d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_shader_reflection.
[wine/testsucceed.git] / dlls / d3dx10_34 / 
treec4cc9c15f2b9ab547b85ee065753a74563d370be
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-rw-r--r-- 96 Makefile.in
-rw-r--r-- 16531 d3dx10_34.spec
-rw-r--r-- 1743 d3dx10_34_main.c
-rw-r--r-- 1083 version.rc