2 * Copyright 2010 Christian Costa
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "wine/test.h"
22 #define admitted_error 0.0001f
24 #define relative_error(exp, out) ((exp == 0.0f) ? fabs(exp - out) : (fabs(1.0f - out/ exp) ))
26 static inline BOOL
compare_matrix(const D3DXMATRIX
*m1
, const D3DXMATRIX
*m2
)
30 for (i
= 0; i
< 4; ++i
)
32 for (j
= 0; j
< 4; ++j
)
34 if (relative_error(U(*m1
).m
[i
][j
], U(*m2
).m
[i
][j
]) > admitted_error
)
42 #define expect_mat(expectedmat, gotmat) \
44 const D3DXMATRIX *__m1 = (expectedmat); \
45 const D3DXMATRIX *__m2 = (gotmat); \
46 ok(compare_matrix(__m1, __m2), "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \
47 "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \
48 U(*__m1).m[0][0], U(*__m1).m[0][1], U(*__m1).m[0][2], U(*__m1).m[0][3], \
49 U(*__m1).m[1][0], U(*__m1).m[1][1], U(*__m1).m[1][2], U(*__m1).m[1][3], \
50 U(*__m1).m[2][0], U(*__m1).m[2][1], U(*__m1).m[2][2], U(*__m1).m[2][3], \
51 U(*__m1).m[3][0], U(*__m1).m[3][1], U(*__m1).m[3][2], U(*__m1).m[3][3], \
52 U(*__m2).m[0][0], U(*__m2).m[0][1], U(*__m2).m[0][2], U(*__m2).m[0][3], \
53 U(*__m2).m[1][0], U(*__m2).m[1][1], U(*__m2).m[1][2], U(*__m2).m[1][3], \
54 U(*__m2).m[2][0], U(*__m2).m[2][1], U(*__m2).m[2][2], U(*__m2).m[2][3], \
55 U(*__m2).m[3][0], U(*__m2).m[3][1], U(*__m2).m[3][2], U(*__m2).m[3][3]); \
58 static void test_create_line(IDirect3DDevice9
* device
)
61 ID3DXLine
*line
= NULL
;
62 struct IDirect3DDevice9
*return_device
;
63 D3DXMATRIX world
, identity
, result
;
64 FLOAT r11
, r12
, r13
, r14
;
67 /* Arbitrary values for matrix tests. */
68 r11
= 0.1421; r12
= 0.2114; r13
= 0.8027; r14
= 0.4587;
70 hr
= D3DXCreateLine(NULL
, &line
);
71 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
73 hr
= D3DXCreateLine(device
, NULL
);
74 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
76 hr
= D3DXCreateLine(device
, &line
);
77 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
84 hr
= ID3DXLine_GetDevice(line
, NULL
);
85 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
87 hr
= ID3DXLine_GetDevice(line
, &return_device
);
88 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
89 ok(return_device
== device
, "Expected line device %p, got %p\n", device
, return_device
);
91 D3DXMatrixIdentity(&world
);
92 D3DXMatrixIdentity(&identity
);
93 S(U(world
))._11
= r11
; S(U(world
))._12
= r12
; S(U(world
))._13
= r13
; S(U(world
))._14
= r14
;
95 hr
= IDirect3DDevice9_SetTransform(device
, D3DTS_WORLD
, &world
);
96 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
98 hr
= ID3DXLine_Begin(line
);
99 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
101 hr
= IDirect3DDevice9_GetTransform(device
, D3DTS_WORLD
, &result
);
102 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
103 expect_mat(&identity
, &result
);
105 hr
= ID3DXLine_End(line
);
106 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
108 hr
= IDirect3DDevice9_GetTransform(device
, D3DTS_WORLD
, &result
);
109 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
110 expect_mat(&world
, &result
);
112 IDirect3DDevice9_Release(return_device
);
114 ref
= ID3DXLine_Release(line
);
115 ok(ref
== 0, "Got %x references to line %p, expected 0\n", ref
, line
);
122 IDirect3DDevice9
* device
;
123 D3DPRESENT_PARAMETERS d3dpp
;
126 if (!(wnd
= CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW
, 0, 0,
127 640, 480, NULL
, NULL
, NULL
, NULL
)))
129 skip("Couldn't create application window\n");
132 if (!(d3d
= Direct3DCreate9(D3D_SDK_VERSION
)))
134 skip("Couldn't create IDirect3D9 object\n");
139 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
140 d3dpp
.Windowed
= TRUE
;
141 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
142 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, wnd
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &device
);
144 skip("Failed to create IDirect3DDevice9 object %#x\n", hr
);
145 IDirect3D9_Release(d3d
);
150 test_create_line(device
);
152 IDirect3DDevice9_Release(device
);
153 IDirect3D9_Release(d3d
);