPSTATUS clip_status
;
1959 WINED3DVIEWPORT viewport
;
1962 WINED3DMATERIAL material
;
1965 IWineD3DPixelShader
*pixelShader
;
1967 /* Pixel Shader Constants */
1968 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1969 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1970 float *pixelShaderConstantF
;
1973 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1976 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1978 /* Texture State Stage */
1979 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1980 DWORD lowest_disabled_stage
;
1981 /* Sampler States */
1982 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1984 /* Scissor test rectangle */
1987 /* Contained state management */
1988 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1989 unsigned int num_contained_render_states
;
1990 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
1991 unsigned int num_contained_transform_states
;
1992 DWORD contained_vs_consts_i
[MAX_CONST_I
];
1993 unsigned int num_contained_vs_consts_i
;
1994 DWORD contained_vs_consts_b
[MAX_CONST_B
];
1995 unsigned int num_contained_vs_consts_b
;
1996 DWORD
*contained_vs_consts_f
;
1997 unsigned int num_contained_vs_consts_f
;
1998 DWORD contained_ps_consts_i
[MAX_CONST_I
];
1999 unsigned int num_contained_ps_consts_i
;
2000 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2001 unsigned int num_contained_ps_consts_b
;
2002 DWORD
*contained_ps_consts_f
;
2003 unsigned int num_contained_ps_consts_f
;
2004 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2005 unsigned int num_contained_tss_states
;
2006 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2007 unsigned int num_contained_sampler_states
;
2010 extern void stateblock_savedstates_set(
2011 IWineD3DStateBlock
* iface
,
2012 SAVEDSTATES
* states
,
2015 extern void stateblock_copy(
2016 IWineD3DStateBlock
* destination
,
2017 IWineD3DStateBlock
* source
);
2019 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
2021 /* Direct3D terminology with little modifications. We do not have an issued state
2022 * because only the driver knows about it, but we have a created state because d3d
2023 * allows GetData on a created issue, but opengl doesn't
2030 /*****************************************************************************
2031 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2033 typedef struct IWineD3DQueryImpl
2035 const IWineD3DQueryVtbl
*lpVtbl
;
2036 LONG ref
; /* Note: Ref counting not required */
2039 /*TODO: replace with iface usage */
2041 IWineD3DDevice
*wineD3DDevice
;
2043 IWineD3DDeviceImpl
*wineD3DDevice
;
2046 /* IWineD3DQuery fields */
2047 enum query_state state
;
2048 WINED3DQUERYTYPE type
;
2049 /* TODO: Think about using a IUnknown instead of a void* */
2053 } IWineD3DQueryImpl
;
2055 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
2056 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
2057 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
2059 /* Datastructures for IWineD3DQueryImpl.extendedData */
2060 typedef struct WineQueryOcclusionData
{
2062 WineD3DContext
*ctx
;
2063 } WineQueryOcclusionData
;
2065 typedef struct WineQueryEventData
{
2067 WineD3DContext
*ctx
;
2068 } WineQueryEventData
;
2070 /* IWineD3DBuffer */
2072 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2073 * fixed function semantics as D3DCOLOR or FLOAT16 */
2074 enum wined3d_buffer_conversion_type
2079 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2082 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2083 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
2084 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
2085 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
2087 struct wined3d_buffer
2089 const struct IWineD3DBufferVtbl
*vtbl
;
2090 IWineD3DResourceClass resource
;
2092 struct wined3d_buffer_desc desc
;
2094 GLuint buffer_object
;
2095 GLenum buffer_object_usage
;
2096 UINT buffer_object_size
;
2104 /* legacy vertex buffers */
2107 /* conversion stuff */
2108 UINT conversion_count
;
2110 UINT stride
; /* 0 if no conversion */
2111 UINT conversion_stride
; /* 0 if no shifted conversion */
2112 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2113 /* Extra load offsets, for FLOAT16 conversion */
2114 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2117 extern const IWineD3DBufferVtbl wined3d_buffer_vtbl
;
2118 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
);
2120 /* IWineD3DRendertargetView */
2121 struct wined3d_rendertarget_view
2123 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2126 IWineD3DResource
*resource
;
2130 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl
;
2132 /*****************************************************************************
2133 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2136 typedef struct IWineD3DSwapChainImpl
2139 const IWineD3DSwapChainVtbl
*lpVtbl
;
2140 LONG ref
; /* Note: Ref counting not required */
2143 IWineD3DDeviceImpl
*wineD3DDevice
;
2145 /* IWineD3DSwapChain fields */
2146 IWineD3DSurface
**backBuffer
;
2147 IWineD3DSurface
*frontBuffer
;
2148 WINED3DPRESENT_PARAMETERS presentParms
;
2149 DWORD orig_width
, orig_height
;
2150 WINED3DFORMAT orig_fmt
;
2151 WINED3DGAMMARAMP orig_gamma
;
2153 long prev_time
, frames
; /* Performance tracking */
2154 unsigned int vSyncCounter
;
2156 WineD3DContext
**context
; /* Later a array for multithreading */
2157 unsigned int num_contexts
;
2160 } IWineD3DSwapChainImpl
;
2162 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
2163 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
2164 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
);
2166 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
2167 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
2168 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
2169 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
2170 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
2171 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
2172 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
2173 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
2174 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
2175 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
2176 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
2177 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
2179 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
2181 /*****************************************************************************
2182 * Utility function prototypes
2185 /* Trace routines */
2186 const char* debug_d3dformat(WINED3DFORMAT fmt
);
2187 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
2188 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
2189 const char* debug_d3dusage(DWORD usage
);
2190 const char* debug_d3dusagequery(DWORD usagequery
);
2191 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
2192 const char* debug_d3ddeclusage(BYTE usage
);
2193 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
2194 const char* debug_d3drenderstate(DWORD state
);
2195 const char* debug_d3dsamplerstate(DWORD state
);
2196 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
2197 const char* debug_d3dtexturestate(DWORD state
);
2198 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
2199 const char* debug_d3dpool(WINED3DPOOL pool
);
2200 const char *debug_fbostatus(GLenum status
);
2201 const char *debug_glerror(GLenum error
);
2202 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
2203 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
2204 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
2205 void dump_color_fixup_desc(struct color_fixup_desc fixup
);
2206 const char *debug_surflocation(DWORD flag
);
2208 /* Routines for GL <-> D3D values */
2209 GLenum
StencilOp(DWORD op
);
2210 GLenum
CompareFunc(DWORD func
);
2211 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
2212 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
2213 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
2214 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2215 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2216 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2217 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2218 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2219 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2220 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2221 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2223 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
);
2224 void surface_force_reload(IWineD3DSurface
*iface
);
2225 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
2226 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2227 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2228 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
2229 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
);
2230 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
);
2232 BOOL
getColorBits(const struct GlPixelFormatDesc
*format_desc
,
2233 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
2234 BOOL
getDepthStencilBits(const struct GlPixelFormatDesc
*format_desc
, short *depthSize
, short *stencilSize
);
2237 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
2238 UINT
wined3d_log2i(UINT32 x
);
2240 typedef struct local_constant
{
2246 /* Undocumented opcode controls */
2247 #define INST_CONTROLS_SHIFT 16
2248 #define INST_CONTROLS_MASK 0x00ff0000
2250 typedef enum COMPARISON_TYPE
{
2259 typedef struct SHADER_LIMITS
{
2260 unsigned int temporary
;
2261 unsigned int texcoord
;
2262 unsigned int sampler
;
2263 unsigned int constant_int
;
2264 unsigned int constant_float
;
2265 unsigned int constant_bool
;
2266 unsigned int address
;
2267 unsigned int packed_output
;
2268 unsigned int packed_input
;
2269 unsigned int attributes
;
2273 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2274 maintain state information between multiple codes */
2275 typedef struct SHADER_PARSE_STATE
{
2276 unsigned int current_row
;
2277 DWORD texcoord_w
[2];
2278 } SHADER_PARSE_STATE
;
2281 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2283 #define PRINTF_ATTR(fmt,args)
2286 /* Base Shader utility functions.
2287 * (may move callers into the same file in the future) */
2288 extern int shader_addline(
2289 SHADER_BUFFER
* buffer
,
2290 const char* fmt
, ...) PRINTF_ATTR(2,3);
2291 int shader_vaddline(SHADER_BUFFER
*buffer
, const char *fmt
, va_list args
);
2293 const SHADER_OPCODE
*shader_get_opcode(const SHADER_OPCODE
*shader_ins
, DWORD shader_version
, DWORD code
);
2295 /* Vertex shader utility functions */
2296 extern BOOL
vshader_get_input(
2297 IWineD3DVertexShader
* iface
,
2298 BYTE usage_req
, BYTE usage_idx_req
,
2299 unsigned int* regnum
);
2301 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2303 /* GLSL helper functions */
2304 extern void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction
*ins
);
2306 /*****************************************************************************
2307 * IDirect3DBaseShader implementation structure
2309 typedef struct IWineD3DBaseShaderClass
2312 SHADER_LIMITS limits
;
2313 SHADER_PARSE_STATE parse_state
;
2314 CONST SHADER_OPCODE
*shader_ins
;
2316 UINT functionLength
;
2317 UINT cur_loop_depth
, cur_loop_regno
;
2318 BOOL load_local_constsF
;
2319 BOOL uses_bool_consts
, uses_int_consts
;
2321 /* Type of shader backend */
2324 /* Programs this shader is linked with */
2325 struct list linked_programs
;
2327 /* Immediate constants (override global ones) */
2328 struct list constantsB
;
2329 struct list constantsF
;
2330 struct list constantsI
;
2331 shader_reg_maps reg_maps
;
2333 /* Pointer to the parent device */
2334 IWineD3DDevice
*device
;
2335 struct list shader_list_entry
;
2337 } IWineD3DBaseShaderClass
;
2339 typedef struct IWineD3DBaseShaderImpl
{
2341 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2343 /* IWineD3DBaseShader */
2344 IWineD3DBaseShaderClass baseShader
;
2345 } IWineD3DBaseShaderImpl
;
2347 void shader_buffer_init(struct SHADER_BUFFER
*buffer
);
2348 void shader_buffer_free(struct SHADER_BUFFER
*buffer
);
2349 void shader_cleanup(IWineD3DBaseShader
*iface
);
2350 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, struct shader_reg_maps
*reg_maps
,
2351 struct semantic
*semantics_in
, struct semantic
*semantics_out
, const DWORD
*byte_code
);
2352 void shader_init(struct IWineD3DBaseShaderClass
*shader
,
2353 IWineD3DDevice
*device
, const SHADER_OPCODE
*instruction_table
);
2354 void shader_trace_init(const DWORD
*byte_code
, const SHADER_OPCODE
*opcode_table
);
2356 extern void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
2357 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
);
2359 static inline int shader_get_regtype(const DWORD param
) {
2360 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
2361 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
2364 static inline int shader_get_writemask(const DWORD param
) {
2365 return param
& WINED3DSP_WRITEMASK_ALL
;
2368 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2369 return 0xFFFF0000 == (token
& 0xFFFF0000);
2372 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2373 return 0xFFFE0000 == (token
& 0xFFFF0000);
2376 static inline BOOL
shader_is_comment(DWORD token
) {
2377 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
2380 static inline BOOL
shader_is_scalar(DWORD param
) {
2381 DWORD reg_type
= shader_get_regtype(param
);
2385 case WINED3DSPR_RASTOUT
:
2386 if ((param
& WINED3DSP_REGNUM_MASK
) != 0) {
2393 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2394 case WINED3DSPR_CONSTBOOL
: /* b# */
2395 case WINED3DSPR_LOOP
: /* aL */
2396 case WINED3DSPR_PREDICATE
: /* p0 */
2399 case WINED3DSPR_MISCTYPE
:
2400 reg_num
= param
& WINED3DSP_REGNUM_MASK
;
2415 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2416 local_constant
* lconst
;
2418 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2419 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2420 if(lconst
->idx
== reg
) return TRUE
;
2426 /*****************************************************************************
2427 * IDirect3DVertexShader implementation structures
2430 struct vs_compiled_shader
{
2431 struct vs_compile_args args
;
2435 typedef struct IWineD3DVertexShaderImpl
{
2437 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2439 /* IWineD3DBaseShader */
2440 IWineD3DBaseShaderClass baseShader
;
2442 /* IWineD3DVertexShaderImpl */
2448 struct vs_compiled_shader
*gl_shaders
;
2449 UINT num_gl_shaders
, shader_array_size
;
2451 /* Vertex shader input and output semantics */
2452 semantic semantics_in
[MAX_ATTRIBS
];
2453 semantic semantics_out
[MAX_REG_OUTPUT
];
2455 UINT min_rel_offset
, max_rel_offset
;
2458 UINT recompile_count
;
2460 const struct vs_compile_args
*cur_args
;
2461 } IWineD3DVertexShaderImpl
;
2462 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2463 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2465 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct vs_compile_args
*args
);
2466 GLuint
find_gl_vshader(IWineD3DVertexShaderImpl
*shader
, const struct vs_compile_args
*args
);
2468 /*****************************************************************************
2469 * IDirect3DPixelShader implementation structure
2471 struct ps_compiled_shader
{
2472 struct ps_compile_args args
;
2476 typedef struct IWineD3DPixelShaderImpl
{
2477 /* IUnknown parts */
2478 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2480 /* IWineD3DBaseShader */
2481 IWineD3DBaseShaderClass baseShader
;
2483 /* IWineD3DPixelShaderImpl */
2486 /* Pixel shader input semantics */
2487 semantic semantics_in
[MAX_REG_INPUT
];
2488 DWORD input_reg_map
[MAX_REG_INPUT
];
2489 BOOL input_reg_used
[MAX_REG_INPUT
];
2490 int declared_in_count
;
2493 struct ps_compiled_shader
*gl_shaders
;
2494 UINT num_gl_shaders
, shader_array_size
;
2496 /* Some information about the shader behavior */
2497 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2498 unsigned char numbumpenvmatconsts
;
2499 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2502 const struct ps_compile_args
*cur_args
;
2503 } IWineD3DPixelShaderImpl
;
2505 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2506 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2507 GLuint
find_gl_pshader(IWineD3DPixelShaderImpl
*shader
, const struct ps_compile_args
*args
);
2508 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
);
2510 /* sRGB correction constants */
2511 static const float srgb_cmp
= 0.0031308;
2512 static const float srgb_mul_low
= 12.92;
2513 static const float srgb_pow
= 0.41666;
2514 static const float srgb_mul_high
= 1.055;
2515 static const float srgb_sub_high
= 0.055;
2517 /*****************************************************************************
2518 * IWineD3DPalette implementation structure
2520 struct IWineD3DPaletteImpl
{
2521 /* IUnknown parts */
2522 const IWineD3DPaletteVtbl
*lpVtbl
;
2526 IWineD3DDeviceImpl
*wineD3DDevice
;
2528 /* IWineD3DPalette */
2530 WORD palVersion
; /*| */
2531 WORD palNumEntries
; /*| LOGPALETTE */
2532 PALETTEENTRY palents
[256]; /*| */
2533 /* This is to store the palette in 'screen format' */
2534 int screen_palents
[256];
2538 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2539 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2541 /* DirectDraw utility functions */
2542 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2544 /*****************************************************************************
2545 * Pixel format management
2548 struct GlPixelFormatDesc
2550 WINED3DFORMAT format
;
2559 enum wined3d_ffp_emit_idx emit_idx
;
2560 GLint component_count
;
2562 GLint gl_vtx_format
;
2563 GLboolean gl_normalized
;
2564 unsigned int component_size
;
2567 GLint glGammaInternal
;
2573 struct color_fixup_desc color_fixup
;
2576 const struct GlPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
, const WineD3D_GL_Info
*gl_info
);
2578 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2580 return (stateblock
->vertexShader
2581 && !stateblock
->wineD3DDevice
->strided_streams
.position_transformed
2582 && stateblock
->wineD3DDevice
->vs_selected_mode
!= SHADER_NONE
);
2585 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2587 return (stateblock
->pixelShader
2588 && stateblock
->wineD3DDevice
->ps_selected_mode
!= SHADER_NONE
);
2591 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2592 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);