4 * Copyright 2007 Andras Kovacs
5 * Copyright 2009 Henri Verbeet for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10
);
27 #define WINE_D3D10_TO_STR(x) case x: return #x
29 static const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type
)
33 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_HARDWARE
);
34 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_REFERENCE
);
35 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_NULL
);
36 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_SOFTWARE
);
37 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_WARP
);
39 FIXME("Unrecognised D3D10_DRIVER_TYPE %#x.\n", driver_type
);
40 return "unrecognised";
44 #undef WINE_D3D10_TO_STR
46 static HRESULT
d3d10_create_device(IDXGIAdapter
*adapter
, D3D10_DRIVER_TYPE driver_type
,
47 HMODULE swrast
, UINT flags
, UINT sdk_version
, ID3D10Device
**device
)
49 IDXGIFactory
*factory
;
52 TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %#x, device %p.\n",
53 adapter
, debug_d3d10_driver_type(driver_type
), swrast
, flags
, sdk_version
, device
);
55 if (sdk_version
!= D3D10_SDK_VERSION
)
57 WARN("Invalid SDK version %#x.\n", sdk_version
);
63 IDXGIAdapter_AddRef(adapter
);
64 hr
= IDXGIAdapter_GetParent(adapter
, &IID_IDXGIFactory
, (void **)&factory
);
67 WARN("Failed to get dxgi factory, returning %#x.\n", hr
);
73 hr
= CreateDXGIFactory(&IID_IDXGIFactory
, (void **)&factory
);
76 WARN("Failed to create dxgi factory, returning %#x.\n", hr
);
82 case D3D10_DRIVER_TYPE_WARP
:
83 FIXME("WARP driver not implemented, falling back to hardware.\n");
84 case D3D10_DRIVER_TYPE_HARDWARE
:
86 hr
= IDXGIFactory_EnumAdapters(factory
, 0, &adapter
);
89 WARN("No adapters found, returning %#x.\n", hr
);
90 IDXGIFactory_Release(factory
);
96 case D3D10_DRIVER_TYPE_NULL
:
97 FIXME("NULL device not implemented, falling back to refrast.\n");
98 /* fall through, for now */
99 case D3D10_DRIVER_TYPE_REFERENCE
:
101 HMODULE refrast
= LoadLibraryA("d3d10ref.dll");
104 WARN("Failed to load refrast, returning E_FAIL.\n");
105 IDXGIFactory_Release(factory
);
108 hr
= IDXGIFactory_CreateSoftwareAdapter(factory
, refrast
, &adapter
);
109 FreeLibrary(refrast
);
112 WARN("Failed to create a software adapter, returning %#x.\n", hr
);
113 IDXGIFactory_Release(factory
);
119 case D3D10_DRIVER_TYPE_SOFTWARE
:
123 WARN("Software device requested, but NULL swrast passed, returning E_FAIL.\n");
124 IDXGIFactory_Release(factory
);
127 hr
= IDXGIFactory_CreateSoftwareAdapter(factory
, swrast
, &adapter
);
130 WARN("Failed to create a software adapter, returning %#x.\n", hr
);
131 IDXGIFactory_Release(factory
);
138 FIXME("Unhandled driver type %#x.\n", driver_type
);
139 IDXGIFactory_Release(factory
);
144 hr
= D3D10CoreCreateDevice(factory
, adapter
, flags
, D3D_FEATURE_LEVEL_10_0
, device
);
145 IDXGIAdapter_Release(adapter
);
146 IDXGIFactory_Release(factory
);
149 WARN("Failed to create a device, returning %#x.\n", hr
);
153 TRACE("Created ID3D10Device %p.\n", *device
);
158 HRESULT WINAPI
D3D10CreateDevice(IDXGIAdapter
*adapter
, D3D10_DRIVER_TYPE driver_type
,
159 HMODULE swrast
, UINT flags
, UINT sdk_version
, ID3D10Device
**device
)
161 return d3d10_create_device(adapter
, driver_type
, swrast
, flags
, sdk_version
, device
);
164 HRESULT WINAPI
D3D10CreateDeviceAndSwapChain(IDXGIAdapter
*adapter
, D3D10_DRIVER_TYPE driver_type
,
165 HMODULE swrast
, UINT flags
, UINT sdk_version
, DXGI_SWAP_CHAIN_DESC
*swapchain_desc
,
166 IDXGISwapChain
**swapchain
, ID3D10Device
**device
)
168 IDXGIDevice
*dxgi_device
;
169 IDXGIFactory
*factory
;
172 TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, "
173 "swapchain_desc %p, swapchain %p, device %p\n",
174 adapter
, debug_d3d10_driver_type(driver_type
), swrast
, flags
, sdk_version
,
175 swapchain_desc
, swapchain
, device
);
177 /* Avoid forwarding to D3D10CreateDevice(), since it breaks applications
178 * hooking these entry-points. */
179 if (FAILED(hr
= d3d10_create_device(adapter
, driver_type
, swrast
, flags
, sdk_version
, device
)))
181 WARN("Failed to create a device, returning %#x\n", hr
);
186 TRACE("Created ID3D10Device %p\n", *device
);
188 hr
= ID3D10Device_QueryInterface(*device
, &IID_IDXGIDevice
, (void **)&dxgi_device
);
191 ERR("Failed to get a dxgi device from the d3d10 device, returning %#x\n", hr
);
192 ID3D10Device_Release(*device
);
197 hr
= IDXGIDevice_GetAdapter(dxgi_device
, &adapter
);
198 IDXGIDevice_Release(dxgi_device
);
201 ERR("Failed to get the device adapter, returning %#x\n", hr
);
202 ID3D10Device_Release(*device
);
207 hr
= IDXGIAdapter_GetParent(adapter
, &IID_IDXGIFactory
, (void **)&factory
);
208 IDXGIAdapter_Release(adapter
);
211 ERR("Failed to get the adapter factory, returning %#x\n", hr
);
212 ID3D10Device_Release(*device
);
217 hr
= IDXGIFactory_CreateSwapChain(factory
, (IUnknown
*)*device
, swapchain_desc
, swapchain
);
218 IDXGIFactory_Release(factory
);
221 ID3D10Device_Release(*device
);
224 WARN("Failed to create a swapchain, returning %#x\n", hr
);
228 TRACE("Created IDXGISwapChain %p\n", *swapchain
);
233 static int d3d10_effect_type_compare(const void *key
, const struct wine_rb_entry
*entry
)
235 const struct d3d10_effect_type
*t
= WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_effect_type
, entry
);
236 const DWORD
*id
= key
;
241 HRESULT WINAPI
D3D10CreateEffectFromMemory(void *data
, SIZE_T data_size
, UINT flags
,
242 ID3D10Device
*device
, ID3D10EffectPool
*effect_pool
, ID3D10Effect
**effect
)
244 struct d3d10_effect
*object
;
247 FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n",
248 data
, data_size
, flags
, device
, effect_pool
, effect
);
250 if (!(object
= heap_alloc_zero(sizeof(*object
))))
252 ERR("Failed to allocate D3D10 effect object memory\n");
253 return E_OUTOFMEMORY
;
256 wine_rb_init(&object
->types
, d3d10_effect_type_compare
);
257 object
->ID3D10Effect_iface
.lpVtbl
= &d3d10_effect_vtbl
;
258 object
->refcount
= 1;
259 ID3D10Device_AddRef(device
);
260 object
->device
= device
;
262 hr
= d3d10_effect_parse(object
, data
, data_size
);
265 ERR("Failed to parse effect\n");
266 IUnknown_Release(&object
->ID3D10Effect_iface
);
270 *effect
= &object
->ID3D10Effect_iface
;
272 TRACE("Created ID3D10Effect %p\n", object
);
277 HRESULT WINAPI
D3D10CompileEffectFromMemory(void *data
, SIZE_T data_size
, const char *filename
,
278 const D3D10_SHADER_MACRO
*defines
, ID3D10Include
*include
, UINT hlsl_flags
, UINT fx_flags
,
279 ID3D10Blob
**effect
, ID3D10Blob
**errors
)
281 TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, "
282 "hlsl_flags %#x, fx_flags %#x, effect %p, errors %p.\n",
283 data
, data_size
, wine_dbgstr_a(filename
), defines
, include
,
284 hlsl_flags
, fx_flags
, effect
, errors
);
286 return D3DCompile(data
, data_size
, filename
, defines
, include
,
287 NULL
, "fx_4_0", hlsl_flags
, fx_flags
, effect
, errors
);
290 HRESULT WINAPI
D3D10CreateEffectPoolFromMemory(void *data
, SIZE_T data_size
, UINT fx_flags
,
291 ID3D10Device
*device
, ID3D10EffectPool
**effect_pool
)
293 FIXME("data %p, data_size %lu, fx_flags %#x, device %p, effect_pool %p stub.\n",
294 data
, data_size
, fx_flags
, device
, effect_pool
);
299 const char * WINAPI
D3D10GetVertexShaderProfile(ID3D10Device
*device
)
301 FIXME("device %p stub!\n", device
);
306 const char * WINAPI
D3D10GetGeometryShaderProfile(ID3D10Device
*device
)
308 FIXME("device %p stub!\n", device
);
313 const char * WINAPI
D3D10GetPixelShaderProfile(ID3D10Device
*device
)
315 FIXME("device %p stub!\n", device
);