2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
34 #include "wined3d_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
37 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
39 struct wined3d_matrix_3x3
46 struct light_transformed
48 struct wined3d_color diffuse
, specular
, ambient
;
49 struct wined3d_vec4 position
;
50 struct wined3d_vec3 direction
;
51 float range
, falloff
, c_att
, l_att
, q_att
, cos_htheta
, cos_hphi
;
54 struct lights_settings
56 struct light_transformed lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
57 struct wined3d_color ambient_light
;
58 struct wined3d_matrix modelview_matrix
;
59 struct wined3d_matrix_3x3 normal_matrix
;
60 struct wined3d_vec4 position_transformed
;
62 float fog_start
, fog_end
, fog_density
;
64 uint32_t point_light_count
: 8;
65 uint32_t spot_light_count
: 8;
66 uint32_t directional_light_count
: 8;
67 uint32_t parallel_point_light_count
: 8;
68 uint32_t lighting
: 1;
69 uint32_t legacy_lighting
: 1;
70 uint32_t normalise
: 1;
71 uint32_t localviewer
: 1;
72 uint32_t fog_coord_mode
: 2;
73 uint32_t fog_mode
: 2;
74 uint32_t padding
: 24;
77 /* Define the default light parameters as specified by MSDN. */
78 const struct wined3d_light WINED3D_default_light
=
80 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
81 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
82 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
83 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
84 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
85 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
88 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
93 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
95 struct wined3d_context
**new_array
;
97 TRACE("Adding context %p.\n", context
);
99 if (!device
->shader_backend
->shader_allocate_context_data(context
))
101 ERR("Failed to allocate shader backend context data.\n");
104 device
->shader_backend
->shader_init_context_state(context
);
106 if (!device
->adapter
->fragment_pipe
->allocate_context_data(context
))
108 ERR("Failed to allocate fragment pipeline context data.\n");
109 device
->shader_backend
->shader_free_context_data(context
);
113 if (!(new_array
= heap_realloc(device
->contexts
, sizeof(*new_array
) * (device
->context_count
+ 1))))
115 ERR("Failed to grow the context array.\n");
116 device
->adapter
->fragment_pipe
->free_context_data(context
);
117 device
->shader_backend
->shader_free_context_data(context
);
121 new_array
[device
->context_count
++] = context
;
122 device
->contexts
= new_array
;
127 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
129 struct wined3d_context
**new_array
;
133 TRACE("Removing context %p.\n", context
);
135 device
->adapter
->fragment_pipe
->free_context_data(context
);
136 device
->shader_backend
->shader_free_context_data(context
);
138 for (i
= 0; i
< device
->context_count
; ++i
)
140 if (device
->contexts
[i
] == context
)
149 ERR("Context %p doesn't exist in context array.\n", context
);
153 if (!--device
->context_count
)
155 heap_free(device
->contexts
);
156 device
->contexts
= NULL
;
160 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
161 if (!(new_array
= heap_realloc(device
->contexts
, device
->context_count
* sizeof(*device
->contexts
))))
163 ERR("Failed to shrink context array. Oh well.\n");
167 device
->contexts
= new_array
;
170 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
172 ULONG refcount
= InterlockedIncrement(&device
->ref
);
174 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
179 static void device_free_so_desc(struct wine_rb_entry
*entry
, void *context
)
181 struct wined3d_so_desc_entry
*s
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_so_desc_entry
, entry
);
186 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
188 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
190 ERR("Leftover sampler %p.\n", sampler
);
193 static void device_leftover_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
195 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
197 ERR("Leftover rasterizer state %p.\n", state
);
200 static void device_leftover_blend_state(struct wine_rb_entry
*entry
, void *context
)
202 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
204 ERR("Leftover blend state %p.\n", blend_state
);
207 static void device_leftover_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
209 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
211 ERR("Leftover depth/stencil state %p.\n", state
);
214 void wined3d_device_cleanup(struct wined3d_device
*device
)
218 if (device
->swapchain_count
)
219 wined3d_device_uninit_3d(device
);
221 wined3d_cs_destroy(device
->cs
);
223 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
225 heap_free(device
->multistate_funcs
[i
]);
226 device
->multistate_funcs
[i
] = NULL
;
229 if (!list_empty(&device
->resources
))
231 struct wined3d_resource
*resource
;
233 ERR("Device released with resources still bound.\n");
235 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
237 ERR("Leftover resource %p with type %s (%#x).\n",
238 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
242 if (device
->contexts
)
243 ERR("Context array not freed!\n");
244 if (device
->hardwareCursor
)
245 DestroyCursor(device
->hardwareCursor
);
246 device
->hardwareCursor
= 0;
248 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
249 wine_rb_destroy(&device
->rasterizer_states
, device_leftover_rasterizer_state
, NULL
);
250 wine_rb_destroy(&device
->blend_states
, device_leftover_blend_state
, NULL
);
251 wine_rb_destroy(&device
->depth_stencil_states
, device_leftover_depth_stencil_state
, NULL
);
252 wine_rb_destroy(&device
->so_descs
, device_free_so_desc
, NULL
);
254 wined3d_decref(device
->wined3d
);
255 device
->wined3d
= NULL
;
258 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
260 ULONG refcount
= InterlockedDecrement(&device
->ref
);
262 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
266 device
->adapter
->adapter_ops
->adapter_destroy_device(device
);
267 TRACE("Destroyed device %p.\n", device
);
273 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
275 TRACE("device %p.\n", device
);
277 return device
->swapchain_count
;
280 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
282 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
284 if (swapchain_idx
>= device
->swapchain_count
)
286 WARN("swapchain_idx %u >= swapchain_count %u.\n",
287 swapchain_idx
, device
->swapchain_count
);
291 return device
->swapchains
[swapchain_idx
];
294 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
296 struct wined3d_color_key color_key
;
297 struct wined3d_resource_desc desc
;
301 HDC dcb
= NULL
, dcs
= NULL
;
303 if (!(hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
)))
305 ERR_(winediag
)("Failed to load logo %s.\n", wine_dbgstr_a(filename
));
308 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
310 if (!(dcb
= CreateCompatibleDC(NULL
)))
312 SelectObject(dcb
, hbm
);
314 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
315 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
316 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
317 desc
.multisample_quality
= 0;
318 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
320 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
321 desc
.width
= bm
.bmWidth
;
322 desc
.height
= bm
.bmHeight
;
325 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_GET_DC
,
326 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
328 ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr
);
332 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
334 wined3d_texture_decref(device
->logo_texture
);
335 device
->logo_texture
= NULL
;
338 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
339 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
341 color_key
.color_space_low_value
= 0;
342 color_key
.color_space_high_value
= 0;
343 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
346 if (dcb
) DeleteDC(dcb
);
347 if (hbm
) DeleteObject(hbm
);
350 /* Context activation is done by the caller. */
351 static void wined3d_device_gl_create_dummy_textures(struct wined3d_device_gl
*device_gl
,
352 struct wined3d_context_gl
*context_gl
)
354 struct wined3d_dummy_textures
*textures
= &device_gl
->dummy_textures
;
355 const struct wined3d_d3d_info
*d3d_info
= context_gl
->c
.d3d_info
;
356 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
360 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
365 /* Under DirectX you can sample even if no texture is bound, whereas
366 * OpenGL will only allow that when a valid texture is bound.
367 * We emulate this by creating dummy textures and binding them
368 * to each texture stage when the currently set D3D texture is NULL. */
369 wined3d_context_gl_active_texture(context_gl
, gl_info
, 0);
371 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d
);
372 TRACE("Dummy 1D texture given name %u.\n", textures
->tex_1d
);
373 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, textures
->tex_1d
);
374 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA8
, 1, 0,
375 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
377 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d
);
378 TRACE("Dummy 2D texture given name %u.\n", textures
->tex_2d
);
379 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, textures
->tex_2d
);
380 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
381 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
383 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
385 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_rect
);
386 TRACE("Dummy rectangle texture given name %u.\n", textures
->tex_rect
);
387 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, textures
->tex_rect
);
388 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
389 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
392 if (gl_info
->supported
[EXT_TEXTURE3D
])
394 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_3d
);
395 TRACE("Dummy 3D texture given name %u.\n", textures
->tex_3d
);
396 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, textures
->tex_3d
);
397 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
398 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
401 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
403 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube
);
404 TRACE("Dummy cube texture given name %u.\n", textures
->tex_cube
);
405 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, textures
->tex_cube
);
406 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
408 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
409 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
413 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
415 DWORD cube_array_data
[6];
417 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube_array
);
418 TRACE("Dummy cube array texture given name %u.\n", textures
->tex_cube_array
);
419 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY
, textures
->tex_cube_array
);
420 for (i
= 0; i
< ARRAY_SIZE(cube_array_data
); ++i
)
421 cube_array_data
[i
] = color
;
422 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY
, 0, GL_RGBA8
, 1, 1, 6, 0,
423 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, cube_array_data
));
426 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
428 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d_array
);
429 TRACE("Dummy 1D array texture given name %u.\n", textures
->tex_1d_array
);
430 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D_ARRAY
, textures
->tex_1d_array
);
431 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_1D_ARRAY
, 0, GL_RGBA8
, 1, 1, 0,
432 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
434 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_array
);
435 TRACE("Dummy 2D array texture given name %u.\n", textures
->tex_2d_array
);
436 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, textures
->tex_2d_array
);
437 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
438 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
441 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
445 GL_EXTCALL(glGenBuffers(1, &buffer
));
446 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
447 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
448 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
450 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_buffer
);
451 TRACE("Dummy buffer texture given name %u.\n", textures
->tex_buffer
);
452 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, textures
->tex_buffer
);
453 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
454 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
457 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
459 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms
);
460 TRACE("Dummy multisample texture given name %u.\n", textures
->tex_2d_ms
);
461 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, textures
->tex_2d_ms
);
462 GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE
, 1, GL_RGBA8
, 1, 1, GL_TRUE
));
464 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms_array
);
465 TRACE("Dummy multisample array texture given name %u.\n", textures
->tex_2d_ms_array
);
466 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, textures
->tex_2d_ms_array
);
467 GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 1, GL_RGBA8
, 1, 1, 1, GL_TRUE
));
469 if (gl_info
->supported
[ARB_CLEAR_TEXTURE
])
471 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
472 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms_array
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
476 WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
480 checkGLcall("create dummy textures");
482 wined3d_context_gl_bind_dummy_textures(context_gl
);
485 /* Context activation is done by the caller. */
486 static void wined3d_device_gl_destroy_dummy_textures(struct wined3d_device_gl
*device_gl
,
487 struct wined3d_context_gl
*context_gl
)
489 struct wined3d_dummy_textures
*dummy_textures
= &device_gl
->dummy_textures
;
490 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
492 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
494 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms
);
495 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms_array
);
498 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
499 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_buffer
);
501 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
503 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_array
);
504 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d_array
);
507 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
508 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube_array
);
510 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
511 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube
);
513 if (gl_info
->supported
[EXT_TEXTURE3D
])
514 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_3d
);
516 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
517 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_rect
);
519 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d
);
520 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d
);
522 checkGLcall("delete dummy textures");
524 memset(dummy_textures
, 0, sizeof(*dummy_textures
));
527 /* Context activation is done by the caller. */
528 void wined3d_device_create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
530 struct wined3d_sampler_desc desc
;
533 desc
.address_u
= WINED3D_TADDRESS_WRAP
;
534 desc
.address_v
= WINED3D_TADDRESS_WRAP
;
535 desc
.address_w
= WINED3D_TADDRESS_WRAP
;
536 memset(desc
.border_color
, 0, sizeof(desc
.border_color
));
537 desc
.mag_filter
= WINED3D_TEXF_POINT
;
538 desc
.min_filter
= WINED3D_TEXF_POINT
;
539 desc
.mip_filter
= WINED3D_TEXF_NONE
;
540 desc
.lod_bias
= 0.0f
;
541 desc
.min_lod
= -1000.0f
;
542 desc
.max_lod
= 1000.0f
;
543 desc
.mip_base_level
= 0;
544 desc
.max_anisotropy
= 1;
545 desc
.compare
= FALSE
;
546 desc
.comparison_func
= WINED3D_CMP_NEVER
;
547 desc
.srgb_decode
= TRUE
;
549 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
550 * instructions allow access to resources without using samplers.
551 * In GLSL, resources are always accessed through sampler or image variables. The default
552 * sampler object is used to emulate the direct resource access when there is no sampler state
555 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->default_sampler
)))
557 ERR("Failed to create default sampler, hr %#x.\n", hr
);
558 device
->default_sampler
= NULL
;
561 /* In D3D10+, a NULL sampler maps to the default sampler state. */
562 desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
563 desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
564 desc
.address_w
= WINED3D_TADDRESS_CLAMP
;
565 desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
566 desc
.min_filter
= WINED3D_TEXF_LINEAR
;
567 desc
.mip_filter
= WINED3D_TEXF_LINEAR
;
568 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->null_sampler
)))
570 ERR("Failed to create null sampler, hr %#x.\n", hr
);
571 device
->null_sampler
= NULL
;
575 /* Context activation is done by the caller. */
576 void wined3d_device_destroy_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
578 wined3d_sampler_decref(device
->default_sampler
);
579 device
->default_sampler
= NULL
;
580 wined3d_sampler_decref(device
->null_sampler
);
581 device
->null_sampler
= NULL
;
584 static void wined3d_null_image_vk_cleanup(struct wined3d_null_image_vk
*image
,
585 struct wined3d_context_vk
*context_vk
, uint64_t command_buffer_id
)
587 wined3d_context_vk_destroy_vk_image(context_vk
, image
->vk_image
, command_buffer_id
);
589 wined3d_context_vk_destroy_allocator_block(context_vk
, image
->memory
, command_buffer_id
);
591 wined3d_context_vk_destroy_vk_memory(context_vk
, image
->vk_memory
, command_buffer_id
);
594 static bool wined3d_null_image_vk_init(struct wined3d_null_image_vk
*image
, struct wined3d_context_vk
*context_vk
,
595 VkCommandBuffer vk_command_buffer
, VkImageType type
, unsigned int layer_count
, unsigned int sample_count
)
597 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
598 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
599 VkMemoryRequirements memory_requirements
;
600 VkImageSubresourceRange range
;
601 VkImageCreateInfo image_desc
;
602 unsigned int memory_type_idx
;
606 static const VkClearColorValue colour
= {{0}};
608 TRACE("image %p, context_vk %p, vk_command_buffer %p, type %#x, layer_count %u, sample_count %u.\n",
609 image
, context_vk
, vk_command_buffer
, type
, layer_count
, sample_count
);
611 if (type
== VK_IMAGE_TYPE_2D
&& layer_count
>= 6)
612 flags
|= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
;
614 image_desc
.sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
;
615 image_desc
.pNext
= NULL
;
616 image_desc
.flags
= flags
;
617 image_desc
.imageType
= type
;
618 image_desc
.format
= VK_FORMAT_R8G8B8A8_UNORM
;
619 image_desc
.extent
.width
= 1;
620 image_desc
.extent
.height
= 1;
621 image_desc
.extent
.depth
= 1;
622 image_desc
.mipLevels
= 1;
623 image_desc
.arrayLayers
= layer_count
;
624 image_desc
.samples
= sample_count
;
625 image_desc
.tiling
= VK_IMAGE_TILING_OPTIMAL
;
626 image_desc
.usage
= VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT
;
627 image_desc
.sharingMode
= VK_SHARING_MODE_EXCLUSIVE
;
628 image_desc
.queueFamilyIndexCount
= 0;
629 image_desc
.pQueueFamilyIndices
= NULL
;
630 image_desc
.initialLayout
= VK_IMAGE_LAYOUT_UNDEFINED
;
631 if ((vr
= VK_CALL(vkCreateImage(device_vk
->vk_device
, &image_desc
, NULL
, &image
->vk_image
))) < 0)
633 ERR("Failed to create Vulkan image, vr %s.\n", wined3d_debug_vkresult(vr
));
637 VK_CALL(vkGetImageMemoryRequirements(device_vk
->vk_device
, image
->vk_image
, &memory_requirements
));
639 memory_type_idx
= wined3d_adapter_vk_get_memory_type_index(wined3d_adapter_vk(device_vk
->d
.adapter
),
640 memory_requirements
.memoryTypeBits
, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
);
641 if (memory_type_idx
== ~0u)
643 ERR("Failed to find suitable image memory type.\n");
644 VK_CALL(vkDestroyImage(device_vk
->vk_device
, image
->vk_image
, NULL
));
645 image
->vk_image
= VK_NULL_HANDLE
;
649 image
->memory
= wined3d_context_vk_allocate_memory(context_vk
,
650 memory_type_idx
, memory_requirements
.size
, &image
->vk_memory
);
651 if (!image
->vk_memory
)
653 ERR("Failed to allocate image memory.\n");
654 VK_CALL(vkDestroyImage(device_vk
->vk_device
, image
->vk_image
, NULL
));
655 image
->vk_image
= VK_NULL_HANDLE
;
659 if ((vr
= VK_CALL(vkBindImageMemory(device_vk
->vk_device
, image
->vk_image
,
660 image
->vk_memory
, image
->memory
? image
->memory
->offset
: 0))) < 0)
662 ERR("Failed to bind image memory, vr %s.\n", wined3d_debug_vkresult(vr
));
664 wined3d_allocator_block_free(image
->memory
);
666 VK_CALL(vkFreeMemory(device_vk
->vk_device
, image
->vk_memory
, NULL
));
667 VK_CALL(vkDestroyImage(device_vk
->vk_device
, image
->vk_image
, NULL
));
668 image
->vk_image
= VK_NULL_HANDLE
;
672 range
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
673 range
.baseMipLevel
= 0;
674 range
.levelCount
= 1;
675 range
.baseArrayLayer
= 0;
676 range
.layerCount
= layer_count
;
678 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
679 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, VK_ACCESS_TRANSFER_WRITE_BIT
,
680 VK_IMAGE_LAYOUT_UNDEFINED
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, image
->vk_image
, &range
);
682 VK_CALL(vkCmdClearColorImage(vk_command_buffer
, image
->vk_image
,
683 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, &colour
, 1, &range
));
685 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
686 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_ACCESS_TRANSFER_WRITE_BIT
, 0,
687 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
, image
->vk_image
, &range
);
689 TRACE("Created NULL image 0x%s, memory 0x%s.\n",
690 wine_dbgstr_longlong(image
->vk_image
), wine_dbgstr_longlong(image
->vk_memory
));
695 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk
*device_vk
,
696 struct wined3d_context_vk
*context_vk
)
698 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
699 const struct wined3d_vk_info
*vk_info
;
700 const struct wined3d_format
*format
;
701 VkMemoryPropertyFlags memory_type
;
702 VkCommandBuffer vk_command_buffer
;
703 unsigned int sample_count
= 2;
704 VkBufferUsageFlags usage
;
707 format
= wined3d_get_format(device_vk
->d
.adapter
, WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_BIND_SHADER_RESOURCE
);
708 while (sample_count
&& !(sample_count
& format
->multisample_types
))
711 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
713 ERR("Failed to get command buffer.\n");
717 vk_info
= context_vk
->vk_info
;
719 usage
= VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
720 | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
;
721 memory_type
= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
;
722 if (!wined3d_context_vk_create_bo(context_vk
, 16, usage
, memory_type
, &r
->bo
))
724 VK_CALL(vkCmdFillBuffer(vk_command_buffer
, r
->bo
.vk_buffer
, r
->bo
.buffer_offset
, r
->bo
.size
, 0x00000000u
));
725 r
->buffer_info
.buffer
= r
->bo
.vk_buffer
;
726 r
->buffer_info
.offset
= r
->bo
.buffer_offset
;
727 r
->buffer_info
.range
= r
->bo
.size
;
729 if (!wined3d_null_image_vk_init(&r
->image_1d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_1D
, 1, 1))
731 ERR("Failed to create 1D image.\n");
735 if (!wined3d_null_image_vk_init(&r
->image_2d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 6, 1))
737 ERR("Failed to create 2D image.\n");
741 if (!wined3d_null_image_vk_init(&r
->image_2dms
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 1, sample_count
))
743 ERR("Failed to create 2D MSAA image.\n");
747 if (!wined3d_null_image_vk_init(&r
->image_3d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_3D
, 1, 1))
749 ERR("Failed to create 3D image.\n");
756 id
= context_vk
->current_command_buffer
.id
;
757 if (r
->image_2dms
.vk_image
)
758 wined3d_null_image_vk_cleanup(&r
->image_2dms
, context_vk
, id
);
759 if (r
->image_2d
.vk_image
)
760 wined3d_null_image_vk_cleanup(&r
->image_2d
, context_vk
, id
);
761 if (r
->image_1d
.vk_image
)
762 wined3d_null_image_vk_cleanup(&r
->image_1d
, context_vk
, id
);
763 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
764 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
768 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk
*device_vk
,
769 struct wined3d_context_vk
*context_vk
)
771 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
772 uint64_t id
= context_vk
->current_command_buffer
.id
;
774 /* We don't track command buffer references to NULL resources. We easily
775 * could, but it doesn't seem worth it. */
776 wined3d_null_image_vk_cleanup(&r
->image_3d
, context_vk
, id
);
777 wined3d_null_image_vk_cleanup(&r
->image_2dms
, context_vk
, id
);
778 wined3d_null_image_vk_cleanup(&r
->image_2d
, context_vk
, id
);
779 wined3d_null_image_vk_cleanup(&r
->image_1d
, context_vk
, id
);
780 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
781 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
784 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
786 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
787 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
788 VkBufferViewCreateInfo buffer_create_info
;
789 const struct wined3d_vk_info
*vk_info
;
790 VkImageViewCreateInfo view_desc
;
793 vk_info
= context_vk
->vk_info
;
795 buffer_create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
796 buffer_create_info
.pNext
= NULL
;
797 buffer_create_info
.flags
= 0;
798 buffer_create_info
.buffer
= r
->bo
.vk_buffer
;
799 buffer_create_info
.format
= VK_FORMAT_R32_UINT
;
800 buffer_create_info
.offset
= r
->bo
.buffer_offset
;
801 buffer_create_info
.range
= r
->bo
.size
;
803 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
804 &buffer_create_info
, NULL
, &v
->vk_view_buffer_uint
))) < 0)
806 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
809 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_uint
));
811 buffer_create_info
.format
= VK_FORMAT_R32G32B32A32_SFLOAT
;
812 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
813 &buffer_create_info
, NULL
, &v
->vk_view_buffer_float
))) < 0)
815 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
818 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_float
));
820 view_desc
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
821 view_desc
.pNext
= NULL
;
823 view_desc
.image
= r
->image_1d
.vk_image
;
824 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_1D
;
825 view_desc
.format
= VK_FORMAT_R8G8B8A8_UNORM
;
826 view_desc
.components
.r
= VK_COMPONENT_SWIZZLE_ZERO
;
827 view_desc
.components
.g
= VK_COMPONENT_SWIZZLE_ZERO
;
828 view_desc
.components
.b
= VK_COMPONENT_SWIZZLE_ZERO
;
829 view_desc
.components
.a
= VK_COMPONENT_SWIZZLE_ZERO
;
830 view_desc
.subresourceRange
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
831 view_desc
.subresourceRange
.baseMipLevel
= 0;
832 view_desc
.subresourceRange
.levelCount
= 1;
833 view_desc
.subresourceRange
.baseArrayLayer
= 0;
834 view_desc
.subresourceRange
.layerCount
= 1;
835 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_1d
.imageView
))) < 0)
837 ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
840 v
->vk_info_1d
.sampler
= VK_NULL_HANDLE
;
841 v
->vk_info_1d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
842 TRACE("Created 1D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_1d
.imageView
));
844 view_desc
.image
= r
->image_2d
.vk_image
;
845 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
846 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d
.imageView
))) < 0)
848 ERR("Failed to create 2D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
851 v
->vk_info_2d
.sampler
= VK_NULL_HANDLE
;
852 v
->vk_info_2d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
853 TRACE("Created 2D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d
.imageView
));
855 view_desc
.image
= r
->image_2dms
.vk_image
;
856 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
857 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms
.imageView
))) < 0)
859 ERR("Failed to create 2D MSAA image view, vr %s.\n", wined3d_debug_vkresult(vr
));
862 v
->vk_info_2dms
.sampler
= VK_NULL_HANDLE
;
863 v
->vk_info_2dms
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
864 TRACE("Created 2D MSAA image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms
.imageView
));
866 view_desc
.image
= r
->image_3d
.vk_image
;
867 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_3D
;
868 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_3d
.imageView
))) < 0)
870 ERR("Failed to create 3D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
873 v
->vk_info_3d
.sampler
= VK_NULL_HANDLE
;
874 v
->vk_info_3d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
875 TRACE("Created 3D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_3d
.imageView
));
877 view_desc
.image
= r
->image_2d
.vk_image
;
878 view_desc
.subresourceRange
.layerCount
= 6;
879 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_CUBE
;
880 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_cube
.imageView
))) < 0)
882 ERR("Failed to create cube image view, vr %s.\n", wined3d_debug_vkresult(vr
));
885 v
->vk_info_cube
.sampler
= VK_NULL_HANDLE
;
886 v
->vk_info_cube
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
887 TRACE("Created cube image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_cube
.imageView
));
889 view_desc
.subresourceRange
.layerCount
= 1;
890 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
891 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d_array
.imageView
))) < 0)
893 ERR("Failed to create 2D array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
896 v
->vk_info_2d_array
.sampler
= VK_NULL_HANDLE
;
897 v
->vk_info_2d_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
898 TRACE("Created 2D array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d_array
.imageView
));
900 view_desc
.image
= r
->image_2dms
.vk_image
;
901 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
902 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms_array
.imageView
))) < 0)
904 ERR("Failed to create 2D MSAA array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
907 v
->vk_info_2dms_array
.sampler
= VK_NULL_HANDLE
;
908 v
->vk_info_2dms_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
909 TRACE("Created 2D MSAA array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms_array
.imageView
));
914 if (v
->vk_info_2d_array
.imageView
)
915 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d_array
.imageView
, NULL
));
916 if (v
->vk_info_cube
.imageView
)
917 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_cube
.imageView
, NULL
));
918 if (v
->vk_info_3d
.imageView
)
919 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_3d
.imageView
, NULL
));
920 if (v
->vk_info_2dms
.imageView
)
921 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2dms
.imageView
, NULL
));
922 if (v
->vk_info_2d
.imageView
)
923 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d
.imageView
, NULL
));
924 if (v
->vk_info_1d
.imageView
)
925 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_1d
.imageView
, NULL
));
926 if (v
->vk_view_buffer_float
)
927 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_float
, NULL
));
928 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_uint
, NULL
));
932 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
934 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
935 uint64_t id
= context_vk
->current_command_buffer
.id
;
937 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms_array
.imageView
, id
);
938 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d_array
.imageView
, id
);
939 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_cube
.imageView
, id
);
940 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_3d
.imageView
, id
);
941 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms
.imageView
, id
);
942 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d
.imageView
, id
);
943 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_1d
.imageView
, id
);
945 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_float
, id
);
946 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_uint
, id
);
949 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
951 unsigned int screensaver_active
;
953 TRACE("device %p, window %p.\n", device
, window
);
955 if (!wined3d_register_window(NULL
, window
, device
, 0))
957 ERR("Failed to register window %p.\n", window
);
961 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
962 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
963 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE
, 0, &screensaver_active
, 0);
964 if ((device
->restore_screensaver
= !!screensaver_active
))
965 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, FALSE
, NULL
, 0);
970 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
972 TRACE("device %p.\n", device
);
974 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
975 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
976 if (device
->restore_screensaver
)
978 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, TRUE
, NULL
, 0);
979 device
->restore_screensaver
= FALSE
;
983 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
985 BOOL ds_enable
= swapchain
->state
.desc
.enable_auto_depth_stencil
;
988 for (i
= 0; i
< device
->adapter
->d3d_info
.limits
.max_rt_count
; ++i
)
990 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
992 if (device
->back_buffer_view
)
993 wined3d_device_set_rendertarget_view(device
, 0, device
->back_buffer_view
, TRUE
);
995 wined3d_device_set_depth_stencil_view(device
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
998 void wined3d_device_delete_opengl_contexts_cs(void *object
)
1000 struct wined3d_swapchain_gl
*swapchain_gl
;
1001 struct wined3d_device
*device
= object
;
1002 struct wined3d_context_gl
*context_gl
;
1003 struct wined3d_device_gl
*device_gl
;
1004 struct wined3d_context
*context
;
1005 struct wined3d_shader
*shader
;
1007 TRACE("device %p.\n", device
);
1009 device_gl
= wined3d_device_gl(device
);
1011 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
1013 device
->shader_backend
->shader_destroy(shader
);
1016 context
= context_acquire(device
, NULL
, 0);
1017 context_gl
= wined3d_context_gl(context
);
1018 device
->blitter
->ops
->blitter_destroy(device
->blitter
, context
);
1019 device
->shader_backend
->shader_free_private(device
, context
);
1020 wined3d_device_gl_destroy_dummy_textures(device_gl
, context_gl
);
1021 wined3d_device_destroy_default_samplers(device
, context
);
1022 context_release(context
);
1024 while (device
->context_count
)
1026 if ((swapchain_gl
= wined3d_swapchain_gl(device
->contexts
[0]->swapchain
)))
1027 wined3d_swapchain_gl_destroy_contexts(swapchain_gl
);
1029 wined3d_context_gl_destroy(wined3d_context_gl(device
->contexts
[0]));
1033 void wined3d_device_create_primary_opengl_context_cs(void *object
)
1035 struct wined3d_device
*device
= object
;
1036 struct wined3d_context_gl
*context_gl
;
1037 struct wined3d_swapchain
*swapchain
;
1038 struct wined3d_context
*context
;
1039 struct wined3d_texture
*target
;
1042 TRACE("device %p.\n", device
);
1044 swapchain
= device
->swapchains
[0];
1045 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
1046 if (!(context
= context_acquire(device
, target
, 0)))
1048 WARN("Failed to acquire context.\n");
1052 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
1053 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
1055 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
1056 context_release(context
);
1060 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1062 ERR("Failed to create CPU blitter.\n");
1063 device
->shader_backend
->shader_free_private(device
, NULL
);
1064 context_release(context
);
1068 context_gl
= wined3d_context_gl(context
);
1070 wined3d_ffp_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1071 if (!wined3d_glsl_blitter_create(&device
->blitter
, device
))
1072 wined3d_arbfp_blitter_create(&device
->blitter
, device
);
1073 wined3d_fbo_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1074 wined3d_raw_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1076 wined3d_device_gl_create_dummy_textures(wined3d_device_gl(device
), context_gl
);
1077 wined3d_device_create_default_samplers(device
, context
);
1078 context_release(context
);
1081 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
1083 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1084 const struct wined3d_swapchain_desc
*swapchain_desc
;
1085 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
1086 DWORD clear_flags
= 0;
1090 TRACE("device %p, swapchain %p.\n", device
, swapchain
);
1092 if (device
->d3d_initialized
)
1093 return WINED3DERR_INVALIDCALL
;
1095 device
->swapchain_count
= 1;
1096 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1098 ERR("Failed to allocate swapchain array.\n");
1102 device
->swapchains
[0] = swapchain
;
1104 for (i
= 0; i
< ARRAY_SIZE(fb
->render_targets
); ++i
)
1106 if (fb
->render_targets
[i
])
1107 wined3d_rtv_bind_count_dec(fb
->render_targets
[i
]);
1109 memset(fb
->render_targets
, 0, sizeof(fb
->render_targets
));
1111 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
)))
1113 device
->d3d_initialized
= TRUE
;
1115 swapchain_desc
= &swapchain
->state
.desc
;
1116 if (swapchain_desc
->backbuffer_count
&& swapchain_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1118 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1119 struct wined3d_view_desc view_desc
;
1121 view_desc
.format_id
= back_buffer
->format
->id
;
1122 view_desc
.flags
= 0;
1123 view_desc
.u
.texture
.level_idx
= 0;
1124 view_desc
.u
.texture
.level_count
= 1;
1125 view_desc
.u
.texture
.layer_idx
= 0;
1126 view_desc
.u
.texture
.layer_count
= 1;
1127 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1128 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1130 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1131 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1132 device
->d3d_initialized
= FALSE
;
1137 device_init_swapchain_state(device
, swapchain
);
1139 TRACE("All defaults now set up.\n");
1141 /* Clear the screen. */
1142 if (device
->back_buffer_view
)
1143 clear_flags
|= WINED3DCLEAR_TARGET
;
1144 if (swapchain_desc
->enable_auto_depth_stencil
)
1145 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1147 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1149 if (wined3d_settings
.logo
)
1150 device_load_logo(device
, wined3d_settings
.logo
);
1155 heap_free(device
->swapchains
);
1156 device
->swapchains
= NULL
;
1157 device
->swapchain_count
= 0;
1162 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1164 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1166 wined3d_sampler_decref(sampler
);
1169 static void device_free_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
1171 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
1173 wined3d_rasterizer_state_decref(state
);
1176 static void device_free_blend_state(struct wine_rb_entry
*entry
, void *context
)
1178 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
1180 wined3d_blend_state_decref(blend_state
);
1183 static void device_free_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
1185 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
1187 wined3d_depth_stencil_state_decref(state
);
1190 void wined3d_device_uninit_3d(struct wined3d_device
*device
)
1192 struct wined3d_state
*state
= device
->cs
->c
.state
;
1193 struct wined3d_resource
*resource
, *cursor
;
1194 struct wined3d_rendertarget_view
*view
;
1195 struct wined3d_texture
*texture
;
1197 TRACE("device %p.\n", device
);
1199 if (!device
->d3d_initialized
)
1201 ERR("Called while 3D support was not initialised.\n");
1205 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1207 device
->swapchain_count
= 0;
1209 if ((texture
= device
->logo_texture
))
1211 device
->logo_texture
= NULL
;
1212 wined3d_texture_decref(texture
);
1215 if ((texture
= device
->cursor_texture
))
1217 device
->cursor_texture
= NULL
;
1218 wined3d_texture_decref(texture
);
1221 wined3d_cs_emit_reset_state(device
->cs
);
1222 state_cleanup(state
);
1224 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
1225 wine_rb_clear(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
1226 wine_rb_clear(&device
->blend_states
, device_free_blend_state
, NULL
);
1227 wine_rb_clear(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
1229 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
1231 TRACE("Unloading resource %p.\n", resource
);
1232 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
1235 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1236 device
->d3d_initialized
= FALSE
;
1238 if ((view
= device
->auto_depth_stencil_view
))
1240 device
->auto_depth_stencil_view
= NULL
;
1241 if (wined3d_rendertarget_view_decref(view
))
1242 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1245 if ((view
= device
->back_buffer_view
))
1247 device
->back_buffer_view
= NULL
;
1248 wined3d_rendertarget_view_decref(view
);
1251 heap_free(device
->swapchains
);
1252 device
->swapchains
= NULL
;
1254 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
1257 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1258 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1259 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1261 * There is no way to deactivate thread safety once it is enabled.
1263 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1265 TRACE("device %p.\n", device
);
1267 /* For now just store the flag (needed in case of ddraw). */
1268 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1271 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1273 const struct wined3d_driver_info
*driver_info
;
1275 TRACE("device %p.\n", device
);
1277 driver_info
= &device
->adapter
->driver_info
;
1279 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1280 wine_dbgstr_longlong(driver_info
->vram_bytes
),
1281 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1282 wine_dbgstr_longlong(driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1284 return min(UINT_MAX
, driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
);
1287 void CDECL
wined3d_device_set_stream_output(struct wined3d_device
*device
, UINT idx
,
1288 struct wined3d_buffer
*buffer
, UINT offset
)
1290 struct wined3d_stream_output
*stream
;
1291 struct wined3d_buffer
*prev_buffer
;
1293 TRACE("device %p, idx %u, buffer %p, offset %u.\n", device
, idx
, buffer
, offset
);
1295 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1297 WARN("Invalid stream output %u.\n", idx
);
1301 stream
= &device
->cs
->c
.state
->stream_output
[idx
];
1302 prev_buffer
= stream
->buffer
;
1305 wined3d_buffer_incref(buffer
);
1306 stream
->buffer
= buffer
;
1307 stream
->offset
= offset
;
1308 wined3d_cs_emit_set_stream_output(device
->cs
, idx
, buffer
, offset
);
1310 wined3d_buffer_decref(prev_buffer
);
1313 struct wined3d_buffer
* CDECL
wined3d_device_get_stream_output(struct wined3d_device
*device
,
1314 UINT idx
, UINT
*offset
)
1316 TRACE("device %p, idx %u, offset %p.\n", device
, idx
, offset
);
1318 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1320 WARN("Invalid stream output %u.\n", idx
);
1325 *offset
= device
->cs
->c
.state
->stream_output
[idx
].offset
;
1326 return device
->cs
->c
.state
->stream_output
[idx
].buffer
;
1329 HRESULT CDECL
wined3d_device_set_stream_source(struct wined3d_device
*device
, UINT stream_idx
,
1330 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
1332 struct wined3d_stream_state
*stream
;
1333 struct wined3d_buffer
*prev_buffer
;
1335 TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
1336 device
, stream_idx
, buffer
, offset
, stride
);
1338 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1340 WARN("Stream index %u out of range.\n", stream_idx
);
1341 return WINED3DERR_INVALIDCALL
;
1343 else if (offset
& 0x3)
1345 WARN("Offset %u is not 4 byte aligned.\n", offset
);
1346 return WINED3DERR_INVALIDCALL
;
1349 stream
= &device
->cs
->c
.state
->streams
[stream_idx
];
1350 prev_buffer
= stream
->buffer
;
1352 if (prev_buffer
== buffer
1353 && stream
->stride
== stride
1354 && stream
->offset
== offset
)
1356 TRACE("Application is setting the old values over, nothing to do.\n");
1360 stream
->buffer
= buffer
;
1361 stream
->stride
= stride
;
1362 stream
->offset
= offset
;
1364 wined3d_buffer_incref(buffer
);
1365 wined3d_cs_emit_set_stream_source(device
->cs
, stream_idx
, buffer
, offset
, stride
);
1367 wined3d_buffer_decref(prev_buffer
);
1372 HRESULT CDECL
wined3d_device_get_stream_source(const struct wined3d_device
*device
,
1373 UINT stream_idx
, struct wined3d_buffer
**buffer
, UINT
*offset
, UINT
*stride
)
1375 const struct wined3d_stream_state
*stream
;
1377 TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1378 device
, stream_idx
, buffer
, offset
, stride
);
1380 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1382 WARN("Stream index %u out of range.\n", stream_idx
);
1383 return WINED3DERR_INVALIDCALL
;
1386 stream
= &device
->cs
->c
.state
->streams
[stream_idx
];
1387 *buffer
= stream
->buffer
;
1389 *offset
= stream
->offset
;
1390 *stride
= stream
->stride
;
1395 static void wined3d_device_set_stream_source_freq(struct wined3d_device
*device
, UINT stream_idx
, UINT divider
)
1397 struct wined3d_stream_state
*stream
;
1398 UINT old_flags
, old_freq
;
1400 TRACE("device %p, stream_idx %u, divider %#x.\n", device
, stream_idx
, divider
);
1402 stream
= &device
->cs
->c
.state
->streams
[stream_idx
];
1403 old_flags
= stream
->flags
;
1404 old_freq
= stream
->frequency
;
1406 stream
->flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1407 stream
->frequency
= divider
& 0x7fffff;
1408 if (stream
->frequency
!= old_freq
|| stream
->flags
!= old_flags
)
1409 wined3d_cs_emit_set_stream_source_freq(device
->cs
, stream_idx
, stream
->frequency
, stream
->flags
);
1412 static void wined3d_device_set_transform(struct wined3d_device
*device
,
1413 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1415 TRACE("device %p, state %s, matrix %p.\n",
1416 device
, debug_d3dtstype(state
), matrix
);
1417 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1418 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1419 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1420 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1422 /* If the new matrix is the same as the current one,
1423 * we cut off any further processing. this seems to be a reasonable
1424 * optimization because as was noticed, some apps (warcraft3 for example)
1425 * tend towards setting the same matrix repeatedly for some reason.
1427 * From here on we assume that the new matrix is different, wherever it matters. */
1428 if (!memcmp(&device
->cs
->c
.state
->transforms
[state
], matrix
, sizeof(*matrix
)))
1430 TRACE("The application is setting the same matrix over again.\n");
1434 device
->cs
->c
.state
->transforms
[state
] = *matrix
;
1435 wined3d_cs_emit_set_transform(device
->cs
, state
, matrix
);
1438 static void wined3d_device_get_transform(const struct wined3d_device
*device
,
1439 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1441 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1443 *matrix
= device
->cs
->c
.state
->transforms
[state
];
1446 /* Note lights are real special cases. Although the device caps state only
1447 * e.g. 8 are supported, you can reference any indexes you want as long as
1448 * that number max are enabled at any one point in time. Therefore since the
1449 * indices can be anything, we need a hashmap of them. However, this causes
1450 * stateblock problems. When capturing the state block, I duplicate the
1451 * hashmap, but when recording, just build a chain pretty much of commands to
1453 static void wined3d_device_set_light(struct wined3d_device
*device
,
1454 UINT light_idx
, const struct wined3d_light
*light
)
1456 struct wined3d_light_info
*object
= NULL
;
1459 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1461 if (FAILED(wined3d_light_state_set_light(&device
->cs
->c
.state
->light_state
, light_idx
, light
, &object
)))
1464 /* Initialize the object. */
1465 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
1466 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
1467 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
1468 light_idx
, light
->type
, debug_color(&light
->diffuse
),
1469 debug_color(&light
->specular
), debug_color(&light
->ambient
),
1470 light
->position
.x
, light
->position
.y
, light
->position
.z
,
1471 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
1472 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1474 switch (light
->type
)
1476 case WINED3D_LIGHT_POINT
:
1478 object
->position
.x
= light
->position
.x
;
1479 object
->position
.y
= light
->position
.y
;
1480 object
->position
.z
= light
->position
.z
;
1481 object
->position
.w
= 1.0f
;
1482 object
->cutoff
= 180.0f
;
1486 case WINED3D_LIGHT_DIRECTIONAL
:
1488 object
->direction
.x
= -light
->direction
.x
;
1489 object
->direction
.y
= -light
->direction
.y
;
1490 object
->direction
.z
= -light
->direction
.z
;
1491 object
->direction
.w
= 0.0f
;
1492 object
->exponent
= 0.0f
;
1493 object
->cutoff
= 180.0f
;
1496 case WINED3D_LIGHT_SPOT
:
1498 object
->position
.x
= light
->position
.x
;
1499 object
->position
.y
= light
->position
.y
;
1500 object
->position
.z
= light
->position
.z
;
1501 object
->position
.w
= 1.0f
;
1504 object
->direction
.x
= light
->direction
.x
;
1505 object
->direction
.y
= light
->direction
.y
;
1506 object
->direction
.z
= light
->direction
.z
;
1507 object
->direction
.w
= 0.0f
;
1509 /* opengl-ish and d3d-ish spot lights use too different models
1510 * for the light "intensity" as a function of the angle towards
1511 * the main light direction, so we only can approximate very
1512 * roughly. However, spot lights are rather rarely used in games
1513 * (if ever used at all). Furthermore if still used, probably
1514 * nobody pays attention to such details. */
1515 if (!light
->falloff
)
1517 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1518 * equations have the falloff resp. exponent parameter as an
1519 * exponent, so the spot light lighting will always be 1.0 for
1520 * both of them, and we don't have to care for the rest of the
1521 * rather complex calculation. */
1522 object
->exponent
= 0.0f
;
1526 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1529 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1532 if (object
->exponent
> 128.0f
)
1533 object
->exponent
= 128.0f
;
1535 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1539 case WINED3D_LIGHT_PARALLELPOINT
:
1540 object
->position
.x
= light
->position
.x
;
1541 object
->position
.y
= light
->position
.y
;
1542 object
->position
.z
= light
->position
.z
;
1543 object
->position
.w
= 1.0f
;
1547 FIXME("Unrecognized light type %#x.\n", light
->type
);
1550 wined3d_cs_emit_set_light(device
->cs
, object
);
1553 static void wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1555 struct wined3d_light_state
*light_state
= &device
->cs
->c
.state
->light_state
;
1556 struct wined3d_light_info
*light_info
;
1558 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1560 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1561 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1563 TRACE("Light enabled requested but light not defined, so defining one!\n");
1564 wined3d_device_set_light(device
, light_idx
, &WINED3D_default_light
);
1566 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1568 FIXME("Adding default lights has failed dismally\n");
1573 wined3d_light_state_enable_light(light_state
, &device
->adapter
->d3d_info
, light_info
, enable
);
1574 wined3d_cs_emit_set_light_enable(device
->cs
, light_idx
, enable
);
1577 static HRESULT
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1578 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1580 struct wined3d_vec4
*clip_planes
= device
->cs
->c
.state
->clip_planes
;
1582 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1584 if (plane_idx
>= device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1586 TRACE("Application has requested clipplane this device doesn't support.\n");
1587 return WINED3DERR_INVALIDCALL
;
1590 if (!memcmp(&clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1592 TRACE("Application is setting old values over, nothing to do.\n");
1596 clip_planes
[plane_idx
] = *plane
;
1598 wined3d_cs_emit_set_clip_plane(device
->cs
, plane_idx
, plane
);
1603 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1604 const struct wined3d_clip_status
*clip_status
)
1606 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1609 return WINED3DERR_INVALIDCALL
;
1614 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1615 struct wined3d_clip_status
*clip_status
)
1617 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1620 return WINED3DERR_INVALIDCALL
;
1625 static void wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1627 TRACE("device %p, material %p.\n", device
, material
);
1629 device
->cs
->c
.state
->material
= *material
;
1630 wined3d_cs_emit_set_material(device
->cs
, material
);
1633 void CDECL
wined3d_device_set_index_buffer(struct wined3d_device
*device
,
1634 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
1636 struct wined3d_state
*state
= device
->cs
->c
.state
;
1637 enum wined3d_format_id prev_format
;
1638 struct wined3d_buffer
*prev_buffer
;
1639 unsigned int prev_offset
;
1641 TRACE("device %p, buffer %p, format %s, offset %u.\n",
1642 device
, buffer
, debug_d3dformat(format_id
), offset
);
1644 prev_buffer
= state
->index_buffer
;
1645 prev_format
= state
->index_format
;
1646 prev_offset
= state
->index_offset
;
1648 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
1652 wined3d_buffer_incref(buffer
);
1653 state
->index_buffer
= buffer
;
1654 state
->index_format
= format_id
;
1655 state
->index_offset
= offset
;
1656 wined3d_cs_emit_set_index_buffer(device
->cs
, buffer
, format_id
, offset
);
1658 wined3d_buffer_decref(prev_buffer
);
1661 struct wined3d_buffer
* CDECL
wined3d_device_get_index_buffer(const struct wined3d_device
*device
,
1662 enum wined3d_format_id
*format
, unsigned int *offset
)
1664 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1666 TRACE("device %p, format %p, offset %p.\n", device
, format
, offset
);
1668 *format
= state
->index_format
;
1670 *offset
= state
->index_offset
;
1671 return state
->index_buffer
;
1674 void CDECL
wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, INT base_index
)
1676 TRACE("device %p, base_index %d.\n", device
, base_index
);
1678 device
->cs
->c
.state
->base_vertex_index
= base_index
;
1681 void CDECL
wined3d_device_set_viewports(struct wined3d_device
*device
, unsigned int viewport_count
,
1682 const struct wined3d_viewport
*viewports
)
1686 TRACE("device %p, viewport_count %u, viewports %p.\n", device
, viewport_count
, viewports
);
1688 for (i
= 0; i
< viewport_count
; ++i
)
1690 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
1691 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
1694 wined3d_device_context_set_viewports(&device
->cs
->c
, viewport_count
, viewports
);
1697 void CDECL
wined3d_device_get_viewports(const struct wined3d_device
*device
, unsigned int *viewport_count
,
1698 struct wined3d_viewport
*viewports
)
1700 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1703 TRACE("device %p, viewport_count %p, viewports %p.\n", device
, viewport_count
, viewports
);
1705 count
= viewport_count
? min(*viewport_count
, state
->viewport_count
) : 1;
1706 if (count
&& viewports
)
1707 memcpy(viewports
, state
->viewports
, count
* sizeof(*viewports
));
1709 *viewport_count
= state
->viewport_count
;
1712 static void resolve_depth_buffer(struct wined3d_device
*device
)
1714 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1715 struct wined3d_rendertarget_view
*src_view
;
1716 struct wined3d_resource
*dst_resource
;
1717 struct wined3d_texture
*dst_texture
;
1719 if (!(dst_texture
= state
->textures
[0]))
1721 dst_resource
= &dst_texture
->resource
;
1722 if (!dst_resource
->format
->depth_size
)
1724 if (!(src_view
= state
->fb
.depth_stencil
))
1727 wined3d_device_resolve_sub_resource(device
, dst_resource
, 0,
1728 src_view
->resource
, src_view
->sub_resource_idx
, dst_resource
->format
->id
);
1731 void CDECL
wined3d_device_set_blend_state(struct wined3d_device
*device
,
1732 struct wined3d_blend_state
*blend_state
, const struct wined3d_color
*blend_factor
, unsigned int sample_mask
)
1734 TRACE("device %p, blend_state %p, blend_factor %s, sample_mask %#x.\n",
1735 device
, blend_state
, debug_color(blend_factor
), sample_mask
);
1737 wined3d_device_context_set_blend_state(&device
->cs
->c
, blend_state
, blend_factor
, sample_mask
);
1740 struct wined3d_blend_state
* CDECL
wined3d_device_get_blend_state(const struct wined3d_device
*device
,
1741 struct wined3d_color
*blend_factor
, unsigned int *sample_mask
)
1743 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1745 TRACE("device %p, blend_factor %p, sample_mask %p.\n", device
, blend_factor
, sample_mask
);
1747 *blend_factor
= state
->blend_factor
;
1748 *sample_mask
= state
->sample_mask
;
1749 return state
->blend_state
;
1752 void CDECL
wined3d_device_set_depth_stencil_state(struct wined3d_device
*device
,
1753 struct wined3d_depth_stencil_state
*depth_stencil_state
, unsigned int stencil_ref
)
1755 TRACE("device %p, depth_stencil_state %p, stencil_ref %u.\n", device
, depth_stencil_state
, stencil_ref
);
1757 wined3d_device_context_set_depth_stencil_state(&device
->cs
->c
, depth_stencil_state
, stencil_ref
);
1760 struct wined3d_depth_stencil_state
* CDECL
wined3d_device_get_depth_stencil_state(const struct wined3d_device
*device
,
1761 unsigned int *stencil_ref
)
1763 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1765 TRACE("device %p, stencil_ref %p.\n", device
, stencil_ref
);
1767 *stencil_ref
= state
->stencil_ref
;
1768 return state
->depth_stencil_state
;
1771 void CDECL
wined3d_device_set_rasterizer_state(struct wined3d_device
*device
,
1772 struct wined3d_rasterizer_state
*rasterizer_state
)
1774 TRACE("device %p, rasterizer_state %p.\n", device
, rasterizer_state
);
1776 wined3d_device_context_set_rasterizer_state(&device
->cs
->c
, rasterizer_state
);
1779 struct wined3d_rasterizer_state
* CDECL
wined3d_device_get_rasterizer_state(struct wined3d_device
*device
)
1781 TRACE("device %p.\n", device
);
1783 return device
->cs
->c
.state
->rasterizer_state
;
1786 void CDECL
wined3d_device_set_render_state(struct wined3d_device
*device
,
1787 enum wined3d_render_state state
, DWORD value
)
1789 TRACE("device %p, state %s (%#x), value %#x.\n", device
, debug_d3drenderstate(state
), state
, value
);
1791 if (state
> WINEHIGHEST_RENDER_STATE
)
1793 WARN("Unhandled render state %#x.\n", state
);
1797 if (value
== device
->cs
->c
.state
->render_states
[state
])
1798 TRACE("Application is setting the old value over, nothing to do.\n");
1801 device
->cs
->c
.state
->render_states
[state
] = value
;
1802 wined3d_cs_emit_set_render_state(device
->cs
, state
, value
);
1805 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
1807 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
1808 resolve_depth_buffer(device
);
1812 DWORD CDECL
wined3d_device_get_render_state(const struct wined3d_device
*device
, enum wined3d_render_state state
)
1814 TRACE("device %p, state %s (%#x).\n", device
, debug_d3drenderstate(state
), state
);
1816 return device
->cs
->c
.state
->render_states
[state
];
1819 static void wined3d_device_set_sampler_state(struct wined3d_device
*device
,
1820 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
1822 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
1823 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
1825 if (value
== device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
])
1827 TRACE("Application is setting the old value over, nothing to do.\n");
1831 device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
] = value
;
1832 wined3d_cs_emit_set_sampler_state(device
->cs
, sampler_idx
, state
, value
);
1835 void CDECL
wined3d_device_set_scissor_rects(struct wined3d_device
*device
, unsigned int rect_count
,
1840 TRACE("device %p, rect_count %u, rects %p.\n", device
, rect_count
, rects
);
1842 for (i
= 0; i
< rect_count
; ++i
)
1844 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
1847 wined3d_device_context_set_scissor_rects(&device
->cs
->c
, rect_count
, rects
);
1850 void CDECL
wined3d_device_get_scissor_rects(const struct wined3d_device
*device
, unsigned int *rect_count
, RECT
*rects
)
1852 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1855 TRACE("device %p, rect_count %p, rects %p.\n", device
, rect_count
, rects
);
1857 count
= rect_count
? min(*rect_count
, state
->scissor_rect_count
) : 1;
1859 memcpy(rects
, state
->scissor_rects
, count
* sizeof(*rects
));
1861 *rect_count
= state
->scissor_rect_count
;
1864 void CDECL
wined3d_device_set_state(struct wined3d_device
*device
, struct wined3d_state
*state
)
1866 struct wined3d_device_context
*context
= &device
->cs
->c
;
1867 const struct wined3d_light_info
*light
;
1870 TRACE("device %p, state %p.\n", device
, state
);
1872 device
->cs
->c
.state
= state
;
1873 wined3d_cs_emit_set_feature_level(device
->cs
, state
->feature_level
);
1875 for (i
= 0; i
< WINED3D_MAX_RENDER_TARGETS
; ++i
)
1877 wined3d_device_context_emit_set_rendertarget_view(context
, i
, state
->fb
.render_targets
[i
]);
1880 wined3d_device_context_emit_set_depth_stencil_view(context
, state
->fb
.depth_stencil
);
1881 wined3d_cs_emit_set_vertex_declaration(device
->cs
, state
->vertex_declaration
);
1883 for (i
= 0; i
< WINED3D_MAX_STREAM_OUTPUT_BUFFERS
; ++i
)
1885 wined3d_cs_emit_set_stream_output(device
->cs
, i
,
1886 state
->stream_output
[i
].buffer
, state
->stream_output
[i
].offset
);
1889 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
1891 wined3d_cs_emit_set_stream_source(device
->cs
, i
, state
->streams
[i
].buffer
,
1892 state
->streams
[i
].offset
, state
->streams
[i
].stride
);
1895 wined3d_cs_emit_set_index_buffer(device
->cs
, state
->index_buffer
, state
->index_format
, state
->index_offset
);
1897 wined3d_device_context_emit_set_predication(context
, state
->predicate
, state
->predicate_value
);
1899 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
1901 wined3d_device_context_emit_set_shader(context
, i
, state
->shader
[i
]);
1902 for (j
= 0; j
< MAX_CONSTANT_BUFFERS
; ++j
)
1903 wined3d_device_context_emit_set_constant_buffer(context
, i
, j
, state
->cb
[i
][j
]);
1904 for (j
= 0; j
< MAX_SAMPLER_OBJECTS
; ++j
)
1906 wined3d_device_context_emit_set_sampler(context
, i
, j
, state
->sampler
[i
][j
]);
1908 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
1910 wined3d_device_context_emit_set_shader_resource_view(context
, i
, j
, state
->shader_resource_view
[i
][j
]);
1914 for (i
= 0; i
< WINED3D_PIPELINE_COUNT
; ++i
)
1916 for (j
= 0; j
< MAX_UNORDERED_ACCESS_VIEWS
; ++j
)
1918 wined3d_device_context_emit_set_unordered_access_view(context
, i
, j
,
1919 state
->unordered_access_view
[i
][j
], ~0);
1923 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_F
,
1924 0, WINED3D_MAX_VS_CONSTS_F
, state
->vs_consts_f
);
1925 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_I
,
1926 0, WINED3D_MAX_CONSTS_I
, state
->vs_consts_i
);
1927 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_B
,
1928 0, WINED3D_MAX_CONSTS_B
, state
->vs_consts_b
);
1930 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_F
,
1931 0, WINED3D_MAX_PS_CONSTS_F
, state
->ps_consts_f
);
1932 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_I
,
1933 0, WINED3D_MAX_CONSTS_I
, state
->ps_consts_i
);
1934 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_B
,
1935 0, WINED3D_MAX_CONSTS_B
, state
->ps_consts_b
);
1937 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
1939 wined3d_cs_emit_set_texture(device
->cs
, i
, state
->textures
[i
]);
1940 for (j
= 0; j
< WINED3D_HIGHEST_SAMPLER_STATE
+ 1; ++j
)
1942 wined3d_cs_emit_set_sampler_state(device
->cs
, i
, j
, state
->sampler_states
[i
][j
]);
1946 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1948 for (j
= 0; j
< WINED3D_HIGHEST_TEXTURE_STATE
+ 1; ++j
)
1950 wined3d_cs_emit_set_texture_state(device
->cs
, i
, j
, state
->texture_states
[i
][j
]);
1954 for (i
= 0; i
< WINED3D_HIGHEST_TRANSFORM_STATE
+ 1; ++i
)
1956 wined3d_cs_emit_set_transform(device
->cs
, i
, state
->transforms
+ i
);
1959 for (i
= 0; i
< WINED3D_MAX_CLIP_DISTANCES
; ++i
)
1961 wined3d_cs_emit_set_clip_plane(device
->cs
, i
, state
->clip_planes
+ i
);
1964 wined3d_cs_emit_set_material(device
->cs
, &state
->material
);
1966 wined3d_device_context_emit_set_viewports(context
, state
->viewport_count
, state
->viewports
);
1967 wined3d_device_context_emit_set_scissor_rects(context
, state
->scissor_rect_count
, state
->scissor_rects
);
1969 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
1971 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
1973 wined3d_device_set_light(device
, light
->OriginalIndex
, &light
->OriginalParms
);
1974 wined3d_cs_emit_set_light_enable(device
->cs
, light
->OriginalIndex
, light
->glIndex
!= -1);
1978 for (i
= 0; i
< WINEHIGHEST_RENDER_STATE
+ 1; ++i
)
1980 wined3d_cs_emit_set_render_state(device
->cs
, i
, state
->render_states
[i
]);
1983 wined3d_device_context_emit_set_blend_state(context
, state
->blend_state
, &state
->blend_factor
, state
->sample_mask
);
1984 wined3d_device_context_emit_set_depth_stencil_state(context
, state
->depth_stencil_state
, state
->stencil_ref
);
1985 wined3d_device_context_emit_set_rasterizer_state(context
, state
->rasterizer_state
);
1988 struct wined3d_state
* CDECL
wined3d_device_get_state(struct wined3d_device
*device
)
1990 TRACE("device %p.\n", device
);
1992 return device
->cs
->c
.state
;
1995 struct wined3d_device_context
* CDECL
wined3d_device_get_immediate_context(struct wined3d_device
*device
)
1997 TRACE("device %p.\n", device
);
1999 return &device
->cs
->c
;
2002 void CDECL
wined3d_device_set_vertex_declaration(struct wined3d_device
*device
,
2003 struct wined3d_vertex_declaration
*declaration
)
2005 struct wined3d_state
*state
= device
->cs
->c
.state
;
2006 struct wined3d_vertex_declaration
*prev
;
2008 TRACE("device %p, declaration %p.\n", device
, declaration
);
2010 prev
= state
->vertex_declaration
;
2011 if (declaration
== prev
)
2015 wined3d_vertex_declaration_incref(declaration
);
2016 state
->vertex_declaration
= declaration
;
2017 wined3d_cs_emit_set_vertex_declaration(device
->cs
, declaration
);
2019 wined3d_vertex_declaration_decref(prev
);
2022 struct wined3d_vertex_declaration
* CDECL
wined3d_device_get_vertex_declaration(const struct wined3d_device
*device
)
2024 TRACE("device %p.\n", device
);
2026 return device
->cs
->c
.state
->vertex_declaration
;
2029 void CDECL
wined3d_device_context_set_shader(struct wined3d_device_context
*context
,
2030 enum wined3d_shader_type type
, struct wined3d_shader
*shader
)
2032 struct wined3d_state
*state
= context
->state
;
2033 struct wined3d_shader
*prev
;
2035 TRACE("context %p, type %#x, shader %p.\n", context
, type
, shader
);
2037 prev
= state
->shader
[type
];
2042 wined3d_shader_incref(shader
);
2043 state
->shader
[type
] = shader
;
2044 wined3d_device_context_emit_set_shader(context
, type
, shader
);
2046 wined3d_shader_decref(prev
);
2049 void CDECL
wined3d_device_context_set_constant_buffer(struct wined3d_device_context
*context
,
2050 enum wined3d_shader_type type
, unsigned int idx
, struct wined3d_buffer
*buffer
)
2052 struct wined3d_state
*state
= context
->state
;
2053 struct wined3d_buffer
*prev
;
2055 TRACE("context %p, type %#x, idx %u, buffer %p.\n", context
, type
, idx
, buffer
);
2057 if (idx
>= MAX_CONSTANT_BUFFERS
)
2059 WARN("Invalid constant buffer index %u.\n", idx
);
2063 prev
= state
->cb
[type
][idx
];
2068 wined3d_buffer_incref(buffer
);
2069 state
->cb
[type
][idx
] = buffer
;
2070 wined3d_device_context_emit_set_constant_buffer(context
, type
, idx
, buffer
);
2072 wined3d_buffer_decref(prev
);
2075 void CDECL
wined3d_device_context_set_blend_state(struct wined3d_device_context
*context
,
2076 struct wined3d_blend_state
*blend_state
, const struct wined3d_color
*blend_factor
, unsigned int sample_mask
)
2078 struct wined3d_state
*state
= context
->state
;
2079 struct wined3d_blend_state
*prev
;
2081 TRACE("context %p, blend_state %p, blend_factor %p, sample_mask %#x.\n",
2082 context
, blend_state
, blend_factor
, sample_mask
);
2084 prev
= state
->blend_state
;
2085 if (prev
== blend_state
&& !memcmp(blend_factor
, &state
->blend_factor
, sizeof(*blend_factor
))
2086 && sample_mask
== state
->sample_mask
)
2090 wined3d_blend_state_incref(blend_state
);
2091 state
->blend_state
= blend_state
;
2092 state
->blend_factor
= *blend_factor
;
2093 state
->sample_mask
= sample_mask
;
2094 wined3d_device_context_emit_set_blend_state(context
, blend_state
, blend_factor
, sample_mask
);
2096 wined3d_blend_state_decref(prev
);
2099 void CDECL
wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context
*context
,
2100 struct wined3d_depth_stencil_state
*depth_stencil_state
, unsigned int stencil_ref
)
2102 struct wined3d_state
*state
= context
->state
;
2103 struct wined3d_depth_stencil_state
*prev
;
2105 TRACE("context %p, depth_stencil_state %p, stencil_ref %u.\n", context
, depth_stencil_state
, stencil_ref
);
2107 prev
= state
->depth_stencil_state
;
2108 if (prev
== depth_stencil_state
&& state
->stencil_ref
== stencil_ref
)
2111 if (depth_stencil_state
)
2112 wined3d_depth_stencil_state_incref(depth_stencil_state
);
2113 state
->depth_stencil_state
= depth_stencil_state
;
2114 state
->stencil_ref
= stencil_ref
;
2115 wined3d_device_context_emit_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
2117 wined3d_depth_stencil_state_decref(prev
);
2120 void CDECL
wined3d_device_context_set_rasterizer_state(struct wined3d_device_context
*context
,
2121 struct wined3d_rasterizer_state
*rasterizer_state
)
2123 struct wined3d_state
*state
= context
->state
;
2124 struct wined3d_rasterizer_state
*prev
;
2126 TRACE("context %p, rasterizer_state %p.\n", context
, rasterizer_state
);
2128 prev
= state
->rasterizer_state
;
2129 if (prev
== rasterizer_state
)
2132 if (rasterizer_state
)
2133 wined3d_rasterizer_state_incref(rasterizer_state
);
2134 state
->rasterizer_state
= rasterizer_state
;
2135 wined3d_device_context_emit_set_rasterizer_state(context
, rasterizer_state
);
2137 wined3d_rasterizer_state_decref(prev
);
2140 void CDECL
wined3d_device_context_set_viewports(struct wined3d_device_context
*context
, unsigned int viewport_count
,
2141 const struct wined3d_viewport
*viewports
)
2143 struct wined3d_state
*state
= context
->state
;
2146 TRACE("context %p, viewport_count %u, viewports %p.\n", context
, viewport_count
, viewports
);
2148 for (i
= 0; i
< viewport_count
; ++i
)
2150 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
2151 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
2155 memcpy(state
->viewports
, viewports
, viewport_count
* sizeof(*viewports
));
2157 memset(state
->viewports
, 0, sizeof(state
->viewports
));
2158 state
->viewport_count
= viewport_count
;
2160 wined3d_device_context_emit_set_viewports(context
, viewport_count
, viewports
);
2163 void CDECL
wined3d_device_context_set_scissor_rects(struct wined3d_device_context
*context
, unsigned int rect_count
,
2166 struct wined3d_state
*state
= context
->state
;
2169 TRACE("context %p, rect_count %u, rects %p.\n", context
, rect_count
, rects
);
2171 for (i
= 0; i
< rect_count
; ++i
)
2173 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
2176 if (state
->scissor_rect_count
== rect_count
2177 && !memcmp(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
)))
2179 TRACE("App is setting the old scissor rectangles over, nothing to do.\n");
2184 memcpy(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
));
2186 memset(state
->scissor_rects
, 0, sizeof(state
->scissor_rects
));
2187 state
->scissor_rect_count
= rect_count
;
2189 wined3d_device_context_emit_set_scissor_rects(context
, rect_count
, rects
);
2192 void CDECL
wined3d_device_context_set_shader_resource_view(struct wined3d_device_context
*context
,
2193 enum wined3d_shader_type type
, unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2195 struct wined3d_state
*state
= context
->state
;
2196 const struct wined3d_rendertarget_view
*dsv
;
2197 struct wined3d_shader_resource_view
*prev
;
2199 TRACE("context %p, type %#x, idx %u, view %p.\n", context
, type
, idx
, view
);
2201 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2203 WARN("Invalid view index %u.\n", idx
);
2207 prev
= state
->shader_resource_view
[type
][idx
];
2211 if (view
&& (wined3d_is_srv_rtv_bound(view
)
2212 || ((dsv
= state
->fb
.depth_stencil
)
2213 && dsv
->resource
== view
->resource
&& wined3d_dsv_srv_conflict(dsv
, view
->format
))))
2215 WARN("Application is trying to bind resource which is attached as render target.\n");
2221 wined3d_shader_resource_view_incref(view
);
2222 wined3d_srv_bind_count_inc(view
);
2225 state
->shader_resource_view
[type
][idx
] = view
;
2226 wined3d_device_context_emit_set_shader_resource_view(context
, type
, idx
, view
);
2229 wined3d_srv_bind_count_dec(prev
);
2230 wined3d_shader_resource_view_decref(prev
);
2234 void CDECL
wined3d_device_context_set_sampler(struct wined3d_device_context
*context
,
2235 enum wined3d_shader_type type
, unsigned int idx
, struct wined3d_sampler
*sampler
)
2237 struct wined3d_state
*state
= context
->state
;
2238 struct wined3d_sampler
*prev
;
2240 TRACE("context %p, type %#x, idx %u, sampler %p.\n", context
, type
, idx
, sampler
);
2242 if (idx
>= MAX_SAMPLER_OBJECTS
)
2244 WARN("Invalid sampler index %u.\n", idx
);
2248 prev
= state
->sampler
[type
][idx
];
2249 if (sampler
== prev
)
2253 wined3d_sampler_incref(sampler
);
2254 state
->sampler
[type
][idx
] = sampler
;
2255 wined3d_device_context_emit_set_sampler(context
, type
, idx
, sampler
);
2257 wined3d_sampler_decref(prev
);
2260 void CDECL
wined3d_device_context_set_unordered_access_view(struct wined3d_device_context
*context
,
2261 enum wined3d_pipeline pipeline
, unsigned int idx
, struct wined3d_unordered_access_view
*uav
,
2262 unsigned int initial_count
)
2264 struct wined3d_state
*state
= context
->state
;
2265 struct wined3d_unordered_access_view
*prev
;
2267 TRACE("context %p, pipeline %#x, idx %u, uav %p, initial_count %u.\n", context
, pipeline
, idx
, uav
, initial_count
);
2269 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2271 WARN("Invalid UAV index %u.\n", idx
);
2275 prev
= state
->unordered_access_view
[pipeline
][idx
];
2276 if (uav
== prev
&& initial_count
== ~0u)
2280 wined3d_unordered_access_view_incref(uav
);
2281 state
->unordered_access_view
[pipeline
][idx
] = uav
;
2282 wined3d_device_context_emit_set_unordered_access_view(context
, pipeline
, idx
, uav
, initial_count
);
2284 wined3d_unordered_access_view_decref(prev
);
2287 static void wined3d_device_context_unbind_srv_for_rtv(struct wined3d_device_context
*context
,
2288 const struct wined3d_rendertarget_view
*view
, BOOL dsv
)
2290 struct wined3d_state
*state
= context
->state
;
2292 if (view
&& wined3d_is_rtv_srv_bound(view
))
2294 const struct wined3d_resource
*resource
= view
->resource
;
2295 const struct wined3d_shader_resource_view
*srv
;
2298 WARN("Application sets bound resource as render target.\n");
2300 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
2301 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
2302 if ((srv
= state
->shader_resource_view
[i
][j
]) && srv
->resource
== resource
2303 && ((!dsv
&& wined3d_is_srv_rtv_bound(srv
))
2304 || (dsv
&& wined3d_dsv_srv_conflict(view
, srv
->format
))))
2305 wined3d_device_context_set_shader_resource_view(context
, i
, j
, NULL
);
2309 HRESULT CDECL
wined3d_device_context_set_rendertarget_view(struct wined3d_device_context
*context
,
2310 unsigned int view_idx
, struct wined3d_rendertarget_view
*view
, BOOL set_viewport
)
2312 struct wined3d_state
*state
= context
->state
;
2313 struct wined3d_rendertarget_view
*prev
;
2314 unsigned int max_rt_count
;
2316 TRACE("context %p, view_idx %u, view %p, set_viewport %#x.\n",
2317 context
, view_idx
, view
, set_viewport
);
2319 max_rt_count
= context
->device
->adapter
->d3d_info
.limits
.max_rt_count
;
2320 if (view_idx
>= max_rt_count
)
2322 WARN("Only %u render targets are supported.\n", max_rt_count
);
2323 return WINED3DERR_INVALIDCALL
;
2326 if (view
&& !(view
->resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
2328 WARN("View resource %p doesn't have render target bind flags.\n", view
->resource
);
2329 return WINED3DERR_INVALIDCALL
;
2332 /* Set the viewport and scissor rectangles, if requested. Tests show that
2333 * stateblock recording is ignored, the change goes directly into the
2334 * primary stateblock. */
2335 if (!view_idx
&& set_viewport
)
2337 state
->viewports
[0].x
= 0;
2338 state
->viewports
[0].y
= 0;
2339 state
->viewports
[0].width
= view
->width
;
2340 state
->viewports
[0].height
= view
->height
;
2341 state
->viewports
[0].min_z
= 0.0f
;
2342 state
->viewports
[0].max_z
= 1.0f
;
2343 state
->viewport_count
= 1;
2344 wined3d_device_context_emit_set_viewports(context
, 1, state
->viewports
);
2346 SetRect(&state
->scissor_rects
[0], 0, 0, view
->width
, view
->height
);
2347 state
->scissor_rect_count
= 1;
2348 wined3d_device_context_emit_set_scissor_rects(context
, 1, state
->scissor_rects
);
2351 prev
= state
->fb
.render_targets
[view_idx
];
2357 wined3d_rendertarget_view_incref(view
);
2358 wined3d_rtv_bind_count_inc(view
);
2360 state
->fb
.render_targets
[view_idx
] = view
;
2361 wined3d_device_context_emit_set_rendertarget_view(context
, view_idx
, view
);
2362 /* Release after the assignment, to prevent device_resource_released()
2363 * from seeing the surface as still in use. */
2366 wined3d_rtv_bind_count_dec(prev
);
2367 wined3d_rendertarget_view_decref(prev
);
2370 wined3d_device_context_unbind_srv_for_rtv(context
, view
, FALSE
);
2375 HRESULT CDECL
wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context
*context
,
2376 struct wined3d_rendertarget_view
*view
)
2378 struct wined3d_fb_state
*fb
= &context
->state
->fb
;
2379 struct wined3d_rendertarget_view
*prev
;
2381 TRACE("context %p, view %p.\n", context
, view
);
2383 if (view
&& !(view
->resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
2385 WARN("View resource %p has incompatible %s bind flags.\n",
2386 view
->resource
, wined3d_debug_bind_flags(view
->resource
->bind_flags
));
2387 return WINED3DERR_INVALIDCALL
;
2390 prev
= fb
->depth_stencil
;
2393 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
2397 if ((fb
->depth_stencil
= view
))
2398 wined3d_rendertarget_view_incref(view
);
2399 wined3d_device_context_emit_set_depth_stencil_view(context
, view
);
2401 wined3d_rendertarget_view_decref(prev
);
2402 wined3d_device_context_unbind_srv_for_rtv(context
, view
, TRUE
);
2407 void CDECL
wined3d_device_context_set_predication(struct wined3d_device_context
*context
,
2408 struct wined3d_query
*predicate
, BOOL value
)
2410 struct wined3d_state
*state
= context
->state
;
2411 struct wined3d_query
*prev
;
2413 TRACE("context %p, predicate %p, value %#x.\n", context
, predicate
, value
);
2415 prev
= state
->predicate
;
2418 FIXME("Predicated rendering not implemented.\n");
2419 wined3d_query_incref(predicate
);
2421 state
->predicate
= predicate
;
2422 state
->predicate_value
= value
;
2423 wined3d_device_context_emit_set_predication(context
, predicate
, value
);
2425 wined3d_query_decref(prev
);
2428 void CDECL
wined3d_device_set_vertex_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2430 TRACE("device %p, shader %p.\n", device
, shader
);
2432 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_VERTEX
, shader
);
2435 struct wined3d_shader
* CDECL
wined3d_device_get_vertex_shader(const struct wined3d_device
*device
)
2437 TRACE("device %p.\n", device
);
2439 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
2442 void CDECL
wined3d_device_set_constant_buffer(struct wined3d_device
*device
,
2443 enum wined3d_shader_type type
, UINT idx
, struct wined3d_buffer
*buffer
)
2445 TRACE("device %p, type %#x, idx %u, buffer %p.\n", device
, type
, idx
, buffer
);
2447 return wined3d_device_context_set_constant_buffer(&device
->cs
->c
, type
, idx
, buffer
);
2450 struct wined3d_buffer
* CDECL
wined3d_device_get_constant_buffer(const struct wined3d_device
*device
,
2451 enum wined3d_shader_type shader_type
, unsigned int idx
)
2453 TRACE("device %p, shader_type %#x, idx %u.\n", device
, shader_type
, idx
);
2455 if (idx
>= MAX_CONSTANT_BUFFERS
)
2457 WARN("Invalid constant buffer index %u.\n", idx
);
2461 return device
->cs
->c
.state
->cb
[shader_type
][idx
];
2464 void CDECL
wined3d_device_set_vs_resource_view(struct wined3d_device
*device
,
2465 UINT idx
, struct wined3d_shader_resource_view
*view
)
2467 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2469 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_VERTEX
, idx
, view
);
2472 static struct wined3d_shader_resource_view
*wined3d_device_get_shader_resource_view(
2473 const struct wined3d_device
*device
, enum wined3d_shader_type shader_type
, unsigned int idx
)
2475 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2477 WARN("Invalid view index %u.\n", idx
);
2481 return device
->cs
->c
.state
->shader_resource_view
[shader_type
][idx
];
2484 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_vs_resource_view(const struct wined3d_device
*device
,
2487 TRACE("device %p, idx %u.\n", device
, idx
);
2489 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2492 void CDECL
wined3d_device_set_vs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2494 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2496 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_VERTEX
, idx
, sampler
);
2499 static struct wined3d_sampler
*wined3d_device_get_sampler(const struct wined3d_device
*device
,
2500 enum wined3d_shader_type shader_type
, unsigned int idx
)
2502 if (idx
>= MAX_SAMPLER_OBJECTS
)
2504 WARN("Invalid sampler index %u.\n", idx
);
2508 return device
->cs
->c
.state
->sampler
[shader_type
][idx
];
2511 struct wined3d_sampler
* CDECL
wined3d_device_get_vs_sampler(const struct wined3d_device
*device
, UINT idx
)
2513 TRACE("device %p, idx %u.\n", device
, idx
);
2515 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2518 static void wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2519 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2523 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2524 device
, start_idx
, count
, constants
);
2526 memcpy(&device
->cs
->c
.state
->vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2529 for (i
= 0; i
< count
; ++i
)
2530 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2533 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2536 static void wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2537 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2541 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2542 device
, start_idx
, count
, constants
);
2544 memcpy(&device
->cs
->c
.state
->vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2547 for (i
= 0; i
< count
; ++i
)
2548 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2551 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2554 static void wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2555 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2559 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2560 device
, start_idx
, count
, constants
);
2562 memcpy(&device
->cs
->c
.state
->vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2565 for (i
= 0; i
< count
; ++i
)
2566 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2569 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2572 void CDECL
wined3d_device_set_pixel_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2574 TRACE("device %p, shader %p.\n", device
, shader
);
2576 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_PIXEL
, shader
);
2579 struct wined3d_shader
* CDECL
wined3d_device_get_pixel_shader(const struct wined3d_device
*device
)
2581 TRACE("device %p.\n", device
);
2583 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
2586 void CDECL
wined3d_device_set_ps_resource_view(struct wined3d_device
*device
,
2587 UINT idx
, struct wined3d_shader_resource_view
*view
)
2589 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2591 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_PIXEL
, idx
, view
);
2594 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ps_resource_view(const struct wined3d_device
*device
,
2597 TRACE("device %p, idx %u.\n", device
, idx
);
2599 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2602 void CDECL
wined3d_device_set_ps_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2604 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2606 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_PIXEL
, idx
, sampler
);
2609 struct wined3d_sampler
* CDECL
wined3d_device_get_ps_sampler(const struct wined3d_device
*device
, UINT idx
)
2611 TRACE("device %p, idx %u.\n", device
, idx
);
2613 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2616 static void wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2617 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2621 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2622 device
, start_idx
, count
, constants
);
2624 memcpy(&device
->cs
->c
.state
->ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2627 for (i
= 0; i
< count
; ++i
)
2628 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2631 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2634 static void wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2635 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2639 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2640 device
, start_idx
, count
, constants
);
2642 memcpy(&device
->cs
->c
.state
->ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2645 for (i
= 0; i
< count
; ++i
)
2646 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2649 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2652 static void wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2653 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2657 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2658 device
, start_idx
, count
, constants
);
2660 memcpy(&device
->cs
->c
.state
->ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2663 for (i
= 0; i
< count
; ++i
)
2664 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2667 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2670 void CDECL
wined3d_device_set_hull_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2672 TRACE("device %p, shader %p.\n", device
, shader
);
2674 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_HULL
, shader
);
2677 struct wined3d_shader
* CDECL
wined3d_device_get_hull_shader(const struct wined3d_device
*device
)
2679 TRACE("device %p.\n", device
);
2681 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_HULL
];
2684 void CDECL
wined3d_device_set_hs_resource_view(struct wined3d_device
*device
,
2685 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2687 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2689 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_HULL
, idx
, view
);
2692 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_hs_resource_view(const struct wined3d_device
*device
,
2695 TRACE("device %p, idx %u.\n", device
, idx
);
2697 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2700 void CDECL
wined3d_device_set_hs_sampler(struct wined3d_device
*device
,
2701 unsigned int idx
, struct wined3d_sampler
*sampler
)
2703 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2705 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_HULL
, idx
, sampler
);
2708 struct wined3d_sampler
* CDECL
wined3d_device_get_hs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2710 TRACE("device %p, idx %u.\n", device
, idx
);
2712 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2715 void CDECL
wined3d_device_set_domain_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2717 TRACE("device %p, shader %p.\n", device
, shader
);
2719 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_DOMAIN
, shader
);
2722 struct wined3d_shader
* CDECL
wined3d_device_get_domain_shader(const struct wined3d_device
*device
)
2724 TRACE("device %p.\n", device
);
2726 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_DOMAIN
];
2729 void CDECL
wined3d_device_set_ds_resource_view(struct wined3d_device
*device
,
2730 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2732 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2734 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, view
);
2737 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ds_resource_view(const struct wined3d_device
*device
,
2740 TRACE("device %p, idx %u.\n", device
, idx
);
2742 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2745 void CDECL
wined3d_device_set_ds_sampler(struct wined3d_device
*device
,
2746 unsigned int idx
, struct wined3d_sampler
*sampler
)
2748 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2750 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, sampler
);
2753 struct wined3d_sampler
* CDECL
wined3d_device_get_ds_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2755 TRACE("device %p, idx %u.\n", device
, idx
);
2757 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2760 void CDECL
wined3d_device_set_geometry_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2762 TRACE("device %p, shader %p.\n", device
, shader
);
2764 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_GEOMETRY
, shader
);
2767 struct wined3d_shader
* CDECL
wined3d_device_get_geometry_shader(const struct wined3d_device
*device
)
2769 TRACE("device %p.\n", device
);
2771 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2774 void CDECL
wined3d_device_set_gs_resource_view(struct wined3d_device
*device
,
2775 UINT idx
, struct wined3d_shader_resource_view
*view
)
2777 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2779 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, view
);
2782 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_gs_resource_view(const struct wined3d_device
*device
,
2785 TRACE("device %p, idx %u.\n", device
, idx
);
2787 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2790 void CDECL
wined3d_device_set_gs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2792 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2794 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, sampler
);
2797 struct wined3d_sampler
* CDECL
wined3d_device_get_gs_sampler(const struct wined3d_device
*device
, UINT idx
)
2799 TRACE("device %p, idx %u.\n", device
, idx
);
2801 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2804 void CDECL
wined3d_device_set_compute_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2806 TRACE("device %p, shader %p.\n", device
, shader
);
2808 return wined3d_device_context_set_shader(&device
->cs
->c
, WINED3D_SHADER_TYPE_COMPUTE
, shader
);
2811 struct wined3d_shader
* CDECL
wined3d_device_get_compute_shader(const struct wined3d_device
*device
)
2813 TRACE("device %p.\n", device
);
2815 return device
->cs
->c
.state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2818 void CDECL
wined3d_device_set_cs_resource_view(struct wined3d_device
*device
,
2819 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2821 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2823 wined3d_device_context_set_shader_resource_view(&device
->cs
->c
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, view
);
2826 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_cs_resource_view(const struct wined3d_device
*device
,
2829 TRACE("device %p, idx %u.\n", device
, idx
);
2831 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2834 void CDECL
wined3d_device_set_cs_sampler(struct wined3d_device
*device
,
2835 unsigned int idx
, struct wined3d_sampler
*sampler
)
2837 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2839 wined3d_device_context_set_sampler(&device
->cs
->c
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, sampler
);
2842 struct wined3d_sampler
* CDECL
wined3d_device_get_cs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2844 TRACE("device %p, idx %u.\n", device
, idx
);
2846 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2849 static struct wined3d_unordered_access_view
*wined3d_device_get_pipeline_unordered_access_view(
2850 const struct wined3d_device
*device
, enum wined3d_pipeline pipeline
, unsigned int idx
)
2852 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2854 WARN("Invalid UAV index %u.\n", idx
);
2858 return device
->cs
->c
.state
->unordered_access_view
[pipeline
][idx
];
2861 void CDECL
wined3d_device_set_cs_uav(struct wined3d_device
*device
, unsigned int idx
,
2862 struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
2864 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
2866 wined3d_device_context_set_unordered_access_view(&device
->cs
->c
, WINED3D_PIPELINE_COMPUTE
, idx
, uav
, initial_count
);
2869 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_cs_uav(const struct wined3d_device
*device
,
2872 TRACE("device %p, idx %u.\n", device
, idx
);
2874 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
);
2877 void CDECL
wined3d_device_set_unordered_access_view(struct wined3d_device
*device
,
2878 unsigned int idx
, struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
2880 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
2882 wined3d_device_context_set_unordered_access_view(&device
->cs
->c
, WINED3D_PIPELINE_GRAPHICS
, idx
, uav
, initial_count
);
2885 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_unordered_access_view(
2886 const struct wined3d_device
*device
, unsigned int idx
)
2888 TRACE("device %p, idx %u.\n", device
, idx
);
2890 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
);
2893 void CDECL
wined3d_device_set_max_frame_latency(struct wined3d_device
*device
, unsigned int latency
)
2900 device
->max_frame_latency
= latency
;
2901 for (i
= 0; i
< device
->swapchain_count
; ++i
)
2902 swapchain_set_max_frame_latency(device
->swapchains
[i
], device
);
2905 unsigned int CDECL
wined3d_device_get_max_frame_latency(const struct wined3d_device
*device
)
2907 return device
->max_frame_latency
;
2910 static unsigned int wined3d_get_flexible_vertex_size(DWORD fvf
)
2912 unsigned int texcoord_count
= (fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
2913 unsigned int i
, size
= 0;
2915 if (fvf
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
2916 if (fvf
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
2917 if (fvf
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
2918 if (fvf
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
2919 switch (fvf
& WINED3DFVF_POSITION_MASK
)
2921 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
2922 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
2923 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
2924 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
2925 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
2926 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
2927 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
2928 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
2929 default: FIXME("Unexpected position mask %#x.\n", fvf
& WINED3DFVF_POSITION_MASK
);
2931 for (i
= 0; i
< texcoord_count
; ++i
)
2933 size
+= GET_TEXCOORD_SIZE_FROM_FVF(fvf
, i
) * sizeof(float);
2939 static void wined3d_format_get_colour(const struct wined3d_format
*format
,
2940 const void *data
, struct wined3d_color
*colour
)
2942 float *output
= &colour
->r
;
2943 const uint32_t *u32_data
;
2944 const uint16_t *u16_data
;
2945 const float *f32_data
;
2948 static const struct wined3d_color default_colour
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2949 static unsigned int warned
;
2953 case WINED3DFMT_B8G8R8A8_UNORM
:
2955 wined3d_color_from_d3dcolor(colour
, *u32_data
);
2958 case WINED3DFMT_R8G8B8A8_UNORM
:
2960 colour
->r
= (*u32_data
& 0xffu
) / 255.0f
;
2961 colour
->g
= ((*u32_data
>> 8) & 0xffu
) / 255.0f
;
2962 colour
->b
= ((*u32_data
>> 16) & 0xffu
) / 255.0f
;
2963 colour
->a
= ((*u32_data
>> 24) & 0xffu
) / 255.0f
;
2966 case WINED3DFMT_R16G16_UNORM
:
2967 case WINED3DFMT_R16G16B16A16_UNORM
:
2969 *colour
= default_colour
;
2970 for (i
= 0; i
< format
->component_count
; ++i
)
2971 output
[i
] = u16_data
[i
] / 65535.0f
;
2974 case WINED3DFMT_R32_FLOAT
:
2975 case WINED3DFMT_R32G32_FLOAT
:
2976 case WINED3DFMT_R32G32B32_FLOAT
:
2977 case WINED3DFMT_R32G32B32A32_FLOAT
:
2979 *colour
= default_colour
;
2980 for (i
= 0; i
< format
->component_count
; ++i
)
2981 output
[i
] = f32_data
[i
];
2985 *colour
= default_colour
;
2987 FIXME("Unhandled colour format conversion, format %s.\n", debug_d3dformat(format
->id
));
2992 static void wined3d_colour_from_mcs(struct wined3d_color
*colour
, enum wined3d_material_color_source mcs
,
2993 const struct wined3d_color
*material_colour
, unsigned int index
,
2994 const struct wined3d_stream_info
*stream_info
)
2996 const struct wined3d_stream_info_element
*element
= NULL
;
3000 case WINED3D_MCS_MATERIAL
:
3001 *colour
= *material_colour
;
3004 case WINED3D_MCS_COLOR1
:
3005 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
3007 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 1.0f
;
3010 element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
3013 case WINED3D_MCS_COLOR2
:
3014 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
3016 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
3019 element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
3023 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
3024 ERR("Invalid material colour source %#x.\n", mcs
);
3028 wined3d_format_get_colour(element
->format
, &element
->data
.addr
[index
* element
->stride
], colour
);
3031 static float wined3d_clamp(float value
, float min_value
, float max_value
)
3033 return value
< min_value
? min_value
: value
> max_value
? max_value
: value
;
3036 static float wined3d_vec3_dot(const struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
3038 return v0
->x
* v1
->x
+ v0
->y
* v1
->y
+ v0
->z
* v1
->z
;
3041 static void wined3d_vec3_subtract(struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
3048 static void wined3d_vec3_scale(struct wined3d_vec3
*v
, float s
)
3055 static void wined3d_vec3_normalise(struct wined3d_vec3
*v
)
3057 float rnorm
= 1.0f
/ sqrtf(wined3d_vec3_dot(v
, v
));
3059 if (isfinite(rnorm
))
3060 wined3d_vec3_scale(v
, rnorm
);
3063 static void wined3d_vec3_transform(struct wined3d_vec3
*dst
,
3064 const struct wined3d_vec3
*v
, const struct wined3d_matrix_3x3
*m
)
3066 struct wined3d_vec3 tmp
;
3068 tmp
.x
= v
->x
* m
->_11
+ v
->y
* m
->_21
+ v
->z
* m
->_31
;
3069 tmp
.y
= v
->x
* m
->_12
+ v
->y
* m
->_22
+ v
->z
* m
->_32
;
3070 tmp
.z
= v
->x
* m
->_13
+ v
->y
* m
->_23
+ v
->z
* m
->_33
;
3075 static void wined3d_color_clamp(struct wined3d_color
*dst
, const struct wined3d_color
*src
,
3076 float min_value
, float max_value
)
3078 dst
->r
= wined3d_clamp(src
->r
, min_value
, max_value
);
3079 dst
->g
= wined3d_clamp(src
->g
, min_value
, max_value
);
3080 dst
->b
= wined3d_clamp(src
->b
, min_value
, max_value
);
3081 dst
->a
= wined3d_clamp(src
->a
, min_value
, max_value
);
3084 static void wined3d_color_rgb_mul_add(struct wined3d_color
*dst
, const struct wined3d_color
*src
, float c
)
3086 dst
->r
+= src
->r
* c
;
3087 dst
->g
+= src
->g
* c
;
3088 dst
->b
+= src
->b
* c
;
3091 static void init_transformed_lights(struct lights_settings
*ls
,
3092 const struct wined3d_state
*state
, BOOL legacy_lighting
, BOOL compute_lighting
)
3094 const struct wined3d_light_info
*lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
3095 const struct wined3d_light_info
*light_info
;
3096 struct light_transformed
*light
;
3097 struct wined3d_vec4 vec4
;
3098 unsigned int light_count
;
3099 unsigned int i
, index
;
3101 memset(ls
, 0, sizeof(*ls
));
3103 ls
->lighting
= !!compute_lighting
;
3104 ls
->fog_mode
= state
->render_states
[WINED3D_RS_FOGVERTEXMODE
];
3105 ls
->fog_coord_mode
= state
->render_states
[WINED3D_RS_RANGEFOGENABLE
]
3106 ? WINED3D_FFP_VS_FOG_RANGE
: WINED3D_FFP_VS_FOG_DEPTH
;
3107 ls
->fog_start
= wined3d_get_float_state(state
, WINED3D_RS_FOGSTART
);
3108 ls
->fog_end
= wined3d_get_float_state(state
, WINED3D_RS_FOGEND
);
3109 ls
->fog_density
= wined3d_get_float_state(state
, WINED3D_RS_FOGDENSITY
);
3111 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !compute_lighting
)
3114 multiply_matrix(&ls
->modelview_matrix
, &state
->transforms
[WINED3D_TS_VIEW
],
3115 &state
->transforms
[WINED3D_TS_WORLD_MATRIX(0)]);
3117 if (!compute_lighting
)
3120 compute_normal_matrix(&ls
->normal_matrix
._11
, legacy_lighting
, &ls
->modelview_matrix
);
3122 wined3d_color_from_d3dcolor(&ls
->ambient_light
, state
->render_states
[WINED3D_RS_AMBIENT
]);
3123 ls
->legacy_lighting
= !!legacy_lighting
;
3124 ls
->normalise
= !!state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
3125 ls
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
3127 for (i
= 0, index
= 0; i
< LIGHTMAP_SIZE
&& index
< ARRAY_SIZE(lights
); ++i
)
3129 LIST_FOR_EACH_ENTRY(light_info
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
3131 if (!light_info
->enabled
)
3134 switch (light_info
->OriginalParms
.type
)
3136 case WINED3D_LIGHT_DIRECTIONAL
:
3137 ++ls
->directional_light_count
;
3140 case WINED3D_LIGHT_POINT
:
3141 ++ls
->point_light_count
;
3144 case WINED3D_LIGHT_SPOT
:
3145 ++ls
->spot_light_count
;
3148 case WINED3D_LIGHT_PARALLELPOINT
:
3149 ++ls
->parallel_point_light_count
;
3153 FIXME("Unhandled light type %#x.\n", light_info
->OriginalParms
.type
);
3156 lights
[index
++] = light_info
;
3157 if (index
== WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
)
3162 light_count
= index
;
3163 for (i
= 0, index
= 0; i
< light_count
; ++i
)
3165 light_info
= lights
[i
];
3166 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_DIRECTIONAL
)
3169 light
= &ls
->lights
[index
];
3170 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
3171 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
3172 wined3d_vec3_normalise(&light
->direction
);
3174 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
3175 light
->ambient
= light_info
->OriginalParms
.ambient
;
3176 light
->specular
= light_info
->OriginalParms
.specular
;
3180 for (i
= 0; i
< light_count
; ++i
)
3182 light_info
= lights
[i
];
3183 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_POINT
)
3186 light
= &ls
->lights
[index
];
3188 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
3189 light
->range
= light_info
->OriginalParms
.range
;
3190 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
3191 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
3192 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
3194 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
3195 light
->ambient
= light_info
->OriginalParms
.ambient
;
3196 light
->specular
= light_info
->OriginalParms
.specular
;
3200 for (i
= 0; i
< light_count
; ++i
)
3202 light_info
= lights
[i
];
3203 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_SPOT
)
3206 light
= &ls
->lights
[index
];
3208 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
3209 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
3210 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
3211 wined3d_vec3_normalise(&light
->direction
);
3212 light
->range
= light_info
->OriginalParms
.range
;
3213 light
->falloff
= light_info
->OriginalParms
.falloff
;
3214 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
3215 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
3216 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
3217 light
->cos_htheta
= cosf(light_info
->OriginalParms
.theta
/ 2.0f
);
3218 light
->cos_hphi
= cosf(light_info
->OriginalParms
.phi
/ 2.0f
);
3220 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
3221 light
->ambient
= light_info
->OriginalParms
.ambient
;
3222 light
->specular
= light_info
->OriginalParms
.specular
;
3226 for (i
= 0; i
< light_count
; ++i
)
3228 light_info
= lights
[i
];
3229 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_PARALLELPOINT
)
3232 light
= &ls
->lights
[index
];
3234 wined3d_vec4_transform(&vec4
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
3235 *(struct wined3d_vec3
*)&light
->position
= *(struct wined3d_vec3
*)&vec4
;
3236 wined3d_vec3_normalise((struct wined3d_vec3
*)&light
->position
);
3237 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
3238 light
->ambient
= light_info
->OriginalParms
.ambient
;
3239 light
->specular
= light_info
->OriginalParms
.specular
;
3244 static void update_light_diffuse_specular(struct wined3d_color
*diffuse
, struct wined3d_color
*specular
,
3245 const struct wined3d_vec3
*dir
, float att
, float material_shininess
,
3246 const struct wined3d_vec3
*normal_transformed
,
3247 const struct wined3d_vec3
*position_transformed_normalised
,
3248 const struct light_transformed
*light
, const struct lights_settings
*ls
)
3250 struct wined3d_vec3 vec3
;
3253 c
= wined3d_clamp(wined3d_vec3_dot(dir
, normal_transformed
), 0.0f
, 1.0f
);
3254 wined3d_color_rgb_mul_add(diffuse
, &light
->diffuse
, c
* att
);
3257 if (ls
->localviewer
)
3258 wined3d_vec3_subtract(&vec3
, position_transformed_normalised
);
3261 wined3d_vec3_normalise(&vec3
);
3262 t
= wined3d_vec3_dot(normal_transformed
, &vec3
);
3263 if (t
> 0.0f
&& (!ls
->legacy_lighting
|| material_shininess
> 0.0f
)
3264 && wined3d_vec3_dot(dir
, normal_transformed
) > 0.0f
)
3265 wined3d_color_rgb_mul_add(specular
, &light
->specular
, att
* powf(t
, material_shininess
));
3268 static void light_set_vertex_data(struct lights_settings
*ls
,
3269 const struct wined3d_vec4
*position
)
3271 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !ls
->lighting
)
3274 wined3d_vec4_transform(&ls
->position_transformed
, position
, &ls
->modelview_matrix
);
3275 wined3d_vec3_scale((struct wined3d_vec3
*)&ls
->position_transformed
, 1.0f
/ ls
->position_transformed
.w
);
3278 static void compute_light(struct wined3d_color
*ambient
, struct wined3d_color
*diffuse
,
3279 struct wined3d_color
*specular
, struct lights_settings
*ls
, const struct wined3d_vec3
*normal
,
3280 float material_shininess
)
3282 struct wined3d_vec3 position_transformed_normalised
;
3283 struct wined3d_vec3 normal_transformed
= {0.0f
};
3284 const struct light_transformed
*light
;
3285 struct wined3d_vec3 dir
, dst
;
3286 unsigned int i
, index
;
3289 position_transformed_normalised
= *(const struct wined3d_vec3
*)&ls
->position_transformed
;
3290 wined3d_vec3_normalise(&position_transformed_normalised
);
3294 wined3d_vec3_transform(&normal_transformed
, normal
, &ls
->normal_matrix
);
3296 wined3d_vec3_normalise(&normal_transformed
);
3299 diffuse
->r
= diffuse
->g
= diffuse
->b
= diffuse
->a
= 0.0f
;
3300 *specular
= *diffuse
;
3301 *ambient
= ls
->ambient_light
;
3304 for (i
= 0; i
< ls
->directional_light_count
; ++i
, ++index
)
3306 light
= &ls
->lights
[index
];
3308 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
3310 update_light_diffuse_specular(diffuse
, specular
, &light
->direction
, 1.0f
, material_shininess
,
3311 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3314 for (i
= 0; i
< ls
->point_light_count
; ++i
, ++index
)
3316 light
= &ls
->lights
[index
];
3317 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
3318 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
3319 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
3321 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
3322 dst
.y
= sqrtf(dst
.z
);
3324 if (ls
->legacy_lighting
)
3326 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
3327 if (!(dst
.y
> 0.0f
))
3329 dst
.z
= dst
.y
* dst
.y
;
3333 if (!(dst
.y
<= light
->range
))
3336 att
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
3337 if (!ls
->legacy_lighting
)
3340 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
3343 wined3d_vec3_normalise(&dir
);
3344 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
3345 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3349 for (i
= 0; i
< ls
->spot_light_count
; ++i
, ++index
)
3353 light
= &ls
->lights
[index
];
3355 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
3356 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
3357 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
3359 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
3360 dst
.y
= sqrtf(dst
.z
);
3363 if (ls
->legacy_lighting
)
3365 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
3366 if (!(dst
.y
> 0.0f
))
3368 dst
.z
= dst
.y
* dst
.y
;
3372 if (!(dst
.y
<= light
->range
))
3375 wined3d_vec3_normalise(&dir
);
3376 t
= -wined3d_vec3_dot(&dir
, &light
->direction
);
3377 if (t
> light
->cos_htheta
)
3379 else if (t
<= light
->cos_hphi
)
3382 att
= powf((t
- light
->cos_hphi
) / (light
->cos_htheta
- light
->cos_hphi
), light
->falloff
);
3384 t
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
3385 if (ls
->legacy_lighting
)
3390 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
3393 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
3394 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3397 for (i
= 0; i
< ls
->parallel_point_light_count
; ++i
, ++index
)
3399 light
= &ls
->lights
[index
];
3401 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
3403 update_light_diffuse_specular(diffuse
, specular
, (const struct wined3d_vec3
*)&light
->position
,
3404 1.0f
, material_shininess
, &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3408 static float wined3d_calculate_fog_factor(float fog_coord
, const struct lights_settings
*ls
)
3410 switch (ls
->fog_mode
)
3412 case WINED3D_FOG_NONE
:
3414 case WINED3D_FOG_LINEAR
:
3415 return (ls
->fog_end
- fog_coord
) / (ls
->fog_end
- ls
->fog_start
);
3416 case WINED3D_FOG_EXP
:
3417 return expf(-fog_coord
* ls
->fog_density
);
3418 case WINED3D_FOG_EXP2
:
3419 return expf(-fog_coord
* fog_coord
* ls
->fog_density
* ls
->fog_density
);
3421 ERR("Unhandled fog mode %#x.\n", ls
->fog_mode
);
3426 static void update_fog_factor(float *fog_factor
, struct lights_settings
*ls
)
3430 if (ls
->fog_mode
== WINED3D_FOG_NONE
)
3433 switch (ls
->fog_coord_mode
)
3435 case WINED3D_FFP_VS_FOG_RANGE
:
3436 fog_coord
= sqrtf(wined3d_vec3_dot((const struct wined3d_vec3
*)&ls
->position_transformed
,
3437 (const struct wined3d_vec3
*)&ls
->position_transformed
));
3440 case WINED3D_FFP_VS_FOG_DEPTH
:
3441 fog_coord
= fabsf(ls
->position_transformed
.z
);
3445 ERR("Unhandled fog coordinate mode %#x.\n", ls
->fog_coord_mode
);
3448 *fog_factor
= wined3d_calculate_fog_factor(fog_coord
, ls
);
3451 /* Context activation is done by the caller. */
3452 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
3453 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
3454 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, DWORD flags
, DWORD dst_fvf
)
3456 enum wined3d_material_color_source diffuse_source
, specular_source
, ambient_source
, emissive_source
;
3457 const struct wined3d_color
*material_specular_state_colour
;
3458 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
3459 const struct wined3d_state
*state
= device
->cs
->c
.state
;
3460 const struct wined3d_format
*output_colour_format
;
3461 static const struct wined3d_color black
;
3462 struct wined3d_map_desc map_desc
;
3463 struct wined3d_box box
= {0};
3464 struct wined3d_viewport vp
;
3465 unsigned int texture_count
;
3466 struct lights_settings ls
;
3467 unsigned int vertex_size
;
3468 BOOL do_clip
, lighting
;
3474 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
3476 ERR("Source has no position mask.\n");
3477 return WINED3DERR_INVALIDCALL
;
3480 if (state
->render_states
[WINED3D_RS_CLIPPING
])
3482 static BOOL warned
= FALSE
;
3484 * The clipping code is not quite correct. Some things need
3485 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
3486 * so disable clipping for now.
3487 * (The graphics in Half-Life are broken, and my processvertices
3488 * test crashes with IDirect3DDevice3)
3495 FIXME("Clipping is broken and disabled for now\n");
3501 vertex_size
= wined3d_get_flexible_vertex_size(dst_fvf
);
3502 box
.left
= dwDestIndex
* vertex_size
;
3503 box
.right
= box
.left
+ dwCount
* vertex_size
;
3504 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
3506 WARN("Failed to map buffer, hr %#x.\n", hr
);
3509 dest_ptr
= map_desc
.data
;
3511 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
3512 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
3513 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
3515 TRACE("View mat:\n");
3516 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
3517 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
3518 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
3519 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
3521 TRACE("Proj mat:\n");
3522 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
3523 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
3524 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
3525 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
3527 TRACE("World mat:\n");
3528 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
3529 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
3530 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
3531 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
3533 /* Get the viewport */
3534 wined3d_device_get_viewports(device
, NULL
, &vp
);
3535 TRACE("viewport x %.8e, y %.8e, width %.8e, height %.8e, min_z %.8e, max_z %.8e.\n",
3536 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
3538 multiply_matrix(&mat
,&view_mat
,&world_mat
);
3539 multiply_matrix(&mat
,&proj_mat
,&mat
);
3541 texture_count
= (dst_fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3543 lighting
= state
->render_states
[WINED3D_RS_LIGHTING
]
3544 && (dst_fvf
& (WINED3DFVF_DIFFUSE
| WINED3DFVF_SPECULAR
));
3545 wined3d_get_material_colour_source(&diffuse_source
, &emissive_source
,
3546 &ambient_source
, &specular_source
, state
, stream_info
);
3547 output_colour_format
= wined3d_get_format(device
->adapter
, WINED3DFMT_B8G8R8A8_UNORM
, 0);
3548 material_specular_state_colour
= state
->render_states
[WINED3D_RS_SPECULARENABLE
]
3549 ? &state
->material
.specular
: &black
;
3550 init_transformed_lights(&ls
, state
, device
->adapter
->d3d_info
.wined3d_creation_flags
3551 & WINED3D_LEGACY_FFP_LIGHTING
, lighting
);
3553 wined3d_viewport_get_z_range(&vp
, &min_z
, &max_z
);
3555 for (i
= 0; i
< dwCount
; ++i
)
3557 const struct wined3d_stream_info_element
*position_element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
3558 const float *p
= (const float *)&position_element
->data
.addr
[i
* position_element
->stride
];
3559 struct wined3d_color ambient
, diffuse
, specular
;
3560 struct wined3d_vec4 position
;
3561 unsigned int tex_index
;
3568 light_set_vertex_data(&ls
, &position
);
3570 if ( ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
3571 ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
3572 /* The position first */
3574 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
3576 /* Multiplication with world, view and projection matrix. */
3577 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
3578 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
3579 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
3580 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
3582 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
3584 /* WARNING: The following things are taken from d3d7 and were not yet checked
3585 * against d3d8 or d3d9!
3588 /* Clipping conditions: From msdn
3590 * A vertex is clipped if it does not match the following requirements
3594 * 0 < rhw ( Not in d3d7, but tested in d3d7)
3596 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
3597 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
3601 if (!do_clip
|| (-rhw
- eps
< x
&& -rhw
- eps
< y
&& -eps
< z
&& x
<= rhw
+ eps
3602 && y
<= rhw
+ eps
&& z
<= rhw
+ eps
&& rhw
> eps
))
3604 /* "Normal" viewport transformation (not clipped)
3605 * 1) The values are divided by rhw
3606 * 2) The y axis is negative, so multiply it with -1
3607 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
3608 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3609 * 4) Multiply x with Width/2 and add Width/2
3610 * 5) The same for the height
3611 * 6) Add the viewpoint X and Y to the 2D coordinates and
3612 * The minimum Z value to z
3613 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
3615 * Well, basically it's simply a linear transformation into viewport
3629 x
+= vp
.width
/ 2 + vp
.x
;
3630 y
+= vp
.height
/ 2 + vp
.y
;
3635 /* That vertex got clipped
3636 * Contrary to OpenGL it is not dropped completely, it just
3637 * undergoes a different calculation.
3639 TRACE("Vertex got clipped\n");
3646 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
3647 * outside of the main vertex buffer memory. That needs some more
3652 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
3655 ( (float *) dest_ptr
)[0] = x
;
3656 ( (float *) dest_ptr
)[1] = y
;
3657 ( (float *) dest_ptr
)[2] = z
;
3658 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
3660 dest_ptr
+= 3 * sizeof(float);
3662 if ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
3663 dest_ptr
+= sizeof(float);
3666 if (dst_fvf
& WINED3DFVF_PSIZE
)
3667 dest_ptr
+= sizeof(DWORD
);
3669 if (dst_fvf
& WINED3DFVF_NORMAL
)
3671 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3672 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3673 /* AFAIK this should go into the lighting information */
3674 FIXME("Didn't expect the destination to have a normal\n");
3675 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3680 const struct wined3d_stream_info_element
*element
;
3681 struct wined3d_vec3
*normal
;
3683 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
3685 element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3686 normal
= (struct wined3d_vec3
*)&element
->data
.addr
[i
* element
->stride
];
3692 compute_light(&ambient
, &diffuse
, &specular
, &ls
, normal
,
3693 state
->render_states
[WINED3D_RS_SPECULARENABLE
] ? state
->material
.power
: 0.0f
);
3696 if (dst_fvf
& WINED3DFVF_DIFFUSE
)
3698 struct wined3d_color material_diffuse
, material_ambient
, material_emissive
, diffuse_colour
;
3700 wined3d_colour_from_mcs(&material_diffuse
, diffuse_source
,
3701 &state
->material
.diffuse
, i
, stream_info
);
3705 wined3d_colour_from_mcs(&material_ambient
, ambient_source
,
3706 &state
->material
.ambient
, i
, stream_info
);
3707 wined3d_colour_from_mcs(&material_emissive
, emissive_source
,
3708 &state
->material
.emissive
, i
, stream_info
);
3710 diffuse_colour
.r
= ambient
.r
* material_ambient
.r
3711 + diffuse
.r
* material_diffuse
.r
+ material_emissive
.r
;
3712 diffuse_colour
.g
= ambient
.g
* material_ambient
.g
3713 + diffuse
.g
* material_diffuse
.g
+ material_emissive
.g
;
3714 diffuse_colour
.b
= ambient
.b
* material_ambient
.b
3715 + diffuse
.b
* material_diffuse
.b
+ material_emissive
.b
;
3716 diffuse_colour
.a
= material_diffuse
.a
;
3720 diffuse_colour
= material_diffuse
;
3722 wined3d_color_clamp(&diffuse_colour
, &diffuse_colour
, 0.0f
, 1.0f
);
3723 *((DWORD
*)dest_ptr
) = wined3d_format_convert_from_float(output_colour_format
, &diffuse_colour
);
3724 dest_ptr
+= sizeof(DWORD
);
3727 if (dst_fvf
& WINED3DFVF_SPECULAR
)
3729 struct wined3d_color material_specular
, specular_colour
;
3731 wined3d_colour_from_mcs(&material_specular
, specular_source
,
3732 material_specular_state_colour
, i
, stream_info
);
3736 specular_colour
.r
= specular
.r
* material_specular
.r
;
3737 specular_colour
.g
= specular
.g
* material_specular
.g
;
3738 specular_colour
.b
= specular
.b
* material_specular
.b
;
3739 specular_colour
.a
= ls
.legacy_lighting
? 0.0f
: material_specular
.a
;
3743 specular_colour
= material_specular
;
3745 update_fog_factor(&specular_colour
.a
, &ls
);
3746 wined3d_color_clamp(&specular_colour
, &specular_colour
, 0.0f
, 1.0f
);
3747 *((DWORD
*)dest_ptr
) = wined3d_format_convert_from_float(output_colour_format
, &specular_colour
);
3748 dest_ptr
+= sizeof(DWORD
);
3751 for (tex_index
= 0; tex_index
< texture_count
; ++tex_index
)
3753 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3754 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3755 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3757 ERR("No source texture, but destination requests one\n");
3758 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float);
3762 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float));
3767 wined3d_resource_unmap(&dest
->resource
, 0);
3771 #undef copy_and_next
3773 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3774 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3775 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
)
3777 struct wined3d_state
*state
= device
->cs
->c
.state
;
3778 struct wined3d_stream_info stream_info
;
3779 struct wined3d_resource
*resource
;
3780 struct wined3d_box box
= {0};
3781 struct wined3d_shader
*vs
;
3786 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3787 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3788 device
, src_start_idx
, dst_idx
, vertex_count
,
3789 dst_buffer
, declaration
, flags
, dst_fvf
);
3792 FIXME("Output vertex declaration not implemented yet.\n");
3794 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3795 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3796 wined3d_stream_info_from_declaration(&stream_info
, state
, &device
->adapter
->d3d_info
);
3797 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3799 /* We can't convert FROM a VBO, and vertex buffers used to source into
3800 * process_vertices() are unlikely to ever be used for drawing. Release
3801 * VBOs in those buffers and fix up the stream_info structure.
3803 * Also apply the start index. */
3804 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3806 struct wined3d_stream_info_element
*e
;
3807 struct wined3d_map_desc map_desc
;
3812 e
= &stream_info
.elements
[i
];
3813 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3814 box
.left
= src_start_idx
* e
->stride
;
3815 box
.right
= box
.left
+ vertex_count
* e
->stride
;
3816 if (FAILED(wined3d_resource_map(resource
, 0, &map_desc
, &box
, WINED3D_MAP_READ
)))
3818 ERR("Failed to map resource.\n");
3819 for (j
= 0, map
= stream_info
.use_map
; map
&& j
< i
; map
>>= 1, ++j
)
3824 e
= &stream_info
.elements
[j
];
3825 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3826 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3827 ERR("Failed to unmap resource.\n");
3829 return WINED3DERR_INVALIDCALL
;
3831 e
->data
.buffer_object
= 0;
3832 e
->data
.addr
+= (ULONG_PTR
)map_desc
.data
;
3835 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3836 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3838 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3843 resource
= &state
->streams
[stream_info
.elements
[i
].stream_idx
].buffer
->resource
;
3844 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3845 ERR("Failed to unmap resource.\n");
3851 static void wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3852 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3854 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3856 TRACE("device %p, stage %u, state %s, value %#x.\n",
3857 device
, stage
, debug_d3dtexturestate(state
), value
);
3859 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3861 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3862 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3866 if (value
== device
->cs
->c
.state
->texture_states
[stage
][state
])
3868 TRACE("Application is setting the old value over, nothing to do.\n");
3872 device
->cs
->c
.state
->texture_states
[stage
][state
] = value
;
3874 wined3d_cs_emit_set_texture_state(device
->cs
, stage
, state
, value
);
3877 static void wined3d_device_set_texture(struct wined3d_device
*device
,
3878 UINT stage
, struct wined3d_texture
*texture
)
3880 struct wined3d_state
*state
= device
->cs
->c
.state
;
3881 struct wined3d_texture
*prev
;
3883 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3885 /* Windows accepts overflowing this array... we do not. */
3886 if (stage
>= ARRAY_SIZE(state
->textures
))
3888 WARN("Ignoring invalid stage %u.\n", stage
);
3892 prev
= state
->textures
[stage
];
3893 TRACE("Previous texture %p.\n", prev
);
3895 if (texture
== prev
)
3897 TRACE("App is setting the same texture again, nothing to do.\n");
3901 TRACE("Setting new texture to %p.\n", texture
);
3902 state
->textures
[stage
] = texture
;
3905 wined3d_texture_incref(texture
);
3906 wined3d_cs_emit_set_texture(device
->cs
, stage
, texture
);
3908 wined3d_texture_decref(prev
);
3913 void CDECL
wined3d_device_apply_stateblock(struct wined3d_device
*device
,
3914 struct wined3d_stateblock
*stateblock
)
3916 BOOL set_blend_state
= FALSE
, set_depth_stencil_state
= FALSE
, set_rasterizer_state
= FALSE
;
3917 const struct wined3d_stateblock_state
*state
= &stateblock
->stateblock_state
;
3918 const struct wined3d_saved_states
*changed
= &stateblock
->changed
;
3919 const unsigned int word_bit_count
= sizeof(DWORD
) * CHAR_BIT
;
3920 unsigned int i
, j
, start
, idx
;
3921 struct wined3d_range range
;
3924 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3926 if (changed
->vertexShader
)
3927 wined3d_device_set_vertex_shader(device
, state
->vs
);
3928 if (changed
->pixelShader
)
3929 wined3d_device_set_pixel_shader(device
, state
->ps
);
3931 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3933 if (!wined3d_bitmap_get_range(changed
->vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
3936 wined3d_device_set_vs_consts_f(device
, range
.offset
, range
.size
, &state
->vs_consts_f
[range
.offset
]);
3939 map
= changed
->vertexShaderConstantsI
;
3940 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3942 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3945 wined3d_device_set_vs_consts_i(device
, range
.offset
, range
.size
, &state
->vs_consts_i
[range
.offset
]);
3948 map
= changed
->vertexShaderConstantsB
;
3949 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3951 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3954 wined3d_device_set_vs_consts_b(device
, range
.offset
, range
.size
, &state
->vs_consts_b
[range
.offset
]);
3957 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3959 if (!wined3d_bitmap_get_range(changed
->ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
3962 wined3d_device_set_ps_consts_f(device
, range
.offset
, range
.size
, &state
->ps_consts_f
[range
.offset
]);
3965 map
= changed
->pixelShaderConstantsI
;
3966 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3968 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3971 wined3d_device_set_ps_consts_i(device
, range
.offset
, range
.size
, &state
->ps_consts_i
[range
.offset
]);
3974 map
= changed
->pixelShaderConstantsB
;
3975 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3977 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3980 wined3d_device_set_ps_consts_b(device
, range
.offset
, range
.size
, &state
->ps_consts_b
[range
.offset
]);
3983 if (changed
->lights
)
3985 for (i
= 0; i
< ARRAY_SIZE(state
->light_state
->light_map
); ++i
)
3987 const struct wined3d_light_info
*light
;
3989 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
->light_map
[i
], struct wined3d_light_info
, entry
)
3991 wined3d_device_set_light(device
, light
->OriginalIndex
, &light
->OriginalParms
);
3992 wined3d_device_set_light_enable(device
, light
->OriginalIndex
, light
->glIndex
!= -1);
3997 for (i
= 0; i
< ARRAY_SIZE(changed
->renderState
); ++i
)
3999 map
= changed
->renderState
[i
];
4002 j
= wined3d_bit_scan(&map
);
4003 idx
= i
* word_bit_count
+ j
;
4007 case WINED3D_RS_BLENDFACTOR
:
4008 case WINED3D_RS_MULTISAMPLEMASK
:
4009 case WINED3D_RS_ALPHABLENDENABLE
:
4010 case WINED3D_RS_SRCBLEND
:
4011 case WINED3D_RS_DESTBLEND
:
4012 case WINED3D_RS_BLENDOP
:
4013 case WINED3D_RS_SEPARATEALPHABLENDENABLE
:
4014 case WINED3D_RS_SRCBLENDALPHA
:
4015 case WINED3D_RS_DESTBLENDALPHA
:
4016 case WINED3D_RS_BLENDOPALPHA
:
4017 case WINED3D_RS_COLORWRITEENABLE
:
4018 case WINED3D_RS_COLORWRITEENABLE1
:
4019 case WINED3D_RS_COLORWRITEENABLE2
:
4020 case WINED3D_RS_COLORWRITEENABLE3
:
4021 set_blend_state
= TRUE
;
4024 case WINED3D_RS_BACK_STENCILFAIL
:
4025 case WINED3D_RS_BACK_STENCILFUNC
:
4026 case WINED3D_RS_BACK_STENCILPASS
:
4027 case WINED3D_RS_BACK_STENCILZFAIL
:
4028 case WINED3D_RS_STENCILENABLE
:
4029 case WINED3D_RS_STENCILFAIL
:
4030 case WINED3D_RS_STENCILFUNC
:
4031 case WINED3D_RS_STENCILREF
:
4032 case WINED3D_RS_STENCILMASK
:
4033 case WINED3D_RS_STENCILPASS
:
4034 case WINED3D_RS_STENCILWRITEMASK
:
4035 case WINED3D_RS_STENCILZFAIL
:
4036 case WINED3D_RS_TWOSIDEDSTENCILMODE
:
4037 case WINED3D_RS_ZENABLE
:
4038 case WINED3D_RS_ZFUNC
:
4039 case WINED3D_RS_ZWRITEENABLE
:
4040 set_depth_stencil_state
= TRUE
;
4043 case WINED3D_RS_FILLMODE
:
4044 case WINED3D_RS_CULLMODE
:
4045 case WINED3D_RS_SLOPESCALEDEPTHBIAS
:
4046 case WINED3D_RS_DEPTHBIAS
:
4047 case WINED3D_RS_SCISSORTESTENABLE
:
4048 case WINED3D_RS_ANTIALIASEDLINEENABLE
:
4049 set_rasterizer_state
= TRUE
;
4053 wined3d_device_set_render_state(device
, idx
, state
->rs
[idx
]);
4059 if (set_rasterizer_state
)
4061 struct wined3d_rasterizer_state
*rasterizer_state
;
4062 struct wined3d_rasterizer_state_desc desc
;
4063 struct wine_rb_entry
*entry
;
4070 memset(&desc
, 0, sizeof(desc
));
4071 desc
.fill_mode
= state
->rs
[WINED3D_RS_FILLMODE
];
4072 desc
.cull_mode
= state
->rs
[WINED3D_RS_CULLMODE
];
4073 bias
.d
= state
->rs
[WINED3D_RS_DEPTHBIAS
];
4074 desc
.depth_bias
= bias
.f
;
4075 bias
.d
= state
->rs
[WINED3D_RS_SLOPESCALEDEPTHBIAS
];
4076 desc
.scale_bias
= bias
.f
;
4077 desc
.depth_clip
= TRUE
;
4078 desc
.scissor
= state
->rs
[WINED3D_RS_SCISSORTESTENABLE
];
4079 desc
.line_antialias
= state
->rs
[WINED3D_RS_ANTIALIASEDLINEENABLE
];
4081 if ((entry
= wine_rb_get(&device
->rasterizer_states
, &desc
)))
4083 rasterizer_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
4084 wined3d_device_set_rasterizer_state(device
, rasterizer_state
);
4086 else if (SUCCEEDED(wined3d_rasterizer_state_create(device
, &desc
, NULL
,
4087 &wined3d_null_parent_ops
, &rasterizer_state
)))
4089 wined3d_device_set_rasterizer_state(device
, rasterizer_state
);
4090 if (wine_rb_put(&device
->rasterizer_states
, &desc
, &rasterizer_state
->entry
) == -1)
4092 ERR("Failed to insert rasterizer state.\n");
4093 wined3d_rasterizer_state_decref(rasterizer_state
);
4098 if (set_blend_state
|| changed
->alpha_to_coverage
4099 || wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_ADAPTIVETESS_Y
))
4101 struct wined3d_blend_state
*blend_state
;
4102 struct wined3d_blend_state_desc desc
;
4103 struct wine_rb_entry
*entry
;
4104 struct wined3d_color colour
;
4105 unsigned int sample_mask
;
4107 memset(&desc
, 0, sizeof(desc
));
4108 desc
.alpha_to_coverage
= state
->alpha_to_coverage
;
4109 desc
.independent
= FALSE
;
4110 if (state
->rs
[WINED3D_RS_ADAPTIVETESS_Y
] == WINED3DFMT_ATOC
)
4111 desc
.alpha_to_coverage
= TRUE
;
4112 desc
.rt
[0].enable
= state
->rs
[WINED3D_RS_ALPHABLENDENABLE
];
4113 desc
.rt
[0].src
= state
->rs
[WINED3D_RS_SRCBLEND
];
4114 desc
.rt
[0].dst
= state
->rs
[WINED3D_RS_DESTBLEND
];
4115 desc
.rt
[0].op
= state
->rs
[WINED3D_RS_BLENDOP
];
4116 if (state
->rs
[WINED3D_RS_SEPARATEALPHABLENDENABLE
])
4118 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLENDALPHA
];
4119 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLENDALPHA
];
4120 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOPALPHA
];
4124 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLEND
];
4125 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLEND
];
4126 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOP
];
4128 desc
.rt
[0].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE
];
4129 desc
.rt
[1].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE1
];
4130 desc
.rt
[2].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE2
];
4131 desc
.rt
[3].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE3
];
4132 if (desc
.rt
[1].writemask
!= desc
.rt
[0].writemask
4133 || desc
.rt
[2].writemask
!= desc
.rt
[0].writemask
4134 || desc
.rt
[3].writemask
!= desc
.rt
[0].writemask
)
4136 desc
.independent
= TRUE
;
4137 for (i
= 1; i
< 4; ++i
)
4139 desc
.rt
[i
].enable
= desc
.rt
[0].enable
;
4140 desc
.rt
[i
].src
= desc
.rt
[0].src
;
4141 desc
.rt
[i
].dst
= desc
.rt
[0].dst
;
4142 desc
.rt
[i
].op
= desc
.rt
[0].op
;
4143 desc
.rt
[i
].src_alpha
= desc
.rt
[0].src_alpha
;
4144 desc
.rt
[i
].dst_alpha
= desc
.rt
[0].dst_alpha
;
4145 desc
.rt
[i
].op_alpha
= desc
.rt
[0].op_alpha
;
4149 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_BLENDFACTOR
))
4150 wined3d_color_from_d3dcolor(&colour
, state
->rs
[WINED3D_RS_BLENDFACTOR
]);
4152 wined3d_device_get_blend_state(device
, &colour
, &sample_mask
);
4154 if ((entry
= wine_rb_get(&device
->blend_states
, &desc
)))
4156 blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
4157 wined3d_device_set_blend_state(device
, blend_state
, &colour
, state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
4159 else if (SUCCEEDED(wined3d_blend_state_create(device
, &desc
, NULL
,
4160 &wined3d_null_parent_ops
, &blend_state
)))
4162 wined3d_device_set_blend_state(device
, blend_state
, &colour
, state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
4163 if (wine_rb_put(&device
->blend_states
, &desc
, &blend_state
->entry
) == -1)
4165 ERR("Failed to insert blend state.\n");
4166 wined3d_blend_state_decref(blend_state
);
4171 if (set_depth_stencil_state
)
4173 struct wined3d_depth_stencil_state
*depth_stencil_state
;
4174 struct wined3d_depth_stencil_state_desc desc
;
4175 struct wine_rb_entry
*entry
;
4176 unsigned int stencil_ref
;
4178 memset(&desc
, 0, sizeof(desc
));
4179 switch (state
->rs
[WINED3D_RS_ZENABLE
])
4181 case WINED3D_ZB_FALSE
:
4185 case WINED3D_ZB_USEW
:
4186 FIXME("W buffer is not well handled.\n");
4187 case WINED3D_ZB_TRUE
:
4192 FIXME("Unrecognized depth buffer type %#x.\n", state
->rs
[WINED3D_RS_ZENABLE
]);
4194 desc
.depth_write
= state
->rs
[WINED3D_RS_ZWRITEENABLE
];
4195 desc
.depth_func
= state
->rs
[WINED3D_RS_ZFUNC
];
4196 desc
.stencil
= state
->rs
[WINED3D_RS_STENCILENABLE
];
4197 desc
.stencil_read_mask
= state
->rs
[WINED3D_RS_STENCILMASK
];
4198 desc
.stencil_write_mask
= state
->rs
[WINED3D_RS_STENCILWRITEMASK
];
4199 desc
.front
.fail_op
= state
->rs
[WINED3D_RS_STENCILFAIL
];
4200 desc
.front
.depth_fail_op
= state
->rs
[WINED3D_RS_STENCILZFAIL
];
4201 desc
.front
.pass_op
= state
->rs
[WINED3D_RS_STENCILPASS
];
4202 desc
.front
.func
= state
->rs
[WINED3D_RS_STENCILFUNC
];
4204 if (state
->rs
[WINED3D_RS_TWOSIDEDSTENCILMODE
])
4206 desc
.back
.fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILFAIL
];
4207 desc
.back
.depth_fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILZFAIL
];
4208 desc
.back
.pass_op
= state
->rs
[WINED3D_RS_BACK_STENCILPASS
];
4209 desc
.back
.func
= state
->rs
[WINED3D_RS_BACK_STENCILFUNC
];
4213 desc
.back
= desc
.front
;
4216 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_STENCILREF
))
4217 stencil_ref
= state
->rs
[WINED3D_RS_STENCILREF
];
4219 wined3d_device_get_depth_stencil_state(device
, &stencil_ref
);
4221 if ((entry
= wine_rb_get(&device
->depth_stencil_states
, &desc
)))
4223 depth_stencil_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
4224 wined3d_device_set_depth_stencil_state(device
, depth_stencil_state
, stencil_ref
);
4226 else if (SUCCEEDED(wined3d_depth_stencil_state_create(device
, &desc
, NULL
,
4227 &wined3d_null_parent_ops
, &depth_stencil_state
)))
4229 wined3d_device_set_depth_stencil_state(device
, depth_stencil_state
, stencil_ref
);
4230 if (wine_rb_put(&device
->depth_stencil_states
, &desc
, &depth_stencil_state
->entry
) == -1)
4232 ERR("Failed to insert depth/stencil state.\n");
4233 wined3d_depth_stencil_state_decref(depth_stencil_state
);
4238 for (i
= 0; i
< ARRAY_SIZE(changed
->textureState
); ++i
)
4240 map
= changed
->textureState
[i
];
4243 j
= wined3d_bit_scan(&map
);
4244 wined3d_device_set_texture_stage_state(device
, i
, j
, state
->texture_states
[i
][j
]);
4248 for (i
= 0; i
< ARRAY_SIZE(changed
->samplerState
); ++i
)
4250 map
= changed
->samplerState
[i
];
4253 j
= wined3d_bit_scan(&map
);
4254 wined3d_device_set_sampler_state(device
, i
, j
, state
->sampler_states
[i
][j
]);
4258 if (changed
->transforms
)
4260 for (i
= 0; i
< ARRAY_SIZE(changed
->transform
); ++i
)
4262 map
= changed
->transform
[i
];
4265 j
= wined3d_bit_scan(&map
);
4266 idx
= i
* word_bit_count
+ j
;
4267 wined3d_device_set_transform(device
, idx
, &state
->transforms
[idx
]);
4272 if (changed
->indices
)
4273 wined3d_device_set_index_buffer(device
, state
->index_buffer
, state
->index_format
, 0);
4274 wined3d_device_set_base_vertex_index(device
, state
->base_vertex_index
);
4275 if (changed
->vertexDecl
)
4276 wined3d_device_set_vertex_declaration(device
, state
->vertex_declaration
);
4277 if (changed
->material
)
4278 wined3d_device_set_material(device
, &state
->material
);
4279 if (changed
->viewport
)
4280 wined3d_device_set_viewports(device
, 1, &state
->viewport
);
4281 if (changed
->scissorRect
)
4282 wined3d_device_set_scissor_rects(device
, 1, &state
->scissor_rect
);
4284 map
= changed
->streamSource
;
4287 i
= wined3d_bit_scan(&map
);
4288 wined3d_device_set_stream_source(device
, i
, state
->streams
[i
].buffer
,
4289 state
->streams
[i
].offset
, state
->streams
[i
].stride
);
4291 map
= changed
->streamFreq
;
4294 i
= wined3d_bit_scan(&map
);
4295 wined3d_device_set_stream_source_freq(device
, i
,
4296 state
->streams
[i
].frequency
| state
->streams
[i
].flags
);
4299 map
= changed
->textures
;
4302 i
= wined3d_bit_scan(&map
);
4303 wined3d_device_set_texture(device
, i
, state
->textures
[i
]);
4306 map
= changed
->clipplane
;
4309 i
= wined3d_bit_scan(&map
);
4310 wined3d_device_set_clip_plane(device
, i
, &state
->clip_planes
[i
]);
4313 memset(&stateblock
->changed
, 0, sizeof(stateblock
->changed
));
4315 TRACE("Applied stateblock %p.\n", stateblock
);
4318 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, struct wined3d_caps
*caps
)
4320 TRACE("device %p, caps %p.\n", device
, caps
);
4322 return wined3d_get_device_caps(device
->adapter
, device
->create_parms
.device_type
, caps
);
4325 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
4326 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
4328 struct wined3d_swapchain
*swapchain
;
4330 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
4331 device
, swapchain_idx
, mode
, rotation
);
4333 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4334 return WINED3DERR_INVALIDCALL
;
4336 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
4339 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
4341 /* At the moment we have no need for any functionality at the beginning
4343 TRACE("device %p.\n", device
);
4345 if (device
->inScene
)
4347 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
4348 return WINED3DERR_INVALIDCALL
;
4350 device
->inScene
= TRUE
;
4354 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
4356 TRACE("device %p.\n", device
);
4358 if (!device
->inScene
)
4360 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
4361 return WINED3DERR_INVALIDCALL
;
4364 device
->inScene
= FALSE
;
4368 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
,
4369 const RECT
*rects
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
4371 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
4373 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
4374 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
4376 if (!rect_count
&& rects
)
4378 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
4382 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
4384 struct wined3d_rendertarget_view
*ds
= fb
->depth_stencil
;
4387 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
4388 /* TODO: What about depth stencil buffers without stencil bits? */
4389 return WINED3DERR_INVALIDCALL
;
4391 else if (flags
& WINED3DCLEAR_TARGET
)
4393 if (ds
->width
< fb
->render_targets
[0]->width
4394 || ds
->height
< fb
->render_targets
[0]->height
)
4396 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
4402 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
4407 void CDECL
wined3d_device_set_predication(struct wined3d_device
*device
,
4408 struct wined3d_query
*predicate
, BOOL value
)
4410 TRACE("device %p, predicate %p, value %#x.\n", device
, predicate
, value
);
4412 wined3d_device_context_set_predication(&device
->cs
->c
, predicate
, value
);
4415 struct wined3d_query
* CDECL
wined3d_device_get_predication(struct wined3d_device
*device
, BOOL
*value
)
4417 struct wined3d_state
*state
= device
->cs
->c
.state
;
4419 TRACE("device %p, value %p.\n", device
, value
);
4422 *value
= state
->predicate_value
;
4423 return state
->predicate
;
4426 void CDECL
wined3d_device_dispatch_compute(struct wined3d_device
*device
,
4427 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
)
4429 TRACE("device %p, group_count_x %u, group_count_y %u, group_count_z %u.\n",
4430 device
, group_count_x
, group_count_y
, group_count_z
);
4432 wined3d_cs_emit_dispatch(device
->cs
, group_count_x
, group_count_y
, group_count_z
);
4435 void CDECL
wined3d_device_dispatch_compute_indirect(struct wined3d_device
*device
,
4436 struct wined3d_buffer
*buffer
, unsigned int offset
)
4438 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
4440 wined3d_cs_emit_dispatch_indirect(device
->cs
, buffer
, offset
);
4443 void CDECL
wined3d_device_set_primitive_type(struct wined3d_device
*device
,
4444 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
)
4446 struct wined3d_state
*state
= device
->cs
->c
.state
;
4448 TRACE("device %p, primitive_type %s, patch_vertex_count %u.\n",
4449 device
, debug_d3dprimitivetype(primitive_type
), patch_vertex_count
);
4451 state
->primitive_type
= primitive_type
;
4452 state
->patch_vertex_count
= patch_vertex_count
;
4455 void CDECL
wined3d_device_get_primitive_type(const struct wined3d_device
*device
,
4456 enum wined3d_primitive_type
*primitive_type
, unsigned int *patch_vertex_count
)
4458 const struct wined3d_state
*state
= device
->cs
->c
.state
;
4460 TRACE("device %p, primitive_type %p, patch_vertex_count %p.\n",
4461 device
, primitive_type
, patch_vertex_count
);
4463 *primitive_type
= state
->primitive_type
;
4464 if (patch_vertex_count
)
4465 *patch_vertex_count
= state
->patch_vertex_count
;
4467 TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type
));
4470 HRESULT CDECL
wined3d_device_draw_primitive(struct wined3d_device
*device
, UINT start_vertex
, UINT vertex_count
)
4472 struct wined3d_state
*state
= device
->cs
->c
.state
;
4474 TRACE("device %p, start_vertex %u, vertex_count %u.\n", device
, start_vertex
, vertex_count
);
4476 wined3d_cs_emit_draw(device
->cs
, state
->primitive_type
,
4477 state
->patch_vertex_count
, 0, start_vertex
, vertex_count
, 0, 0, false);
4482 void CDECL
wined3d_device_draw_primitive_instanced(struct wined3d_device
*device
,
4483 UINT start_vertex
, UINT vertex_count
, UINT start_instance
, UINT instance_count
)
4485 struct wined3d_state
*state
= device
->cs
->c
.state
;
4487 TRACE("device %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
4488 device
, start_vertex
, vertex_count
, start_instance
, instance_count
);
4490 wined3d_cs_emit_draw(device
->cs
, state
->primitive_type
, state
->patch_vertex_count
,
4491 0, start_vertex
, vertex_count
, start_instance
, instance_count
, false);
4494 void CDECL
wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device
*device
,
4495 struct wined3d_buffer
*buffer
, unsigned int offset
)
4497 struct wined3d_state
*state
= device
->cs
->c
.state
;
4499 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
4501 wined3d_cs_emit_draw_indirect(device
->cs
, state
->primitive_type
,
4502 state
->patch_vertex_count
, buffer
, offset
, false);
4505 HRESULT CDECL
wined3d_device_draw_indexed_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
)
4507 struct wined3d_state
*state
= device
->cs
->c
.state
;
4509 TRACE("device %p, start_idx %u, index_count %u.\n", device
, start_idx
, index_count
);
4511 if (!state
->index_buffer
)
4513 /* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
4514 * without an index buffer set. (The first time at least...)
4515 * D3D8 simply dies, but I doubt it can do much harm to return
4516 * D3DERR_INVALIDCALL there as well. */
4517 WARN("Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL.\n");
4518 return WINED3DERR_INVALIDCALL
;
4521 wined3d_cs_emit_draw(device
->cs
, state
->primitive_type
, state
->patch_vertex_count
,
4522 state
->base_vertex_index
, start_idx
, index_count
, 0, 0, true);
4527 void CDECL
wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
*device
,
4528 UINT start_idx
, UINT index_count
, UINT start_instance
, UINT instance_count
)
4530 struct wined3d_state
*state
= device
->cs
->c
.state
;
4532 TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
4533 device
, start_idx
, index_count
, start_instance
, instance_count
);
4535 wined3d_cs_emit_draw(device
->cs
, state
->primitive_type
, state
->patch_vertex_count
,
4536 state
->base_vertex_index
, start_idx
, index_count
, start_instance
, instance_count
, true);
4539 void CDECL
wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device
*device
,
4540 struct wined3d_buffer
*buffer
, unsigned int offset
)
4542 struct wined3d_state
*state
= device
->cs
->c
.state
;
4544 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
4546 wined3d_cs_emit_draw_indirect(device
->cs
, state
->primitive_type
,
4547 state
->patch_vertex_count
, buffer
, offset
, true);
4550 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
4551 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
4553 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
4554 unsigned int src_level_count
, dst_level_count
;
4555 const struct wined3d_dirty_regions
*regions
;
4556 unsigned int layer_count
, level_count
, i
, j
;
4557 enum wined3d_resource_type type
;
4558 BOOL entire_texture
= TRUE
;
4559 struct wined3d_box box
;
4561 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
4563 /* Verify that the source and destination textures are non-NULL. */
4564 if (!src_texture
|| !dst_texture
)
4566 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
4567 return WINED3DERR_INVALIDCALL
;
4570 if (src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
4571 || src_texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
4573 WARN("Source resource is GPU accessible or a scratch resource.\n");
4574 return WINED3DERR_INVALIDCALL
;
4576 if (dst_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
4578 WARN("Destination resource is CPU accessible.\n");
4579 return WINED3DERR_INVALIDCALL
;
4582 /* Verify that the source and destination textures are the same type. */
4583 type
= src_texture
->resource
.type
;
4584 if (dst_texture
->resource
.type
!= type
)
4586 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
4587 return WINED3DERR_INVALIDCALL
;
4590 layer_count
= src_texture
->layer_count
;
4591 if (layer_count
!= dst_texture
->layer_count
)
4593 WARN("Source and destination have different layer counts.\n");
4594 return WINED3DERR_INVALIDCALL
;
4597 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
4599 WARN("Source and destination formats do not match.\n");
4600 return WINED3DERR_INVALIDCALL
;
4603 src_level_count
= src_texture
->level_count
;
4604 dst_level_count
= dst_texture
->level_count
;
4605 level_count
= min(src_level_count
, dst_level_count
);
4607 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
4608 src_size
= max(src_size
, src_texture
->resource
.depth
);
4609 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
4610 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
4611 while (src_size
> dst_size
)
4617 if (wined3d_texture_get_level_width(src_texture
, src_skip_levels
) != dst_texture
->resource
.width
4618 || wined3d_texture_get_level_height(src_texture
, src_skip_levels
) != dst_texture
->resource
.height
4619 || wined3d_texture_get_level_depth(src_texture
, src_skip_levels
) != dst_texture
->resource
.depth
)
4621 WARN("Source and destination dimensions do not match.\n");
4622 return WINED3DERR_INVALIDCALL
;
4625 if ((regions
= src_texture
->dirty_regions
))
4627 for (i
= 0; i
< layer_count
&& entire_texture
; ++i
)
4629 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4632 entire_texture
= FALSE
;
4637 /* Update every surface level of the texture. */
4640 for (i
= 0; i
< level_count
; ++i
)
4642 wined3d_texture_get_level_box(dst_texture
, i
, &box
);
4643 for (j
= 0; j
< layer_count
; ++j
)
4645 wined3d_cs_emit_blt_sub_resource(device
->cs
,
4646 &dst_texture
->resource
, j
* dst_level_count
+ i
, &box
,
4647 &src_texture
->resource
, j
* src_level_count
+ i
+ src_skip_levels
, &box
,
4648 0, NULL
, WINED3D_TEXF_POINT
);
4654 unsigned int src_level
, box_count
, k
;
4655 const struct wined3d_box
*boxes
;
4656 struct wined3d_box b
;
4658 for (i
= 0; i
< layer_count
; ++i
)
4660 boxes
= regions
[i
].boxes
;
4661 box_count
= regions
[i
].box_count
;
4662 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4666 wined3d_texture_get_level_box(dst_texture
, i
, &b
);
4669 for (j
= 0; j
< level_count
; ++j
)
4671 src_level
= j
+ src_skip_levels
;
4673 /* TODO: We could pass an array of boxes here to avoid
4674 * multiple context acquisitions for the same resource. */
4675 for (k
= 0; k
< box_count
; ++k
)
4680 box
.left
>>= src_level
;
4681 box
.top
>>= src_level
;
4682 box
.right
= min((box
.right
+ (1u << src_level
) - 1) >> src_level
,
4683 wined3d_texture_get_level_width(src_texture
, src_level
));
4684 box
.bottom
= min((box
.bottom
+ (1u << src_level
) - 1) >> src_level
,
4685 wined3d_texture_get_level_height(src_texture
, src_level
));
4686 box
.front
>>= src_level
;
4687 box
.back
= min((box
.back
+ (1u << src_level
) - 1) >> src_level
,
4688 wined3d_texture_get_level_depth(src_texture
, src_level
));
4691 wined3d_cs_emit_blt_sub_resource(device
->cs
,
4692 &dst_texture
->resource
, i
* dst_level_count
+ j
, &box
,
4693 &src_texture
->resource
, i
* src_level_count
+ src_level
, &box
,
4694 0, NULL
, WINED3D_TEXF_POINT
);
4700 wined3d_texture_clear_dirty_regions(src_texture
);
4705 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
4707 const struct wined3d_state
*state
= device
->cs
->c
.state
;
4708 struct wined3d_texture
*texture
;
4711 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
4713 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
4715 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
4717 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4718 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4720 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
4722 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4723 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4726 texture
= state
->textures
[i
];
4727 if (!texture
|| texture
->resource
.format_flags
& WINED3DFMT_FLAG_FILTERING
) continue;
4729 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
4731 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
4734 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
4736 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
4739 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
4740 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
4742 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
4747 if (wined3d_state_uses_depth_buffer(state
)
4748 || (state
->depth_stencil_state
&& state
->depth_stencil_state
->desc
.stencil
))
4750 struct wined3d_rendertarget_view
*rt
= state
->fb
.render_targets
[0];
4751 struct wined3d_rendertarget_view
*ds
= state
->fb
.depth_stencil
;
4753 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
4755 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
4756 return WINED3DERR_CONFLICTINGRENDERSTATE
;
4760 /* return a sensible default */
4763 TRACE("returning D3D_OK\n");
4767 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
4771 TRACE("device %p, software %#x.\n", device
, software
);
4775 FIXME("device %p, software %#x stub!\n", device
, software
);
4779 device
->softwareVertexProcessing
= software
;
4782 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
4786 TRACE("device %p.\n", device
);
4790 TRACE("device %p stub!\n", device
);
4794 return device
->softwareVertexProcessing
;
4797 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
4798 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
4800 struct wined3d_swapchain
*swapchain
;
4802 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
4803 device
, swapchain_idx
, raster_status
);
4805 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4806 return WINED3DERR_INVALIDCALL
;
4808 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
4811 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
4815 TRACE("device %p, segments %.8e.\n", device
, segments
);
4817 if (segments
!= 0.0f
)
4821 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
4829 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
4833 TRACE("device %p.\n", device
);
4837 FIXME("device %p stub!\n", device
);
4844 void CDECL
wined3d_device_copy_uav_counter(struct wined3d_device
*device
,
4845 struct wined3d_buffer
*dst_buffer
, unsigned int offset
, struct wined3d_unordered_access_view
*uav
)
4847 TRACE("device %p, dst_buffer %p, offset %u, uav %p.\n",
4848 device
, dst_buffer
, offset
, uav
);
4850 wined3d_cs_emit_copy_uav_counter(device
->cs
, dst_buffer
, offset
, uav
);
4853 static bool resources_format_compatible(const struct wined3d_resource
*src_resource
,
4854 const struct wined3d_resource
*dst_resource
)
4856 if (src_resource
->format
->id
== dst_resource
->format
->id
)
4858 if (src_resource
->format
->typeless_id
&& src_resource
->format
->typeless_id
== dst_resource
->format
->typeless_id
)
4860 if (src_resource
->device
->cs
->c
.state
->feature_level
< WINED3D_FEATURE_LEVEL_10_1
)
4862 if ((src_resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
)
4863 && (dst_resource
->format_flags
& WINED3DFMT_FLAG_CAST_TO_BLOCK
))
4864 return src_resource
->format
->block_byte_count
== dst_resource
->format
->byte_count
;
4865 if ((src_resource
->format_flags
& WINED3DFMT_FLAG_CAST_TO_BLOCK
)
4866 && (dst_resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
))
4867 return src_resource
->format
->byte_count
== dst_resource
->format
->block_byte_count
;
4871 void CDECL
wined3d_device_copy_resource(struct wined3d_device
*device
,
4872 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
4874 unsigned int src_row_block_count
, dst_row_block_count
;
4875 struct wined3d_texture
*dst_texture
, *src_texture
;
4876 unsigned int src_row_count
, dst_row_count
;
4877 struct wined3d_box src_box
, dst_box
;
4880 TRACE("device %p, dst_resource %p, src_resource %p.\n", device
, dst_resource
, src_resource
);
4882 if (src_resource
== dst_resource
)
4884 WARN("Source and destination are the same resource.\n");
4888 if (src_resource
->type
!= dst_resource
->type
)
4890 WARN("Resource types (%s / %s) don't match.\n",
4891 debug_d3dresourcetype(dst_resource
->type
),
4892 debug_d3dresourcetype(src_resource
->type
));
4896 if (!resources_format_compatible(src_resource
, dst_resource
))
4898 WARN("Resource formats %s and %s are incompatible.\n",
4899 debug_d3dformat(dst_resource
->format
->id
),
4900 debug_d3dformat(src_resource
->format
->id
));
4904 src_row_block_count
= (src_resource
->width
+ (src_resource
->format
->block_width
- 1))
4905 / src_resource
->format
->block_width
;
4906 dst_row_block_count
= (dst_resource
->width
+ (dst_resource
->format
->block_width
- 1))
4907 / dst_resource
->format
->block_width
;
4908 src_row_count
= (src_resource
->height
+ (src_resource
->format
->block_height
- 1))
4909 / src_resource
->format
->block_height
;
4910 dst_row_count
= (dst_resource
->height
+ (dst_resource
->format
->block_height
- 1))
4911 / dst_resource
->format
->block_height
;
4913 if (src_row_block_count
!= dst_row_block_count
|| src_row_count
!= dst_row_count
4914 || src_resource
->depth
!= dst_resource
->depth
)
4916 WARN("Resource block dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
4917 dst_row_block_count
, dst_row_count
, dst_resource
->depth
,
4918 src_row_block_count
, src_row_count
, src_resource
->depth
);
4922 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4924 wined3d_box_set(&src_box
, 0, 0, src_resource
->size
, 1, 0, 1);
4925 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, 0, &src_box
,
4926 src_resource
, 0, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4930 dst_texture
= texture_from_resource(dst_resource
);
4931 src_texture
= texture_from_resource(src_resource
);
4933 if (src_texture
->layer_count
!= dst_texture
->layer_count
4934 || src_texture
->level_count
!= dst_texture
->level_count
)
4936 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
4937 dst_texture
->layer_count
, dst_texture
->level_count
,
4938 src_texture
->layer_count
, src_texture
->level_count
);
4942 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
4944 wined3d_texture_get_level_box(src_texture
, i
, &src_box
);
4945 wined3d_texture_get_level_box(dst_texture
, i
, &dst_box
);
4946 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
4948 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
4950 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, idx
, &dst_box
,
4951 src_resource
, idx
, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4956 HRESULT CDECL
wined3d_device_copy_sub_resource_region(struct wined3d_device
*device
,
4957 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
4958 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
4959 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, unsigned int flags
)
4961 struct wined3d_box dst_box
, b
;
4963 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4964 "src_resource %p, src_sub_resource_idx %u, src_box %s, flags %#x.\n",
4965 device
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4966 src_resource
, src_sub_resource_idx
, debug_box(src_box
), flags
);
4969 FIXME("Ignoring flags %#x.\n", flags
);
4971 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
4973 WARN("Source and destination are the same sub-resource.\n");
4974 return WINED3DERR_INVALIDCALL
;
4977 if (!resources_format_compatible(src_resource
, dst_resource
))
4979 WARN("Resource formats %s and %s are incompatible.\n",
4980 debug_d3dformat(dst_resource
->format
->id
),
4981 debug_d3dformat(src_resource
->format
->id
));
4982 return WINED3DERR_INVALIDCALL
;
4985 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4987 if (src_resource
->type
!= WINED3D_RTYPE_BUFFER
)
4989 WARN("Resource types (%s / %s) don't match.\n",
4990 debug_d3dresourcetype(dst_resource
->type
),
4991 debug_d3dresourcetype(src_resource
->type
));
4992 return WINED3DERR_INVALIDCALL
;
4995 if (dst_sub_resource_idx
)
4997 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
4998 return WINED3DERR_INVALIDCALL
;
5001 if (src_sub_resource_idx
)
5003 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
5004 return WINED3DERR_INVALIDCALL
;
5011 dst_w
= dst_resource
->size
- dst_x
;
5012 wined3d_box_set(&b
, 0, 0, min(src_resource
->size
, dst_w
), 1, 0, 1);
5015 else if ((src_box
->left
>= src_box
->right
5016 || src_box
->top
>= src_box
->bottom
5017 || src_box
->front
>= src_box
->back
))
5019 WARN("Invalid box %s specified.\n", debug_box(src_box
));
5020 return WINED3DERR_INVALIDCALL
;
5023 if (src_box
->right
> src_resource
->size
|| dst_x
>= dst_resource
->size
5024 || src_box
->right
- src_box
->left
> dst_resource
->size
- dst_x
)
5026 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
5027 dst_x
, src_box
->left
, src_box
->right
- src_box
->left
);
5028 return WINED3DERR_INVALIDCALL
;
5031 wined3d_box_set(&dst_box
, dst_x
, 0, dst_x
+ (src_box
->right
- src_box
->left
), 1, 0, 1);
5035 struct wined3d_texture
*dst_texture
= texture_from_resource(dst_resource
);
5036 struct wined3d_texture
*src_texture
= texture_from_resource(src_resource
);
5037 unsigned int src_level
= src_sub_resource_idx
% src_texture
->level_count
;
5038 unsigned int src_row_block_count
, src_row_count
;
5040 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
5042 WARN("Invalid destination sub-resource %u.\n", dst_sub_resource_idx
);
5043 return WINED3DERR_INVALIDCALL
;
5046 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
)
5048 WARN("Invalid source sub-resource %u.\n", src_sub_resource_idx
);
5049 return WINED3DERR_INVALIDCALL
;
5052 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
5054 WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx
);
5055 return WINED3DERR_INVALIDCALL
;
5058 if (src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
5060 WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx
);
5061 return WINED3DERR_INVALIDCALL
;
5066 unsigned int src_w
, src_h
, src_d
, dst_w
, dst_h
, dst_d
, dst_level
;
5068 src_w
= wined3d_texture_get_level_width(src_texture
, src_level
);
5069 src_h
= wined3d_texture_get_level_height(src_texture
, src_level
);
5070 src_d
= wined3d_texture_get_level_depth(src_texture
, src_level
);
5072 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
5073 dst_w
= wined3d_texture_get_level_width(dst_texture
, dst_level
) - dst_x
;
5074 dst_h
= wined3d_texture_get_level_height(dst_texture
, dst_level
) - dst_y
;
5075 dst_d
= wined3d_texture_get_level_depth(dst_texture
, dst_level
) - dst_z
;
5077 wined3d_box_set(&b
, 0, 0, min(src_w
, dst_w
), min(src_h
, dst_h
), 0, min(src_d
, dst_d
));
5080 else if (FAILED(wined3d_texture_check_box_dimensions(src_texture
, src_level
, src_box
)))
5082 WARN("Invalid source box %s.\n", debug_box(src_box
));
5083 return WINED3DERR_INVALIDCALL
;
5086 if (src_resource
->format
->block_width
== dst_resource
->format
->block_width
5087 && src_resource
->format
->block_height
== dst_resource
->format
->block_height
)
5089 wined3d_box_set(&dst_box
, dst_x
, dst_y
, dst_x
+ (src_box
->right
- src_box
->left
),
5090 dst_y
+ (src_box
->bottom
- src_box
->top
), dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
5094 src_row_block_count
= (src_box
->right
- src_box
->left
+ src_resource
->format
->block_width
- 1)
5095 / src_resource
->format
->block_width
;
5096 src_row_count
= (src_box
->bottom
- src_box
->top
+ src_resource
->format
->block_height
- 1)
5097 / src_resource
->format
->block_height
;
5098 wined3d_box_set(&dst_box
, dst_x
, dst_y
,
5099 dst_x
+ (src_row_block_count
* dst_resource
->format
->block_width
),
5100 dst_y
+ (src_row_count
* dst_resource
->format
->block_height
),
5101 dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
5103 if (FAILED(wined3d_texture_check_box_dimensions(dst_texture
,
5104 dst_sub_resource_idx
% dst_texture
->level_count
, &dst_box
)))
5106 WARN("Invalid destination box %s.\n", debug_box(&dst_box
));
5107 return WINED3DERR_INVALIDCALL
;
5111 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, dst_sub_resource_idx
, &dst_box
,
5112 src_resource
, src_sub_resource_idx
, src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
5117 void CDECL
wined3d_device_update_sub_resource(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
5118 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
5119 unsigned int depth_pitch
, unsigned int flags
)
5121 unsigned int width
, height
, depth
;
5122 struct wined3d_box b
;
5124 TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u, "
5126 device
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
, flags
);
5129 FIXME("Ignoring flags %#x.\n", flags
);
5131 if (!(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
5133 WARN("Resource %p is not GPU accessible.\n", resource
);
5137 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5139 if (sub_resource_idx
> 0)
5141 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
5145 width
= resource
->size
;
5151 struct wined3d_texture
*texture
= texture_from_resource(resource
);
5154 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
5156 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
5160 level
= sub_resource_idx
% texture
->level_count
;
5161 width
= wined3d_texture_get_level_width(texture
, level
);
5162 height
= wined3d_texture_get_level_height(texture
, level
);
5163 depth
= wined3d_texture_get_level_depth(texture
, level
);
5168 wined3d_box_set(&b
, 0, 0, width
, height
, 0, depth
);
5171 else if (box
->left
>= box
->right
|| box
->right
> width
5172 || box
->top
>= box
->bottom
|| box
->bottom
> height
5173 || box
->front
>= box
->back
|| box
->back
> depth
)
5175 WARN("Invalid box %s specified.\n", debug_box(box
));
5179 wined3d_resource_wait_idle(resource
);
5181 wined3d_cs_emit_update_sub_resource(device
->cs
, resource
, sub_resource_idx
, box
, data
, row_pitch
, depth_pitch
);
5184 void CDECL
wined3d_device_resolve_sub_resource(struct wined3d_device
*device
,
5185 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
,
5186 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
,
5187 enum wined3d_format_id format_id
)
5189 struct wined3d_texture
*dst_texture
, *src_texture
;
5190 unsigned int dst_level
, src_level
;
5191 RECT dst_rect
, src_rect
;
5193 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, "
5194 "src_resource %p, src_sub_resource_idx %u, format %s.\n",
5195 device
, dst_resource
, dst_sub_resource_idx
,
5196 src_resource
, src_sub_resource_idx
, debug_d3dformat(format_id
));
5198 if (wined3d_format_is_typeless(dst_resource
->format
)
5199 || wined3d_format_is_typeless(src_resource
->format
))
5201 FIXME("Multisample resolve is not fully supported for typeless formats "
5202 "(dst_format %s, src_format %s, format %s).\n",
5203 debug_d3dformat(dst_resource
->format
->id
), debug_d3dformat(src_resource
->format
->id
),
5204 debug_d3dformat(format_id
));
5206 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
5208 WARN("Invalid destination resource type %s.\n", debug_d3dresourcetype(dst_resource
->type
));
5211 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
5213 WARN("Invalid source resource type %s.\n", debug_d3dresourcetype(src_resource
->type
));
5217 dst_texture
= texture_from_resource(dst_resource
);
5218 src_texture
= texture_from_resource(src_resource
);
5220 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
5221 SetRect(&dst_rect
, 0, 0, wined3d_texture_get_level_width(dst_texture
, dst_level
),
5222 wined3d_texture_get_level_height(dst_texture
, dst_level
));
5223 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
5224 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(src_texture
, src_level
),
5225 wined3d_texture_get_level_height(src_texture
, src_level
));
5226 wined3d_texture_blt(dst_texture
, dst_sub_resource_idx
, &dst_rect
,
5227 src_texture
, src_sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
5230 HRESULT CDECL
wined3d_device_clear_rendertarget_view(struct wined3d_device
*device
,
5231 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, DWORD flags
,
5232 const struct wined3d_color
*color
, float depth
, DWORD stencil
)
5234 struct wined3d_resource
*resource
;
5237 TRACE("device %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
5238 device
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
5243 resource
= view
->resource
;
5244 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5246 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
5247 return WINED3DERR_INVALIDCALL
;
5252 SetRect(&r
, 0, 0, view
->width
, view
->height
);
5257 struct wined3d_box b
= {rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1};
5258 struct wined3d_texture
*texture
= texture_from_resource(view
->resource
);
5261 if (FAILED(hr
= wined3d_texture_check_box_dimensions(texture
,
5262 view
->sub_resource_idx
% texture
->level_count
, &b
)))
5266 wined3d_cs_emit_clear_rendertarget_view(device
->cs
, view
, rect
, flags
, color
, depth
, stencil
);
5271 void CDECL
wined3d_device_clear_unordered_access_view_uint(struct wined3d_device
*device
,
5272 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
5274 TRACE("device %p, view %p, clear_value %s.\n", device
, view
, debug_uvec4(clear_value
));
5276 wined3d_cs_emit_clear_unordered_access_view_uint(device
->cs
, view
, clear_value
);
5279 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_rendertarget_view(const struct wined3d_device
*device
,
5280 unsigned int view_idx
)
5282 unsigned int max_rt_count
;
5284 TRACE("device %p, view_idx %u.\n", device
, view_idx
);
5286 max_rt_count
= device
->adapter
->d3d_info
.limits
.max_rt_count
;
5287 if (view_idx
>= max_rt_count
)
5289 WARN("Only %u render targets are supported.\n", max_rt_count
);
5293 return device
->cs
->c
.state
->fb
.render_targets
[view_idx
];
5296 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_depth_stencil_view(const struct wined3d_device
*device
)
5298 TRACE("device %p.\n", device
);
5300 return device
->cs
->c
.state
->fb
.depth_stencil
;
5303 HRESULT CDECL
wined3d_device_set_rendertarget_view(struct wined3d_device
*device
,
5304 unsigned int view_idx
, struct wined3d_rendertarget_view
*view
, BOOL set_viewport
)
5306 TRACE("device %p, view_idx %u, view %p, set_viewport %#x.\n",
5307 device
, view_idx
, view
, set_viewport
);
5309 return wined3d_device_context_set_rendertarget_view(&device
->cs
->c
, view_idx
, view
, set_viewport
);
5312 HRESULT CDECL
wined3d_device_set_depth_stencil_view(struct wined3d_device
*device
,
5313 struct wined3d_rendertarget_view
*view
)
5315 TRACE("device %p, view %p.\n", device
, view
);
5317 return wined3d_device_context_set_depth_stencil_view(&device
->cs
->c
, view
);
5320 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
5321 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
5323 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
5324 struct wined3d_sub_resource_data data
;
5325 struct wined3d_resource_desc desc
;
5326 struct wined3d_map_desc map_desc
;
5327 struct wined3d_texture
*texture
;
5330 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READ
)))
5332 ERR("Failed to map source texture.\n");
5336 data
.data
= map_desc
.data
;
5337 data
.row_pitch
= map_desc
.row_pitch
;
5338 data
.slice_pitch
= map_desc
.slice_pitch
;
5340 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5341 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
5342 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
5343 desc
.multisample_quality
= 0;
5344 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
5345 desc
.bind_flags
= 0;
5346 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5347 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
5348 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
5352 hr
= wined3d_texture_create(device
, &desc
, 1, 1, 0, &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
5353 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
5356 ERR("Failed to create cursor texture.\n");
5363 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
5364 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
5366 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
5367 unsigned int cursor_width
, cursor_height
;
5368 struct wined3d_map_desc map_desc
;
5370 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
5371 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
5373 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
5374 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
5375 return WINED3DERR_INVALIDCALL
;
5377 if (device
->cursor_texture
)
5379 wined3d_texture_decref(device
->cursor_texture
);
5380 device
->cursor_texture
= NULL
;
5383 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
5385 WARN("Texture %p has invalid format %s.\n",
5386 texture
, debug_d3dformat(texture
->resource
.format
->id
));
5387 return WINED3DERR_INVALIDCALL
;
5390 /* Cursor width and height must all be powers of two */
5391 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
5392 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
5393 if ((cursor_width
& (cursor_width
- 1)) || (cursor_height
& (cursor_height
- 1)))
5395 WARN("Cursor size %ux%u are not all powers of two.\n", cursor_width
, cursor_height
);
5396 return WINED3DERR_INVALIDCALL
;
5399 /* Do not store the surface's pointer because the application may
5400 * release it after setting the cursor image. Windows doesn't
5401 * addref the set surface, so we can't do this either without
5402 * creating circular refcount dependencies. */
5403 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
5405 ERR("Failed to create cursor texture.\n");
5406 return WINED3DERR_INVALIDCALL
;
5409 if (cursor_width
== 32 && cursor_height
== 32)
5411 UINT mask_size
= cursor_width
* cursor_height
/ 8;
5412 ICONINFO cursor_info
;
5416 /* 32-bit user32 cursors ignore the alpha channel if it's all
5417 * zeroes, and use the mask instead. Fill the mask with all ones
5418 * to ensure we still get a fully transparent cursor. */
5419 if (!(mask_bits
= heap_alloc(mask_size
)))
5420 return E_OUTOFMEMORY
;
5421 memset(mask_bits
, 0xff, mask_size
);
5423 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
5424 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READ
);
5425 cursor_info
.fIcon
= FALSE
;
5426 cursor_info
.xHotspot
= x_hotspot
;
5427 cursor_info
.yHotspot
= y_hotspot
;
5428 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
5429 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
5430 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
5432 /* Create our cursor and clean up. */
5433 cursor
= CreateIconIndirect(&cursor_info
);
5434 if (cursor_info
.hbmMask
)
5435 DeleteObject(cursor_info
.hbmMask
);
5436 if (cursor_info
.hbmColor
)
5437 DeleteObject(cursor_info
.hbmColor
);
5438 if (device
->hardwareCursor
)
5439 DestroyCursor(device
->hardwareCursor
);
5440 device
->hardwareCursor
= cursor
;
5441 if (device
->bCursorVisible
)
5444 heap_free(mask_bits
);
5447 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
5448 device
->cursorWidth
= cursor_width
;
5449 device
->cursorHeight
= cursor_height
;
5450 device
->xHotSpot
= x_hotspot
;
5451 device
->yHotSpot
= y_hotspot
;
5456 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
5457 int x_screen_space
, int y_screen_space
, DWORD flags
)
5459 TRACE("device %p, x %d, y %d, flags %#x.\n",
5460 device
, x_screen_space
, y_screen_space
, flags
);
5462 device
->xScreenSpace
= x_screen_space
;
5463 device
->yScreenSpace
= y_screen_space
;
5465 if (device
->hardwareCursor
)
5469 GetCursorPos( &pt
);
5470 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
5472 SetCursorPos( x_screen_space
, y_screen_space
);
5474 /* Switch to the software cursor if position diverges from the hardware one. */
5475 GetCursorPos( &pt
);
5476 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
5478 if (device
->bCursorVisible
) SetCursor( NULL
);
5479 DestroyCursor( device
->hardwareCursor
);
5480 device
->hardwareCursor
= 0;
5485 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
5487 BOOL oldVisible
= device
->bCursorVisible
;
5489 TRACE("device %p, show %#x.\n", device
, show
);
5492 * When ShowCursor is first called it should make the cursor appear at the OS's last
5493 * known cursor position.
5495 if (show
&& !oldVisible
)
5499 device
->xScreenSpace
= pt
.x
;
5500 device
->yScreenSpace
= pt
.y
;
5503 if (device
->hardwareCursor
)
5505 device
->bCursorVisible
= show
;
5507 SetCursor(device
->hardwareCursor
);
5511 else if (device
->cursor_texture
)
5513 device
->bCursorVisible
= show
;
5519 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
5521 struct wined3d_resource
*resource
, *cursor
;
5523 TRACE("device %p.\n", device
);
5525 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5527 TRACE("Checking resource %p for eviction.\n", resource
);
5529 if (wined3d_resource_access_is_managed(resource
->access
) && !resource
->map_count
)
5531 TRACE("Evicting %p.\n", resource
);
5532 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
5537 void CDECL
wined3d_device_flush(struct wined3d_device
*device
)
5539 TRACE("device %p.\n", device
);
5541 wined3d_cs_emit_flush(device
->cs
);
5544 static void update_swapchain_flags(struct wined3d_texture
*texture
)
5546 unsigned int flags
= texture
->swapchain
->state
.desc
.flags
;
5548 if (flags
& WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER
)
5549 texture
->resource
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
5551 texture
->resource
.access
&= ~(WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
);
5553 if (flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
5554 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
5556 texture
->flags
&= ~WINED3D_TEXTURE_GET_DC
;
5559 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
5560 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
5561 wined3d_device_reset_cb callback
, BOOL reset_state
)
5563 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
5564 struct wined3d_swapchain_state
*swapchain_state
;
5565 struct wined3d_swapchain_desc
*current_desc
;
5566 struct wined3d_state
*state
= device
->cs
->c
.state
;
5567 struct wined3d_resource
*resource
, *cursor
;
5568 struct wined3d_rendertarget_view
*view
;
5569 struct wined3d_swapchain
*swapchain
;
5570 struct wined3d_view_desc view_desc
;
5571 BOOL backbuffer_resized
, windowed
;
5572 HRESULT hr
= WINED3D_OK
;
5575 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
5576 device
, swapchain_desc
, mode
, callback
, reset_state
);
5578 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
5580 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
5582 ERR("Failed to get the first implicit swapchain.\n");
5583 return WINED3DERR_INVALIDCALL
;
5585 swapchain_state
= &swapchain
->state
;
5586 current_desc
= &swapchain_state
->desc
;
5590 if (device
->logo_texture
)
5592 wined3d_texture_decref(device
->logo_texture
);
5593 device
->logo_texture
= NULL
;
5595 if (device
->cursor_texture
)
5597 wined3d_texture_decref(device
->cursor_texture
);
5598 device
->cursor_texture
= NULL
;
5600 state_unbind_resources(state
);
5603 for (i
= 0; i
< d3d_info
->limits
.max_rt_count
; ++i
)
5605 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
5607 wined3d_device_set_depth_stencil_view(device
, NULL
);
5611 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5613 TRACE("Enumerating resource %p.\n", resource
);
5614 if (FAILED(hr
= callback(resource
)))
5619 TRACE("New params:\n");
5620 TRACE("output %p\n", swapchain_desc
->output
);
5621 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
5622 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
5623 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
5624 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
5625 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
5626 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
5627 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
5628 TRACE("device_window %p\n", swapchain_desc
->device_window
);
5629 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
5630 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
5631 if (swapchain_desc
->enable_auto_depth_stencil
)
5632 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
5633 TRACE("flags %#x\n", swapchain_desc
->flags
);
5634 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
5635 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
5637 if (swapchain_desc
->backbuffer_bind_flags
&& swapchain_desc
->backbuffer_bind_flags
!= WINED3D_BIND_RENDER_TARGET
)
5638 FIXME("Got unexpected backbuffer bind flags %#x.\n", swapchain_desc
->backbuffer_bind_flags
);
5640 if (swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
5641 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
5642 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
5643 FIXME("Unimplemented swap effect %#x.\n", swapchain_desc
->swap_effect
);
5645 /* No special treatment of these parameters. Just store them */
5646 current_desc
->swap_effect
= swapchain_desc
->swap_effect
;
5647 current_desc
->enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
5648 current_desc
->auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
5649 current_desc
->refresh_rate
= swapchain_desc
->refresh_rate
;
5650 current_desc
->auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
5652 if (swapchain_desc
->device_window
&& swapchain_desc
->device_window
!= current_desc
->device_window
)
5654 TRACE("Changing the device window from %p to %p.\n",
5655 current_desc
->device_window
, swapchain_desc
->device_window
);
5656 current_desc
->device_window
= swapchain_desc
->device_window
;
5657 swapchain_state
->device_window
= swapchain_desc
->device_window
;
5658 wined3d_swapchain_set_window(swapchain
, NULL
);
5661 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= current_desc
->backbuffer_width
5662 || swapchain_desc
->backbuffer_height
!= current_desc
->backbuffer_height
;
5663 windowed
= current_desc
->windowed
;
5665 if (!swapchain_desc
->windowed
!= !windowed
|| swapchain
->reapply_mode
5666 || mode
|| (!swapchain_desc
->windowed
&& backbuffer_resized
))
5668 /* Switch from windowed to fullscreen. */
5669 if (windowed
&& !swapchain_desc
->windowed
)
5671 HWND focus_window
= device
->create_parms
.focus_window
;
5674 focus_window
= swapchain
->state
.device_window
;
5675 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
, focus_window
)))
5677 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
5682 if (FAILED(hr
= wined3d_swapchain_state_set_fullscreen(&swapchain
->state
,
5683 swapchain_desc
, mode
)))
5686 /* Switch from fullscreen to windowed. */
5687 if (!windowed
&& swapchain_desc
->windowed
)
5688 wined3d_device_release_focus_window(device
);
5690 else if (!swapchain_desc
->windowed
)
5692 DWORD style
= swapchain_state
->style
;
5693 DWORD exstyle
= swapchain_state
->exstyle
;
5694 struct wined3d_output_desc output_desc
;
5696 /* If we're in fullscreen, and the mode wasn't changed, we have to get
5697 * the window back into the right position. Some applications
5698 * (Battlefield 2, Guild Wars) move it and then call Reset() to clean
5699 * up their mess. Guild Wars also loses the device during that. */
5700 if (FAILED(hr
= wined3d_output_get_desc(swapchain_desc
->output
, &output_desc
)))
5702 ERR("Failed to get output description, hr %#x.\n", hr
);
5706 swapchain_state
->style
= 0;
5707 swapchain_state
->exstyle
= 0;
5708 wined3d_swapchain_state_setup_fullscreen(swapchain_state
, swapchain_state
->device_window
,
5709 output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
,
5710 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
);
5711 swapchain_state
->style
= style
;
5712 swapchain_state
->exstyle
= exstyle
;
5715 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
5716 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
5717 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
5720 if (swapchain_desc
->flags
!= current_desc
->flags
)
5722 current_desc
->flags
= swapchain_desc
->flags
;
5724 update_swapchain_flags(swapchain
->front_buffer
);
5725 for (i
= 0; i
< current_desc
->backbuffer_count
; ++i
)
5727 update_swapchain_flags(swapchain
->back_buffers
[i
]);
5731 if ((view
= device
->auto_depth_stencil_view
))
5733 device
->auto_depth_stencil_view
= NULL
;
5734 wined3d_rendertarget_view_decref(view
);
5736 if (current_desc
->enable_auto_depth_stencil
)
5738 struct wined3d_resource_desc texture_desc
;
5739 struct wined3d_texture
*texture
;
5741 TRACE("Creating the depth stencil buffer.\n");
5743 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5744 texture_desc
.format
= current_desc
->auto_depth_stencil_format
;
5745 texture_desc
.multisample_type
= current_desc
->multisample_type
;
5746 texture_desc
.multisample_quality
= current_desc
->multisample_quality
;
5747 texture_desc
.usage
= 0;
5748 texture_desc
.bind_flags
= WINED3D_BIND_DEPTH_STENCIL
;
5749 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5750 texture_desc
.width
= current_desc
->backbuffer_width
;
5751 texture_desc
.height
= current_desc
->backbuffer_height
;
5752 texture_desc
.depth
= 1;
5753 texture_desc
.size
= 0;
5755 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
5756 device
->device_parent
, &texture_desc
, 0, &texture
)))
5758 ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
5759 return WINED3DERR_INVALIDCALL
;
5762 view_desc
.format_id
= texture
->resource
.format
->id
;
5763 view_desc
.flags
= 0;
5764 view_desc
.u
.texture
.level_idx
= 0;
5765 view_desc
.u
.texture
.level_count
= 1;
5766 view_desc
.u
.texture
.layer_idx
= 0;
5767 view_desc
.u
.texture
.layer_count
= 1;
5768 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
5769 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
5770 wined3d_texture_decref(texture
);
5773 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5778 if ((view
= device
->back_buffer_view
))
5780 device
->back_buffer_view
= NULL
;
5781 wined3d_rendertarget_view_decref(view
);
5783 if (current_desc
->backbuffer_count
&& current_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5785 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
5787 view_desc
.format_id
= back_buffer
->format
->id
;
5788 view_desc
.flags
= 0;
5789 view_desc
.u
.texture
.level_idx
= 0;
5790 view_desc
.u
.texture
.level_count
= 1;
5791 view_desc
.u
.texture
.layer_idx
= 0;
5792 view_desc
.u
.texture
.layer_count
= 1;
5793 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
5794 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
5796 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5801 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
5802 wine_rb_clear(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
5803 wine_rb_clear(&device
->blend_states
, device_free_blend_state
, NULL
);
5804 wine_rb_clear(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
5808 TRACE("Resetting state.\n");
5809 wined3d_cs_emit_reset_state(device
->cs
);
5810 state_cleanup(state
);
5812 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5814 TRACE("Unloading resource %p.\n", resource
);
5815 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
5818 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
5820 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
5822 device_init_swapchain_state(device
, swapchain
);
5823 if (wined3d_settings
.logo
)
5824 device_load_logo(device
, wined3d_settings
.logo
);
5828 if ((view
= device
->back_buffer_view
))
5829 wined3d_device_set_rendertarget_view(device
, 0, view
, FALSE
);
5830 if ((view
= device
->auto_depth_stencil_view
))
5831 wined3d_device_set_depth_stencil_view(device
, view
);
5835 hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
);
5837 /* All done. There is no need to reload resources or shaders, this will happen automatically on the
5843 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
5845 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
5847 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
5853 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
5854 struct wined3d_device_creation_parameters
*parameters
)
5856 TRACE("device %p, parameters %p.\n", device
, parameters
);
5858 *parameters
= device
->create_parms
;
5861 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
5863 TRACE("device %p.\n", device
);
5865 return device
->wined3d
;
5868 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
5869 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
5871 struct wined3d_swapchain
*swapchain
;
5873 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
5874 device
, swapchain_idx
, flags
, ramp
);
5876 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5877 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
5880 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
5881 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
5883 struct wined3d_swapchain
*swapchain
;
5885 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
5886 device
, swapchain_idx
, ramp
);
5888 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5889 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
5892 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5894 TRACE("device %p, resource %p.\n", device
, resource
);
5896 wined3d_not_from_cs(device
->cs
);
5898 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
5901 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5903 TRACE("device %p, resource %p.\n", device
, resource
);
5905 wined3d_not_from_cs(device
->cs
);
5907 list_remove(&resource
->resource_list_entry
);
5910 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5912 enum wined3d_resource_type type
= resource
->type
;
5913 struct wined3d_state
*state
= device
->cs
->c
.state
;
5914 struct wined3d_rendertarget_view
*rtv
;
5917 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
5919 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
5921 if ((rtv
= state
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
5922 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
5925 if ((rtv
= state
->fb
.depth_stencil
) && rtv
->resource
== resource
)
5926 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
5930 case WINED3D_RTYPE_TEXTURE_1D
:
5931 case WINED3D_RTYPE_TEXTURE_2D
:
5932 case WINED3D_RTYPE_TEXTURE_3D
:
5933 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
5935 if (&state
->textures
[i
]->resource
== resource
)
5937 ERR("Texture resource %p is still in use, stage %u.\n", resource
, i
);
5938 state
->textures
[i
] = NULL
;
5943 case WINED3D_RTYPE_BUFFER
:
5944 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
5946 if (&state
->streams
[i
].buffer
->resource
== resource
)
5948 ERR("Buffer resource %p is still in use, stream %u.\n", resource
, i
);
5949 state
->streams
[i
].buffer
= NULL
;
5953 if (&state
->index_buffer
->resource
== resource
)
5955 ERR("Buffer resource %p is still in use as index buffer.\n", resource
);
5956 state
->index_buffer
= NULL
;
5964 /* Remove the resource from the resourceStore */
5965 device_resource_remove(device
, resource
);
5967 TRACE("Resource released.\n");
5970 static int wined3d_so_desc_compare(const void *key
, const struct wine_rb_entry
*entry
)
5972 const struct wined3d_stream_output_desc
*desc
= &WINE_RB_ENTRY_VALUE(entry
,
5973 struct wined3d_so_desc_entry
, entry
)->desc
;
5974 const struct wined3d_stream_output_desc
*k
= key
;
5978 if ((ret
= (k
->element_count
- desc
->element_count
)))
5980 if ((ret
= (k
->buffer_stride_count
- desc
->buffer_stride_count
)))
5982 if ((ret
= (k
->rasterizer_stream_idx
- desc
->rasterizer_stream_idx
)))
5985 for (i
= 0; i
< k
->element_count
; ++i
)
5987 const struct wined3d_stream_output_element
*b
= &desc
->elements
[i
];
5988 const struct wined3d_stream_output_element
*a
= &k
->elements
[i
];
5990 if ((ret
= (a
->stream_idx
- b
->stream_idx
)))
5992 if ((ret
= strcmp(a
->semantic_name
, b
->semantic_name
)))
5994 if ((ret
= (a
->semantic_idx
- b
->semantic_idx
)))
5996 if ((ret
= (a
->component_idx
- b
->component_idx
)))
5998 if ((ret
= (a
->component_count
- b
->component_count
)))
6000 if ((ret
= (a
->output_slot
- b
->output_slot
)))
6004 for (i
= 0; i
< k
->buffer_stride_count
; ++i
)
6006 if ((ret
= (k
->buffer_strides
[i
] - desc
->buffer_strides
[i
])))
6013 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
6015 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
6017 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
6020 static int wined3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6022 const struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
6024 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
6027 static int wined3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6029 const struct wined3d_blend_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
6031 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
6034 static int wined3d_depth_stencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6036 const struct wined3d_depth_stencil_state
*state
6037 = WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
6039 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
6042 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
6043 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
6044 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
6045 const BOOL
*supported_extensions
, struct wined3d_device_parent
*device_parent
)
6047 struct wined3d_adapter
*adapter
= wined3d
->adapters
[adapter_idx
];
6048 const struct wined3d_fragment_pipe_ops
*fragment_pipeline
;
6049 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
6054 device
->wined3d
= wined3d
;
6055 wined3d_incref(device
->wined3d
);
6056 device
->adapter
= adapter
;
6057 device
->device_parent
= device_parent
;
6058 list_init(&device
->resources
);
6059 list_init(&device
->shaders
);
6060 device
->surface_alignment
= surface_alignment
;
6062 /* Save the creation parameters. */
6063 device
->create_parms
.adapter_idx
= adapter_idx
;
6064 device
->create_parms
.device_type
= device_type
;
6065 device
->create_parms
.focus_window
= focus_window
;
6066 device
->create_parms
.flags
= flags
;
6068 device
->shader_backend
= adapter
->shader_backend
;
6070 vertex_pipeline
= adapter
->vertex_pipe
;
6072 fragment_pipeline
= adapter
->fragment_pipe
;
6074 wine_rb_init(&device
->so_descs
, wined3d_so_desc_compare
);
6075 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
6076 wine_rb_init(&device
->rasterizer_states
, wined3d_rasterizer_state_compare
);
6077 wine_rb_init(&device
->blend_states
, wined3d_blend_state_compare
);
6078 wine_rb_init(&device
->depth_stencil_states
, wined3d_depth_stencil_state_compare
);
6080 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
6081 && FAILED(hr
= compile_state_table(device
->state_table
, device
->multistate_funcs
,
6082 &adapter
->d3d_info
, supported_extensions
, vertex_pipeline
,
6083 fragment_pipeline
, adapter
->misc_state_template
)))
6085 ERR("Failed to compile state table, hr %#x.\n", hr
);
6086 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
6087 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
6088 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
6089 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
6090 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
6091 wined3d_decref(device
->wined3d
);
6095 device
->max_frame_latency
= 3;
6097 if (!(device
->cs
= wined3d_cs_create(device
, levels
, level_count
)))
6099 WARN("Failed to create command stream.\n");
6107 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
6109 heap_free(device
->multistate_funcs
[i
]);
6111 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
6112 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
6113 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
6114 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
6115 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
6116 wined3d_decref(device
->wined3d
);
6120 void device_invalidate_state(const struct wined3d_device
*device
, unsigned int state_id
)
6122 unsigned int representative
, i
, idx
, shift
;
6123 struct wined3d_context
*context
;
6125 wined3d_from_cs(device
->cs
);
6127 if (STATE_IS_COMPUTE(state_id
))
6129 for (i
= 0; i
< device
->context_count
; ++i
)
6130 context_invalidate_compute_state(device
->contexts
[i
], state_id
);
6134 representative
= device
->state_table
[state_id
].representative
;
6135 idx
= representative
/ (sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
);
6136 shift
= representative
& ((sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
) - 1);
6137 for (i
= 0; i
< device
->context_count
; ++i
)
6139 device
->contexts
[i
]->dirty_graphics_states
[idx
] |= (1u << shift
);
6143 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
6144 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
6146 if (message
== WM_DESTROY
)
6148 TRACE("unregister window %p.\n", window
);
6149 wined3d_unregister_window(window
);
6151 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
6152 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
6154 else if (message
== WM_DISPLAYCHANGE
)
6156 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
6158 else if (message
== WM_ACTIVATEAPP
)
6160 unsigned int i
= device
->swapchain_count
;
6162 /* Deactivating the implicit swapchain may cause the application
6163 * (e.g. Deus Ex: GOTY) to destroy the device, so take care to
6164 * deactivate the implicit swapchain last, and to avoid accessing the
6165 * "device" pointer afterwards. */
6167 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
6169 else if (message
== WM_SYSCOMMAND
)
6171 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
6174 DefWindowProcW(window
, message
, wparam
, lparam
);
6176 DefWindowProcA(window
, message
, wparam
, lparam
);
6181 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
6183 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);