wined3d: Pass a wined3d_device_context to wined3d_cs_emit_blt_sub_resource().
[wine/zf.git] / dlls / ext-ms-win-ntuser-gui-l1-1-0 / ext-ms-win-ntuser-gui-l1-1-0.spec
blob212f509fbae5c36f25c0e09ea4cb0e69434407ec
1 @ stdcall ClientToScreen(long ptr) user32.ClientToScreen
2 @ stdcall DestroyCursor(long) user32.DestroyCursor
3 @ stdcall DestroyIcon(long) user32.DestroyIcon
4 @ stdcall DrawIconEx(long long long long long long long long long) user32.DrawIconEx
5 @ stdcall FillRect(long ptr long) user32.FillRect
6 @ stdcall GetCursor() user32.GetCursor
7 @ stdcall GetCursorInfo(ptr) user32.GetCursorInfo
8 @ stdcall GetIconInfo(long ptr) user32.GetIconInfo
9 @ stdcall LoadCursorW(long wstr) user32.LoadCursorW
10 @ stdcall LoadIconA(long str) user32.LoadIconA
11 @ stdcall LoadIconW(long wstr) user32.LoadIconW
12 @ stdcall LoadImageA(long str long long long long) user32.LoadImageA
13 @ stdcall LoadImageW(long wstr long long long long) user32.LoadImageW
14 @ stdcall MapWindowPoints(long long ptr long) user32.MapWindowPoints
15 @ stdcall ScreenToClient(long ptr) user32.ScreenToClient
16 @ stdcall SetCursor(long) user32.SetCursor