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wined3d: read_from_framebuffer_texture() isn't suitable for readback of onscreen...
[wine/testsucceed.git]
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dlls
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ddraw
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0f38aa24409fcbc40bdb6e4c43ee5d3c7eb3e3c7
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Makefile.in
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clipper.c
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ddraw.spec
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device.c
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executebuffer.c
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gamma.c
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light.c
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main.c
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material.c
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parent.c
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regsvr.c
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surface.c
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surface_thunks.c
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texture.c
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utils.c
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version.rc
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vertexbuffer.c
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