winedbg: Don't dereference possibly NULL thread pointer.
[wine/zf.git] / dlls / d3d8 / d3d8.spec
blob4f125a9c1c1ea6f265a73a6134870b2aa45ac499
1 @ stdcall D3D8GetSWInfo()
2 @ stdcall DebugSetMute()
3 @ stdcall Direct3DCreate8(long)
4 @ stdcall ValidatePixelShader(ptr ptr long ptr)
5 @ stdcall ValidateVertexShader(ptr ptr ptr long ptr)