wined3d: Pass a wined3d_device_context to wined3d_cs_emit_blt_sub_resource().
[wine/zf.git] / dlls / d2d1 / wic_render_target.c
blob9b57a5d2c34a941e6dc571286dc465624c152d82
1 /*
2 * Copyright 2014 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d2d1_private.h"
20 #include "initguid.h"
21 #include "wincodec.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d2d);
25 static inline struct d2d_wic_render_target *impl_from_IUnknown(IUnknown *iface)
27 return CONTAINING_RECORD(iface, struct d2d_wic_render_target, IUnknown_iface);
30 static HRESULT d2d_wic_render_target_present(IUnknown *outer_unknown)
32 struct d2d_wic_render_target *render_target = impl_from_IUnknown(outer_unknown);
33 D3D10_MAPPED_TEXTURE2D mapped_texture;
34 ID3D10Resource *src_resource;
35 IWICBitmapLock *bitmap_lock;
36 UINT dst_size, dst_pitch;
37 ID3D10Device *device;
38 WICRect dst_rect;
39 BYTE *src, *dst;
40 unsigned int i;
41 HRESULT hr;
43 if (FAILED(hr = IDXGISurface_QueryInterface(render_target->dxgi_surface,
44 &IID_ID3D10Resource, (void **)&src_resource)))
46 ERR("Failed to get source resource interface, hr %#x.\n", hr);
47 goto end;
50 ID3D10Texture2D_GetDevice(render_target->readback_texture, &device);
51 ID3D10Device_CopyResource(device, (ID3D10Resource *)render_target->readback_texture, src_resource);
52 ID3D10Device_Release(device);
53 ID3D10Resource_Release(src_resource);
55 dst_rect.X = 0;
56 dst_rect.Y = 0;
57 dst_rect.Width = render_target->width;
58 dst_rect.Height = render_target->height;
59 if (FAILED(hr = IWICBitmap_Lock(render_target->bitmap, &dst_rect, WICBitmapLockWrite, &bitmap_lock)))
61 ERR("Failed to lock destination bitmap, hr %#x.\n", hr);
62 goto end;
65 if (FAILED(hr = IWICBitmapLock_GetDataPointer(bitmap_lock, &dst_size, &dst)))
67 ERR("Failed to get data pointer, hr %#x.\n", hr);
68 IWICBitmapLock_Release(bitmap_lock);
69 goto end;
72 if (FAILED(hr = IWICBitmapLock_GetStride(bitmap_lock, &dst_pitch)))
74 ERR("Failed to get stride, hr %#x.\n", hr);
75 IWICBitmapLock_Release(bitmap_lock);
76 goto end;
79 if (FAILED(hr = ID3D10Texture2D_Map(render_target->readback_texture, 0, D3D10_MAP_READ, 0, &mapped_texture)))
81 ERR("Failed to map readback texture, hr %#x.\n", hr);
82 IWICBitmapLock_Release(bitmap_lock);
83 goto end;
86 src = mapped_texture.pData;
88 for (i = 0; i < render_target->height; ++i)
90 memcpy(dst, src, render_target->bpp * render_target->width);
91 src += mapped_texture.RowPitch;
92 dst += dst_pitch;
95 ID3D10Texture2D_Unmap(render_target->readback_texture, 0);
96 IWICBitmapLock_Release(bitmap_lock);
98 end:
99 return S_OK;
102 static HRESULT STDMETHODCALLTYPE d2d_wic_render_target_QueryInterface(IUnknown *iface, REFIID iid, void **out)
104 struct d2d_wic_render_target *render_target = impl_from_IUnknown(iface);
106 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
108 return IUnknown_QueryInterface(render_target->dxgi_inner, iid, out);
111 static ULONG STDMETHODCALLTYPE d2d_wic_render_target_AddRef(IUnknown *iface)
113 struct d2d_wic_render_target *render_target = impl_from_IUnknown(iface);
114 ULONG refcount = InterlockedIncrement(&render_target->refcount);
116 TRACE("%p increasing refcount to %u.\n", iface, refcount);
118 return refcount;
121 static ULONG STDMETHODCALLTYPE d2d_wic_render_target_Release(IUnknown *iface)
123 struct d2d_wic_render_target *render_target = impl_from_IUnknown(iface);
124 ULONG refcount = InterlockedDecrement(&render_target->refcount);
126 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
128 if (!refcount)
130 IWICBitmap_Release(render_target->bitmap);
131 ID3D10Texture2D_Release(render_target->readback_texture);
132 IUnknown_Release(render_target->dxgi_inner);
133 IDXGISurface_Release(render_target->dxgi_surface);
134 heap_free(render_target);
137 return refcount;
140 static const struct IUnknownVtbl d2d_wic_render_target_vtbl =
142 d2d_wic_render_target_QueryInterface,
143 d2d_wic_render_target_AddRef,
144 d2d_wic_render_target_Release,
147 static const struct d2d_device_context_ops d2d_wic_render_target_ops =
149 d2d_wic_render_target_present,
152 HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory1 *factory,
153 ID3D10Device1 *d3d_device, IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc)
155 D3D10_TEXTURE2D_DESC texture_desc;
156 ID3D10Texture2D *texture;
157 IDXGIDevice *dxgi_device;
158 ID2D1Device *device;
159 HRESULT hr;
161 render_target->IUnknown_iface.lpVtbl = &d2d_wic_render_target_vtbl;
163 if (FAILED(hr = IWICBitmap_GetSize(bitmap, &render_target->width, &render_target->height)))
165 WARN("Failed to get bitmap dimensions, hr %#x.\n", hr);
166 return hr;
169 texture_desc.Width = render_target->width;
170 texture_desc.Height = render_target->height;
171 texture_desc.MipLevels = 1;
172 texture_desc.ArraySize = 1;
174 texture_desc.Format = desc->pixelFormat.format;
175 if (texture_desc.Format == DXGI_FORMAT_UNKNOWN)
177 WICPixelFormatGUID bitmap_format;
179 if (FAILED(hr = IWICBitmap_GetPixelFormat(bitmap, &bitmap_format)))
181 WARN("Failed to get bitmap format, hr %#x.\n", hr);
182 return hr;
185 if (IsEqualGUID(&bitmap_format, &GUID_WICPixelFormat32bppPBGRA)
186 || IsEqualGUID(&bitmap_format, &GUID_WICPixelFormat32bppBGR))
188 texture_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
190 else
192 WARN("Unsupported WIC bitmap format %s.\n", debugstr_guid(&bitmap_format));
193 return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
197 switch (texture_desc.Format)
199 case DXGI_FORMAT_B8G8R8A8_UNORM:
200 render_target->bpp = 4;
201 break;
203 default:
204 FIXME("Unhandled format %#x.\n", texture_desc.Format);
205 return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
208 texture_desc.SampleDesc.Count = 1;
209 texture_desc.SampleDesc.Quality = 0;
210 texture_desc.Usage = D3D10_USAGE_DEFAULT;
211 texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
212 texture_desc.CPUAccessFlags = 0;
213 texture_desc.MiscFlags = desc->usage & D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE ?
214 D3D10_RESOURCE_MISC_GDI_COMPATIBLE : 0;
216 if (FAILED(hr = ID3D10Device1_CreateTexture2D(d3d_device, &texture_desc, NULL, &texture)))
218 WARN("Failed to create texture, hr %#x.\n", hr);
219 return hr;
222 hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&render_target->dxgi_surface);
223 ID3D10Texture2D_Release(texture);
224 if (FAILED(hr))
226 WARN("Failed to get DXGI surface interface, hr %#x.\n", hr);
227 return hr;
230 texture_desc.Usage = D3D10_USAGE_STAGING;
231 texture_desc.BindFlags = 0;
232 texture_desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
233 texture_desc.MiscFlags = 0;
235 if (FAILED(hr = ID3D10Device1_CreateTexture2D(d3d_device, &texture_desc, NULL, &render_target->readback_texture)))
237 WARN("Failed to create readback texture, hr %#x.\n", hr);
238 IDXGISurface_Release(render_target->dxgi_surface);
239 return hr;
242 if (FAILED(hr = ID3D10Device1_QueryInterface(d3d_device, &IID_IDXGIDevice, (void **)&dxgi_device)))
244 WARN("Failed to get DXGI device, hr %#x.\n", hr);
245 IDXGISurface_Release(render_target->dxgi_surface);
246 return hr;
249 hr = ID2D1Factory1_CreateDevice(factory, dxgi_device, &device);
250 IDXGIDevice_Release(dxgi_device);
251 if (FAILED(hr))
253 WARN("Failed to create D2D device, hr %#x.\n", hr);
254 IDXGISurface_Release(render_target->dxgi_surface);
255 return hr;
258 hr = d2d_d3d_create_render_target(device, render_target->dxgi_surface, &render_target->IUnknown_iface,
259 &d2d_wic_render_target_ops, desc, (void **)&render_target->dxgi_inner);
260 ID2D1Device_Release(device);
261 if (FAILED(hr))
263 WARN("Failed to create DXGI surface render target, hr %#x.\n", hr);
264 ID3D10Texture2D_Release(render_target->readback_texture);
265 IDXGISurface_Release(render_target->dxgi_surface);
266 return hr;
269 if (FAILED(hr = IUnknown_QueryInterface(render_target->dxgi_inner,
270 &IID_ID2D1RenderTarget, (void **)&render_target->dxgi_target)))
272 WARN("Failed to retrieve ID2D1RenderTarget interface, hr %#x.\n", hr);
273 IUnknown_Release(render_target->dxgi_inner);
274 ID3D10Texture2D_Release(render_target->readback_texture);
275 IDXGISurface_Release(render_target->dxgi_surface);
276 return hr;
279 render_target->bitmap = bitmap;
280 IWICBitmap_AddRef(bitmap);
282 return S_OK;