wined3d: Pass a wined3d_device_context to wined3d_cs_emit_blt_sub_resource().
[wine/zf.git] / dlls / uxtheme / main.c
blob5e5610a1f840a583224108d8179736453cc1ef9c
1 /*
2 * Win32 5.1 Themes
4 * Copyright (C) 2003 Kevin Koltzau
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include <stdarg.h>
23 #include "windef.h"
24 #include "winbase.h"
25 #include "uxthemedll.h"
27 #include "wine/debug.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(uxtheme);
31 /***********************************************************************/
33 /* For the moment, do nothing here. */
34 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
36 TRACE("%p 0x%x %p\n", hInstDLL, fdwReason, lpv);
37 switch(fdwReason) {
38 case DLL_PROCESS_ATTACH:
39 DisableThreadLibraryCalls(hInstDLL);
40 UXTHEME_InitSystem(hInstDLL);
41 break;
43 return TRUE;