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HEAD
wined3d: Pass a wined3d_device_context to wined3d_cs_emit_blt_sub_resource().
[wine/zf.git]
/
dlls
/
d3d10
/
Makefile.in
blob
d54f6f70cba4dfdf49653e1efb8715a0b4102d09
1
MODULE
=
d3d10.dll
2
IMPORTLIB
=
d3d10
3
IMPORTS
=
uuid d3d10core d3dcompiler dxgi
4
EXTRADEFS
= -
DD3D_COMPILER_VERSION
=
0
5
PARENTSRC
=
..
/
d3dcompiler_43
6
7
EXTRADLLFLAGS
= -
mno-cygwin
8
9
C_SRCS
=
\
10
d3d10_main.c \
11
effect.c \
12
reflection.c \
13
shader.c \
14
stateblock.c \
15
utils.c
16
17
RC_SRCS
=
version.rc