wined3d: Pass a wined3d_device_context to wined3d_cs_emit_blt_sub_resource().
[wine/zf.git] / dlls / dinput / resource.h
blobe4c645b524ccc6cac9a077841eb0456368e6caf7
1 /*
2 * Copyright (c) 2011 Lucas Fialho Zawacki
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "shlobj.h"
21 #define IDD_CONFIGUREDEVICES 1
23 #define IDC_DEVICETEXT 20
24 #define IDC_RESET 21
25 #define IDC_ACTIONTEXT 22
26 #define IDC_PLAYERTEXT 23
27 #define IDC_DEVICEOBJECTSTEXT 24
28 #define IDC_CONTROLLERCOMBO 25
29 #define IDC_PLAYERCOMBO 26
30 #define IDC_ACTIONLIST 27
31 #define IDC_DEVICEOBJECTSLIST 28
32 #define IDC_CHECKBOXSORT 29
33 #define IDC_MAPPINGTEXT 30
34 #define IDS_ACTIONCOLUMN 31
35 #define IDS_OBJECTCOLUMN 32