2 * state block implementation
4 * Copyright 2002 Raphael Junqueira
5 * Copyright 2004 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2007 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/port.h"
27 #include "wined3d_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
31 static const DWORD pixel_states_render
[] =
33 WINED3D_RS_ALPHABLENDENABLE
,
36 WINED3D_RS_ALPHATESTENABLE
,
37 WINED3D_RS_ANTIALIASEDLINEENABLE
,
38 WINED3D_RS_BLENDFACTOR
,
40 WINED3D_RS_BLENDOPALPHA
,
41 WINED3D_RS_BACK_STENCILFAIL
,
42 WINED3D_RS_BACK_STENCILPASS
,
43 WINED3D_RS_BACK_STENCILZFAIL
,
44 WINED3D_RS_COLORWRITEENABLE
,
45 WINED3D_RS_COLORWRITEENABLE1
,
46 WINED3D_RS_COLORWRITEENABLE2
,
47 WINED3D_RS_COLORWRITEENABLE3
,
50 WINED3D_RS_DESTBLENDALPHA
,
51 WINED3D_RS_DITHERENABLE
,
53 WINED3D_RS_FOGDENSITY
,
57 WINED3D_RS_SCISSORTESTENABLE
,
58 WINED3D_RS_SEPARATEALPHABLENDENABLE
,
60 WINED3D_RS_SLOPESCALEDEPTHBIAS
,
62 WINED3D_RS_SRCBLENDALPHA
,
63 WINED3D_RS_SRGBWRITEENABLE
,
64 WINED3D_RS_STENCILENABLE
,
65 WINED3D_RS_STENCILFAIL
,
66 WINED3D_RS_STENCILFUNC
,
67 WINED3D_RS_STENCILMASK
,
68 WINED3D_RS_STENCILPASS
,
69 WINED3D_RS_STENCILREF
,
70 WINED3D_RS_STENCILWRITEMASK
,
71 WINED3D_RS_STENCILZFAIL
,
72 WINED3D_RS_TEXTUREFACTOR
,
73 WINED3D_RS_TWOSIDEDSTENCILMODE
,
92 WINED3D_RS_ZWRITEENABLE
,
95 static const DWORD pixel_states_texture
[] =
97 WINED3D_TSS_ALPHA_ARG0
,
98 WINED3D_TSS_ALPHA_ARG1
,
99 WINED3D_TSS_ALPHA_ARG2
,
100 WINED3D_TSS_ALPHA_OP
,
101 WINED3D_TSS_BUMPENV_LOFFSET
,
102 WINED3D_TSS_BUMPENV_LSCALE
,
103 WINED3D_TSS_BUMPENV_MAT00
,
104 WINED3D_TSS_BUMPENV_MAT01
,
105 WINED3D_TSS_BUMPENV_MAT10
,
106 WINED3D_TSS_BUMPENV_MAT11
,
107 WINED3D_TSS_COLOR_ARG0
,
108 WINED3D_TSS_COLOR_ARG1
,
109 WINED3D_TSS_COLOR_ARG2
,
110 WINED3D_TSS_COLOR_OP
,
111 WINED3D_TSS_RESULT_ARG
,
112 WINED3D_TSS_TEXCOORD_INDEX
,
113 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
,
116 static const DWORD pixel_states_sampler
[] =
118 WINED3D_SAMP_ADDRESS_U
,
119 WINED3D_SAMP_ADDRESS_V
,
120 WINED3D_SAMP_ADDRESS_W
,
121 WINED3D_SAMP_BORDER_COLOR
,
122 WINED3D_SAMP_MAG_FILTER
,
123 WINED3D_SAMP_MIN_FILTER
,
124 WINED3D_SAMP_MIP_FILTER
,
125 WINED3D_SAMP_MIPMAP_LOD_BIAS
,
126 WINED3D_SAMP_MAX_MIP_LEVEL
,
127 WINED3D_SAMP_MAX_ANISOTROPY
,
128 WINED3D_SAMP_SRGB_TEXTURE
,
129 WINED3D_SAMP_ELEMENT_INDEX
,
132 static const DWORD vertex_states_render
[] =
134 WINED3D_RS_ADAPTIVETESS_W
,
135 WINED3D_RS_ADAPTIVETESS_X
,
136 WINED3D_RS_ADAPTIVETESS_Y
,
137 WINED3D_RS_ADAPTIVETESS_Z
,
139 WINED3D_RS_AMBIENTMATERIALSOURCE
,
141 WINED3D_RS_CLIPPLANEENABLE
,
142 WINED3D_RS_COLORVERTEX
,
144 WINED3D_RS_DIFFUSEMATERIALSOURCE
,
145 WINED3D_RS_EMISSIVEMATERIALSOURCE
,
146 WINED3D_RS_ENABLEADAPTIVETESSELLATION
,
148 WINED3D_RS_FOGDENSITY
,
149 WINED3D_RS_FOGENABLE
,
152 WINED3D_RS_FOGTABLEMODE
,
153 WINED3D_RS_FOGVERTEXMODE
,
154 WINED3D_RS_INDEXEDVERTEXBLENDENABLE
,
156 WINED3D_RS_LOCALVIEWER
,
157 WINED3D_RS_MAXTESSELLATIONLEVEL
,
158 WINED3D_RS_MINTESSELLATIONLEVEL
,
159 WINED3D_RS_MULTISAMPLEANTIALIAS
,
160 WINED3D_RS_MULTISAMPLEMASK
,
161 WINED3D_RS_NORMALDEGREE
,
162 WINED3D_RS_NORMALIZENORMALS
,
163 WINED3D_RS_PATCHEDGESTYLE
,
164 WINED3D_RS_POINTSCALE_A
,
165 WINED3D_RS_POINTSCALE_B
,
166 WINED3D_RS_POINTSCALE_C
,
167 WINED3D_RS_POINTSCALEENABLE
,
168 WINED3D_RS_POINTSIZE
,
169 WINED3D_RS_POINTSIZE_MAX
,
170 WINED3D_RS_POINTSIZE_MIN
,
171 WINED3D_RS_POINTSPRITEENABLE
,
172 WINED3D_RS_POSITIONDEGREE
,
173 WINED3D_RS_RANGEFOGENABLE
,
174 WINED3D_RS_SHADEMODE
,
175 WINED3D_RS_SPECULARENABLE
,
176 WINED3D_RS_SPECULARMATERIALSOURCE
,
177 WINED3D_RS_TWEENFACTOR
,
178 WINED3D_RS_VERTEXBLEND
,
181 static const DWORD vertex_states_texture
[] =
183 WINED3D_TSS_TEXCOORD_INDEX
,
184 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
,
187 static const DWORD vertex_states_sampler
[] =
189 WINED3D_SAMP_DMAP_OFFSET
,
192 static inline void stateblock_set_all_bits(DWORD
*map
, UINT map_size
)
194 DWORD mask
= (1u << (map_size
& 0x1f)) - 1;
195 memset(map
, 0xff, (map_size
>> 5) * sizeof(*map
));
196 if (mask
) map
[map_size
>> 5] = mask
;
199 /* Set all members of a stateblock savedstate to the given value */
200 static void stateblock_savedstates_set_all(struct wined3d_saved_states
*states
, DWORD vs_consts
, DWORD ps_consts
)
205 states
->material
= 1;
206 states
->viewport
= 1;
207 states
->vertexDecl
= 1;
208 states
->pixelShader
= 1;
209 states
->vertexShader
= 1;
210 states
->scissorRect
= 1;
211 states
->alpha_to_coverage
= 1;
213 states
->transforms
= 1;
215 states
->streamSource
= 0xffff;
216 states
->streamFreq
= 0xffff;
217 states
->textures
= 0xfffff;
218 stateblock_set_all_bits(states
->transform
, WINED3D_HIGHEST_TRANSFORM_STATE
+ 1);
219 stateblock_set_all_bits(states
->renderState
, WINEHIGHEST_RENDER_STATE
+ 1);
220 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
) states
->textureState
[i
] = 0x3ffff;
221 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
) states
->samplerState
[i
] = 0x3ffe;
222 states
->clipplane
= (1u << WINED3D_MAX_CLIP_DISTANCES
) - 1;
223 states
->pixelShaderConstantsB
= 0xffff;
224 states
->pixelShaderConstantsI
= 0xffff;
225 states
->vertexShaderConstantsB
= 0xffff;
226 states
->vertexShaderConstantsI
= 0xffff;
228 memset(states
->ps_consts_f
, 0xffu
, sizeof(states
->ps_consts_f
));
229 memset(states
->vs_consts_f
, 0xffu
, sizeof(states
->vs_consts_f
));
232 static void stateblock_savedstates_set_pixel(struct wined3d_saved_states
*states
, const DWORD num_constants
)
234 DWORD texture_mask
= 0;
235 WORD sampler_mask
= 0;
238 states
->pixelShader
= 1;
240 for (i
= 0; i
< ARRAY_SIZE(pixel_states_render
); ++i
)
242 DWORD rs
= pixel_states_render
[i
];
243 states
->renderState
[rs
>> 5] |= 1u << (rs
& 0x1f);
246 for (i
= 0; i
< ARRAY_SIZE(pixel_states_texture
); ++i
)
247 texture_mask
|= 1u << pixel_states_texture
[i
];
248 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
) states
->textureState
[i
] = texture_mask
;
249 for (i
= 0; i
< ARRAY_SIZE(pixel_states_sampler
); ++i
)
250 sampler_mask
|= 1u << pixel_states_sampler
[i
];
251 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
) states
->samplerState
[i
] = sampler_mask
;
252 states
->pixelShaderConstantsB
= 0xffff;
253 states
->pixelShaderConstantsI
= 0xffff;
255 memset(states
->ps_consts_f
, 0xffu
, sizeof(states
->ps_consts_f
));
258 static void stateblock_savedstates_set_vertex(struct wined3d_saved_states
*states
, const DWORD num_constants
)
260 DWORD texture_mask
= 0;
261 WORD sampler_mask
= 0;
264 states
->vertexDecl
= 1;
265 states
->vertexShader
= 1;
266 states
->alpha_to_coverage
= 1;
269 for (i
= 0; i
< ARRAY_SIZE(vertex_states_render
); ++i
)
271 DWORD rs
= vertex_states_render
[i
];
272 states
->renderState
[rs
>> 5] |= 1u << (rs
& 0x1f);
275 for (i
= 0; i
< ARRAY_SIZE(vertex_states_texture
); ++i
)
276 texture_mask
|= 1u << vertex_states_texture
[i
];
277 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
) states
->textureState
[i
] = texture_mask
;
278 for (i
= 0; i
< ARRAY_SIZE(vertex_states_sampler
); ++i
)
279 sampler_mask
|= 1u << vertex_states_sampler
[i
];
280 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
) states
->samplerState
[i
] = sampler_mask
;
281 states
->vertexShaderConstantsB
= 0xffff;
282 states
->vertexShaderConstantsI
= 0xffff;
284 memset(states
->vs_consts_f
, 0xffu
, sizeof(states
->vs_consts_f
));
287 void CDECL
wined3d_stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
)
291 for (i
= 0; i
<= WINEHIGHEST_RENDER_STATE
>> 5; ++i
)
293 DWORD map
= stateblock
->changed
.renderState
[i
];
294 for (j
= 0; map
; map
>>= 1, ++j
)
296 if (!(map
& 1)) continue;
298 stateblock
->contained_render_states
[stateblock
->num_contained_render_states
] = (i
<< 5) | j
;
299 ++stateblock
->num_contained_render_states
;
303 for (i
= 0; i
<= WINED3D_HIGHEST_TRANSFORM_STATE
>> 5; ++i
)
305 DWORD map
= stateblock
->changed
.transform
[i
];
306 for (j
= 0; map
; map
>>= 1, ++j
)
308 if (!(map
& 1)) continue;
310 stateblock
->contained_transform_states
[stateblock
->num_contained_transform_states
] = (i
<< 5) | j
;
311 ++stateblock
->num_contained_transform_states
;
315 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
317 DWORD map
= stateblock
->changed
.textureState
[i
];
319 for(j
= 0; map
; map
>>= 1, ++j
)
321 if (!(map
& 1)) continue;
323 stateblock
->contained_tss_states
[stateblock
->num_contained_tss_states
].stage
= i
;
324 stateblock
->contained_tss_states
[stateblock
->num_contained_tss_states
].state
= j
;
325 ++stateblock
->num_contained_tss_states
;
329 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
331 DWORD map
= stateblock
->changed
.samplerState
[i
];
333 for (j
= 0; map
; map
>>= 1, ++j
)
335 if (!(map
& 1)) continue;
337 stateblock
->contained_sampler_states
[stateblock
->num_contained_sampler_states
].stage
= i
;
338 stateblock
->contained_sampler_states
[stateblock
->num_contained_sampler_states
].state
= j
;
339 ++stateblock
->num_contained_sampler_states
;
344 static void stateblock_init_lights(struct list
*dst_map
, const struct list
*src_map
)
348 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
350 const struct wined3d_light_info
*src_light
;
352 LIST_FOR_EACH_ENTRY(src_light
, &src_map
[i
], struct wined3d_light_info
, entry
)
354 struct wined3d_light_info
*dst_light
= heap_alloc(sizeof(*dst_light
));
356 *dst_light
= *src_light
;
357 list_add_tail(&dst_map
[i
], &dst_light
->entry
);
362 ULONG CDECL
wined3d_stateblock_incref(struct wined3d_stateblock
*stateblock
)
364 ULONG refcount
= InterlockedIncrement(&stateblock
->ref
);
366 TRACE("%p increasing refcount to %u.\n", stateblock
, refcount
);
371 void state_unbind_resources(struct wined3d_state
*state
)
373 struct wined3d_unordered_access_view
*uav
;
374 struct wined3d_shader_resource_view
*srv
;
375 struct wined3d_vertex_declaration
*decl
;
376 struct wined3d_blend_state
*blend_state
;
377 struct wined3d_rendertarget_view
*rtv
;
378 struct wined3d_sampler
*sampler
;
379 struct wined3d_texture
*texture
;
380 struct wined3d_buffer
*buffer
;
381 struct wined3d_shader
*shader
;
384 if ((decl
= state
->vertex_declaration
))
386 state
->vertex_declaration
= NULL
;
387 wined3d_vertex_declaration_decref(decl
);
390 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
392 if ((texture
= state
->textures
[i
]))
394 state
->textures
[i
] = NULL
;
395 wined3d_texture_decref(texture
);
399 for (i
= 0; i
< WINED3D_MAX_STREAM_OUTPUT_BUFFERS
; ++i
)
401 if ((buffer
= state
->stream_output
[i
].buffer
))
403 state
->stream_output
[i
].buffer
= NULL
;
404 wined3d_buffer_decref(buffer
);
408 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
410 if ((buffer
= state
->streams
[i
].buffer
))
412 state
->streams
[i
].buffer
= NULL
;
413 wined3d_buffer_decref(buffer
);
417 if ((buffer
= state
->index_buffer
))
419 state
->index_buffer
= NULL
;
420 wined3d_buffer_decref(buffer
);
423 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
425 if ((shader
= state
->shader
[i
]))
427 state
->shader
[i
] = NULL
;
428 wined3d_shader_decref(shader
);
431 for (j
= 0; j
< MAX_CONSTANT_BUFFERS
; ++j
)
433 if ((buffer
= state
->cb
[i
][j
]))
435 state
->cb
[i
][j
] = NULL
;
436 wined3d_buffer_decref(buffer
);
440 for (j
= 0; j
< MAX_SAMPLER_OBJECTS
; ++j
)
442 if ((sampler
= state
->sampler
[i
][j
]))
444 state
->sampler
[i
][j
] = NULL
;
445 wined3d_sampler_decref(sampler
);
449 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
451 if ((srv
= state
->shader_resource_view
[i
][j
]))
453 state
->shader_resource_view
[i
][j
] = NULL
;
454 wined3d_srv_bind_count_dec(srv
);
455 wined3d_shader_resource_view_decref(srv
);
460 for (i
= 0; i
< WINED3D_PIPELINE_COUNT
; ++i
)
462 for (j
= 0; j
< MAX_UNORDERED_ACCESS_VIEWS
; ++j
)
464 if ((uav
= state
->unordered_access_view
[i
][j
]))
466 state
->unordered_access_view
[i
][j
] = NULL
;
467 wined3d_unordered_access_view_decref(uav
);
472 if ((blend_state
= state
->blend_state
))
474 state
->blend_state
= NULL
;
475 wined3d_blend_state_decref(blend_state
);
478 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
480 if ((rtv
= state
->fb
.render_targets
[i
]))
482 state
->fb
.render_targets
[i
] = NULL
;
483 wined3d_rendertarget_view_decref(rtv
);
487 if ((rtv
= state
->fb
.depth_stencil
))
489 state
->fb
.depth_stencil
= NULL
;
490 wined3d_rendertarget_view_decref(rtv
);
494 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state
*state
)
496 struct wined3d_light_info
*light
, *cursor
;
497 struct wined3d_vertex_declaration
*decl
;
498 struct wined3d_texture
*texture
;
499 struct wined3d_buffer
*buffer
;
500 struct wined3d_shader
*shader
;
503 if ((decl
= state
->vertex_declaration
))
505 state
->vertex_declaration
= NULL
;
506 wined3d_vertex_declaration_decref(decl
);
509 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
511 if ((buffer
= state
->streams
[i
].buffer
))
513 state
->streams
[i
].buffer
= NULL
;
514 wined3d_buffer_decref(buffer
);
518 if ((buffer
= state
->index_buffer
))
520 state
->index_buffer
= NULL
;
521 wined3d_buffer_decref(buffer
);
524 if ((shader
= state
->vs
))
527 wined3d_shader_decref(shader
);
530 if ((shader
= state
->ps
))
533 wined3d_shader_decref(shader
);
536 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
538 if ((texture
= state
->textures
[i
]))
540 state
->textures
[i
] = NULL
;
541 wined3d_texture_decref(texture
);
545 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
547 LIST_FOR_EACH_ENTRY_SAFE(light
, cursor
, &state
->light_state
->light_map
[i
], struct wined3d_light_info
, entry
)
549 list_remove(&light
->entry
);
555 void state_cleanup(struct wined3d_state
*state
)
557 unsigned int counter
;
559 if (!(state
->flags
& WINED3D_STATE_NO_REF
))
560 state_unbind_resources(state
);
562 for (counter
= 0; counter
< WINED3D_MAX_ACTIVE_LIGHTS
; ++counter
)
564 state
->light_state
.lights
[counter
] = NULL
;
567 for (counter
= 0; counter
< LIGHTMAP_SIZE
; ++counter
)
569 struct list
*e1
, *e2
;
570 LIST_FOR_EACH_SAFE(e1
, e2
, &state
->light_state
.light_map
[counter
])
572 struct wined3d_light_info
*light
= LIST_ENTRY(e1
, struct wined3d_light_info
, entry
);
573 list_remove(&light
->entry
);
579 ULONG CDECL
wined3d_stateblock_decref(struct wined3d_stateblock
*stateblock
)
581 ULONG refcount
= InterlockedDecrement(&stateblock
->ref
);
583 TRACE("%p decreasing refcount to %u\n", stateblock
, refcount
);
587 wined3d_stateblock_state_cleanup(&stateblock
->stateblock_state
);
588 heap_free(stateblock
);
594 struct wined3d_light_info
*wined3d_light_state_get_light(const struct wined3d_light_state
*state
, unsigned int idx
)
596 struct wined3d_light_info
*light_info
;
597 unsigned int hash_idx
;
599 hash_idx
= LIGHTMAP_HASHFUNC(idx
);
600 LIST_FOR_EACH_ENTRY(light_info
, &state
->light_map
[hash_idx
], struct wined3d_light_info
, entry
)
602 if (light_info
->OriginalIndex
== idx
)
609 HRESULT
wined3d_light_state_set_light(struct wined3d_light_state
*state
, DWORD light_idx
,
610 const struct wined3d_light
*params
, struct wined3d_light_info
**light_info
)
612 struct wined3d_light_info
*object
;
613 unsigned int hash_idx
;
615 if (!(object
= wined3d_light_state_get_light(state
, light_idx
)))
617 TRACE("Adding new light.\n");
618 if (!(object
= heap_alloc_zero(sizeof(*object
))))
620 ERR("Failed to allocate light info.\n");
621 return E_OUTOFMEMORY
;
624 hash_idx
= LIGHTMAP_HASHFUNC(light_idx
);
625 list_add_head(&state
->light_map
[hash_idx
], &object
->entry
);
626 object
->glIndex
= -1;
627 object
->OriginalIndex
= light_idx
;
630 object
->OriginalParms
= *params
;
632 *light_info
= object
;
636 void wined3d_light_state_enable_light(struct wined3d_light_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
637 struct wined3d_light_info
*light_info
, BOOL enable
)
639 unsigned int light_count
, i
;
641 if (!(light_info
->enabled
= enable
))
643 if (light_info
->glIndex
== -1)
645 TRACE("Light already disabled, nothing to do.\n");
649 state
->lights
[light_info
->glIndex
] = NULL
;
650 light_info
->glIndex
= -1;
654 if (light_info
->glIndex
!= -1)
656 TRACE("Light already enabled, nothing to do.\n");
660 /* Find a free light. */
661 light_count
= d3d_info
->limits
.active_light_count
;
662 for (i
= 0; i
< light_count
; ++i
)
664 if (state
->lights
[i
])
667 state
->lights
[i
] = light_info
;
668 light_info
->glIndex
= i
;
672 /* Our tests show that Windows returns D3D_OK in this situation, even with
673 * D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE devices.
674 * This is consistent among ddraw, d3d8 and d3d9. GetLightEnable returns
675 * TRUE * as well for those lights.
677 * TODO: Test how this affects rendering. */
678 WARN("Too many concurrently active lights.\n");
681 static void wined3d_state_record_lights(struct wined3d_light_state
*dst_state
,
682 const struct wined3d_light_state
*src_state
)
684 const struct wined3d_light_info
*src
;
685 struct wined3d_light_info
*dst
;
688 /* Lights... For a recorded state block, we just had a chain of actions
689 * to perform, so we need to walk that chain and update any actions which
691 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
693 LIST_FOR_EACH_ENTRY(dst
, &dst_state
->light_map
[i
], struct wined3d_light_info
, entry
)
695 if ((src
= wined3d_light_state_get_light(src_state
, dst
->OriginalIndex
)))
697 dst
->OriginalParms
= src
->OriginalParms
;
699 if (src
->glIndex
== -1 && dst
->glIndex
!= -1)
701 /* Light disabled. */
702 dst_state
->lights
[dst
->glIndex
] = NULL
;
704 else if (src
->glIndex
!= -1 && dst
->glIndex
== -1)
707 dst_state
->lights
[src
->glIndex
] = dst
;
709 dst
->glIndex
= src
->glIndex
;
713 /* This can happen if the light was originally created as a
714 * default light for SetLightEnable() while recording. */
715 WARN("Light %u in dst_state %p does not exist in src_state %p.\n",
716 dst
->OriginalIndex
, dst_state
, src_state
);
718 dst
->OriginalParms
= WINED3D_default_light
;
719 if (dst
->glIndex
!= -1)
721 dst_state
->lights
[dst
->glIndex
] = NULL
;
729 void CDECL
wined3d_stateblock_capture(struct wined3d_stateblock
*stateblock
,
730 const struct wined3d_stateblock
*device_state
)
732 const struct wined3d_stateblock_state
*state
= &device_state
->stateblock_state
;
733 struct wined3d_range range
;
734 unsigned int i
, start
;
737 TRACE("stateblock %p, device_state %p.\n", stateblock
, device_state
);
739 if (stateblock
->changed
.vertexShader
&& stateblock
->stateblock_state
.vs
!= state
->vs
)
741 TRACE("Updating vertex shader from %p to %p.\n", stateblock
->stateblock_state
.vs
, state
->vs
);
744 wined3d_shader_incref(state
->vs
);
745 if (stateblock
->stateblock_state
.vs
)
746 wined3d_shader_decref(stateblock
->stateblock_state
.vs
);
747 stateblock
->stateblock_state
.vs
= state
->vs
;
750 for (start
= 0; ; start
= range
.offset
+ range
.size
)
752 if (!wined3d_bitmap_get_range(stateblock
->changed
.vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
755 memcpy(&stateblock
->stateblock_state
.vs_consts_f
[range
.offset
], &state
->vs_consts_f
[range
.offset
],
756 sizeof(*state
->vs_consts_f
) * range
.size
);
758 map
= stateblock
->changed
.vertexShaderConstantsI
;
759 for (start
= 0; ; start
= range
.offset
+ range
.size
)
761 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
764 memcpy(&stateblock
->stateblock_state
.vs_consts_i
[range
.offset
], &state
->vs_consts_i
[range
.offset
],
765 sizeof(*state
->vs_consts_i
) * range
.size
);
767 map
= stateblock
->changed
.vertexShaderConstantsB
;
768 for (start
= 0; ; start
= range
.offset
+ range
.size
)
770 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
773 memcpy(&stateblock
->stateblock_state
.vs_consts_b
[range
.offset
], &state
->vs_consts_b
[range
.offset
],
774 sizeof(*state
->vs_consts_b
) * range
.size
);
777 for (start
= 0; ; start
= range
.offset
+ range
.size
)
779 if (!wined3d_bitmap_get_range(stateblock
->changed
.ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
782 memcpy(&stateblock
->stateblock_state
.ps_consts_f
[range
.offset
], &state
->ps_consts_f
[range
.offset
],
783 sizeof(*state
->ps_consts_f
) * range
.size
);
785 map
= stateblock
->changed
.pixelShaderConstantsI
;
786 for (start
= 0; ; start
= range
.offset
+ range
.size
)
788 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
791 memcpy(&stateblock
->stateblock_state
.ps_consts_i
[range
.offset
], &state
->ps_consts_i
[range
.offset
],
792 sizeof(*state
->ps_consts_i
) * range
.size
);
794 map
= stateblock
->changed
.pixelShaderConstantsB
;
795 for (start
= 0; ; start
= range
.offset
+ range
.size
)
797 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
800 memcpy(&stateblock
->stateblock_state
.ps_consts_b
[range
.offset
], &state
->ps_consts_b
[range
.offset
],
801 sizeof(*state
->ps_consts_b
) * range
.size
);
804 if (stateblock
->changed
.transforms
)
806 for (i
= 0; i
< stateblock
->num_contained_transform_states
; ++i
)
808 enum wined3d_transform_state transform
= stateblock
->contained_transform_states
[i
];
810 TRACE("Updating transform %#x.\n", transform
);
812 stateblock
->stateblock_state
.transforms
[transform
] = state
->transforms
[transform
];
816 if (stateblock
->changed
.indices
817 && ((stateblock
->stateblock_state
.index_buffer
!= state
->index_buffer
)
818 || (stateblock
->stateblock_state
.base_vertex_index
!= state
->base_vertex_index
)
819 || (stateblock
->stateblock_state
.index_format
!= state
->index_format
)))
821 TRACE("Updating index buffer to %p, base vertex index to %d.\n",
822 state
->index_buffer
, state
->base_vertex_index
);
824 if (state
->index_buffer
)
825 wined3d_buffer_incref(state
->index_buffer
);
826 if (stateblock
->stateblock_state
.index_buffer
)
827 wined3d_buffer_decref(stateblock
->stateblock_state
.index_buffer
);
828 stateblock
->stateblock_state
.index_buffer
= state
->index_buffer
;
829 stateblock
->stateblock_state
.base_vertex_index
= state
->base_vertex_index
;
830 stateblock
->stateblock_state
.index_format
= state
->index_format
;
833 if (stateblock
->changed
.vertexDecl
&& stateblock
->stateblock_state
.vertex_declaration
!= state
->vertex_declaration
)
835 TRACE("Updating vertex declaration from %p to %p.\n",
836 stateblock
->stateblock_state
.vertex_declaration
, state
->vertex_declaration
);
838 if (state
->vertex_declaration
)
839 wined3d_vertex_declaration_incref(state
->vertex_declaration
);
840 if (stateblock
->stateblock_state
.vertex_declaration
)
841 wined3d_vertex_declaration_decref(stateblock
->stateblock_state
.vertex_declaration
);
842 stateblock
->stateblock_state
.vertex_declaration
= state
->vertex_declaration
;
845 if (stateblock
->changed
.material
846 && memcmp(&state
->material
, &stateblock
->stateblock_state
.material
,
847 sizeof(stateblock
->stateblock_state
.material
)))
849 TRACE("Updating material.\n");
851 stateblock
->stateblock_state
.material
= state
->material
;
854 if (stateblock
->changed
.viewport
855 && memcmp(&state
->viewport
, &stateblock
->stateblock_state
.viewport
, sizeof(state
->viewport
)))
857 TRACE("Updating viewport.\n");
859 stateblock
->stateblock_state
.viewport
= state
->viewport
;
862 if (stateblock
->changed
.scissorRect
863 && memcmp(&state
->scissor_rect
, &stateblock
->stateblock_state
.scissor_rect
, sizeof(state
->scissor_rect
)))
865 TRACE("Updating scissor rect.\n");
867 stateblock
->stateblock_state
.scissor_rect
= state
->scissor_rect
;
870 map
= stateblock
->changed
.streamSource
;
873 i
= wined3d_bit_scan(&map
);
875 if (stateblock
->stateblock_state
.streams
[i
].stride
!= state
->streams
[i
].stride
876 || stateblock
->stateblock_state
.streams
[i
].offset
!= state
->streams
[i
].offset
877 || stateblock
->stateblock_state
.streams
[i
].buffer
!= state
->streams
[i
].buffer
)
879 TRACE("stateblock %p, stream source %u, buffer %p, stride %u, offset %u.\n",
880 stateblock
, i
, state
->streams
[i
].buffer
, state
->streams
[i
].stride
,
881 state
->streams
[i
].offset
);
883 stateblock
->stateblock_state
.streams
[i
].stride
= state
->streams
[i
].stride
;
884 if (stateblock
->changed
.store_stream_offset
)
885 stateblock
->stateblock_state
.streams
[i
].offset
= state
->streams
[i
].offset
;
887 if (state
->streams
[i
].buffer
)
888 wined3d_buffer_incref(state
->streams
[i
].buffer
);
889 if (stateblock
->stateblock_state
.streams
[i
].buffer
)
890 wined3d_buffer_decref(stateblock
->stateblock_state
.streams
[i
].buffer
);
891 stateblock
->stateblock_state
.streams
[i
].buffer
= state
->streams
[i
].buffer
;
895 map
= stateblock
->changed
.streamFreq
;
898 i
= wined3d_bit_scan(&map
);
900 if (stateblock
->stateblock_state
.streams
[i
].frequency
!= state
->streams
[i
].frequency
901 || stateblock
->stateblock_state
.streams
[i
].flags
!= state
->streams
[i
].flags
)
903 TRACE("Updating stream frequency %u to %u flags to %#x.\n",
904 i
, state
->streams
[i
].frequency
, state
->streams
[i
].flags
);
906 stateblock
->stateblock_state
.streams
[i
].frequency
= state
->streams
[i
].frequency
;
907 stateblock
->stateblock_state
.streams
[i
].flags
= state
->streams
[i
].flags
;
911 map
= stateblock
->changed
.clipplane
;
914 i
= wined3d_bit_scan(&map
);
916 if (memcmp(&stateblock
->stateblock_state
.clip_planes
[i
], &state
->clip_planes
[i
], sizeof(state
->clip_planes
[i
])))
918 TRACE("Updating clipplane %u.\n", i
);
919 stateblock
->stateblock_state
.clip_planes
[i
] = state
->clip_planes
[i
];
924 for (i
= 0; i
< stateblock
->num_contained_render_states
; ++i
)
926 enum wined3d_render_state rs
= stateblock
->contained_render_states
[i
];
928 TRACE("Updating render state %#x to %u.\n", rs
, state
->rs
[rs
]);
930 stateblock
->stateblock_state
.rs
[rs
] = state
->rs
[rs
];
934 for (i
= 0; i
< stateblock
->num_contained_tss_states
; ++i
)
936 DWORD stage
= stateblock
->contained_tss_states
[i
].stage
;
937 DWORD texture_state
= stateblock
->contained_tss_states
[i
].state
;
939 TRACE("Updating texturestage state %u, %u to %#x (was %#x).\n", stage
, texture_state
,
940 state
->texture_states
[stage
][texture_state
],
941 stateblock
->stateblock_state
.texture_states
[stage
][texture_state
]);
943 stateblock
->stateblock_state
.texture_states
[stage
][texture_state
] = state
->texture_states
[stage
][texture_state
];
947 map
= stateblock
->changed
.textures
;
950 i
= wined3d_bit_scan(&map
);
952 TRACE("Updating texture %u to %p (was %p).\n",
953 i
, state
->textures
[i
], stateblock
->stateblock_state
.textures
[i
]);
955 if (state
->textures
[i
])
956 wined3d_texture_incref(state
->textures
[i
]);
957 if (stateblock
->stateblock_state
.textures
[i
])
958 wined3d_texture_decref(stateblock
->stateblock_state
.textures
[i
]);
959 stateblock
->stateblock_state
.textures
[i
] = state
->textures
[i
];
962 for (i
= 0; i
< stateblock
->num_contained_sampler_states
; ++i
)
964 DWORD stage
= stateblock
->contained_sampler_states
[i
].stage
;
965 DWORD sampler_state
= stateblock
->contained_sampler_states
[i
].state
;
967 TRACE("Updating sampler state %u, %u to %#x (was %#x).\n", stage
, sampler_state
,
968 state
->sampler_states
[stage
][sampler_state
],
969 stateblock
->stateblock_state
.sampler_states
[stage
][sampler_state
]);
971 stateblock
->stateblock_state
.sampler_states
[stage
][sampler_state
] = state
->sampler_states
[stage
][sampler_state
];
974 if (stateblock
->changed
.pixelShader
&& stateblock
->stateblock_state
.ps
!= state
->ps
)
977 wined3d_shader_incref(state
->ps
);
978 if (stateblock
->stateblock_state
.ps
)
979 wined3d_shader_decref(stateblock
->stateblock_state
.ps
);
980 stateblock
->stateblock_state
.ps
= state
->ps
;
983 if (stateblock
->changed
.lights
)
984 wined3d_state_record_lights(stateblock
->stateblock_state
.light_state
, state
->light_state
);
986 if (stateblock
->changed
.alpha_to_coverage
)
987 stateblock
->stateblock_state
.alpha_to_coverage
= state
->alpha_to_coverage
;
989 TRACE("Capture done.\n");
992 void CDECL
wined3d_stateblock_apply(const struct wined3d_stateblock
*stateblock
,
993 struct wined3d_stateblock
*device_state
)
995 const struct wined3d_stateblock_state
*state
= &stateblock
->stateblock_state
;
996 struct wined3d_range range
;
997 unsigned int i
, start
;
1000 TRACE("stateblock %p, device_state %p.\n", stateblock
, device_state
);
1002 if (stateblock
->changed
.vertexShader
)
1003 wined3d_stateblock_set_vertex_shader(device_state
, state
->vs
);
1004 if (stateblock
->changed
.pixelShader
)
1005 wined3d_stateblock_set_pixel_shader(device_state
, state
->ps
);
1007 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1009 if (!wined3d_bitmap_get_range(stateblock
->changed
.vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
1011 wined3d_stateblock_set_vs_consts_f(device_state
, range
.offset
, range
.size
, &state
->vs_consts_f
[range
.offset
]);
1013 map
= stateblock
->changed
.vertexShaderConstantsI
;
1014 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1016 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
1018 wined3d_stateblock_set_vs_consts_i(device_state
, range
.offset
, range
.size
, &state
->vs_consts_i
[range
.offset
]);
1020 map
= stateblock
->changed
.vertexShaderConstantsB
;
1021 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1023 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
1025 wined3d_stateblock_set_vs_consts_b(device_state
, range
.offset
, range
.size
, &state
->vs_consts_b
[range
.offset
]);
1028 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1030 if (!wined3d_bitmap_get_range(stateblock
->changed
.ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
1032 wined3d_stateblock_set_ps_consts_f(device_state
, range
.offset
, range
.size
, &state
->ps_consts_f
[range
.offset
]);
1034 map
= stateblock
->changed
.pixelShaderConstantsI
;
1035 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1037 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
1039 wined3d_stateblock_set_ps_consts_i(device_state
, range
.offset
, range
.size
, &state
->ps_consts_i
[range
.offset
]);
1041 map
= stateblock
->changed
.pixelShaderConstantsB
;
1042 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1044 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
1046 wined3d_stateblock_set_ps_consts_b(device_state
, range
.offset
, range
.size
, &state
->ps_consts_b
[range
.offset
]);
1049 if (stateblock
->changed
.transforms
)
1051 for (i
= 0; i
< stateblock
->num_contained_transform_states
; ++i
)
1053 enum wined3d_transform_state transform
= stateblock
->contained_transform_states
[i
];
1055 wined3d_stateblock_set_transform(device_state
, transform
, &state
->transforms
[transform
]);
1059 if (stateblock
->changed
.lights
)
1061 for (i
= 0; i
< ARRAY_SIZE(state
->light_state
->light_map
); ++i
)
1063 const struct wined3d_light_info
*light
;
1065 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
->light_map
[i
], struct wined3d_light_info
, entry
)
1067 wined3d_stateblock_set_light(device_state
, light
->OriginalIndex
, &light
->OriginalParms
);
1068 wined3d_stateblock_set_light_enable(device_state
, light
->OriginalIndex
, light
->glIndex
!= -1);
1073 if (stateblock
->changed
.alpha_to_coverage
)
1075 device_state
->stateblock_state
.alpha_to_coverage
= state
->alpha_to_coverage
;
1076 device_state
->changed
.alpha_to_coverage
= 1;
1079 /* Render states. */
1080 for (i
= 0; i
< stateblock
->num_contained_render_states
; ++i
)
1082 enum wined3d_render_state rs
= stateblock
->contained_render_states
[i
];
1084 wined3d_stateblock_set_render_state(device_state
, rs
, state
->rs
[rs
]);
1087 /* Texture states. */
1088 for (i
= 0; i
< stateblock
->num_contained_tss_states
; ++i
)
1090 DWORD stage
= stateblock
->contained_tss_states
[i
].stage
;
1091 DWORD texture_state
= stateblock
->contained_tss_states
[i
].state
;
1093 wined3d_stateblock_set_texture_stage_state(device_state
, stage
, texture_state
,
1094 state
->texture_states
[stage
][texture_state
]);
1097 /* Sampler states. */
1098 for (i
= 0; i
< stateblock
->num_contained_sampler_states
; ++i
)
1100 DWORD stage
= stateblock
->contained_sampler_states
[i
].stage
;
1101 DWORD sampler_state
= stateblock
->contained_sampler_states
[i
].state
;
1103 wined3d_stateblock_set_sampler_state(device_state
, stage
, sampler_state
,
1104 state
->sampler_states
[stage
][sampler_state
]);
1107 if (stateblock
->changed
.indices
)
1109 wined3d_stateblock_set_index_buffer(device_state
, state
->index_buffer
, state
->index_format
);
1110 wined3d_stateblock_set_base_vertex_index(device_state
, state
->base_vertex_index
);
1113 if (stateblock
->changed
.vertexDecl
&& state
->vertex_declaration
)
1114 wined3d_stateblock_set_vertex_declaration(device_state
, state
->vertex_declaration
);
1116 if (stateblock
->changed
.material
)
1117 wined3d_stateblock_set_material(device_state
, &state
->material
);
1119 if (stateblock
->changed
.viewport
)
1120 wined3d_stateblock_set_viewport(device_state
, &state
->viewport
);
1122 if (stateblock
->changed
.scissorRect
)
1123 wined3d_stateblock_set_scissor_rect(device_state
, &state
->scissor_rect
);
1125 map
= stateblock
->changed
.streamSource
;
1128 i
= wined3d_bit_scan(&map
);
1129 wined3d_stateblock_set_stream_source(device_state
, i
, state
->streams
[i
].buffer
,
1130 state
->streams
[i
].offset
, state
->streams
[i
].stride
);
1133 map
= stateblock
->changed
.streamFreq
;
1136 i
= wined3d_bit_scan(&map
);
1137 wined3d_stateblock_set_stream_source_freq(device_state
, i
,
1138 state
->streams
[i
].frequency
| state
->streams
[i
].flags
);
1141 map
= stateblock
->changed
.textures
;
1144 i
= wined3d_bit_scan(&map
);
1145 wined3d_stateblock_set_texture(device_state
, i
, state
->textures
[i
]);
1148 map
= stateblock
->changed
.clipplane
;
1151 i
= wined3d_bit_scan(&map
);
1152 wined3d_stateblock_set_clip_plane(device_state
, i
, &state
->clip_planes
[i
]);
1155 TRACE("Applied stateblock %p.\n", stateblock
);
1158 void CDECL
wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock
*stateblock
, struct wined3d_shader
*shader
)
1160 TRACE("stateblock %p, shader %p.\n", stateblock
, shader
);
1163 wined3d_shader_incref(shader
);
1164 if (stateblock
->stateblock_state
.vs
)
1165 wined3d_shader_decref(stateblock
->stateblock_state
.vs
);
1166 stateblock
->stateblock_state
.vs
= shader
;
1167 stateblock
->changed
.vertexShader
= TRUE
;
1170 static void wined3d_bitmap_set_bits(uint32_t *bitmap
, unsigned int start
, unsigned int count
)
1172 const unsigned int word_bit_count
= sizeof(*bitmap
) * CHAR_BIT
;
1173 const unsigned int shift
= start
% word_bit_count
;
1174 uint32_t mask
, last_mask
;
1175 unsigned int mask_size
;
1177 bitmap
+= start
/ word_bit_count
;
1178 mask
= ~0u << shift
;
1179 mask_size
= word_bit_count
- shift
;
1180 last_mask
= (1u << (start
+ count
) % word_bit_count
) - 1;
1181 if (mask_size
<= count
)
1188 if (count
>= word_bit_count
)
1190 memset(bitmap
, 0xffu
, count
/ word_bit_count
* sizeof(*bitmap
));
1191 bitmap
+= count
/ word_bit_count
;
1192 count
= count
% word_bit_count
;
1195 *bitmap
|= mask
& last_mask
;
1198 HRESULT CDECL
wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock
*stateblock
,
1199 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
1201 const struct wined3d_d3d_info
*d3d_info
= &stateblock
->device
->adapter
->d3d_info
;
1203 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1204 stateblock
, start_idx
, count
, constants
);
1206 if (!constants
|| start_idx
>= d3d_info
->limits
.vs_uniform_count
1207 || count
> d3d_info
->limits
.vs_uniform_count
- start_idx
)
1208 return WINED3DERR_INVALIDCALL
;
1210 memcpy(&stateblock
->stateblock_state
.vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
1211 wined3d_bitmap_set_bits(stateblock
->changed
.vs_consts_f
, start_idx
, count
);
1215 HRESULT CDECL
wined3d_stateblock_set_vs_consts_i(struct wined3d_stateblock
*stateblock
,
1216 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
1220 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1221 stateblock
, start_idx
, count
, constants
);
1223 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
1224 return WINED3DERR_INVALIDCALL
;
1226 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
1227 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
1229 memcpy(&stateblock
->stateblock_state
.vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
1230 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1231 stateblock
->changed
.vertexShaderConstantsI
|= (1u << i
);
1235 HRESULT CDECL
wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock
*stateblock
,
1236 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
1240 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1241 stateblock
, start_idx
, count
, constants
);
1243 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
1244 return WINED3DERR_INVALIDCALL
;
1246 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
1247 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
1249 memcpy(&stateblock
->stateblock_state
.vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
1250 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1251 stateblock
->changed
.vertexShaderConstantsB
|= (1u << i
);
1255 void CDECL
wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock
*stateblock
, struct wined3d_shader
*shader
)
1257 TRACE("stateblock %p, shader %p.\n", stateblock
, shader
);
1260 wined3d_shader_incref(shader
);
1261 if (stateblock
->stateblock_state
.ps
)
1262 wined3d_shader_decref(stateblock
->stateblock_state
.ps
);
1263 stateblock
->stateblock_state
.ps
= shader
;
1264 stateblock
->changed
.pixelShader
= TRUE
;
1267 HRESULT CDECL
wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock
*stateblock
,
1268 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
1270 const struct wined3d_d3d_info
*d3d_info
= &stateblock
->device
->adapter
->d3d_info
;
1272 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1273 stateblock
, start_idx
, count
, constants
);
1275 if (!constants
|| start_idx
>= d3d_info
->limits
.ps_uniform_count
1276 || count
> d3d_info
->limits
.ps_uniform_count
- start_idx
)
1277 return WINED3DERR_INVALIDCALL
;
1279 memcpy(&stateblock
->stateblock_state
.ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
1280 wined3d_bitmap_set_bits(stateblock
->changed
.ps_consts_f
, start_idx
, count
);
1284 HRESULT CDECL
wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock
*stateblock
,
1285 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
1289 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1290 stateblock
, start_idx
, count
, constants
);
1292 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
1293 return WINED3DERR_INVALIDCALL
;
1295 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
1296 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
1298 memcpy(&stateblock
->stateblock_state
.ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
1299 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1300 stateblock
->changed
.pixelShaderConstantsI
|= (1u << i
);
1304 HRESULT CDECL
wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock
*stateblock
,
1305 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
1309 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1310 stateblock
, start_idx
, count
, constants
);
1312 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
1313 return WINED3DERR_INVALIDCALL
;
1315 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
1316 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
1318 memcpy(&stateblock
->stateblock_state
.ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
1319 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1320 stateblock
->changed
.pixelShaderConstantsB
|= (1u << i
);
1324 void CDECL
wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock
*stateblock
,
1325 struct wined3d_vertex_declaration
*declaration
)
1327 TRACE("stateblock %p, declaration %p.\n", stateblock
, declaration
);
1330 wined3d_vertex_declaration_incref(declaration
);
1331 if (stateblock
->stateblock_state
.vertex_declaration
)
1332 wined3d_vertex_declaration_decref(stateblock
->stateblock_state
.vertex_declaration
);
1333 stateblock
->stateblock_state
.vertex_declaration
= declaration
;
1334 stateblock
->changed
.vertexDecl
= TRUE
;
1337 void CDECL
wined3d_stateblock_set_render_state(struct wined3d_stateblock
*stateblock
,
1338 enum wined3d_render_state state
, DWORD value
)
1340 TRACE("stateblock %p, state %s (%#x), value %#x.\n", stateblock
, debug_d3drenderstate(state
), state
, value
);
1342 if (state
> WINEHIGHEST_RENDER_STATE
)
1344 WARN("Unhandled render state %#x.\n", state
);
1348 stateblock
->stateblock_state
.rs
[state
] = value
;
1349 stateblock
->changed
.renderState
[state
>> 5] |= 1u << (state
& 0x1f);
1351 if (state
== WINED3D_RS_POINTSIZE
1352 && (value
== WINED3D_ALPHA_TO_COVERAGE_ENABLE
|| value
== WINED3D_ALPHA_TO_COVERAGE_DISABLE
))
1354 stateblock
->changed
.alpha_to_coverage
= 1;
1355 stateblock
->stateblock_state
.alpha_to_coverage
= (value
== WINED3D_ALPHA_TO_COVERAGE_ENABLE
);
1359 void CDECL
wined3d_stateblock_set_sampler_state(struct wined3d_stateblock
*stateblock
,
1360 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
1362 TRACE("stateblock %p, sampler_idx %u, state %s, value %#x.\n",
1363 stateblock
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
1365 if (sampler_idx
>= ARRAY_SIZE(stateblock
->stateblock_state
.sampler_states
))
1367 WARN("Invalid sampler %u.\n", sampler_idx
);
1371 stateblock
->stateblock_state
.sampler_states
[sampler_idx
][state
] = value
;
1372 stateblock
->changed
.samplerState
[sampler_idx
] |= 1u << state
;
1375 void CDECL
wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock
*stateblock
,
1376 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
1378 TRACE("stateblock %p, stage %u, state %s, value %#x.\n",
1379 stateblock
, stage
, debug_d3dtexturestate(state
), value
);
1381 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
1383 WARN("Invalid state %#x passed.\n", state
);
1387 if (stage
>= WINED3D_MAX_TEXTURES
)
1389 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
1390 stage
, WINED3D_MAX_TEXTURES
- 1);
1394 stateblock
->stateblock_state
.texture_states
[stage
][state
] = value
;
1395 stateblock
->changed
.textureState
[stage
] |= 1u << state
;
1398 void CDECL
wined3d_stateblock_set_texture(struct wined3d_stateblock
*stateblock
,
1399 UINT stage
, struct wined3d_texture
*texture
)
1401 TRACE("stateblock %p, stage %u, texture %p.\n", stateblock
, stage
, texture
);
1403 if (stage
>= ARRAY_SIZE(stateblock
->stateblock_state
.textures
))
1405 WARN("Ignoring invalid stage %u.\n", stage
);
1410 wined3d_texture_incref(texture
);
1411 if (stateblock
->stateblock_state
.textures
[stage
])
1412 wined3d_texture_decref(stateblock
->stateblock_state
.textures
[stage
]);
1413 stateblock
->stateblock_state
.textures
[stage
] = texture
;
1414 stateblock
->changed
.textures
|= 1u << stage
;
1417 void CDECL
wined3d_stateblock_set_transform(struct wined3d_stateblock
*stateblock
,
1418 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1420 TRACE("stateblock %p, state %s, matrix %p.\n", stateblock
, debug_d3dtstype(d3dts
), matrix
);
1421 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1422 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1423 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1424 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1426 stateblock
->stateblock_state
.transforms
[d3dts
] = *matrix
;
1427 stateblock
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1428 stateblock
->changed
.transforms
= 1;
1431 void CDECL
wined3d_stateblock_multiply_transform(struct wined3d_stateblock
*stateblock
,
1432 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1434 struct wined3d_matrix
*mat
= &stateblock
->stateblock_state
.transforms
[d3dts
];
1436 TRACE("stateblock %p, state %s, matrix %p.\n", stateblock
, debug_d3dtstype(d3dts
), matrix
);
1437 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1438 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1439 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1440 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1442 multiply_matrix(mat
, mat
, matrix
);
1443 stateblock
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1444 stateblock
->changed
.transforms
= 1;
1447 HRESULT CDECL
wined3d_stateblock_set_clip_plane(struct wined3d_stateblock
*stateblock
,
1448 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1450 TRACE("stateblock %p, plane_idx %u, plane %p.\n", stateblock
, plane_idx
, plane
);
1452 if (plane_idx
>= stateblock
->device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1454 TRACE("Application has requested clipplane this device doesn't support.\n");
1455 return WINED3DERR_INVALIDCALL
;
1458 stateblock
->stateblock_state
.clip_planes
[plane_idx
] = *plane
;
1459 stateblock
->changed
.clipplane
|= 1u << plane_idx
;
1463 void CDECL
wined3d_stateblock_set_material(struct wined3d_stateblock
*stateblock
,
1464 const struct wined3d_material
*material
)
1466 TRACE("stateblock %p, material %p.\n", stateblock
, material
);
1468 stateblock
->stateblock_state
.material
= *material
;
1469 stateblock
->changed
.material
= TRUE
;
1472 void CDECL
wined3d_stateblock_set_viewport(struct wined3d_stateblock
*stateblock
,
1473 const struct wined3d_viewport
*viewport
)
1475 TRACE("stateblock %p, viewport %p.\n", stateblock
, viewport
);
1477 stateblock
->stateblock_state
.viewport
= *viewport
;
1478 stateblock
->changed
.viewport
= TRUE
;
1481 void CDECL
wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock
*stateblock
, const RECT
*rect
)
1483 TRACE("stateblock %p, rect %s.\n", stateblock
, wine_dbgstr_rect(rect
));
1485 stateblock
->stateblock_state
.scissor_rect
= *rect
;
1486 stateblock
->changed
.scissorRect
= TRUE
;
1489 void CDECL
wined3d_stateblock_set_index_buffer(struct wined3d_stateblock
*stateblock
,
1490 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
)
1492 TRACE("stateblock %p, buffer %p, format %s.\n", stateblock
, buffer
, debug_d3dformat(format_id
));
1495 wined3d_buffer_incref(buffer
);
1496 if (stateblock
->stateblock_state
.index_buffer
)
1497 wined3d_buffer_decref(stateblock
->stateblock_state
.index_buffer
);
1498 stateblock
->stateblock_state
.index_buffer
= buffer
;
1499 stateblock
->stateblock_state
.index_format
= format_id
;
1500 stateblock
->changed
.indices
= TRUE
;
1503 void CDECL
wined3d_stateblock_set_base_vertex_index(struct wined3d_stateblock
*stateblock
, INT base_index
)
1505 TRACE("stateblock %p, base_index %d.\n", stateblock
, base_index
);
1507 stateblock
->stateblock_state
.base_vertex_index
= base_index
;
1510 HRESULT CDECL
wined3d_stateblock_set_stream_source(struct wined3d_stateblock
*stateblock
,
1511 UINT stream_idx
, struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
1513 struct wined3d_stream_state
*stream
;
1515 TRACE("stateblock %p, stream_idx %u, buffer %p, stride %u.\n",
1516 stateblock
, stream_idx
, buffer
, stride
);
1518 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1520 WARN("Stream index %u out of range.\n", stream_idx
);
1521 return WINED3DERR_INVALIDCALL
;
1524 stream
= &stateblock
->stateblock_state
.streams
[stream_idx
];
1527 wined3d_buffer_incref(buffer
);
1529 wined3d_buffer_decref(stream
->buffer
);
1530 stream
->buffer
= buffer
;
1531 stream
->stride
= stride
;
1532 stream
->offset
= offset
;
1533 stateblock
->changed
.streamSource
|= 1u << stream_idx
;
1537 HRESULT CDECL
wined3d_stateblock_set_stream_source_freq(struct wined3d_stateblock
*stateblock
,
1538 UINT stream_idx
, UINT divider
)
1540 struct wined3d_stream_state
*stream
;
1542 TRACE("stateblock %p, stream_idx %u, divider %#x.\n", stateblock
, stream_idx
, divider
);
1544 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && (divider
& WINED3DSTREAMSOURCE_INDEXEDDATA
))
1546 WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
1547 return WINED3DERR_INVALIDCALL
;
1549 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && !stream_idx
)
1551 WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
1552 return WINED3DERR_INVALIDCALL
;
1556 WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
1557 return WINED3DERR_INVALIDCALL
;
1560 stream
= &stateblock
->stateblock_state
.streams
[stream_idx
];
1561 stream
->flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1562 stream
->frequency
= divider
& 0x7fffff;
1563 stateblock
->changed
.streamFreq
|= 1u << stream_idx
;
1567 HRESULT CDECL
wined3d_stateblock_set_light(struct wined3d_stateblock
*stateblock
,
1568 UINT light_idx
, const struct wined3d_light
*light
)
1570 struct wined3d_light_info
*object
= NULL
;
1572 TRACE("stateblock %p, light_idx %u, light %p.\n", stateblock
, light_idx
, light
);
1574 /* Check the parameter range. Need for speed most wanted sets junk lights
1575 * which confuse the GL driver. */
1577 return WINED3DERR_INVALIDCALL
;
1579 switch (light
->type
)
1581 case WINED3D_LIGHT_POINT
:
1582 case WINED3D_LIGHT_SPOT
:
1583 case WINED3D_LIGHT_GLSPOT
:
1584 /* Incorrect attenuation values can cause the gl driver to crash.
1585 * Happens with Need for speed most wanted. */
1586 if (light
->attenuation0
< 0.0f
|| light
->attenuation1
< 0.0f
|| light
->attenuation2
< 0.0f
)
1588 WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL.\n");
1589 return WINED3DERR_INVALIDCALL
;
1593 case WINED3D_LIGHT_DIRECTIONAL
:
1594 case WINED3D_LIGHT_PARALLELPOINT
:
1595 /* Ignores attenuation */
1599 WARN("Light type out of range, returning WINED3DERR_INVALIDCALL.\n");
1600 return WINED3DERR_INVALIDCALL
;
1603 stateblock
->changed
.lights
= 1;
1604 return wined3d_light_state_set_light(stateblock
->stateblock_state
.light_state
, light_idx
, light
, &object
);
1607 HRESULT CDECL
wined3d_stateblock_set_light_enable(struct wined3d_stateblock
*stateblock
, UINT light_idx
, BOOL enable
)
1609 struct wined3d_light_state
*light_state
= stateblock
->stateblock_state
.light_state
;
1610 struct wined3d_light_info
*light_info
;
1613 TRACE("stateblock %p, light_idx %u, enable %#x.\n", stateblock
, light_idx
, enable
);
1615 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1617 if (FAILED(hr
= wined3d_light_state_set_light(light_state
, light_idx
, &WINED3D_default_light
, &light_info
)))
1620 wined3d_light_state_enable_light(light_state
, &stateblock
->device
->adapter
->d3d_info
, light_info
, enable
);
1621 stateblock
->changed
.lights
= 1;
1625 const struct wined3d_stateblock_state
* CDECL
wined3d_stateblock_get_state(const struct wined3d_stateblock
*stateblock
)
1627 return &stateblock
->stateblock_state
;
1630 HRESULT CDECL
wined3d_stateblock_get_light(const struct wined3d_stateblock
*stateblock
,
1631 UINT light_idx
, struct wined3d_light
*light
, BOOL
*enabled
)
1633 struct wined3d_light_info
*light_info
;
1635 if (!(light_info
= wined3d_light_state_get_light(&stateblock
->light_state
, light_idx
)))
1637 TRACE("Light %u is not defined.\n", light_idx
);
1638 return WINED3DERR_INVALIDCALL
;
1640 *light
= light_info
->OriginalParms
;
1641 *enabled
= light_info
->enabled
? 128 : 0;
1645 static void init_default_render_states(DWORD rs
[WINEHIGHEST_RENDER_STATE
+ 1], const struct wined3d_d3d_info
*d3d_info
)
1649 struct wined3d_line_pattern lp
;
1658 rs
[WINED3D_RS_ZENABLE
] = WINED3D_ZB_TRUE
;
1659 rs
[WINED3D_RS_FILLMODE
] = WINED3D_FILL_SOLID
;
1660 rs
[WINED3D_RS_SHADEMODE
] = WINED3D_SHADE_GOURAUD
;
1661 lp
.lp
.repeat_factor
= 0;
1662 lp
.lp
.line_pattern
= 0;
1663 rs
[WINED3D_RS_LINEPATTERN
] = lp
.d
;
1664 rs
[WINED3D_RS_ZWRITEENABLE
] = TRUE
;
1665 rs
[WINED3D_RS_ALPHATESTENABLE
] = FALSE
;
1666 rs
[WINED3D_RS_LASTPIXEL
] = TRUE
;
1667 rs
[WINED3D_RS_SRCBLEND
] = WINED3D_BLEND_ONE
;
1668 rs
[WINED3D_RS_DESTBLEND
] = WINED3D_BLEND_ZERO
;
1669 rs
[WINED3D_RS_CULLMODE
] = WINED3D_CULL_BACK
;
1670 rs
[WINED3D_RS_ZFUNC
] = WINED3D_CMP_LESSEQUAL
;
1671 rs
[WINED3D_RS_ALPHAFUNC
] = WINED3D_CMP_ALWAYS
;
1672 rs
[WINED3D_RS_ALPHAREF
] = 0;
1673 rs
[WINED3D_RS_DITHERENABLE
] = FALSE
;
1674 rs
[WINED3D_RS_ALPHABLENDENABLE
] = FALSE
;
1675 rs
[WINED3D_RS_FOGENABLE
] = FALSE
;
1676 rs
[WINED3D_RS_SPECULARENABLE
] = FALSE
;
1677 rs
[WINED3D_RS_ZVISIBLE
] = 0;
1678 rs
[WINED3D_RS_FOGCOLOR
] = 0;
1679 rs
[WINED3D_RS_FOGTABLEMODE
] = WINED3D_FOG_NONE
;
1681 rs
[WINED3D_RS_FOGSTART
] = tmpfloat
.d
;
1683 rs
[WINED3D_RS_FOGEND
] = tmpfloat
.d
;
1685 rs
[WINED3D_RS_FOGDENSITY
] = tmpfloat
.d
;
1686 rs
[WINED3D_RS_RANGEFOGENABLE
] = FALSE
;
1687 rs
[WINED3D_RS_STENCILENABLE
] = FALSE
;
1688 rs
[WINED3D_RS_STENCILFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1689 rs
[WINED3D_RS_STENCILZFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1690 rs
[WINED3D_RS_STENCILPASS
] = WINED3D_STENCIL_OP_KEEP
;
1691 rs
[WINED3D_RS_STENCILREF
] = 0;
1692 rs
[WINED3D_RS_STENCILMASK
] = 0xffffffff;
1693 rs
[WINED3D_RS_STENCILFUNC
] = WINED3D_CMP_ALWAYS
;
1694 rs
[WINED3D_RS_STENCILWRITEMASK
] = 0xffffffff;
1695 rs
[WINED3D_RS_TEXTUREFACTOR
] = 0xffffffff;
1696 rs
[WINED3D_RS_WRAP0
] = 0;
1697 rs
[WINED3D_RS_WRAP1
] = 0;
1698 rs
[WINED3D_RS_WRAP2
] = 0;
1699 rs
[WINED3D_RS_WRAP3
] = 0;
1700 rs
[WINED3D_RS_WRAP4
] = 0;
1701 rs
[WINED3D_RS_WRAP5
] = 0;
1702 rs
[WINED3D_RS_WRAP6
] = 0;
1703 rs
[WINED3D_RS_WRAP7
] = 0;
1704 rs
[WINED3D_RS_CLIPPING
] = TRUE
;
1705 rs
[WINED3D_RS_LIGHTING
] = TRUE
;
1706 rs
[WINED3D_RS_AMBIENT
] = 0;
1707 rs
[WINED3D_RS_FOGVERTEXMODE
] = WINED3D_FOG_NONE
;
1708 rs
[WINED3D_RS_COLORVERTEX
] = TRUE
;
1709 rs
[WINED3D_RS_LOCALVIEWER
] = TRUE
;
1710 rs
[WINED3D_RS_NORMALIZENORMALS
] = FALSE
;
1711 rs
[WINED3D_RS_DIFFUSEMATERIALSOURCE
] = WINED3D_MCS_COLOR1
;
1712 rs
[WINED3D_RS_SPECULARMATERIALSOURCE
] = WINED3D_MCS_COLOR2
;
1713 rs
[WINED3D_RS_AMBIENTMATERIALSOURCE
] = WINED3D_MCS_MATERIAL
;
1714 rs
[WINED3D_RS_EMISSIVEMATERIALSOURCE
] = WINED3D_MCS_MATERIAL
;
1715 rs
[WINED3D_RS_VERTEXBLEND
] = WINED3D_VBF_DISABLE
;
1716 rs
[WINED3D_RS_CLIPPLANEENABLE
] = 0;
1717 rs
[WINED3D_RS_SOFTWAREVERTEXPROCESSING
] = FALSE
;
1719 rs
[WINED3D_RS_POINTSIZE
] = tmpfloat
.d
;
1721 rs
[WINED3D_RS_POINTSIZE_MIN
] = tmpfloat
.d
;
1722 rs
[WINED3D_RS_POINTSPRITEENABLE
] = FALSE
;
1723 rs
[WINED3D_RS_POINTSCALEENABLE
] = FALSE
;
1725 rs
[WINED3D_RS_POINTSCALE_A
] = tmpfloat
.d
;
1727 rs
[WINED3D_RS_POINTSCALE_B
] = tmpfloat
.d
;
1729 rs
[WINED3D_RS_POINTSCALE_C
] = tmpfloat
.d
;
1730 rs
[WINED3D_RS_MULTISAMPLEANTIALIAS
] = TRUE
;
1731 rs
[WINED3D_RS_MULTISAMPLEMASK
] = 0xffffffff;
1732 rs
[WINED3D_RS_PATCHEDGESTYLE
] = WINED3D_PATCH_EDGE_DISCRETE
;
1734 rs
[WINED3D_RS_PATCHSEGMENTS
] = tmpfloat
.d
;
1735 rs
[WINED3D_RS_DEBUGMONITORTOKEN
] = 0xbaadcafe;
1736 tmpfloat
.f
= d3d_info
->limits
.pointsize_max
;
1737 rs
[WINED3D_RS_POINTSIZE_MAX
] = tmpfloat
.d
;
1738 rs
[WINED3D_RS_INDEXEDVERTEXBLENDENABLE
] = FALSE
;
1739 rs
[WINED3D_RS_COLORWRITEENABLE
] = 0x0000000f;
1741 rs
[WINED3D_RS_TWEENFACTOR
] = tmpfloat
.d
;
1742 rs
[WINED3D_RS_BLENDOP
] = WINED3D_BLEND_OP_ADD
;
1743 rs
[WINED3D_RS_POSITIONDEGREE
] = WINED3D_DEGREE_CUBIC
;
1744 rs
[WINED3D_RS_NORMALDEGREE
] = WINED3D_DEGREE_LINEAR
;
1745 /* states new in d3d9 */
1746 rs
[WINED3D_RS_SCISSORTESTENABLE
] = FALSE
;
1747 rs
[WINED3D_RS_SLOPESCALEDEPTHBIAS
] = 0;
1749 rs
[WINED3D_RS_MINTESSELLATIONLEVEL
] = tmpfloat
.d
;
1750 rs
[WINED3D_RS_MAXTESSELLATIONLEVEL
] = tmpfloat
.d
;
1751 rs
[WINED3D_RS_ANTIALIASEDLINEENABLE
] = FALSE
;
1753 rs
[WINED3D_RS_ADAPTIVETESS_X
] = tmpfloat
.d
;
1754 rs
[WINED3D_RS_ADAPTIVETESS_Y
] = tmpfloat
.d
;
1756 rs
[WINED3D_RS_ADAPTIVETESS_Z
] = tmpfloat
.d
;
1758 rs
[WINED3D_RS_ADAPTIVETESS_W
] = tmpfloat
.d
;
1759 rs
[WINED3D_RS_ENABLEADAPTIVETESSELLATION
] = FALSE
;
1760 rs
[WINED3D_RS_TWOSIDEDSTENCILMODE
] = FALSE
;
1761 rs
[WINED3D_RS_BACK_STENCILFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1762 rs
[WINED3D_RS_BACK_STENCILZFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1763 rs
[WINED3D_RS_BACK_STENCILPASS
] = WINED3D_STENCIL_OP_KEEP
;
1764 rs
[WINED3D_RS_BACK_STENCILFUNC
] = WINED3D_CMP_ALWAYS
;
1765 rs
[WINED3D_RS_COLORWRITEENABLE1
] = 0x0000000f;
1766 rs
[WINED3D_RS_COLORWRITEENABLE2
] = 0x0000000f;
1767 rs
[WINED3D_RS_COLORWRITEENABLE3
] = 0x0000000f;
1768 rs
[WINED3D_RS_BLENDFACTOR
] = 0xffffffff;
1769 rs
[WINED3D_RS_SRGBWRITEENABLE
] = 0;
1770 rs
[WINED3D_RS_DEPTHBIAS
] = 0;
1771 rs
[WINED3D_RS_WRAP8
] = 0;
1772 rs
[WINED3D_RS_WRAP9
] = 0;
1773 rs
[WINED3D_RS_WRAP10
] = 0;
1774 rs
[WINED3D_RS_WRAP11
] = 0;
1775 rs
[WINED3D_RS_WRAP12
] = 0;
1776 rs
[WINED3D_RS_WRAP13
] = 0;
1777 rs
[WINED3D_RS_WRAP14
] = 0;
1778 rs
[WINED3D_RS_WRAP15
] = 0;
1779 rs
[WINED3D_RS_SEPARATEALPHABLENDENABLE
] = FALSE
;
1780 rs
[WINED3D_RS_SRCBLENDALPHA
] = WINED3D_BLEND_ONE
;
1781 rs
[WINED3D_RS_DESTBLENDALPHA
] = WINED3D_BLEND_ZERO
;
1782 rs
[WINED3D_RS_BLENDOPALPHA
] = WINED3D_BLEND_OP_ADD
;
1785 static void init_default_texture_state(unsigned int i
, DWORD stage
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1])
1787 stage
[WINED3D_TSS_COLOR_OP
] = i
? WINED3D_TOP_DISABLE
: WINED3D_TOP_MODULATE
;
1788 stage
[WINED3D_TSS_COLOR_ARG1
] = WINED3DTA_TEXTURE
;
1789 stage
[WINED3D_TSS_COLOR_ARG2
] = WINED3DTA_CURRENT
;
1790 stage
[WINED3D_TSS_ALPHA_OP
] = i
? WINED3D_TOP_DISABLE
: WINED3D_TOP_SELECT_ARG1
;
1791 stage
[WINED3D_TSS_ALPHA_ARG1
] = WINED3DTA_TEXTURE
;
1792 stage
[WINED3D_TSS_ALPHA_ARG2
] = WINED3DTA_CURRENT
;
1793 stage
[WINED3D_TSS_BUMPENV_MAT00
] = 0;
1794 stage
[WINED3D_TSS_BUMPENV_MAT01
] = 0;
1795 stage
[WINED3D_TSS_BUMPENV_MAT10
] = 0;
1796 stage
[WINED3D_TSS_BUMPENV_MAT11
] = 0;
1797 stage
[WINED3D_TSS_TEXCOORD_INDEX
] = i
;
1798 stage
[WINED3D_TSS_BUMPENV_LSCALE
] = 0;
1799 stage
[WINED3D_TSS_BUMPENV_LOFFSET
] = 0;
1800 stage
[WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
] = WINED3D_TTFF_DISABLE
;
1801 stage
[WINED3D_TSS_COLOR_ARG0
] = WINED3DTA_CURRENT
;
1802 stage
[WINED3D_TSS_ALPHA_ARG0
] = WINED3DTA_CURRENT
;
1803 stage
[WINED3D_TSS_RESULT_ARG
] = WINED3DTA_CURRENT
;
1806 static void init_default_sampler_states(DWORD states
[WINED3D_MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1])
1810 for (i
= 0 ; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
1812 TRACE("Setting up default samplers states for sampler %u.\n", i
);
1813 states
[i
][WINED3D_SAMP_ADDRESS_U
] = WINED3D_TADDRESS_WRAP
;
1814 states
[i
][WINED3D_SAMP_ADDRESS_V
] = WINED3D_TADDRESS_WRAP
;
1815 states
[i
][WINED3D_SAMP_ADDRESS_W
] = WINED3D_TADDRESS_WRAP
;
1816 states
[i
][WINED3D_SAMP_BORDER_COLOR
] = 0;
1817 states
[i
][WINED3D_SAMP_MAG_FILTER
] = WINED3D_TEXF_POINT
;
1818 states
[i
][WINED3D_SAMP_MIN_FILTER
] = WINED3D_TEXF_POINT
;
1819 states
[i
][WINED3D_SAMP_MIP_FILTER
] = WINED3D_TEXF_NONE
;
1820 states
[i
][WINED3D_SAMP_MIPMAP_LOD_BIAS
] = 0;
1821 states
[i
][WINED3D_SAMP_MAX_MIP_LEVEL
] = 0;
1822 states
[i
][WINED3D_SAMP_MAX_ANISOTROPY
] = 1;
1823 states
[i
][WINED3D_SAMP_SRGB_TEXTURE
] = 0;
1824 /* TODO: Indicates which element of a multielement texture to use. */
1825 states
[i
][WINED3D_SAMP_ELEMENT_INDEX
] = 0;
1826 /* TODO: Vertex offset in the presampled displacement map. */
1827 states
[i
][WINED3D_SAMP_DMAP_OFFSET
] = 0;
1831 static void state_init_default(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
)
1834 struct wined3d_matrix identity
;
1836 TRACE("state %p, d3d_info %p.\n", state
, d3d_info
);
1838 get_identity_matrix(&identity
);
1839 state
->primitive_type
= WINED3D_PT_UNDEFINED
;
1840 state
->patch_vertex_count
= 0;
1842 /* Set some of the defaults for lights, transforms etc */
1843 state
->transforms
[WINED3D_TS_PROJECTION
] = identity
;
1844 state
->transforms
[WINED3D_TS_VIEW
] = identity
;
1845 for (i
= 0; i
< 256; ++i
)
1847 state
->transforms
[WINED3D_TS_WORLD_MATRIX(i
)] = identity
;
1850 init_default_render_states(state
->render_states
, d3d_info
);
1852 /* Texture Stage States - Put directly into state block, we will call function below */
1853 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1855 TRACE("Setting up default texture states for texture Stage %u.\n", i
);
1856 state
->transforms
[WINED3D_TS_TEXTURE0
+ i
] = identity
;
1857 init_default_texture_state(i
, state
->texture_states
[i
]);
1860 init_default_sampler_states(state
->sampler_states
);
1862 state
->blend_factor
.r
= 1.0f
;
1863 state
->blend_factor
.g
= 1.0f
;
1864 state
->blend_factor
.b
= 1.0f
;
1865 state
->blend_factor
.a
= 1.0f
;
1867 state
->sample_mask
= 0xffffffff;
1869 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
1870 state
->streams
[i
].frequency
= 1;
1873 void state_init(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
, DWORD flags
)
1877 state
->flags
= flags
;
1879 for (i
= 0; i
< LIGHTMAP_SIZE
; i
++)
1881 list_init(&state
->light_state
.light_map
[i
]);
1884 if (flags
& WINED3D_STATE_INIT_DEFAULT
)
1885 state_init_default(state
, d3d_info
);
1888 HRESULT CDECL
wined3d_state_create(struct wined3d_device
*device
, struct wined3d_state
**state
)
1890 struct wined3d_state
*object
;
1892 TRACE("device %p, state %p.\n", device
, state
);
1894 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1895 return E_OUTOFMEMORY
;
1896 state_init(object
, &device
->adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
);
1902 void CDECL
wined3d_state_destroy(struct wined3d_state
*state
)
1904 TRACE("state %p.\n", state
);
1906 state_cleanup(state
);
1910 static void stateblock_state_init_default(struct wined3d_stateblock_state
*state
,
1911 const struct wined3d_d3d_info
*d3d_info
)
1913 struct wined3d_matrix identity
;
1916 get_identity_matrix(&identity
);
1918 state
->transforms
[WINED3D_TS_PROJECTION
] = identity
;
1919 state
->transforms
[WINED3D_TS_VIEW
] = identity
;
1920 for (i
= 0; i
< 256; ++i
)
1922 state
->transforms
[WINED3D_TS_WORLD_MATRIX(i
)] = identity
;
1925 init_default_render_states(state
->rs
, d3d_info
);
1927 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1929 state
->transforms
[WINED3D_TS_TEXTURE0
+ i
] = identity
;
1930 init_default_texture_state(i
, state
->texture_states
[i
]);
1933 init_default_sampler_states(state
->sampler_states
);
1935 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
1936 state
->streams
[i
].frequency
= 1;
1939 void wined3d_stateblock_state_init(struct wined3d_stateblock_state
*state
,
1940 const struct wined3d_device
*device
, DWORD flags
)
1944 for (i
= 0; i
< ARRAY_SIZE(state
->light_state
->light_map
); i
++)
1946 list_init(&state
->light_state
->light_map
[i
]);
1949 if (flags
& WINED3D_STATE_INIT_DEFAULT
)
1950 stateblock_state_init_default(state
, &device
->adapter
->d3d_info
);
1954 static HRESULT
stateblock_init(struct wined3d_stateblock
*stateblock
, const struct wined3d_stateblock
*device_state
,
1955 struct wined3d_device
*device
, enum wined3d_stateblock_type type
)
1957 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
1959 stateblock
->ref
= 1;
1960 stateblock
->device
= device
;
1961 stateblock
->stateblock_state
.light_state
= &stateblock
->light_state
;
1962 wined3d_stateblock_state_init(&stateblock
->stateblock_state
, device
,
1963 type
== WINED3D_SBT_PRIMARY
? WINED3D_STATE_INIT_DEFAULT
: 0);
1965 stateblock
->changed
.store_stream_offset
= 1;
1967 if (type
== WINED3D_SBT_RECORDED
|| type
== WINED3D_SBT_PRIMARY
)
1970 TRACE("Updating changed flags appropriate for type %#x.\n", type
);
1974 case WINED3D_SBT_ALL
:
1975 stateblock_init_lights(stateblock
->stateblock_state
.light_state
->light_map
,
1976 device_state
->stateblock_state
.light_state
->light_map
);
1977 stateblock_savedstates_set_all(&stateblock
->changed
,
1978 d3d_info
->limits
.vs_uniform_count
, d3d_info
->limits
.ps_uniform_count
);
1981 case WINED3D_SBT_PIXEL_STATE
:
1982 stateblock_savedstates_set_pixel(&stateblock
->changed
,
1983 d3d_info
->limits
.ps_uniform_count
);
1986 case WINED3D_SBT_VERTEX_STATE
:
1987 stateblock_init_lights(stateblock
->stateblock_state
.light_state
->light_map
,
1988 device_state
->stateblock_state
.light_state
->light_map
);
1989 stateblock_savedstates_set_vertex(&stateblock
->changed
,
1990 d3d_info
->limits
.vs_uniform_count
);
1994 FIXME("Unrecognized state block type %#x.\n", type
);
1998 wined3d_stateblock_init_contained_states(stateblock
);
1999 wined3d_stateblock_capture(stateblock
, device_state
);
2001 /* According to the tests, stream offset is not updated in the captured state if
2002 * the state was captured on state block creation. This is not the case for
2003 * state blocks initialized with BeginStateBlock / EndStateBlock, multiple
2004 * captures get stream offsets updated. */
2005 stateblock
->changed
.store_stream_offset
= 0;
2010 HRESULT CDECL
wined3d_stateblock_create(struct wined3d_device
*device
, const struct wined3d_stateblock
*device_state
,
2011 enum wined3d_stateblock_type type
, struct wined3d_stateblock
**stateblock
)
2013 struct wined3d_stateblock
*object
;
2016 TRACE("device %p, device_state %p, type %#x, stateblock %p.\n",
2017 device
, device_state
, type
, stateblock
);
2019 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2020 return E_OUTOFMEMORY
;
2022 hr
= stateblock_init(object
, device_state
, device
, type
);
2025 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2030 TRACE("Created stateblock %p.\n", object
);
2031 *stateblock
= object
;
2036 void CDECL
wined3d_stateblock_reset(struct wined3d_stateblock
*stateblock
)
2038 TRACE("stateblock %p.\n", stateblock
);
2040 wined3d_stateblock_state_cleanup(&stateblock
->stateblock_state
);
2041 memset(&stateblock
->stateblock_state
, 0, sizeof(stateblock
->stateblock_state
));
2042 stateblock
->stateblock_state
.light_state
= &stateblock
->light_state
;
2043 wined3d_stateblock_state_init(&stateblock
->stateblock_state
, stateblock
->device
, WINED3D_STATE_INIT_DEFAULT
);