d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_shader_reflection.
[wine/testsucceed.git] / dlls / opencl / 
treec5c1555c1310217bb22b45ab75e77d6b36d03679
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-rw-r--r-- 87 Makefile.in
-rw-r--r-- 34241 opencl.c
-rw-r--r-- 6077 opencl.spec