2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define NONAMELESSUNION
21 #define WINE_NO_NAMELESS_EXTENSION
22 #include "d3d11_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
26 static BOOL
d3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
)
28 SIZE_T max_capacity
, new_capacity
;
31 if (count
<= *capacity
)
34 max_capacity
= ~(SIZE_T
)0 / size
;
35 if (count
> max_capacity
)
38 new_capacity
= max(1, *capacity
);
39 while (new_capacity
< count
&& new_capacity
<= max_capacity
/ 2)
41 if (new_capacity
< count
)
44 if (!(new_elements
= heap_realloc(*elements
, new_capacity
* size
)))
47 *elements
= new_elements
;
48 *capacity
= new_capacity
;
52 static void STDMETHODCALLTYPE
d3d_null_wined3d_object_destroyed(void *parent
) {}
54 static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops
=
56 d3d_null_wined3d_object_destroyed
,
59 static inline BOOL
d3d_device_is_d3d10_active(struct d3d_device
*device
)
62 || IsEqualGUID(&device
->state
->emulated_interface
, &IID_ID3D10Device
)
63 || IsEqualGUID(&device
->state
->emulated_interface
, &IID_ID3D10Device1
);
66 static D3D_FEATURE_LEVEL
d3d_feature_level_from_wined3d(enum wined3d_feature_level level
)
68 return (D3D_FEATURE_LEVEL
)level
;
71 /* ID3DDeviceContextState methods */
73 static inline struct d3d_device_context_state
*impl_from_ID3DDeviceContextState(ID3DDeviceContextState
*iface
)
75 return CONTAINING_RECORD(iface
, struct d3d_device_context_state
, ID3DDeviceContextState_iface
);
78 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_QueryInterface(ID3DDeviceContextState
*iface
,
79 REFIID iid
, void **out
)
81 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
83 if (IsEqualGUID(iid
, &IID_ID3DDeviceContextState
)
84 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
85 || IsEqualGUID(iid
, &IID_IUnknown
))
87 ID3DDeviceContextState_AddRef(iface
);
92 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
98 static ULONG
d3d_device_context_state_private_addref(struct d3d_device_context_state
*state
)
100 ULONG refcount
= InterlockedIncrement(&state
->private_refcount
);
102 TRACE("%p increasing private refcount to %u.\n", state
, refcount
);
107 static ULONG STDMETHODCALLTYPE
d3d_device_context_state_AddRef(ID3DDeviceContextState
*iface
)
109 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
110 ULONG refcount
= InterlockedIncrement(&state
->refcount
);
112 TRACE("%p increasing refcount to %u.\n", state
, refcount
);
116 d3d_device_context_state_private_addref(state
);
117 ID3D11Device2_AddRef(state
->device
);
123 static void d3d_device_remove_context_state(struct d3d_device
*device
, struct d3d_device_context_state
*state
)
127 for (i
= 0; i
< device
->context_state_count
; ++i
)
129 if (device
->context_states
[i
] != state
)
132 if (i
!= device
->context_state_count
- 1)
133 device
->context_states
[i
] = device
->context_states
[device
->context_state_count
- 1];
134 --device
->context_state_count
;
139 static void d3d_device_context_state_private_release(struct d3d_device_context_state
*state
)
141 ULONG refcount
= InterlockedDecrement(&state
->private_refcount
);
142 struct d3d_device_context_state_entry
*entry
;
143 struct d3d_device
*device
;
146 TRACE("%p decreasing private refcount to %u.\n", state
, refcount
);
150 wined3d_private_store_cleanup(&state
->private_store
);
151 for (i
= 0; i
< state
->entry_count
; ++i
)
153 entry
= &state
->entries
[i
];
154 device
= entry
->device
;
156 if (entry
->wined3d_state
!= wined3d_device_get_state(device
->wined3d_device
))
157 wined3d_state_destroy(entry
->wined3d_state
);
159 d3d_device_remove_context_state(device
, state
);
161 heap_free(state
->entries
);
162 wined3d_device_decref(state
->wined3d_device
);
167 static ULONG STDMETHODCALLTYPE
d3d_device_context_state_Release(ID3DDeviceContextState
*iface
)
169 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
170 ULONG refcount
= InterlockedDecrement(&state
->refcount
);
172 TRACE("%p decreasing refcount to %u.\n", state
, refcount
);
176 ID3D11Device2_Release(state
->device
);
177 d3d_device_context_state_private_release(state
);
183 static void STDMETHODCALLTYPE
d3d_device_context_state_GetDevice(ID3DDeviceContextState
*iface
, ID3D11Device
**device
)
185 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
187 TRACE("iface %p, device %p.\n", iface
, device
);
189 *device
= (ID3D11Device
*)state
->device
;
190 ID3D11Device_AddRef(*device
);
193 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_GetPrivateData(ID3DDeviceContextState
*iface
, REFGUID guid
,
194 UINT
*data_size
, void *data
)
196 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
198 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
200 return d3d_get_private_data(&state
->private_store
, guid
, data_size
, data
);
203 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_SetPrivateData(ID3DDeviceContextState
*iface
, REFGUID guid
,
204 UINT data_size
, const void *data
)
206 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
208 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
210 return d3d_set_private_data(&state
->private_store
, guid
, data_size
, data
);
213 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_SetPrivateDataInterface(ID3DDeviceContextState
*iface
,
214 REFGUID guid
, const IUnknown
*data
)
216 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
218 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
220 return d3d_set_private_data_interface(&state
->private_store
, guid
, data
);
223 static const struct ID3DDeviceContextStateVtbl d3d_device_context_state_vtbl
=
225 /* IUnknown methods */
226 d3d_device_context_state_QueryInterface
,
227 d3d_device_context_state_AddRef
,
228 d3d_device_context_state_Release
,
229 /* ID3D11DeviceChild methods */
230 d3d_device_context_state_GetDevice
,
231 d3d_device_context_state_GetPrivateData
,
232 d3d_device_context_state_SetPrivateData
,
233 d3d_device_context_state_SetPrivateDataInterface
,
234 /* ID3DDeviceContextState methods */
237 static struct d3d_device_context_state_entry
*d3d_device_context_state_get_entry(
238 struct d3d_device_context_state
*state
, struct d3d_device
*device
)
242 for (i
= 0; i
< state
->entry_count
; ++i
)
244 if (state
->entries
[i
].device
== device
)
245 return &state
->entries
[i
];
251 static BOOL
d3d_device_context_state_add_entry(struct d3d_device_context_state
*state
,
252 struct d3d_device
*device
, struct wined3d_state
*wined3d_state
)
254 struct d3d_device_context_state_entry
*entry
;
256 if (!d3d_array_reserve((void **)&state
->entries
, &state
->entries_size
,
257 state
->entry_count
+ 1, sizeof(*state
->entries
)))
260 if (!d3d_array_reserve((void **)&device
->context_states
, &device
->context_states_size
,
261 device
->context_state_count
+ 1, sizeof(*device
->context_states
)))
264 entry
= &state
->entries
[state
->entry_count
++];
265 entry
->device
= device
;
266 entry
->wined3d_state
= wined3d_state
;
268 device
->context_states
[device
->context_state_count
++] = state
;
273 static void d3d_device_context_state_remove_entry(struct d3d_device_context_state
*state
, struct d3d_device
*device
)
275 struct d3d_device_context_state_entry
*entry
;
278 for (i
= 0; i
< state
->entry_count
; ++i
)
280 entry
= &state
->entries
[i
];
281 if (entry
->device
!= device
)
284 if (entry
->wined3d_state
!= wined3d_device_get_state(device
->wined3d_device
))
285 wined3d_state_destroy(entry
->wined3d_state
);
287 if (i
!= state
->entry_count
)
288 state
->entries
[i
] = state
->entries
[state
->entry_count
- 1];
289 --state
->entry_count
;
295 static struct wined3d_state
*d3d_device_context_state_get_wined3d_state(struct d3d_device_context_state
*state
,
296 struct d3d_device
*device
)
298 struct d3d_device_context_state_entry
*entry
;
299 struct wined3d_state
*wined3d_state
;
301 if ((entry
= d3d_device_context_state_get_entry(state
, device
)))
302 return entry
->wined3d_state
;
304 if (FAILED(wined3d_state_create(device
->wined3d_device
,
305 (enum wined3d_feature_level
*)&state
->feature_level
, 1, &wined3d_state
)))
308 if (!d3d_device_context_state_add_entry(state
, device
, wined3d_state
))
310 wined3d_state_destroy(wined3d_state
);
314 return wined3d_state
;
317 static void d3d_device_context_state_init(struct d3d_device_context_state
*state
,
318 struct d3d_device
*device
, D3D_FEATURE_LEVEL feature_level
, REFIID emulated_interface
)
320 state
->ID3DDeviceContextState_iface
.lpVtbl
= &d3d_device_context_state_vtbl
;
321 state
->refcount
= state
->private_refcount
= 0;
323 wined3d_private_store_init(&state
->private_store
);
325 state
->feature_level
= feature_level
;
326 state
->emulated_interface
= *emulated_interface
;
327 wined3d_device_incref(state
->wined3d_device
= device
->wined3d_device
);
328 state
->device
= &device
->ID3D11Device2_iface
;
330 d3d_device_context_state_AddRef(&state
->ID3DDeviceContextState_iface
);
333 /* ID3D11DeviceContext - immediate context methods */
335 static inline struct d3d11_immediate_context
*impl_from_ID3D11DeviceContext1(ID3D11DeviceContext1
*iface
)
337 return CONTAINING_RECORD(iface
, struct d3d11_immediate_context
, ID3D11DeviceContext1_iface
);
340 static inline struct d3d_device
*device_from_immediate_ID3D11DeviceContext1(ID3D11DeviceContext1
*iface
)
342 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
343 return CONTAINING_RECORD(context
, struct d3d_device
, immediate_context
);
346 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_QueryInterface(ID3D11DeviceContext1
*iface
,
347 REFIID iid
, void **out
)
349 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
351 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
353 if (IsEqualGUID(iid
, &IID_ID3D11DeviceContext1
)
354 || IsEqualGUID(iid
, &IID_ID3D11DeviceContext
)
355 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
356 || IsEqualGUID(iid
, &IID_IUnknown
))
358 *out
= &context
->ID3D11DeviceContext1_iface
;
360 else if (IsEqualGUID(iid
, &IID_ID3D11Multithread
))
362 *out
= &context
->ID3D11Multithread_iface
;
366 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
368 return E_NOINTERFACE
;
371 ID3D11DeviceContext1_AddRef(iface
);
375 static ULONG STDMETHODCALLTYPE
d3d11_immediate_context_AddRef(ID3D11DeviceContext1
*iface
)
377 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
378 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
379 ULONG refcount
= InterlockedIncrement(&context
->refcount
);
381 TRACE("%p increasing refcount to %u.\n", context
, refcount
);
385 ID3D11Device2_AddRef(&device
->ID3D11Device2_iface
);
391 static ULONG STDMETHODCALLTYPE
d3d11_immediate_context_Release(ID3D11DeviceContext1
*iface
)
393 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
394 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
395 ULONG refcount
= InterlockedDecrement(&context
->refcount
);
397 TRACE("%p decreasing refcount to %u.\n", context
, refcount
);
401 ID3D11Device2_Release(&device
->ID3D11Device2_iface
);
407 static void d3d11_immediate_context_get_constant_buffers(ID3D11DeviceContext1
*iface
,
408 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
410 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
413 wined3d_mutex_lock();
414 for (i
= 0; i
< buffer_count
; ++i
)
416 struct wined3d_buffer
*wined3d_buffer
;
417 struct d3d_buffer
*buffer_impl
;
419 if (!(wined3d_buffer
= wined3d_device_get_constant_buffer(device
->wined3d_device
,
420 type
, start_slot
+ i
)))
426 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
427 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
428 ID3D11Buffer_AddRef(buffers
[i
]);
430 wined3d_mutex_unlock();
433 static void d3d11_immediate_context_set_constant_buffers(ID3D11DeviceContext1
*iface
,
434 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
436 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
439 wined3d_mutex_lock();
440 for (i
= 0; i
< buffer_count
; ++i
)
442 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
444 wined3d_device_context_set_constant_buffer(context
->wined3d_context
, type
, start_slot
+ i
,
445 buffer
? buffer
->wined3d_buffer
: NULL
);
447 wined3d_mutex_unlock();
450 static void STDMETHODCALLTYPE
d3d11_immediate_context_GetDevice(ID3D11DeviceContext1
*iface
, ID3D11Device
**device
)
452 struct d3d_device
*device_object
= device_from_immediate_ID3D11DeviceContext1(iface
);
454 TRACE("iface %p, device %p.\n", iface
, device
);
456 *device
= (ID3D11Device
*)&device_object
->ID3D11Device2_iface
;
457 ID3D11Device_AddRef(*device
);
460 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_GetPrivateData(ID3D11DeviceContext1
*iface
, REFGUID guid
,
461 UINT
*data_size
, void *data
)
463 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
465 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
467 return d3d_get_private_data(&context
->private_store
, guid
, data_size
, data
);
470 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_SetPrivateData(ID3D11DeviceContext1
*iface
, REFGUID guid
,
471 UINT data_size
, const void *data
)
473 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
475 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
477 return d3d_set_private_data(&context
->private_store
, guid
, data_size
, data
);
480 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_SetPrivateDataInterface(ID3D11DeviceContext1
*iface
,
481 REFGUID guid
, const IUnknown
*data
)
483 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
485 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
487 return d3d_set_private_data_interface(&context
->private_store
, guid
, data
);
490 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
491 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
493 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
494 iface
, start_slot
, buffer_count
, buffers
);
496 d3d11_immediate_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
497 buffer_count
, buffers
);
500 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext1
*iface
,
501 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
503 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
506 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
507 iface
, start_slot
, view_count
, views
);
509 wined3d_mutex_lock();
510 for (i
= 0; i
< view_count
; ++i
)
512 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
514 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
,
515 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
517 wined3d_mutex_unlock();
520 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetShader(ID3D11DeviceContext1
*iface
,
521 ID3D11PixelShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
523 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
524 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D11PixelShader(shader
);
526 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
527 iface
, shader
, class_instances
, class_instance_count
);
530 FIXME("Dynamic linking is not implemented yet.\n");
532 wined3d_mutex_lock();
533 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
,
534 ps
? ps
->wined3d_shader
: NULL
);
535 wined3d_mutex_unlock();
538 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext1
*iface
,
539 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
541 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
544 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
545 iface
, start_slot
, sampler_count
, samplers
);
547 wined3d_mutex_lock();
548 for (i
= 0; i
< sampler_count
; ++i
)
550 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
552 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
,
553 sampler
? sampler
->wined3d_sampler
: NULL
);
555 wined3d_mutex_unlock();
558 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetShader(ID3D11DeviceContext1
*iface
,
559 ID3D11VertexShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
561 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
562 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D11VertexShader(shader
);
564 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
565 iface
, shader
, class_instances
, class_instance_count
);
568 FIXME("Dynamic linking is not implemented yet.\n");
570 wined3d_mutex_lock();
571 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
,
572 vs
? vs
->wined3d_shader
: NULL
);
573 wined3d_mutex_unlock();
576 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext1
*iface
,
577 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
579 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
581 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
582 iface
, index_count
, start_index_location
, base_vertex_location
);
584 wined3d_mutex_lock();
585 wined3d_device_context_draw_indexed(context
->wined3d_context
,
586 base_vertex_location
, start_index_location
, index_count
, 0, 0);
587 wined3d_mutex_unlock();
590 static void STDMETHODCALLTYPE
d3d11_immediate_context_Draw(ID3D11DeviceContext1
*iface
,
591 UINT vertex_count
, UINT start_vertex_location
)
593 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
595 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
596 iface
, vertex_count
, start_vertex_location
);
598 wined3d_mutex_lock();
599 wined3d_device_context_draw(context
->wined3d_context
, start_vertex_location
, vertex_count
, 0, 0);
600 wined3d_mutex_unlock();
603 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_Map(ID3D11DeviceContext1
*iface
, ID3D11Resource
*resource
,
604 UINT subresource_idx
, D3D11_MAP map_type
, UINT map_flags
, D3D11_MAPPED_SUBRESOURCE
*mapped_subresource
)
606 struct wined3d_resource
*wined3d_resource
;
607 struct wined3d_map_desc map_desc
;
610 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
611 iface
, resource
, subresource_idx
, map_type
, map_flags
, mapped_subresource
);
614 FIXME("Ignoring map_flags %#x.\n", map_flags
);
616 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
618 wined3d_mutex_lock();
619 hr
= wined3d_resource_map(wined3d_resource
, subresource_idx
,
620 &map_desc
, NULL
, wined3d_map_flags_from_d3d11_map_type(map_type
));
621 wined3d_mutex_unlock();
623 mapped_subresource
->pData
= map_desc
.data
;
624 mapped_subresource
->RowPitch
= map_desc
.row_pitch
;
625 mapped_subresource
->DepthPitch
= map_desc
.slice_pitch
;
630 static void STDMETHODCALLTYPE
d3d11_immediate_context_Unmap(ID3D11DeviceContext1
*iface
, ID3D11Resource
*resource
,
631 UINT subresource_idx
)
633 struct wined3d_resource
*wined3d_resource
;
635 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface
, resource
, subresource_idx
);
637 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
639 wined3d_mutex_lock();
640 wined3d_resource_unmap(wined3d_resource
, subresource_idx
);
641 wined3d_mutex_unlock();
644 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
645 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
647 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
648 iface
, start_slot
, buffer_count
, buffers
);
650 d3d11_immediate_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
651 buffer_count
, buffers
);
654 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext1
*iface
,
655 ID3D11InputLayout
*input_layout
)
657 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
658 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D11InputLayout(input_layout
);
660 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
662 wined3d_mutex_lock();
663 wined3d_device_context_set_vertex_declaration(context
->wined3d_context
, layout
? layout
->wined3d_decl
: NULL
);
664 wined3d_mutex_unlock();
667 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext1
*iface
,
668 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
670 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
673 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
674 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
676 wined3d_mutex_lock();
677 for (i
= 0; i
< buffer_count
; ++i
)
679 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
681 wined3d_device_context_set_stream_source(context
->wined3d_context
, start_slot
+ i
,
682 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
684 wined3d_mutex_unlock();
687 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext1
*iface
,
688 ID3D11Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
690 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
691 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
693 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
694 iface
, buffer
, debug_dxgi_format(format
), offset
);
696 wined3d_mutex_lock();
697 wined3d_device_context_set_index_buffer(context
->wined3d_context
,
698 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
699 wined3dformat_from_dxgi_format(format
), offset
);
700 wined3d_mutex_unlock();
703 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexedInstanced(ID3D11DeviceContext1
*iface
,
704 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
, INT base_vertex_location
,
705 UINT start_instance_location
)
707 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
709 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
710 "base_vertex_location %d, start_instance_location %u.\n",
711 iface
, instance_index_count
, instance_count
, start_index_location
,
712 base_vertex_location
, start_instance_location
);
714 wined3d_mutex_lock();
715 wined3d_device_context_draw_indexed(context
->wined3d_context
, base_vertex_location
,
716 start_index_location
, instance_index_count
, start_instance_location
, instance_count
);
717 wined3d_mutex_unlock();
720 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext1
*iface
,
721 UINT instance_vertex_count
, UINT instance_count
, UINT start_vertex_location
, UINT start_instance_location
)
723 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
725 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
726 "start_instance_location %u.\n",
727 iface
, instance_vertex_count
, instance_count
, start_vertex_location
,
728 start_instance_location
);
730 wined3d_mutex_lock();
731 wined3d_device_context_draw(context
->wined3d_context
, start_vertex_location
,
732 instance_vertex_count
, start_instance_location
, instance_count
);
733 wined3d_mutex_unlock();
736 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
737 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
739 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
740 iface
, start_slot
, buffer_count
, buffers
);
742 d3d11_immediate_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
743 buffer_count
, buffers
);
746 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetShader(ID3D11DeviceContext1
*iface
,
747 ID3D11GeometryShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
749 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
750 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D11GeometryShader(shader
);
752 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
753 iface
, shader
, class_instances
, class_instance_count
);
756 FIXME("Dynamic linking is not implemented yet.\n");
758 wined3d_mutex_lock();
759 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
760 gs
? gs
->wined3d_shader
: NULL
);
761 wined3d_mutex_unlock();
764 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext1
*iface
,
765 D3D11_PRIMITIVE_TOPOLOGY topology
)
767 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
768 enum wined3d_primitive_type primitive_type
;
769 unsigned int patch_vertex_count
;
771 TRACE("iface %p, topology %#x.\n", iface
, topology
);
773 wined3d_primitive_type_from_d3d11_primitive_topology(topology
, &primitive_type
, &patch_vertex_count
);
775 wined3d_mutex_lock();
776 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, patch_vertex_count
);
777 wined3d_mutex_unlock();
780 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext1
*iface
,
781 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
783 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
786 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
788 wined3d_mutex_lock();
789 for (i
= 0; i
< view_count
; ++i
)
791 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
793 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
,
794 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
796 wined3d_mutex_unlock();
799 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext1
*iface
,
800 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
802 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
805 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
806 iface
, start_slot
, sampler_count
, samplers
);
808 wined3d_mutex_lock();
809 for (i
= 0; i
< sampler_count
; ++i
)
811 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
813 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
,
814 sampler
? sampler
->wined3d_sampler
: NULL
);
816 wined3d_mutex_unlock();
819 static void STDMETHODCALLTYPE
d3d11_immediate_context_Begin(ID3D11DeviceContext1
*iface
,
820 ID3D11Asynchronous
*asynchronous
)
822 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
825 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
827 wined3d_mutex_lock();
828 if (FAILED(hr
= wined3d_query_issue(query
->wined3d_query
, WINED3DISSUE_BEGIN
)))
829 ERR("Failed to issue query, hr %#x.\n", hr
);
830 wined3d_mutex_unlock();
833 static void STDMETHODCALLTYPE
d3d11_immediate_context_End(ID3D11DeviceContext1
*iface
,
834 ID3D11Asynchronous
*asynchronous
)
836 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
839 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
841 wined3d_mutex_lock();
842 if (FAILED(hr
= wined3d_query_issue(query
->wined3d_query
, WINED3DISSUE_END
)))
843 ERR("Failed to issue query, hr %#x.\n", hr
);
844 wined3d_mutex_unlock();
847 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_GetData(ID3D11DeviceContext1
*iface
,
848 ID3D11Asynchronous
*asynchronous
, void *data
, UINT data_size
, UINT data_flags
)
850 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
851 unsigned int wined3d_flags
;
854 TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
855 iface
, asynchronous
, data
, data_size
, data_flags
);
857 if (!data
&& data_size
)
860 wined3d_flags
= wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags
);
862 wined3d_mutex_lock();
863 if (!data_size
|| wined3d_query_get_data_size(query
->wined3d_query
) == data_size
)
865 hr
= wined3d_query_get_data(query
->wined3d_query
, data
, data_size
, wined3d_flags
);
866 if (hr
== WINED3DERR_INVALIDCALL
)
867 hr
= DXGI_ERROR_INVALID_CALL
;
871 WARN("Invalid data size %u.\n", data_size
);
874 wined3d_mutex_unlock();
879 static void STDMETHODCALLTYPE
d3d11_immediate_context_SetPredication(ID3D11DeviceContext1
*iface
,
880 ID3D11Predicate
*predicate
, BOOL value
)
882 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
883 struct d3d_query
*query
;
885 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
887 query
= unsafe_impl_from_ID3D11Query((ID3D11Query
*)predicate
);
889 wined3d_mutex_lock();
890 wined3d_device_context_set_predication(context
->wined3d_context
, query
? query
->wined3d_query
: NULL
, value
);
891 wined3d_mutex_unlock();
894 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetShaderResources(ID3D11DeviceContext1
*iface
,
895 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
897 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
900 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
902 wined3d_mutex_lock();
903 for (i
= 0; i
< view_count
; ++i
)
905 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
907 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
908 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
910 wined3d_mutex_unlock();
913 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext1
*iface
,
914 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
916 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
919 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
920 iface
, start_slot
, sampler_count
, samplers
);
922 wined3d_mutex_lock();
923 for (i
= 0; i
< sampler_count
; ++i
)
925 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
927 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
,
928 sampler
? sampler
->wined3d_sampler
: NULL
);
930 wined3d_mutex_unlock();
933 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext1
*iface
,
934 UINT render_target_view_count
, ID3D11RenderTargetView
*const *render_target_views
,
935 ID3D11DepthStencilView
*depth_stencil_view
)
937 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
938 struct d3d_depthstencil_view
*dsv
;
941 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
942 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
944 wined3d_mutex_lock();
945 for (i
= 0; i
< render_target_view_count
; ++i
)
947 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D11RenderTargetView(render_target_views
[i
]);
948 wined3d_device_context_set_rendertarget_view(context
->wined3d_context
, i
,
949 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
951 for (; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
953 wined3d_device_context_set_rendertarget_view(context
->wined3d_context
, i
, NULL
, FALSE
);
956 dsv
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
957 wined3d_device_context_set_depth_stencil_view(context
->wined3d_context
, dsv
? dsv
->wined3d_view
: NULL
);
958 wined3d_mutex_unlock();
961 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews(
962 ID3D11DeviceContext1
*iface
, UINT render_target_view_count
,
963 ID3D11RenderTargetView
*const *render_target_views
, ID3D11DepthStencilView
*depth_stencil_view
,
964 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
965 ID3D11UnorderedAccessView
*const *unordered_access_views
, const UINT
*initial_counts
)
967 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
970 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
971 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
972 "initial_counts %p.\n",
973 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
974 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
,
977 if (render_target_view_count
!= D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
)
979 d3d11_immediate_context_OMSetRenderTargets(iface
, render_target_view_count
, render_target_views
,
983 if (unordered_access_view_count
!= D3D11_KEEP_UNORDERED_ACCESS_VIEWS
)
985 wined3d_mutex_lock();
986 for (i
= 0; i
< unordered_access_view_start_slot
; ++i
)
988 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
989 WINED3D_PIPELINE_GRAPHICS
, i
, NULL
, ~0u);
991 for (i
= 0; i
< unordered_access_view_count
; ++i
)
993 struct d3d11_unordered_access_view
*view
994 = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_views
[i
]);
996 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
997 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
,
998 view
? view
->wined3d_view
: NULL
, initial_counts
? initial_counts
[i
] : ~0u);
1000 for (; unordered_access_view_start_slot
+ i
< D3D11_PS_CS_UAV_REGISTER_COUNT
; ++i
)
1002 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
1003 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
, NULL
, ~0u);
1005 wined3d_mutex_unlock();
1009 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext1
*iface
,
1010 ID3D11BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
1012 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1013 static const float default_blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
1014 struct d3d_blend_state
*blend_state_impl
;
1016 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
1017 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
1020 blend_factor
= default_blend_factor
;
1022 wined3d_mutex_lock();
1023 if (!(blend_state_impl
= unsafe_impl_from_ID3D11BlendState(blend_state
)))
1024 wined3d_device_context_set_blend_state(context
->wined3d_context
, NULL
,
1025 (const struct wined3d_color
*)blend_factor
, sample_mask
);
1027 wined3d_device_context_set_blend_state(context
->wined3d_context
, blend_state_impl
->wined3d_state
,
1028 (const struct wined3d_color
*)blend_factor
, sample_mask
);
1029 wined3d_mutex_unlock();
1032 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext1
*iface
,
1033 ID3D11DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
1035 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1036 struct d3d_depthstencil_state
*state_impl
;
1038 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
1039 iface
, depth_stencil_state
, stencil_ref
);
1041 wined3d_mutex_lock();
1042 if (!(state_impl
= unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state
)))
1044 wined3d_device_context_set_depth_stencil_state(context
->wined3d_context
, NULL
, stencil_ref
);
1045 wined3d_mutex_unlock();
1049 wined3d_device_context_set_depth_stencil_state(context
->wined3d_context
, state_impl
->wined3d_state
, stencil_ref
);
1050 wined3d_mutex_unlock();
1053 static void STDMETHODCALLTYPE
d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext1
*iface
, UINT buffer_count
,
1054 ID3D11Buffer
*const *buffers
, const UINT
*offsets
)
1056 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1057 unsigned int count
, i
;
1059 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface
, buffer_count
, buffers
, offsets
);
1061 count
= min(buffer_count
, D3D11_SO_BUFFER_SLOT_COUNT
);
1062 wined3d_mutex_lock();
1063 for (i
= 0; i
< count
; ++i
)
1065 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
1067 wined3d_device_context_set_stream_output(context
->wined3d_context
, i
,
1068 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
? offsets
[i
] : 0);
1070 for (; i
< D3D11_SO_BUFFER_SLOT_COUNT
; ++i
)
1072 wined3d_device_context_set_stream_output(context
->wined3d_context
, i
, NULL
, 0);
1074 wined3d_mutex_unlock();
1077 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawAuto(ID3D11DeviceContext1
*iface
)
1079 FIXME("iface %p stub!\n", iface
);
1082 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext1
*iface
,
1083 ID3D11Buffer
*buffer
, UINT offset
)
1085 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1086 struct d3d_buffer
*d3d_buffer
;
1088 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1090 d3d_buffer
= unsafe_impl_from_ID3D11Buffer(buffer
);
1092 wined3d_mutex_lock();
1093 wined3d_device_context_draw_indirect(context
->wined3d_context
, d3d_buffer
->wined3d_buffer
, offset
, true);
1094 wined3d_mutex_unlock();
1097 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext1
*iface
,
1098 ID3D11Buffer
*buffer
, UINT offset
)
1100 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1101 struct d3d_buffer
*d3d_buffer
;
1103 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1105 d3d_buffer
= unsafe_impl_from_ID3D11Buffer(buffer
);
1107 wined3d_mutex_lock();
1108 wined3d_device_context_draw_indirect(context
->wined3d_context
, d3d_buffer
->wined3d_buffer
, offset
, false);
1109 wined3d_mutex_unlock();
1112 static void STDMETHODCALLTYPE
d3d11_immediate_context_Dispatch(ID3D11DeviceContext1
*iface
,
1113 UINT thread_group_count_x
, UINT thread_group_count_y
, UINT thread_group_count_z
)
1115 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1117 TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
1118 iface
, thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
1120 wined3d_mutex_lock();
1121 wined3d_device_context_dispatch(context
->wined3d_context
,
1122 thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
1123 wined3d_mutex_unlock();
1126 static void STDMETHODCALLTYPE
d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext1
*iface
,
1127 ID3D11Buffer
*buffer
, UINT offset
)
1129 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1130 struct d3d_buffer
*buffer_impl
;
1132 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1134 buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
1136 wined3d_mutex_lock();
1137 wined3d_device_context_dispatch_indirect(context
->wined3d_context
, buffer_impl
->wined3d_buffer
, offset
);
1138 wined3d_mutex_unlock();
1141 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetState(ID3D11DeviceContext1
*iface
,
1142 ID3D11RasterizerState
*rasterizer_state
)
1144 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1145 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1146 struct d3d_rasterizer_state
*rasterizer_state_impl
;
1147 const D3D11_RASTERIZER_DESC
*desc
;
1149 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1151 wined3d_mutex_lock();
1152 if (!(rasterizer_state_impl
= unsafe_impl_from_ID3D11RasterizerState(rasterizer_state
)))
1154 wined3d_device_context_set_rasterizer_state(context
->wined3d_context
, NULL
);
1155 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, FALSE
);
1156 wined3d_mutex_unlock();
1160 wined3d_device_context_set_rasterizer_state(context
->wined3d_context
, rasterizer_state_impl
->wined3d_state
);
1162 desc
= &rasterizer_state_impl
->desc
;
1163 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, desc
->MultisampleEnable
);
1164 wined3d_mutex_unlock();
1167 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext1
*iface
,
1168 UINT viewport_count
, const D3D11_VIEWPORT
*viewports
)
1170 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1171 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
1174 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
1176 if (viewport_count
> ARRAY_SIZE(wined3d_vp
))
1179 for (i
= 0; i
< viewport_count
; ++i
)
1181 wined3d_vp
[i
].x
= viewports
[i
].TopLeftX
;
1182 wined3d_vp
[i
].y
= viewports
[i
].TopLeftY
;
1183 wined3d_vp
[i
].width
= viewports
[i
].Width
;
1184 wined3d_vp
[i
].height
= viewports
[i
].Height
;
1185 wined3d_vp
[i
].min_z
= viewports
[i
].MinDepth
;
1186 wined3d_vp
[i
].max_z
= viewports
[i
].MaxDepth
;
1189 wined3d_mutex_lock();
1190 wined3d_device_context_set_viewports(context
->wined3d_context
, viewport_count
, wined3d_vp
);
1191 wined3d_mutex_unlock();
1194 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext1
*iface
,
1195 UINT rect_count
, const D3D11_RECT
*rects
)
1197 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1199 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
1201 if (rect_count
> WINED3D_MAX_VIEWPORTS
)
1204 wined3d_mutex_lock();
1205 wined3d_device_context_set_scissor_rects(context
->wined3d_context
, rect_count
, rects
);
1206 wined3d_mutex_unlock();
1209 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext1
*iface
,
1210 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
1211 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
)
1213 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1214 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1215 struct wined3d_box wined3d_src_box
;
1217 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
1218 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
1219 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
1220 src_resource
, src_subresource_idx
, src_box
);
1222 if (!dst_resource
|| !src_resource
)
1226 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
1227 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
1229 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1230 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1231 wined3d_mutex_lock();
1232 wined3d_device_context_copy_sub_resource_region(context
->wined3d_context
, wined3d_dst_resource
, dst_subresource_idx
,
1233 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, 0);
1234 wined3d_mutex_unlock();
1237 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopyResource(ID3D11DeviceContext1
*iface
,
1238 ID3D11Resource
*dst_resource
, ID3D11Resource
*src_resource
)
1240 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1241 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1243 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
1245 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1246 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1247 wined3d_mutex_lock();
1248 wined3d_device_context_copy_resource(context
->wined3d_context
, wined3d_dst_resource
, wined3d_src_resource
);
1249 wined3d_mutex_unlock();
1252 static void STDMETHODCALLTYPE
d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext1
*iface
,
1253 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
,
1254 const void *data
, UINT row_pitch
, UINT depth_pitch
)
1256 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1257 struct wined3d_resource
*wined3d_resource
;
1258 struct wined3d_box wined3d_box
;
1260 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1261 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
1264 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
, box
->front
, box
->back
);
1266 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
1267 wined3d_mutex_lock();
1268 wined3d_device_context_update_sub_resource(context
->wined3d_context
, wined3d_resource
,
1269 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
, 0);
1270 wined3d_mutex_unlock();
1273 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext1
*iface
,
1274 ID3D11Buffer
*dst_buffer
, UINT dst_offset
, ID3D11UnorderedAccessView
*src_view
)
1276 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1277 struct d3d11_unordered_access_view
*uav
;
1278 struct d3d_buffer
*buffer_impl
;
1280 TRACE("iface %p, dst_buffer %p, dst_offset %u, src_view %p.\n",
1281 iface
, dst_buffer
, dst_offset
, src_view
);
1283 buffer_impl
= unsafe_impl_from_ID3D11Buffer(dst_buffer
);
1284 uav
= unsafe_impl_from_ID3D11UnorderedAccessView(src_view
);
1286 wined3d_mutex_lock();
1287 wined3d_device_context_copy_uav_counter(context
->wined3d_context
,
1288 buffer_impl
->wined3d_buffer
, dst_offset
, uav
->wined3d_view
);
1289 wined3d_mutex_unlock();
1292 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext1
*iface
,
1293 ID3D11RenderTargetView
*render_target_view
, const float color_rgba
[4])
1295 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1296 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D11RenderTargetView(render_target_view
);
1297 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
1300 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
1301 iface
, render_target_view
, debug_float4(color_rgba
));
1306 wined3d_mutex_lock();
1307 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(context
->wined3d_context
, view
->wined3d_view
, NULL
,
1308 WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
1309 ERR("Failed to clear view, hr %#x.\n", hr
);
1310 wined3d_mutex_unlock();
1313 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext1
*iface
,
1314 ID3D11UnorderedAccessView
*unordered_access_view
, const UINT values
[4])
1316 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1317 struct d3d11_unordered_access_view
*view
;
1319 TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n",
1320 iface
, unordered_access_view
, values
[0], values
[1], values
[2], values
[3]);
1322 view
= unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view
);
1323 wined3d_mutex_lock();
1324 wined3d_device_context_clear_uav_uint(context
->wined3d_context
,
1325 view
->wined3d_view
, (const struct wined3d_uvec4
*)values
);
1326 wined3d_mutex_unlock();
1329 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1
*iface
,
1330 ID3D11UnorderedAccessView
*unordered_access_view
, const float values
[4])
1332 FIXME("iface %p, unordered_access_view %p, values %s stub!\n",
1333 iface
, unordered_access_view
, debug_float4(values
));
1336 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext1
*iface
,
1337 ID3D11DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
1339 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1340 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1341 DWORD wined3d_flags
;
1344 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1345 iface
, depth_stencil_view
, flags
, depth
, stencil
);
1350 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
1352 wined3d_mutex_lock();
1353 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(context
->wined3d_context
, view
->wined3d_view
, NULL
,
1354 wined3d_flags
, NULL
, depth
, stencil
)))
1355 ERR("Failed to clear view, hr %#x.\n", hr
);
1356 wined3d_mutex_unlock();
1359 static void STDMETHODCALLTYPE
d3d11_immediate_context_GenerateMips(ID3D11DeviceContext1
*iface
,
1360 ID3D11ShaderResourceView
*view
)
1362 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1363 struct d3d_shader_resource_view
*srv
= unsafe_impl_from_ID3D11ShaderResourceView(view
);
1365 TRACE("iface %p, view %p.\n", iface
, view
);
1367 wined3d_mutex_lock();
1368 wined3d_device_context_generate_mipmaps(context
->wined3d_context
, srv
->wined3d_view
);
1369 wined3d_mutex_unlock();
1372 static void STDMETHODCALLTYPE
d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext1
*iface
,
1373 ID3D11Resource
*resource
, FLOAT min_lod
)
1375 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface
, resource
, min_lod
);
1378 static FLOAT STDMETHODCALLTYPE
d3d11_immediate_context_GetResourceMinLOD(ID3D11DeviceContext1
*iface
,
1379 ID3D11Resource
*resource
)
1381 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
1386 static void STDMETHODCALLTYPE
d3d11_immediate_context_ResolveSubresource(ID3D11DeviceContext1
*iface
,
1387 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
,
1388 ID3D11Resource
*src_resource
, UINT src_subresource_idx
,
1391 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1392 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1393 enum wined3d_format_id wined3d_format
;
1395 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
1396 "src_resource %p, src_subresource_idx %u, format %s.\n",
1397 iface
, dst_resource
, dst_subresource_idx
,
1398 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
1400 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1401 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1402 wined3d_format
= wined3dformat_from_dxgi_format(format
);
1403 wined3d_mutex_lock();
1404 wined3d_device_context_resolve_sub_resource(context
->wined3d_context
,
1405 wined3d_dst_resource
, dst_subresource_idx
,
1406 wined3d_src_resource
, src_subresource_idx
, wined3d_format
);
1407 wined3d_mutex_unlock();
1410 static void STDMETHODCALLTYPE
d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext1
*iface
,
1411 ID3D11CommandList
*command_list
, BOOL restore_state
)
1413 FIXME("iface %p, command_list %p, restore_state %#x stub!\n", iface
, command_list
, restore_state
);
1416 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext1
*iface
,
1417 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1419 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1422 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1423 iface
, start_slot
, view_count
, views
);
1425 wined3d_mutex_lock();
1426 for (i
= 0; i
< view_count
; ++i
)
1428 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1430 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
,
1431 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1433 wined3d_mutex_unlock();
1436 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetShader(ID3D11DeviceContext1
*iface
,
1437 ID3D11HullShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1439 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1440 struct d3d11_hull_shader
*hs
= unsafe_impl_from_ID3D11HullShader(shader
);
1442 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1443 iface
, shader
, class_instances
, class_instance_count
);
1445 if (class_instances
)
1446 FIXME("Dynamic linking is not implemented yet.\n");
1448 wined3d_mutex_lock();
1449 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
,
1450 hs
? hs
->wined3d_shader
: NULL
);
1451 wined3d_mutex_unlock();
1454 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext1
*iface
,
1455 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1457 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1460 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1461 iface
, start_slot
, sampler_count
, samplers
);
1463 wined3d_mutex_lock();
1464 for (i
= 0; i
< sampler_count
; ++i
)
1466 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1468 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
,
1469 sampler
? sampler
->wined3d_sampler
: NULL
);
1471 wined3d_mutex_unlock();
1474 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1475 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1477 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1478 iface
, start_slot
, buffer_count
, buffers
);
1480 d3d11_immediate_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
1481 buffer_count
, buffers
);
1484 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext1
*iface
,
1485 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1487 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1490 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1491 iface
, start_slot
, view_count
, views
);
1493 wined3d_mutex_lock();
1494 for (i
= 0; i
< view_count
; ++i
)
1496 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1498 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
,
1499 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1501 wined3d_mutex_unlock();
1504 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetShader(ID3D11DeviceContext1
*iface
,
1505 ID3D11DomainShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1507 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1508 struct d3d11_domain_shader
*ds
= unsafe_impl_from_ID3D11DomainShader(shader
);
1510 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1511 iface
, shader
, class_instances
, class_instance_count
);
1513 if (class_instances
)
1514 FIXME("Dynamic linking is not implemented yet.\n");
1516 wined3d_mutex_lock();
1517 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
,
1518 ds
? ds
->wined3d_shader
: NULL
);
1519 wined3d_mutex_unlock();
1522 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetSamplers(ID3D11DeviceContext1
*iface
,
1523 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1525 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1528 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1529 iface
, start_slot
, sampler_count
, samplers
);
1531 wined3d_mutex_lock();
1532 for (i
= 0; i
< sampler_count
; ++i
)
1534 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1536 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
,
1537 sampler
? sampler
->wined3d_sampler
: NULL
);
1539 wined3d_mutex_unlock();
1542 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1543 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1545 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1546 iface
, start_slot
, buffer_count
, buffers
);
1548 d3d11_immediate_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
1549 buffer_count
, buffers
);
1552 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext1
*iface
,
1553 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1555 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1558 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1559 iface
, start_slot
, view_count
, views
);
1561 wined3d_mutex_lock();
1562 for (i
= 0; i
< view_count
; ++i
)
1564 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1566 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
,
1567 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1569 wined3d_mutex_unlock();
1572 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext1
*iface
,
1573 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
*const *views
, const UINT
*initial_counts
)
1575 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1578 TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
1579 iface
, start_slot
, view_count
, views
, initial_counts
);
1581 wined3d_mutex_lock();
1582 for (i
= 0; i
< view_count
; ++i
)
1584 struct d3d11_unordered_access_view
*view
= unsafe_impl_from_ID3D11UnorderedAccessView(views
[i
]);
1586 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
, WINED3D_PIPELINE_COMPUTE
,
1587 start_slot
+ i
, view
? view
->wined3d_view
: NULL
, initial_counts
? initial_counts
[i
] : ~0u);
1589 wined3d_mutex_unlock();
1592 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetShader(ID3D11DeviceContext1
*iface
,
1593 ID3D11ComputeShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1595 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1596 struct d3d11_compute_shader
*cs
= unsafe_impl_from_ID3D11ComputeShader(shader
);
1598 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1599 iface
, shader
, class_instances
, class_instance_count
);
1601 if (class_instances
)
1602 FIXME("Dynamic linking is not implemented yet.\n");
1604 wined3d_mutex_lock();
1605 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
,
1606 cs
? cs
->wined3d_shader
: NULL
);
1607 wined3d_mutex_unlock();
1610 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext1
*iface
,
1611 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1613 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1616 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1617 iface
, start_slot
, sampler_count
, samplers
);
1619 wined3d_mutex_lock();
1620 for (i
= 0; i
< sampler_count
; ++i
)
1622 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1624 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
,
1625 sampler
? sampler
->wined3d_sampler
: NULL
);
1627 wined3d_mutex_unlock();
1630 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1631 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1633 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1634 iface
, start_slot
, buffer_count
, buffers
);
1636 d3d11_immediate_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
1637 buffer_count
, buffers
);
1640 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1641 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1643 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1644 iface
, start_slot
, buffer_count
, buffers
);
1646 d3d11_immediate_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
1647 buffer_count
, buffers
);
1650 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext1
*iface
,
1651 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1653 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1656 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1657 iface
, start_slot
, view_count
, views
);
1659 wined3d_mutex_lock();
1660 for (i
= 0; i
< view_count
; ++i
)
1662 struct wined3d_shader_resource_view
*wined3d_view
;
1663 struct d3d_shader_resource_view
*view_impl
;
1665 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1671 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1672 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1673 ID3D11ShaderResourceView_AddRef(views
[i
]);
1675 wined3d_mutex_unlock();
1678 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetShader(ID3D11DeviceContext1
*iface
,
1679 ID3D11PixelShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1681 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1682 struct wined3d_shader
*wined3d_shader
;
1683 struct d3d_pixel_shader
*shader_impl
;
1685 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1686 iface
, shader
, class_instances
, class_instance_count
);
1688 if (class_instances
|| class_instance_count
)
1689 FIXME("Dynamic linking not implemented yet.\n");
1690 if (class_instance_count
)
1691 *class_instance_count
= 0;
1693 wined3d_mutex_lock();
1694 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
1696 wined3d_mutex_unlock();
1701 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1702 wined3d_mutex_unlock();
1703 *shader
= &shader_impl
->ID3D11PixelShader_iface
;
1704 ID3D11PixelShader_AddRef(*shader
);
1707 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext1
*iface
,
1708 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1710 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1713 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1714 iface
, start_slot
, sampler_count
, samplers
);
1716 wined3d_mutex_lock();
1717 for (i
= 0; i
< sampler_count
; ++i
)
1719 struct wined3d_sampler
*wined3d_sampler
;
1720 struct d3d_sampler_state
*sampler_impl
;
1722 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
1728 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1729 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1730 ID3D11SamplerState_AddRef(samplers
[i
]);
1732 wined3d_mutex_unlock();
1735 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetShader(ID3D11DeviceContext1
*iface
,
1736 ID3D11VertexShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1738 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1739 struct d3d_vertex_shader
*shader_impl
;
1740 struct wined3d_shader
*wined3d_shader
;
1742 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1743 iface
, shader
, class_instances
, class_instance_count
);
1745 if (class_instances
|| class_instance_count
)
1746 FIXME("Dynamic linking not implemented yet.\n");
1747 if (class_instance_count
)
1748 *class_instance_count
= 0;
1750 wined3d_mutex_lock();
1751 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
1753 wined3d_mutex_unlock();
1758 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1759 wined3d_mutex_unlock();
1760 *shader
= &shader_impl
->ID3D11VertexShader_iface
;
1761 ID3D11VertexShader_AddRef(*shader
);
1764 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1765 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1767 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1768 iface
, start_slot
, buffer_count
, buffers
);
1770 d3d11_immediate_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
1771 buffer_count
, buffers
);
1774 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext1
*iface
,
1775 ID3D11InputLayout
**input_layout
)
1777 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1778 struct wined3d_vertex_declaration
*wined3d_declaration
;
1779 struct d3d_input_layout
*input_layout_impl
;
1781 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
1783 wined3d_mutex_lock();
1784 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
1786 wined3d_mutex_unlock();
1787 *input_layout
= NULL
;
1791 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
1792 wined3d_mutex_unlock();
1793 *input_layout
= &input_layout_impl
->ID3D11InputLayout_iface
;
1794 ID3D11InputLayout_AddRef(*input_layout
);
1797 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext1
*iface
,
1798 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
1800 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1803 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1804 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
1806 wined3d_mutex_lock();
1807 for (i
= 0; i
< buffer_count
; ++i
)
1809 struct wined3d_buffer
*wined3d_buffer
= NULL
;
1810 struct d3d_buffer
*buffer_impl
;
1812 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
1813 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
1815 FIXME("Failed to get vertex buffer %u.\n", start_slot
+ i
);
1822 if (!wined3d_buffer
)
1828 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1829 ID3D11Buffer_AddRef(buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
);
1831 wined3d_mutex_unlock();
1834 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext1
*iface
,
1835 ID3D11Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1837 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1838 enum wined3d_format_id wined3d_format
;
1839 struct wined3d_buffer
*wined3d_buffer
;
1840 struct d3d_buffer
*buffer_impl
;
1842 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
1844 wined3d_mutex_lock();
1845 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, offset
);
1846 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
1847 if (!wined3d_buffer
)
1849 wined3d_mutex_unlock();
1854 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1855 wined3d_mutex_unlock();
1856 ID3D11Buffer_AddRef(*buffer
= &buffer_impl
->ID3D11Buffer_iface
);
1859 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1860 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1862 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1863 iface
, start_slot
, buffer_count
, buffers
);
1865 d3d11_immediate_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
1866 buffer_count
, buffers
);
1869 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetShader(ID3D11DeviceContext1
*iface
,
1870 ID3D11GeometryShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1872 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1873 struct d3d_geometry_shader
*shader_impl
;
1874 struct wined3d_shader
*wined3d_shader
;
1876 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1877 iface
, shader
, class_instances
, class_instance_count
);
1879 if (class_instances
|| class_instance_count
)
1880 FIXME("Dynamic linking not implemented yet.\n");
1881 if (class_instance_count
)
1882 *class_instance_count
= 0;
1884 wined3d_mutex_lock();
1885 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
1887 wined3d_mutex_unlock();
1892 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1893 wined3d_mutex_unlock();
1894 *shader
= &shader_impl
->ID3D11GeometryShader_iface
;
1895 ID3D11GeometryShader_AddRef(*shader
);
1898 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext1
*iface
,
1899 D3D11_PRIMITIVE_TOPOLOGY
*topology
)
1901 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1902 enum wined3d_primitive_type primitive_type
;
1903 unsigned int patch_vertex_count
;
1905 TRACE("iface %p, topology %p.\n", iface
, topology
);
1907 wined3d_mutex_lock();
1908 wined3d_device_get_primitive_type(device
->wined3d_device
, &primitive_type
, &patch_vertex_count
);
1909 wined3d_mutex_unlock();
1911 d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type
, patch_vertex_count
, topology
);
1914 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext1
*iface
,
1915 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1917 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1920 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1922 wined3d_mutex_lock();
1923 for (i
= 0; i
< view_count
; ++i
)
1925 struct wined3d_shader_resource_view
*wined3d_view
;
1926 struct d3d_shader_resource_view
*view_impl
;
1928 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1934 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1935 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1936 ID3D11ShaderResourceView_AddRef(views
[i
]);
1938 wined3d_mutex_unlock();
1941 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext1
*iface
,
1942 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1944 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1947 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1948 iface
, start_slot
, sampler_count
, samplers
);
1950 wined3d_mutex_lock();
1951 for (i
= 0; i
< sampler_count
; ++i
)
1953 struct wined3d_sampler
*wined3d_sampler
;
1954 struct d3d_sampler_state
*sampler_impl
;
1956 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1962 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1963 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1964 ID3D11SamplerState_AddRef(samplers
[i
]);
1966 wined3d_mutex_unlock();
1969 static void STDMETHODCALLTYPE
d3d11_immediate_context_GetPredication(ID3D11DeviceContext1
*iface
,
1970 ID3D11Predicate
**predicate
, BOOL
*value
)
1972 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1973 struct wined3d_query
*wined3d_predicate
;
1974 struct d3d_query
*predicate_impl
;
1976 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
1978 wined3d_mutex_lock();
1979 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
1981 wined3d_mutex_unlock();
1986 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
1987 wined3d_mutex_unlock();
1988 *predicate
= (ID3D11Predicate
*)&predicate_impl
->ID3D11Query_iface
;
1989 ID3D11Predicate_AddRef(*predicate
);
1992 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext1
*iface
,
1993 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1995 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1998 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2000 wined3d_mutex_lock();
2001 for (i
= 0; i
< view_count
; ++i
)
2003 struct wined3d_shader_resource_view
*wined3d_view
;
2004 struct d3d_shader_resource_view
*view_impl
;
2006 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
2012 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2013 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
2014 ID3D11ShaderResourceView_AddRef(views
[i
]);
2016 wined3d_mutex_unlock();
2019 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext1
*iface
,
2020 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2022 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2025 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2026 iface
, start_slot
, sampler_count
, samplers
);
2028 wined3d_mutex_lock();
2029 for (i
= 0; i
< sampler_count
; ++i
)
2031 struct d3d_sampler_state
*sampler_impl
;
2032 struct wined3d_sampler
*wined3d_sampler
;
2034 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
2040 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2041 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
2042 ID3D11SamplerState_AddRef(samplers
[i
]);
2044 wined3d_mutex_unlock();
2047 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext1
*iface
,
2048 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
2049 ID3D11DepthStencilView
**depth_stencil_view
)
2051 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2052 struct wined3d_rendertarget_view
*wined3d_view
;
2054 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
2055 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
2057 wined3d_mutex_lock();
2058 if (render_target_views
)
2060 struct d3d_rendertarget_view
*view_impl
;
2063 for (i
= 0; i
< render_target_view_count
; ++i
)
2065 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
2066 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
2068 render_target_views
[i
] = NULL
;
2072 render_target_views
[i
] = &view_impl
->ID3D11RenderTargetView_iface
;
2073 ID3D11RenderTargetView_AddRef(render_target_views
[i
]);
2077 if (depth_stencil_view
)
2079 struct d3d_depthstencil_view
*view_impl
;
2081 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
2082 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
2084 *depth_stencil_view
= NULL
;
2088 *depth_stencil_view
= &view_impl
->ID3D11DepthStencilView_iface
;
2089 ID3D11DepthStencilView_AddRef(*depth_stencil_view
);
2092 wined3d_mutex_unlock();
2095 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews(
2096 ID3D11DeviceContext1
*iface
,
2097 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
2098 ID3D11DepthStencilView
**depth_stencil_view
,
2099 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
2100 ID3D11UnorderedAccessView
**unordered_access_views
)
2102 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2103 struct wined3d_unordered_access_view
*wined3d_view
;
2104 struct d3d11_unordered_access_view
*view_impl
;
2107 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
2108 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
2109 "unordered_access_views %p.\n",
2110 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
2111 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
);
2113 if (render_target_views
|| depth_stencil_view
)
2114 d3d11_immediate_context_OMGetRenderTargets(iface
, render_target_view_count
,
2115 render_target_views
, depth_stencil_view
);
2117 if (unordered_access_views
)
2119 wined3d_mutex_lock();
2120 for (i
= 0; i
< unordered_access_view_count
; ++i
)
2122 if (!(wined3d_view
= wined3d_device_get_unordered_access_view(device
->wined3d_device
,
2123 unordered_access_view_start_slot
+ i
)))
2125 unordered_access_views
[i
] = NULL
;
2129 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2130 unordered_access_views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
;
2131 ID3D11UnorderedAccessView_AddRef(unordered_access_views
[i
]);
2133 wined3d_mutex_unlock();
2137 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext1
*iface
,
2138 ID3D11BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
2140 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2141 struct wined3d_blend_state
*wined3d_state
;
2142 struct d3d_blend_state
*blend_state_impl
;
2144 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
2145 iface
, blend_state
, blend_factor
, sample_mask
);
2147 wined3d_mutex_lock();
2148 if ((wined3d_state
= wined3d_device_get_blend_state(device
->wined3d_device
,
2149 (struct wined3d_color
*)blend_factor
, sample_mask
)))
2151 blend_state_impl
= wined3d_blend_state_get_parent(wined3d_state
);
2152 ID3D11BlendState_AddRef(*blend_state
= &blend_state_impl
->ID3D11BlendState_iface
);
2156 *blend_state
= NULL
;
2158 wined3d_mutex_unlock();
2161 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext1
*iface
,
2162 ID3D11DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
2164 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2165 struct wined3d_depth_stencil_state
*wined3d_state
;
2166 struct d3d_depthstencil_state
*state_impl
;
2168 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
2169 iface
, depth_stencil_state
, stencil_ref
);
2171 wined3d_mutex_lock();
2172 if ((wined3d_state
= wined3d_device_get_depth_stencil_state(device
->wined3d_device
, stencil_ref
)))
2174 state_impl
= wined3d_depth_stencil_state_get_parent(wined3d_state
);
2175 ID3D11DepthStencilState_AddRef(*depth_stencil_state
= &state_impl
->ID3D11DepthStencilState_iface
);
2179 *depth_stencil_state
= NULL
;
2181 wined3d_mutex_unlock();
2184 static void STDMETHODCALLTYPE
d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext1
*iface
,
2185 UINT buffer_count
, ID3D11Buffer
**buffers
)
2187 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2190 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface
, buffer_count
, buffers
);
2192 wined3d_mutex_lock();
2193 for (i
= 0; i
< buffer_count
; ++i
)
2195 struct wined3d_buffer
*wined3d_buffer
;
2196 struct d3d_buffer
*buffer_impl
;
2198 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, NULL
)))
2204 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2205 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
2206 ID3D11Buffer_AddRef(buffers
[i
]);
2208 wined3d_mutex_unlock();
2211 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetState(ID3D11DeviceContext1
*iface
,
2212 ID3D11RasterizerState
**rasterizer_state
)
2214 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2215 struct d3d_rasterizer_state
*rasterizer_state_impl
;
2216 struct wined3d_rasterizer_state
*wined3d_state
;
2218 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
2220 wined3d_mutex_lock();
2221 if ((wined3d_state
= wined3d_device_get_rasterizer_state(device
->wined3d_device
)))
2223 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
2224 ID3D11RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D11RasterizerState_iface
);
2228 *rasterizer_state
= NULL
;
2230 wined3d_mutex_unlock();
2233 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext1
*iface
,
2234 UINT
*viewport_count
, D3D11_VIEWPORT
*viewports
)
2236 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2237 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
2238 unsigned int actual_count
= ARRAY_SIZE(wined3d_vp
), i
;
2240 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
2242 if (!viewport_count
)
2245 wined3d_mutex_lock();
2246 wined3d_device_get_viewports(device
->wined3d_device
, &actual_count
, viewports
? wined3d_vp
: NULL
);
2247 wined3d_mutex_unlock();
2251 *viewport_count
= actual_count
;
2255 if (*viewport_count
> actual_count
)
2256 memset(&viewports
[actual_count
], 0, (*viewport_count
- actual_count
) * sizeof(*viewports
));
2258 *viewport_count
= min(actual_count
, *viewport_count
);
2259 for (i
= 0; i
< *viewport_count
; ++i
)
2261 viewports
[i
].TopLeftX
= wined3d_vp
[i
].x
;
2262 viewports
[i
].TopLeftY
= wined3d_vp
[i
].y
;
2263 viewports
[i
].Width
= wined3d_vp
[i
].width
;
2264 viewports
[i
].Height
= wined3d_vp
[i
].height
;
2265 viewports
[i
].MinDepth
= wined3d_vp
[i
].min_z
;
2266 viewports
[i
].MaxDepth
= wined3d_vp
[i
].max_z
;
2270 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext1
*iface
,
2271 UINT
*rect_count
, D3D11_RECT
*rects
)
2273 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2274 unsigned int actual_count
;
2276 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
2281 actual_count
= *rect_count
;
2283 wined3d_mutex_lock();
2284 wined3d_device_get_scissor_rects(device
->wined3d_device
, &actual_count
, rects
);
2285 wined3d_mutex_unlock();
2287 if (rects
&& *rect_count
> actual_count
)
2288 memset(&rects
[actual_count
], 0, (*rect_count
- actual_count
) * sizeof(*rects
));
2289 *rect_count
= actual_count
;
2292 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext1
*iface
,
2293 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2295 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2298 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2300 wined3d_mutex_lock();
2301 for (i
= 0; i
< view_count
; ++i
)
2303 struct wined3d_shader_resource_view
*wined3d_view
;
2304 struct d3d_shader_resource_view
*view_impl
;
2306 if (!(wined3d_view
= wined3d_device_get_hs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
2312 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2313 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2315 wined3d_mutex_unlock();
2318 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetShader(ID3D11DeviceContext1
*iface
,
2319 ID3D11HullShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2321 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2322 struct d3d11_hull_shader
*shader_impl
;
2323 struct wined3d_shader
*wined3d_shader
;
2325 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2326 iface
, shader
, class_instances
, class_instance_count
);
2328 if (class_instances
|| class_instance_count
)
2329 FIXME("Dynamic linking not implemented yet.\n");
2330 if (class_instance_count
)
2331 *class_instance_count
= 0;
2333 wined3d_mutex_lock();
2334 if (!(wined3d_shader
= wined3d_device_get_hull_shader(device
->wined3d_device
)))
2336 wined3d_mutex_unlock();
2341 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2342 wined3d_mutex_unlock();
2343 ID3D11HullShader_AddRef(*shader
= &shader_impl
->ID3D11HullShader_iface
);
2346 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext1
*iface
,
2347 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2349 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2352 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2353 iface
, start_slot
, sampler_count
, samplers
);
2355 wined3d_mutex_lock();
2356 for (i
= 0; i
< sampler_count
; ++i
)
2358 struct wined3d_sampler
*wined3d_sampler
;
2359 struct d3d_sampler_state
*sampler_impl
;
2361 if (!(wined3d_sampler
= wined3d_device_get_hs_sampler(device
->wined3d_device
, start_slot
+ i
)))
2367 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2368 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2370 wined3d_mutex_unlock();
2373 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2374 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2376 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2377 iface
, start_slot
, buffer_count
, buffers
);
2379 d3d11_immediate_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
2380 buffer_count
, buffers
);
2383 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetShaderResources(ID3D11DeviceContext1
*iface
,
2384 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2386 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2389 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2390 iface
, start_slot
, view_count
, views
);
2392 wined3d_mutex_lock();
2393 for (i
= 0; i
< view_count
; ++i
)
2395 struct wined3d_shader_resource_view
*wined3d_view
;
2396 struct d3d_shader_resource_view
*view_impl
;
2398 if (!(wined3d_view
= wined3d_device_get_ds_resource_view(device
->wined3d_device
, start_slot
+ i
)))
2404 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2405 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2407 wined3d_mutex_unlock();
2410 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetShader(ID3D11DeviceContext1
*iface
,
2411 ID3D11DomainShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2413 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2414 struct d3d11_domain_shader
*shader_impl
;
2415 struct wined3d_shader
*wined3d_shader
;
2417 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2418 iface
, shader
, class_instances
, class_instance_count
);
2420 if (class_instances
|| class_instance_count
)
2421 FIXME("Dynamic linking not implemented yet.\n");
2422 if (class_instance_count
)
2423 *class_instance_count
= 0;
2425 wined3d_mutex_lock();
2426 if (!(wined3d_shader
= wined3d_device_get_domain_shader(device
->wined3d_device
)))
2428 wined3d_mutex_unlock();
2433 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2434 wined3d_mutex_unlock();
2435 ID3D11DomainShader_AddRef(*shader
= &shader_impl
->ID3D11DomainShader_iface
);
2438 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext1
*iface
,
2439 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2441 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2444 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2445 iface
, start_slot
, sampler_count
, samplers
);
2447 wined3d_mutex_lock();
2448 for (i
= 0; i
< sampler_count
; ++i
)
2450 struct wined3d_sampler
*wined3d_sampler
;
2451 struct d3d_sampler_state
*sampler_impl
;
2453 if (!(wined3d_sampler
= wined3d_device_get_ds_sampler(device
->wined3d_device
, start_slot
+ i
)))
2459 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2460 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2462 wined3d_mutex_unlock();
2465 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2466 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2468 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2469 iface
, start_slot
, buffer_count
, buffers
);
2471 d3d11_immediate_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
2472 buffer_count
, buffers
);
2475 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext1
*iface
,
2476 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2478 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2481 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2483 wined3d_mutex_lock();
2484 for (i
= 0; i
< view_count
; ++i
)
2486 struct wined3d_shader_resource_view
*wined3d_view
;
2487 struct d3d_shader_resource_view
*view_impl
;
2489 if (!(wined3d_view
= wined3d_device_get_cs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
2495 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2496 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2498 wined3d_mutex_unlock();
2501 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext1
*iface
,
2502 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
**views
)
2504 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2507 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2509 wined3d_mutex_lock();
2510 for (i
= 0; i
< view_count
; ++i
)
2512 struct wined3d_unordered_access_view
*wined3d_view
;
2513 struct d3d11_unordered_access_view
*view_impl
;
2515 if (!(wined3d_view
= wined3d_device_get_cs_uav(device
->wined3d_device
, start_slot
+ i
)))
2521 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2522 ID3D11UnorderedAccessView_AddRef(views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
);
2524 wined3d_mutex_unlock();
2527 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetShader(ID3D11DeviceContext1
*iface
,
2528 ID3D11ComputeShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2530 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2531 struct d3d11_compute_shader
*shader_impl
;
2532 struct wined3d_shader
*wined3d_shader
;
2534 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2535 iface
, shader
, class_instances
, class_instance_count
);
2537 if (class_instances
|| class_instance_count
)
2538 FIXME("Dynamic linking not implemented yet.\n");
2539 if (class_instance_count
)
2540 *class_instance_count
= 0;
2542 wined3d_mutex_lock();
2543 if (!(wined3d_shader
= wined3d_device_get_compute_shader(device
->wined3d_device
)))
2545 wined3d_mutex_unlock();
2550 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2551 wined3d_mutex_unlock();
2552 ID3D11ComputeShader_AddRef(*shader
= &shader_impl
->ID3D11ComputeShader_iface
);
2555 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext1
*iface
,
2556 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2558 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2561 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2562 iface
, start_slot
, sampler_count
, samplers
);
2564 wined3d_mutex_lock();
2565 for (i
= 0; i
< sampler_count
; ++i
)
2567 struct wined3d_sampler
*wined3d_sampler
;
2568 struct d3d_sampler_state
*sampler_impl
;
2570 if (!(wined3d_sampler
= wined3d_device_get_cs_sampler(device
->wined3d_device
, start_slot
+ i
)))
2576 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2577 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2579 wined3d_mutex_unlock();
2582 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2583 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2585 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2586 iface
, start_slot
, buffer_count
, buffers
);
2588 d3d11_immediate_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
2589 buffer_count
, buffers
);
2592 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearState(ID3D11DeviceContext1
*iface
)
2594 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2595 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2596 static const float blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
2599 TRACE("iface %p.\n", iface
);
2601 wined3d_mutex_lock();
2602 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
2604 wined3d_device_context_set_shader(context
->wined3d_context
, i
, NULL
);
2605 for (j
= 0; j
< D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++j
)
2606 wined3d_device_context_set_constant_buffer(context
->wined3d_context
, i
, j
, NULL
);
2607 for (j
= 0; j
< D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++j
)
2608 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, i
, j
, NULL
);
2609 for (j
= 0; j
< D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++j
)
2610 wined3d_device_context_set_sampler(context
->wined3d_context
, i
, j
, NULL
);
2612 for (i
= 0; i
< D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
2614 wined3d_device_context_set_stream_source(context
->wined3d_context
, i
, NULL
, 0, 0);
2616 wined3d_device_context_set_index_buffer(context
->wined3d_context
, NULL
, WINED3DFMT_UNKNOWN
, 0);
2617 wined3d_device_context_set_vertex_declaration(context
->wined3d_context
, NULL
);
2618 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_UNDEFINED
, 0);
2619 for (i
= 0; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
2621 wined3d_device_context_set_rendertarget_view(context
->wined3d_context
, i
, NULL
, FALSE
);
2623 wined3d_device_context_set_depth_stencil_view(context
->wined3d_context
, NULL
);
2624 for (i
= 0; i
< WINED3D_PIPELINE_COUNT
; ++i
)
2626 for (j
= 0; j
< D3D11_PS_CS_UAV_REGISTER_COUNT
; ++j
)
2627 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
, i
, j
, NULL
, ~0u);
2629 ID3D11DeviceContext1_OMSetDepthStencilState(iface
, NULL
, 0);
2630 ID3D11DeviceContext1_OMSetBlendState(iface
, NULL
, blend_factor
, D3D11_DEFAULT_SAMPLE_MASK
);
2631 ID3D11DeviceContext1_RSSetViewports(iface
, 0, NULL
);
2632 ID3D11DeviceContext1_RSSetScissorRects(iface
, 0, NULL
);
2633 ID3D11DeviceContext1_RSSetState(iface
, NULL
);
2634 for (i
= 0; i
< D3D11_SO_BUFFER_SLOT_COUNT
; ++i
)
2636 wined3d_device_context_set_stream_output(context
->wined3d_context
, i
, NULL
, 0);
2638 wined3d_device_context_set_predication(context
->wined3d_context
, NULL
, FALSE
);
2639 wined3d_mutex_unlock();
2642 static void STDMETHODCALLTYPE
d3d11_immediate_context_Flush(ID3D11DeviceContext1
*iface
)
2644 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2646 TRACE("iface %p.\n", iface
);
2648 wined3d_mutex_lock();
2649 wined3d_device_flush(device
->wined3d_device
);
2650 wined3d_mutex_unlock();
2653 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE
d3d11_immediate_context_GetType(ID3D11DeviceContext1
*iface
)
2655 TRACE("iface %p.\n", iface
);
2657 return D3D11_DEVICE_CONTEXT_IMMEDIATE
;
2660 static UINT STDMETHODCALLTYPE
d3d11_immediate_context_GetContextFlags(ID3D11DeviceContext1
*iface
)
2662 TRACE("iface %p.\n", iface
);
2667 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext1
*iface
,
2668 BOOL restore
, ID3D11CommandList
**command_list
)
2670 TRACE("iface %p, restore %#x, command_list %p.\n", iface
, restore
, command_list
);
2672 return DXGI_ERROR_INVALID_CALL
;
2675 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopySubresourceRegion1(ID3D11DeviceContext1
*iface
,
2676 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
2677 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
, UINT flags
)
2679 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2680 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
2681 struct wined3d_box wined3d_src_box
;
2683 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
2684 "src_resource %p, src_subresource_idx %u, src_box %p, flags %#x.\n",
2685 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
2686 src_resource
, src_subresource_idx
, src_box
, flags
);
2688 if (!dst_resource
|| !src_resource
)
2692 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
2693 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
2695 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
2696 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
2697 wined3d_mutex_lock();
2698 wined3d_device_context_copy_sub_resource_region(context
->wined3d_context
, wined3d_dst_resource
, dst_subresource_idx
,
2699 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, flags
);
2700 wined3d_mutex_unlock();
2703 static void STDMETHODCALLTYPE
d3d11_immediate_context_UpdateSubresource1(ID3D11DeviceContext1
*iface
,
2704 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
, const void *data
,
2705 UINT row_pitch
, UINT depth_pitch
, UINT flags
)
2707 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2708 struct wined3d_resource
*wined3d_resource
;
2709 struct wined3d_box wined3d_box
;
2711 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
2712 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
, flags
);
2715 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
,
2716 box
->front
, box
->back
);
2718 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
2719 wined3d_mutex_lock();
2720 wined3d_device_context_update_sub_resource(context
->wined3d_context
, wined3d_resource
, subresource_idx
,
2721 box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
, flags
);
2722 wined3d_mutex_unlock();
2725 static void STDMETHODCALLTYPE
d3d11_immediate_context_DiscardResource(ID3D11DeviceContext1
*iface
,
2726 ID3D11Resource
*resource
)
2728 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
2731 static void STDMETHODCALLTYPE
d3d11_immediate_context_DiscardView(ID3D11DeviceContext1
*iface
, ID3D11View
*view
)
2733 FIXME("iface %p, view %p stub!\n", iface
, view
);
2736 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2737 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2738 const UINT
*num_constants
)
2740 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2741 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2744 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2745 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2746 const UINT
*num_constants
)
2748 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2749 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2752 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2753 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2754 const UINT
*num_constants
)
2756 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2757 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2760 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2761 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2762 const UINT
*num_constants
)
2764 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2765 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2768 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2769 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2770 const UINT
*num_constants
)
2772 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2773 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2776 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2777 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2778 const UINT
*num_constants
)
2780 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2781 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2784 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2785 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2787 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2788 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2791 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2792 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2794 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2795 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2798 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2799 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2801 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2802 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2805 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2806 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2808 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2809 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2812 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2813 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2815 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2816 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2819 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2820 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2822 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2823 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2826 static void STDMETHODCALLTYPE
d3d11_immediate_context_SwapDeviceContextState(ID3D11DeviceContext1
*iface
,
2827 ID3DDeviceContextState
*state
, ID3DDeviceContextState
**prev
)
2829 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2830 struct d3d_device_context_state
*state_impl
, *prev_impl
;
2831 struct wined3d_state
*wined3d_state
;
2833 TRACE("iface %p, state %p, prev %p.\n", iface
, state
, prev
);
2842 wined3d_mutex_lock();
2844 prev_impl
= device
->state
;
2845 state_impl
= impl_from_ID3DDeviceContextState(state
);
2846 if (!(wined3d_state
= d3d_device_context_state_get_wined3d_state(state_impl
, device
)))
2847 ERR("Failed to get wined3d state for device context state %p.\n", state_impl
);
2848 wined3d_device_set_state(device
->wined3d_device
, wined3d_state
);
2851 ID3DDeviceContextState_AddRef(*prev
= &prev_impl
->ID3DDeviceContextState_iface
);
2853 d3d_device_context_state_private_addref(state_impl
);
2854 device
->state
= state_impl
;
2855 d3d_device_context_state_private_release(prev_impl
);
2857 if (d3d_device_is_d3d10_active(device
))
2858 FIXME("D3D10 interface emulation not fully implemented yet!\n");
2859 wined3d_mutex_unlock();
2862 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearView(ID3D11DeviceContext1
*iface
, ID3D11View
*view
,
2863 const FLOAT color
[4], const D3D11_RECT
*rect
, UINT num_rects
)
2865 FIXME("iface %p, view %p, color %p, rect %p, num_rects %u stub!\n", iface
, view
, color
, rect
, num_rects
);
2868 static void STDMETHODCALLTYPE
d3d11_immediate_context_DiscardView1(ID3D11DeviceContext1
*iface
, ID3D11View
*view
,
2869 const D3D11_RECT
*rects
, UINT num_rects
)
2871 FIXME("iface %p, view %p, rects %p, num_rects %u stub!\n", iface
, view
, rects
, num_rects
);
2874 static const struct ID3D11DeviceContext1Vtbl d3d11_immediate_context_vtbl
=
2876 /* IUnknown methods */
2877 d3d11_immediate_context_QueryInterface
,
2878 d3d11_immediate_context_AddRef
,
2879 d3d11_immediate_context_Release
,
2880 /* ID3D11DeviceChild methods */
2881 d3d11_immediate_context_GetDevice
,
2882 d3d11_immediate_context_GetPrivateData
,
2883 d3d11_immediate_context_SetPrivateData
,
2884 d3d11_immediate_context_SetPrivateDataInterface
,
2885 /* ID3D11DeviceContext methods */
2886 d3d11_immediate_context_VSSetConstantBuffers
,
2887 d3d11_immediate_context_PSSetShaderResources
,
2888 d3d11_immediate_context_PSSetShader
,
2889 d3d11_immediate_context_PSSetSamplers
,
2890 d3d11_immediate_context_VSSetShader
,
2891 d3d11_immediate_context_DrawIndexed
,
2892 d3d11_immediate_context_Draw
,
2893 d3d11_immediate_context_Map
,
2894 d3d11_immediate_context_Unmap
,
2895 d3d11_immediate_context_PSSetConstantBuffers
,
2896 d3d11_immediate_context_IASetInputLayout
,
2897 d3d11_immediate_context_IASetVertexBuffers
,
2898 d3d11_immediate_context_IASetIndexBuffer
,
2899 d3d11_immediate_context_DrawIndexedInstanced
,
2900 d3d11_immediate_context_DrawInstanced
,
2901 d3d11_immediate_context_GSSetConstantBuffers
,
2902 d3d11_immediate_context_GSSetShader
,
2903 d3d11_immediate_context_IASetPrimitiveTopology
,
2904 d3d11_immediate_context_VSSetShaderResources
,
2905 d3d11_immediate_context_VSSetSamplers
,
2906 d3d11_immediate_context_Begin
,
2907 d3d11_immediate_context_End
,
2908 d3d11_immediate_context_GetData
,
2909 d3d11_immediate_context_SetPredication
,
2910 d3d11_immediate_context_GSSetShaderResources
,
2911 d3d11_immediate_context_GSSetSamplers
,
2912 d3d11_immediate_context_OMSetRenderTargets
,
2913 d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews
,
2914 d3d11_immediate_context_OMSetBlendState
,
2915 d3d11_immediate_context_OMSetDepthStencilState
,
2916 d3d11_immediate_context_SOSetTargets
,
2917 d3d11_immediate_context_DrawAuto
,
2918 d3d11_immediate_context_DrawIndexedInstancedIndirect
,
2919 d3d11_immediate_context_DrawInstancedIndirect
,
2920 d3d11_immediate_context_Dispatch
,
2921 d3d11_immediate_context_DispatchIndirect
,
2922 d3d11_immediate_context_RSSetState
,
2923 d3d11_immediate_context_RSSetViewports
,
2924 d3d11_immediate_context_RSSetScissorRects
,
2925 d3d11_immediate_context_CopySubresourceRegion
,
2926 d3d11_immediate_context_CopyResource
,
2927 d3d11_immediate_context_UpdateSubresource
,
2928 d3d11_immediate_context_CopyStructureCount
,
2929 d3d11_immediate_context_ClearRenderTargetView
,
2930 d3d11_immediate_context_ClearUnorderedAccessViewUint
,
2931 d3d11_immediate_context_ClearUnorderedAccessViewFloat
,
2932 d3d11_immediate_context_ClearDepthStencilView
,
2933 d3d11_immediate_context_GenerateMips
,
2934 d3d11_immediate_context_SetResourceMinLOD
,
2935 d3d11_immediate_context_GetResourceMinLOD
,
2936 d3d11_immediate_context_ResolveSubresource
,
2937 d3d11_immediate_context_ExecuteCommandList
,
2938 d3d11_immediate_context_HSSetShaderResources
,
2939 d3d11_immediate_context_HSSetShader
,
2940 d3d11_immediate_context_HSSetSamplers
,
2941 d3d11_immediate_context_HSSetConstantBuffers
,
2942 d3d11_immediate_context_DSSetShaderResources
,
2943 d3d11_immediate_context_DSSetShader
,
2944 d3d11_immediate_context_DSSetSamplers
,
2945 d3d11_immediate_context_DSSetConstantBuffers
,
2946 d3d11_immediate_context_CSSetShaderResources
,
2947 d3d11_immediate_context_CSSetUnorderedAccessViews
,
2948 d3d11_immediate_context_CSSetShader
,
2949 d3d11_immediate_context_CSSetSamplers
,
2950 d3d11_immediate_context_CSSetConstantBuffers
,
2951 d3d11_immediate_context_VSGetConstantBuffers
,
2952 d3d11_immediate_context_PSGetShaderResources
,
2953 d3d11_immediate_context_PSGetShader
,
2954 d3d11_immediate_context_PSGetSamplers
,
2955 d3d11_immediate_context_VSGetShader
,
2956 d3d11_immediate_context_PSGetConstantBuffers
,
2957 d3d11_immediate_context_IAGetInputLayout
,
2958 d3d11_immediate_context_IAGetVertexBuffers
,
2959 d3d11_immediate_context_IAGetIndexBuffer
,
2960 d3d11_immediate_context_GSGetConstantBuffers
,
2961 d3d11_immediate_context_GSGetShader
,
2962 d3d11_immediate_context_IAGetPrimitiveTopology
,
2963 d3d11_immediate_context_VSGetShaderResources
,
2964 d3d11_immediate_context_VSGetSamplers
,
2965 d3d11_immediate_context_GetPredication
,
2966 d3d11_immediate_context_GSGetShaderResources
,
2967 d3d11_immediate_context_GSGetSamplers
,
2968 d3d11_immediate_context_OMGetRenderTargets
,
2969 d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews
,
2970 d3d11_immediate_context_OMGetBlendState
,
2971 d3d11_immediate_context_OMGetDepthStencilState
,
2972 d3d11_immediate_context_SOGetTargets
,
2973 d3d11_immediate_context_RSGetState
,
2974 d3d11_immediate_context_RSGetViewports
,
2975 d3d11_immediate_context_RSGetScissorRects
,
2976 d3d11_immediate_context_HSGetShaderResources
,
2977 d3d11_immediate_context_HSGetShader
,
2978 d3d11_immediate_context_HSGetSamplers
,
2979 d3d11_immediate_context_HSGetConstantBuffers
,
2980 d3d11_immediate_context_DSGetShaderResources
,
2981 d3d11_immediate_context_DSGetShader
,
2982 d3d11_immediate_context_DSGetSamplers
,
2983 d3d11_immediate_context_DSGetConstantBuffers
,
2984 d3d11_immediate_context_CSGetShaderResources
,
2985 d3d11_immediate_context_CSGetUnorderedAccessViews
,
2986 d3d11_immediate_context_CSGetShader
,
2987 d3d11_immediate_context_CSGetSamplers
,
2988 d3d11_immediate_context_CSGetConstantBuffers
,
2989 d3d11_immediate_context_ClearState
,
2990 d3d11_immediate_context_Flush
,
2991 d3d11_immediate_context_GetType
,
2992 d3d11_immediate_context_GetContextFlags
,
2993 d3d11_immediate_context_FinishCommandList
,
2994 /* ID3D11DeviceContext1 methods */
2995 d3d11_immediate_context_CopySubresourceRegion1
,
2996 d3d11_immediate_context_UpdateSubresource1
,
2997 d3d11_immediate_context_DiscardResource
,
2998 d3d11_immediate_context_DiscardView
,
2999 d3d11_immediate_context_VSSetConstantBuffers1
,
3000 d3d11_immediate_context_HSSetConstantBuffers1
,
3001 d3d11_immediate_context_DSSetConstantBuffers1
,
3002 d3d11_immediate_context_GSSetConstantBuffers1
,
3003 d3d11_immediate_context_PSSetConstantBuffers1
,
3004 d3d11_immediate_context_CSSetConstantBuffers1
,
3005 d3d11_immediate_context_VSGetConstantBuffers1
,
3006 d3d11_immediate_context_HSGetConstantBuffers1
,
3007 d3d11_immediate_context_DSGetConstantBuffers1
,
3008 d3d11_immediate_context_GSGetConstantBuffers1
,
3009 d3d11_immediate_context_PSGetConstantBuffers1
,
3010 d3d11_immediate_context_CSGetConstantBuffers1
,
3011 d3d11_immediate_context_SwapDeviceContextState
,
3012 d3d11_immediate_context_ClearView
,
3013 d3d11_immediate_context_DiscardView1
,
3016 /* ID3D11Multithread methods */
3018 static inline struct d3d11_immediate_context
*impl_from_ID3D11Multithread(ID3D11Multithread
*iface
)
3020 return CONTAINING_RECORD(iface
, struct d3d11_immediate_context
, ID3D11Multithread_iface
);
3023 static HRESULT STDMETHODCALLTYPE
d3d11_multithread_QueryInterface(ID3D11Multithread
*iface
,
3024 REFIID iid
, void **out
)
3026 struct d3d11_immediate_context
*context
= impl_from_ID3D11Multithread(iface
);
3028 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
3030 return d3d11_immediate_context_QueryInterface(&context
->ID3D11DeviceContext1_iface
, iid
, out
);
3033 static ULONG STDMETHODCALLTYPE
d3d11_multithread_AddRef(ID3D11Multithread
*iface
)
3035 struct d3d11_immediate_context
*context
= impl_from_ID3D11Multithread(iface
);
3037 TRACE("iface %p.\n", iface
);
3039 return d3d11_immediate_context_AddRef(&context
->ID3D11DeviceContext1_iface
);
3042 static ULONG STDMETHODCALLTYPE
d3d11_multithread_Release(ID3D11Multithread
*iface
)
3044 struct d3d11_immediate_context
*context
= impl_from_ID3D11Multithread(iface
);
3046 TRACE("iface %p.\n", iface
);
3048 return d3d11_immediate_context_Release(&context
->ID3D11DeviceContext1_iface
);
3051 static void STDMETHODCALLTYPE
d3d11_multithread_Enter(ID3D11Multithread
*iface
)
3053 TRACE("iface %p.\n", iface
);
3055 wined3d_mutex_lock();
3058 static void STDMETHODCALLTYPE
d3d11_multithread_Leave(ID3D11Multithread
*iface
)
3060 TRACE("iface %p.\n", iface
);
3062 wined3d_mutex_unlock();
3065 static BOOL STDMETHODCALLTYPE
d3d11_multithread_SetMultithreadProtected(
3066 ID3D11Multithread
*iface
, BOOL enable
)
3068 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
3073 static BOOL STDMETHODCALLTYPE
d3d11_multithread_GetMultithreadProtected(ID3D11Multithread
*iface
)
3075 FIXME("iface %p stub!\n", iface
);
3080 static const struct ID3D11MultithreadVtbl d3d11_multithread_vtbl
=
3082 d3d11_multithread_QueryInterface
,
3083 d3d11_multithread_AddRef
,
3084 d3d11_multithread_Release
,
3085 d3d11_multithread_Enter
,
3086 d3d11_multithread_Leave
,
3087 d3d11_multithread_SetMultithreadProtected
,
3088 d3d11_multithread_GetMultithreadProtected
,
3091 static void d3d11_immediate_context_init(struct d3d11_immediate_context
*context
, struct d3d_device
*device
)
3093 context
->ID3D11DeviceContext1_iface
.lpVtbl
= &d3d11_immediate_context_vtbl
;
3094 context
->ID3D11Multithread_iface
.lpVtbl
= &d3d11_multithread_vtbl
;
3095 context
->refcount
= 1;
3097 ID3D11Device2_AddRef(&device
->ID3D11Device2_iface
);
3099 wined3d_private_store_init(&context
->private_store
);
3102 static void d3d11_immediate_context_destroy(struct d3d11_immediate_context
*context
)
3104 wined3d_private_store_cleanup(&context
->private_store
);
3107 /* ID3D11Device methods */
3109 static HRESULT STDMETHODCALLTYPE
d3d11_device_QueryInterface(ID3D11Device2
*iface
, REFIID iid
, void **out
)
3111 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3112 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
3115 static ULONG STDMETHODCALLTYPE
d3d11_device_AddRef(ID3D11Device2
*iface
)
3117 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3118 return IUnknown_AddRef(device
->outer_unk
);
3121 static ULONG STDMETHODCALLTYPE
d3d11_device_Release(ID3D11Device2
*iface
)
3123 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3124 return IUnknown_Release(device
->outer_unk
);
3127 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBuffer(ID3D11Device2
*iface
, const D3D11_BUFFER_DESC
*desc
,
3128 const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Buffer
**buffer
)
3130 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3131 struct d3d_buffer
*object
;
3134 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
3136 if (FAILED(hr
= d3d_buffer_create(device
, desc
, data
, &object
)))
3139 *buffer
= &object
->ID3D11Buffer_iface
;
3144 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture1D(ID3D11Device2
*iface
,
3145 const D3D11_TEXTURE1D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture1D
**texture
)
3147 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3148 struct d3d_texture1d
*object
;
3151 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3153 if (FAILED(hr
= d3d_texture1d_create(device
, desc
, data
, &object
)))
3156 *texture
= &object
->ID3D11Texture1D_iface
;
3161 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture2D(ID3D11Device2
*iface
,
3162 const D3D11_TEXTURE2D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture2D
**texture
)
3164 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3165 struct d3d_texture2d
*object
;
3168 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3170 if (FAILED(hr
= d3d_texture2d_create(device
, desc
, data
, &object
)))
3173 *texture
= &object
->ID3D11Texture2D_iface
;
3178 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture3D(ID3D11Device2
*iface
,
3179 const D3D11_TEXTURE3D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture3D
**texture
)
3181 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3182 struct d3d_texture3d
*object
;
3185 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3187 if (FAILED(hr
= d3d_texture3d_create(device
, desc
, data
, &object
)))
3190 *texture
= &object
->ID3D11Texture3D_iface
;
3195 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateShaderResourceView(ID3D11Device2
*iface
,
3196 ID3D11Resource
*resource
, const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D11ShaderResourceView
**view
)
3198 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3199 struct d3d_shader_resource_view
*object
;
3202 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3205 return E_INVALIDARG
;
3207 if (FAILED(hr
= d3d_shader_resource_view_create(device
, resource
, desc
, &object
)))
3210 *view
= &object
->ID3D11ShaderResourceView_iface
;
3215 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateUnorderedAccessView(ID3D11Device2
*iface
,
3216 ID3D11Resource
*resource
, const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, ID3D11UnorderedAccessView
**view
)
3218 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3219 struct d3d11_unordered_access_view
*object
;
3222 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3224 if (FAILED(hr
= d3d11_unordered_access_view_create(device
, resource
, desc
, &object
)))
3227 *view
= &object
->ID3D11UnorderedAccessView_iface
;
3232 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRenderTargetView(ID3D11Device2
*iface
,
3233 ID3D11Resource
*resource
, const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, ID3D11RenderTargetView
**view
)
3235 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3236 struct d3d_rendertarget_view
*object
;
3239 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3242 return E_INVALIDARG
;
3244 if (FAILED(hr
= d3d_rendertarget_view_create(device
, resource
, desc
, &object
)))
3247 *view
= &object
->ID3D11RenderTargetView_iface
;
3252 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilView(ID3D11Device2
*iface
,
3253 ID3D11Resource
*resource
, const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D11DepthStencilView
**view
)
3255 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3256 struct d3d_depthstencil_view
*object
;
3259 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3261 if (FAILED(hr
= d3d_depthstencil_view_create(device
, resource
, desc
, &object
)))
3264 *view
= &object
->ID3D11DepthStencilView_iface
;
3269 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateInputLayout(ID3D11Device2
*iface
,
3270 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
3271 SIZE_T shader_byte_code_length
, ID3D11InputLayout
**input_layout
)
3273 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3274 struct d3d_input_layout
*object
;
3277 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
3278 "input_layout %p.\n", iface
, element_descs
, element_count
, shader_byte_code
,
3279 shader_byte_code_length
, input_layout
);
3281 if (FAILED(hr
= d3d_input_layout_create(device
, element_descs
, element_count
,
3282 shader_byte_code
, shader_byte_code_length
, &object
)))
3285 *input_layout
= &object
->ID3D11InputLayout_iface
;
3290 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateVertexShader(ID3D11Device2
*iface
, const void *byte_code
,
3291 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11VertexShader
**shader
)
3293 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3294 struct d3d_vertex_shader
*object
;
3297 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3298 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3301 FIXME("Class linkage is not implemented yet.\n");
3303 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3306 *shader
= &object
->ID3D11VertexShader_iface
;
3311 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShader(ID3D11Device2
*iface
, const void *byte_code
,
3312 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
3314 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3315 struct d3d_geometry_shader
*object
;
3318 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3319 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3322 FIXME("Class linkage is not implemented yet.\n");
3324 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
3325 NULL
, 0, NULL
, 0, 0, &object
)))
3328 *shader
= &object
->ID3D11GeometryShader_iface
;
3333 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device2
*iface
,
3334 const void *byte_code
, SIZE_T byte_code_length
, const D3D11_SO_DECLARATION_ENTRY
*so_entries
,
3335 UINT entry_count
, const UINT
*buffer_strides
, UINT strides_count
, UINT rasterizer_stream
,
3336 ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
3338 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3339 struct d3d_geometry_shader
*object
;
3342 TRACE("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
3343 "buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
3344 iface
, byte_code
, byte_code_length
, so_entries
, entry_count
, buffer_strides
, strides_count
,
3345 rasterizer_stream
, class_linkage
, shader
);
3348 FIXME("Class linkage is not implemented yet.\n");
3350 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
3351 so_entries
, entry_count
, buffer_strides
, strides_count
, rasterizer_stream
, &object
)))
3357 *shader
= &object
->ID3D11GeometryShader_iface
;
3362 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePixelShader(ID3D11Device2
*iface
, const void *byte_code
,
3363 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11PixelShader
**shader
)
3365 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3366 struct d3d_pixel_shader
*object
;
3369 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3370 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3373 FIXME("Class linkage is not implemented yet.\n");
3375 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3378 *shader
= &object
->ID3D11PixelShader_iface
;
3383 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateHullShader(ID3D11Device2
*iface
, const void *byte_code
,
3384 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11HullShader
**shader
)
3386 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3387 struct d3d11_hull_shader
*object
;
3390 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3391 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3394 FIXME("Class linkage is not implemented yet.\n");
3396 if (FAILED(hr
= d3d11_hull_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3399 *shader
= &object
->ID3D11HullShader_iface
;
3404 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDomainShader(ID3D11Device2
*iface
, const void *byte_code
,
3405 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11DomainShader
**shader
)
3407 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3408 struct d3d11_domain_shader
*object
;
3411 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3412 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3415 FIXME("Class linkage is not implemented yet.\n");
3417 if (FAILED(hr
= d3d11_domain_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3420 *shader
= &object
->ID3D11DomainShader_iface
;
3425 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateComputeShader(ID3D11Device2
*iface
, const void *byte_code
,
3426 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11ComputeShader
**shader
)
3428 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3429 struct d3d11_compute_shader
*object
;
3432 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3433 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3436 FIXME("Class linkage is not implemented yet.\n");
3438 if (FAILED(hr
= d3d11_compute_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3441 *shader
= &object
->ID3D11ComputeShader_iface
;
3446 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateClassLinkage(ID3D11Device2
*iface
,
3447 ID3D11ClassLinkage
**class_linkage
)
3449 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3450 struct d3d11_class_linkage
*object
;
3453 TRACE("iface %p, class_linkage %p.\n", iface
, class_linkage
);
3455 if (FAILED(hr
= d3d11_class_linkage_create(device
, &object
)))
3458 *class_linkage
= &object
->ID3D11ClassLinkage_iface
;
3463 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState(ID3D11Device2
*iface
,
3464 const D3D11_BLEND_DESC
*desc
, ID3D11BlendState
**blend_state
)
3466 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3467 struct d3d_blend_state
*object
;
3470 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
3472 if (FAILED(hr
= d3d_blend_state_create(device
, desc
, &object
)))
3475 *blend_state
= &object
->ID3D11BlendState_iface
;
3480 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilState(ID3D11Device2
*iface
,
3481 const D3D11_DEPTH_STENCIL_DESC
*desc
, ID3D11DepthStencilState
**depth_stencil_state
)
3483 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3484 struct d3d_depthstencil_state
*object
;
3487 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
3489 if (FAILED(hr
= d3d_depthstencil_state_create(device
, desc
, &object
)))
3492 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
3497 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState(ID3D11Device2
*iface
,
3498 const D3D11_RASTERIZER_DESC
*desc
, ID3D11RasterizerState
**rasterizer_state
)
3500 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3501 struct d3d_rasterizer_state
*object
;
3504 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
3506 if (FAILED(hr
= d3d_rasterizer_state_create(device
, desc
, &object
)))
3509 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
3514 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateSamplerState(ID3D11Device2
*iface
,
3515 const D3D11_SAMPLER_DESC
*desc
, ID3D11SamplerState
**sampler_state
)
3517 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3518 struct d3d_sampler_state
*object
;
3521 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
3523 if (FAILED(hr
= d3d_sampler_state_create(device
, desc
, &object
)))
3526 *sampler_state
= &object
->ID3D11SamplerState_iface
;
3531 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateQuery(ID3D11Device2
*iface
,
3532 const D3D11_QUERY_DESC
*desc
, ID3D11Query
**query
)
3534 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3535 struct d3d_query
*object
;
3538 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
3540 if (FAILED(hr
= d3d_query_create(device
, desc
, FALSE
, &object
)))
3545 *query
= &object
->ID3D11Query_iface
;
3549 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3553 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePredicate(ID3D11Device2
*iface
, const D3D11_QUERY_DESC
*desc
,
3554 ID3D11Predicate
**predicate
)
3556 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3557 struct d3d_query
*object
;
3560 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
3562 if (FAILED(hr
= d3d_query_create(device
, desc
, TRUE
, &object
)))
3567 *predicate
= (ID3D11Predicate
*)&object
->ID3D11Query_iface
;
3571 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3575 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateCounter(ID3D11Device2
*iface
, const D3D11_COUNTER_DESC
*desc
,
3576 ID3D11Counter
**counter
)
3578 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
3583 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext(ID3D11Device2
*iface
, UINT flags
,
3584 ID3D11DeviceContext
**context
)
3586 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
3592 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource(ID3D11Device2
*iface
, HANDLE resource
, REFIID iid
,
3595 FIXME("iface %p, resource %p, iid %s, out %p stub!\n", iface
, resource
, debugstr_guid(iid
), out
);
3600 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFormatSupport(ID3D11Device2
*iface
, DXGI_FORMAT format
,
3601 UINT
*format_support
)
3603 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3604 struct wined3d_device_creation_parameters params
;
3605 struct wined3d_adapter
*wined3d_adapter
;
3606 enum wined3d_format_id wined3d_format
;
3607 D3D_FEATURE_LEVEL feature_level
;
3608 struct wined3d
*wined3d
;
3613 enum wined3d_resource_type rtype
;
3614 unsigned int bind_flags
;
3616 D3D11_FORMAT_SUPPORT flag
;
3620 {WINED3D_RTYPE_BUFFER
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_BUFFER
},
3621 {WINED3D_RTYPE_TEXTURE_1D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE1D
},
3622 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE2D
},
3623 {WINED3D_RTYPE_TEXTURE_3D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE3D
},
3624 {WINED3D_RTYPE_NONE
, WINED3D_BIND_RENDER_TARGET
, 0, D3D11_FORMAT_SUPPORT_RENDER_TARGET
},
3625 {WINED3D_RTYPE_NONE
, WINED3D_BIND_DEPTH_STENCIL
, 0, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
},
3626 {WINED3D_RTYPE_NONE
, WINED3D_BIND_UNORDERED_ACCESS
, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
},
3627 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, WINED3DUSAGE_QUERY_WRAPANDMIP
, D3D11_FORMAT_SUPPORT_MIP
},
3628 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, WINED3DUSAGE_QUERY_GENMIPMAP
, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
},
3629 {WINED3D_RTYPE_NONE
, WINED3D_BIND_RENDER_TARGET
, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
, D3D11_FORMAT_SUPPORT_BLENDABLE
},
3633 FIXME("iface %p, format %u, format_support %p partial-stub!\n", iface
, format
, format_support
);
3635 wined3d_format
= wined3dformat_from_dxgi_format(format
);
3636 if (format
&& !wined3d_format
)
3638 WARN("Invalid format %#x.\n", format
);
3639 *format_support
= 0;
3643 *format_support
= 0;
3645 wined3d_mutex_lock();
3646 feature_level
= device
->state
->feature_level
;
3647 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3648 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3649 wined3d_adapter
= wined3d_get_adapter(wined3d
, params
.adapter_idx
);
3650 for (i
= 0; i
< ARRAY_SIZE(flag_mapping
); ++i
)
3652 hr
= wined3d_check_device_format(wined3d
, wined3d_adapter
, params
.device_type
,
3653 WINED3DFMT_UNKNOWN
, flag_mapping
[i
].usage
, flag_mapping
[i
].bind_flags
, flag_mapping
[i
].rtype
, wined3d_format
);
3654 if (hr
== WINED3DERR_NOTAVAILABLE
|| hr
== WINED3DOK_NOMIPGEN
)
3656 if (hr
!= WINED3D_OK
)
3658 WARN("Failed to check device format support, hr %#x.\n", hr
);
3659 wined3d_mutex_unlock();
3663 *format_support
|= flag_mapping
[i
].flag
;
3665 wined3d_mutex_unlock();
3667 if (feature_level
< D3D_FEATURE_LEVEL_10_0
)
3668 *format_support
&= ~D3D11_FORMAT_SUPPORT_BUFFER
;
3670 if (*format_support
& (D3D11_FORMAT_SUPPORT_TEXTURE1D
3671 | D3D11_FORMAT_SUPPORT_TEXTURE2D
| D3D11_FORMAT_SUPPORT_TEXTURE3D
))
3673 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_LOAD
;
3674 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
;
3675 *format_support
|= D3D11_FORMAT_SUPPORT_TEXTURECUBE
;
3677 if (feature_level
>= D3D_FEATURE_LEVEL_10_1
)
3678 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_GATHER
;
3680 if (*format_support
& D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
)
3682 if (feature_level
>= D3D_FEATURE_LEVEL_10_0
)
3683 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
;
3685 if (feature_level
>= D3D_FEATURE_LEVEL_10_1
)
3686 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
;
3690 /* d3d11 requires 4 and 8 sample counts support for formats reported to
3691 * support multisample. */
3692 if (wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
, wined3d_format
,
3693 TRUE
, WINED3D_MULTISAMPLE_4_SAMPLES
, NULL
) == WINED3D_OK
&&
3694 wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
, wined3d_format
,
3695 TRUE
, WINED3D_MULTISAMPLE_8_SAMPLES
, NULL
) == WINED3D_OK
)
3697 *format_support
|= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
3698 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
3699 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
;
3705 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels(ID3D11Device2
*iface
,
3706 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
3708 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3709 struct wined3d_device_creation_parameters params
;
3710 struct wined3d_adapter
*wined3d_adapter
;
3711 struct wined3d
*wined3d
;
3714 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
3715 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
3717 if (!quality_level_count
)
3718 return E_INVALIDARG
;
3720 *quality_level_count
= 0;
3724 if (sample_count
== 1)
3726 *quality_level_count
= 1;
3729 if (sample_count
> D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
)
3732 wined3d_mutex_lock();
3733 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3734 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3735 wined3d_adapter
= wined3d_get_adapter(wined3d
, params
.adapter_idx
);
3736 hr
= wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
,
3737 wined3dformat_from_dxgi_format(format
), TRUE
, sample_count
, quality_level_count
);
3738 wined3d_mutex_unlock();
3740 if (hr
== WINED3DERR_INVALIDCALL
)
3741 return E_INVALIDARG
;
3742 if (hr
== WINED3DERR_NOTAVAILABLE
)
3747 static void STDMETHODCALLTYPE
d3d11_device_CheckCounterInfo(ID3D11Device2
*iface
, D3D11_COUNTER_INFO
*info
)
3749 FIXME("iface %p, info %p stub!\n", iface
, info
);
3752 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckCounter(ID3D11Device2
*iface
, const D3D11_COUNTER_DESC
*desc
,
3753 D3D11_COUNTER_TYPE
*type
, UINT
*active_counter_count
, char *name
, UINT
*name_length
,
3754 char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
3756 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
3757 "units %p, units_length %p, description %p, description_length %p stub!\n",
3758 iface
, desc
, type
, active_counter_count
, name
, name_length
,
3759 units
, units_length
, description
, description_length
);
3764 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFeatureSupport(ID3D11Device2
*iface
, D3D11_FEATURE feature
,
3765 void *feature_support_data
, UINT feature_support_data_size
)
3767 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3768 struct wined3d_caps wined3d_caps
;
3771 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
3772 iface
, feature
, feature_support_data
, feature_support_data_size
);
3776 case D3D11_FEATURE_THREADING
:
3778 D3D11_FEATURE_DATA_THREADING
*threading_data
= feature_support_data
;
3779 if (feature_support_data_size
!= sizeof(*threading_data
))
3781 WARN("Invalid data size.\n");
3782 return E_INVALIDARG
;
3785 /* We lie about the threading support to make Tomb Raider 2013 and
3786 * Deus Ex: Human Revolution happy. */
3787 FIXME("Returning fake threading support data.\n");
3788 threading_data
->DriverConcurrentCreates
= TRUE
;
3789 threading_data
->DriverCommandLists
= TRUE
;
3793 case D3D11_FEATURE_DOUBLES
:
3795 D3D11_FEATURE_DATA_DOUBLES
*doubles_data
= feature_support_data
;
3796 if (feature_support_data_size
!= sizeof(*doubles_data
))
3798 WARN("Invalid data size.\n");
3799 return E_INVALIDARG
;
3802 wined3d_mutex_lock();
3803 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
3804 wined3d_mutex_unlock();
3807 WARN("Failed to get device caps, hr %#x.\n", hr
);
3811 doubles_data
->DoublePrecisionFloatShaderOps
= wined3d_caps
.shader_double_precision
;
3815 case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
:
3817 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
*options
= feature_support_data
;
3818 if (feature_support_data_size
!= sizeof(*options
))
3820 WARN("Invalid data size.\n");
3821 return E_INVALIDARG
;
3824 wined3d_mutex_lock();
3825 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
3826 wined3d_mutex_unlock();
3829 WARN("Failed to get device caps, hr %#x.\n", hr
);
3833 options
->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
3834 = wined3d_caps
.max_feature_level
>= WINED3D_FEATURE_LEVEL_11
;
3838 case D3D11_FEATURE_D3D11_OPTIONS
:
3840 D3D11_FEATURE_DATA_D3D11_OPTIONS
*options
= feature_support_data
;
3841 if (feature_support_data_size
!= sizeof(*options
))
3843 WARN("Invalid data size.\n");
3844 return E_INVALIDARG
;
3847 FIXME("Returning fake Options support data.\n");
3848 options
->OutputMergerLogicOp
= FALSE
;
3849 options
->UAVOnlyRenderingForcedSampleCount
= FALSE
;
3850 options
->DiscardAPIsSeenByDriver
= FALSE
;
3851 options
->FlagsForUpdateAndCopySeenByDriver
= FALSE
;
3852 options
->ClearView
= FALSE
;
3853 options
->CopyWithOverlap
= FALSE
;
3854 options
->ConstantBufferPartialUpdate
= FALSE
;
3855 options
->ConstantBufferOffsetting
= FALSE
;
3856 options
->MapNoOverwriteOnDynamicConstantBuffer
= FALSE
;
3857 options
->MapNoOverwriteOnDynamicBufferSRV
= FALSE
;
3858 options
->MultisampleRTVWithForcedSampleCountOne
= FALSE
;
3859 options
->SAD4ShaderInstructions
= FALSE
;
3860 options
->ExtendedDoublesShaderInstructions
= FALSE
;
3861 options
->ExtendedResourceSharing
= FALSE
;
3865 case D3D11_FEATURE_D3D11_OPTIONS1
:
3867 D3D11_FEATURE_DATA_D3D11_OPTIONS1
*options
= feature_support_data
;
3868 if (feature_support_data_size
!= sizeof(*options
))
3870 WARN("Invalid data size.\n");
3871 return E_INVALIDARG
;
3874 FIXME("Returning fake Options1 support data.\n");
3875 options
->TiledResourcesTier
= D3D11_TILED_RESOURCES_NOT_SUPPORTED
;
3876 options
->MinMaxFiltering
= FALSE
;
3877 options
->ClearViewAlsoSupportsDepthOnlyFormats
= FALSE
;
3878 options
->MapOnDefaultBuffers
= FALSE
;
3882 case D3D11_FEATURE_D3D11_OPTIONS3
:
3884 D3D11_FEATURE_DATA_D3D11_OPTIONS3
*options
= feature_support_data
;
3885 if (feature_support_data_size
!= sizeof(*options
))
3887 WARN("Invalid data size.\n");
3888 return E_INVALIDARG
;
3891 wined3d_mutex_lock();
3892 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
3893 wined3d_mutex_unlock();
3896 WARN("Failed to get device caps, hr %#x.\n", hr
);
3900 options
->VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
3901 = wined3d_caps
.viewport_array_index_any_shader
;
3905 case D3D11_FEATURE_ARCHITECTURE_INFO
:
3907 D3D11_FEATURE_DATA_ARCHITECTURE_INFO
*options
= feature_support_data
;
3908 if (feature_support_data_size
!= sizeof(*options
))
3910 WARN("Invalid data size.\n");
3911 return E_INVALIDARG
;
3914 FIXME("Returning fake data architecture info.\n");
3915 options
->TileBasedDeferredRenderer
= FALSE
;
3920 FIXME("Unhandled feature %#x.\n", feature
);
3925 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetPrivateData(ID3D11Device2
*iface
, REFGUID guid
,
3926 UINT
*data_size
, void *data
)
3928 IDXGIDevice
*dxgi_device
;
3931 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
3933 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
3935 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
3936 IDXGIDevice_Release(dxgi_device
);
3941 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateData(ID3D11Device2
*iface
, REFGUID guid
,
3942 UINT data_size
, const void *data
)
3944 IDXGIDevice
*dxgi_device
;
3947 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
3949 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
3951 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
3952 IDXGIDevice_Release(dxgi_device
);
3957 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateDataInterface(ID3D11Device2
*iface
, REFGUID guid
,
3958 const IUnknown
*data
)
3960 IDXGIDevice
*dxgi_device
;
3963 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
3965 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
3967 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
3968 IDXGIDevice_Release(dxgi_device
);
3973 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE
d3d11_device_GetFeatureLevel(ID3D11Device2
*iface
)
3975 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3977 TRACE("iface %p.\n", iface
);
3979 return device
->state
->feature_level
;
3982 static UINT STDMETHODCALLTYPE
d3d11_device_GetCreationFlags(ID3D11Device2
*iface
)
3984 FIXME("iface %p stub!\n", iface
);
3989 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetDeviceRemovedReason(ID3D11Device2
*iface
)
3991 WARN("iface %p stub!\n", iface
);
3996 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext(ID3D11Device2
*iface
,
3997 ID3D11DeviceContext
**immediate_context
)
3999 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4001 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
4003 *immediate_context
= (ID3D11DeviceContext
*)&device
->immediate_context
.ID3D11DeviceContext1_iface
;
4004 ID3D11DeviceContext_AddRef(*immediate_context
);
4007 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetExceptionMode(ID3D11Device2
*iface
, UINT flags
)
4009 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
4014 static UINT STDMETHODCALLTYPE
d3d11_device_GetExceptionMode(ID3D11Device2
*iface
)
4016 FIXME("iface %p stub!\n", iface
);
4021 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext1(ID3D11Device2
*iface
,
4022 ID3D11DeviceContext1
**immediate_context
)
4024 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4026 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
4028 *immediate_context
= &device
->immediate_context
.ID3D11DeviceContext1_iface
;
4029 ID3D11DeviceContext1_AddRef(*immediate_context
);
4032 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext1(ID3D11Device2
*iface
, UINT flags
,
4033 ID3D11DeviceContext1
**context
)
4035 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
4040 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState1(ID3D11Device2
*iface
,
4041 const D3D11_BLEND_DESC1
*desc
, ID3D11BlendState1
**state
)
4043 FIXME("iface %p, desc %p, state %p stub!\n", iface
, desc
, state
);
4048 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState1(ID3D11Device2
*iface
,
4049 const D3D11_RASTERIZER_DESC1
*desc
, ID3D11RasterizerState1
**state
)
4051 FIXME("iface %p, desc %p, state %p stub!\n", iface
, desc
, state
);
4056 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeviceContextState(ID3D11Device2
*iface
, UINT flags
,
4057 const D3D_FEATURE_LEVEL
*feature_levels
, UINT feature_level_count
, UINT sdk_version
,
4058 REFIID emulated_interface
, D3D_FEATURE_LEVEL
*chosen_feature_level
, ID3DDeviceContextState
**state
)
4060 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4061 struct d3d_device_context_state
*state_impl
;
4062 struct wined3d_state
*wined3d_state
;
4063 D3D_FEATURE_LEVEL feature_level
;
4064 HRESULT hr
= E_INVALIDARG
;
4066 TRACE("iface %p, flags %#x, feature_levels %p, feature_level_count %u, "
4067 "sdk_version %u, emulated_interface %s, chosen_feature_level %p, state %p.\n",
4068 iface
, flags
, feature_levels
, feature_level_count
,
4069 sdk_version
, debugstr_guid(emulated_interface
), chosen_feature_level
, state
);
4072 FIXME("Ignoring flags %#x.\n", flags
);
4074 wined3d_mutex_lock();
4076 if (!feature_level_count
)
4079 if (FAILED(hr
= wined3d_state_create(device
->wined3d_device
,
4080 (const enum wined3d_feature_level
*)feature_levels
, feature_level_count
, &wined3d_state
)))
4082 feature_level
= d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state
));
4084 if (chosen_feature_level
)
4085 *chosen_feature_level
= feature_level
;
4089 wined3d_state_destroy(wined3d_state
);
4090 wined3d_mutex_unlock();
4094 if (!(state_impl
= heap_alloc_zero(sizeof(*state_impl
))))
4096 wined3d_state_destroy(wined3d_state
);
4101 d3d_device_context_state_init(state_impl
, device
, feature_level
, emulated_interface
);
4102 if (!d3d_device_context_state_add_entry(state_impl
, device
, wined3d_state
))
4104 wined3d_state_destroy(wined3d_state
);
4105 ID3DDeviceContextState_Release(&state_impl
->ID3DDeviceContextState_iface
);
4110 *state
= &state_impl
->ID3DDeviceContextState_iface
;
4111 device
->d3d11_only
= FALSE
;
4112 wined3d_mutex_unlock();
4117 wined3d_mutex_unlock();
4118 if (chosen_feature_level
)
4119 *chosen_feature_level
= 0;
4125 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource1(ID3D11Device2
*iface
, HANDLE handle
,
4126 REFIID iid
, void **resource
)
4128 FIXME("iface %p, handle %p, iid %s, resource %p stub!\n", iface
, handle
, debugstr_guid(iid
), resource
);
4133 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResourceByName(ID3D11Device2
*iface
, const WCHAR
*name
,
4134 DWORD access
, REFIID iid
, void **resource
)
4136 FIXME("iface %p, name %s, access %#x, iid %s, resource %p stub!\n", iface
, debugstr_w(name
), access
,
4137 debugstr_guid(iid
), resource
);
4142 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext2(ID3D11Device2
*iface
,
4143 ID3D11DeviceContext2
**context
)
4145 FIXME("iface %p, context %p stub!\n", iface
, context
);
4148 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext2(ID3D11Device2
*iface
,
4149 UINT flags
, ID3D11DeviceContext2
**context
)
4151 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
4156 static void STDMETHODCALLTYPE
d3d11_device_GetResourceTiling(ID3D11Device2
*iface
,
4157 ID3D11Resource
*resource
, UINT
*tile_count
, D3D11_PACKED_MIP_DESC
*mip_desc
,
4158 D3D11_TILE_SHAPE
*tile_shape
, UINT
*subresource_tiling_count
, UINT first_subresource_tiling
,
4159 D3D11_SUBRESOURCE_TILING
*subresource_tiling
)
4161 FIXME("iface %p, resource %p, tile_count %p, mip_desc %p, tile_shape %p, "
4162 "subresource_tiling_count %p, first_subresource_tiling %u, subresource_tiling %p stub!\n",
4163 iface
, resource
, tile_count
, mip_desc
, tile_shape
,
4164 subresource_tiling_count
, first_subresource_tiling
, subresource_tiling
);
4167 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels1(ID3D11Device2
*iface
,
4168 DXGI_FORMAT format
, UINT sample_count
, UINT flags
, UINT
*quality_level_count
)
4170 FIXME("iface %p, format %#x, sample_count %u, flags %#x, quality_level_count %p stub!\n",
4171 iface
, format
, sample_count
, flags
, quality_level_count
);
4176 static const struct ID3D11Device2Vtbl d3d11_device_vtbl
=
4178 /* IUnknown methods */
4179 d3d11_device_QueryInterface
,
4180 d3d11_device_AddRef
,
4181 d3d11_device_Release
,
4182 /* ID3D11Device methods */
4183 d3d11_device_CreateBuffer
,
4184 d3d11_device_CreateTexture1D
,
4185 d3d11_device_CreateTexture2D
,
4186 d3d11_device_CreateTexture3D
,
4187 d3d11_device_CreateShaderResourceView
,
4188 d3d11_device_CreateUnorderedAccessView
,
4189 d3d11_device_CreateRenderTargetView
,
4190 d3d11_device_CreateDepthStencilView
,
4191 d3d11_device_CreateInputLayout
,
4192 d3d11_device_CreateVertexShader
,
4193 d3d11_device_CreateGeometryShader
,
4194 d3d11_device_CreateGeometryShaderWithStreamOutput
,
4195 d3d11_device_CreatePixelShader
,
4196 d3d11_device_CreateHullShader
,
4197 d3d11_device_CreateDomainShader
,
4198 d3d11_device_CreateComputeShader
,
4199 d3d11_device_CreateClassLinkage
,
4200 d3d11_device_CreateBlendState
,
4201 d3d11_device_CreateDepthStencilState
,
4202 d3d11_device_CreateRasterizerState
,
4203 d3d11_device_CreateSamplerState
,
4204 d3d11_device_CreateQuery
,
4205 d3d11_device_CreatePredicate
,
4206 d3d11_device_CreateCounter
,
4207 d3d11_device_CreateDeferredContext
,
4208 d3d11_device_OpenSharedResource
,
4209 d3d11_device_CheckFormatSupport
,
4210 d3d11_device_CheckMultisampleQualityLevels
,
4211 d3d11_device_CheckCounterInfo
,
4212 d3d11_device_CheckCounter
,
4213 d3d11_device_CheckFeatureSupport
,
4214 d3d11_device_GetPrivateData
,
4215 d3d11_device_SetPrivateData
,
4216 d3d11_device_SetPrivateDataInterface
,
4217 d3d11_device_GetFeatureLevel
,
4218 d3d11_device_GetCreationFlags
,
4219 d3d11_device_GetDeviceRemovedReason
,
4220 d3d11_device_GetImmediateContext
,
4221 d3d11_device_SetExceptionMode
,
4222 d3d11_device_GetExceptionMode
,
4223 /* ID3D11Device1 methods */
4224 d3d11_device_GetImmediateContext1
,
4225 d3d11_device_CreateDeferredContext1
,
4226 d3d11_device_CreateBlendState1
,
4227 d3d11_device_CreateRasterizerState1
,
4228 d3d11_device_CreateDeviceContextState
,
4229 d3d11_device_OpenSharedResource1
,
4230 d3d11_device_OpenSharedResourceByName
,
4231 /* ID3D11Device2 methods */
4232 d3d11_device_GetImmediateContext2
,
4233 d3d11_device_CreateDeferredContext2
,
4234 d3d11_device_GetResourceTiling
,
4235 d3d11_device_CheckMultisampleQualityLevels1
,
4238 /* Inner IUnknown methods */
4240 static inline struct d3d_device
*impl_from_IUnknown(IUnknown
*iface
)
4242 return CONTAINING_RECORD(iface
, struct d3d_device
, IUnknown_inner
);
4245 static HRESULT STDMETHODCALLTYPE
d3d_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
4247 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4249 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
4251 if (IsEqualGUID(riid
, &IID_ID3D11Device2
)
4252 || IsEqualGUID(riid
, &IID_ID3D11Device1
)
4253 || IsEqualGUID(riid
, &IID_ID3D11Device
)
4254 || IsEqualGUID(riid
, &IID_IUnknown
))
4256 *out
= &device
->ID3D11Device2_iface
;
4258 else if (!device
->d3d11_only
4259 && (IsEqualGUID(riid
, &IID_ID3D10Device1
)
4260 || IsEqualGUID(riid
, &IID_ID3D10Device
)))
4262 *out
= &device
->ID3D10Device1_iface
;
4264 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
4266 *out
= &device
->ID3D10Multithread_iface
;
4268 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
4270 *out
= &device
->IWineDXGIDeviceParent_iface
;
4274 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
4276 return E_NOINTERFACE
;
4279 IUnknown_AddRef((IUnknown
*)*out
);
4283 static ULONG STDMETHODCALLTYPE
d3d_device_inner_AddRef(IUnknown
*iface
)
4285 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4286 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
4288 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
4293 static ULONG STDMETHODCALLTYPE
d3d_device_inner_Release(IUnknown
*iface
)
4295 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4296 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
4299 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
4304 d3d_device_context_state_private_release(device
->state
);
4305 for (i
= 0; i
< device
->context_state_count
; ++i
)
4307 d3d_device_context_state_remove_entry(device
->context_states
[i
], device
);
4309 heap_free(device
->context_states
);
4310 d3d11_immediate_context_destroy(&device
->immediate_context
);
4311 if (device
->wined3d_device
)
4313 wined3d_mutex_lock();
4314 wined3d_device_decref(device
->wined3d_device
);
4315 wined3d_mutex_unlock();
4317 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
4318 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
4319 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
4320 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
4326 /* IUnknown methods */
4328 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID iid
,
4331 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4332 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
4335 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
4337 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4338 return IUnknown_AddRef(device
->outer_unk
);
4341 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
4343 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4344 return IUnknown_Release(device
->outer_unk
);
4347 /* ID3D10Device methods */
4349 static void d3d10_device_get_constant_buffers(ID3D10Device1
*iface
,
4350 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
4352 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4355 wined3d_mutex_lock();
4356 for (i
= 0; i
< buffer_count
; ++i
)
4358 struct wined3d_buffer
*wined3d_buffer
;
4359 struct d3d_buffer
*buffer_impl
;
4361 if (!(wined3d_buffer
= wined3d_device_get_constant_buffer(device
->wined3d_device
,
4362 type
, start_slot
+ i
)))
4368 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4369 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4370 ID3D10Buffer_AddRef(buffers
[i
]);
4372 wined3d_mutex_unlock();
4375 static void d3d10_device_set_constant_buffers(ID3D10Device1
*iface
,
4376 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4378 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4381 wined3d_mutex_lock();
4382 for (i
= 0; i
< buffer_count
; ++i
)
4384 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
4386 wined3d_device_context_set_constant_buffer(device
->immediate_context
.wined3d_context
, type
, start_slot
+ i
,
4387 buffer
? buffer
->wined3d_buffer
: NULL
);
4389 wined3d_mutex_unlock();
4392 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
4393 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4395 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4396 iface
, start_slot
, buffer_count
, buffers
);
4398 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
4399 buffer_count
, buffers
);
4402 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
4403 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4405 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4408 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4409 iface
, start_slot
, view_count
, views
);
4411 wined3d_mutex_lock();
4412 for (i
= 0; i
< view_count
; ++i
)
4414 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4416 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4417 WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4419 wined3d_mutex_unlock();
4422 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
4423 ID3D10PixelShader
*shader
)
4425 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4426 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
4428 TRACE("iface %p, shader %p\n", iface
, shader
);
4430 wined3d_mutex_lock();
4431 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4432 WINED3D_SHADER_TYPE_PIXEL
, ps
? ps
->wined3d_shader
: NULL
);
4433 wined3d_mutex_unlock();
4436 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
4437 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4439 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4442 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4443 iface
, start_slot
, sampler_count
, samplers
);
4445 wined3d_mutex_lock();
4446 for (i
= 0; i
< sampler_count
; ++i
)
4448 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4450 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
,
4451 WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4453 wined3d_mutex_unlock();
4456 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
4457 ID3D10VertexShader
*shader
)
4459 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4460 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
4462 TRACE("iface %p, shader %p\n", iface
, shader
);
4464 wined3d_mutex_lock();
4465 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4466 WINED3D_SHADER_TYPE_VERTEX
, vs
? vs
->wined3d_shader
: NULL
);
4467 wined3d_mutex_unlock();
4470 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
4471 UINT start_index_location
, INT base_vertex_location
)
4473 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4475 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
4476 iface
, index_count
, start_index_location
, base_vertex_location
);
4478 wined3d_mutex_lock();
4479 wined3d_device_context_draw_indexed(device
->immediate_context
.wined3d_context
,
4480 base_vertex_location
, start_index_location
, index_count
, 0, 0);
4481 wined3d_mutex_unlock();
4484 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
4485 UINT start_vertex_location
)
4487 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4489 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
4490 iface
, vertex_count
, start_vertex_location
);
4492 wined3d_mutex_lock();
4493 wined3d_device_context_draw(device
->immediate_context
.wined3d_context
, start_vertex_location
, vertex_count
, 0, 0);
4494 wined3d_mutex_unlock();
4497 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
4498 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4500 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4501 iface
, start_slot
, buffer_count
, buffers
);
4503 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
4504 buffer_count
, buffers
);
4507 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
4508 ID3D10InputLayout
*input_layout
)
4510 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4511 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
4513 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
4515 wined3d_mutex_lock();
4516 wined3d_device_context_set_vertex_declaration(device
->immediate_context
.wined3d_context
,
4517 layout
? layout
->wined3d_decl
: NULL
);
4518 wined3d_mutex_unlock();
4521 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
4522 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
4524 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4527 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
4528 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
4530 wined3d_mutex_lock();
4531 for (i
= 0; i
< buffer_count
; ++i
)
4533 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
4535 wined3d_device_context_set_stream_source(device
->immediate_context
.wined3d_context
, start_slot
+ i
,
4536 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
4538 wined3d_mutex_unlock();
4541 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
4542 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
4544 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4545 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
4547 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
4548 iface
, buffer
, debug_dxgi_format(format
), offset
);
4550 wined3d_mutex_lock();
4551 wined3d_device_context_set_index_buffer(device
->immediate_context
.wined3d_context
,
4552 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
4553 wined3dformat_from_dxgi_format(format
), offset
);
4554 wined3d_mutex_unlock();
4557 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
4558 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
4559 INT base_vertex_location
, UINT start_instance_location
)
4561 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4563 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
4564 "base_vertex_location %d, start_instance_location %u.\n",
4565 iface
, instance_index_count
, instance_count
, start_index_location
,
4566 base_vertex_location
, start_instance_location
);
4568 wined3d_mutex_lock();
4569 wined3d_device_context_draw_indexed(device
->immediate_context
.wined3d_context
, base_vertex_location
,
4570 start_index_location
, instance_index_count
, start_instance_location
, instance_count
);
4571 wined3d_mutex_unlock();
4574 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
4575 UINT instance_vertex_count
, UINT instance_count
,
4576 UINT start_vertex_location
, UINT start_instance_location
)
4578 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4580 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
4581 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
4582 start_vertex_location
, start_instance_location
);
4584 wined3d_mutex_lock();
4585 wined3d_device_context_draw(device
->immediate_context
.wined3d_context
, start_vertex_location
,
4586 instance_vertex_count
, start_instance_location
, instance_count
);
4587 wined3d_mutex_unlock();
4590 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
4591 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4593 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4594 iface
, start_slot
, buffer_count
, buffers
);
4596 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
4597 buffer_count
, buffers
);
4600 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
4602 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4603 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
4605 TRACE("iface %p, shader %p.\n", iface
, shader
);
4607 wined3d_mutex_lock();
4608 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4609 WINED3D_SHADER_TYPE_GEOMETRY
, gs
? gs
->wined3d_shader
: NULL
);
4610 wined3d_mutex_unlock();
4613 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
4614 D3D10_PRIMITIVE_TOPOLOGY topology
)
4616 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4618 TRACE("iface %p, topology %s.\n", iface
, debug_d3d10_primitive_topology(topology
));
4620 wined3d_mutex_lock();
4621 wined3d_device_set_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
)topology
, 0);
4622 wined3d_mutex_unlock();
4625 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
4626 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4628 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4631 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4632 iface
, start_slot
, view_count
, views
);
4634 wined3d_mutex_lock();
4635 for (i
= 0; i
< view_count
; ++i
)
4637 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4639 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4640 WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4642 wined3d_mutex_unlock();
4645 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
4646 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4648 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4651 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4652 iface
, start_slot
, sampler_count
, samplers
);
4654 wined3d_mutex_lock();
4655 for (i
= 0; i
< sampler_count
; ++i
)
4657 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4659 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
,
4660 WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4662 wined3d_mutex_unlock();
4665 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
4667 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4668 struct d3d_query
*query
;
4670 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
4672 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
4673 wined3d_mutex_lock();
4674 wined3d_device_context_set_predication(device
->immediate_context
.wined3d_context
,
4675 query
? query
->wined3d_query
: NULL
, value
);
4676 wined3d_mutex_unlock();
4679 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
4680 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4682 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4685 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4686 iface
, start_slot
, view_count
, views
);
4688 wined3d_mutex_lock();
4689 for (i
= 0; i
< view_count
; ++i
)
4691 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4693 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4694 WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4696 wined3d_mutex_unlock();
4699 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
4700 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4702 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4705 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4706 iface
, start_slot
, sampler_count
, samplers
);
4708 wined3d_mutex_lock();
4709 for (i
= 0; i
< sampler_count
; ++i
)
4711 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4713 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
4714 start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4716 wined3d_mutex_unlock();
4719 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
4720 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
4721 ID3D10DepthStencilView
*depth_stencil_view
)
4723 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4724 struct d3d_depthstencil_view
*dsv
;
4727 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
4728 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
4730 wined3d_mutex_lock();
4731 for (i
= 0; i
< render_target_view_count
; ++i
)
4733 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
4735 wined3d_device_context_set_rendertarget_view(device
->immediate_context
.wined3d_context
, i
,
4736 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
4738 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
4740 wined3d_device_context_set_rendertarget_view(device
->immediate_context
.wined3d_context
, i
, NULL
, FALSE
);
4743 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
4744 wined3d_device_context_set_depth_stencil_view(device
->immediate_context
.wined3d_context
,
4745 dsv
? dsv
->wined3d_view
: NULL
);
4746 wined3d_mutex_unlock();
4749 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
4750 ID3D10BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
4752 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4753 struct d3d_blend_state
*blend_state_object
;
4755 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
4756 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
4758 blend_state_object
= unsafe_impl_from_ID3D10BlendState(blend_state
);
4759 d3d11_immediate_context_OMSetBlendState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4760 blend_state_object
? &blend_state_object
->ID3D11BlendState_iface
: NULL
, blend_factor
, sample_mask
);
4763 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
4764 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
4766 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4767 struct d3d_depthstencil_state
*ds_state_object
;
4769 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
4770 iface
, depth_stencil_state
, stencil_ref
);
4772 ds_state_object
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
4773 d3d11_immediate_context_OMSetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4774 ds_state_object
? &ds_state_object
->ID3D11DepthStencilState_iface
: NULL
, stencil_ref
);
4777 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
4778 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
4780 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4781 unsigned int count
, i
;
4783 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
4785 count
= min(target_count
, D3D10_SO_BUFFER_SLOT_COUNT
);
4786 wined3d_mutex_lock();
4787 for (i
= 0; i
< count
; ++i
)
4789 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
4791 wined3d_device_context_set_stream_output(device
->immediate_context
.wined3d_context
, i
,
4792 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
4795 for (i
= count
; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
4797 wined3d_device_context_set_stream_output(device
->immediate_context
.wined3d_context
, i
, NULL
, 0);
4799 wined3d_mutex_unlock();
4802 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
4804 FIXME("iface %p stub!\n", iface
);
4807 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
4809 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4810 struct d3d_rasterizer_state
*rasterizer_state_object
;
4812 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
4814 rasterizer_state_object
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
4815 d3d11_immediate_context_RSSetState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4816 rasterizer_state_object
? &rasterizer_state_object
->ID3D11RasterizerState_iface
: NULL
);
4819 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
4820 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
4822 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4823 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
4826 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
4828 if (viewport_count
> ARRAY_SIZE(wined3d_vp
))
4831 for (i
= 0; i
< viewport_count
; ++i
)
4833 wined3d_vp
[i
].x
= viewports
[i
].TopLeftX
;
4834 wined3d_vp
[i
].y
= viewports
[i
].TopLeftY
;
4835 wined3d_vp
[i
].width
= viewports
[i
].Width
;
4836 wined3d_vp
[i
].height
= viewports
[i
].Height
;
4837 wined3d_vp
[i
].min_z
= viewports
[i
].MinDepth
;
4838 wined3d_vp
[i
].max_z
= viewports
[i
].MaxDepth
;
4841 wined3d_mutex_lock();
4842 wined3d_device_context_set_viewports(device
->immediate_context
.wined3d_context
, viewport_count
, wined3d_vp
);
4843 wined3d_mutex_unlock();
4846 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
4847 UINT rect_count
, const D3D10_RECT
*rects
)
4849 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4851 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
4853 if (rect_count
> WINED3D_MAX_VIEWPORTS
)
4856 wined3d_mutex_lock();
4857 wined3d_device_context_set_scissor_rects(device
->immediate_context
.wined3d_context
, rect_count
, rects
);
4858 wined3d_mutex_unlock();
4861 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
4862 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
4863 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
4865 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
4866 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4867 struct wined3d_box wined3d_src_box
;
4869 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4870 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
4871 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
4872 src_resource
, src_subresource_idx
, src_box
);
4874 if (!dst_resource
|| !src_resource
)
4878 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
4879 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
4881 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
4882 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
4883 wined3d_mutex_lock();
4884 wined3d_device_context_copy_sub_resource_region(device
->immediate_context
.wined3d_context
,
4885 wined3d_dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
4886 wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, 0);
4887 wined3d_mutex_unlock();
4890 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
4891 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
4893 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
4894 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4896 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
4898 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
4899 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
4900 wined3d_mutex_lock();
4901 wined3d_device_context_copy_resource(device
->immediate_context
.wined3d_context
,
4902 wined3d_dst_resource
, wined3d_src_resource
);
4903 wined3d_mutex_unlock();
4906 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
4907 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
4908 const void *data
, UINT row_pitch
, UINT depth_pitch
)
4910 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4911 ID3D11Resource
*d3d11_resource
;
4913 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
4914 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
4916 ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
);
4917 d3d11_immediate_context_UpdateSubresource(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4918 d3d11_resource
, subresource_idx
, (const D3D11_BOX
*)box
, data
, row_pitch
, depth_pitch
);
4919 ID3D11Resource_Release(d3d11_resource
);
4922 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
4923 ID3D10RenderTargetView
*render_target_view
, const float color_rgba
[4])
4925 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4926 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
4927 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
4930 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
4931 iface
, render_target_view
, debug_float4(color_rgba
));
4936 wined3d_mutex_lock();
4937 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
.wined3d_context
,
4938 view
->wined3d_view
, NULL
, WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
4939 ERR("Failed to clear view, hr %#x.\n", hr
);
4940 wined3d_mutex_unlock();
4943 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
4944 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
4946 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4947 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
4948 DWORD wined3d_flags
;
4951 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
4952 iface
, depth_stencil_view
, flags
, depth
, stencil
);
4957 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
4959 wined3d_mutex_lock();
4960 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
.wined3d_context
,
4961 view
->wined3d_view
, NULL
, wined3d_flags
, NULL
, depth
, stencil
)))
4962 ERR("Failed to clear view, hr %#x.\n", hr
);
4963 wined3d_mutex_unlock();
4966 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
4967 ID3D10ShaderResourceView
*view
)
4969 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4970 struct d3d_shader_resource_view
*srv
= unsafe_impl_from_ID3D10ShaderResourceView(view
);
4972 TRACE("iface %p, view %p.\n", iface
, view
);
4974 wined3d_mutex_lock();
4975 wined3d_device_context_generate_mipmaps(device
->immediate_context
.wined3d_context
, srv
->wined3d_view
);
4976 wined3d_mutex_unlock();
4979 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
4980 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
4981 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
4983 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
4984 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4985 enum wined3d_format_id wined3d_format
;
4987 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
4988 "src_resource %p, src_subresource_idx %u, format %s.\n",
4989 iface
, dst_resource
, dst_subresource_idx
,
4990 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
4992 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
4993 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
4994 wined3d_format
= wined3dformat_from_dxgi_format(format
);
4995 wined3d_mutex_lock();
4996 wined3d_device_context_resolve_sub_resource(device
->immediate_context
.wined3d_context
,
4997 wined3d_dst_resource
, dst_subresource_idx
,
4998 wined3d_src_resource
, src_subresource_idx
, wined3d_format
);
4999 wined3d_mutex_unlock();
5002 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
5003 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5005 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5006 iface
, start_slot
, buffer_count
, buffers
);
5008 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
, buffer_count
,
5012 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
5013 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5015 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5018 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5019 iface
, start_slot
, view_count
, views
);
5021 wined3d_mutex_lock();
5022 for (i
= 0; i
< view_count
; ++i
)
5024 struct wined3d_shader_resource_view
*wined3d_view
;
5025 struct d3d_shader_resource_view
*view_impl
;
5027 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
5033 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5034 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5035 ID3D10ShaderResourceView_AddRef(views
[i
]);
5037 wined3d_mutex_unlock();
5040 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
5042 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5043 struct d3d_pixel_shader
*shader_impl
;
5044 struct wined3d_shader
*wined3d_shader
;
5046 TRACE("iface %p, shader %p.\n", iface
, shader
);
5048 wined3d_mutex_lock();
5049 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
5051 wined3d_mutex_unlock();
5056 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5057 wined3d_mutex_unlock();
5058 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
5059 ID3D10PixelShader_AddRef(*shader
);
5062 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
5063 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5065 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5068 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5069 iface
, start_slot
, sampler_count
, samplers
);
5071 wined3d_mutex_lock();
5072 for (i
= 0; i
< sampler_count
; ++i
)
5074 struct d3d_sampler_state
*sampler_impl
;
5075 struct wined3d_sampler
*wined3d_sampler
;
5077 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
5083 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5084 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5085 ID3D10SamplerState_AddRef(samplers
[i
]);
5087 wined3d_mutex_unlock();
5090 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
5092 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5093 struct d3d_vertex_shader
*shader_impl
;
5094 struct wined3d_shader
*wined3d_shader
;
5096 TRACE("iface %p, shader %p.\n", iface
, shader
);
5098 wined3d_mutex_lock();
5099 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
5101 wined3d_mutex_unlock();
5106 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5107 wined3d_mutex_unlock();
5108 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
5109 ID3D10VertexShader_AddRef(*shader
);
5112 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
5113 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5115 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5116 iface
, start_slot
, buffer_count
, buffers
);
5118 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
, buffer_count
,
5122 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
5124 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5125 struct wined3d_vertex_declaration
*wined3d_declaration
;
5126 struct d3d_input_layout
*input_layout_impl
;
5128 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
5130 wined3d_mutex_lock();
5131 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
5133 wined3d_mutex_unlock();
5134 *input_layout
= NULL
;
5138 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
5139 wined3d_mutex_unlock();
5140 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
5141 ID3D10InputLayout_AddRef(*input_layout
);
5144 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
5145 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
5147 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5150 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
5151 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
5153 wined3d_mutex_lock();
5154 for (i
= 0; i
< buffer_count
; ++i
)
5156 struct wined3d_buffer
*wined3d_buffer
= NULL
;
5157 struct d3d_buffer
*buffer_impl
;
5159 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
5160 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
5161 ERR("Failed to get vertex buffer.\n");
5163 if (!wined3d_buffer
)
5169 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5170 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
5171 ID3D10Buffer_AddRef(buffers
[i
]);
5173 wined3d_mutex_unlock();
5176 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
5177 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
5179 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5180 enum wined3d_format_id wined3d_format
;
5181 struct wined3d_buffer
*wined3d_buffer
;
5182 struct d3d_buffer
*buffer_impl
;
5184 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
5186 wined3d_mutex_lock();
5187 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, offset
);
5188 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
5189 if (!wined3d_buffer
)
5191 wined3d_mutex_unlock();
5196 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5197 wined3d_mutex_unlock();
5198 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
5199 ID3D10Buffer_AddRef(*buffer
);
5202 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
5203 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5205 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5206 iface
, start_slot
, buffer_count
, buffers
);
5208 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
, buffer_count
,
5212 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
5214 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5215 struct d3d_geometry_shader
*shader_impl
;
5216 struct wined3d_shader
*wined3d_shader
;
5218 TRACE("iface %p, shader %p.\n", iface
, shader
);
5220 wined3d_mutex_lock();
5221 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
5223 wined3d_mutex_unlock();
5228 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5229 wined3d_mutex_unlock();
5230 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
5231 ID3D10GeometryShader_AddRef(*shader
);
5234 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
5235 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
5237 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5239 TRACE("iface %p, topology %p.\n", iface
, topology
);
5241 wined3d_mutex_lock();
5242 wined3d_device_get_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
*)topology
, NULL
);
5243 wined3d_mutex_unlock();
5246 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
5247 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5249 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5252 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5253 iface
, start_slot
, view_count
, views
);
5255 wined3d_mutex_lock();
5256 for (i
= 0; i
< view_count
; ++i
)
5258 struct wined3d_shader_resource_view
*wined3d_view
;
5259 struct d3d_shader_resource_view
*view_impl
;
5261 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
5267 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5268 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5269 ID3D10ShaderResourceView_AddRef(views
[i
]);
5271 wined3d_mutex_unlock();
5274 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
5275 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5277 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5280 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5281 iface
, start_slot
, sampler_count
, samplers
);
5283 wined3d_mutex_lock();
5284 for (i
= 0; i
< sampler_count
; ++i
)
5286 struct d3d_sampler_state
*sampler_impl
;
5287 struct wined3d_sampler
*wined3d_sampler
;
5289 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
5295 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5296 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5297 ID3D10SamplerState_AddRef(samplers
[i
]);
5299 wined3d_mutex_unlock();
5302 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
5303 ID3D10Predicate
**predicate
, BOOL
*value
)
5305 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5306 struct wined3d_query
*wined3d_predicate
;
5307 struct d3d_query
*predicate_impl
;
5309 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
5311 wined3d_mutex_lock();
5312 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
5314 wined3d_mutex_unlock();
5319 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
5320 wined3d_mutex_unlock();
5321 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
5322 ID3D10Predicate_AddRef(*predicate
);
5325 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
5326 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5328 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5331 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5332 iface
, start_slot
, view_count
, views
);
5334 wined3d_mutex_lock();
5335 for (i
= 0; i
< view_count
; ++i
)
5337 struct wined3d_shader_resource_view
*wined3d_view
;
5338 struct d3d_shader_resource_view
*view_impl
;
5340 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
5346 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5347 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5348 ID3D10ShaderResourceView_AddRef(views
[i
]);
5350 wined3d_mutex_unlock();
5353 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
5354 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5356 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5359 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5360 iface
, start_slot
, sampler_count
, samplers
);
5362 wined3d_mutex_lock();
5363 for (i
= 0; i
< sampler_count
; ++i
)
5365 struct d3d_sampler_state
*sampler_impl
;
5366 struct wined3d_sampler
*wined3d_sampler
;
5368 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
5374 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5375 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5376 ID3D10SamplerState_AddRef(samplers
[i
]);
5378 wined3d_mutex_unlock();
5381 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
5382 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
5384 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5385 struct wined3d_rendertarget_view
*wined3d_view
;
5387 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
5388 iface
, view_count
, render_target_views
, depth_stencil_view
);
5390 wined3d_mutex_lock();
5391 if (render_target_views
)
5393 struct d3d_rendertarget_view
*view_impl
;
5396 for (i
= 0; i
< view_count
; ++i
)
5398 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
5399 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
5401 render_target_views
[i
] = NULL
;
5405 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
5406 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
5410 if (depth_stencil_view
)
5412 struct d3d_depthstencil_view
*view_impl
;
5414 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
5415 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
5417 *depth_stencil_view
= NULL
;
5421 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
5422 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
5425 wined3d_mutex_unlock();
5428 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
5429 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
5431 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5432 ID3D11BlendState
*d3d11_blend_state
;
5434 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
5435 iface
, blend_state
, blend_factor
, sample_mask
);
5437 d3d11_immediate_context_OMGetBlendState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5438 &d3d11_blend_state
, blend_factor
, sample_mask
);
5440 if (d3d11_blend_state
)
5441 *blend_state
= (ID3D10BlendState
*)&impl_from_ID3D11BlendState(d3d11_blend_state
)->ID3D10BlendState1_iface
;
5443 *blend_state
= NULL
;
5446 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
5447 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
5449 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5450 ID3D11DepthStencilState
*d3d11_iface
;
5452 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
5453 iface
, depth_stencil_state
, stencil_ref
);
5455 d3d11_immediate_context_OMGetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5456 &d3d11_iface
, stencil_ref
);
5459 *depth_stencil_state
= &impl_from_ID3D11DepthStencilState(d3d11_iface
)->ID3D10DepthStencilState_iface
;
5461 *depth_stencil_state
= NULL
;
5464 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
5465 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
5467 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5470 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
5471 iface
, buffer_count
, buffers
, offsets
);
5473 wined3d_mutex_lock();
5474 for (i
= 0; i
< buffer_count
; ++i
)
5476 struct wined3d_buffer
*wined3d_buffer
;
5477 struct d3d_buffer
*buffer_impl
;
5479 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
5485 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5486 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
5487 ID3D10Buffer_AddRef(buffers
[i
]);
5489 wined3d_mutex_unlock();
5492 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
5494 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5495 struct d3d_rasterizer_state
*rasterizer_state_impl
;
5496 struct wined3d_rasterizer_state
*wined3d_state
;
5498 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
5500 wined3d_mutex_lock();
5501 if ((wined3d_state
= wined3d_device_get_rasterizer_state(device
->wined3d_device
)))
5503 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
5504 ID3D10RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D10RasterizerState_iface
);
5508 *rasterizer_state
= NULL
;
5510 wined3d_mutex_unlock();
5513 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
5514 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
5516 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5517 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
5518 unsigned int actual_count
= ARRAY_SIZE(wined3d_vp
), i
;
5520 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
5522 if (!viewport_count
)
5525 wined3d_mutex_lock();
5526 wined3d_device_get_viewports(device
->wined3d_device
, &actual_count
, viewports
? wined3d_vp
: NULL
);
5527 wined3d_mutex_unlock();
5531 *viewport_count
= actual_count
;
5535 if (*viewport_count
> actual_count
)
5536 memset(&viewports
[actual_count
], 0, (*viewport_count
- actual_count
) * sizeof(*viewports
));
5538 *viewport_count
= min(actual_count
, *viewport_count
);
5539 for (i
= 0; i
< *viewport_count
; ++i
)
5541 viewports
[i
].TopLeftX
= wined3d_vp
[i
].x
;
5542 viewports
[i
].TopLeftY
= wined3d_vp
[i
].y
;
5543 viewports
[i
].Width
= wined3d_vp
[i
].width
;
5544 viewports
[i
].Height
= wined3d_vp
[i
].height
;
5545 viewports
[i
].MinDepth
= wined3d_vp
[i
].min_z
;
5546 viewports
[i
].MaxDepth
= wined3d_vp
[i
].max_z
;
5550 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
5552 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5553 unsigned int actual_count
;
5555 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
5560 actual_count
= *rect_count
;
5562 wined3d_mutex_lock();
5563 wined3d_device_get_scissor_rects(device
->wined3d_device
, &actual_count
, rects
);
5564 wined3d_mutex_unlock();
5568 *rect_count
= actual_count
;
5572 if (*rect_count
> actual_count
)
5573 memset(&rects
[actual_count
], 0, (*rect_count
- actual_count
) * sizeof(*rects
));
5576 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
5578 TRACE("iface %p.\n", iface
);
5580 /* In the current implementation the device is never removed, so we can
5581 * just return S_OK here. */
5586 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
5588 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
5593 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
5595 FIXME("iface %p stub!\n", iface
);
5600 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
5601 REFGUID guid
, UINT
*data_size
, void *data
)
5603 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5605 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
5607 return d3d11_device_GetPrivateData(&device
->ID3D11Device2_iface
, guid
, data_size
, data
);
5610 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
5611 REFGUID guid
, UINT data_size
, const void *data
)
5613 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5615 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
5617 return d3d11_device_SetPrivateData(&device
->ID3D11Device2_iface
, guid
, data_size
, data
);
5620 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
5621 REFGUID guid
, const IUnknown
*data
)
5623 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5625 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
5627 return d3d11_device_SetPrivateDataInterface(&device
->ID3D11Device2_iface
, guid
, data
);
5630 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
5632 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5634 TRACE("iface %p.\n", iface
);
5636 d3d11_immediate_context_ClearState(&device
->immediate_context
.ID3D11DeviceContext1_iface
);
5639 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
5641 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5643 TRACE("iface %p.\n", iface
);
5645 wined3d_mutex_lock();
5646 wined3d_device_flush(device
->wined3d_device
);
5647 wined3d_mutex_unlock();
5650 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
5651 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
5653 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5654 D3D11_BUFFER_DESC d3d11_desc
;
5655 struct d3d_buffer
*object
;
5658 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
5660 d3d11_desc
.ByteWidth
= desc
->ByteWidth
;
5661 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5662 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5663 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5664 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5665 d3d11_desc
.StructureByteStride
= 0;
5667 if (FAILED(hr
= d3d_buffer_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5670 *buffer
= &object
->ID3D10Buffer_iface
;
5675 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
5676 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
5678 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5679 D3D11_TEXTURE1D_DESC d3d11_desc
;
5680 struct d3d_texture1d
*object
;
5683 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5685 d3d11_desc
.Width
= desc
->Width
;
5686 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5687 d3d11_desc
.ArraySize
= desc
->ArraySize
;
5688 d3d11_desc
.Format
= desc
->Format
;
5689 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5690 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5691 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5692 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5694 if (FAILED(hr
= d3d_texture1d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5697 *texture
= &object
->ID3D10Texture1D_iface
;
5702 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
5703 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
5704 ID3D10Texture2D
**texture
)
5706 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5707 D3D11_TEXTURE2D_DESC d3d11_desc
;
5708 struct d3d_texture2d
*object
;
5711 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5713 d3d11_desc
.Width
= desc
->Width
;
5714 d3d11_desc
.Height
= desc
->Height
;
5715 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5716 d3d11_desc
.ArraySize
= desc
->ArraySize
;
5717 d3d11_desc
.Format
= desc
->Format
;
5718 d3d11_desc
.SampleDesc
= desc
->SampleDesc
;
5719 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5720 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5721 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5722 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5724 if (FAILED(hr
= d3d_texture2d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5727 *texture
= &object
->ID3D10Texture2D_iface
;
5732 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
5733 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
5734 ID3D10Texture3D
**texture
)
5736 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5737 D3D11_TEXTURE3D_DESC d3d11_desc
;
5738 struct d3d_texture3d
*object
;
5741 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5743 d3d11_desc
.Width
= desc
->Width
;
5744 d3d11_desc
.Height
= desc
->Height
;
5745 d3d11_desc
.Depth
= desc
->Depth
;
5746 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5747 d3d11_desc
.Format
= desc
->Format
;
5748 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5749 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5750 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5751 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5753 if (FAILED(hr
= d3d_texture3d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5756 *texture
= &object
->ID3D10Texture3D_iface
;
5761 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
5762 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
5764 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5765 struct d3d_shader_resource_view
*object
;
5766 ID3D11Resource
*d3d11_resource
;
5769 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5772 return E_INVALIDARG
;
5774 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
5776 ERR("Resource does not implement ID3D11Resource.\n");
5780 hr
= d3d_shader_resource_view_create(device
, d3d11_resource
, (const D3D11_SHADER_RESOURCE_VIEW_DESC
*)desc
,
5782 ID3D11Resource_Release(d3d11_resource
);
5786 *view
= &object
->ID3D10ShaderResourceView1_iface
;
5791 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
5792 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
5794 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5796 return d3d10_device_CreateShaderResourceView1(iface
, resource
,
5797 (const D3D10_SHADER_RESOURCE_VIEW_DESC1
*)desc
, (ID3D10ShaderResourceView1
**)view
);
5800 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
5801 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
5803 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5804 struct d3d_rendertarget_view
*object
;
5805 ID3D11Resource
*d3d11_resource
;
5808 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5811 return E_INVALIDARG
;
5813 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
5815 ERR("Resource does not implement ID3D11Resource.\n");
5819 hr
= d3d_rendertarget_view_create(device
, d3d11_resource
, (const D3D11_RENDER_TARGET_VIEW_DESC
*)desc
, &object
);
5820 ID3D11Resource_Release(d3d11_resource
);
5824 *view
= &object
->ID3D10RenderTargetView_iface
;
5829 static D3D11_DSV_DIMENSION
d3d11_dsv_dimension_from_d3d10(D3D10_DSV_DIMENSION dim
)
5831 return (D3D11_DSV_DIMENSION
)dim
;
5834 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
5835 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
5837 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5838 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc
;
5839 struct d3d_depthstencil_view
*object
;
5840 ID3D11Resource
*d3d11_resource
;
5843 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5847 d3d11_desc
.Format
= desc
->Format
;
5848 d3d11_desc
.ViewDimension
= d3d11_dsv_dimension_from_d3d10(desc
->ViewDimension
);
5849 d3d11_desc
.Flags
= 0;
5850 memcpy(&d3d11_desc
.u
, &desc
->u
, sizeof(d3d11_desc
.u
));
5853 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
5855 ERR("Resource does not implement ID3D11Resource.\n");
5859 hr
= d3d_depthstencil_view_create(device
, d3d11_resource
, desc
? &d3d11_desc
: NULL
, &object
);
5860 ID3D11Resource_Release(d3d11_resource
);
5864 *view
= &object
->ID3D10DepthStencilView_iface
;
5869 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
5870 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
5871 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
5872 ID3D10InputLayout
**input_layout
)
5874 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5875 struct d3d_input_layout
*object
;
5878 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
5879 "shader_byte_code_length %lu, input_layout %p\n",
5880 iface
, element_descs
, element_count
, shader_byte_code
,
5881 shader_byte_code_length
, input_layout
);
5883 if (FAILED(hr
= d3d_input_layout_create(device
, (const D3D11_INPUT_ELEMENT_DESC
*)element_descs
, element_count
,
5884 shader_byte_code
, shader_byte_code_length
, &object
)))
5887 *input_layout
= &object
->ID3D10InputLayout_iface
;
5892 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
5893 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
5895 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5896 struct d3d_vertex_shader
*object
;
5899 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
5900 iface
, byte_code
, byte_code_length
, shader
);
5902 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
5905 *shader
= &object
->ID3D10VertexShader_iface
;
5910 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
5911 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
5913 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5914 struct d3d_geometry_shader
*object
;
5917 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
5918 iface
, byte_code
, byte_code_length
, shader
);
5920 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
5921 NULL
, 0, NULL
, 0, 0, &object
)))
5924 *shader
= &object
->ID3D10GeometryShader_iface
;
5929 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
5930 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
5931 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
5933 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5934 D3D11_SO_DECLARATION_ENTRY
*so_entries
= NULL
;
5935 struct d3d_geometry_shader
*object
;
5936 unsigned int i
, stride_count
= 1;
5939 TRACE("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
5940 "output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
5941 iface
, byte_code
, byte_code_length
, output_stream_decls
,
5942 output_stream_decl_count
, output_stream_stride
, shader
);
5944 if (!output_stream_decl_count
&& output_stream_stride
)
5946 WARN("Stride must be 0 when declaration entry count is 0.\n");
5948 return E_INVALIDARG
;
5951 if (output_stream_decl_count
5952 && !(so_entries
= heap_calloc(output_stream_decl_count
, sizeof(*so_entries
))))
5954 ERR("Failed to allocate D3D11 SO declaration array memory.\n");
5956 return E_OUTOFMEMORY
;
5959 for (i
= 0; i
< output_stream_decl_count
; ++i
)
5961 so_entries
[i
].Stream
= 0;
5962 so_entries
[i
].SemanticName
= output_stream_decls
[i
].SemanticName
;
5963 so_entries
[i
].SemanticIndex
= output_stream_decls
[i
].SemanticIndex
;
5964 so_entries
[i
].StartComponent
= output_stream_decls
[i
].StartComponent
;
5965 so_entries
[i
].ComponentCount
= output_stream_decls
[i
].ComponentCount
;
5966 so_entries
[i
].OutputSlot
= output_stream_decls
[i
].OutputSlot
;
5968 if (output_stream_decls
[i
].OutputSlot
)
5971 if (output_stream_stride
)
5973 WARN("Stride must be 0 when multiple output slots are used.\n");
5974 heap_free(so_entries
);
5976 return E_INVALIDARG
;
5981 hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
5982 so_entries
, output_stream_decl_count
, &output_stream_stride
, stride_count
, 0, &object
);
5983 heap_free(so_entries
);
5990 *shader
= &object
->ID3D10GeometryShader_iface
;
5995 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
5996 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
5998 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5999 struct d3d_pixel_shader
*object
;
6002 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6003 iface
, byte_code
, byte_code_length
, shader
);
6005 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
6008 *shader
= &object
->ID3D10PixelShader_iface
;
6013 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
6014 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
6016 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6017 struct d3d_blend_state
*object
;
6020 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
6022 if (FAILED(hr
= d3d_blend_state_create(device
, (const D3D11_BLEND_DESC
*)desc
, &object
)))
6025 *blend_state
= &object
->ID3D10BlendState1_iface
;
6030 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
6031 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
6033 D3D10_BLEND_DESC1 d3d10_1_desc
;
6036 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
6039 return E_INVALIDARG
;
6041 d3d10_1_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
6042 d3d10_1_desc
.IndependentBlendEnable
= FALSE
;
6043 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
- 1; ++i
)
6045 if (desc
->BlendEnable
[i
] != desc
->BlendEnable
[i
+ 1]
6046 || desc
->RenderTargetWriteMask
[i
] != desc
->RenderTargetWriteMask
[i
+ 1])
6047 d3d10_1_desc
.IndependentBlendEnable
= TRUE
;
6050 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
6052 d3d10_1_desc
.RenderTarget
[i
].BlendEnable
= desc
->BlendEnable
[i
];
6053 d3d10_1_desc
.RenderTarget
[i
].SrcBlend
= desc
->SrcBlend
;
6054 d3d10_1_desc
.RenderTarget
[i
].DestBlend
= desc
->DestBlend
;
6055 d3d10_1_desc
.RenderTarget
[i
].BlendOp
= desc
->BlendOp
;
6056 d3d10_1_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->SrcBlendAlpha
;
6057 d3d10_1_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->DestBlendAlpha
;
6058 d3d10_1_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->BlendOpAlpha
;
6059 d3d10_1_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTargetWriteMask
[i
];
6062 return d3d10_device_CreateBlendState1(iface
, &d3d10_1_desc
, (ID3D10BlendState1
**)blend_state
);
6065 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
6066 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
6068 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6069 struct d3d_depthstencil_state
*object
;
6072 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
6074 if (FAILED(hr
= d3d_depthstencil_state_create(device
, (const D3D11_DEPTH_STENCIL_DESC
*)desc
, &object
)))
6077 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
6082 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
6083 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
6085 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6086 struct d3d_rasterizer_state
*object
;
6089 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
6091 if (FAILED(hr
= d3d_rasterizer_state_create(device
, (const D3D11_RASTERIZER_DESC
*)desc
, &object
)))
6094 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
6099 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
6100 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
6102 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6103 struct d3d_sampler_state
*object
;
6106 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
6108 if (FAILED(hr
= d3d_sampler_state_create(device
, (const D3D11_SAMPLER_DESC
*)desc
, &object
)))
6111 *sampler_state
= &object
->ID3D10SamplerState_iface
;
6116 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
6117 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
6119 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6120 struct d3d_query
*object
;
6123 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
6125 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, FALSE
, &object
)))
6130 *query
= &object
->ID3D10Query_iface
;
6134 ID3D10Query_Release(&object
->ID3D10Query_iface
);
6138 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
6139 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
6141 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6142 struct d3d_query
*object
;
6145 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
6147 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, TRUE
, &object
)))
6152 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
6156 ID3D10Query_Release(&object
->ID3D10Query_iface
);
6160 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
6161 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
6163 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
6168 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
6169 DXGI_FORMAT format
, UINT
*format_support
)
6171 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6173 TRACE("iface %p, format %s, format_support %p.\n",
6174 iface
, debug_dxgi_format(format
), format_support
);
6176 return d3d11_device_CheckFormatSupport(&device
->ID3D11Device2_iface
, format
, format_support
);
6179 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
6180 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
6182 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6184 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
6185 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
6187 return d3d11_device_CheckMultisampleQualityLevels(&device
->ID3D11Device2_iface
, format
,
6188 sample_count
, quality_level_count
);
6191 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
6193 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
6196 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
6197 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
6198 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
6200 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
6201 "units %p, units_length %p, description %p, description_length %p stub!\n",
6202 iface
, desc
, type
, active_counters
, name
, name_length
,
6203 units
, units_length
, description
, description_length
);
6208 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
6210 FIXME("iface %p stub!\n", iface
);
6215 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
6216 HANDLE resource_handle
, REFIID guid
, void **resource
)
6218 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
6219 iface
, resource_handle
, debugstr_guid(guid
), resource
);
6224 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
6226 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
6229 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
6231 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
6234 static D3D10_FEATURE_LEVEL1
d3d10_feature_level1_from_d3d_feature_level(D3D_FEATURE_LEVEL level
)
6236 return (D3D10_FEATURE_LEVEL1
)level
;
6239 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
6241 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6243 TRACE("iface %p.\n", iface
);
6245 return d3d10_feature_level1_from_d3d_feature_level(device
->state
->feature_level
);
6248 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
6250 /* IUnknown methods */
6251 d3d10_device_QueryInterface
,
6252 d3d10_device_AddRef
,
6253 d3d10_device_Release
,
6254 /* ID3D10Device methods */
6255 d3d10_device_VSSetConstantBuffers
,
6256 d3d10_device_PSSetShaderResources
,
6257 d3d10_device_PSSetShader
,
6258 d3d10_device_PSSetSamplers
,
6259 d3d10_device_VSSetShader
,
6260 d3d10_device_DrawIndexed
,
6262 d3d10_device_PSSetConstantBuffers
,
6263 d3d10_device_IASetInputLayout
,
6264 d3d10_device_IASetVertexBuffers
,
6265 d3d10_device_IASetIndexBuffer
,
6266 d3d10_device_DrawIndexedInstanced
,
6267 d3d10_device_DrawInstanced
,
6268 d3d10_device_GSSetConstantBuffers
,
6269 d3d10_device_GSSetShader
,
6270 d3d10_device_IASetPrimitiveTopology
,
6271 d3d10_device_VSSetShaderResources
,
6272 d3d10_device_VSSetSamplers
,
6273 d3d10_device_SetPredication
,
6274 d3d10_device_GSSetShaderResources
,
6275 d3d10_device_GSSetSamplers
,
6276 d3d10_device_OMSetRenderTargets
,
6277 d3d10_device_OMSetBlendState
,
6278 d3d10_device_OMSetDepthStencilState
,
6279 d3d10_device_SOSetTargets
,
6280 d3d10_device_DrawAuto
,
6281 d3d10_device_RSSetState
,
6282 d3d10_device_RSSetViewports
,
6283 d3d10_device_RSSetScissorRects
,
6284 d3d10_device_CopySubresourceRegion
,
6285 d3d10_device_CopyResource
,
6286 d3d10_device_UpdateSubresource
,
6287 d3d10_device_ClearRenderTargetView
,
6288 d3d10_device_ClearDepthStencilView
,
6289 d3d10_device_GenerateMips
,
6290 d3d10_device_ResolveSubresource
,
6291 d3d10_device_VSGetConstantBuffers
,
6292 d3d10_device_PSGetShaderResources
,
6293 d3d10_device_PSGetShader
,
6294 d3d10_device_PSGetSamplers
,
6295 d3d10_device_VSGetShader
,
6296 d3d10_device_PSGetConstantBuffers
,
6297 d3d10_device_IAGetInputLayout
,
6298 d3d10_device_IAGetVertexBuffers
,
6299 d3d10_device_IAGetIndexBuffer
,
6300 d3d10_device_GSGetConstantBuffers
,
6301 d3d10_device_GSGetShader
,
6302 d3d10_device_IAGetPrimitiveTopology
,
6303 d3d10_device_VSGetShaderResources
,
6304 d3d10_device_VSGetSamplers
,
6305 d3d10_device_GetPredication
,
6306 d3d10_device_GSGetShaderResources
,
6307 d3d10_device_GSGetSamplers
,
6308 d3d10_device_OMGetRenderTargets
,
6309 d3d10_device_OMGetBlendState
,
6310 d3d10_device_OMGetDepthStencilState
,
6311 d3d10_device_SOGetTargets
,
6312 d3d10_device_RSGetState
,
6313 d3d10_device_RSGetViewports
,
6314 d3d10_device_RSGetScissorRects
,
6315 d3d10_device_GetDeviceRemovedReason
,
6316 d3d10_device_SetExceptionMode
,
6317 d3d10_device_GetExceptionMode
,
6318 d3d10_device_GetPrivateData
,
6319 d3d10_device_SetPrivateData
,
6320 d3d10_device_SetPrivateDataInterface
,
6321 d3d10_device_ClearState
,
6323 d3d10_device_CreateBuffer
,
6324 d3d10_device_CreateTexture1D
,
6325 d3d10_device_CreateTexture2D
,
6326 d3d10_device_CreateTexture3D
,
6327 d3d10_device_CreateShaderResourceView
,
6328 d3d10_device_CreateRenderTargetView
,
6329 d3d10_device_CreateDepthStencilView
,
6330 d3d10_device_CreateInputLayout
,
6331 d3d10_device_CreateVertexShader
,
6332 d3d10_device_CreateGeometryShader
,
6333 d3d10_device_CreateGeometryShaderWithStreamOutput
,
6334 d3d10_device_CreatePixelShader
,
6335 d3d10_device_CreateBlendState
,
6336 d3d10_device_CreateDepthStencilState
,
6337 d3d10_device_CreateRasterizerState
,
6338 d3d10_device_CreateSamplerState
,
6339 d3d10_device_CreateQuery
,
6340 d3d10_device_CreatePredicate
,
6341 d3d10_device_CreateCounter
,
6342 d3d10_device_CheckFormatSupport
,
6343 d3d10_device_CheckMultisampleQualityLevels
,
6344 d3d10_device_CheckCounterInfo
,
6345 d3d10_device_CheckCounter
,
6346 d3d10_device_GetCreationFlags
,
6347 d3d10_device_OpenSharedResource
,
6348 d3d10_device_SetTextFilterSize
,
6349 d3d10_device_GetTextFilterSize
,
6350 d3d10_device_CreateShaderResourceView1
,
6351 d3d10_device_CreateBlendState1
,
6352 d3d10_device_GetFeatureLevel
,
6355 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl
=
6357 /* IUnknown methods */
6358 d3d_device_inner_QueryInterface
,
6359 d3d_device_inner_AddRef
,
6360 d3d_device_inner_Release
,
6363 /* ID3D10Multithread methods */
6365 static inline struct d3d_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
6367 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Multithread_iface
);
6370 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
6372 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6374 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
6376 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
6379 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
6381 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6383 TRACE("iface %p.\n", iface
);
6385 return IUnknown_AddRef(device
->outer_unk
);
6388 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
6390 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6392 TRACE("iface %p.\n", iface
);
6394 return IUnknown_Release(device
->outer_unk
);
6397 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
6399 TRACE("iface %p.\n", iface
);
6401 wined3d_mutex_lock();
6404 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
6406 TRACE("iface %p.\n", iface
);
6408 wined3d_mutex_unlock();
6411 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL enable
)
6413 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
6418 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
6420 FIXME("iface %p stub!\n", iface
);
6425 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
6427 d3d10_multithread_QueryInterface
,
6428 d3d10_multithread_AddRef
,
6429 d3d10_multithread_Release
,
6430 d3d10_multithread_Enter
,
6431 d3d10_multithread_Leave
,
6432 d3d10_multithread_SetMultithreadProtected
,
6433 d3d10_multithread_GetMultithreadProtected
,
6436 /* IWineDXGIDeviceParent IUnknown methods */
6438 static inline struct d3d_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
6440 return CONTAINING_RECORD(iface
, struct d3d_device
, IWineDXGIDeviceParent_iface
);
6443 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
6444 REFIID iid
, void **out
)
6446 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6447 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
6450 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
6452 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6453 return IUnknown_AddRef(device
->outer_unk
);
6456 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
6458 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6459 return IUnknown_Release(device
->outer_unk
);
6462 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
6463 IWineDXGIDeviceParent
*iface
)
6465 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6466 return &device
->device_parent
;
6469 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl
=
6471 /* IUnknown methods */
6472 dxgi_device_parent_QueryInterface
,
6473 dxgi_device_parent_AddRef
,
6474 dxgi_device_parent_Release
,
6475 /* IWineDXGIDeviceParent methods */
6476 dxgi_device_parent_get_wined3d_device_parent
,
6479 static inline struct d3d_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
6481 return CONTAINING_RECORD(device_parent
, struct d3d_device
, device_parent
);
6484 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
6485 struct wined3d_device
*wined3d_device
)
6487 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
6488 struct d3d_device_context_state
*state
;
6489 struct wined3d_state
*wined3d_state
;
6490 D3D_FEATURE_LEVEL feature_level
;
6492 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
6494 wined3d_device_incref(wined3d_device
);
6495 device
->wined3d_device
= wined3d_device
;
6496 device
->immediate_context
.wined3d_context
= wined3d_device_get_immediate_context(wined3d_device
);
6498 wined3d_state
= wined3d_device_get_state(device
->wined3d_device
);
6499 feature_level
= d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state
));
6501 if (!(state
= heap_alloc_zero(sizeof(*state
))))
6503 ERR("Failed to create the initial device context state.\n");
6507 d3d_device_context_state_init(state
, device
, feature_level
,
6508 device
->d3d11_only
? &IID_ID3D11Device2
: &IID_ID3D10Device1
);
6510 device
->state
= state
;
6511 if (!d3d_device_context_state_add_entry(state
, device
, wined3d_state
))
6512 ERR("Failed to add entry for wined3d state %p, device %p.\n", wined3d_state
, device
);
6514 d3d_device_context_state_private_addref(state
);
6515 ID3DDeviceContextState_Release(&state
->ID3DDeviceContextState_iface
);
6518 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
6520 TRACE("device_parent %p.\n", device_parent
);
6523 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
6525 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
6528 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
6529 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
6530 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
6532 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
6533 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
6536 *parent_ops
= &d3d_null_wined3d_parent_ops
;
6541 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
6542 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, DWORD texture_flags
,
6543 struct wined3d_texture
**wined3d_texture
)
6545 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
6546 struct d3d_texture2d
*texture
;
6547 ID3D11Texture2D
*texture_iface
;
6548 D3D11_TEXTURE2D_DESC desc
;
6551 TRACE("device_parent %p, container_parent %p, wined3d_desc %p, texture_flags %#x, wined3d_texture %p.\n",
6552 device_parent
, container_parent
, wined3d_desc
, texture_flags
, wined3d_texture
);
6554 desc
.Width
= wined3d_desc
->width
;
6555 desc
.Height
= wined3d_desc
->height
;
6558 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
6559 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
6560 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
6561 desc
.Usage
= D3D11_USAGE_DEFAULT
;
6562 desc
.BindFlags
= d3d11_bind_flags_from_wined3d(wined3d_desc
->bind_flags
);
6563 desc
.CPUAccessFlags
= 0;
6566 if (texture_flags
& WINED3D_TEXTURE_CREATE_GET_DC
)
6568 desc
.MiscFlags
|= D3D11_RESOURCE_MISC_GDI_COMPATIBLE
;
6569 texture_flags
&= ~WINED3D_TEXTURE_CREATE_GET_DC
;
6573 FIXME("Unhandled flags %#x.\n", texture_flags
);
6575 if (FAILED(hr
= d3d11_device_CreateTexture2D(&device
->ID3D11Device2_iface
,
6576 &desc
, NULL
, &texture_iface
)))
6578 WARN("Failed to create 2D texture, hr %#x.\n", hr
);
6582 texture
= impl_from_ID3D11Texture2D(texture_iface
);
6584 *wined3d_texture
= texture
->wined3d_texture
;
6585 wined3d_texture_incref(*wined3d_texture
);
6586 ID3D11Texture2D_Release(&texture
->ID3D11Texture2D_iface
);
6591 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops
=
6593 device_parent_wined3d_device_created
,
6594 device_parent_mode_changed
,
6595 device_parent_activate
,
6596 device_parent_texture_sub_resource_created
,
6597 device_parent_create_swapchain_texture
,
6600 static int d3d_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6602 const D3D11_SAMPLER_DESC
*ka
= key
;
6603 const D3D11_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_sampler_state
, entry
)->desc
;
6605 return memcmp(ka
, kb
, sizeof(*ka
));
6608 static int d3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6610 const D3D11_BLEND_DESC
*ka
= key
;
6611 const D3D11_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_blend_state
, entry
)->desc
;
6613 return memcmp(ka
, kb
, sizeof(*ka
));
6616 static int d3d_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6618 const D3D11_DEPTH_STENCIL_DESC
*ka
= key
;
6619 const D3D11_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
6620 const struct d3d_depthstencil_state
, entry
)->desc
;
6622 return memcmp(ka
, kb
, sizeof(*ka
));
6625 static int d3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6627 const D3D11_RASTERIZER_DESC
*ka
= key
;
6628 const D3D11_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_rasterizer_state
, entry
)->desc
;
6630 return memcmp(ka
, kb
, sizeof(*ka
));
6633 void d3d_device_init(struct d3d_device
*device
, void *outer_unknown
)
6635 device
->IUnknown_inner
.lpVtbl
= &d3d_device_inner_unknown_vtbl
;
6636 device
->ID3D11Device2_iface
.lpVtbl
= &d3d11_device_vtbl
;
6637 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
6638 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
6639 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d_dxgi_device_parent_vtbl
;
6640 device
->device_parent
.ops
= &d3d_wined3d_device_parent_ops
;
6641 device
->refcount
= 1;
6642 /* COM aggregation always takes place */
6643 device
->outer_unk
= outer_unknown
;
6644 device
->d3d11_only
= FALSE
;
6645 device
->state
= NULL
;
6647 d3d11_immediate_context_init(&device
->immediate_context
, device
);
6648 ID3D11DeviceContext1_Release(&device
->immediate_context
.ID3D11DeviceContext1_iface
);
6650 wine_rb_init(&device
->blend_states
, d3d_blend_state_compare
);
6651 wine_rb_init(&device
->depthstencil_states
, d3d_depthstencil_state_compare
);
6652 wine_rb_init(&device
->rasterizer_states
, d3d_rasterizer_state_compare
);
6653 wine_rb_init(&device
->sampler_states
, d3d_sampler_state_compare
);