mf/session: Forward more events to the application.
[wine/zf.git] / dlls / d3d10_1 / tests / d3d10_1.c
blob51da614d9d763862fd5e06fb4c25b40bbccf65ed
1 /*
2 * Copyright 2008 Henri Verbeet for CodeWeavers
3 * Copyright 2015 Józef Kucia for CodeWeavers
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define COBJMACROS
21 #include "initguid.h"
22 #include "d3d11_1.h"
23 #include "wine/test.h"
25 static const D3D10_FEATURE_LEVEL1 d3d10_feature_levels[] =
27 D3D10_FEATURE_LEVEL_10_1,
28 D3D10_FEATURE_LEVEL_10_0,
29 D3D10_FEATURE_LEVEL_9_3,
30 D3D10_FEATURE_LEVEL_9_2,
31 D3D10_FEATURE_LEVEL_9_1
34 static ULONG get_refcount(IUnknown *iface)
36 IUnknown_AddRef(iface);
37 return IUnknown_Release(iface);
40 struct device_desc
42 D3D10_FEATURE_LEVEL1 feature_level;
43 UINT flags;
46 static ID3D10Device1 *create_device(const struct device_desc *desc)
48 D3D10_FEATURE_LEVEL1 feature_level = D3D10_FEATURE_LEVEL_10_1;
49 ID3D10Device1 *device;
50 UINT flags = 0;
52 if (desc)
54 feature_level = desc->feature_level;
55 flags = desc->flags;
58 if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE,
59 NULL, flags, feature_level, D3D10_1_SDK_VERSION, &device)))
60 return device;
61 if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_WARP,
62 NULL, flags, feature_level, D3D10_1_SDK_VERSION, &device)))
63 return device;
64 if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_REFERENCE,
65 NULL, flags, feature_level, D3D10_1_SDK_VERSION, &device)))
66 return device;
68 return NULL;
71 #define check_interface(a, b, c, d) check_interface_(__LINE__, a, b, c, d)
72 static HRESULT check_interface_(unsigned int line, void *iface, REFIID iid, BOOL supported, BOOL is_broken)
74 HRESULT hr, expected_hr, broken_hr;
75 IUnknown *unknown = iface, *out;
77 if (supported)
79 expected_hr = S_OK;
80 broken_hr = E_NOINTERFACE;
82 else
84 expected_hr = E_NOINTERFACE;
85 broken_hr = S_OK;
88 hr = IUnknown_QueryInterface(unknown, iid, (void **)&out);
89 ok_(__FILE__, line)(hr == expected_hr || broken(is_broken && hr == broken_hr),
90 "Got hr %#x, expected %#x.\n", hr, expected_hr);
91 if (SUCCEEDED(hr))
92 IUnknown_Release(out);
93 return hr;
96 static void test_create_device(void)
98 D3D10_FEATURE_LEVEL1 feature_level, supported_feature_level;
99 DXGI_SWAP_CHAIN_DESC swapchain_desc, obtained_desc;
100 IDXGISwapChain *swapchain;
101 ID3D10Device1 *device;
102 unsigned int i;
103 ULONG refcount;
104 HWND window;
105 HRESULT hr;
107 for (i = 0; i < ARRAY_SIZE(d3d10_feature_levels); ++i)
109 if (SUCCEEDED(hr = D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
110 d3d10_feature_levels[i], D3D10_1_SDK_VERSION, &device)))
112 supported_feature_level = d3d10_feature_levels[i];
113 break;
117 if (FAILED(hr))
119 skip("Failed to create HAL device.\n");
120 return;
123 feature_level = ID3D10Device1_GetFeatureLevel(device);
124 ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
125 feature_level, supported_feature_level);
127 ID3D10Device1_Release(device);
129 hr = D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
130 supported_feature_level, D3D10_1_SDK_VERSION, NULL);
131 ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
133 device = (ID3D10Device1 *)0xdeadbeef;
134 hr = D3D10CreateDevice1(NULL, 0xffffffff, NULL, 0,
135 supported_feature_level, D3D10_1_SDK_VERSION, &device);
136 todo_wine ok(hr == E_INVALIDARG, "D3D10CreateDevice1 returned %#x.\n", hr);
137 ok(!device, "Got unexpected device pointer %p.\n", device);
139 device = (ID3D10Device1 *)0xdeadbeef;
140 hr = D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
141 0, D3D10_1_SDK_VERSION, &device);
142 ok(hr == E_INVALIDARG, "D3D10CreateDevice1 returned %#x.\n", hr);
143 ok(!device, "Got unexpected device pointer %p.\n", device);
145 window = CreateWindowA("static", "d3d10_1_test", 0, 0, 0, 0, 0, 0, 0, 0, 0);
147 swapchain_desc.BufferDesc.Width = 800;
148 swapchain_desc.BufferDesc.Height = 600;
149 swapchain_desc.BufferDesc.RefreshRate.Numerator = 60;
150 swapchain_desc.BufferDesc.RefreshRate.Denominator = 60;
151 swapchain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
152 swapchain_desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
153 swapchain_desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
154 swapchain_desc.SampleDesc.Count = 1;
155 swapchain_desc.SampleDesc.Quality = 0;
156 swapchain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
157 swapchain_desc.BufferCount = 1;
158 swapchain_desc.OutputWindow = window;
159 swapchain_desc.Windowed = TRUE;
160 swapchain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
161 swapchain_desc.Flags = 0;
163 hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
164 supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, &device);
165 ok(SUCCEEDED(hr), "D3D10CreateDeviceAndSwapChain1 failed %#x.\n", hr);
167 check_interface(swapchain, &IID_IDXGISwapChain1, TRUE, FALSE);
169 memset(&obtained_desc, 0, sizeof(obtained_desc));
170 hr = IDXGISwapChain_GetDesc(swapchain, &obtained_desc);
171 ok(SUCCEEDED(hr), "GetDesc failed %#x.\n", hr);
172 ok(obtained_desc.BufferDesc.Width == swapchain_desc.BufferDesc.Width,
173 "Got unexpected BufferDesc.Width %u.\n", obtained_desc.BufferDesc.Width);
174 ok(obtained_desc.BufferDesc.Height == swapchain_desc.BufferDesc.Height,
175 "Got unexpected BufferDesc.Height %u.\n", obtained_desc.BufferDesc.Height);
176 todo_wine ok(obtained_desc.BufferDesc.RefreshRate.Numerator == swapchain_desc.BufferDesc.RefreshRate.Numerator,
177 "Got unexpected BufferDesc.RefreshRate.Numerator %u.\n",
178 obtained_desc.BufferDesc.RefreshRate.Numerator);
179 todo_wine ok(obtained_desc.BufferDesc.RefreshRate.Denominator == swapchain_desc.BufferDesc.RefreshRate.Denominator,
180 "Got unexpected BufferDesc.RefreshRate.Denominator %u.\n",
181 obtained_desc.BufferDesc.RefreshRate.Denominator);
182 ok(obtained_desc.BufferDesc.Format == swapchain_desc.BufferDesc.Format,
183 "Got unexpected BufferDesc.Format %#x.\n", obtained_desc.BufferDesc.Format);
184 ok(obtained_desc.BufferDesc.ScanlineOrdering == swapchain_desc.BufferDesc.ScanlineOrdering,
185 "Got unexpected BufferDesc.ScanlineOrdering %#x.\n", obtained_desc.BufferDesc.ScanlineOrdering);
186 ok(obtained_desc.BufferDesc.Scaling == swapchain_desc.BufferDesc.Scaling,
187 "Got unexpected BufferDesc.Scaling %#x.\n", obtained_desc.BufferDesc.Scaling);
188 ok(obtained_desc.SampleDesc.Count == swapchain_desc.SampleDesc.Count,
189 "Got unexpected SampleDesc.Count %u.\n", obtained_desc.SampleDesc.Count);
190 ok(obtained_desc.SampleDesc.Quality == swapchain_desc.SampleDesc.Quality,
191 "Got unexpected SampleDesc.Quality %u.\n", obtained_desc.SampleDesc.Quality);
192 ok(obtained_desc.BufferUsage == swapchain_desc.BufferUsage,
193 "Got unexpected BufferUsage %#x.\n", obtained_desc.BufferUsage);
194 ok(obtained_desc.BufferCount == swapchain_desc.BufferCount,
195 "Got unexpected BufferCount %u.\n", obtained_desc.BufferCount);
196 ok(obtained_desc.OutputWindow == swapchain_desc.OutputWindow,
197 "Got unexpected OutputWindow %p.\n", obtained_desc.OutputWindow);
198 ok(obtained_desc.Windowed == swapchain_desc.Windowed,
199 "Got unexpected Windowed %#x.\n", obtained_desc.Windowed);
200 ok(obtained_desc.SwapEffect == swapchain_desc.SwapEffect,
201 "Got unexpected SwapEffect %#x.\n", obtained_desc.SwapEffect);
202 ok(obtained_desc.Flags == swapchain_desc.Flags,
203 "Got unexpected Flags %#x.\n", obtained_desc.Flags);
205 refcount = IDXGISwapChain_Release(swapchain);
206 ok(!refcount, "Swapchain has %u references left.\n", refcount);
208 feature_level = ID3D10Device1_GetFeatureLevel(device);
209 ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
210 feature_level, supported_feature_level);
212 refcount = ID3D10Device1_Release(device);
213 ok(!refcount, "Device has %u references left.\n", refcount);
215 hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
216 supported_feature_level, D3D10_1_SDK_VERSION, NULL, NULL, &device);
217 ok(SUCCEEDED(hr), "D3D10CreateDeviceAndSwapChain1 failed %#x.\n", hr);
218 refcount = ID3D10Device1_Release(device);
219 ok(!refcount, "Device has %u references left.\n", refcount);
221 hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
222 supported_feature_level, D3D10_1_SDK_VERSION, NULL, NULL, NULL);
223 ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
225 hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
226 supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, NULL, NULL);
227 ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
229 swapchain = (IDXGISwapChain *)0xdeadbeef;
230 device = (ID3D10Device1 *)0xdeadbeef;
231 hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
232 0, D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, &device);
233 ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
234 ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);
235 ok(!device, "Got unexpected device pointer %p.\n", device);
237 swapchain = (IDXGISwapChain *)0xdeadbeef;
238 hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
239 supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, NULL);
240 ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
241 ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);
243 swapchain_desc.OutputWindow = NULL;
244 hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
245 supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, NULL, &device);
246 ok(SUCCEEDED(hr), "D3D10CreateDeviceAndSwapChain1 failed %#x.\n", hr);
247 refcount = ID3D10Device1_Release(device);
248 ok(!refcount, "Device has %u references left.\n", refcount);
250 swapchain = (IDXGISwapChain *)0xdeadbeef;
251 device = (ID3D10Device1 *)0xdeadbeef;
252 swapchain_desc.OutputWindow = NULL;
253 hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
254 supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, &device);
255 ok(hr == DXGI_ERROR_INVALID_CALL, "D3D10CreateDeviceAndSwapChain1 returned %#x.\n", hr);
256 ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);
257 ok(!device, "Got unexpected device pointer %p.\n", device);
259 swapchain = (IDXGISwapChain *)0xdeadbeef;
260 device = (ID3D10Device1 *)0xdeadbeef;
261 swapchain_desc.OutputWindow = window;
262 swapchain_desc.BufferDesc.Format = DXGI_FORMAT_BC5_UNORM;
263 hr = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0,
264 supported_feature_level, D3D10_1_SDK_VERSION, &swapchain_desc, &swapchain, &device);
265 ok(hr == E_INVALIDARG, "D3D10CreateDeviceAndSwapChain1 returned %#x.\n", hr);
266 ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);
267 ok(!device, "Got unexpected device pointer %p.\n", device);
269 DestroyWindow(window);
272 static void test_device_interfaces(void)
274 IDXGIAdapter *dxgi_adapter;
275 IDXGIDevice *dxgi_device;
276 ID3D10Device1 *device;
277 IUnknown *iface;
278 ULONG refcount;
279 unsigned int i;
280 HRESULT hr;
282 for (i = 0; i < ARRAY_SIZE(d3d10_feature_levels); ++i)
284 struct device_desc device_desc;
286 device_desc.feature_level = d3d10_feature_levels[i];
287 device_desc.flags = 0;
289 if (!(device = create_device(&device_desc)))
291 skip("Failed to create device for feature level %#x.\n", d3d10_feature_levels[i]);
292 continue;
295 check_interface(device, &IID_IUnknown, TRUE, FALSE);
296 check_interface(device, &IID_IDXGIObject, TRUE, FALSE);
297 check_interface(device, &IID_IDXGIDevice, TRUE, FALSE);
298 check_interface(device, &IID_IDXGIDevice1, TRUE, FALSE);
299 check_interface(device, &IID_ID3D10Multithread, TRUE, TRUE); /* Not available on all Windows versions. */
300 check_interface(device, &IID_ID3D10Device, TRUE, FALSE);
301 check_interface(device, &IID_ID3D10InfoQueue, FALSE, FALSE); /* Non-debug mode. */
302 check_interface(device, &IID_ID3D11Device, TRUE, TRUE); /* Not available on all Windows versions. */
304 hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
305 ok(SUCCEEDED(hr), "Device should implement IDXGIDevice.\n");
306 hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter, (void **)&dxgi_adapter);
307 ok(SUCCEEDED(hr), "Device parent should implement IDXGIAdapter.\n");
308 hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory, (void **)&iface);
309 ok(SUCCEEDED(hr), "Adapter parent should implement IDXGIFactory.\n");
310 IUnknown_Release(iface);
311 IDXGIAdapter_Release(dxgi_adapter);
312 hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter1, (void **)&dxgi_adapter);
313 ok(SUCCEEDED(hr), "Device parent should implement IDXGIAdapter1.\n");
314 hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory1, (void **)&iface);
315 ok(hr == E_NOINTERFACE, "Adapter parent should not implement IDXGIFactory1.\n");
316 IDXGIAdapter_Release(dxgi_adapter);
317 IDXGIDevice_Release(dxgi_device);
319 refcount = ID3D10Device1_Release(device);
320 ok(!refcount, "Device has %u references left.\n", refcount);
323 for (i = 0; i < ARRAY_SIZE(d3d10_feature_levels); ++i)
325 struct device_desc device_desc;
327 device_desc.feature_level = d3d10_feature_levels[i];
328 device_desc.flags = D3D10_CREATE_DEVICE_DEBUG;
329 if (!(device = create_device(&device_desc)))
331 skip("Failed to create device for feature level %#x.\n", d3d10_feature_levels[i]);
332 continue;
335 todo_wine
336 check_interface(device, &IID_ID3D10InfoQueue, TRUE, FALSE);
338 refcount = ID3D10Device1_Release(device);
339 ok(!refcount, "Device has %u references left.\n", refcount);
343 static void test_create_shader_resource_view(void)
345 D3D10_SHADER_RESOURCE_VIEW_DESC1 srv_desc;
346 D3D10_TEXTURE2D_DESC texture_desc;
347 ULONG refcount, expected_refcount;
348 ID3D10ShaderResourceView1 *srview;
349 D3D10_BUFFER_DESC buffer_desc;
350 ID3D10Texture2D *texture;
351 ID3D10Device *tmp_device;
352 ID3D10Device1 *device;
353 ID3D10Buffer *buffer;
354 HRESULT hr;
356 if (!(device = create_device(NULL)))
358 skip("Failed to create device.\n");
359 return;
362 buffer_desc.ByteWidth = 1024;
363 buffer_desc.Usage = D3D10_USAGE_DEFAULT;
364 buffer_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
365 buffer_desc.CPUAccessFlags = 0;
366 buffer_desc.MiscFlags = 0;
368 hr = ID3D10Device1_CreateBuffer(device, &buffer_desc, NULL, &buffer);
369 ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);
371 hr = ID3D10Device1_CreateShaderResourceView1(device, (ID3D10Resource *)buffer, NULL, &srview);
372 ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
374 srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
375 srv_desc.ViewDimension = D3D10_1_SRV_DIMENSION_BUFFER;
376 U(srv_desc).Buffer.ElementOffset = 0;
377 U(srv_desc).Buffer.ElementWidth = 64;
379 hr = ID3D10Device1_CreateShaderResourceView1(device, NULL, &srv_desc, &srview);
380 ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
382 expected_refcount = get_refcount((IUnknown *)device) + 1;
383 hr = ID3D10Device1_CreateShaderResourceView1(device, (ID3D10Resource *)buffer, &srv_desc, &srview);
384 ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr);
385 refcount = get_refcount((IUnknown *)device);
386 ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
387 tmp_device = NULL;
388 expected_refcount = refcount + 1;
389 ID3D10ShaderResourceView1_GetDevice(srview, &tmp_device);
390 ok(tmp_device == (ID3D10Device *)device, "Got unexpected device %p, expected %p.\n", tmp_device, device);
391 refcount = get_refcount((IUnknown *)device);
392 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
393 ID3D10Device_Release(tmp_device);
395 check_interface(srview, &IID_ID3D10ShaderResourceView, TRUE, FALSE);
396 /* Not available on all Windows versions. */
397 check_interface(srview, &IID_ID3D11ShaderResourceView, TRUE, TRUE);
399 ID3D10ShaderResourceView1_Release(srview);
400 ID3D10Buffer_Release(buffer);
402 /* Without D3D10_BIND_SHADER_RESOURCE. */
403 buffer_desc.ByteWidth = 1024;
404 buffer_desc.Usage = D3D10_USAGE_DEFAULT;
405 buffer_desc.BindFlags = 0;
406 buffer_desc.CPUAccessFlags = 0;
407 buffer_desc.MiscFlags = 0;
409 hr = ID3D10Device1_CreateBuffer(device, &buffer_desc, NULL, &buffer);
410 ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);
412 hr = ID3D10Device1_CreateShaderResourceView1(device, (ID3D10Resource *)buffer, &srv_desc, &srview);
413 ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
415 ID3D10Buffer_Release(buffer);
417 texture_desc.Width = 512;
418 texture_desc.Height = 512;
419 texture_desc.MipLevels = 0;
420 texture_desc.ArraySize = 1;
421 texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
422 texture_desc.SampleDesc.Count = 1;
423 texture_desc.SampleDesc.Quality = 0;
424 texture_desc.Usage = D3D10_USAGE_DEFAULT;
425 texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
426 texture_desc.CPUAccessFlags = 0;
427 texture_desc.MiscFlags = 0;
429 hr = ID3D10Device1_CreateTexture2D(device, &texture_desc, NULL, &texture);
430 ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
432 hr = ID3D10Device1_CreateShaderResourceView1(device, (ID3D10Resource *)texture, NULL, &srview);
433 ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr);
435 ID3D10ShaderResourceView1_GetDesc1(srview, &srv_desc);
436 ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format);
437 ok(srv_desc.ViewDimension == D3D10_1_SRV_DIMENSION_TEXTURE2D,
438 "Got unexpected view dimension %#x.\n", srv_desc.ViewDimension);
439 ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n",
440 U(srv_desc).Texture2D.MostDetailedMip);
441 ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels);
443 check_interface(srview, &IID_ID3D10ShaderResourceView, TRUE, FALSE);
444 /* Not available on all Windows versions. */
445 check_interface(srview, &IID_ID3D11ShaderResourceView, TRUE, TRUE);
447 ID3D10ShaderResourceView1_Release(srview);
448 ID3D10Texture2D_Release(texture);
450 refcount = ID3D10Device1_Release(device);
451 ok(!refcount, "Device has %u references left.\n", refcount);
454 static void test_create_blend_state(void)
456 static const D3D10_BLEND_DESC1 desc_conversion_tests[] =
459 FALSE, FALSE,
462 FALSE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
463 D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD
468 FALSE, TRUE,
471 TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
472 D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
475 FALSE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
476 D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_RED
479 TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
480 D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
483 FALSE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
484 D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_GREEN
487 TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
488 D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
491 TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
492 D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
495 TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
496 D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
499 TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
500 D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
505 FALSE, TRUE,
508 TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
509 D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
512 TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_SUBTRACT,
513 D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
516 TRUE, D3D10_BLEND_ZERO, D3D10_BLEND_ONE, D3D10_BLEND_OP_ADD,
517 D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
520 TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
521 D3D10_BLEND_ZERO, D3D10_BLEND_ONE, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
524 TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ONE, D3D10_BLEND_OP_MAX,
525 D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
528 TRUE, D3D10_BLEND_ONE, D3D10_BLEND_ONE, D3D10_BLEND_OP_MIN,
529 D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
532 FALSE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
533 D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
536 FALSE, D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD,
537 D3D10_BLEND_ONE, D3D10_BLEND_ZERO, D3D10_BLEND_OP_ADD, D3D10_COLOR_WRITE_ENABLE_ALL
543 ID3D10BlendState1 *blend_state1, *blend_state2;
544 D3D10_BLEND_DESC1 desc, obtained_desc;
545 ID3D10BlendState *d3d10_blend_state;
546 D3D10_BLEND_DESC d3d10_blend_desc;
547 ULONG refcount, expected_refcount;
548 ID3D10Device1 *device;
549 ID3D10Device *tmp;
550 unsigned int i, j;
551 HRESULT hr;
553 if (!(device = create_device(NULL)))
555 skip("Failed to create device.\n");
556 return;
559 hr = ID3D10Device1_CreateBlendState1(device, NULL, &blend_state1);
560 ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
562 memset(&desc, 0, sizeof(desc));
563 desc.AlphaToCoverageEnable = FALSE;
564 desc.IndependentBlendEnable = FALSE;
565 desc.RenderTarget[0].BlendEnable = FALSE;
566 desc.RenderTarget[0].SrcBlend = D3D10_BLEND_ONE;
567 desc.RenderTarget[0].DestBlend = D3D10_BLEND_ZERO;
568 desc.RenderTarget[0].BlendOp = D3D10_BLEND_OP_ADD;
569 desc.RenderTarget[0].SrcBlendAlpha = D3D10_BLEND_ONE;
570 desc.RenderTarget[0].DestBlendAlpha = D3D10_BLEND_ZERO;
571 desc.RenderTarget[0].BlendOpAlpha = D3D10_BLEND_OP_ADD;
572 desc.RenderTarget[0].RenderTargetWriteMask = D3D10_COLOR_WRITE_ENABLE_ALL;
574 expected_refcount = get_refcount((IUnknown *)device) + 1;
575 hr = ID3D10Device1_CreateBlendState1(device, &desc, &blend_state1);
576 ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
577 hr = ID3D10Device1_CreateBlendState1(device, &desc, &blend_state2);
578 ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
579 ok(blend_state1 == blend_state2, "Got different blend state objects.\n");
580 refcount = get_refcount((IUnknown *)device);
581 ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
582 tmp = NULL;
583 expected_refcount = refcount + 1;
584 ID3D10BlendState1_GetDevice(blend_state1, &tmp);
585 ok(tmp == (ID3D10Device *)device, "Got unexpected device %p, expected %p.\n", tmp, device);
586 refcount = get_refcount((IUnknown *)device);
587 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
588 ID3D10Device_Release(tmp);
590 ID3D10BlendState1_GetDesc1(blend_state1, &obtained_desc);
591 ok(obtained_desc.AlphaToCoverageEnable == FALSE, "Got unexpected alpha to coverage enable %#x.\n",
592 obtained_desc.AlphaToCoverageEnable);
593 ok(obtained_desc.IndependentBlendEnable == FALSE, "Got unexpected independent blend enable %#x.\n",
594 obtained_desc.IndependentBlendEnable);
595 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
597 ok(obtained_desc.RenderTarget[i].BlendEnable == FALSE,
598 "Got unexpected blend enable %#x for render target %u.\n",
599 obtained_desc.RenderTarget[i].BlendEnable, i);
600 ok(obtained_desc.RenderTarget[i].SrcBlend == D3D10_BLEND_ONE,
601 "Got unexpected src blend %u for render target %u.\n",
602 obtained_desc.RenderTarget[i].SrcBlend, i);
603 ok(obtained_desc.RenderTarget[i].DestBlend == D3D10_BLEND_ZERO,
604 "Got unexpected dest blend %u for render target %u.\n",
605 obtained_desc.RenderTarget[i].DestBlend, i);
606 ok(obtained_desc.RenderTarget[i].BlendOp == D3D10_BLEND_OP_ADD,
607 "Got unexpected blend op %u for render target %u.\n",
608 obtained_desc.RenderTarget[i].BlendOp, i);
609 ok(obtained_desc.RenderTarget[i].SrcBlendAlpha == D3D10_BLEND_ONE,
610 "Got unexpected src blend alpha %u for render target %u.\n",
611 obtained_desc.RenderTarget[i].SrcBlendAlpha, i);
612 ok(obtained_desc.RenderTarget[i].DestBlendAlpha == D3D10_BLEND_ZERO,
613 "Got unexpected dest blend alpha %u for render target %u.\n",
614 obtained_desc.RenderTarget[i].DestBlendAlpha, i);
615 ok(obtained_desc.RenderTarget[i].BlendOpAlpha == D3D10_BLEND_OP_ADD,
616 "Got unexpected blend op alpha %u for render target %u.\n",
617 obtained_desc.RenderTarget[i].BlendOpAlpha, i);
618 ok(obtained_desc.RenderTarget[i].RenderTargetWriteMask == D3D10_COLOR_WRITE_ENABLE_ALL,
619 "Got unexpected render target write mask %#x for render target %u.\n",
620 obtained_desc.RenderTarget[0].RenderTargetWriteMask, i);
623 check_interface(blend_state1, &IID_ID3D10BlendState, TRUE, FALSE);
624 /* Not available on all Windows versions. */
625 check_interface(blend_state1, &IID_ID3D11BlendState, TRUE, TRUE);
627 refcount = ID3D10BlendState1_Release(blend_state1);
628 ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
629 refcount = ID3D10BlendState1_Release(blend_state2);
630 ok(!refcount, "Blend state has %u references left.\n", refcount);
632 for (i = 0; i < ARRAY_SIZE(desc_conversion_tests); ++i)
634 const D3D10_BLEND_DESC1 *current_desc = &desc_conversion_tests[i];
636 hr = ID3D10Device1_CreateBlendState1(device, current_desc, &blend_state1);
637 ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
639 hr = ID3D10BlendState1_QueryInterface(blend_state1, &IID_ID3D10BlendState, (void **)&d3d10_blend_state);
640 ok(SUCCEEDED(hr), "Blend state should implement ID3D10BlendState.\n");
642 ID3D10BlendState_GetDesc(d3d10_blend_state, &d3d10_blend_desc);
643 ok(d3d10_blend_desc.AlphaToCoverageEnable == current_desc->AlphaToCoverageEnable,
644 "Got unexpected alpha to coverage enable %#x for test %u.\n",
645 d3d10_blend_desc.AlphaToCoverageEnable, i);
646 ok(d3d10_blend_desc.SrcBlend == current_desc->RenderTarget[0].SrcBlend,
647 "Got unexpected src blend %u for test %u.\n", d3d10_blend_desc.SrcBlend, i);
648 ok(d3d10_blend_desc.DestBlend == current_desc->RenderTarget[0].DestBlend,
649 "Got unexpected dest blend %u for test %u.\n", d3d10_blend_desc.DestBlend, i);
650 ok(d3d10_blend_desc.BlendOp == current_desc->RenderTarget[0].BlendOp,
651 "Got unexpected blend op %u for test %u.\n", d3d10_blend_desc.BlendOp, i);
652 ok(d3d10_blend_desc.SrcBlendAlpha == current_desc->RenderTarget[0].SrcBlendAlpha,
653 "Got unexpected src blend alpha %u for test %u.\n", d3d10_blend_desc.SrcBlendAlpha, i);
654 ok(d3d10_blend_desc.DestBlendAlpha == current_desc->RenderTarget[0].DestBlendAlpha,
655 "Got unexpected dest blend alpha %u for test %u.\n", d3d10_blend_desc.DestBlendAlpha, i);
656 ok(d3d10_blend_desc.BlendOpAlpha == current_desc->RenderTarget[0].BlendOpAlpha,
657 "Got unexpected blend op alpha %u for test %u.\n", d3d10_blend_desc.BlendOpAlpha, i);
658 for (j = 0; j < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; j++)
660 unsigned int k = current_desc->IndependentBlendEnable ? j : 0;
661 ok(d3d10_blend_desc.BlendEnable[j] == current_desc->RenderTarget[k].BlendEnable,
662 "Got unexpected blend enable %#x for test %u, render target %u.\n",
663 d3d10_blend_desc.BlendEnable[j], i, j);
664 ok(d3d10_blend_desc.RenderTargetWriteMask[j] == current_desc->RenderTarget[k].RenderTargetWriteMask,
665 "Got unexpected render target write mask %#x for test %u, render target %u.\n",
666 d3d10_blend_desc.RenderTargetWriteMask[j], i, j);
669 ID3D10BlendState_Release(d3d10_blend_state);
671 refcount = ID3D10BlendState1_Release(blend_state1);
672 ok(!refcount, "Got unexpected refcount %u.\n", refcount);
675 refcount = ID3D10Device1_Release(device);
676 ok(!refcount, "Device has %u references left.\n", refcount);
679 static void test_getdc(void)
681 struct device_desc device_desc;
682 D3D10_TEXTURE2D_DESC desc;
683 ID3D10Texture2D *texture;
684 IDXGISurface1 *surface1;
685 ID3D10Device1 *device;
686 ULONG refcount;
687 HRESULT hr;
688 HDC dc;
690 device_desc.feature_level = D3D10_FEATURE_LEVEL_10_1;
691 device_desc.flags = D3D10_CREATE_DEVICE_BGRA_SUPPORT;
692 if (!(device = create_device(&device_desc)))
694 skip("Failed to create device.\n");
695 return;
698 /* Without D3D10_RESOURCE_MISC_GDI_COMPATIBLE. */
699 desc.Width = 512;
700 desc.Height = 512;
701 desc.MipLevels = 1;
702 desc.ArraySize = 1;
703 desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
704 desc.SampleDesc.Count = 1;
705 desc.SampleDesc.Quality = 0;
706 desc.Usage = D3D10_USAGE_DEFAULT;
707 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
708 desc.CPUAccessFlags = 0;
709 desc.MiscFlags = 0;
710 hr = ID3D10Device1_CreateTexture2D(device, &desc, NULL, &texture);
711 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
713 hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface1, (void**)&surface1);
714 ok(SUCCEEDED(hr), "Failed to get IDXGISurface1 interface, hr %#x.\n", hr);
716 hr = IDXGISurface1_GetDC(surface1, FALSE, &dc);
717 todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
719 IDXGISurface1_Release(surface1);
720 ID3D10Texture2D_Release(texture);
722 desc.MiscFlags = D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
723 hr = ID3D10Device1_CreateTexture2D(device, &desc, NULL, &texture);
724 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
726 hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface1, (void**)&surface1);
727 ok(SUCCEEDED(hr), "Failed to get IDXGISurface1 interface, hr %#x.\n", hr);
729 hr = IDXGISurface1_ReleaseDC(surface1, NULL);
730 todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
732 hr = IDXGISurface1_GetDC(surface1, FALSE, &dc);
733 ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
735 /* One more time. */
736 dc = (HDC)0xdeadbeef;
737 hr = IDXGISurface1_GetDC(surface1, FALSE, &dc);
738 todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
739 ok(dc == (HDC)0xdeadbeef, "Got unexpected dc %p.\n", dc);
741 hr = IDXGISurface1_ReleaseDC(surface1, NULL);
742 ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
744 hr = IDXGISurface1_ReleaseDC(surface1, NULL);
745 todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
747 IDXGISurface1_Release(surface1);
748 ID3D10Texture2D_Release(texture);
750 refcount = ID3D10Device1_Release(device);
751 ok(!refcount, "Device has %u references left.\n", refcount);
754 START_TEST(d3d10_1)
756 test_create_device();
757 test_device_interfaces();
758 test_create_shader_resource_view();
759 test_create_blend_state();
760 test_getdc();