2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "d3d11_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
25 static struct wined3d_shader_signature_element
*shader_find_signature_element(const struct wined3d_shader_signature
*s
,
26 const char *semantic_name
, unsigned int semantic_idx
, unsigned int stream_idx
)
28 struct wined3d_shader_signature_element
*e
= s
->elements
;
31 for (i
= 0; i
< s
->element_count
; ++i
)
33 if (!stricmp(e
[i
].semantic_name
, semantic_name
) && e
[i
].semantic_idx
== semantic_idx
34 && e
[i
].stream_idx
== stream_idx
)
41 static enum wined3d_input_classification
wined3d_input_classification_from_d3d11(D3D11_INPUT_CLASSIFICATION slot_class
)
43 return (enum wined3d_input_classification
)slot_class
;
46 static HRESULT
d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEMENT_DESC
*element_descs
,
47 UINT element_count
, const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
48 struct wined3d_vertex_element
**wined3d_elements
)
50 struct wined3d_shader_signature is
;
54 if (FAILED(hr
= wined3d_extract_shader_input_signature_from_dxbc(&is
, shader_byte_code
, shader_byte_code_length
)))
56 ERR("Failed to extract input signature.\n");
60 if (!(*wined3d_elements
= heap_calloc(element_count
, sizeof(**wined3d_elements
))))
62 ERR("Failed to allocate wined3d vertex element array memory.\n");
63 heap_free(is
.elements
);
67 for (i
= 0; i
< element_count
; ++i
)
69 struct wined3d_vertex_element
*e
= &(*wined3d_elements
)[i
];
70 const D3D11_INPUT_ELEMENT_DESC
*f
= &element_descs
[i
];
71 struct wined3d_shader_signature_element
*element
;
73 e
->format
= wined3dformat_from_dxgi_format(f
->Format
);
74 e
->input_slot
= f
->InputSlot
;
75 e
->offset
= f
->AlignedByteOffset
;
76 e
->output_slot
= WINED3D_OUTPUT_SLOT_UNUSED
;
77 e
->input_slot_class
= wined3d_input_classification_from_d3d11(f
->InputSlotClass
);
78 e
->instance_data_step_rate
= f
->InstanceDataStepRate
;
79 e
->method
= WINED3D_DECL_METHOD_DEFAULT
;
83 if ((element
= shader_find_signature_element(&is
, f
->SemanticName
, f
->SemanticIndex
, 0)))
84 e
->output_slot
= element
->register_idx
;
86 WARN("Unused input element %u.\n", i
);
89 heap_free(is
.elements
);
94 /* ID3D11InputLayout methods */
96 static inline struct d3d_input_layout
*impl_from_ID3D11InputLayout(ID3D11InputLayout
*iface
)
98 return CONTAINING_RECORD(iface
, struct d3d_input_layout
, ID3D11InputLayout_iface
);
101 static HRESULT STDMETHODCALLTYPE
d3d11_input_layout_QueryInterface(ID3D11InputLayout
*iface
,
102 REFIID riid
, void **object
)
104 struct d3d_input_layout
*layout
= impl_from_ID3D11InputLayout(iface
);
106 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
108 if (IsEqualGUID(riid
, &IID_ID3D11InputLayout
)
109 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
110 || IsEqualGUID(riid
, &IID_IUnknown
))
112 ID3D11InputLayout_AddRef(iface
);
117 if (IsEqualGUID(riid
, &IID_ID3D10InputLayout
)
118 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
))
120 ID3D10InputLayout_AddRef(&layout
->ID3D10InputLayout_iface
);
121 *object
= &layout
->ID3D10InputLayout_iface
;
125 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
128 return E_NOINTERFACE
;
131 static ULONG STDMETHODCALLTYPE
d3d11_input_layout_AddRef(ID3D11InputLayout
*iface
)
133 struct d3d_input_layout
*layout
= impl_from_ID3D11InputLayout(iface
);
134 ULONG refcount
= InterlockedIncrement(&layout
->refcount
);
136 TRACE("%p increasing refcount to %u.\n", layout
, refcount
);
140 ID3D11Device2_AddRef(layout
->device
);
141 wined3d_mutex_lock();
142 wined3d_vertex_declaration_incref(layout
->wined3d_decl
);
143 wined3d_mutex_unlock();
149 static ULONG STDMETHODCALLTYPE
d3d11_input_layout_Release(ID3D11InputLayout
*iface
)
151 struct d3d_input_layout
*layout
= impl_from_ID3D11InputLayout(iface
);
152 ULONG refcount
= InterlockedDecrement(&layout
->refcount
);
154 TRACE("%p decreasing refcount to %u.\n", layout
, refcount
);
158 ID3D11Device2
*device
= layout
->device
;
160 wined3d_mutex_lock();
161 wined3d_vertex_declaration_decref(layout
->wined3d_decl
);
162 wined3d_mutex_unlock();
164 ID3D11Device2_Release(device
);
170 static void STDMETHODCALLTYPE
d3d11_input_layout_GetDevice(ID3D11InputLayout
*iface
,
171 ID3D11Device
**device
)
173 struct d3d_input_layout
*layout
= impl_from_ID3D11InputLayout(iface
);
175 TRACE("iface %p, device %p.\n", iface
, device
);
177 ID3D11Device_AddRef(*device
= (ID3D11Device
*)layout
->device
);
180 static HRESULT STDMETHODCALLTYPE
d3d11_input_layout_GetPrivateData(ID3D11InputLayout
*iface
,
181 REFGUID guid
, UINT
*data_size
, void *data
)
183 struct d3d_input_layout
*layout
= impl_from_ID3D11InputLayout(iface
);
185 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
187 return d3d_get_private_data(&layout
->private_store
, guid
, data_size
, data
);
190 static HRESULT STDMETHODCALLTYPE
d3d11_input_layout_SetPrivateData(ID3D11InputLayout
*iface
,
191 REFGUID guid
, UINT data_size
, const void *data
)
193 struct d3d_input_layout
*layout
= impl_from_ID3D11InputLayout(iface
);
195 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
197 return d3d_set_private_data(&layout
->private_store
, guid
, data_size
, data
);
200 static HRESULT STDMETHODCALLTYPE
d3d11_input_layout_SetPrivateDataInterface(ID3D11InputLayout
*iface
,
201 REFGUID guid
, const IUnknown
*data
)
203 struct d3d_input_layout
*layout
= impl_from_ID3D11InputLayout(iface
);
205 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
207 return d3d_set_private_data_interface(&layout
->private_store
, guid
, data
);
210 static const struct ID3D11InputLayoutVtbl d3d11_input_layout_vtbl
=
212 /* IUnknown methods */
213 d3d11_input_layout_QueryInterface
,
214 d3d11_input_layout_AddRef
,
215 d3d11_input_layout_Release
,
216 /* ID3D11DeviceChild methods */
217 d3d11_input_layout_GetDevice
,
218 d3d11_input_layout_GetPrivateData
,
219 d3d11_input_layout_SetPrivateData
,
220 d3d11_input_layout_SetPrivateDataInterface
,
223 /* ID3D10InputLayout methods */
225 static inline struct d3d_input_layout
*impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
)
227 return CONTAINING_RECORD(iface
, struct d3d_input_layout
, ID3D10InputLayout_iface
);
230 /* IUnknown methods */
232 static HRESULT STDMETHODCALLTYPE
d3d10_input_layout_QueryInterface(ID3D10InputLayout
*iface
,
233 REFIID riid
, void **object
)
235 struct d3d_input_layout
*layout
= impl_from_ID3D10InputLayout(iface
);
237 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
239 return d3d11_input_layout_QueryInterface(&layout
->ID3D11InputLayout_iface
, riid
, object
);
242 static ULONG STDMETHODCALLTYPE
d3d10_input_layout_AddRef(ID3D10InputLayout
*iface
)
244 struct d3d_input_layout
*layout
= impl_from_ID3D10InputLayout(iface
);
246 TRACE("iface %p.\n", iface
);
248 return d3d11_input_layout_AddRef(&layout
->ID3D11InputLayout_iface
);
251 static ULONG STDMETHODCALLTYPE
d3d10_input_layout_Release(ID3D10InputLayout
*iface
)
253 struct d3d_input_layout
*layout
= impl_from_ID3D10InputLayout(iface
);
255 TRACE("iface %p.\n", iface
);
257 return d3d11_input_layout_Release(&layout
->ID3D11InputLayout_iface
);
260 /* ID3D10DeviceChild methods */
262 static void STDMETHODCALLTYPE
d3d10_input_layout_GetDevice(ID3D10InputLayout
*iface
, ID3D10Device
**device
)
264 struct d3d_input_layout
*layout
= impl_from_ID3D10InputLayout(iface
);
266 TRACE("iface %p, device %p.\n", iface
, device
);
268 ID3D11Device2_QueryInterface(layout
->device
, &IID_ID3D10Device
, (void **)device
);
271 static HRESULT STDMETHODCALLTYPE
d3d10_input_layout_GetPrivateData(ID3D10InputLayout
*iface
,
272 REFGUID guid
, UINT
*data_size
, void *data
)
274 struct d3d_input_layout
*layout
= impl_from_ID3D10InputLayout(iface
);
276 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
277 iface
, debugstr_guid(guid
), data_size
, data
);
279 return d3d_get_private_data(&layout
->private_store
, guid
, data_size
, data
);
282 static HRESULT STDMETHODCALLTYPE
d3d10_input_layout_SetPrivateData(ID3D10InputLayout
*iface
,
283 REFGUID guid
, UINT data_size
, const void *data
)
285 struct d3d_input_layout
*layout
= impl_from_ID3D10InputLayout(iface
);
287 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
288 iface
, debugstr_guid(guid
), data_size
, data
);
290 return d3d_set_private_data(&layout
->private_store
, guid
, data_size
, data
);
293 static HRESULT STDMETHODCALLTYPE
d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout
*iface
,
294 REFGUID guid
, const IUnknown
*data
)
296 struct d3d_input_layout
*layout
= impl_from_ID3D10InputLayout(iface
);
298 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
300 return d3d_set_private_data_interface(&layout
->private_store
, guid
, data
);
303 static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl
=
305 /* IUnknown methods */
306 d3d10_input_layout_QueryInterface
,
307 d3d10_input_layout_AddRef
,
308 d3d10_input_layout_Release
,
309 /* ID3D10DeviceChild methods */
310 d3d10_input_layout_GetDevice
,
311 d3d10_input_layout_GetPrivateData
,
312 d3d10_input_layout_SetPrivateData
,
313 d3d10_input_layout_SetPrivateDataInterface
,
316 static void STDMETHODCALLTYPE
d3d_input_layout_wined3d_object_destroyed(void *parent
)
318 struct d3d_input_layout
*layout
= parent
;
320 wined3d_private_store_cleanup(&layout
->private_store
);
324 static const struct wined3d_parent_ops d3d_input_layout_wined3d_parent_ops
=
326 d3d_input_layout_wined3d_object_destroyed
,
329 static HRESULT
d3d_input_layout_init(struct d3d_input_layout
*layout
, struct d3d_device
*device
,
330 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
331 const void *shader_byte_code
, SIZE_T shader_byte_code_length
)
333 struct wined3d_vertex_element
*wined3d_elements
;
336 layout
->ID3D11InputLayout_iface
.lpVtbl
= &d3d11_input_layout_vtbl
;
337 layout
->ID3D10InputLayout_iface
.lpVtbl
= &d3d10_input_layout_vtbl
;
338 layout
->refcount
= 1;
339 wined3d_mutex_lock();
340 wined3d_private_store_init(&layout
->private_store
);
342 if (FAILED(hr
= d3d11_input_layout_to_wined3d_declaration(element_descs
, element_count
,
343 shader_byte_code
, shader_byte_code_length
, &wined3d_elements
)))
345 WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr
);
346 wined3d_private_store_cleanup(&layout
->private_store
);
347 wined3d_mutex_unlock();
351 hr
= wined3d_vertex_declaration_create(device
->wined3d_device
, wined3d_elements
, element_count
,
352 layout
, &d3d_input_layout_wined3d_parent_ops
, &layout
->wined3d_decl
);
353 heap_free(wined3d_elements
);
356 WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr
);
357 wined3d_private_store_cleanup(&layout
->private_store
);
358 wined3d_mutex_unlock();
361 wined3d_mutex_unlock();
363 ID3D11Device2_AddRef(layout
->device
= &device
->ID3D11Device2_iface
);
368 HRESULT
d3d_input_layout_create(struct d3d_device
*device
,
369 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
370 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
371 struct d3d_input_layout
**layout
)
373 struct d3d_input_layout
*object
;
376 if (!(object
= heap_alloc_zero(sizeof(*object
))))
377 return E_OUTOFMEMORY
;
379 if (FAILED(hr
= d3d_input_layout_init(object
, device
, element_descs
, element_count
,
380 shader_byte_code
, shader_byte_code_length
)))
382 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
387 TRACE("Created input layout %p.\n", object
);
393 struct d3d_input_layout
*unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout
*iface
)
397 assert(iface
->lpVtbl
== &d3d11_input_layout_vtbl
);
399 return impl_from_ID3D11InputLayout(iface
);
402 struct d3d_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
)
406 assert(iface
->lpVtbl
== &d3d10_input_layout_vtbl
);
408 return impl_from_ID3D10InputLayout(iface
);