2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 static void STDMETHODCALLTYPE
d3d8_null_wined3d_object_destroyed(void *parent
) {}
28 const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
=
30 d3d8_null_wined3d_object_destroyed
,
33 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
35 BYTE
*c
= (BYTE
*)&format
;
37 /* Don't translate FOURCC formats */
38 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3]))
39 return (D3DFORMAT
)format
;
43 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
44 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
45 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
46 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
47 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
48 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
49 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
50 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
51 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
52 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
53 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
54 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
55 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
56 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
57 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
58 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
59 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
60 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
61 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
62 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
63 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
64 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
65 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
66 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
67 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
68 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
69 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
70 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
71 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
72 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
73 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
74 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
75 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
76 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
77 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 FIXME("Unhandled wined3d format %#x.\n", format
);
80 return D3DFMT_UNKNOWN
;
84 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
86 BYTE
*c
= (BYTE
*)&format
;
88 /* Don't translate FOURCC formats */
89 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3]))
90 return (enum wined3d_format_id
)format
;
94 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
95 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
96 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
97 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
98 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
99 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
100 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
101 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
102 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
103 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
104 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
105 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
106 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
107 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
108 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
109 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
110 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
111 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
112 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
113 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
114 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
115 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
116 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
117 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
118 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
119 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
120 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
121 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
122 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
123 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
124 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
125 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
126 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
127 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
128 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
130 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
131 return WINED3DFMT_UNKNOWN
;
135 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags
, unsigned int usage
)
137 static const unsigned int handled
= D3DLOCK_NOSYSLOCK
138 | D3DLOCK_NOOVERWRITE
140 | D3DLOCK_NO_DIRTY_UPDATE
;
141 unsigned int wined3d_flags
;
143 wined3d_flags
= flags
& handled
;
144 if (~usage
& D3DUSAGE_WRITEONLY
&& !(flags
& (D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
)))
145 wined3d_flags
|= WINED3D_MAP_READ
;
146 if (!(flags
& D3DLOCK_READONLY
))
147 wined3d_flags
|= WINED3D_MAP_WRITE
;
148 if (!(wined3d_flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
149 wined3d_flags
|= WINED3D_MAP_WRITE
;
150 flags
&= ~(handled
| D3DLOCK_READONLY
);
153 FIXME("Unhandled flags %#x.\n", flags
);
155 return wined3d_flags
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch (primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
184 static D3DSWAPEFFECT
d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect
)
188 case WINED3D_SWAP_EFFECT_DISCARD
:
189 return D3DSWAPEFFECT_DISCARD
;
190 case WINED3D_SWAP_EFFECT_SEQUENTIAL
:
191 return D3DSWAPEFFECT_FLIP
;
192 case WINED3D_SWAP_EFFECT_COPY
:
193 return D3DSWAPEFFECT_COPY
;
194 case WINED3D_SWAP_EFFECT_COPY_VSYNC
:
195 return D3DSWAPEFFECT_COPY_VSYNC
;
197 FIXME("Unhandled swap effect %#x.\n", effect
);
198 return D3DSWAPEFFECT_FLIP
;
202 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
203 const struct wined3d_swapchain_desc
*swapchain_desc
, DWORD presentation_interval
)
205 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
206 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
207 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
208 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
209 present_parameters
->MultiSampleType
= d3dmultisample_type_from_wined3d(swapchain_desc
->multisample_type
);
210 present_parameters
->SwapEffect
= d3dswapeffect_from_wined3dswapeffect(swapchain_desc
->swap_effect
);
211 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
212 present_parameters
->Windowed
= swapchain_desc
->windowed
;
213 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
214 present_parameters
->AutoDepthStencilFormat
215 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
216 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
217 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
218 present_parameters
->FullScreen_PresentationInterval
= presentation_interval
;
221 static enum wined3d_swap_effect
wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect
)
225 case D3DSWAPEFFECT_DISCARD
:
226 return WINED3D_SWAP_EFFECT_DISCARD
;
227 case D3DSWAPEFFECT_FLIP
:
228 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
229 case D3DSWAPEFFECT_COPY
:
230 return WINED3D_SWAP_EFFECT_COPY
;
231 case D3DSWAPEFFECT_COPY_VSYNC
:
232 return WINED3D_SWAP_EFFECT_COPY_VSYNC
;
234 FIXME("Unhandled swap effect %#x.\n", effect
);
235 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
239 static enum wined3d_swap_interval
wined3dswapinterval_from_d3d(DWORD interval
)
243 case D3DPRESENT_INTERVAL_IMMEDIATE
:
244 return WINED3D_SWAP_INTERVAL_IMMEDIATE
;
245 case D3DPRESENT_INTERVAL_ONE
:
246 return WINED3D_SWAP_INTERVAL_ONE
;
247 case D3DPRESENT_INTERVAL_TWO
:
248 return WINED3D_SWAP_INTERVAL_TWO
;
249 case D3DPRESENT_INTERVAL_THREE
:
250 return WINED3D_SWAP_INTERVAL_THREE
;
251 case D3DPRESENT_INTERVAL_FOUR
:
252 return WINED3D_SWAP_INTERVAL_FOUR
;
254 FIXME("Unhandled presentation interval %#x.\n", interval
);
255 case D3DPRESENT_INTERVAL_DEFAULT
:
256 return WINED3D_SWAP_INTERVAL_DEFAULT
;
260 static enum wined3d_multisample_type
wined3d_multisample_type_from_d3d(D3DMULTISAMPLE_TYPE type
)
262 return (enum wined3d_multisample_type
)type
;
265 static BOOL
wined3d_swapchain_desc_from_d3d8(struct wined3d_swapchain_desc
*swapchain_desc
,
266 struct wined3d_output
*output
, const D3DPRESENT_PARAMETERS
*present_parameters
)
268 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> D3DSWAPEFFECT_COPY_VSYNC
)
270 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
273 if (present_parameters
->BackBufferCount
> 3
274 || ((present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
275 || present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY_VSYNC
)
276 && present_parameters
->BackBufferCount
> 1))
278 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
281 switch (present_parameters
->FullScreen_PresentationInterval
)
283 case D3DPRESENT_INTERVAL_DEFAULT
:
284 case D3DPRESENT_INTERVAL_ONE
:
285 case D3DPRESENT_INTERVAL_TWO
:
286 case D3DPRESENT_INTERVAL_THREE
:
287 case D3DPRESENT_INTERVAL_FOUR
:
288 case D3DPRESENT_INTERVAL_IMMEDIATE
:
291 WARN("Invalid presentation interval %#x.\n",
292 present_parameters
->FullScreen_PresentationInterval
);
296 swapchain_desc
->output
= output
;
297 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
298 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
299 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
300 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
301 swapchain_desc
->backbuffer_bind_flags
= WINED3D_BIND_RENDER_TARGET
;
302 swapchain_desc
->multisample_type
= wined3d_multisample_type_from_d3d(present_parameters
->MultiSampleType
);
303 swapchain_desc
->multisample_quality
= 0; /* d3d9 only */
304 swapchain_desc
->swap_effect
= wined3dswapeffect_from_d3dswapeffect(present_parameters
->SwapEffect
);
305 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
306 swapchain_desc
->windowed
= present_parameters
->Windowed
;
307 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
308 swapchain_desc
->auto_depth_stencil_format
309 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
310 swapchain_desc
->flags
311 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
312 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
313 swapchain_desc
->auto_restore_display_mode
= TRUE
;
315 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
316 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
321 void d3dcaps_from_wined3dcaps(D3DCAPS8
*caps
, const struct wined3d_caps
*wined3d_caps
,
322 unsigned int adapter_ordinal
)
324 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
325 caps
->AdapterOrdinal
= adapter_ordinal
;
326 caps
->Caps
= wined3d_caps
->Caps
;
327 caps
->Caps2
= wined3d_caps
->Caps2
;
328 caps
->Caps3
= wined3d_caps
->Caps3
;
329 caps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
| D3DPRESENT_INTERVAL_ONE
;
330 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
331 caps
->DevCaps
= wined3d_caps
->DevCaps
;
332 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
333 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
334 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
335 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
336 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
337 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
338 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
339 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
340 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
341 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
342 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
343 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
344 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
345 caps
->LineCaps
= wined3d_caps
->LineCaps
;
346 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
347 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
348 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
349 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
350 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
351 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
352 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
353 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
354 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
355 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
356 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
357 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
358 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
359 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
360 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
361 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
362 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
363 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
364 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
365 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
366 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
367 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
368 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
369 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
370 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
371 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
372 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
373 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
374 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
375 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
376 caps
->MaxPixelShaderValue
= wined3d_caps
->PixelShader1xMaxValue
;
378 caps
->Caps2
&= D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_CANRENDERWINDOWED
379 | D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_FULLSCREENGAMMA
380 | D3DCAPS2_NO2DDURING3DSCENE
| D3DCAPS2_RESERVED
;
381 caps
->Caps3
&= D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
| D3DCAPS3_RESERVED
;
382 caps
->PrimitiveMiscCaps
&= D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
383 | D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
| D3DPMISCCAPS_CULLCCW
384 | D3DPMISCCAPS_COLORWRITEENABLE
| D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
385 | D3DPMISCCAPS_CLIPTLVERTS
| D3DPMISCCAPS_TSSARGTEMP
| D3DPMISCCAPS_BLENDOP
386 | D3DPMISCCAPS_NULLREFERENCE
;
387 caps
->RasterCaps
&= D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
388 | D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_ANTIALIASEDGES
389 | D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
390 | D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
391 | D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
392 | D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
| WINED3DPRASTERCAPS_DEPTHBIAS
;
393 if (caps
->RasterCaps
& WINED3DPRASTERCAPS_DEPTHBIAS
)
394 caps
->RasterCaps
= (caps
->RasterCaps
| D3DPRASTERCAPS_ZBIAS
) & ~WINED3DPRASTERCAPS_DEPTHBIAS
;
395 caps
->SrcBlendCaps
&= D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
396 | D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
397 | D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
398 | D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
399 | D3DPBLENDCAPS_BOTHINVSRCALPHA
;
400 caps
->DestBlendCaps
&= D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
401 | D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
402 | D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
403 | D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
404 | D3DPBLENDCAPS_BOTHINVSRCALPHA
;
405 caps
->TextureCaps
&= D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
406 | D3DPTEXTURECAPS_SQUAREONLY
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
407 | D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
408 | D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
409 | D3DPTEXTURECAPS_MIPMAP
| D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
410 | D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
;
411 caps
->TextureFilterCaps
&= D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
412 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
413 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
414 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
415 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
;
416 caps
->CubeTextureFilterCaps
&= D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
417 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
418 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
419 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
420 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
;
421 caps
->VolumeTextureFilterCaps
&= D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
422 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
423 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
424 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
425 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
;
426 if (caps
->LineCaps
& WINED3DLINECAPS_ANTIALIAS
)
427 caps
->RasterCaps
|= D3DPRASTERCAPS_ANTIALIASEDGES
;
428 caps
->LineCaps
&= ~WINED3DLINECAPS_ANTIALIAS
;
429 caps
->StencilCaps
&= ~WINED3DSTENCILCAPS_TWOSIDED
;
430 caps
->VertexProcessingCaps
&= D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
431 | D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
432 | D3DVTXPCAPS_TWEENING
| D3DVTXPCAPS_NO_VSDT_UBYTE4
;
434 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
435 if (caps
->PixelShaderVersion
)
436 caps
->PixelShaderVersion
= D3DPS_VERSION(1, 4);
438 caps
->PixelShaderVersion
= D3DPS_VERSION(0, 0);
439 if (caps
->VertexShaderVersion
)
440 caps
->VertexShaderVersion
= D3DVS_VERSION(1, 1);
442 caps
->VertexShaderVersion
= D3DVS_VERSION(0, 0);
443 caps
->MaxVertexShaderConst
= min(D3D8_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
446 static enum wined3d_transform_state
wined3d_transform_state_from_d3d(D3DTRANSFORMSTATETYPE state
)
448 return (enum wined3d_transform_state
)state
;
451 static enum wined3d_render_state
wined3d_render_state_from_d3d(D3DRENDERSTATETYPE state
)
456 return WINED3D_RS_DEPTHBIAS
;
457 case D3DRS_EDGEANTIALIAS
:
458 return WINED3D_RS_ANTIALIASEDLINEENABLE
;
460 return (enum wined3d_render_state
)state
;
464 static enum wined3d_primitive_type
wined3d_primitive_type_from_d3d(D3DPRIMITIVETYPE type
)
466 return (enum wined3d_primitive_type
)type
;
469 /* Handle table functions */
470 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
472 struct d3d8_handle_entry
*entry
;
476 DWORD index
= t
->free_entries
- t
->entries
;
477 /* Use a free handle */
478 entry
= t
->free_entries
;
479 if (entry
->type
!= D3D8_HANDLE_FREE
)
481 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
482 return D3D8_INVALID_HANDLE
;
484 t
->free_entries
= entry
->object
;
485 entry
->object
= object
;
491 if (!(t
->entry_count
< t
->table_size
))
494 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
495 struct d3d8_handle_entry
*new_entries
;
497 if (!(new_entries
= heap_realloc(t
->entries
, new_size
* sizeof(*t
->entries
))))
499 ERR("Failed to grow the handle table.\n");
500 return D3D8_INVALID_HANDLE
;
502 t
->entries
= new_entries
;
503 t
->table_size
= new_size
;
506 entry
= &t
->entries
[t
->entry_count
];
507 entry
->object
= object
;
510 return t
->entry_count
++;
513 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
515 struct d3d8_handle_entry
*entry
;
518 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
520 WARN("Invalid handle %u passed.\n", handle
);
524 entry
= &t
->entries
[handle
];
525 if (entry
->type
!= type
)
527 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
531 object
= entry
->object
;
532 entry
->object
= t
->free_entries
;
533 entry
->type
= D3D8_HANDLE_FREE
;
534 t
->free_entries
= entry
;
539 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
541 struct d3d8_handle_entry
*entry
;
543 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
545 WARN("Invalid handle %u passed.\n", handle
);
549 entry
= &t
->entries
[handle
];
550 if (entry
->type
!= type
)
552 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
556 return entry
->object
;
559 static void device_reset_viewport_state(struct d3d8_device
*device
)
561 struct wined3d_viewport vp
;
564 wined3d_device_get_viewports(device
->wined3d_device
, NULL
, &vp
);
565 wined3d_stateblock_set_viewport(device
->state
, &vp
);
566 wined3d_device_get_scissor_rects(device
->wined3d_device
, NULL
, &rect
);
567 wined3d_stateblock_set_scissor_rect(device
->state
, &rect
);
570 static HRESULT WINAPI
d3d8_device_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
, void **out
)
572 TRACE("iface %p, riid %s, out %p.\n",
573 iface
, debugstr_guid(riid
), out
);
575 if (IsEqualGUID(riid
, &IID_IDirect3DDevice8
)
576 || IsEqualGUID(riid
, &IID_IUnknown
))
578 IDirect3DDevice8_AddRef(iface
);
583 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
586 return E_NOINTERFACE
;
589 static ULONG WINAPI
d3d8_device_AddRef(IDirect3DDevice8
*iface
)
591 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
592 ULONG ref
= InterlockedIncrement(&device
->ref
);
594 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
599 static ULONG WINAPI
d3d8_device_Release(IDirect3DDevice8
*iface
)
601 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
604 if (device
->in_destruction
)
607 ref
= InterlockedDecrement(&device
->ref
);
609 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
613 IDirect3D8
*parent
= &device
->d3d_parent
->IDirect3D8_iface
;
616 TRACE("Releasing wined3d device %p.\n", device
->wined3d_device
);
618 wined3d_mutex_lock();
620 device
->in_destruction
= TRUE
;
622 for (i
= 0; i
< device
->numConvertedDecls
; ++i
)
624 d3d8_vertex_declaration_destroy(device
->decls
[i
].declaration
);
626 heap_free(device
->decls
);
628 if (device
->vertex_buffer
)
629 wined3d_buffer_decref(device
->vertex_buffer
);
630 if (device
->index_buffer
)
631 wined3d_buffer_decref(device
->index_buffer
);
633 if (device
->recording
)
634 wined3d_stateblock_decref(device
->recording
);
635 wined3d_stateblock_decref(device
->state
);
637 wined3d_swapchain_decref(device
->implicit_swapchain
);
638 wined3d_device_release_focus_window(device
->wined3d_device
);
639 wined3d_device_decref(device
->wined3d_device
);
640 heap_free(device
->handle_table
.entries
);
643 wined3d_mutex_unlock();
645 IDirect3D8_Release(parent
);
650 static HRESULT WINAPI
d3d8_device_TestCooperativeLevel(IDirect3DDevice8
*iface
)
652 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
654 TRACE("iface %p.\n", iface
);
656 TRACE("device state: %#x.\n", device
->device_state
);
658 switch (device
->device_state
)
661 case D3D8_DEVICE_STATE_OK
:
663 case D3D8_DEVICE_STATE_LOST
:
664 return D3DERR_DEVICELOST
;
665 case D3D8_DEVICE_STATE_NOT_RESET
:
666 return D3DERR_DEVICENOTRESET
;
670 static UINT WINAPI
d3d8_device_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
672 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
675 TRACE("iface %p.\n", iface
);
677 wined3d_mutex_lock();
678 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
679 wined3d_mutex_unlock();
684 static HRESULT WINAPI
d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
, DWORD byte_count
)
686 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
688 TRACE("iface %p, byte_count %u.\n", iface
, byte_count
);
691 FIXME("Byte count ignored.\n");
693 wined3d_mutex_lock();
694 wined3d_device_evict_managed_resources(device
->wined3d_device
);
695 wined3d_mutex_unlock();
700 static HRESULT WINAPI
d3d8_device_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**d3d8
)
702 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
704 TRACE("iface %p, d3d8 %p.\n", iface
, d3d8
);
707 return D3DERR_INVALIDCALL
;
709 return IDirect3D8_QueryInterface(&device
->d3d_parent
->IDirect3D8_iface
, &IID_IDirect3D8
,
713 static HRESULT WINAPI
d3d8_device_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*caps
)
715 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
716 struct wined3d_caps wined3d_caps
;
719 TRACE("iface %p, caps %p.\n", iface
, caps
);
722 return D3DERR_INVALIDCALL
;
724 wined3d_mutex_lock();
725 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
726 wined3d_mutex_unlock();
728 d3dcaps_from_wined3dcaps(caps
, &wined3d_caps
, device
->adapter_ordinal
);
733 static HRESULT WINAPI
d3d8_device_GetDisplayMode(IDirect3DDevice8
*iface
, D3DDISPLAYMODE
*mode
)
735 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
736 struct wined3d_display_mode wined3d_mode
;
739 TRACE("iface %p, mode %p.\n", iface
, mode
);
741 wined3d_mutex_lock();
742 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, 0, &wined3d_mode
, NULL
);
743 wined3d_mutex_unlock();
747 mode
->Width
= wined3d_mode
.width
;
748 mode
->Height
= wined3d_mode
.height
;
749 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
750 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
756 static HRESULT WINAPI
d3d8_device_GetCreationParameters(IDirect3DDevice8
*iface
,
757 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
759 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
761 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
763 wined3d_mutex_lock();
764 wined3d_device_get_creation_parameters(device
->wined3d_device
,
765 (struct wined3d_device_creation_parameters
*)parameters
);
766 wined3d_mutex_unlock();
768 parameters
->AdapterOrdinal
= device
->adapter_ordinal
;
772 static HRESULT WINAPI
d3d8_device_SetCursorProperties(IDirect3DDevice8
*iface
,
773 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface8
*bitmap
)
775 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
776 struct d3d8_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface8(bitmap
);
777 D3DSURFACE_DESC surface_desc
;
781 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
782 iface
, hotspot_x
, hotspot_y
, bitmap
);
786 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
787 return D3DERR_INVALIDCALL
;
790 if (FAILED(hr
= IDirect3DSurface8_GetDesc(bitmap
, &surface_desc
)))
792 WARN("Failed to get surface description, hr %#x.\n", hr
);
796 if (FAILED(hr
= IDirect3D8_GetAdapterDisplayMode(&device
->d3d_parent
->IDirect3D8_iface
,
797 device
->adapter_ordinal
, &mode
)))
799 WARN("Failed to get device display mode, hr %#x.\n", hr
);
803 if (surface_desc
.Width
> mode
.Width
|| surface_desc
.Height
> mode
.Height
)
805 WARN("Surface dimension %ux%u exceeds display mode %ux%u.\n", surface_desc
.Width
,
806 surface_desc
.Height
, mode
.Width
, mode
.Height
);
807 return D3DERR_INVALIDCALL
;
810 wined3d_mutex_lock();
811 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
812 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
813 wined3d_mutex_unlock();
818 static void WINAPI
d3d8_device_SetCursorPosition(IDirect3DDevice8
*iface
, UINT x
, UINT y
, DWORD flags
)
820 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
822 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
824 wined3d_mutex_lock();
825 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
826 wined3d_mutex_unlock();
829 static BOOL WINAPI
d3d8_device_ShowCursor(IDirect3DDevice8
*iface
, BOOL show
)
831 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
834 TRACE("iface %p, show %#x.\n", iface
, show
);
836 wined3d_mutex_lock();
837 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
838 wined3d_mutex_unlock();
843 static HRESULT WINAPI
d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
844 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
846 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
847 struct wined3d_swapchain_desc desc
;
848 struct d3d8_swapchain
*object
;
849 unsigned int swap_interval
;
850 unsigned int output_idx
;
851 unsigned int i
, count
;
854 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
855 iface
, present_parameters
, swapchain
);
857 if (!present_parameters
->Windowed
)
859 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
860 return D3DERR_INVALIDCALL
;
863 wined3d_mutex_lock();
864 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
865 for (i
= 0; i
< count
; ++i
)
867 struct wined3d_swapchain
*wined3d_swapchain
;
869 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
870 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
874 wined3d_mutex_unlock();
875 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
876 return D3DERR_INVALIDCALL
;
879 wined3d_mutex_unlock();
881 output_idx
= device
->adapter_ordinal
;
882 if (!wined3d_swapchain_desc_from_d3d8(&desc
, device
->d3d_parent
->wined3d_outputs
[output_idx
],
884 return D3DERR_INVALIDCALL
;
885 swap_interval
= wined3dswapinterval_from_d3d(present_parameters
->FullScreen_PresentationInterval
);
886 if (SUCCEEDED(hr
= d3d8_swapchain_create(device
, &desc
, swap_interval
, &object
)))
887 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
888 present_parameters_from_wined3d_swapchain_desc(present_parameters
,
889 &desc
, present_parameters
->FullScreen_PresentationInterval
);
894 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
896 struct d3d8_vertexbuffer
*vertex_buffer
;
897 struct d3d8_indexbuffer
*index_buffer
;
898 struct wined3d_resource_desc desc
;
899 IDirect3DBaseTexture8
*texture
;
900 struct d3d8_surface
*surface
;
903 wined3d_resource_get_desc(resource
, &desc
);
904 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
907 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
909 if (desc
.bind_flags
& WINED3D_BIND_VERTEX_BUFFER
)
911 vertex_buffer
= wined3d_resource_get_parent(resource
);
912 if (vertex_buffer
&& vertex_buffer
->draw_buffer
)
915 if (desc
.bind_flags
& WINED3D_BIND_INDEX_BUFFER
)
917 index_buffer
= wined3d_resource_get_parent(resource
);
918 if (index_buffer
&& index_buffer
->draw_buffer
)
922 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
923 return D3DERR_DEVICELOST
;
926 parent
= wined3d_resource_get_parent(resource
);
927 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture8
, (void **)&texture
)))
929 IDirect3DBaseTexture8_Release(texture
);
930 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
931 return D3DERR_DEVICELOST
;
934 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
935 if (!surface
->resource
.refcount
)
938 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
939 return D3DERR_DEVICELOST
;
942 static HRESULT WINAPI
d3d8_device_Reset(IDirect3DDevice8
*iface
,
943 D3DPRESENT_PARAMETERS
*present_parameters
)
945 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
946 struct wined3d_swapchain_desc swapchain_desc
;
947 struct d3d8_swapchain
*implicit_swapchain
;
948 unsigned int output_idx
;
951 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
953 if (device
->device_state
== D3D8_DEVICE_STATE_LOST
)
955 WARN("App not active, returning D3DERR_DEVICELOST.\n");
956 return D3DERR_DEVICELOST
;
958 output_idx
= device
->adapter_ordinal
;
959 if (!wined3d_swapchain_desc_from_d3d8(&swapchain_desc
,
960 device
->d3d_parent
->wined3d_outputs
[output_idx
], present_parameters
))
961 return D3DERR_INVALIDCALL
;
962 swapchain_desc
.flags
|= WINED3D_SWAPCHAIN_IMPLICIT
;
964 wined3d_mutex_lock();
966 if (device
->vertex_buffer
)
968 wined3d_buffer_decref(device
->vertex_buffer
);
969 device
->vertex_buffer
= NULL
;
970 device
->vertex_buffer_size
= 0;
972 if (device
->index_buffer
)
974 wined3d_buffer_decref(device
->index_buffer
);
975 device
->index_buffer
= NULL
;
976 device
->index_buffer_size
= 0;
979 if (device
->recording
)
980 wined3d_stateblock_decref(device
->recording
);
981 device
->recording
= NULL
;
982 device
->update_state
= device
->state
;
983 wined3d_stateblock_reset(device
->state
);
985 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
986 NULL
, reset_enum_callback
, TRUE
)))
988 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
989 implicit_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchain
);
990 implicit_swapchain
->swap_interval
991 = wined3dswapinterval_from_d3d(present_parameters
->FullScreen_PresentationInterval
);
992 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_POINTSIZE_MIN
, 0);
993 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_ZENABLE
,
994 !!swapchain_desc
.enable_auto_depth_stencil
);
995 device_reset_viewport_state(device
);
996 device
->device_state
= D3D8_DEVICE_STATE_OK
;
1000 device
->device_state
= D3D8_DEVICE_STATE_NOT_RESET
;
1002 wined3d_mutex_unlock();
1007 static HRESULT WINAPI
d3d8_device_Present(IDirect3DDevice8
*iface
, const RECT
*src_rect
,
1008 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
1010 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1011 struct d3d8_swapchain
*implicit_swapchain
;
1013 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
1014 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
1016 /* Fraps does not hook IDirect3DDevice8::Present regardless of the hotpatch
1017 * attribute. It only hooks IDirect3DSwapChain8::Present. Yet it properly
1018 * shows a framerate on Windows in applications that only call the device
1019 * method, like e.g. the dx8 sdk samples. The conclusion is that native
1020 * calls the swapchain's public method from the device. */
1021 implicit_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchain
);
1022 return IDirect3DSwapChain8_Present(&implicit_swapchain
->IDirect3DSwapChain8_iface
,
1023 src_rect
, dst_rect
, dst_window_override
, dirty_region
);
1026 static HRESULT WINAPI
d3d8_device_GetBackBuffer(IDirect3DDevice8
*iface
,
1027 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface8
**backbuffer
)
1029 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1030 struct wined3d_texture
*wined3d_texture
;
1031 struct d3d8_surface
*surface_impl
;
1033 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
1034 iface
, backbuffer_idx
, backbuffer_type
, backbuffer
);
1036 /* backbuffer_type is ignored by native. */
1038 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
1039 wined3d_mutex_lock();
1041 if (!(wined3d_texture
= wined3d_swapchain_get_back_buffer(device
->implicit_swapchain
, backbuffer_idx
)))
1043 wined3d_mutex_unlock();
1045 return D3DERR_INVALIDCALL
;
1048 surface_impl
= wined3d_texture_get_sub_resource_parent(wined3d_texture
, 0);
1049 *backbuffer
= &surface_impl
->IDirect3DSurface8_iface
;
1050 IDirect3DSurface8_AddRef(*backbuffer
);
1052 wined3d_mutex_unlock();
1056 static HRESULT WINAPI
d3d8_device_GetRasterStatus(IDirect3DDevice8
*iface
, D3DRASTER_STATUS
*raster_status
)
1058 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1061 TRACE("iface %p, raster_status %p.\n", iface
, raster_status
);
1063 wined3d_mutex_lock();
1064 hr
= wined3d_device_get_raster_status(device
->wined3d_device
, 0, (struct wined3d_raster_status
*)raster_status
);
1065 wined3d_mutex_unlock();
1070 static void WINAPI
d3d8_device_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
1072 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1074 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, flags
, ramp
);
1076 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1077 wined3d_mutex_lock();
1078 wined3d_device_set_gamma_ramp(device
->wined3d_device
, 0, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
1079 wined3d_mutex_unlock();
1082 static void WINAPI
d3d8_device_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*ramp
)
1084 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1086 TRACE("iface %p, ramp %p.\n", iface
, ramp
);
1088 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1089 wined3d_mutex_lock();
1090 wined3d_device_get_gamma_ramp(device
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)ramp
);
1091 wined3d_mutex_unlock();
1094 static HRESULT WINAPI
d3d8_device_CreateTexture(IDirect3DDevice8
*iface
,
1095 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1096 D3DPOOL pool
, IDirect3DTexture8
**texture
)
1098 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1099 struct d3d8_texture
*object
;
1102 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
1103 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
1106 return D3DERR_INVALIDCALL
;
1109 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1110 return D3DERR_OUTOFVIDEOMEMORY
;
1112 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
1115 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1120 TRACE("Created texture %p.\n", object
);
1121 *texture
= (IDirect3DTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
1126 static HRESULT WINAPI
d3d8_device_CreateVolumeTexture(IDirect3DDevice8
*iface
,
1127 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1128 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
1130 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1131 struct d3d8_texture
*object
;
1134 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
1135 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
1138 return D3DERR_INVALIDCALL
;
1141 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1142 return D3DERR_OUTOFVIDEOMEMORY
;
1144 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
1147 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
1152 TRACE("Created volume texture %p.\n", object
);
1153 *texture
= (IDirect3DVolumeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
1158 static HRESULT WINAPI
d3d8_device_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
1159 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
1161 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1162 struct d3d8_texture
*object
;
1165 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
1166 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
1169 return D3DERR_INVALIDCALL
;
1172 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1173 return D3DERR_OUTOFVIDEOMEMORY
;
1175 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1178 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1183 TRACE("Created cube texture %p.\n", object
);
1184 *texture
= (IDirect3DCubeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
1189 static HRESULT WINAPI
d3d8_device_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
1190 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
1192 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1193 struct d3d8_vertexbuffer
*object
;
1196 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
1197 iface
, size
, usage
, fvf
, pool
, buffer
);
1199 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1200 return D3DERR_OUTOFVIDEOMEMORY
;
1202 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1205 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1210 TRACE("Created vertex buffer %p.\n", object
);
1211 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
1216 static HRESULT WINAPI
d3d8_device_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
1217 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
1219 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1220 struct d3d8_indexbuffer
*object
;
1223 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
1224 iface
, size
, usage
, format
, pool
, buffer
);
1226 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1227 return D3DERR_OUTOFVIDEOMEMORY
;
1229 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1232 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1237 TRACE("Created index buffer %p.\n", object
);
1238 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
1243 static HRESULT
d3d8_device_create_surface(struct d3d8_device
*device
, enum wined3d_format_id format
,
1244 enum wined3d_multisample_type multisample_type
, unsigned int bind_flags
, unsigned int access
,
1245 unsigned int width
, unsigned int height
, IDirect3DSurface8
**surface
)
1247 struct wined3d_resource_desc desc
;
1248 struct d3d8_surface
*surface_impl
;
1249 struct wined3d_texture
*texture
;
1252 TRACE("device %p, format %#x, multisample_type %#x, bind_flags %#x, "
1253 "access %#x, width %u, height %u, surface %p.\n",
1254 device
, format
, multisample_type
, bind_flags
, access
, width
, height
, surface
);
1256 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1257 desc
.format
= format
;
1258 desc
.multisample_type
= multisample_type
;
1259 desc
.multisample_quality
= 0;
1261 desc
.bind_flags
= bind_flags
;
1262 desc
.access
= access
;
1264 desc
.height
= height
;
1268 wined3d_mutex_lock();
1270 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1271 1, 1, 0, NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &texture
)))
1273 wined3d_mutex_unlock();
1274 WARN("Failed to create texture, hr %#x.\n", hr
);
1278 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1279 surface_impl
->parent_device
= &device
->IDirect3DDevice8_iface
;
1280 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
1281 IDirect3DSurface8_AddRef(*surface
);
1282 wined3d_texture_decref(texture
);
1284 wined3d_mutex_unlock();
1289 static HRESULT WINAPI
d3d8_device_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT width
,
1290 UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, BOOL lockable
,
1291 IDirect3DSurface8
**surface
)
1293 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1294 unsigned int access
= WINED3D_RESOURCE_ACCESS_GPU
;
1296 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
1297 iface
, width
, height
, format
, multisample_type
, lockable
, surface
);
1300 return D3DERR_INVALIDCALL
;
1304 access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1306 return d3d8_device_create_surface(device
, wined3dformat_from_d3dformat(format
),
1307 wined3d_multisample_type_from_d3d(multisample_type
),
1308 WINED3D_BIND_RENDER_TARGET
, access
, width
, height
, surface
);
1311 static HRESULT WINAPI
d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
1312 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
,
1313 IDirect3DSurface8
**surface
)
1315 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1317 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
1318 iface
, width
, height
, format
, multisample_type
, surface
);
1321 return D3DERR_INVALIDCALL
;
1325 return d3d8_device_create_surface(device
, wined3dformat_from_d3dformat(format
),
1326 wined3d_multisample_type_from_d3d(multisample_type
), WINED3D_BIND_DEPTH_STENCIL
,
1327 WINED3D_RESOURCE_ACCESS_GPU
, width
, height
, surface
);
1330 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
1331 static HRESULT WINAPI
d3d8_device_CreateImageSurface(IDirect3DDevice8
*iface
, UINT width
,
1332 UINT height
, D3DFORMAT format
, IDirect3DSurface8
**surface
)
1334 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1335 unsigned int access
= WINED3D_RESOURCE_ACCESS_CPU
1336 | WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1338 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
1339 iface
, width
, height
, format
, surface
);
1343 return d3d8_device_create_surface(device
, wined3dformat_from_d3dformat(format
),
1344 WINED3D_MULTISAMPLE_NONE
, 0, access
, width
, height
, surface
);
1347 static HRESULT WINAPI
d3d8_device_CopyRects(IDirect3DDevice8
*iface
,
1348 IDirect3DSurface8
*src_surface
, const RECT
*src_rects
, UINT rect_count
,
1349 IDirect3DSurface8
*dst_surface
, const POINT
*dst_points
)
1351 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1352 struct d3d8_surface
*src
= unsafe_impl_from_IDirect3DSurface8(src_surface
);
1353 struct d3d8_surface
*dst
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1354 enum wined3d_format_id src_format
, dst_format
;
1355 struct wined3d_sub_resource_desc wined3d_desc
;
1358 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
1359 iface
, src_surface
, src_rects
, rect_count
, dst_surface
, dst_points
);
1361 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
1362 * destination texture is in WINED3D_POOL_DEFAULT. */
1364 wined3d_mutex_lock();
1365 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &wined3d_desc
);
1366 if (wined3d_desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1368 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface
);
1369 wined3d_mutex_unlock();
1370 return D3DERR_INVALIDCALL
;
1372 src_format
= wined3d_desc
.format
;
1373 src_w
= wined3d_desc
.width
;
1374 src_h
= wined3d_desc
.height
;
1376 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &wined3d_desc
);
1377 if (wined3d_desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1379 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface
);
1380 wined3d_mutex_unlock();
1381 return D3DERR_INVALIDCALL
;
1383 dst_format
= wined3d_desc
.format
;
1385 /* Check that the source and destination formats match */
1386 if (src_format
!= dst_format
)
1388 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1389 src_surface
, dst_surface
);
1390 wined3d_mutex_unlock();
1391 return D3DERR_INVALIDCALL
;
1394 /* Quick if complete copy ... */
1395 if (!rect_count
&& !src_rects
&& !dst_points
)
1397 RECT rect
= {0, 0, src_w
, src_h
};
1398 wined3d_device_context_blt(device
->immediate_context
, dst
->wined3d_texture
, dst
->sub_resource_idx
, &rect
,
1399 src
->wined3d_texture
, src
->sub_resource_idx
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1404 /* Copy rect by rect */
1405 if (src_rects
&& dst_points
)
1407 for (i
= 0; i
< rect_count
; ++i
)
1409 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1410 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1411 RECT dst_rect
= {dst_points
[i
].x
, dst_points
[i
].y
,
1412 dst_points
[i
].x
+ w
, dst_points
[i
].y
+ h
};
1414 wined3d_device_context_blt(device
->immediate_context
,
1415 dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1416 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1421 for (i
= 0; i
< rect_count
; ++i
)
1423 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1424 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1425 RECT dst_rect
= {0, 0, w
, h
};
1427 wined3d_device_context_blt(device
->immediate_context
,
1428 dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1429 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1433 wined3d_mutex_unlock();
1438 static HRESULT WINAPI
d3d8_device_UpdateTexture(IDirect3DDevice8
*iface
,
1439 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1441 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1442 struct d3d8_texture
*src_impl
, *dst_impl
;
1445 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1447 src_impl
= unsafe_impl_from_IDirect3DBaseTexture8(src_texture
);
1448 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture8(dst_texture
);
1450 wined3d_mutex_lock();
1451 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1452 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1453 wined3d_mutex_unlock();
1458 static HRESULT WINAPI
d3d8_device_GetFrontBuffer(IDirect3DDevice8
*iface
, IDirect3DSurface8
*dst_surface
)
1460 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1461 struct d3d8_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1464 TRACE("iface %p, dst_surface %p.\n", iface
, dst_surface
);
1468 WARN("Invalid destination surface passed.\n");
1469 return D3DERR_INVALIDCALL
;
1472 wined3d_mutex_lock();
1473 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchain
,
1474 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1475 wined3d_mutex_unlock();
1480 static HRESULT WINAPI
d3d8_device_SetRenderTarget(IDirect3DDevice8
*iface
,
1481 IDirect3DSurface8
*render_target
, IDirect3DSurface8
*depth_stencil
)
1483 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1484 struct d3d8_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface8(render_target
);
1485 struct d3d8_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface8(depth_stencil
);
1486 struct wined3d_rendertarget_view
*original_dsv
, *rtv
;
1487 HRESULT hr
= D3D_OK
;
1489 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, render_target
, depth_stencil
);
1491 if (rt_impl
&& d3d8_surface_get_device(rt_impl
) != device
)
1493 WARN("Render target surface does not match device.\n");
1494 return D3DERR_INVALIDCALL
;
1497 wined3d_mutex_lock();
1501 struct wined3d_sub_resource_desc ds_desc
, rt_desc
;
1502 struct wined3d_rendertarget_view
*original_rtv
;
1503 struct d3d8_surface
*original_surface
;
1505 /* If no render target is passed in check the size against the current RT */
1508 if (!(original_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1510 wined3d_mutex_unlock();
1511 return D3DERR_NOTFOUND
;
1513 original_surface
= wined3d_rendertarget_view_get_sub_resource_parent(original_rtv
);
1514 wined3d_texture_get_sub_resource_desc(original_surface
->wined3d_texture
,
1515 original_surface
->sub_resource_idx
, &rt_desc
);
1518 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
,
1519 rt_impl
->sub_resource_idx
, &rt_desc
);
1521 wined3d_texture_get_sub_resource_desc(ds_impl
->wined3d_texture
, ds_impl
->sub_resource_idx
, &ds_desc
);
1523 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1525 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1526 wined3d_mutex_unlock();
1527 return D3DERR_INVALIDCALL
;
1529 if (ds_desc
.multisample_type
!= rt_desc
.multisample_type
1530 || ds_desc
.multisample_quality
!= rt_desc
.multisample_quality
)
1532 WARN("Multisample settings do not match, returning D3DERR_INVALIDCALL\n");
1533 wined3d_mutex_unlock();
1534 return D3DERR_INVALIDCALL
;
1538 original_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
);
1539 rtv
= ds_impl
? d3d8_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
1540 hr
= wined3d_device_context_set_depth_stencil_view(device
->immediate_context
, rtv
);
1541 d3d8_surface_release_rendertarget_view(ds_impl
, rtv
);
1544 rtv
= render_target
? d3d8_surface_acquire_rendertarget_view(rt_impl
) : NULL
;
1547 if (SUCCEEDED(hr
= wined3d_device_context_set_rendertarget_view(device
->immediate_context
, 0, rtv
, TRUE
)))
1548 device_reset_viewport_state(device
);
1550 wined3d_device_context_set_depth_stencil_view(device
->immediate_context
, original_dsv
);
1552 d3d8_surface_release_rendertarget_view(rt_impl
, rtv
);
1555 wined3d_mutex_unlock();
1560 static HRESULT WINAPI
d3d8_device_GetRenderTarget(IDirect3DDevice8
*iface
, IDirect3DSurface8
**render_target
)
1562 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1563 struct wined3d_rendertarget_view
*wined3d_rtv
;
1564 struct d3d8_surface
*surface_impl
;
1567 TRACE("iface %p, render_target %p.\n", iface
, render_target
);
1570 return D3DERR_INVALIDCALL
;
1572 wined3d_mutex_lock();
1573 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1575 /* We want the sub resource parent here, since the view itself may be
1576 * internal to wined3d and may not have a parent. */
1577 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1578 *render_target
= &surface_impl
->IDirect3DSurface8_iface
;
1579 IDirect3DSurface8_AddRef(*render_target
);
1584 ERR("Failed to get wined3d render target.\n");
1585 *render_target
= NULL
;
1586 hr
= D3DERR_NOTFOUND
;
1588 wined3d_mutex_unlock();
1593 static HRESULT WINAPI
d3d8_device_GetDepthStencilSurface(IDirect3DDevice8
*iface
, IDirect3DSurface8
**depth_stencil
)
1595 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1596 struct wined3d_rendertarget_view
*wined3d_dsv
;
1597 struct d3d8_surface
*surface_impl
;
1598 HRESULT hr
= D3D_OK
;
1600 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1603 return D3DERR_INVALIDCALL
;
1605 wined3d_mutex_lock();
1606 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1608 /* We want the sub resource parent here, since the view itself may be
1609 * internal to wined3d and may not have a parent. */
1610 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1611 *depth_stencil
= &surface_impl
->IDirect3DSurface8_iface
;
1612 IDirect3DSurface8_AddRef(*depth_stencil
);
1616 hr
= D3DERR_NOTFOUND
;
1617 *depth_stencil
= NULL
;
1619 wined3d_mutex_unlock();
1624 static HRESULT WINAPI
d3d8_device_BeginScene(IDirect3DDevice8
*iface
)
1626 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1629 TRACE("iface %p.\n", iface
);
1631 wined3d_mutex_lock();
1632 hr
= wined3d_device_begin_scene(device
->wined3d_device
);
1633 wined3d_mutex_unlock();
1638 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d8_device_EndScene(IDirect3DDevice8
*iface
)
1640 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1643 TRACE("iface %p.\n", iface
);
1645 wined3d_mutex_lock();
1646 hr
= wined3d_device_end_scene(device
->wined3d_device
);
1647 wined3d_mutex_unlock();
1652 static HRESULT WINAPI
d3d8_device_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1653 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1655 const struct wined3d_color c
=
1657 ((color
>> 16) & 0xff) / 255.0f
,
1658 ((color
>> 8) & 0xff) / 255.0f
,
1659 (color
& 0xff) / 255.0f
,
1660 ((color
>> 24) & 0xff) / 255.0f
,
1662 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1665 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1666 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1668 if (rect_count
&& !rects
)
1670 WARN("count %u with NULL rects.\n", rect_count
);
1674 wined3d_mutex_lock();
1675 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
1676 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1677 wined3d_mutex_unlock();
1682 static HRESULT WINAPI
d3d8_device_SetTransform(IDirect3DDevice8
*iface
,
1683 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1685 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1687 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1689 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1690 wined3d_mutex_lock();
1691 wined3d_stateblock_set_transform(device
->update_state
,
1692 wined3d_transform_state_from_d3d(state
), (const struct wined3d_matrix
*)matrix
);
1693 wined3d_mutex_unlock();
1698 static HRESULT WINAPI
d3d8_device_GetTransform(IDirect3DDevice8
*iface
,
1699 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1701 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1703 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1705 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1706 wined3d_mutex_lock();
1707 memcpy(matrix
, &device
->stateblock_state
->transforms
[state
], sizeof(*matrix
));
1708 wined3d_mutex_unlock();
1713 static HRESULT WINAPI
d3d8_device_MultiplyTransform(IDirect3DDevice8
*iface
,
1714 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1716 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1718 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1720 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1721 wined3d_mutex_lock();
1722 wined3d_stateblock_multiply_transform(device
->state
,
1723 wined3d_transform_state_from_d3d(state
), (const struct wined3d_matrix
*)matrix
);
1724 wined3d_mutex_unlock();
1729 static HRESULT WINAPI
d3d8_device_SetViewport(IDirect3DDevice8
*iface
, const D3DVIEWPORT8
*viewport
)
1731 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1732 struct wined3d_sub_resource_desc rt_desc
;
1733 struct wined3d_rendertarget_view
*rtv
;
1734 struct d3d8_surface
*surface
;
1735 struct wined3d_viewport vp
;
1737 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1739 wined3d_mutex_lock();
1740 if (!(rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1742 wined3d_mutex_unlock();
1743 return D3DERR_NOTFOUND
;
1745 surface
= wined3d_rendertarget_view_get_sub_resource_parent(rtv
);
1746 wined3d_texture_get_sub_resource_desc(surface
->wined3d_texture
, surface
->sub_resource_idx
, &rt_desc
);
1748 if (viewport
->X
> rt_desc
.width
|| viewport
->Width
> rt_desc
.width
- viewport
->X
1749 || viewport
->Y
> rt_desc
.height
|| viewport
->Height
> rt_desc
.height
- viewport
->Y
)
1751 WARN("Invalid viewport, returning D3DERR_INVALIDCALL.\n");
1752 wined3d_mutex_unlock();
1753 return D3DERR_INVALIDCALL
;
1758 vp
.width
= viewport
->Width
;
1759 vp
.height
= viewport
->Height
;
1760 vp
.min_z
= viewport
->MinZ
;
1761 vp
.max_z
= viewport
->MaxZ
;
1763 wined3d_stateblock_set_viewport(device
->update_state
, &vp
);
1764 wined3d_mutex_unlock();
1769 static HRESULT WINAPI
d3d8_device_GetViewport(IDirect3DDevice8
*iface
, D3DVIEWPORT8
*viewport
)
1771 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1772 struct wined3d_viewport wined3d_viewport
;
1774 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1776 wined3d_mutex_lock();
1777 wined3d_viewport
= device
->stateblock_state
->viewport
;
1778 wined3d_mutex_unlock();
1780 viewport
->X
= wined3d_viewport
.x
;
1781 viewport
->Y
= wined3d_viewport
.y
;
1782 viewport
->Width
= wined3d_viewport
.width
;
1783 viewport
->Height
= wined3d_viewport
.height
;
1784 viewport
->MinZ
= wined3d_viewport
.min_z
;
1785 viewport
->MaxZ
= wined3d_viewport
.max_z
;
1790 static HRESULT WINAPI
d3d8_device_SetMaterial(IDirect3DDevice8
*iface
, const D3DMATERIAL8
*material
)
1792 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1794 TRACE("iface %p, material %p.\n", iface
, material
);
1796 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1797 wined3d_mutex_lock();
1798 wined3d_stateblock_set_material(device
->update_state
, (const struct wined3d_material
*)material
);
1799 wined3d_mutex_unlock();
1804 static HRESULT WINAPI
d3d8_device_GetMaterial(IDirect3DDevice8
*iface
, D3DMATERIAL8
*material
)
1806 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1808 TRACE("iface %p, material %p.\n", iface
, material
);
1810 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1811 wined3d_mutex_lock();
1812 memcpy(material
, &device
->stateblock_state
->material
, sizeof(*material
));
1813 wined3d_mutex_unlock();
1818 static HRESULT WINAPI
d3d8_device_SetLight(IDirect3DDevice8
*iface
, DWORD index
, const D3DLIGHT8
*light
)
1820 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1823 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1825 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1826 wined3d_mutex_lock();
1827 hr
= wined3d_stateblock_set_light(device
->update_state
, index
, (const struct wined3d_light
*)light
);
1828 wined3d_mutex_unlock();
1833 static HRESULT WINAPI
d3d8_device_GetLight(IDirect3DDevice8
*iface
, DWORD index
, D3DLIGHT8
*light
)
1835 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1839 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1841 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1842 wined3d_mutex_lock();
1843 hr
= wined3d_stateblock_get_light(device
->state
, index
, (struct wined3d_light
*)light
, &enabled
);
1844 wined3d_mutex_unlock();
1849 static HRESULT WINAPI
d3d8_device_LightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL enable
)
1851 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1854 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1856 wined3d_mutex_lock();
1857 hr
= wined3d_stateblock_set_light_enable(device
->update_state
, index
, enable
);
1858 wined3d_mutex_unlock();
1863 static HRESULT WINAPI
d3d8_device_GetLightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL
*enabled
)
1865 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1866 struct wined3d_light light
;
1869 TRACE("iface %p, index %u, enabled %p.\n", iface
, index
, enabled
);
1871 wined3d_mutex_lock();
1872 hr
= wined3d_stateblock_get_light(device
->state
, index
, &light
, enabled
);
1873 wined3d_mutex_unlock();
1878 static HRESULT WINAPI
d3d8_device_SetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, const float *plane
)
1880 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1883 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1885 wined3d_mutex_lock();
1886 hr
= wined3d_stateblock_set_clip_plane(device
->update_state
, index
, (const struct wined3d_vec4
*)plane
);
1887 wined3d_mutex_unlock();
1892 static HRESULT WINAPI
d3d8_device_GetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, float *plane
)
1894 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1896 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1898 if (index
>= device
->max_user_clip_planes
)
1900 TRACE("Plane %u requested, but only %u planes are supported.\n", index
, device
->max_user_clip_planes
);
1901 return WINED3DERR_INVALIDCALL
;
1904 wined3d_mutex_lock();
1905 memcpy(plane
, &device
->stateblock_state
->clip_planes
[index
], sizeof(struct wined3d_vec4
));
1906 wined3d_mutex_unlock();
1911 static void resolve_depth_buffer(struct d3d8_device
*device
)
1913 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
1914 struct wined3d_rendertarget_view
*wined3d_dsv
;
1915 struct wined3d_resource
*dst_resource
;
1916 struct wined3d_texture
*dst_texture
;
1917 struct wined3d_resource_desc desc
;
1918 struct d3d8_surface
*d3d8_dsv
;
1920 if (!(dst_texture
= state
->textures
[0]))
1922 dst_resource
= wined3d_texture_get_resource(dst_texture
);
1923 wined3d_resource_get_desc(dst_resource
, &desc
);
1924 if (desc
.format
!= WINED3DFMT_D24_UNORM_S8_UINT
1925 && desc
.format
!= WINED3DFMT_X8D24_UNORM
1926 && desc
.format
!= WINED3DFMT_DF16
1927 && desc
.format
!= WINED3DFMT_DF24
1928 && desc
.format
!= WINED3DFMT_INTZ
)
1931 if (!(wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1933 d3d8_dsv
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1935 wined3d_device_context_resolve_sub_resource(device
->immediate_context
, dst_resource
, 0,
1936 wined3d_rendertarget_view_get_resource(wined3d_dsv
), d3d8_dsv
->sub_resource_idx
, desc
.format
);
1939 static HRESULT WINAPI
d3d8_device_SetRenderState(IDirect3DDevice8
*iface
,
1940 D3DRENDERSTATETYPE state
, DWORD value
)
1942 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1944 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1946 wined3d_mutex_lock();
1947 wined3d_stateblock_set_render_state(device
->update_state
, wined3d_render_state_from_d3d(state
), value
);
1948 if (state
== D3DRS_POINTSIZE
&& value
== D3D8_RESZ_CODE
)
1949 resolve_depth_buffer(device
);
1950 wined3d_mutex_unlock();
1955 static HRESULT WINAPI
d3d8_device_GetRenderState(IDirect3DDevice8
*iface
,
1956 D3DRENDERSTATETYPE state
, DWORD
*value
)
1958 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1959 const struct wined3d_stateblock_state
*device_state
;
1961 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1963 wined3d_mutex_lock();
1964 device_state
= device
->stateblock_state
;
1968 *value
= device_state
->rs
[WINED3D_RS_DEPTHBIAS
];
1972 *value
= device_state
->rs
[state
];
1974 wined3d_mutex_unlock();
1979 static HRESULT WINAPI
d3d8_device_BeginStateBlock(IDirect3DDevice8
*iface
)
1981 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1982 struct wined3d_stateblock
*stateblock
;
1985 TRACE("iface %p.\n", iface
);
1987 wined3d_mutex_lock();
1988 if (device
->recording
)
1990 wined3d_mutex_unlock();
1991 WARN("Trying to begin a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
1992 return D3DERR_INVALIDCALL
;
1995 if (SUCCEEDED(hr
= wined3d_stateblock_create(device
->wined3d_device
, NULL
, WINED3D_SBT_RECORDED
, &stateblock
)))
1996 device
->update_state
= device
->recording
= stateblock
;
1997 wined3d_mutex_unlock();
2002 static HRESULT WINAPI
d3d8_device_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*token
)
2004 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2005 struct wined3d_stateblock
*stateblock
;
2007 TRACE("iface %p, token %p.\n", iface
, token
);
2009 /* Tell wineD3D to endstateblock before anything else (in case we run out
2010 * of memory later and cause locking problems)
2012 wined3d_mutex_lock();
2013 if (!device
->recording
)
2015 wined3d_mutex_unlock();
2016 WARN("Trying to end a stateblock, but no stateblock is being recorded.\n");
2017 return D3DERR_INVALIDCALL
;
2019 stateblock
= device
->recording
;
2020 wined3d_stateblock_init_contained_states(stateblock
);
2021 device
->recording
= NULL
;
2022 device
->update_state
= device
->state
;
2024 *token
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
2025 wined3d_mutex_unlock();
2027 if (*token
== D3D8_INVALID_HANDLE
)
2029 ERR("Failed to create a handle\n");
2030 wined3d_mutex_lock();
2031 wined3d_stateblock_decref(stateblock
);
2032 wined3d_mutex_unlock();
2037 TRACE("Returning %#x (%p).\n", *token
, stateblock
);
2042 static HRESULT WINAPI
d3d8_device_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
2044 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2045 const struct wined3d_stateblock_state
*state
;
2046 struct wined3d_stateblock
*stateblock
;
2047 struct wined3d_buffer
*wined3d_buffer
;
2048 struct d3d8_vertexbuffer
*buffer
;
2051 TRACE("iface %p, token %#x.\n", iface
, token
);
2056 wined3d_mutex_lock();
2057 if (device
->recording
)
2059 wined3d_mutex_unlock();
2060 WARN("Trying to apply stateblock while recording, returning D3DERR_INVALIDCALL.\n");
2061 return D3DERR_INVALIDCALL
;
2063 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
2066 WARN("Invalid handle (%#x) passed.\n", token
);
2067 wined3d_mutex_unlock();
2068 return D3DERR_INVALIDCALL
;
2070 wined3d_stateblock_apply(stateblock
, device
->state
);
2071 device
->sysmem_vb
= 0;
2072 state
= device
->stateblock_state
;
2073 for (i
= 0; i
< D3D8_MAX_STREAMS
; ++i
)
2075 wined3d_buffer
= state
->streams
[i
].buffer
;
2076 if (!wined3d_buffer
|| !(buffer
= wined3d_buffer_get_parent(wined3d_buffer
)))
2078 if (buffer
->draw_buffer
)
2079 device
->sysmem_vb
|= 1u << i
;
2081 device
->sysmem_ib
= (wined3d_buffer
= state
->index_buffer
)
2082 && (buffer
= wined3d_buffer_get_parent(wined3d_buffer
)) && buffer
->draw_buffer
;
2083 wined3d_mutex_unlock();
2088 static HRESULT WINAPI
d3d8_device_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
2090 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2091 struct wined3d_stateblock
*stateblock
;
2093 TRACE("iface %p, token %#x.\n", iface
, token
);
2095 wined3d_mutex_lock();
2096 if (device
->recording
)
2098 wined3d_mutex_unlock();
2099 WARN("Trying to capture stateblock while recording, returning D3DERR_INVALIDCALL.\n");
2100 return D3DERR_INVALIDCALL
;
2102 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
2105 WARN("Invalid handle (%#x) passed.\n", token
);
2106 wined3d_mutex_unlock();
2107 return D3DERR_INVALIDCALL
;
2109 wined3d_stateblock_capture(stateblock
, device
->state
);
2110 wined3d_mutex_unlock();
2115 static HRESULT WINAPI
d3d8_device_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
2117 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2118 struct wined3d_stateblock
*stateblock
;
2120 TRACE("iface %p, token %#x.\n", iface
, token
);
2122 wined3d_mutex_lock();
2123 stateblock
= d3d8_free_handle(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
2127 WARN("Invalid handle (%#x) passed.\n", token
);
2128 wined3d_mutex_unlock();
2129 return D3DERR_INVALIDCALL
;
2132 if (wined3d_stateblock_decref(stateblock
))
2134 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
2136 wined3d_mutex_unlock();
2141 static HRESULT WINAPI
d3d8_device_CreateStateBlock(IDirect3DDevice8
*iface
,
2142 D3DSTATEBLOCKTYPE type
, DWORD
*handle
)
2144 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2145 struct wined3d_stateblock
*stateblock
;
2148 TRACE("iface %p, type %#x, handle %p.\n", iface
, type
, handle
);
2150 if (type
!= D3DSBT_ALL
2151 && type
!= D3DSBT_PIXELSTATE
2152 && type
!= D3DSBT_VERTEXSTATE
)
2154 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
2155 return D3DERR_INVALIDCALL
;
2158 wined3d_mutex_lock();
2159 if (device
->recording
)
2161 wined3d_mutex_unlock();
2162 WARN("Trying to create a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
2163 return D3DERR_INVALIDCALL
;
2165 hr
= wined3d_stateblock_create(device
->wined3d_device
, device
->state
, (enum wined3d_stateblock_type
)type
, &stateblock
);
2168 wined3d_mutex_unlock();
2169 ERR("Failed to create the state block, hr %#x\n", hr
);
2173 *handle
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
2174 wined3d_mutex_unlock();
2176 if (*handle
== D3D8_INVALID_HANDLE
)
2178 ERR("Failed to allocate a handle.\n");
2179 wined3d_mutex_lock();
2180 wined3d_stateblock_decref(stateblock
);
2181 wined3d_mutex_unlock();
2186 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
2191 static HRESULT WINAPI
d3d8_device_SetClipStatus(IDirect3DDevice8
*iface
, const D3DCLIPSTATUS8
*clip_status
)
2193 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2196 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2197 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
2199 wined3d_mutex_lock();
2200 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
2201 wined3d_mutex_unlock();
2206 static HRESULT WINAPI
d3d8_device_GetClipStatus(IDirect3DDevice8
*iface
, D3DCLIPSTATUS8
*clip_status
)
2208 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2211 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2213 wined3d_mutex_lock();
2214 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2215 wined3d_mutex_unlock();
2220 static HRESULT WINAPI
d3d8_device_GetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
**texture
)
2222 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2223 struct wined3d_texture
*wined3d_texture
;
2224 struct d3d8_texture
*texture_impl
;
2226 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2229 return D3DERR_INVALIDCALL
;
2231 if (stage
>= WINED3D_MAX_FRAGMENT_SAMPLERS
)
2233 WARN("Ignoring invalid stage %u.\n", stage
);
2238 wined3d_mutex_lock();
2239 if ((wined3d_texture
= device
->stateblock_state
->textures
[stage
]))
2241 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2242 *texture
= &texture_impl
->IDirect3DBaseTexture8_iface
;
2243 IDirect3DBaseTexture8_AddRef(*texture
);
2249 wined3d_mutex_unlock();
2254 static HRESULT WINAPI
d3d8_device_SetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
*texture
)
2256 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2257 struct d3d8_texture
*texture_impl
;
2259 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2261 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture8(texture
);
2263 wined3d_mutex_lock();
2264 wined3d_stateblock_set_texture(device
->update_state
, stage
,
2265 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2266 wined3d_mutex_unlock();
2271 static const struct tss_lookup
2276 enum wined3d_texture_stage_state texture_state
;
2277 enum wined3d_sampler_state sampler_state
;
2282 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 0, unused */
2283 {FALSE
, {WINED3D_TSS_COLOR_OP
}}, /* 1, D3DTSS_COLOROP */
2284 {FALSE
, {WINED3D_TSS_COLOR_ARG1
}}, /* 2, D3DTSS_COLORARG1 */
2285 {FALSE
, {WINED3D_TSS_COLOR_ARG2
}}, /* 3, D3DTSS_COLORARG2 */
2286 {FALSE
, {WINED3D_TSS_ALPHA_OP
}}, /* 4, D3DTSS_ALPHAOP */
2287 {FALSE
, {WINED3D_TSS_ALPHA_ARG1
}}, /* 5, D3DTSS_ALPHAARG1 */
2288 {FALSE
, {WINED3D_TSS_ALPHA_ARG2
}}, /* 6, D3DTSS_ALPHAARG2 */
2289 {FALSE
, {WINED3D_TSS_BUMPENV_MAT00
}}, /* 7, D3DTSS_BUMPENVMAT00 */
2290 {FALSE
, {WINED3D_TSS_BUMPENV_MAT01
}}, /* 8, D3DTSS_BUMPENVMAT01 */
2291 {FALSE
, {WINED3D_TSS_BUMPENV_MAT10
}}, /* 9, D3DTSS_BUMPENVMAT10 */
2292 {FALSE
, {WINED3D_TSS_BUMPENV_MAT11
}}, /* 10, D3DTSS_BUMPENVMAT11 */
2293 {FALSE
, {WINED3D_TSS_TEXCOORD_INDEX
}}, /* 11, D3DTSS_TEXCOORDINDEX */
2294 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 12, unused */
2295 {TRUE
, {WINED3D_SAMP_ADDRESS_U
}}, /* 13, D3DTSS_ADDRESSU */
2296 {TRUE
, {WINED3D_SAMP_ADDRESS_V
}}, /* 14, D3DTSS_ADDRESSV */
2297 {TRUE
, {WINED3D_SAMP_BORDER_COLOR
}}, /* 15, D3DTSS_BORDERCOLOR */
2298 {TRUE
, {WINED3D_SAMP_MAG_FILTER
}}, /* 16, D3DTSS_MAGFILTER */
2299 {TRUE
, {WINED3D_SAMP_MIN_FILTER
}}, /* 17, D3DTSS_MINFILTER */
2300 {TRUE
, {WINED3D_SAMP_MIP_FILTER
}}, /* 18, D3DTSS_MIPFILTER */
2301 {TRUE
, {WINED3D_SAMP_MIPMAP_LOD_BIAS
}}, /* 19, D3DTSS_MIPMAPLODBIAS */
2302 {TRUE
, {WINED3D_SAMP_MAX_MIP_LEVEL
}}, /* 20, D3DTSS_MAXMIPLEVEL */
2303 {TRUE
, {WINED3D_SAMP_MAX_ANISOTROPY
}}, /* 21, D3DTSS_MAXANISOTROPY */
2304 {FALSE
, {WINED3D_TSS_BUMPENV_LSCALE
}}, /* 22, D3DTSS_BUMPENVLSCALE */
2305 {FALSE
, {WINED3D_TSS_BUMPENV_LOFFSET
}}, /* 23, D3DTSS_BUMPENVLOFFSET */
2306 {FALSE
, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2307 {TRUE
, {WINED3D_SAMP_ADDRESS_W
}}, /* 25, D3DTSS_ADDRESSW */
2308 {FALSE
, {WINED3D_TSS_COLOR_ARG0
}}, /* 26, D3DTSS_COLORARG0 */
2309 {FALSE
, {WINED3D_TSS_ALPHA_ARG0
}}, /* 27, D3DTSS_ALPHAARG0 */
2310 {FALSE
, {WINED3D_TSS_RESULT_ARG
}}, /* 28, D3DTSS_RESULTARG */
2313 static HRESULT WINAPI
d3d8_device_GetTextureStageState(IDirect3DDevice8
*iface
,
2314 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
2316 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2317 const struct wined3d_stateblock_state
*device_state
;
2318 const struct tss_lookup
*l
;
2320 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
2322 if (state
>= ARRAY_SIZE(tss_lookup
))
2324 WARN("Invalid state %#x.\n", state
);
2328 l
= &tss_lookup
[state
];
2330 wined3d_mutex_lock();
2331 device_state
= device
->stateblock_state
;
2332 if (l
->sampler_state
)
2333 *value
= device_state
->sampler_states
[stage
][l
->u
.sampler_state
];
2335 *value
= device_state
->texture_states
[stage
][l
->u
.texture_state
];
2336 wined3d_mutex_unlock();
2341 static HRESULT WINAPI
d3d8_device_SetTextureStageState(IDirect3DDevice8
*iface
,
2342 DWORD stage
, D3DTEXTURESTAGESTATETYPE type
, DWORD value
)
2344 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2345 const struct tss_lookup
*l
;
2347 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, type
, value
);
2349 if (type
>= ARRAY_SIZE(tss_lookup
))
2351 WARN("Invalid type %#x passed.\n", type
);
2355 l
= &tss_lookup
[type
];
2357 wined3d_mutex_lock();
2358 if (l
->sampler_state
)
2359 wined3d_stateblock_set_sampler_state(device
->update_state
, stage
, l
->u
.sampler_state
, value
);
2361 wined3d_stateblock_set_texture_stage_state(device
->update_state
, stage
, l
->u
.texture_state
, value
);
2362 wined3d_mutex_unlock();
2367 static HRESULT WINAPI
d3d8_device_ValidateDevice(IDirect3DDevice8
*iface
, DWORD
*pass_count
)
2369 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2372 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2374 wined3d_mutex_lock();
2375 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2376 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2377 wined3d_mutex_unlock();
2382 static HRESULT WINAPI
d3d8_device_GetInfo(IDirect3DDevice8
*iface
,
2383 DWORD info_id
, void *info
, DWORD info_size
)
2385 TRACE("iface %p, info_id %#x, info %p, info_size %u.\n", iface
, info_id
, info
, info_size
);
2392 static HRESULT WINAPI
d3d8_device_SetPaletteEntries(IDirect3DDevice8
*iface
,
2393 UINT palette_idx
, const PALETTEENTRY
*entries
)
2395 WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, palette_idx
, entries
);
2397 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
2398 * does not have a d3d8/9-style palette API */
2403 static HRESULT WINAPI
d3d8_device_GetPaletteEntries(IDirect3DDevice8
*iface
,
2404 UINT palette_idx
, PALETTEENTRY
*entries
)
2406 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2408 return D3DERR_INVALIDCALL
;
2411 static HRESULT WINAPI
d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT palette_idx
)
2413 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2418 static HRESULT WINAPI
d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT
*palette_idx
)
2420 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, palette_idx
);
2422 return D3DERR_INVALIDCALL
;
2425 static void d3d8_device_upload_sysmem_vertex_buffers(struct d3d8_device
*device
,
2426 unsigned int start_vertex
, unsigned int vertex_count
)
2428 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2429 struct wined3d_vertex_declaration
*wined3d_decl
;
2430 struct wined3d_box box
= {0, 0, 0, 1, 0, 1};
2431 const struct wined3d_stream_state
*stream
;
2432 struct d3d8_vertexbuffer
*d3d8_buffer
;
2433 struct wined3d_resource
*dst_resource
;
2434 struct d3d8_vertex_declaration
*decl
;
2435 struct wined3d_buffer
*dst_buffer
;
2436 struct wined3d_resource_desc desc
;
2437 unsigned int stride
, map
;
2440 if (!device
->sysmem_vb
)
2443 if (!(wined3d_decl
= state
->vertex_declaration
))
2446 decl
= wined3d_vertex_declaration_get_parent(wined3d_decl
);
2447 map
= decl
->stream_map
& device
->sysmem_vb
;
2450 stream
= &state
->streams
[wined3d_bit_scan(&map
)];
2451 dst_buffer
= stream
->buffer
;
2452 stride
= stream
->stride
;
2454 d3d8_buffer
= wined3d_buffer_get_parent(dst_buffer
);
2455 dst_resource
= wined3d_buffer_get_resource(dst_buffer
);
2456 wined3d_resource_get_desc(dst_resource
, &desc
);
2457 box
.left
= stream
->offset
+ start_vertex
* stride
;
2458 box
.right
= min(box
.left
+ vertex_count
* stride
, desc
.size
);
2459 if (FAILED(hr
= wined3d_device_context_copy_sub_resource_region(device
->immediate_context
,
2460 dst_resource
, 0, box
.left
, 0, 0,
2461 wined3d_buffer_get_resource(d3d8_buffer
->wined3d_buffer
), 0, &box
, 0)))
2462 ERR("Failed to update buffer.\n");
2466 static void d3d8_device_upload_sysmem_index_buffer(struct d3d8_device
*device
,
2467 unsigned int start_idx
, unsigned int idx_count
)
2469 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2470 struct wined3d_box box
= {0, 0, 0, 1, 0, 1};
2471 struct wined3d_resource
*dst_resource
;
2472 struct d3d8_indexbuffer
*d3d8_buffer
;
2473 struct wined3d_buffer
*dst_buffer
;
2474 struct wined3d_resource_desc desc
;
2475 enum wined3d_format_id format
;
2476 unsigned int idx_size
;
2479 if (!device
->sysmem_ib
)
2482 dst_buffer
= state
->index_buffer
;
2483 format
= state
->index_format
;
2484 d3d8_buffer
= wined3d_buffer_get_parent(dst_buffer
);
2485 dst_resource
= wined3d_buffer_get_resource(dst_buffer
);
2486 wined3d_resource_get_desc(dst_resource
, &desc
);
2487 idx_size
= format
== WINED3DFMT_R16_UINT
? 2 : 4;
2488 box
.left
= start_idx
* idx_size
;
2489 box
.right
= min(box
.left
+ idx_count
* idx_size
, desc
.size
);
2490 if (FAILED(hr
= wined3d_device_context_copy_sub_resource_region(device
->immediate_context
,
2491 dst_resource
, 0, box
.left
, 0, 0,
2492 wined3d_buffer_get_resource(d3d8_buffer
->wined3d_buffer
), 0, &box
, 0)))
2493 ERR("Failed to update buffer.\n");
2496 static HRESULT WINAPI
d3d8_device_DrawPrimitive(IDirect3DDevice8
*iface
,
2497 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2499 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2500 unsigned int vertex_count
;
2502 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2503 iface
, primitive_type
, start_vertex
, primitive_count
);
2505 vertex_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2506 wined3d_mutex_lock();
2507 d3d8_device_upload_sysmem_vertex_buffers(device
, start_vertex
, vertex_count
);
2508 wined3d_device_set_primitive_type(device
->wined3d_device
, wined3d_primitive_type_from_d3d(primitive_type
), 0);
2509 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2510 wined3d_device_context_draw(device
->immediate_context
, start_vertex
, vertex_count
, 0, 0);
2511 wined3d_mutex_unlock();
2516 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
2517 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2518 UINT start_idx
, UINT primitive_count
)
2520 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2521 unsigned int index_count
;
2522 int base_vertex_index
;
2524 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
2525 iface
, primitive_type
, min_vertex_idx
, vertex_count
, start_idx
, primitive_count
);
2527 index_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2528 wined3d_mutex_lock();
2529 if (!device
->stateblock_state
->index_buffer
)
2531 wined3d_mutex_unlock();
2532 WARN("Index buffer not set, returning D3D_OK.\n");
2535 base_vertex_index
= device
->stateblock_state
->base_vertex_index
;
2536 d3d8_device_upload_sysmem_vertex_buffers(device
, base_vertex_index
+ min_vertex_idx
, vertex_count
);
2537 d3d8_device_upload_sysmem_index_buffer(device
, start_idx
, index_count
);
2538 wined3d_device_set_primitive_type(device
->wined3d_device
, wined3d_primitive_type_from_d3d(primitive_type
), 0);
2539 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2540 wined3d_device_context_draw_indexed(device
->immediate_context
, base_vertex_index
, start_idx
, index_count
, 0, 0);
2541 wined3d_mutex_unlock();
2546 /* The caller is responsible for wined3d locking */
2547 static HRESULT
d3d8_device_prepare_vertex_buffer(struct d3d8_device
*device
, UINT min_size
)
2551 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2553 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2554 struct wined3d_buffer_desc desc
;
2555 struct wined3d_buffer
*buffer
;
2557 TRACE("Growing vertex buffer to %u bytes\n", size
);
2559 desc
.byte_width
= size
;
2560 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
2561 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
2562 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
2563 desc
.misc_flags
= 0;
2564 desc
.structure_byte_stride
= 0;
2566 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2567 NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
)))
2569 ERR("Failed to create vertex buffer, hr %#x.\n", hr
);
2573 if (device
->vertex_buffer
)
2574 wined3d_buffer_decref(device
->vertex_buffer
);
2576 device
->vertex_buffer
= buffer
;
2577 device
->vertex_buffer_size
= size
;
2578 device
->vertex_buffer_pos
= 0;
2583 static HRESULT WINAPI
d3d8_device_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
2584 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
,
2587 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2589 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2590 struct wined3d_map_desc wined3d_map_desc
;
2591 struct wined3d_box wined3d_box
= {0};
2592 UINT size
= vtx_count
* stride
;
2593 struct wined3d_resource
*vb
;
2596 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2597 iface
, primitive_type
, primitive_count
, data
, stride
);
2599 if (!primitive_count
|| !stride
)
2601 WARN("primitive_count or stride is 0, returning D3D_OK.\n");
2605 wined3d_mutex_lock();
2606 hr
= d3d8_device_prepare_vertex_buffer(device
, size
);
2610 vb_pos
= device
->vertex_buffer_pos
;
2611 align
= vb_pos
% stride
;
2612 if (align
) align
= stride
- align
;
2613 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2618 wined3d_box
.left
= vb_pos
;
2619 wined3d_box
.right
= vb_pos
+ size
;
2620 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2621 if (FAILED(wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2622 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2624 memcpy(wined3d_map_desc
.data
, data
, size
);
2625 wined3d_resource_unmap(vb
, 0);
2626 device
->vertex_buffer_pos
= vb_pos
+ size
;
2628 hr
= wined3d_stateblock_set_stream_source(device
->state
, 0, device
->vertex_buffer
, 0, stride
);
2632 wined3d_device_set_primitive_type(device
->wined3d_device
, wined3d_primitive_type_from_d3d(primitive_type
), 0);
2633 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2634 wined3d_device_context_draw(device
->immediate_context
, vb_pos
/ stride
, vtx_count
, 0, 0);
2635 wined3d_stateblock_set_stream_source(device
->state
, 0, NULL
, 0, 0);
2638 wined3d_mutex_unlock();
2642 /* The caller is responsible for wined3d locking */
2643 static HRESULT
d3d8_device_prepare_index_buffer(struct d3d8_device
*device
, UINT min_size
)
2647 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2649 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2650 struct wined3d_buffer_desc desc
;
2651 struct wined3d_buffer
*buffer
;
2653 TRACE("Growing index buffer to %u bytes\n", size
);
2655 desc
.byte_width
= size
;
2656 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_STATICDECL
;
2657 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
2658 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
2659 desc
.misc_flags
= 0;
2660 desc
.structure_byte_stride
= 0;
2662 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2663 NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
)))
2665 ERR("Failed to create index buffer, hr %#x.\n", hr
);
2669 if (device
->index_buffer
)
2670 wined3d_buffer_decref(device
->index_buffer
);
2672 device
->index_buffer
= buffer
;
2673 device
->index_buffer_size
= size
;
2674 device
->index_buffer_pos
= 0;
2679 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
2680 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2681 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2682 const void *vertex_data
, UINT vertex_stride
)
2684 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2685 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2686 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2687 UINT vtx_size
= vertex_count
* vertex_stride
;
2688 UINT idx_size
= idx_count
* idx_fmt_size
;
2689 struct wined3d_map_desc wined3d_map_desc
;
2690 struct wined3d_box wined3d_box
= {0};
2691 struct wined3d_resource
*ib
, *vb
;
2692 unsigned int base_vertex_idx
;
2693 UINT vb_pos
, ib_pos
, align
;
2696 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2697 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2698 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2699 index_data
, index_format
, vertex_data
, vertex_stride
);
2701 if (!primitive_count
|| !vertex_stride
)
2703 WARN("primitive_count or vertex_stride is 0, returning D3D_OK.\n");
2707 wined3d_mutex_lock();
2709 hr
= d3d8_device_prepare_vertex_buffer(device
, vtx_size
);
2713 vb_pos
= device
->vertex_buffer_pos
;
2714 align
= vb_pos
% vertex_stride
;
2715 if (align
) align
= vertex_stride
- align
;
2716 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2721 wined3d_box
.left
= vb_pos
;
2722 wined3d_box
.right
= vb_pos
+ vtx_size
;
2723 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2724 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2725 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2727 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
2728 wined3d_resource_unmap(vb
, 0);
2729 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2731 hr
= d3d8_device_prepare_index_buffer(device
, idx_size
);
2735 ib_pos
= device
->index_buffer_pos
;
2736 align
= ib_pos
% idx_fmt_size
;
2737 if (align
) align
= idx_fmt_size
- align
;
2738 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2743 wined3d_box
.left
= ib_pos
;
2744 wined3d_box
.right
= ib_pos
+ idx_size
;
2745 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
2746 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
2747 WINED3D_MAP_WRITE
| (ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2749 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
2750 wined3d_resource_unmap(ib
, 0);
2751 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2753 hr
= wined3d_stateblock_set_stream_source(device
->state
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2757 wined3d_stateblock_set_index_buffer(device
->state
, device
->index_buffer
,
2758 wined3dformat_from_d3dformat(index_format
));
2759 base_vertex_idx
= vb_pos
/ vertex_stride
- min_vertex_idx
;
2760 wined3d_stateblock_set_base_vertex_index(device
->state
, base_vertex_idx
);
2762 wined3d_device_set_primitive_type(device
->wined3d_device
, wined3d_primitive_type_from_d3d(primitive_type
), 0);
2763 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2764 wined3d_device_context_draw_indexed(device
->immediate_context
,
2765 base_vertex_idx
, ib_pos
/ idx_fmt_size
, idx_count
, 0, 0);
2767 wined3d_stateblock_set_stream_source(device
->state
, 0, NULL
, 0, 0);
2768 wined3d_stateblock_set_index_buffer(device
->state
, NULL
, WINED3DFMT_UNKNOWN
);
2769 wined3d_stateblock_set_base_vertex_index(device
->state
, 0);
2772 wined3d_mutex_unlock();
2776 static HRESULT WINAPI
d3d8_device_ProcessVertices(IDirect3DDevice8
*iface
, UINT src_start_idx
,
2777 UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer8
*dst_buffer
, DWORD flags
)
2779 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2780 struct d3d8_vertexbuffer
*dst
= unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer
);
2781 const struct wined3d_stateblock_state
*state
;
2782 const struct wined3d_stream_state
*stream
;
2783 struct d3d8_vertexbuffer
*d3d8_buffer
;
2784 unsigned int i
, map
;
2787 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2788 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, flags
);
2790 wined3d_mutex_lock();
2792 state
= device
->stateblock_state
;
2794 /* Note that an alternative approach would be to simply create these
2795 * buffers with WINED3D_RESOURCE_ACCESS_MAP_R and update them here like we
2796 * do for draws. In some regards that would be easier, but it seems less
2797 * than optimal to upload data to the GPU only to subsequently download it
2799 map
= device
->sysmem_vb
;
2802 i
= wined3d_bit_scan(&map
);
2803 stream
= &state
->streams
[i
];
2805 d3d8_buffer
= wined3d_buffer_get_parent(stream
->buffer
);
2806 if (FAILED(wined3d_stateblock_set_stream_source(device
->state
,
2807 i
, d3d8_buffer
->wined3d_buffer
, stream
->offset
, stream
->stride
)))
2808 ERR("Failed to set stream source.\n");
2811 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2812 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
,
2813 vertex_count
, dst
->wined3d_buffer
, NULL
, flags
, dst
->fvf
);
2815 map
= device
->sysmem_vb
;
2818 i
= wined3d_bit_scan(&map
);
2819 stream
= &state
->streams
[i
];
2821 d3d8_buffer
= wined3d_buffer_get_parent(stream
->buffer
);
2822 if (FAILED(wined3d_stateblock_set_stream_source(device
->state
,
2823 i
, d3d8_buffer
->draw_buffer
, stream
->offset
, stream
->stride
)))
2824 ERR("Failed to set stream source.\n");
2827 wined3d_mutex_unlock();
2832 static HRESULT WINAPI
d3d8_device_CreateVertexShader(IDirect3DDevice8
*iface
,
2833 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2835 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2836 struct d3d8_vertex_shader
*object
;
2837 DWORD shader_handle
;
2841 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2842 iface
, declaration
, byte_code
, shader
, usage
);
2844 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2847 return E_OUTOFMEMORY
;
2850 wined3d_mutex_lock();
2851 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_VS
);
2852 wined3d_mutex_unlock();
2853 if (handle
== D3D8_INVALID_HANDLE
)
2855 ERR("Failed to allocate vertex shader handle.\n");
2858 return E_OUTOFMEMORY
;
2861 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2863 hr
= d3d8_vertex_shader_init(object
, device
, declaration
, byte_code
, shader_handle
, usage
);
2866 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2867 wined3d_mutex_lock();
2868 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_VS
);
2869 wined3d_mutex_unlock();
2875 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2876 *shader
= shader_handle
;
2881 static struct d3d8_vertex_declaration
*d3d8_device_get_fvf_declaration(struct d3d8_device
*device
, DWORD fvf
)
2883 struct d3d8_vertex_declaration
*d3d8_declaration
;
2884 struct FvfToDecl
*convertedDecls
= device
->decls
;
2885 int p
, low
, high
; /* deliberately signed */
2888 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2891 high
= device
->numConvertedDecls
- 1;
2894 p
= (low
+ high
) >> 1;
2897 if (convertedDecls
[p
].fvf
== fvf
)
2899 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2900 return convertedDecls
[p
].declaration
;
2903 if (convertedDecls
[p
].fvf
< fvf
)
2908 TRACE("not found. Creating and inserting at position %d.\n", low
);
2910 if (!(d3d8_declaration
= heap_alloc(sizeof(*d3d8_declaration
))))
2913 if (FAILED(hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, device
, fvf
)))
2915 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2916 heap_free(d3d8_declaration
);
2920 if (device
->declArraySize
== device
->numConvertedDecls
)
2922 UINT grow
= device
->declArraySize
/ 2;
2924 if (!(convertedDecls
= heap_realloc(convertedDecls
,
2925 sizeof(*convertedDecls
) * (device
->numConvertedDecls
+ grow
))))
2927 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2930 device
->decls
= convertedDecls
;
2931 device
->declArraySize
+= grow
;
2934 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
,
2935 sizeof(*convertedDecls
) * (device
->numConvertedDecls
- low
));
2936 convertedDecls
[low
].declaration
= d3d8_declaration
;
2937 convertedDecls
[low
].fvf
= fvf
;
2938 ++device
->numConvertedDecls
;
2940 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration
, device
->numConvertedDecls
);
2942 return d3d8_declaration
;
2945 static HRESULT WINAPI
d3d8_device_SetVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2947 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2948 struct d3d8_vertex_shader
*shader_impl
;
2950 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2952 if (VS_HIGHESTFIXEDFXF
>= shader
)
2954 TRACE("Setting FVF, %#x\n", shader
);
2956 wined3d_mutex_lock();
2957 wined3d_stateblock_set_vertex_declaration(device
->update_state
,
2958 d3d8_device_get_fvf_declaration(device
, shader
)->wined3d_vertex_declaration
);
2959 wined3d_stateblock_set_vertex_shader(device
->update_state
, NULL
);
2960 wined3d_mutex_unlock();
2965 TRACE("Setting shader\n");
2967 wined3d_mutex_lock();
2968 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2970 WARN("Invalid handle (%#x) passed.\n", shader
);
2971 wined3d_mutex_unlock();
2973 return D3DERR_INVALIDCALL
;
2976 wined3d_stateblock_set_vertex_declaration(device
->update_state
,
2977 shader_impl
->vertex_declaration
->wined3d_vertex_declaration
);
2978 wined3d_stateblock_set_vertex_shader(device
->update_state
, shader_impl
->wined3d_shader
);
2979 wined3d_mutex_unlock();
2984 static HRESULT WINAPI
d3d8_device_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2986 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2987 struct wined3d_vertex_declaration
*wined3d_declaration
;
2988 struct d3d8_vertex_declaration
*d3d8_declaration
;
2990 TRACE("iface %p, shader %p.\n", iface
, shader
);
2992 wined3d_mutex_lock();
2993 if ((wined3d_declaration
= device
->stateblock_state
->vertex_declaration
))
2995 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2996 *shader
= d3d8_declaration
->shader_handle
;
3002 wined3d_mutex_unlock();
3004 TRACE("Returning %#x.\n", *shader
);
3009 static HRESULT WINAPI
d3d8_device_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
3011 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3012 struct d3d8_vertex_shader
*shader_impl
;
3014 TRACE("iface %p, shader %#x.\n", iface
, shader
);
3016 wined3d_mutex_lock();
3017 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
3019 WARN("Invalid handle (%#x) passed.\n", shader
);
3020 wined3d_mutex_unlock();
3022 return D3DERR_INVALIDCALL
;
3025 if (shader_impl
->wined3d_shader
3026 && device
->stateblock_state
->vs
== shader_impl
->wined3d_shader
)
3027 IDirect3DDevice8_SetVertexShader(iface
, 0);
3029 wined3d_mutex_unlock();
3031 d3d8_vertex_shader_destroy(shader_impl
);
3036 static HRESULT WINAPI
d3d8_device_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
3037 DWORD start_register
, const void *data
, DWORD count
)
3039 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3042 TRACE("iface %p, start_register %u, data %p, count %u.\n",
3043 iface
, start_register
, data
, count
);
3045 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
3047 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
3048 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
3049 return D3DERR_INVALIDCALL
;
3052 wined3d_mutex_lock();
3053 hr
= wined3d_stateblock_set_vs_consts_f(device
->update_state
, start_register
, count
, data
);
3054 wined3d_mutex_unlock();
3059 static HRESULT WINAPI
d3d8_device_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
3060 DWORD start_idx
, void *constants
, DWORD count
)
3062 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3063 const struct wined3d_vec4
*src
;
3065 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3068 return D3DERR_INVALIDCALL
;
3070 if (start_idx
>= device
->vs_uniform_count
|| count
> device
->vs_uniform_count
- start_idx
)
3072 WARN("Trying to access %u constants, but d3d8 only supports %u.\n",
3073 start_idx
+ count
, device
->vs_uniform_count
);
3074 return D3DERR_INVALIDCALL
;
3077 wined3d_mutex_lock();
3078 src
= device
->stateblock_state
->vs_consts_f
;
3079 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
3080 wined3d_mutex_unlock();
3085 static HRESULT WINAPI
d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
3086 DWORD shader
, void *data
, DWORD
*data_size
)
3088 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3089 struct d3d8_vertex_declaration
*declaration
;
3090 struct d3d8_vertex_shader
*shader_impl
;
3092 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
3093 iface
, shader
, data
, data_size
);
3095 wined3d_mutex_lock();
3096 shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
3097 wined3d_mutex_unlock();
3101 WARN("Invalid handle (%#x) passed.\n", shader
);
3102 return D3DERR_INVALIDCALL
;
3104 declaration
= shader_impl
->vertex_declaration
;
3108 *data_size
= declaration
->elements_size
;
3112 /* MSDN claims that if *data_size is smaller than the required size
3113 * we should write the required size and return D3DERR_MOREDATA.
3114 * That's not actually true. */
3115 if (*data_size
< declaration
->elements_size
)
3116 return D3DERR_INVALIDCALL
;
3118 memcpy(data
, declaration
->elements
, declaration
->elements_size
);
3123 static HRESULT WINAPI
d3d8_device_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
3124 DWORD shader
, void *data
, DWORD
*data_size
)
3126 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3127 struct d3d8_vertex_shader
*shader_impl
= NULL
;
3130 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
3131 iface
, shader
, data
, data_size
);
3133 wined3d_mutex_lock();
3134 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
3136 WARN("Invalid handle (%#x) passed.\n", shader
);
3137 wined3d_mutex_unlock();
3139 return D3DERR_INVALIDCALL
;
3142 if (!shader_impl
->wined3d_shader
)
3144 wined3d_mutex_unlock();
3149 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
3150 wined3d_mutex_unlock();
3155 static HRESULT WINAPI
d3d8_device_SetIndices(IDirect3DDevice8
*iface
,
3156 IDirect3DIndexBuffer8
*buffer
, UINT base_vertex_idx
)
3158 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3159 struct d3d8_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(buffer
);
3160 struct wined3d_buffer
*wined3d_buffer
;
3162 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, buffer
, base_vertex_idx
);
3165 wined3d_buffer
= NULL
;
3166 else if (ib
->draw_buffer
)
3167 wined3d_buffer
= ib
->draw_buffer
;
3169 wined3d_buffer
= ib
->wined3d_buffer
;
3171 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
3172 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
3173 * vertex buffers can't be created to address them with an index that requires the 32nd bit
3174 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
3177 wined3d_mutex_lock();
3178 wined3d_stateblock_set_base_vertex_index(device
->update_state
, base_vertex_idx
);
3179 wined3d_stateblock_set_index_buffer(device
->update_state
, wined3d_buffer
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
3180 if (!device
->recording
)
3181 device
->sysmem_ib
= ib
&& ib
->draw_buffer
;
3182 wined3d_mutex_unlock();
3187 static HRESULT WINAPI
d3d8_device_GetIndices(IDirect3DDevice8
*iface
,
3188 IDirect3DIndexBuffer8
**buffer
, UINT
*base_vertex_index
)
3190 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3191 const struct wined3d_stateblock_state
*state
;
3192 struct wined3d_buffer
*wined3d_buffer
;
3193 struct d3d8_indexbuffer
*buffer_impl
;
3195 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, buffer
, base_vertex_index
);
3198 return D3DERR_INVALIDCALL
;
3200 /* The case from UINT to INT is safe because d3d8 will never set negative values */
3201 wined3d_mutex_lock();
3202 state
= device
->stateblock_state
;
3203 *base_vertex_index
= state
->base_vertex_index
;
3204 if ((wined3d_buffer
= state
->index_buffer
))
3206 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3207 *buffer
= &buffer_impl
->IDirect3DIndexBuffer8_iface
;
3208 IDirect3DIndexBuffer8_AddRef(*buffer
);
3214 wined3d_mutex_unlock();
3219 static HRESULT WINAPI
d3d8_device_CreatePixelShader(IDirect3DDevice8
*iface
,
3220 const DWORD
*byte_code
, DWORD
*shader
)
3222 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3223 struct d3d8_pixel_shader
*object
;
3224 DWORD shader_handle
;
3228 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3231 return D3DERR_INVALIDCALL
;
3233 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3234 return E_OUTOFMEMORY
;
3236 wined3d_mutex_lock();
3237 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_PS
);
3238 wined3d_mutex_unlock();
3239 if (handle
== D3D8_INVALID_HANDLE
)
3241 ERR("Failed to allocate pixel shader handle.\n");
3243 return E_OUTOFMEMORY
;
3246 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
3248 hr
= d3d8_pixel_shader_init(object
, device
, byte_code
, shader_handle
);
3251 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3252 wined3d_mutex_lock();
3253 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_PS
);
3254 wined3d_mutex_unlock();
3260 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
3261 *shader
= shader_handle
;
3266 static HRESULT WINAPI
d3d8_device_SetPixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
3268 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3269 struct d3d8_pixel_shader
*shader_impl
;
3271 TRACE("iface %p, shader %#x.\n", iface
, shader
);
3273 wined3d_mutex_lock();
3277 wined3d_stateblock_set_pixel_shader(device
->update_state
, NULL
);
3278 wined3d_mutex_unlock();
3282 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
3284 WARN("Invalid handle (%#x) passed.\n", shader
);
3285 wined3d_mutex_unlock();
3286 return D3DERR_INVALIDCALL
;
3289 TRACE("Setting shader %p.\n", shader_impl
);
3290 wined3d_stateblock_set_pixel_shader(device
->update_state
, shader_impl
->wined3d_shader
);
3291 wined3d_mutex_unlock();
3296 static HRESULT WINAPI
d3d8_device_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
3298 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3299 struct wined3d_shader
*object
;
3301 TRACE("iface %p, shader %p.\n", iface
, shader
);
3304 return D3DERR_INVALIDCALL
;
3306 wined3d_mutex_lock();
3307 if ((object
= device
->stateblock_state
->ps
))
3309 struct d3d8_pixel_shader
*d3d8_shader
;
3310 d3d8_shader
= wined3d_shader_get_parent(object
);
3311 *shader
= d3d8_shader
->handle
;
3317 wined3d_mutex_unlock();
3319 TRACE("Returning %#x.\n", *shader
);
3324 static HRESULT WINAPI
d3d8_device_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
3326 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3327 struct d3d8_pixel_shader
*shader_impl
;
3329 TRACE("iface %p, shader %#x.\n", iface
, shader
);
3331 wined3d_mutex_lock();
3333 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
3335 WARN("Invalid handle (%#x) passed.\n", shader
);
3336 wined3d_mutex_unlock();
3337 return D3DERR_INVALIDCALL
;
3340 if (device
->stateblock_state
->ps
== shader_impl
->wined3d_shader
)
3341 IDirect3DDevice8_SetPixelShader(iface
, 0);
3343 wined3d_mutex_unlock();
3345 d3d8_pixel_shader_destroy(shader_impl
);
3350 static HRESULT WINAPI
d3d8_device_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
3351 DWORD start_register
, const void *data
, DWORD count
)
3353 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3356 TRACE("iface %p, start_register %u, data %p, count %u.\n",
3357 iface
, start_register
, data
, count
);
3359 wined3d_mutex_lock();
3360 hr
= wined3d_stateblock_set_ps_consts_f(device
->update_state
, start_register
, count
, data
);
3361 wined3d_mutex_unlock();
3366 static HRESULT WINAPI
d3d8_device_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
3367 DWORD start_idx
, void *constants
, DWORD count
)
3369 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3370 const struct wined3d_vec4
*src
;
3372 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3374 if (!constants
|| start_idx
>= D3D8_MAX_PIXEL_SHADER_CONSTANTF
3375 || count
> D3D8_MAX_PIXEL_SHADER_CONSTANTF
- start_idx
)
3376 return WINED3DERR_INVALIDCALL
;
3378 wined3d_mutex_lock();
3379 src
= device
->stateblock_state
->ps_consts_f
;
3380 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
3381 wined3d_mutex_unlock();
3386 static HRESULT WINAPI
d3d8_device_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
3387 DWORD shader
, void *data
, DWORD
*data_size
)
3389 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3390 struct d3d8_pixel_shader
*shader_impl
= NULL
;
3393 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
3394 iface
, shader
, data
, data_size
);
3396 wined3d_mutex_lock();
3397 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
3399 WARN("Invalid handle (%#x) passed.\n", shader
);
3400 wined3d_mutex_unlock();
3402 return D3DERR_INVALIDCALL
;
3405 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
3406 wined3d_mutex_unlock();
3411 static HRESULT WINAPI
d3d8_device_DrawRectPatch(IDirect3DDevice8
*iface
, UINT handle
,
3412 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3414 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3415 iface
, handle
, segment_count
, patch_info
);
3419 static HRESULT WINAPI
d3d8_device_DrawTriPatch(IDirect3DDevice8
*iface
, UINT handle
,
3420 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3422 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3423 iface
, handle
, segment_count
, patch_info
);
3427 static HRESULT WINAPI
d3d8_device_DeletePatch(IDirect3DDevice8
*iface
, UINT handle
)
3429 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3430 return D3DERR_INVALIDCALL
;
3433 static HRESULT WINAPI
d3d8_device_SetStreamSource(IDirect3DDevice8
*iface
,
3434 UINT stream_idx
, IDirect3DVertexBuffer8
*buffer
, UINT stride
)
3436 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3437 struct d3d8_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer8(buffer
);
3438 const struct wined3d_stateblock_state
*state
;
3439 struct wined3d_buffer
*wined3d_buffer
;
3442 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
3443 iface
, stream_idx
, buffer
, stride
);
3445 if (stream_idx
>= ARRAY_SIZE(state
->streams
))
3447 WARN("Stream index %u out of range.\n", stream_idx
);
3448 return D3DERR_INVALIDCALL
;
3451 wined3d_mutex_lock();
3455 wined3d_buffer
= NULL
;
3456 state
= device
->stateblock_state
;
3457 stride
= state
->streams
[stream_idx
].stride
;
3459 else if (buffer_impl
->draw_buffer
)
3460 wined3d_buffer
= buffer_impl
->draw_buffer
;
3462 wined3d_buffer
= buffer_impl
->wined3d_buffer
;
3464 hr
= wined3d_stateblock_set_stream_source(device
->update_state
, stream_idx
, wined3d_buffer
, 0, stride
);
3465 if (SUCCEEDED(hr
) && !device
->recording
)
3467 if (buffer_impl
&& buffer_impl
->draw_buffer
)
3468 device
->sysmem_vb
|= (1u << stream_idx
);
3470 device
->sysmem_vb
&= ~(1u << stream_idx
);
3473 wined3d_mutex_unlock();
3478 static HRESULT WINAPI
d3d8_device_GetStreamSource(IDirect3DDevice8
*iface
,
3479 UINT stream_idx
, IDirect3DVertexBuffer8
**buffer
, UINT
*stride
)
3481 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3482 const struct wined3d_stateblock_state
*state
;
3483 const struct wined3d_stream_state
*stream
;
3484 struct d3d8_vertexbuffer
*buffer_impl
;
3486 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
3487 iface
, stream_idx
, buffer
, stride
);
3490 return D3DERR_INVALIDCALL
;
3492 if (stream_idx
>= ARRAY_SIZE(state
->streams
))
3494 WARN("Stream index %u out of range.\n", stream_idx
);
3495 return D3DERR_INVALIDCALL
;
3498 wined3d_mutex_lock();
3499 state
= device
->stateblock_state
;
3500 stream
= &state
->streams
[stream_idx
];
3503 buffer_impl
= wined3d_buffer_get_parent(stream
->buffer
);
3504 *buffer
= &buffer_impl
->IDirect3DVertexBuffer8_iface
;
3505 IDirect3DVertexBuffer8_AddRef(*buffer
);
3509 *stride
= stream
->stride
;
3510 wined3d_mutex_unlock();
3515 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl
=
3517 d3d8_device_QueryInterface
,
3519 d3d8_device_Release
,
3520 d3d8_device_TestCooperativeLevel
,
3521 d3d8_device_GetAvailableTextureMem
,
3522 d3d8_device_ResourceManagerDiscardBytes
,
3523 d3d8_device_GetDirect3D
,
3524 d3d8_device_GetDeviceCaps
,
3525 d3d8_device_GetDisplayMode
,
3526 d3d8_device_GetCreationParameters
,
3527 d3d8_device_SetCursorProperties
,
3528 d3d8_device_SetCursorPosition
,
3529 d3d8_device_ShowCursor
,
3530 d3d8_device_CreateAdditionalSwapChain
,
3532 d3d8_device_Present
,
3533 d3d8_device_GetBackBuffer
,
3534 d3d8_device_GetRasterStatus
,
3535 d3d8_device_SetGammaRamp
,
3536 d3d8_device_GetGammaRamp
,
3537 d3d8_device_CreateTexture
,
3538 d3d8_device_CreateVolumeTexture
,
3539 d3d8_device_CreateCubeTexture
,
3540 d3d8_device_CreateVertexBuffer
,
3541 d3d8_device_CreateIndexBuffer
,
3542 d3d8_device_CreateRenderTarget
,
3543 d3d8_device_CreateDepthStencilSurface
,
3544 d3d8_device_CreateImageSurface
,
3545 d3d8_device_CopyRects
,
3546 d3d8_device_UpdateTexture
,
3547 d3d8_device_GetFrontBuffer
,
3548 d3d8_device_SetRenderTarget
,
3549 d3d8_device_GetRenderTarget
,
3550 d3d8_device_GetDepthStencilSurface
,
3551 d3d8_device_BeginScene
,
3552 d3d8_device_EndScene
,
3554 d3d8_device_SetTransform
,
3555 d3d8_device_GetTransform
,
3556 d3d8_device_MultiplyTransform
,
3557 d3d8_device_SetViewport
,
3558 d3d8_device_GetViewport
,
3559 d3d8_device_SetMaterial
,
3560 d3d8_device_GetMaterial
,
3561 d3d8_device_SetLight
,
3562 d3d8_device_GetLight
,
3563 d3d8_device_LightEnable
,
3564 d3d8_device_GetLightEnable
,
3565 d3d8_device_SetClipPlane
,
3566 d3d8_device_GetClipPlane
,
3567 d3d8_device_SetRenderState
,
3568 d3d8_device_GetRenderState
,
3569 d3d8_device_BeginStateBlock
,
3570 d3d8_device_EndStateBlock
,
3571 d3d8_device_ApplyStateBlock
,
3572 d3d8_device_CaptureStateBlock
,
3573 d3d8_device_DeleteStateBlock
,
3574 d3d8_device_CreateStateBlock
,
3575 d3d8_device_SetClipStatus
,
3576 d3d8_device_GetClipStatus
,
3577 d3d8_device_GetTexture
,
3578 d3d8_device_SetTexture
,
3579 d3d8_device_GetTextureStageState
,
3580 d3d8_device_SetTextureStageState
,
3581 d3d8_device_ValidateDevice
,
3582 d3d8_device_GetInfo
,
3583 d3d8_device_SetPaletteEntries
,
3584 d3d8_device_GetPaletteEntries
,
3585 d3d8_device_SetCurrentTexturePalette
,
3586 d3d8_device_GetCurrentTexturePalette
,
3587 d3d8_device_DrawPrimitive
,
3588 d3d8_device_DrawIndexedPrimitive
,
3589 d3d8_device_DrawPrimitiveUP
,
3590 d3d8_device_DrawIndexedPrimitiveUP
,
3591 d3d8_device_ProcessVertices
,
3592 d3d8_device_CreateVertexShader
,
3593 d3d8_device_SetVertexShader
,
3594 d3d8_device_GetVertexShader
,
3595 d3d8_device_DeleteVertexShader
,
3596 d3d8_device_SetVertexShaderConstant
,
3597 d3d8_device_GetVertexShaderConstant
,
3598 d3d8_device_GetVertexShaderDeclaration
,
3599 d3d8_device_GetVertexShaderFunction
,
3600 d3d8_device_SetStreamSource
,
3601 d3d8_device_GetStreamSource
,
3602 d3d8_device_SetIndices
,
3603 d3d8_device_GetIndices
,
3604 d3d8_device_CreatePixelShader
,
3605 d3d8_device_SetPixelShader
,
3606 d3d8_device_GetPixelShader
,
3607 d3d8_device_DeletePixelShader
,
3608 d3d8_device_SetPixelShaderConstant
,
3609 d3d8_device_GetPixelShaderConstant
,
3610 d3d8_device_GetPixelShaderFunction
,
3611 d3d8_device_DrawRectPatch
,
3612 d3d8_device_DrawTriPatch
,
3613 d3d8_device_DeletePatch
,
3616 static inline struct d3d8_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3618 return CONTAINING_RECORD(device_parent
, struct d3d8_device
, device_parent
);
3621 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3622 struct wined3d_device
*device
)
3624 TRACE("device_parent %p, device %p\n", device_parent
, device
);
3627 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3629 TRACE("device_parent %p.\n", device_parent
);
3632 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3634 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3636 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3639 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_LOST
, D3D8_DEVICE_STATE_OK
);
3641 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_NOT_RESET
, D3D8_DEVICE_STATE_LOST
);
3644 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
3645 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3646 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3648 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3649 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3651 if (type
== WINED3D_RTYPE_TEXTURE_2D
)
3653 struct d3d8_surface
*d3d_surface
;
3655 if (!(d3d_surface
= heap_alloc_zero(sizeof(*d3d_surface
))))
3656 return E_OUTOFMEMORY
;
3658 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3659 *parent
= d3d_surface
;
3660 TRACE("Created surface %p.\n", d3d_surface
);
3662 else if (type
== WINED3D_RTYPE_TEXTURE_3D
)
3664 struct d3d8_volume
*d3d_volume
;
3666 if (!(d3d_volume
= heap_alloc_zero(sizeof(*d3d_volume
))))
3667 return E_OUTOFMEMORY
;
3669 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3670 *parent
= d3d_volume
;
3671 TRACE("Created volume %p.\n", d3d_volume
);
3675 ERR("Unhandled resource type %#x.\n", type
);
3682 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3683 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
3684 struct wined3d_texture
**texture
)
3686 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3687 struct d3d8_surface
*d3d_surface
;
3690 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
3691 device_parent
, container_parent
, desc
, texture_flags
, texture
);
3693 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1, texture_flags
,
3694 NULL
, &device
->IDirect3DDevice8_iface
, &d3d8_null_wined3d_parent_ops
, texture
)))
3696 WARN("Failed to create texture, hr %#x.\n", hr
);
3700 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3701 d3d_surface
->parent_device
= &device
->IDirect3DDevice8_iface
;
3706 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3708 device_parent_wined3d_device_created
,
3709 device_parent_mode_changed
,
3710 device_parent_activate
,
3711 device_parent_texture_sub_resource_created
,
3712 device_parent_create_swapchain_texture
,
3715 static void setup_fpu(void)
3717 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3719 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3720 cw
= (cw
& ~0xf3f) | 0x3f;
3721 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3722 #elif defined(__i386__) && defined(_MSC_VER)
3725 cw
= (cw
& ~0xf3f) | 0x3f;
3728 FIXME("FPU setup not implemented for this platform.\n");
3732 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3733 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3735 struct wined3d_swapchain_desc swapchain_desc
;
3736 struct wined3d_swapchain
*wined3d_swapchain
;
3737 struct wined3d_adapter
*wined3d_adapter
;
3738 struct wined3d_output
*wined3d_output
;
3739 struct d3d8_swapchain
*d3d_swapchain
;
3740 struct wined3d_caps caps
;
3741 unsigned int output_idx
;
3744 static const enum wined3d_feature_level feature_levels
[] =
3746 WINED3D_FEATURE_LEVEL_8
,
3747 WINED3D_FEATURE_LEVEL_7
,
3748 WINED3D_FEATURE_LEVEL_6
,
3749 WINED3D_FEATURE_LEVEL_5
,
3752 output_idx
= adapter
;
3753 if (output_idx
>= parent
->wined3d_output_count
)
3754 return D3DERR_INVALIDCALL
;
3756 device
->IDirect3DDevice8_iface
.lpVtbl
= &d3d8_device_vtbl
;
3757 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3758 device
->adapter_ordinal
= adapter
;
3760 if (!(device
->handle_table
.entries
= heap_alloc_zero(D3D8_INITIAL_HANDLE_TABLE_SIZE
3761 * sizeof(*device
->handle_table
.entries
))))
3763 ERR("Failed to allocate handle table memory.\n");
3764 return E_OUTOFMEMORY
;
3766 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3768 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3770 wined3d_mutex_lock();
3771 wined3d_output
= parent
->wined3d_outputs
[output_idx
];
3772 wined3d_adapter
= wined3d_output_get_adapter(wined3d_output
);
3773 if (FAILED(hr
= wined3d_device_create(wined3d
, wined3d_adapter
, wined3d_device_type_from_d3d(device_type
),
3774 focus_window
, flags
, 4, feature_levels
, ARRAY_SIZE(feature_levels
),
3775 &device
->device_parent
, &device
->wined3d_device
)))
3777 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3778 wined3d_mutex_unlock();
3779 heap_free(device
->handle_table
.entries
);
3783 device
->immediate_context
= wined3d_device_get_immediate_context(device
->wined3d_device
);
3784 wined3d_get_device_caps(wined3d_adapter
, wined3d_device_type_from_d3d(device_type
), &caps
);
3785 device
->max_user_clip_planes
= caps
.MaxUserClipPlanes
;
3786 device
->vs_uniform_count
= caps
.MaxVertexShaderConst
;
3788 if (FAILED(hr
= wined3d_stateblock_create(device
->wined3d_device
, NULL
, WINED3D_SBT_PRIMARY
, &device
->state
)))
3790 ERR("Failed to create primary stateblock, hr %#x.\n", hr
);
3791 wined3d_device_decref(device
->wined3d_device
);
3792 wined3d_mutex_unlock();
3795 device
->stateblock_state
= wined3d_stateblock_get_state(device
->state
);
3796 device
->update_state
= device
->state
;
3798 if (!parameters
->Windowed
)
3801 focus_window
= parameters
->hDeviceWindow
;
3802 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3804 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3805 wined3d_device_decref(device
->wined3d_device
);
3806 wined3d_mutex_unlock();
3807 heap_free(device
->handle_table
.entries
);
3812 if (flags
& D3DCREATE_MULTITHREADED
)
3813 wined3d_device_set_multithreaded(device
->wined3d_device
);
3815 if (!wined3d_swapchain_desc_from_d3d8(&swapchain_desc
, wined3d_output
, parameters
))
3817 wined3d_device_release_focus_window(device
->wined3d_device
);
3818 wined3d_device_decref(device
->wined3d_device
);
3819 wined3d_mutex_unlock();
3820 heap_free(device
->handle_table
.entries
);
3821 return D3DERR_INVALIDCALL
;
3823 swapchain_desc
.flags
|= WINED3D_SWAPCHAIN_IMPLICIT
;
3825 if (FAILED(hr
= d3d8_swapchain_create(device
, &swapchain_desc
,
3826 wined3dswapinterval_from_d3d(parameters
->FullScreen_PresentationInterval
), &d3d_swapchain
)))
3828 WARN("Failed to create implicit swapchain, hr %#x.\n", hr
);
3829 wined3d_device_release_focus_window(device
->wined3d_device
);
3830 wined3d_device_decref(device
->wined3d_device
);
3831 wined3d_mutex_unlock();
3832 heap_free(device
->handle_table
.entries
);
3836 wined3d_swapchain
= d3d_swapchain
->wined3d_swapchain
;
3837 wined3d_swapchain_incref(wined3d_swapchain
);
3838 IDirect3DSwapChain8_Release(&d3d_swapchain
->IDirect3DSwapChain8_iface
);
3840 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_ZENABLE
,
3841 !!swapchain_desc
.enable_auto_depth_stencil
);
3842 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_POINTSIZE_MIN
, 0);
3843 device_reset_viewport_state(device
);
3844 wined3d_mutex_unlock();
3846 present_parameters_from_wined3d_swapchain_desc(parameters
,
3847 &swapchain_desc
, parameters
->FullScreen_PresentationInterval
);
3849 device
->declArraySize
= 16;
3850 if (!(device
->decls
= heap_alloc(device
->declArraySize
* sizeof(*device
->decls
))))
3852 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3857 device
->implicit_swapchain
= wined3d_swapchain
;
3859 device
->d3d_parent
= parent
;
3860 IDirect3D8_AddRef(&parent
->IDirect3D8_iface
);
3865 wined3d_mutex_lock();
3866 wined3d_swapchain_decref(wined3d_swapchain
);
3867 wined3d_device_release_focus_window(device
->wined3d_device
);
3868 wined3d_device_decref(device
->wined3d_device
);
3869 wined3d_mutex_unlock();
3870 heap_free(device
->handle_table
.entries
);