wined3d: Pass a wined3d_device_context to wined3d_cs_emit_blt_sub_resource().
[wine/zf.git] / dlls / glu32 / priorityq.c
blob55111864ec45eda27ac726e50b1520f21f29a028
1 /*
2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice including the dates of first publication and
13 * either this permission notice or a reference to
14 * http://oss.sgi.com/projects/FreeB/
15 * shall be included in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
25 * Except as contained in this notice, the name of Silicon Graphics, Inc.
26 * shall not be used in advertising or otherwise to promote the sale, use or
27 * other dealings in this Software without prior written authorization from
28 * Silicon Graphics, Inc.
31 ** Author: Eric Veach, July 1994.
35 #include <stdarg.h>
36 #include <assert.h>
37 #include <limits.h> /* LONG_MAX */
39 #include "windef.h"
40 #include "winbase.h"
41 #include "tess.h"
43 /* Include all the code for the regular heap-based queue here. */
45 typedef struct PriorityQHeap PriorityQHeap;
46 typedef struct { PQhandle handle; } PQnode;
47 typedef struct { PQkey key; PQhandle node; } PQhandleElem;
49 struct PriorityQHeap {
50 PQnode *nodes;
51 PQhandleElem *handles;
52 long size, max;
53 PQhandle freeList;
54 int initialized;
55 int (*leq)(PQkey key1, PQkey key2);
58 #define __gl_pqHeapMinimum(pq) ((pq)->handles[(pq)->nodes[1].handle].key)
59 #define __gl_pqHeapIsEmpty(pq) ((pq)->size == 0)
61 #define INIT_SIZE 32
63 /* Violates modularity, but a little faster */
64 #define LEQ(x,y) VertLeq((GLUvertex *)x, (GLUvertex *)y)
66 static PriorityQHeap *__gl_pqHeapNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
68 PriorityQHeap *pq = HeapAlloc( GetProcessHeap(), 0, sizeof( PriorityQHeap ));
69 if (pq == NULL) return NULL;
71 pq->size = 0;
72 pq->max = INIT_SIZE;
73 pq->nodes = HeapAlloc( GetProcessHeap(), 0, (INIT_SIZE + 1) * sizeof(pq->nodes[0]) );
74 if (pq->nodes == NULL) {
75 HeapFree( GetProcessHeap(), 0, pq );
76 return NULL;
79 pq->handles = HeapAlloc( GetProcessHeap(), 0, (INIT_SIZE + 1) * sizeof(pq->handles[0]) );
80 if (pq->handles == NULL) {
81 HeapFree( GetProcessHeap(), 0, pq->nodes );
82 HeapFree( GetProcessHeap(), 0, pq );
83 return NULL;
86 pq->initialized = FALSE;
87 pq->freeList = 0;
88 pq->leq = leq;
90 pq->nodes[1].handle = 1; /* so that Minimum() returns NULL */
91 pq->handles[1].key = NULL;
92 return pq;
95 static void __gl_pqHeapDeletePriorityQ( PriorityQHeap *pq )
97 HeapFree( GetProcessHeap(), 0, pq->handles );
98 HeapFree( GetProcessHeap(), 0, pq->nodes );
99 HeapFree( GetProcessHeap(), 0, pq );
103 static void FloatDown( PriorityQHeap *pq, long curr )
105 PQnode *n = pq->nodes;
106 PQhandleElem *h = pq->handles;
107 PQhandle hCurr, hChild;
108 long child;
110 hCurr = n[curr].handle;
111 for( ;; ) {
112 child = curr << 1;
113 if( child < pq->size && LEQ( h[n[child+1].handle].key,
114 h[n[child].handle].key )) {
115 ++child;
118 assert(child <= pq->max);
120 hChild = n[child].handle;
121 if( child > pq->size || LEQ( h[hCurr].key, h[hChild].key )) {
122 n[curr].handle = hCurr;
123 h[hCurr].node = curr;
124 break;
126 n[curr].handle = hChild;
127 h[hChild].node = curr;
128 curr = child;
133 static void FloatUp( PriorityQHeap *pq, long curr )
135 PQnode *n = pq->nodes;
136 PQhandleElem *h = pq->handles;
137 PQhandle hCurr, hParent;
138 long parent;
140 hCurr = n[curr].handle;
141 for( ;; ) {
142 parent = curr >> 1;
143 hParent = n[parent].handle;
144 if( parent == 0 || LEQ( h[hParent].key, h[hCurr].key )) {
145 n[curr].handle = hCurr;
146 h[hCurr].node = curr;
147 break;
149 n[curr].handle = hParent;
150 h[hParent].node = curr;
151 curr = parent;
155 static void __gl_pqHeapInit( PriorityQHeap *pq )
157 long i;
159 /* This method of building a heap is O(n), rather than O(n lg n). */
161 for( i = pq->size; i >= 1; --i ) {
162 FloatDown( pq, i );
164 pq->initialized = TRUE;
167 /* returns LONG_MAX iff out of memory */
168 static PQhandle __gl_pqHeapInsert( PriorityQHeap *pq, PQkey keyNew )
170 long curr;
171 PQhandle free_handle;
173 curr = ++ pq->size;
174 if( (curr*2) > pq->max ) {
175 PQnode *saveNodes= pq->nodes;
176 PQhandleElem *saveHandles= pq->handles;
178 /* If the heap overflows, double its size. */
179 pq->max <<= 1;
180 pq->nodes = HeapReAlloc( GetProcessHeap(), 0, pq->nodes,
181 (size_t)
182 ((pq->max + 1) * sizeof( pq->nodes[0] )));
183 if (pq->nodes == NULL) {
184 pq->nodes = saveNodes; /* restore ptr to free upon return */
185 return LONG_MAX;
187 pq->handles = HeapReAlloc( GetProcessHeap(), 0, pq->handles,
188 (size_t)
189 ((pq->max + 1) *
190 sizeof( pq->handles[0] )));
191 if (pq->handles == NULL) {
192 pq->handles = saveHandles; /* restore ptr to free upon return */
193 return LONG_MAX;
197 if( pq->freeList == 0 ) {
198 free_handle = curr;
199 } else {
200 free_handle = pq->freeList;
201 pq->freeList = pq->handles[free_handle].node;
204 pq->nodes[curr].handle = free_handle;
205 pq->handles[free_handle].node = curr;
206 pq->handles[free_handle].key = keyNew;
208 if( pq->initialized ) {
209 FloatUp( pq, curr );
211 assert(free_handle != LONG_MAX);
212 return free_handle;
215 static PQkey __gl_pqHeapExtractMin( PriorityQHeap *pq )
217 PQnode *n = pq->nodes;
218 PQhandleElem *h = pq->handles;
219 PQhandle hMin = n[1].handle;
220 PQkey min = h[hMin].key;
222 if( pq->size > 0 ) {
223 n[1].handle = n[pq->size].handle;
224 h[n[1].handle].node = 1;
226 h[hMin].key = NULL;
227 h[hMin].node = pq->freeList;
228 pq->freeList = hMin;
230 if( -- pq->size > 0 ) {
231 FloatDown( pq, 1 );
234 return min;
237 static void __gl_pqHeapDelete( PriorityQHeap *pq, PQhandle hCurr )
239 PQnode *n = pq->nodes;
240 PQhandleElem *h = pq->handles;
241 long curr;
243 assert( hCurr >= 1 && hCurr <= pq->max && h[hCurr].key != NULL );
245 curr = h[hCurr].node;
246 n[curr].handle = n[pq->size].handle;
247 h[n[curr].handle].node = curr;
249 if( curr <= -- pq->size ) {
250 if( curr <= 1 || LEQ( h[n[curr>>1].handle].key, h[n[curr].handle].key )) {
251 FloatDown( pq, curr );
252 } else {
253 FloatUp( pq, curr );
256 h[hCurr].key = NULL;
257 h[hCurr].node = pq->freeList;
258 pq->freeList = hCurr;
261 /* Now redefine all the function names to map to their "Sort" versions. */
263 struct PriorityQSort {
264 PriorityQHeap *heap;
265 PQkey *keys;
266 PQkey **order;
267 PQhandle size, max;
268 int initialized;
269 int (*leq)(PQkey key1, PQkey key2);
272 PriorityQSort *__gl_pqSortNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
274 PriorityQSort *pq = HeapAlloc( GetProcessHeap(), 0, sizeof( PriorityQSort ));
275 if (pq == NULL) return NULL;
277 pq->heap = __gl_pqHeapNewPriorityQ( leq );
278 if (pq->heap == NULL) {
279 HeapFree( GetProcessHeap(), 0, pq );
280 return NULL;
283 pq->keys = HeapAlloc( GetProcessHeap(), 0, INIT_SIZE * sizeof(pq->keys[0]) );
284 if (pq->keys == NULL) {
285 __gl_pqHeapDeletePriorityQ(pq->heap);
286 HeapFree( GetProcessHeap(), 0, pq );
287 return NULL;
290 pq->size = 0;
291 pq->max = INIT_SIZE;
292 pq->initialized = FALSE;
293 pq->leq = leq;
294 return pq;
297 void __gl_pqSortDeletePriorityQ( PriorityQSort *pq )
299 assert(pq != NULL);
300 if (pq->heap != NULL) __gl_pqHeapDeletePriorityQ( pq->heap );
301 HeapFree( GetProcessHeap(), 0, pq->order );
302 HeapFree( GetProcessHeap(), 0, pq->keys );
303 HeapFree( GetProcessHeap(), 0, pq );
307 #define LT(x,y) (! LEQ(y,x))
308 #define GT(x,y) (! LEQ(x,y))
309 #define Swap(a,b) do{PQkey *tmp = *a; *a = *b; *b = tmp;}while(0)
311 int __gl_pqSortInit( PriorityQSort *pq )
313 PQkey **p, **r, **i, **j, *piv;
314 struct { PQkey **p, **r; } Stack[50], *top = Stack;
315 unsigned long seed = 2016473283;
317 /* Create an array of indirect pointers to the keys, so that we
318 * the handles we have returned are still valid.
320 pq->order = HeapAlloc( GetProcessHeap(), 0, (size_t)
321 (pq->size * sizeof(pq->order[0])) );
322 if (pq->order == NULL) return 0;
324 p = pq->order;
325 r = p + pq->size - 1;
326 for( piv = pq->keys, i = p; i <= r; ++piv, ++i ) {
327 *i = piv;
330 /* Sort the indirect pointers in descending order,
331 * using randomized Quicksort
333 top->p = p; top->r = r; ++top;
334 while( --top >= Stack ) {
335 p = top->p;
336 r = top->r;
337 while( r > p + 10 ) {
338 seed = seed * 1539415821 + 1;
339 i = p + seed % (r - p + 1);
340 piv = *i;
341 *i = *p;
342 *p = piv;
343 i = p - 1;
344 j = r + 1;
345 do {
346 do { ++i; } while( GT( **i, *piv ));
347 do { --j; } while( LT( **j, *piv ));
348 Swap( i, j );
349 } while( i < j );
350 Swap( i, j ); /* Undo last swap */
351 if( i - p < r - j ) {
352 top->p = j+1; top->r = r; ++top;
353 r = i-1;
354 } else {
355 top->p = p; top->r = i-1; ++top;
356 p = j+1;
359 /* Insertion sort small lists */
360 for( i = p+1; i <= r; ++i ) {
361 piv = *i;
362 for( j = i; j > p && LT( **(j-1), *piv ); --j ) {
363 *j = *(j-1);
365 *j = piv;
368 pq->max = pq->size;
369 pq->initialized = TRUE;
370 __gl_pqHeapInit( pq->heap ); /* always succeeds */
372 #ifndef NDEBUG
373 p = pq->order;
374 r = p + pq->size - 1;
375 for( i = p; i < r; ++i ) {
376 assert( LEQ( **(i+1), **i ));
378 #endif
380 return 1;
383 /* returns LONG_MAX iff out of memory */
384 PQhandle __gl_pqSortInsert( PriorityQSort *pq, PQkey keyNew )
386 long curr;
388 if( pq->initialized ) {
389 return __gl_pqHeapInsert( pq->heap, keyNew );
391 curr = pq->size;
392 if( ++ pq->size >= pq->max ) {
393 PQkey *saveKey= pq->keys;
395 /* If the heap overflows, double its size. */
396 pq->max <<= 1;
397 pq->keys = HeapReAlloc( GetProcessHeap(), 0, pq->keys,
398 (size_t)
399 (pq->max * sizeof( pq->keys[0] )));
400 if (pq->keys == NULL) {
401 pq->keys = saveKey; /* restore ptr to free upon return */
402 return LONG_MAX;
405 assert(curr != LONG_MAX);
406 pq->keys[curr] = keyNew;
408 /* Negative handles index the sorted array. */
409 return -(curr+1);
412 PQkey __gl_pqSortExtractMin( PriorityQSort *pq )
414 PQkey sortMin, heapMin;
416 if( pq->size == 0 ) {
417 return __gl_pqHeapExtractMin( pq->heap );
419 sortMin = *(pq->order[pq->size-1]);
420 if( ! __gl_pqHeapIsEmpty( pq->heap )) {
421 heapMin = __gl_pqHeapMinimum( pq->heap );
422 if( LEQ( heapMin, sortMin )) {
423 return __gl_pqHeapExtractMin( pq->heap );
426 do {
427 -- pq->size;
428 } while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL );
429 return sortMin;
432 PQkey __gl_pqSortMinimum( PriorityQSort *pq )
434 PQkey sortMin, heapMin;
436 if( pq->size == 0 ) {
437 return __gl_pqHeapMinimum( pq->heap );
439 sortMin = *(pq->order[pq->size-1]);
440 if( ! __gl_pqHeapIsEmpty( pq->heap )) {
441 heapMin = __gl_pqHeapMinimum( pq->heap );
442 if( LEQ( heapMin, sortMin )) {
443 return heapMin;
446 return sortMin;
449 int __gl_pqSortIsEmpty( PriorityQSort *pq )
451 return (pq->size == 0) && __gl_pqHeapIsEmpty( pq->heap );
454 void __gl_pqSortDelete( PriorityQSort *pq, PQhandle curr )
456 if( curr >= 0 ) {
457 __gl_pqHeapDelete( pq->heap, curr );
458 return;
460 curr = -(curr+1);
461 assert( curr < pq->max && pq->keys[curr] != NULL );
463 pq->keys[curr] = NULL;
464 while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL ) {
465 -- pq->size;