mfreadwrite/reader: Use current stream type to set up sample allocator.
[wine/zf.git] / include / d3d9caps.h
blobc62780b4a0a78ff29874bd27545bd27f8ae995b7
1 /*
2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Raphael Junqueira
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #ifndef __WINE_D3D9CAPS_H
21 #define __WINE_D3D9CAPS_H
23 #ifdef __i386__
24 #include <pshpack4.h>
25 #endif
28 * Definitions
30 #define D3DCAPS_OVERLAY __MSABI_LONG(0x00000800)
31 #define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000)
33 #define D3DCURSORCAPS_COLOR 1
34 #define D3DCURSORCAPS_LOWRES 2
37 #define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001)
38 #define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002)
39 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004)
40 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008)
41 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010)
42 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020)
43 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040)
45 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
46 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
47 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
48 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
49 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
50 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
51 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
52 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
53 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
54 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
55 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
56 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
57 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
58 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
59 #define D3DDEVCAPS_HWRASTERIZATION 0x0080000
60 #define D3DDEVCAPS_PUREDEVICE 0x0100000
61 #define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
62 #define D3DDEVCAPS_RTPATCHES 0x0400000
63 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
64 #define D3DDEVCAPS_NPATCHES 0x1000000
66 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
67 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
68 #define D3DFVFCAPS_PSIZE 0x100000
70 #define D3DLINECAPS_TEXTURE 0x01
71 #define D3DLINECAPS_ZTEST 0x02
72 #define D3DLINECAPS_BLEND 0x04
73 #define D3DLINECAPS_ALPHACMP 0x08
74 #define D3DLINECAPS_FOG 0x10
75 #define D3DLINECAPS_ANTIALIAS 0x20
77 #define D3DPBLENDCAPS_ZERO __MSABI_LONG(0x00000001)
78 #define D3DPBLENDCAPS_ONE __MSABI_LONG(0x00000002)
79 #define D3DPBLENDCAPS_SRCCOLOR __MSABI_LONG(0x00000004)
80 #define D3DPBLENDCAPS_INVSRCCOLOR __MSABI_LONG(0x00000008)
81 #define D3DPBLENDCAPS_SRCALPHA __MSABI_LONG(0x00000010)
82 #define D3DPBLENDCAPS_INVSRCALPHA __MSABI_LONG(0x00000020)
83 #define D3DPBLENDCAPS_DESTALPHA __MSABI_LONG(0x00000040)
84 #define D3DPBLENDCAPS_INVDESTALPHA __MSABI_LONG(0x00000080)
85 #define D3DPBLENDCAPS_DESTCOLOR __MSABI_LONG(0x00000100)
86 #define D3DPBLENDCAPS_INVDESTCOLOR __MSABI_LONG(0x00000200)
87 #define D3DPBLENDCAPS_SRCALPHASAT __MSABI_LONG(0x00000400)
88 #define D3DPBLENDCAPS_BOTHSRCALPHA __MSABI_LONG(0x00000800)
89 #define D3DPBLENDCAPS_BOTHINVSRCALPHA __MSABI_LONG(0x00001000)
90 #define D3DPBLENDCAPS_BLENDFACTOR __MSABI_LONG(0x00002000)
91 #ifndef D3D_DISABLE_9EX
92 #define D3DPBLENDCAPS_SRCCOLOR2 __MSABI_LONG(0x00004000)
93 #define D3DPBLENDCAPS_INVSRCCOLOR2 __MSABI_LONG(0x00008000)
94 #endif
96 #define D3DPCMPCAPS_NEVER 0x01
97 #define D3DPCMPCAPS_LESS 0x02
98 #define D3DPCMPCAPS_EQUAL 0x04
99 #define D3DPCMPCAPS_LESSEQUAL 0x08
100 #define D3DPCMPCAPS_GREATER 0x10
101 #define D3DPCMPCAPS_NOTEQUAL 0x20
102 #define D3DPCMPCAPS_GREATEREQUAL 0x40
103 #define D3DPCMPCAPS_ALWAYS 0x80
105 #define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
106 #define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
107 #define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
108 #define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
109 #define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
110 #define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
111 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
112 #define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
113 #define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
114 #define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
115 #define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
116 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000)
117 #define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000)
118 #define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000)
119 #define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000)
120 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
121 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
122 #define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
123 #ifndef D3D_DISABLE_9EX
124 #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT __MSABI_LONG(0x00200000)
125 #endif
127 #define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001)
128 #define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010)
129 #define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080)
130 #define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100)
131 #define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000)
132 #define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000)
133 #define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000)
134 #define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000)
135 #define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000)
136 #define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000)
137 #define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000)
138 #define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000)
139 #define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000)
140 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000)
141 #define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000)
142 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000)
144 #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
145 #define D3DPRESENT_INTERVAL_ONE 0x00000001
146 #define D3DPRESENT_INTERVAL_TWO 0x00000002
147 #define D3DPRESENT_INTERVAL_THREE 0x00000004
148 #define D3DPRESENT_INTERVAL_FOUR 0x00000008
149 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
151 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
152 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
153 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
154 #define D3DPSHADECAPS_FOGGOURAUD 0x80000
156 #define D3DPTADDRESSCAPS_WRAP 0x01
157 #define D3DPTADDRESSCAPS_MIRROR 0x02
158 #define D3DPTADDRESSCAPS_CLAMP 0x04
159 #define D3DPTADDRESSCAPS_BORDER 0x08
160 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
161 #define D3DPTADDRESSCAPS_MIRRORONCE 0x20
163 #define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001)
164 #define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002)
165 #define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004)
166 #define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020)
167 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
168 #define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080)
169 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
170 #define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400)
171 #define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800)
172 #define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000)
173 #define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000)
174 #define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000)
175 #define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000)
176 #define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000)
177 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
178 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
180 #define D3DPTFILTERCAPS_MINFPOINT __MSABI_LONG(0x00000100)
181 #define D3DPTFILTERCAPS_MINFLINEAR __MSABI_LONG(0x00000200)
182 #define D3DPTFILTERCAPS_MINFANISOTROPIC __MSABI_LONG(0x00000400)
183 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD __MSABI_LONG(0x00000800)
184 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD __MSABI_LONG(0x00001000)
185 #define D3DPTFILTERCAPS_MIPFPOINT __MSABI_LONG(0x00010000)
186 #define D3DPTFILTERCAPS_MIPFLINEAR __MSABI_LONG(0x00020000)
187 #ifndef D3D_DISABLE_9EX
188 #define D3DPTFILTERCAPS_CONVOLUTIONMONO __MSABI_LONG(0x00040000)
189 #endif
190 #define D3DPTFILTERCAPS_MAGFPOINT __MSABI_LONG(0x01000000)
191 #define D3DPTFILTERCAPS_MAGFLINEAR __MSABI_LONG(0x02000000)
192 #define D3DPTFILTERCAPS_MAGFANISOTROPIC __MSABI_LONG(0x04000000)
193 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD __MSABI_LONG(0x08000000)
194 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD __MSABI_LONG(0x10000000)
196 #define D3DSTENCILCAPS_KEEP 0x01
197 #define D3DSTENCILCAPS_ZERO 0x02
198 #define D3DSTENCILCAPS_REPLACE 0x04
199 #define D3DSTENCILCAPS_INCRSAT 0x08
200 #define D3DSTENCILCAPS_DECRSAT 0x10
201 #define D3DSTENCILCAPS_INVERT 0x20
202 #define D3DSTENCILCAPS_INCR 0x40
203 #define D3DSTENCILCAPS_DECR 0x80
204 #define D3DSTENCILCAPS_TWOSIDED 0x100
206 #define D3DTEXOPCAPS_DISABLE 0x0000001
207 #define D3DTEXOPCAPS_SELECTARG1 0x0000002
208 #define D3DTEXOPCAPS_SELECTARG2 0x0000004
209 #define D3DTEXOPCAPS_MODULATE 0x0000008
210 #define D3DTEXOPCAPS_MODULATE2X 0x0000010
211 #define D3DTEXOPCAPS_MODULATE4X 0x0000020
212 #define D3DTEXOPCAPS_ADD 0x0000040
213 #define D3DTEXOPCAPS_ADDSIGNED 0x0000080
214 #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
215 #define D3DTEXOPCAPS_SUBTRACT 0x0000200
216 #define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
217 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
218 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
219 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
220 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
221 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
222 #define D3DTEXOPCAPS_PREMODULATE 0x0010000
223 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
224 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
225 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
226 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
227 #define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
228 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
229 #define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
230 #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
231 #define D3DTEXOPCAPS_LERP 0x2000000
233 #define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
234 #define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
235 #define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
236 #define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
237 #define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
238 #define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
239 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100)
240 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200)
242 #define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001)
243 #define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002)
244 #define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004)
245 #define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008)
246 #define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010)
247 #define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020)
248 #define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040)
249 #define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080)
250 #define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100)
251 #define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200)
253 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020)
254 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
255 #define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
256 #define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
257 #define D3DCAPS3_DXVAHD __MSABI_LONG(0x00000400)
258 #define D3DCAPS3_DXVAHD_LIMITED __MSABI_LONG(0x00000800)
259 #define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
261 #define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000)
262 #define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000)
263 #define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000)
264 #define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
265 #define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
266 #define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
267 #ifndef D3D_DISABLE_9EX
268 #define D3DCAPS2_CANSHARERESOURCE __MSABI_LONG(0x80000000)
269 #endif
271 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
272 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
273 #define D3DVS20_MAX_NUMTEMPS 32
274 #define D3DVS20_MIN_NUMTEMPS 12
275 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
276 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
278 #define D3DVS20CAPS_PREDICATION (1 << 0)
280 #define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
281 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
282 #define D3DPS20CAPS_PREDICATION (1 << 2)
283 #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
284 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
286 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
287 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
288 #define D3DPS20_MAX_NUMTEMPS 32
289 #define D3DPS20_MIN_NUMTEMPS 12
290 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
291 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
292 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
293 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
295 #define D3DMIN30SHADERINSTRUCTIONS 512
296 #define D3DMAX30SHADERINSTRUCTIONS 32768
299 typedef struct _D3DVSHADERCAPS2_0 {
300 DWORD Caps;
301 INT DynamicFlowControlDepth;
302 INT NumTemps;
303 INT StaticFlowControlDepth;
304 } D3DVSHADERCAPS2_0;
306 typedef struct _D3DPSHADERCAPS2_0 {
307 DWORD Caps;
308 INT DynamicFlowControlDepth;
309 INT NumTemps;
310 INT StaticFlowControlDepth;
311 INT NumInstructionSlots;
312 } D3DPSHADERCAPS2_0;
315 * The d3dcaps9 structure
317 typedef struct _D3DCAPS9 {
318 D3DDEVTYPE DeviceType;
319 UINT AdapterOrdinal;
321 DWORD Caps;
322 DWORD Caps2;
323 DWORD Caps3;
324 DWORD PresentationIntervals;
326 DWORD CursorCaps;
328 DWORD DevCaps;
330 DWORD PrimitiveMiscCaps;
331 DWORD RasterCaps;
332 DWORD ZCmpCaps;
333 DWORD SrcBlendCaps;
334 DWORD DestBlendCaps;
335 DWORD AlphaCmpCaps;
336 DWORD ShadeCaps;
337 DWORD TextureCaps;
338 DWORD TextureFilterCaps;
339 DWORD CubeTextureFilterCaps;
340 DWORD VolumeTextureFilterCaps;
341 DWORD TextureAddressCaps;
342 DWORD VolumeTextureAddressCaps;
344 DWORD LineCaps;
346 DWORD MaxTextureWidth, MaxTextureHeight;
347 DWORD MaxVolumeExtent;
349 DWORD MaxTextureRepeat;
350 DWORD MaxTextureAspectRatio;
351 DWORD MaxAnisotropy;
352 float MaxVertexW;
354 float GuardBandLeft;
355 float GuardBandTop;
356 float GuardBandRight;
357 float GuardBandBottom;
359 float ExtentsAdjust;
360 DWORD StencilCaps;
362 DWORD FVFCaps;
363 DWORD TextureOpCaps;
364 DWORD MaxTextureBlendStages;
365 DWORD MaxSimultaneousTextures;
367 DWORD VertexProcessingCaps;
368 DWORD MaxActiveLights;
369 DWORD MaxUserClipPlanes;
370 DWORD MaxVertexBlendMatrices;
371 DWORD MaxVertexBlendMatrixIndex;
373 float MaxPointSize;
375 DWORD MaxPrimitiveCount;
376 DWORD MaxVertexIndex;
377 DWORD MaxStreams;
378 DWORD MaxStreamStride;
380 DWORD VertexShaderVersion;
381 DWORD MaxVertexShaderConst;
383 DWORD PixelShaderVersion;
384 float PixelShader1xMaxValue;
386 /* DX 9 */
387 DWORD DevCaps2;
389 float MaxNpatchTessellationLevel;
390 DWORD Reserved5;
392 UINT MasterAdapterOrdinal;
393 UINT AdapterOrdinalInGroup;
394 UINT NumberOfAdaptersInGroup;
395 DWORD DeclTypes;
396 DWORD NumSimultaneousRTs;
397 DWORD StretchRectFilterCaps;
398 D3DVSHADERCAPS2_0 VS20Caps;
399 D3DPSHADERCAPS2_0 PS20Caps;
400 DWORD VertexTextureFilterCaps;
401 DWORD MaxVShaderInstructionsExecuted;
402 DWORD MaxPShaderInstructionsExecuted;
403 DWORD MaxVertexShader30InstructionSlots;
404 DWORD MaxPixelShader30InstructionSlots;
406 } D3DCAPS9;
408 #ifndef D3D_DISABLE_9EX
410 #define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001
411 #define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002
412 #define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004
413 #define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008
414 #define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010
415 #define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020
416 #define D3DOVERLAYCAPS_STRETCHX 0x00000040
417 #define D3DOVERLAYCAPS_STRETCHY 0x00000080
419 typedef struct _D3DOVERLAYCAPS {
420 UINT Caps;
421 UINT MaxOverlayDisplayWidth;
422 UINT MaxOverlayDisplayHeight;
423 } D3DOVERLAYCAPS;
425 #define D3DCPCAPS_SOFTWARE 0x00000001
426 #define D3DCPCAPS_HARDWARE 0x00000002
427 #define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004
428 #define D3DCPCAPS_PARTIALDECRYPTION 0x00000008
429 #define D3DCPCAPS_CONTENTKEY 0x00000010
430 #define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020
431 #define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040
432 #define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080
433 #define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100
434 #define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200
436 typedef struct _D3DCONTENTPROTECTIONCAPS {
437 DWORD Caps;
438 GUID KeyExchangeType;
439 UINT BufferAlignmentStart;
440 UINT BlockAlignmentSize;
441 ULONGLONG ProtectedMemorySize;
442 } D3DCONTENTPROTECTIONCAPS;
444 DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR, 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f);
445 DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY, 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8);
446 DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP, 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
447 DEFINE_GUID(D3DKEYEXCHANGE_DXVA, 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b);
449 #endif
451 #ifdef __i386__
452 #include <poppack.h>
453 #endif
455 #endif