2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
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9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice including the dates of first publication and
13 * either this permission notice or a reference to
14 * http://oss.sgi.com/projects/FreeB/
15 * shall be included in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 * Except as contained in this notice, the name of Silicon Graphics, Inc.
26 * shall not be used in advertising or otherwise to promote the sale, use or
27 * other dealings in this Software without prior written authorization from
28 * Silicon Graphics, Inc.
31 ** Author: Eric Veach, July 1994.
43 static GLUvertex
*allocVertex(void)
45 return HeapAlloc( GetProcessHeap(), 0, sizeof( GLUvertex
));
48 static GLUface
*allocFace(void)
50 return HeapAlloc( GetProcessHeap(), 0, sizeof( GLUface
));
53 /************************ Utility Routines ************************/
55 /* Allocate and free half-edges in pairs for efficiency.
56 * The *only* place that should use this fact is allocation/free.
58 typedef struct { GLUhalfEdge e
, eSym
; } EdgePair
;
60 /* MakeEdge creates a new pair of half-edges which form their own loop.
61 * No vertex or face structures are allocated, but these must be assigned
62 * before the current edge operation is completed.
64 static GLUhalfEdge
*MakeEdge( GLUhalfEdge
*eNext
)
69 EdgePair
*pair
= HeapAlloc( GetProcessHeap(), 0, sizeof( EdgePair
));
70 if (pair
== NULL
) return NULL
;
75 /* Make sure eNext points to the first edge of the edge pair */
76 if( eNext
->Sym
< eNext
) { eNext
= eNext
->Sym
; }
78 /* Insert in circular doubly-linked list before eNext.
79 * Note that the prev pointer is stored in Sym->next.
81 ePrev
= eNext
->Sym
->next
;
85 eNext
->Sym
->next
= eSym
;
93 e
->activeRegion
= NULL
;
101 eSym
->activeRegion
= NULL
;
106 /* Splice( a, b ) is best described by the Guibas/Stolfi paper or the
107 * CS348a notes (see mesh.h). Basically it modifies the mesh so that
108 * a->Onext and b->Onext are exchanged. This can have various effects
109 * depending on whether a and b belong to different face or vertex rings.
110 * For more explanation see __gl_meshSplice() below.
112 static void Splice( GLUhalfEdge
*a
, GLUhalfEdge
*b
)
114 GLUhalfEdge
*aOnext
= a
->Onext
;
115 GLUhalfEdge
*bOnext
= b
->Onext
;
117 aOnext
->Sym
->Lnext
= b
;
118 bOnext
->Sym
->Lnext
= a
;
123 /* MakeVertex( newVertex, eOrig, vNext ) attaches a new vertex and makes it the
124 * origin of all edges in the vertex loop to which eOrig belongs. "vNext" gives
125 * a place to insert the new vertex in the global vertex list. We insert
126 * the new vertex *before* vNext so that algorithms which walk the vertex
127 * list will not see the newly created vertices.
129 static void MakeVertex( GLUvertex
*newVertex
,
130 GLUhalfEdge
*eOrig
, GLUvertex
*vNext
)
134 GLUvertex
*vNew
= newVertex
;
136 assert(vNew
!= NULL
);
138 /* insert in circular doubly-linked list before vNext */
145 vNew
->anEdge
= eOrig
;
147 /* leave coords, s, t undefined */
149 /* fix other edges on this vertex loop */
154 } while( e
!= eOrig
);
157 /* MakeFace( newFace, eOrig, fNext ) attaches a new face and makes it the left
158 * face of all edges in the face loop to which eOrig belongs. "fNext" gives
159 * a place to insert the new face in the global face list. We insert
160 * the new face *before* fNext so that algorithms which walk the face
161 * list will not see the newly created faces.
163 static void MakeFace( GLUface
*newFace
, GLUhalfEdge
*eOrig
, GLUface
*fNext
)
167 GLUface
*fNew
= newFace
;
169 assert(fNew
!= NULL
);
171 /* insert in circular doubly-linked list before fNext */
178 fNew
->anEdge
= eOrig
;
181 fNew
->marked
= FALSE
;
183 /* The new face is marked "inside" if the old one was. This is a
184 * convenience for the common case where a face has been split in two.
186 fNew
->inside
= fNext
->inside
;
188 /* fix other edges on this face loop */
193 } while( e
!= eOrig
);
196 /* KillEdge( eDel ) destroys an edge (the half-edges eDel and eDel->Sym),
197 * and removes from the global edge list.
199 static void KillEdge( GLUhalfEdge
*eDel
)
201 GLUhalfEdge
*ePrev
, *eNext
;
203 /* Half-edges are allocated in pairs, see EdgePair above */
204 if( eDel
->Sym
< eDel
) { eDel
= eDel
->Sym
; }
206 /* delete from circular doubly-linked list */
208 ePrev
= eDel
->Sym
->next
;
209 eNext
->Sym
->next
= ePrev
;
210 ePrev
->Sym
->next
= eNext
;
212 HeapFree( GetProcessHeap(), 0, eDel
);
216 /* KillVertex( vDel ) destroys a vertex and removes it from the global
217 * vertex list. It updates the vertex loop to point to a given new vertex.
219 static void KillVertex( GLUvertex
*vDel
, GLUvertex
*newOrg
)
221 GLUhalfEdge
*e
, *eStart
= vDel
->anEdge
;
222 GLUvertex
*vPrev
, *vNext
;
224 /* change the origin of all affected edges */
229 } while( e
!= eStart
);
231 /* delete from circular doubly-linked list */
237 HeapFree( GetProcessHeap(), 0, vDel
);
240 /* KillFace( fDel ) destroys a face and removes it from the global face
241 * list. It updates the face loop to point to a given new face.
243 static void KillFace( GLUface
*fDel
, GLUface
*newLface
)
245 GLUhalfEdge
*e
, *eStart
= fDel
->anEdge
;
246 GLUface
*fPrev
, *fNext
;
248 /* change the left face of all affected edges */
253 } while( e
!= eStart
);
255 /* delete from circular doubly-linked list */
261 HeapFree( GetProcessHeap(), 0, fDel
);
265 /****************** Basic Edge Operations **********************/
267 /* __gl_meshMakeEdge creates one edge, two vertices, and a loop (face).
268 * The loop consists of the two new half-edges.
270 GLUhalfEdge
*__gl_meshMakeEdge( GLUmesh
*mesh
)
272 GLUvertex
*newVertex1
= allocVertex();
273 GLUvertex
*newVertex2
= allocVertex();
274 GLUface
*newFace
= allocFace();
277 /* if any one is null then all get freed */
278 if (newVertex1
== NULL
|| newVertex2
== NULL
|| newFace
== NULL
) {
279 HeapFree( GetProcessHeap(), 0, newVertex1
);
280 HeapFree( GetProcessHeap(), 0, newVertex2
);
281 HeapFree( GetProcessHeap(), 0, newFace
);
285 e
= MakeEdge( &mesh
->eHead
);
287 HeapFree( GetProcessHeap(), 0, newVertex1
);
288 HeapFree( GetProcessHeap(), 0, newVertex2
);
289 HeapFree( GetProcessHeap(), 0, newFace
);
293 MakeVertex( newVertex1
, e
, &mesh
->vHead
);
294 MakeVertex( newVertex2
, e
->Sym
, &mesh
->vHead
);
295 MakeFace( newFace
, e
, &mesh
->fHead
);
300 /* __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the
301 * mesh connectivity and topology. It changes the mesh so that
302 * eOrg->Onext <- OLD( eDst->Onext )
303 * eDst->Onext <- OLD( eOrg->Onext )
304 * where OLD(...) means the value before the meshSplice operation.
306 * This can have two effects on the vertex structure:
307 * - if eOrg->Org != eDst->Org, the two vertices are merged together
308 * - if eOrg->Org == eDst->Org, the origin is split into two vertices
309 * In both cases, eDst->Org is changed and eOrg->Org is untouched.
311 * Similarly (and independently) for the face structure,
312 * - if eOrg->Lface == eDst->Lface, one loop is split into two
313 * - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
314 * In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
316 * Some special cases:
317 * If eDst == eOrg, the operation has no effect.
318 * If eDst == eOrg->Lnext, the new face will have a single edge.
319 * If eDst == eOrg->Lprev, the old face will have a single edge.
320 * If eDst == eOrg->Onext, the new vertex will have a single edge.
321 * If eDst == eOrg->Oprev, the old vertex will have a single edge.
323 int __gl_meshSplice( GLUhalfEdge
*eOrg
, GLUhalfEdge
*eDst
)
325 int joiningLoops
= FALSE
;
326 int joiningVertices
= FALSE
;
328 if( eOrg
== eDst
) return 1;
330 if( eDst
->Org
!= eOrg
->Org
) {
331 /* We are merging two disjoint vertices -- destroy eDst->Org */
332 joiningVertices
= TRUE
;
333 KillVertex( eDst
->Org
, eOrg
->Org
);
335 if( eDst
->Lface
!= eOrg
->Lface
) {
336 /* We are connecting two disjoint loops -- destroy eDst->Lface */
338 KillFace( eDst
->Lface
, eOrg
->Lface
);
341 /* Change the edge structure */
342 Splice( eDst
, eOrg
);
344 if( ! joiningVertices
) {
345 GLUvertex
*newVertex
= allocVertex();
346 if (newVertex
== NULL
) return 0;
348 /* We split one vertex into two -- the new vertex is eDst->Org.
349 * Make sure the old vertex points to a valid half-edge.
351 MakeVertex( newVertex
, eDst
, eOrg
->Org
);
352 eOrg
->Org
->anEdge
= eOrg
;
354 if( ! joiningLoops
) {
355 GLUface
*newFace
= allocFace();
356 if (newFace
== NULL
) return 0;
358 /* We split one loop into two -- the new loop is eDst->Lface.
359 * Make sure the old face points to a valid half-edge.
361 MakeFace( newFace
, eDst
, eOrg
->Lface
);
362 eOrg
->Lface
->anEdge
= eOrg
;
369 /* __gl_meshDelete( eDel ) removes the edge eDel. There are several cases:
370 * if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
371 * eDel->Lface is deleted. Otherwise, we are splitting one loop into two;
372 * the newly created loop will contain eDel->Dst. If the deletion of eDel
373 * would create isolated vertices, those are deleted as well.
375 * This function could be implemented as two calls to __gl_meshSplice
376 * plus a few calls to memFree, but this would allocate and delete
377 * unnecessary vertices and faces.
379 int __gl_meshDelete( GLUhalfEdge
*eDel
)
381 GLUhalfEdge
*eDelSym
= eDel
->Sym
;
382 int joiningLoops
= FALSE
;
384 /* First step: disconnect the origin vertex eDel->Org. We make all
385 * changes to get a consistent mesh in this "intermediate" state.
387 if( eDel
->Lface
!= eDel
->Rface
) {
388 /* We are joining two loops into one -- remove the left face */
390 KillFace( eDel
->Lface
, eDel
->Rface
);
393 if( eDel
->Onext
== eDel
) {
394 KillVertex( eDel
->Org
, NULL
);
396 /* Make sure that eDel->Org and eDel->Rface point to valid half-edges */
397 eDel
->Rface
->anEdge
= eDel
->Oprev
;
398 eDel
->Org
->anEdge
= eDel
->Onext
;
400 Splice( eDel
, eDel
->Oprev
);
401 if( ! joiningLoops
) {
402 GLUface
*newFace
= allocFace();
403 if (newFace
== NULL
) return 0;
405 /* We are splitting one loop into two -- create a new loop for eDel. */
406 MakeFace( newFace
, eDel
, eDel
->Lface
);
410 /* Claim: the mesh is now in a consistent state, except that eDel->Org
411 * may have been deleted. Now we disconnect eDel->Dst.
413 if( eDelSym
->Onext
== eDelSym
) {
414 KillVertex( eDelSym
->Org
, NULL
);
415 KillFace( eDelSym
->Lface
, NULL
);
417 /* Make sure that eDel->Dst and eDel->Lface point to valid half-edges */
418 eDel
->Lface
->anEdge
= eDelSym
->Oprev
;
419 eDelSym
->Org
->anEdge
= eDelSym
->Onext
;
420 Splice( eDelSym
, eDelSym
->Oprev
);
423 /* Any isolated vertices or faces have already been freed. */
430 /******************** Other Edge Operations **********************/
432 /* All these routines can be implemented with the basic edge
433 * operations above. They are provided for convenience and efficiency.
437 /* __gl_meshAddEdgeVertex( eOrg ) creates a new edge eNew such that
438 * eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
439 * eOrg and eNew will have the same left face.
441 GLUhalfEdge
*__gl_meshAddEdgeVertex( GLUhalfEdge
*eOrg
)
443 GLUhalfEdge
*eNewSym
;
444 GLUhalfEdge
*eNew
= MakeEdge( eOrg
);
445 if (eNew
== NULL
) return NULL
;
449 /* Connect the new edge appropriately */
450 Splice( eNew
, eOrg
->Lnext
);
452 /* Set the vertex and face information */
453 eNew
->Org
= eOrg
->Dst
;
455 GLUvertex
*newVertex
= allocVertex();
456 if (newVertex
== NULL
) return NULL
;
458 MakeVertex( newVertex
, eNewSym
, eNew
->Org
);
460 eNew
->Lface
= eNewSym
->Lface
= eOrg
->Lface
;
466 /* __gl_meshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
467 * such that eNew == eOrg->Lnext. The new vertex is eOrg->Dst == eNew->Org.
468 * eOrg and eNew will have the same left face.
470 GLUhalfEdge
*__gl_meshSplitEdge( GLUhalfEdge
*eOrg
)
473 GLUhalfEdge
*tempHalfEdge
= __gl_meshAddEdgeVertex( eOrg
);
474 if (tempHalfEdge
== NULL
) return NULL
;
476 eNew
= tempHalfEdge
->Sym
;
478 /* Disconnect eOrg from eOrg->Dst and connect it to eNew->Org */
479 Splice( eOrg
->Sym
, eOrg
->Sym
->Oprev
);
480 Splice( eOrg
->Sym
, eNew
);
482 /* Set the vertex and face information */
483 eOrg
->Dst
= eNew
->Org
;
484 eNew
->Dst
->anEdge
= eNew
->Sym
; /* may have pointed to eOrg->Sym */
485 eNew
->Rface
= eOrg
->Rface
;
486 eNew
->winding
= eOrg
->winding
; /* copy old winding information */
487 eNew
->Sym
->winding
= eOrg
->Sym
->winding
;
493 /* __gl_meshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
494 * to eDst->Org, and returns the corresponding half-edge eNew.
495 * If eOrg->Lface == eDst->Lface, this splits one loop into two,
496 * and the newly created loop is eNew->Lface. Otherwise, two disjoint
497 * loops are merged into one, and the loop eDst->Lface is destroyed.
499 * If (eOrg == eDst), the new face will have only two edges.
500 * If (eOrg->Lnext == eDst), the old face is reduced to a single edge.
501 * If (eOrg->Lnext->Lnext == eDst), the old face is reduced to two edges.
503 GLUhalfEdge
*__gl_meshConnect( GLUhalfEdge
*eOrg
, GLUhalfEdge
*eDst
)
505 GLUhalfEdge
*eNewSym
;
506 int joiningLoops
= FALSE
;
507 GLUhalfEdge
*eNew
= MakeEdge( eOrg
);
508 if (eNew
== NULL
) return NULL
;
512 if( eDst
->Lface
!= eOrg
->Lface
) {
513 /* We are connecting two disjoint loops -- destroy eDst->Lface */
515 KillFace( eDst
->Lface
, eOrg
->Lface
);
518 /* Connect the new edge appropriately */
519 Splice( eNew
, eOrg
->Lnext
);
520 Splice( eNewSym
, eDst
);
522 /* Set the vertex and face information */
523 eNew
->Org
= eOrg
->Dst
;
524 eNewSym
->Org
= eDst
->Org
;
525 eNew
->Lface
= eNewSym
->Lface
= eOrg
->Lface
;
527 /* Make sure the old face points to a valid half-edge */
528 eOrg
->Lface
->anEdge
= eNewSym
;
530 if( ! joiningLoops
) {
531 GLUface
*newFace
= allocFace();
532 if (newFace
== NULL
) return NULL
;
534 /* We split one loop into two -- the new loop is eNew->Lface */
535 MakeFace( newFace
, eNew
, eOrg
->Lface
);
541 /******************** Other Operations **********************/
543 /* __gl_meshZapFace( fZap ) destroys a face and removes it from the
544 * global face list. All edges of fZap will have a NULL pointer as their
545 * left face. Any edges which also have a NULL pointer as their right face
546 * are deleted entirely (along with any isolated vertices this produces).
547 * An entire mesh can be deleted by zapping its faces, one at a time,
548 * in any order. Zapped faces cannot be used in further mesh operations!
550 void __gl_meshZapFace( GLUface
*fZap
)
552 GLUhalfEdge
*eStart
= fZap
->anEdge
;
553 GLUhalfEdge
*e
, *eNext
, *eSym
;
554 GLUface
*fPrev
, *fNext
;
556 /* walk around face, deleting edges whose right face is also NULL */
557 eNext
= eStart
->Lnext
;
563 if( e
->Rface
== NULL
) {
564 /* delete the edge -- see __gl_MeshDelete above */
566 if( e
->Onext
== e
) {
567 KillVertex( e
->Org
, NULL
);
569 /* Make sure that e->Org points to a valid half-edge */
570 e
->Org
->anEdge
= e
->Onext
;
571 Splice( e
, e
->Oprev
);
574 if( eSym
->Onext
== eSym
) {
575 KillVertex( eSym
->Org
, NULL
);
577 /* Make sure that eSym->Org points to a valid half-edge */
578 eSym
->Org
->anEdge
= eSym
->Onext
;
579 Splice( eSym
, eSym
->Oprev
);
583 } while( e
!= eStart
);
585 /* delete from circular doubly-linked list */
591 HeapFree( GetProcessHeap(), 0, fZap
);
595 /* __gl_meshNewMesh() creates a new mesh with no edges, no vertices,
596 * and no loops (what we usually call a "face").
598 GLUmesh
*__gl_meshNewMesh( void )
604 GLUmesh
*mesh
= HeapAlloc( GetProcessHeap(), 0, sizeof( GLUmesh
));
612 eSym
= &mesh
->eHeadSym
;
614 v
->next
= v
->prev
= v
;
618 f
->next
= f
->prev
= f
;
632 e
->activeRegion
= NULL
;
641 eSym
->activeRegion
= NULL
;
647 /* __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in
648 * both meshes, and returns the new mesh (the old meshes are destroyed).
650 GLUmesh
*__gl_meshUnion( GLUmesh
*mesh1
, GLUmesh
*mesh2
)
652 GLUface
*f1
= &mesh1
->fHead
;
653 GLUvertex
*v1
= &mesh1
->vHead
;
654 GLUhalfEdge
*e1
= &mesh1
->eHead
;
655 GLUface
*f2
= &mesh2
->fHead
;
656 GLUvertex
*v2
= &mesh2
->vHead
;
657 GLUhalfEdge
*e2
= &mesh2
->eHead
;
659 /* Add the faces, vertices, and edges of mesh2 to those of mesh1 */
660 if( f2
->next
!= f2
) {
661 f1
->prev
->next
= f2
->next
;
662 f2
->next
->prev
= f1
->prev
;
667 if( v2
->next
!= v2
) {
668 v1
->prev
->next
= v2
->next
;
669 v2
->next
->prev
= v1
->prev
;
674 if( e2
->next
!= e2
) {
675 e1
->Sym
->next
->Sym
->next
= e2
->next
;
676 e2
->next
->Sym
->next
= e1
->Sym
->next
;
677 e2
->Sym
->next
->Sym
->next
= e1
;
678 e1
->Sym
->next
= e2
->Sym
->next
;
681 HeapFree( GetProcessHeap(), 0, mesh2
);
686 #ifdef DELETE_BY_ZAPPING
688 /* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
690 void __gl_meshDeleteMesh( GLUmesh
*mesh
)
692 GLUface
*fHead
= &mesh
->fHead
;
694 while( fHead
->next
!= fHead
) {
695 __gl_meshZapFace( fHead
->next
);
697 assert( mesh
->vHead
.next
== &mesh
->vHead
);
704 /* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
706 void __gl_meshDeleteMesh( GLUmesh
*mesh
)
709 GLUvertex
*v
, *vNext
;
710 GLUhalfEdge
*e
, *eNext
;
712 for( f
= mesh
->fHead
.next
; f
!= &mesh
->fHead
; f
= fNext
) {
714 HeapFree( GetProcessHeap(), 0, f
);
717 for( v
= mesh
->vHead
.next
; v
!= &mesh
->vHead
; v
= vNext
) {
719 HeapFree( GetProcessHeap(), 0, v
);
722 for( e
= mesh
->eHead
.next
; e
!= &mesh
->eHead
; e
= eNext
) {
723 /* One call frees both e and e->Sym (see EdgePair above) */
725 HeapFree( GetProcessHeap(), 0, e
);
728 HeapFree( GetProcessHeap(), 0, mesh
);
735 /* __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency.
737 void __gl_meshCheckMesh( GLUmesh
*mesh
)
739 GLUface
*fHead
= &mesh
->fHead
;
740 GLUvertex
*vHead
= &mesh
->vHead
;
741 GLUhalfEdge
*eHead
= &mesh
->eHead
;
743 GLUvertex
*v
, *vPrev
;
744 GLUhalfEdge
*e
, *ePrev
;
746 for( fPrev
= fHead
; (f
= fPrev
->next
) != fHead
; fPrev
= f
) {
747 assert( f
->prev
== fPrev
);
750 assert( e
->Sym
!= e
);
751 assert( e
->Sym
->Sym
== e
);
752 assert( e
->Lnext
->Onext
->Sym
== e
);
753 assert( e
->Onext
->Sym
->Lnext
== e
);
754 assert( e
->Lface
== f
);
756 } while( e
!= f
->anEdge
);
758 assert( f
->prev
== fPrev
&& f
->anEdge
== NULL
&& f
->data
== NULL
);
760 for( vPrev
= vHead
; (v
= vPrev
->next
) != vHead
; vPrev
= v
) {
761 assert( v
->prev
== vPrev
);
764 assert( e
->Sym
!= e
);
765 assert( e
->Sym
->Sym
== e
);
766 assert( e
->Lnext
->Onext
->Sym
== e
);
767 assert( e
->Onext
->Sym
->Lnext
== e
);
768 assert( e
->Org
== v
);
770 } while( e
!= v
->anEdge
);
772 assert( v
->prev
== vPrev
&& v
->anEdge
== NULL
&& v
->data
== NULL
);
774 for( ePrev
= eHead
; (e
= ePrev
->next
) != eHead
; ePrev
= e
) {
775 assert( e
->Sym
->next
== ePrev
->Sym
);
776 assert( e
->Sym
!= e
);
777 assert( e
->Sym
->Sym
== e
);
778 assert( e
->Org
!= NULL
);
779 assert( e
->Dst
!= NULL
);
780 assert( e
->Lnext
->Onext
->Sym
== e
);
781 assert( e
->Onext
->Sym
->Lnext
== e
);
783 assert( e
->Sym
->next
== ePrev
->Sym
784 && e
->Sym
== &mesh
->eHeadSym
786 && e
->Org
== NULL
&& e
->Dst
== NULL
787 && e
->Lface
== NULL
&& e
->Rface
== NULL
);
792 /* monotone region support (used to be in tessmono.c) */
794 /* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region
795 * (what else would it do??) The region must consist of a single
796 * loop of half-edges (see mesh.h) oriented CCW. "Monotone" in this
797 * case means that any vertical line intersects the interior of the
798 * region in a single interval.
800 * Tessellation consists of adding interior edges (actually pairs of
801 * half-edges), to split the region into non-overlapping triangles.
803 * The basic idea is explained in Preparata and Shamos (which I don''t
804 * have handy right now), although their implementation is more
805 * complicated than this one. The are two edge chains, an upper chain
806 * and a lower chain. We process all vertices from both chains in order,
807 * from right to left.
809 * The algorithm ensures that the following invariant holds after each
810 * vertex is processed: the untessellated region consists of two
811 * chains, where one chain (say the upper) is a single edge, and
812 * the other chain is concave. The left vertex of the single edge
813 * is always to the left of all vertices in the concave chain.
815 * Each step consists of adding the rightmost unprocessed vertex to one
816 * of the two chains, and forming a fan of triangles from the rightmost
817 * of two chain endpoints. Determining whether we can add each triangle
818 * to the fan is a simple orientation test. By making the fan as large
819 * as possible, we restore the invariant (check it yourself).
821 static int __gl_meshTessellateMonoRegion( GLUface
*face
)
823 GLUhalfEdge
*up
, *lo
;
825 /* All edges are oriented CCW around the boundary of the region.
826 * First, find the half-edge whose origin vertex is rightmost.
827 * Since the sweep goes from left to right, face->anEdge should
828 * be close to the edge we want.
831 assert( up
->Lnext
!= up
&& up
->Lnext
->Lnext
!= up
);
833 for( ; VertLeq( up
->Dst
, up
->Org
); up
= up
->Lprev
)
835 for( ; VertLeq( up
->Org
, up
->Dst
); up
= up
->Lnext
)
839 while( up
->Lnext
!= lo
) {
840 if( VertLeq( up
->Dst
, lo
->Org
)) {
841 /* up->Dst is on the left. It is safe to form triangles from lo->Org.
842 * The EdgeGoesLeft test guarantees progress even when some triangles
843 * are CW, given that the upper and lower chains are truly monotone.
845 while( lo
->Lnext
!= up
&& (EdgeGoesLeft( lo
->Lnext
)
846 || EdgeSign( lo
->Org
, lo
->Dst
, lo
->Lnext
->Dst
) <= 0 )) {
847 GLUhalfEdge
*tempHalfEdge
= __gl_meshConnect( lo
->Lnext
, lo
);
848 if (tempHalfEdge
== NULL
) return 0;
849 lo
= tempHalfEdge
->Sym
;
853 /* lo->Org is on the left. We can make CCW triangles from up->Dst. */
854 while( lo
->Lnext
!= up
&& (EdgeGoesRight( up
->Lprev
)
855 || EdgeSign( up
->Dst
, up
->Org
, up
->Lprev
->Org
) >= 0 )) {
856 GLUhalfEdge
*tempHalfEdge
= __gl_meshConnect( up
, up
->Lprev
);
857 if (tempHalfEdge
== NULL
) return 0;
858 up
= tempHalfEdge
->Sym
;
864 /* Now lo->Org == up->Dst == the leftmost vertex. The remaining region
865 * can be tessellated in a fan from this leftmost vertex.
867 assert( lo
->Lnext
!= up
);
868 while( lo
->Lnext
->Lnext
!= up
) {
869 GLUhalfEdge
*tempHalfEdge
= __gl_meshConnect( lo
->Lnext
, lo
);
870 if (tempHalfEdge
== NULL
) return 0;
871 lo
= tempHalfEdge
->Sym
;
878 /* __gl_meshTessellateInterior( mesh ) tessellates each region of
879 * the mesh which is marked "inside" the polygon. Each such region
882 int __gl_meshTessellateInterior( GLUmesh
*mesh
)
887 for( f
= mesh
->fHead
.next
; f
!= &mesh
->fHead
; f
= next
) {
888 /* Make sure we don''t try to tessellate the new triangles. */
891 if ( !__gl_meshTessellateMonoRegion( f
) ) return 0;
899 /* __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces
900 * which are not marked "inside" the polygon. Since further mesh operations
901 * on NULL faces are not allowed, the main purpose is to clean up the
902 * mesh so that exterior loops are not represented in the data structure.
904 void __gl_meshDiscardExterior( GLUmesh
*mesh
)
909 for( f
= mesh
->fHead
.next
; f
!= &mesh
->fHead
; f
= next
) {
910 /* Since f will be destroyed, save its next pointer. */
913 __gl_meshZapFace( f
);
918 /* __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the
919 * winding numbers on all edges so that regions marked "inside" the
920 * polygon have a winding number of "value", and regions outside
921 * have a winding number of 0.
923 * If keepOnlyBoundary is TRUE, it also deletes all edges which do not
924 * separate an interior region from an exterior one.
926 int __gl_meshSetWindingNumber( GLUmesh
*mesh
, int value
,
927 GLboolean keepOnlyBoundary
)
929 GLUhalfEdge
*e
, *eNext
;
931 for( e
= mesh
->eHead
.next
; e
!= &mesh
->eHead
; e
= eNext
) {
933 if( e
->Rface
->inside
!= e
->Lface
->inside
) {
935 /* This is a boundary edge (one side is interior, one is exterior). */
936 e
->winding
= (e
->Lface
->inside
) ? value
: -value
;
939 /* Both regions are interior, or both are exterior. */
940 if( ! keepOnlyBoundary
) {
943 if ( !__gl_meshDelete( e
) ) return 0;